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PSQ PlayerSuccubusQuest for Sexlab


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Posted

I have been using this mod for over a year and have loved it.  Sadly I seem to have developed an issue with my latest playthrough.  For some reason satiation has stopped going up no matter what I do.  It stays the exact same 39%.  Only sexlab mods I have is the standard sexlab, deadly drain and aroused.  Any idea's on what is causing this oddity and how to fix?

 

You haven't accidently switched PSQ off in the MCM (or maybe some other mod has)?

If not then maybe try turning it off for a few minutes and turn it on again.

 

Posted

 

I have been using this mod for over a year and have loved it.  Sadly I seem to have developed an issue with my latest playthrough.  For some reason satiation has stopped going up no matter what I do.  It stays the exact same 39%.  Only sexlab mods I have is the standard sexlab, deadly drain and aroused.  Any idea's on what is causing this oddity and how to fix?

 

You haven't accidently switched PSQ off in the MCM (or maybe some other mod has)?

If not then maybe try turning it off for a few minutes and turn it on again.

 

 

Sadly not.  PSQ was definitely still on.  I did quit succubus and become succubus just to see if it would help and sadly it did not.  No matter how many times I sneak feed, it just stays the same.  Anyone other idea's?  

Posted

 

 

I have been using this mod for over a year and have loved it.  Sadly I seem to have developed an issue with my latest playthrough.  For some reason satiation has stopped going up no matter what I do.  It stays the exact same 39%.  Only sexlab mods I have is the standard sexlab, deadly drain and aroused.  Any idea's on what is causing this oddity and how to fix?

 

You haven't accidently switched PSQ off in the MCM (or maybe some other mod has)?

If not then maybe try turning it off for a few minutes and turn it on again.

 

 

Sadly not.  PSQ was definitely still on.  I did quit succubus and become succubus just to see if it would help and sadly it did not.  No matter how many times I sneak feed, it just stays the same.  Anyone other idea's?  

 

 

for lack of anything better i would try reloading your game to an earlier point or looking at anything new you've added recently or see if it replicates the bug on a new game

Posted

 

 

 

I have been using this mod for over a year and have loved it.  Sadly I seem to have developed an issue with my latest playthrough.  For some reason satiation has stopped going up no matter what I do.  It stays the exact same 39%.  Only sexlab mods I have is the standard sexlab, deadly drain and aroused.  Any idea's on what is causing this oddity and how to fix?

 

You haven't accidently switched PSQ off in the MCM (or maybe some other mod has)?

If not then maybe try turning it off for a few minutes and turn it on again.

 

 

Sadly not.  PSQ was definitely still on.  I did quit succubus and become succubus just to see if it would help and sadly it did not.  No matter how many times I sneak feed, it just stays the same.  Anyone other idea's?  

 

 

for lack of anything better i would try reloading your game to an earlier point or looking at anything new you've added recently or see if it replicates the bug on a new game

 

 

Yep I was thinking same.  Haven't added any mods during this playthrough and only about 10 hours in so not a huge deal to restart.  I'll go ahead and restart and see how it goes.

Posted

Question about crime faction.

 

It seems like this only triggers initially, and does not have the same effect as werewolf transformation with people remembering who you are.

 

For instance, I transform a little distance from a guard, and the guard becomes hostile.  Transform back before we are engaged in combat, and the guard behaves like nothing happened.

 

The guards should remember what they saw, same as with werewolf transformation.  Is this an option that can be added?  Would seem easy to transplant code from the PlayerWerewolfChangeScript for this purpose.

Update

 

On the transformation into succubus form, tacking this onto the script should work:

;•Ïg‚ð”Æßsˆ×‚É‚·‚é‚â‚Â
	If PSQ.HenshinIsCrime
		Succu.AddToFaction(PSQ.SuccubusFoeFaction)
		Succu.SetAttackActorOnSight()
;above is from original script, addition below
	Game.SendWereWolfTransformation() ;closest thing that Skyrim has as a resident function?
	Game.SetPlayerReportCrime(false) ; maybe optional, depends on whether the succubus form is a close match for the character's appearance?

