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PSQ PlayerSuccubusQuest for Sexlab


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Posted

 

 

Dummy files is "empty files" (0 kb)..just to mark the path position (to copy your own modified body and armor set).. if you use the dummy, body become invisible.

So do you mean the dummy files must put all the texture and mesh by myself?? If that so, then im doomed. Im newbie of all these thing. Do you have any complete example file for me to learn?

 

 

yes, dummy files only serve to show the structure and directory names/files.. 

you have to copy your real UNP bodymeshes (.nif) in the same location and with the same name on PSQ directory.

for example: "Human Body" folder at ...\skyrim\data\Meshes\PSQ\HumanBody\ contains two folders 

-->Male (for the male succubus o "incubus", used by male character in human form)

-->Female (for female succubus, used by normal female character in human form)

 

now, you will need to copy in these folders the specified files as a dummy folders.

-for female character for example:

go on your skyrim data folder at \meshes\actors\character\character assets and copy bodymesh files

 

...\skyrim\data\Meshes\PSQ\HumanBody\Female\femalebody_0.nif

...\Female\femalebody_1.nif

...\Female\femalefeet_0.nif

...\Female\femalefeet_0.nif

...

etc.

 

same thing for "Succubus Body" folder at ...\skyrim\data\Meshes\PSQ\SuccubusBody\

-->Male (for the male succubus o "incubus", used by male character in Succubus form)

-->Female (for female succubus, used by normal female character in Succubus form)

 

...same thing with body textures...

 

PSQ it's difficult to configure, but you have the maximum customization  ;)

 

---------------------------------------------------------

my succubus (CBBE) in various custom form

 

 

72850_screenshots_2014_08_15_00013.jpg

 

 

 

 

 

72850_screenshots_2014_08_29_00006.jpg

 

72850_screenshots_2014_08_29_00009.jpg

 

 

 

 

 

saeros_succubus.png

 

sarahsuccufly.jpg

 

 

----------------------------------------------------------------

 

for you, take inspiration from this ready-package

http://www.loverslab.com/files/file/2409-psq-transformpackage-for-playersuccubusquest/

 

bye!

 

S.

 

Can u give me one of ur completed file to me? so that when i use MOD install. I really really Need an example. Please

Posted

I wonder, has anyone made a questline for this mod where you become a succubus afterwards, or is it still just flipping a switch in the MCM to become one?

Posted

Another good mod is Angrims Apprentice, I have it installed but haven't gotten started or finished it but apparently one of the endings if I am remembering correctly is that you become a succubus

 

 

 

 

+Saeros the image of your succubus I like, looks pretty good. I am still having problems with the whole transformation package that I'm trying to create and the only thing that I got working was the eyes when transform into a succubus

Posted

 

It's shown in my previous post  :P

http://www.loverslab.com/files/file/2409-psq-transformpackage-for-playersuccubusquest/

this is a full transformation package for PSQ 3.x.x (not 2.17)

 

Everything is explained by R3zy in download page.

 

S.

No mater how many time i have try still have invisible body

 

Strange, when i install 

PSQ PlayerSuccubusQuest Transform Package 1.2 my body totally invisible, but when i insstall PSQ Transformpackage for PlayerSuccubusQuest 1.337 all thing show up?? Can tell me what happen?
Posted

 

 

It's shown in my previous post  :P

http://www.loverslab.com/files/file/2409-psq-transformpackage-for-playersuccubusquest/

this is a full transformation package for PSQ 3.x.x (not 2.17)

 

Everything is explained by R3zy in download page.

 

S.

No mater how many time i have try still have invisible body

 

Strange, when i install 

PSQ PlayerSuccubusQuest Transform Package 1.2 my body totally invisible, but when i insstall PSQ Transformpackage for PlayerSuccubusQuest 1.337 all thing show up?? Can tell me what happen?