(lifted from the larger file, not functional by itself)

 

... and then this on the transformation back

;‚±‚êˆÈãZ–¯‚ÉP‚í‚ê‚È‚­‚·‚é‚â‚Â
	Succu.RemoveFromFaction(PSQ.SuccubusFoeFaction)
	Succu.SetAttackActorOnSight(False)
;above is from original script, addition below
    Game.SetPlayerReportCrime(true)
    Game.SendWereWolfTransformation()

These are lifted straight from PlayerWerewolfChangeScript.  I tried compiling them, but got a variety of errors (may just be MO's usual scripting issues).  The original scripts wouldn't compile even unchanged, so it is a setup issue on my end.

 

Anyway, would love to see this added in.  Thanks!

Posted

 

Question about crime faction.

 

It seems like this only triggers initially, and does not have the same effect as werewolf transformation with people remembering who you are.

 

For instance, I transform a little distance from a guard, and the guard becomes hostile.  Transform back before we are engaged in combat, and the guard behaves like nothing happened.

 

The guards should remember what they saw, same as with werewolf transformation.  Is this an option that can be added?  Would seem easy to transplant code from the PlayerWerewolfChangeScript for this purpose.

Update

 

On the transformation into succubus form, tacking this onto the script should work:

;•Ïg‚ð”Æßsˆ×‚É‚·‚é‚â‚Â
	If PSQ.HenshinIsCrime
		Succu.AddToFaction(PSQ.SuccubusFoeFaction)
		Succu.SetAttackActorOnSight()
;above is from original script, addition below
	Game.SendWereWolfTransformation() ;closest thing that Skyrim has as a resident function?
	Game.SetPlayerReportCrime(false) ; maybe optional, depends on whether the succubus form is a close match for the character's appearance?

(lifted from the larger file, not functional by itself)

 

... and then this on the transformation back

;‚±‚êˆÈãZ–¯‚ÉP‚í‚ê‚È‚­‚·‚é‚â‚Â
	Succu.RemoveFromFaction(PSQ.SuccubusFoeFaction)
	Succu.SetAttackActorOnSight(False)
;above is from original script, addition below
    Game.SetPlayerReportCrime(true)
    Game.SendWereWolfTransformation()

These are lifted straight from PlayerWerewolfChangeScript.  I tried compiling them, but got a variety of errors (may just be MO's usual scripting issues).  The original scripts wouldn't compile even unchanged, so it is a setup issue on my end.

 

Anyway, would love to see this added in.  Thanks!

 

 

i forgot to mention in your last post about this, its possible the reason that wasn't implemented is your basis is from the werewolf, psq basis is from the vampire

if you couldn't find that in vampires, that'd be why it doesn't exist in psq

 

Posted

I have a question regarding the rape function of this mod ive played with all the percentages and enabled rape the victim but have yet to get it to work is there a button or something i need to push in order to rape the victim after they are at a certain percentage of health?

Posted

 

 

Question about crime faction.

 

It seems like this only triggers initially, and does not have the same effect as werewolf transformation with people remembering who you are.

 

For instance, I transform a little distance from a guard, and the guard becomes hostile.  Transform back before we are engaged in combat, and the guard behaves like nothing happened.

 

The guards should remember what they saw, same as with werewolf transformation.  Is this an option that can be added?  Would seem easy to transplant code from the PlayerWerewolfChangeScript for this purpose.

Update

 

On the transformation into succubus form, tacking this onto the script should work:

;•Ïg‚ð”Æßsˆ×‚É‚·‚é‚â‚Â
	If PSQ.HenshinIsCrime
		Succu.AddToFaction(PSQ.SuccubusFoeFaction)
		Succu.SetAttackActorOnSight()
;above is from original script, addition below
	Game.SendWereWolfTransformation() ;closest thing that Skyrim has as a resident function?
	Game.SetPlayerReportCrime(false) ; maybe optional, depends on whether the succubus form is a close match for the character's appearance?

(lifted from the larger file, not functional by itself)

 

... and then this on the transformation back

;‚±‚êˆÈãZ–¯‚ÉP‚í‚ê‚È‚­‚·‚é‚â‚Â
	Succu.RemoveFromFaction(PSQ.SuccubusFoeFaction)
	Succu.SetAttackActorOnSight(False)
;above is from original script, addition below
    Game.SetPlayerReportCrime(true)
    Game.SendWereWolfTransformation()

These are lifted straight from PlayerWerewolfChangeScript.  I tried compiling them, but got a variety of errors (may just be MO's usual scripting issues).  The original scripts wouldn't compile even unchanged, so it is a setup issue on my end.

 

Anyway, would love to see this added in.  Thanks!

 

 

i forgot to mention in your last post about this, its possible the reason that wasn't implemented is your basis is from the werewolf, psq basis is from the vampire

if you couldn't find that in vampires, that'd be why it doesn't exist in psq

 

 

 

Thanks for taking the time to answer.

 

Vampire Lord transformation from Dawnguard does the same thing.  Within the DLC1PlayerVampireChangeScript, it uses the same scripted command to achieve this effect ("Game.SendWereWolfTransformation()").

Posted

So first time getting mods from this site. I have a question. The page says it requires Aroused. Do you mean the original Aroused or Aroused Redux?

 

I use the older Redux v2.7 and have no issues.

 

Pretty sure either will work, but the Dec 2015 version of Redux is probably the best choice.

Posted

So first time getting mods from this site. I have a question. The page says it requires Aroused. Do you mean the original Aroused or Aroused Redux?

 

Aroused redux works fine

Posted

Is there a post hidden away somewhere that explains what this mod actually does and how it works?

 

The main page's description is not useful and there is no documentation inside the download file. A quick browse through the MCM menu also wasn't very enlightening.

 

All I get is this mod allows a transformation ability, some pregnancy features, and a drain ability (the benefits of which allude me). I'm trying to choose between this and Succubus Heart, but there doesn't seem to be any description of how the mechanics of this mod work. I vaguely understand from the MCM that there's energy, satiation, and drain. I have no idea what their use is nor what benefits the player gets for turning their character into a succubus.

 

Can someone point me in the right direction to finding this information?

Posted

Is there a post hidden away somewhere that explains what this mod actually does and how it works?

 

The main page's description is not useful and there is no documentation inside the download file. A quick browse through the MCM menu also wasn't very enlightening.

 

All I get is this mod allows a transformation ability, some pregnancy features, and a drain ability (the benefits of which allude me). I'm trying to choose between this and Succubus Heart, but there doesn't seem to be any description of how the mechanics of this mod work. I vaguely understand from the MCM that there's energy, satiation, and drain. I have no idea what their use is nor what benefits the player gets for turning their character into a succubus.

 

Can someone point me in the right direction to finding this information?

 

all that information was removed when the mod was rebuilt for 3.x versions

Posted

 

Is there a post hidden away somewhere that explains what this mod actually does and how it works?

 

The main page's description is not useful and there is no documentation inside the download file. A quick browse through the MCM menu also wasn't very enlightening.

 

All I get is this mod allows a transformation ability, some pregnancy features, and a drain ability (the benefits of which allude me). I'm trying to choose between this and Succubus Heart, but there doesn't seem to be any description of how the mechanics of this mod work. I vaguely understand from the MCM that there's energy, satiation, and drain. I have no idea what their use is nor what benefits the player gets for turning their character into a succubus.

 

Can someone point me in the right direction to finding this information?

 

all that information was removed when the mod was rebuilt for 3.x versions

 

 

I see... I totally want to RTFM but I guess I'm basically out of luck? Unless someone writes it for the mod author.

 

Since I can't figure out what this mod does and how it works, here's another question. Am I missing out by not using this?

 

Posted

 

 

Is there a post hidden away somewhere that explains what this mod actually does and how it works?

 

The main page's description is not useful and there is no documentation inside the download file. A quick browse through the MCM menu also wasn't very enlightening.

 

All I get is this mod allows a transformation ability, some pregnancy features, and a drain ability (the benefits of which allude me). I'm trying to choose between this and Succubus Heart, but there doesn't seem to be any description of how the mechanics of this mod work. I vaguely understand from the MCM that there's energy, satiation, and drain. I have no idea what their use is nor what benefits the player gets for turning their character into a succubus.

 

Can someone point me in the right direction to finding this information?