 

 

the PSQ PlayerSuccubusQuest Transform Package 1.2 is compatible only with PSQ 2.17

if you use PSQ 3.x.x, you must use PSQ Transformpackage for PlayerSuccubusQuest 1.337

the directory structure is completely different..

 

Unfortunately, It's very little written on the dl page  :P

psqtp1_2.jpg

 
S.
Posted

Hi,

 

a small bug report: the text for the hotkey notification is missing. I tried it with Enable kill during sexwith drain (or something like this, I regularly switch between kii and don't kill mode).

 

I think this bug appeared with v3.x, it was good back in 2.17.

 

Thanks,

 

Posted

 

 

 

It's shown in my previous post  :P

http://www.loverslab.com/files/file/2409-psq-transformpackage-for-playersuccubusquest/

this is a full transformation package for PSQ 3.x.x (not 2.17)

 

Everything is explained by R3zy in download page.

 

S.

No mater how many time i have try still have invisible body

 

Strange, when i install 

PSQ PlayerSuccubusQuest Transform Package 1.2 my body totally invisible, but when i insstall PSQ Transformpackage for PlayerSuccubusQuest 1.337 all thing show up?? Can tell me what happen?

 

 

the PSQ PlayerSuccubusQuest Transform Package 1.2 is compatible only with PSQ 2.17

if you use PSQ 3.x.x, you must use PSQ Transformpackage for PlayerSuccubusQuest 1.337

the directory structure is completely different..

 

Unfortunately, It's very little written on the dl page  :P

psqtp1_2.jpg

 
S.

 

Slapping my face now

Posted

Hi all,

 

I'm having issues setting up the transform. I have PSQ 3.2.6 and the Transform Package 1.337. May or may not be relevant, but I am using CBBE with fairskin 8.0 textures before transform. I'm using MO, so I install both archives with PSQ above the package. When I start the game, I go into MCM->PSQ and tick the body transform boxes and skin color transform boxes along with the armor boxes. I then try the transform, and I get nothing, not even a skin color change.

 

I tried something different, which is probably terribly wrong, but I tried putting the mesh and texture folders from the transform package into PSQ itself (it's own mesh and texture folders). I still get nothing. 

 

What do? Thanks

Posted

Hi all,

 

I'm having issues setting up the transform. I have PSQ 3.2.6 and the Transform Package 1.337. May or may not be relevant, but I am using CBBE with fairskin 8.0 textures before transform. I'm using MO, so I install both archives with PSQ above the package. When I start the game, I go into MCM->PSQ and tick the body transform boxes and skin color transform boxes along with the armor boxes. I then try the transform, and I get nothing, not even a skin color change.

 

I tried something different, which is probably terribly wrong, but I tried putting the mesh and texture folders from the transform package into PSQ itself (it's own mesh and texture folders). I still get nothing. 

 

What do? Thanks

 

Ticked the "enter the succubus" in MCM?

 

soo i was wondering wouldnt it be possible to add the psq effects to folowers and npc's aswell ?

 

Its called Player Succubus Quest for a reason, also certian it wuld cause too muh stress on papyrus for multiple characters

Posted

 

Hi all,

 

I'm having issues setting up the transform. I have PSQ 3.2.6 and the Transform Package 1.337. May or may not be relevant, but I am using CBBE with fairskin 8.0 textures before transform. I'm using MO, so I install both archives with PSQ above the package. When I start the game, I go into MCM->PSQ and tick the body transform boxes and skin color transform boxes along with the armor boxes. I then try the transform, and I get nothing, not even a skin color change.

 

I tried something different, which is probably terribly wrong, but I tried putting the mesh and texture folders from the transform package into PSQ itself (it's own mesh and texture folders). I still get nothing. 

 

What do? Thanks

 

Ticked the "enter the succubus" in MCM?

 

 

If you mean "Become the Succubus", yes. Otherwise, I didn't see an option that said that. I know PSQ3 works, since it recognizes the transform occurs. The visuals just do not change at all, despite installing the transform package in MO. Even running the dummy files don't give me the invisible body issue that some people had.