 

all that information was removed when the mod was rebuilt for 3.x versions

 

 

I see... I totally want to RTFM but I guess I'm basically out of luck? Unless someone writes it for the mod author.

 

Since I can't figure out what this mod does and how it works, here's another question. Am I missing out by not using this?

 

 

 

that's perspective for ya, this is a mod for users who would like to become the succubus or incubus

Posted

 

Am I missing out by not using this?

 

 

Yes.  It is a completely different angle on the supernatural predator playstyle.  This is the kind of mod that you build a playthrough around, choosing mods that support it as the centerpiece of the game experience. 

 

This is among the best mods ever made for Skyrim IMO.  It takes a lot of time investment to get it working well because there is so much to it, and it is versatile in offering a user-defined experience of play.  The downside of that is that "out-of-the-box" it probably won't do what you want.  Coupled with Ojanen's iffy translations, it can be a bear to work through and understand, but it is definitely worth it.

Posted

 

 

Am I missing out by not using this?

 

 

Yes.  It is a completely different angle on the supernatural predator playstyle.  This is the kind of mod that you build a playthrough around, choosing mods that support it as the centerpiece of the game experience. 

 

This is among the best mods ever made for Skyrim IMO.  It takes a lot of time investment to get it working well because there is so much to it, and it is versatile in offering a user-defined experience of play.  The downside of that is that "out-of-the-box" it probably won't do what you want.  Coupled with Ojanen's iffy translations, it can be a bear to work through and understand, but it is definitely worth it.

 

 

Since you consider it one of the best mods, do you mind taking a minute to describe the experience? I honestly can't make sense of it--I'm not even sure how to turn the character into a Succubus (MCM Status says player is not succubus, so I assume the conversion isn't automatic).

 

I'm not too concerned about the setup of models, etc. That's just a matter of finding the right things to use, and I'm not too interested in the visual aspects.

 

What I'd really like to know is what benefits does the PC get from turning into a Succubus. Do the abilities allow the PC to get stronger at certain things (e.g. maybe increase status or gain XP)?

 

Posted

You either are a Succubus or you are not. That is set in the last page of the MCM.

When you transform into the Succubus form is based on your arousal, also set in the MCM.

You also define a hot key to be used to transform to / from that form.

You also get a plethora of visual effects to use as a succubus, like dragon wings (Animated!), eye color, etc.

Works well with Milk mod Economy.

 

Posted

Is there a post hidden away somewhere that explains what this mod actually does and how it works?

 

The main page's description is not useful and there is no documentation inside the download file. A quick browse through the MCM menu also wasn't very enlightening.

 

All I get is this mod allows a transformation ability, some pregnancy features, and a drain ability (the benefits of which allude me). I'm trying to choose between this and Succubus Heart, but there doesn't seem to be any description of how the mechanics of this mod work. I vaguely understand from the MCM that there's energy, satiation, and drain. I have no idea what their use is nor what benefits the player gets for turning their character into a succubus.

 

Can someone point me in the right direction to finding this information?

 

Basically you can choose the last menu option "become the succubus" which activates succubus status, and then tailor all else to taste, or you can use one of the other mods (linked Angrim's Apprentice or Sex Labs hormones and SlaverunReloaded) that hook into this mod and will activate the succubus status as a part of their questlines. 

 

It's very versatile, for example I flipped all the values at one point and played a succubus who got weaker without sexual encounters, and then I'd play as long as I could while avoiding sex based encounters until my character lost a fight due to debilitation, and then something like Defeat or death alternative would kick in leading to sex scenes, enslavement, etc...

 

The one trick is that you have to install (a) the transform package to make a visible transformation work. I use mod organizer which makes it easy, and then add my own armors and hair styles accordingly (I'd love to do a different tail than the one that comes with the transform pack as well but have yet to figure out how to get it to work).

 

I usually avoid the body changes and just stick to hair, armor, horns wings and coloration, but that's because it feels to me like there's too much scaling competition going on with all my other mods. But it works fine. 

 

Does that help at all?

 

What you may be missing is that the "quest" is in how you play the character based on your settings which determines how your character acts. Like if you set it so that you die without having sex but you're an unstoppable juggernaut if you have your character have lots of sex, well, then that's going to effect how you play your character (unless you're just reducing it all to ability points which is pretty boring if you ask me).

Posted

 

 

 

 

Am I missing out by not using this?

 
Yes.  It is a completely different angle on the supernatural predator playstyle.  This is the kind of mod that you build a playthrough around, choosing mods that support it as the centerpiece of the game experience. 
 
This is among the best mods ever made for Skyrim IMO.  It takes a lot of time investment to get it working well because there is so much to it, and it is versatile in offering a user-defined experience of play.  The downside of that is that "out-of-the-box" it probably won't do what you want.  Coupled with Ojanen's iffy translations, it can be a bear to work through and understand, but it is definitely worth it.

 

 
Since you consider it one of the best mods, do you mind taking a minute to describe the experience? I honestly can't make sense of it--I'm not even sure how to turn the character into a Succubus (MCM Status says player is not succubus, so I assume the conversion isn't automatic).
 
I'm not too concerned about the setup of models, etc. That's just a matter of finding the right things to use, and I'm not too interested in the visual aspects.
 
What I'd really like to know is what benefits does the PC get from turning into a Succubus. Do the abilities allow the PC to get stronger at certain things (e.g. maybe increase status or gain XP)?

 

 

 

First off, you are correct that it is not automatic to 'Become the Succubus'. The mod has a button, aptly named in my quote in the previous sentence, which will do it for you. Outside of that, there are a couple other mods which can send the mod event which will tell PSQ to transform you into a succubus. The ones I would recommend/have used are "Sexlab Hormones" and "Angrim's Apprentice". The first has no introductory quest, but through Sexlab events with Dremora Outcasts (provided by Hormones) or any Daedra, you will progress into becoming a succubus. The second involves "Devious Devices", so if you prefer not to have them, then probably skip this one. It only involves plugs and a chastity belt, but you have to play with those equipped for a fair amount of 'time' in game. One of it's 'bad endings' will leave you as a succubus.

 

Now, the word transform can be thrown around a lot in this mod, but my usages of it so far are really just a flag, a state change to the player character similar to becoming a werewolf or vampire. You usually don't see an immediate difference, and PSQ is just like that. Once you are a succubus, you now have access to a variety of abilities, restrictions, and passive effects, many of which are controlled in the MCM. One of those abilities though is 'Succubus Transform'. This is where the real creative and somewhat challenging part of the mod is. The mod comes with a dummy set of Transform files which basically tell you what needs to be where, in order to build your appearance as a succubus, and when you revert back to human via this ability. You have control over your body mesh, skin texture, hands and head, tail (animated or still), horns, hair, and even the major pieces of armor (gloves, chest, and boots). While these are toggle able in the MCM, you need to build this file structure with the correct files you want to really get the full effect. That is why Seijin8 said it wasn't quite as awesome 'out-of-the-box'. There are several transform packages prebuilt by other players, and you could use that as a base if your feel savvy enough to tackle modifying it further. But enough about the transform, your question seemed more towards mechanics.

 

PSQ offers features similar to the Player Vampire Quest which is built into Skyrim and the mod was initially based off of. You have a satiation bar which by default will deplete when using succubus spells, and over time passively by a percentage each day (not in chunks, it depletes slowly but the total daily is by default 14% of your maximum satiation). This bar is refilled by 'feeding', which is engaging your character in any Sexlab scene with at least one other partner (no solo masturbation feedings). The math behind this can be tweaked in the MCM, but I usually play with 'Arousal affects Drain' which means the targets arousal will greatly determine how much satiation you get back from feeding off him/her. As for the drain, PSQ creates a magic debuff on the target during the Sexlab scene which will drain their HP. If they die, the scene ends. If you have it set as so, killing them this way can fill a soul gem in your inventory. But honestly relying on this feature alone I don't do, and usually supplement it with "Sexlab Deadly Drain" instead. Draining targets will also add to your succubus experience, which is used to level up yourself as a succubus. It's automatic, and by default can be a fairly steep climb. The wings aspect of the transformation can be tied to your succubus level (wings themselves come with the mod now, but you may still want "Animated Dragon Wings" and/or "Animated Fairy Wings" in your load order, even if not activated), allowing the usage of "Real Flying" while transformed into succubus form if you are of sufficient succubus level (default 4). A lot of the other features of the mod are simply interactions with other mods ("Sexlab Aroused Redux"), or further expansions of what you may want your experience as a succubus to be like. You may prefer impregnation with soul gems, breast growth from lactation and the collection of said milk. Body scale changes when changing into your succubus form, your arousal controlling when you can and cannot be in succubus form. Whether or not guards, people, and even enemies become frightened by your transformation in their presence, or simply being in succubus form around them makes them hostile.