 

If you guys need additional info, I can try and give it to you. 

Posted

 

 

Hi all,

 

I'm having issues setting up the transform. I have PSQ 3.2.6 and the Transform Package 1.337. May or may not be relevant, but I am using CBBE with fairskin 8.0 textures before transform. I'm using MO, so I install both archives with PSQ above the package. When I start the game, I go into MCM->PSQ and tick the body transform boxes and skin color transform boxes along with the armor boxes. I then try the transform, and I get nothing, not even a skin color change.

 

I tried something different, which is probably terribly wrong, but I tried putting the mesh and texture folders from the transform package into PSQ itself (it's own mesh and texture folders). I still get nothing. 

 

What do? Thanks

 

Ticked the "enter the succubus" in MCM?

 

 

If you mean "Become the Succubus", yes. Otherwise, I didn't see an option that said that. I know PSQ3 works, since it recognizes the transform occurs. The visuals just do not change at all, despite installing the transform package in MO. Even running the dummy files don't give me the invisible body issue that some people had.

 

If you guys need additional info, I can try and give it to you. 

 

I figured out the issue. When you play the mod, you have to click Become the Succubus to initialize it, then you can use the spell/force transformation to do the actual transformation. That part wasn't clear to me.

 

Also, be sure that you have the necessary files when you transform, or else you go completely invisible permanently after changing back to a human.

 

Sorry guys!

Posted

soo i was thinking is it hard to copy the vampire lord or werewolf skill tree and turn it into for when ur in sucubus form or is it imposible ? or well i dont mean having the same tree but like for the code needed and make that an way of going up in the ranks as an sucubus :P

 

Posted

I have a little issue with this mod. Let's say I started my game using hair A, and after a while, I changed to hair B. Now, when I transform to succubus, using or not the hair/hair color tranasform everything is fine (if I don't use the hair transform I have my hair B, with its natural color of the color set in the menu), but when I revert back, my hair changes to the orginal I was using, hair A, and I have to use the Racemenu to change it back, and then it happens everytime I transform.

 

Is there a way to avoid this?

Posted

@ojanen: you might consider using a "cum leak effect" after cum-inflation, a specific zaz gush effect (like in Soulgem Oven 2)..

thanks!

 

S.

Posted

I have a little issue with this mod. Let's say I started my game using hair A, and after a while, I changed to hair B. Now, when I transform to succubus, using or not the hair/hair color tranasform everything is fine (if I don't use the hair transform I have my hair B, with its natural color of the color set in the menu), but when I revert back, my hair changes to the orginal I was using, hair A, and I have to use the Racemenu to change it back, and then it happens everytime I transform.

 

Is there a way to avoid this?

 

When in doubt why not palce your hair B into your PSQ folder when transforming back so its transform into your current one

Posted

Cannot find the SEQ folder mentioned in the installation instructions.  I can bring up the MCM menu, but I cannot change any of the settings and hitting "become the succubus" does nothing.

Posted

 

I have a little issue with this mod. Let's say I started my game using hair A, and after a while, I changed to hair B. Now, when I transform to succubus, using or not the hair/hair color tranasform everything is fine (if I don't use the hair transform I have my hair B, with its natural color of the color set in the menu), but when I revert back, my hair changes to the orginal I was using, hair A, and I have to use the Racemenu to change it back, and then it happens everytime I transform.

 

Is there a way to avoid this?

 

When in doubt why not palce your hair B into your PSQ folder when transforming back so its transform into your current one

 

 

I'll do that and check, but I doubt it'll work, since the hair mesh I have in the original parts folder is an older hair I haven't seen in ages xD, the game doesn't seem to use it for some reason.

Posted

Ok, just checked and it seems there's no hair file in the Original Body folder. Still I'm reverting to Hair A everytime I transform back, no matter what options I have checked for the transformation. Any insight will be appreciated.

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