 

So overall, PSQ is a Swiss-Army Toolbox of stuff to make role playing a succubus in Skyrim mean something, but you need to have some idea in mind as to what being a succubus means to you.

Should you drain everything that moves to death and terrorize the world? Activate fear and aggro on transform and add in "Sexlab Deadly Drain" to make yourself a killing machine of sex. Throw in "Sexlab Defeat" or "Sexlab Submit" or "Scent of Sex" to have your defeated enemies beg for their lives instead of dying, allowing you to drain the last drop instead if you wish.

Perhaps you prefer feeding to be a cost to be powerful? Keep the daily drain and ability drain activated along with death by satiation to make yourself fearful of ever running out of power.

Maybe you want some risk involved in your quest for power? Enable the pregnancy option or use similar mods like "Beeing Female" or "Soul Gem Oven" to make having an overabundance of sex come with some drawbacks. Having a lot of sex also raises your rate of exposure in Aroused, which makes you aroused more easily, so setting the 'Transform at Arousal' threshold low can also tie this and the first scenario I mentioned together.

 

It's difficult to simply list all that PSQ does, because what it does as a whole is defined by you. You need to tweak, change, set up, alter, and modify this mod through all of its options till you find just the right set of settings to make your experience what you want. And even if PSQ doesn't add that feature, or doesn't do it quite right, there is probably a mod already that will fill that gap for you and can be used side by side with PSQ without interfering with each other.

 

Unless it's anything to do with vampires, because some mods don't like how PSQ handles succubus/vampire hybrids.

 

Posted

To make things simple  : to transform you need actual files and not 0byte dummy file just there to tell you what to replace them with

 

Usually their posted under texture/meshes>PSQ

 

Human body is when your return to human form (so your current body)

 

Succubus body : create a new body with bodyslide if you want different meshes or use your current body too

 

In Succubusarmor place tail/horns, wings are choosen inside the MCM menu

 

For detailled texture/meshes installation reffere to my previous post about it for someone who had issue (linked down)

 

http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=1531410

 

To describe the experience, well, its the first time you have to fuck to get more powerfull or you get weaker and die from sex starvation, its also a great "cheat" to litteraly fuck to death foes, however due to some script lag/issue I disabled the satiation effect wich alter health/mana/stamina regen, and prefered to use te original soulgem oven III instead of the built in one

Posted

 

 

 

 

Am I missing out by not using this?

 

Yes.  It is a completely different angle on the supernatural predator playstyle.  This is the kind of mod that you build a playthrough around, choosing mods that support it as the centerpiece of the game experience. 

 

This is among the best mods ever made for Skyrim IMO.  It takes a lot of time investment to get it working well because there is so much to it, and it is versatile in offering a user-defined experience of play.  The downside of that is that "out-of-the-box" it probably won't do what you want.  Coupled with Ojanen's iffy translations, it can be a bear to work through and understand, but it is definitely worth it.

 

 

Since you consider it one of the best mods, do you mind taking a minute to describe the experience? I honestly can't make sense of it--I'm not even sure how to turn the character into a Succubus (MCM Status says player is not succubus, so I assume the conversion isn't automatic).

 

I'm not too concerned about the setup of models, etc. That's just a matter of finding the right things to use, and I'm not too interested in the visual aspects.

 

What I'd really like to know is what benefits does the PC get from turning into a Succubus. Do the abilities allow the PC to get stronger at certain things (e.g. maybe increase status or gain XP)?

 

 

 

PSQ offers features similar to the Player Vampire Quest which is built into Skyrim and the mod was initially based off of. You have a satiation bar which by default will deplete when using succubus spells, and over time passively by a percentage each day (not in chunks, it depletes slowly but the total daily is by default 14% of your maximum satiation). This bar is refilled by 'feeding', which is engaging your character in any Sexlab scene with at least one other partner (no solo masturbation feedings). The math behind this can be tweaked in the MCM, but I usually play with 'Arousal affects Drain' which means the targets arousal will greatly determine how much satiation you get back from feeding off him/her. As for the drain, PSQ creates a magic debuff on the target during the Sexlab scene which will drain their HP. If they die, the scene ends. If you have it set as so, killing them this way can fill a soul gem in your inventory. But honestly relying on this feature alone I don't do, and usually supplement it with "Sexlab Deadly Drain" instead. Draining targets will also add to your succubus experience, which is used to level up yourself as a succubus. It's automatic, and by default can be a fairly steep climb.

 

[...]

 

Perhaps you prefer feeding to be a cost to be powerful? Keep the daily drain and ability drain activated along with death by satiation to make yourself fearful of ever running out of power.

 

Thanks, those were the mechanic explanations I was looking for.

 

I'm mostly interesting in the buffing mechanics. Are those only affected by the "Satiation Effect Settings"? And is Satiation and Energy the same? I see those two terms mixed together in the same area of the MCM and assume they're the same thing...

 

Are there other mechanics that make the character stronger? What happens when the succubus level increases? And can the benefits be had without transforming? (not interested in the visuals).

Posted

 

 

 

 

 

 

 

Am I missing out by not using this?

 

Yes.  It is a completely different angle on the supernatural predator playstyle.  This is the kind of mod that you build a playthrough around, choosing mods that support it as the centerpiece of the game experience. 

 

This is among the best mods ever made for Skyrim IMO.  It takes a lot of time investment to get it working well because there is so much to it, and it is versatile in offering a user-defined experience of play.  The downside of that is that "out-of-the-box" it probably won't do what you want.  Coupled with Ojanen's iffy translations, it can be a bear to work through and understand, but it is definitely worth it.

 

 

Since you consider it one of the best mods, do you mind taking a minute to describe the experience? I honestly can't make sense of it--I'm not even sure how to turn the character into a Succubus (MCM Status says player is not succubus, so I assume the conversion isn't automatic).

 

I'm not too concerned about the setup of models, etc. That's just a matter of finding the right things to use, and I'm not too interested in the visual aspects.

 

What I'd really like to know is what benefits does the PC get from turning into a Succubus. Do the abilities allow the PC to get stronger at certain things (e.g. maybe increase status or gain XP)?

 

 

 

PSQ offers features similar to the Player Vampire Quest which is built into Skyrim and the mod was initially based off of. You have a satiation bar which by default will deplete when using succubus spells, and over time passively by a percentage each day (not in chunks, it depletes slowly but the total daily is by default 14% of your maximum satiation). This bar is refilled by 'feeding', which is engaging your character in any Sexlab scene with at least one other partner (no solo masturbation feedings). The math behind this can be tweaked in the MCM, but I usually play with 'Arousal affects Drain' which means the targets arousal will greatly determine how much satiation you get back from feeding off him/her. As for the drain, PSQ creates a magic debuff on the target during the Sexlab scene which will drain their HP. If they die, the scene ends. If you have it set as so, killing them this way can fill a soul gem in your inventory. But honestly relying on this feature alone I don't do, and usually supplement it with "Sexlab Deadly Drain" instead. Draining targets will also add to your succubus experience, which is used to level up yourself as a succubus. It's automatic, and by default can be a fairly steep climb.

 

[...]

 

Perhaps you prefer feeding to be a cost to be powerful? Keep the daily drain and ability drain activated along with death by satiation to make yourself fearful of ever running out of power.

 

 

Thanks, those were the mechanic explanations I was looking for.

 

I'm mostly interesting in the buffing mechanics. Are those only affected by the "Satiation Effect Settings"? And is Satiation and Energy the same? I see those two terms mixed together in the same area of the MCM and assume they're the same thing...

 

Are there other mechanics that make the character stronger? What happens when the succubus level increases? And can the benefits be had without transforming? (not interested in the visuals).

 

What

 

there's 2 forms of buffs:

1 that's effected by the satiation or energy, that's succubus energy as derived from the satiation

 

the other is effected by the transformation

Posted

In MCM you can apply buff when transformed affecting healt/mana/stamina, higher succubus rank allow you to use more powerfull succubus spells and make drain a lot more lethal, ex: at level 1 you can't kill a bandit chief easely, at level +6 you could fuck to death Kaartstag in 30 sec

Posted

 

 

 

 

 

 

Am I missing out by not using this?

 

Yes.  It is a completely different angle on the supernatural predator playstyle.  This is the kind of mod that you build a playthrough around, choosing mods that support it as the centerpiece of the game experience. 

 

This is among the best mods ever made for Skyrim IMO.  It takes a lot of time investment to get it working well because there is so much to it, and it is versatile in offering a user-defined experience of play.  The downside of that is that "out-of-the-box" it probably won't do what you want.  Coupled with Ojanen's iffy translations, it can be a bear to work through and understand, but it is definitely worth it.

 

 

Since you consider it one of the best mods, do you mind taking a minute to describe the experience? I honestly can't make sense of it--I'm not even sure how to turn the character into a Succubus (MCM Status says player is not succubus, so I assume the conversion isn't automatic).

 

I'm not too concerned about the setup of models, etc. That's just a matter of finding the right things to use, and I'm not too interested in the visual aspects.

 

What I'd really like to know is what benefits does the PC get from turning into a Succubus. Do the abilities allow the PC to get stronger at certain things (e.g. maybe increase status or gain XP)?

 

 

 

PSQ offers features similar to the Player Vampire Quest which is built into Skyrim and the mod was initially based off of. You have a satiation bar which by default will deplete when using succubus spells, and over time passively by a percentage each day (not in chunks, it depletes slowly but the total daily is by default 14% of your maximum satiation). This bar is refilled by 'feeding', which is engaging your character in any Sexlab scene with at least one other partner (no solo masturbation feedings). The math behind this can be tweaked in the MCM, but I usually play with 'Arousal affects Drain' which means the targets arousal will greatly determine how much satiation you get back from feeding off him/her. As for the drain, PSQ creates a magic debuff on the target during the Sexlab scene which will drain their HP. If they die, the scene ends. If you have it set as so, killing them this way can fill a soul gem in your inventory. But honestly relying on this feature alone I don't do, and usually supplement it with "Sexlab Deadly Drain" instead. Draining targets will also add to your succubus experience, which is used to level up yourself as a succubus. It's automatic, and by default can be a fairly steep climb.

 

[...]

 

Perhaps you prefer feeding to be a cost to be powerful? Keep the daily drain and ability drain activated along with death by satiation to make yourself fearful of ever running out of power.

 

 

Thanks, those were the mechanic explanations I was looking for.

 

I'm mostly interesting in the buffing mechanics. Are those only affected by the "Satiation Effect Settings"? And is Satiation and Energy the same? I see those two terms mixed together in the same area of the MCM and assume they're the same thing...

 

Are there other mechanics that make the character stronger? What happens when the succubus level increases? And can the benefits be had without transforming? (not interested in the visuals).

 

 

The buff mechanics are as varied as the rest of the mod.

 

For example: I prefer for a well-satiated PC to be slower (speed reduction), and lower stamina regeneration, but to be generally healthier and have a strong magicka regeneration and small boost to magic levels.

 

As she gets hungrier (lower satiation), she turns more "feral" and gets magic debuffs, but gains speed and stamina to improve her raw hunting capability.

 

One option is for the succubus to be physically weak, and I prefer that setup so that she has to be stealthy and mobile, setting traps and distracting enemies to isolate individuals long enough to get what she needs.  I set the sex scenes to automatically be 90 seconds or longer (depending on stages of anim), so she needs at least that long of a window to feed.  While it is tempting to slay all but one bandit in a camp and then take that one out, this effectively depopulates the food stock, and makes life harder later on.

 

I set drain effects to be quite lethal, so there is a danger of depopulating an area if she stays there, and I make it so that initially she can survive on smaller "meals" and animals, but eventually only humans will do.

 

As reibushido outlined, one of the most powerful parts of this mod is how customized you can make the experience.  There are dozens of individual buffs available, all scalable, and many of them can transition based on satiation level.

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