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PSQ PlayerSuccubusQuest for Sexlab


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For some reason i cant get tail transformation to work, i added the files needed to transform the tail but it wont appear in succu form can someone help?

 

this is what im currently trying to get to work - http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=902067

 

everything else is working fine, or at least what i currently need to work fine

im using MO

 

Did you placed it in that file?

 

Skyrim/Data/meshes/PSQ/SuccubusArmor/female or male

 

PS you put the Horns here too

 

I also placed the Tail.dds fil into the texture/PSQ folder but dunno if its necessary

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For some reason i cant get tail transformation to work, i added the files needed to transform the tail but it wont appear in succu form can someone help?

 

this is what im currently trying to get to work - http://www.loverslab.com/topic/25829-psq-playersuccubusquest-for-sexlab/?p=902067

 

everything else is working fine, or at least what i currently need to work fine

im using MO

 

Did you placed it in that file?

 

Skyrim/Data/meshes/PSQ/SuccubusArmor/female or male

 

PS you put the Horns here too

 

I also placed the Tail.dds fil into the texture/PSQ folder but dunno if its necessary

 

its suppose to go into armor now? on the OP it says make a tail folder

 

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guys soul capture isnt working on lastest version anyone else having this issue ?

actually that's incorrect, the only users that could reproduce that bug had that from updating old saves

the author specifically said not to update this on old saves so if you're going to do it anyway you'd better do it right with some good cleaning

 

if there's any hope for this save, try these steps:

step 1 uninstall and everything psq related from your skyrim data folder, anything from old psq scripts and now new psq scripts as well, including seq files

step 2 load the game and the save

slow computers may need an additional time here for skyrim to recognize the mod is gone

step 3 save that game and quit

step 4 clean it with something good like this:

http://www.nexusmods.com/skyrim/mods/53045/?

step 5 reinstall the new psq and reload the save then wait for the mcm to load and become a succubus

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How do I succubus drain? I have succubus drain and allow kill by drain but targets do not die when I feed on them

 

Go in MCM option enable drain and kill by drain, now have sex with target and it will drain

 

Amount drained depend of target arousal, your succubus level, IRL time spent in the animations and so on

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Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

 

1. Select via the MCM. I'm using orange.

 

* Custom colors (Credit goes to groovtama) *

 

1. Activate your transformation so that you are wearing the correct attire.

2. From the console type "showracemenu" to open character config.  Please note that your hair color will revert to normal whilst the menu is open

3. Set the skin color you wish to use.  Then press 'r' to save and quit.

4. Goto the transformation open in MCM.  Click on "set color to current skin"

5. Transform twice to check the setting has stuck.

 

 

 

 

Tail

 

 

 

 

I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install calips animal ears/tails from the link via your favorite mod manager.  If you don't install it, you will end up with a bright purple/pink tail.

2. Navigate to "$skyrimData\meshes\calyps\animal-ears".

3. Copy "wolftail.nif"  from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif".

6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif"

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 1".

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Tail/Body Addon 1".

15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Alternative body shape (Breast Expansion/Incredible Hulk/etc)

 

 

 

 

*Basic Method*

 

Warning. This method may conflict with pregnancy or other mods that scale body parts.

 

1. Open the transform menu in MCM.

2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED.  This is only used for the advanced method below and may interfere with the scaling.

2. Enable "Change bodyparts scale while transformed". Set the scales to your preference.

 

*Advanced Method*

 

This method uses 2 completely independent bodies for the normal and transformed characters.  Unlike the size scaling method used above, this option allows for complete customization of our transformed form. 

 

For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it.

 

1. Install bodyslide/turuke's preset from the links above

2. Run bodyslide.  Select an "average" looking preset of your liking.  This will be used for our normal body.

3. Build your body type, and also build any outfits/armors you may have installed.

4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note:  If you ever decide to switch body presets for your character, you will need to repeat this step.  If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal.

5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset.

6. Return to body slide.  Change the preset to "turukes prst 2".

7. Rebuild your body using this preset.

8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation.

9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\"

10. Return to bodyslide for the last time.  Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8.  If you don't do this, your normal character will have your transformed body during sexlab animations.

11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

12. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq.

14. Run skyrim.  In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed".

15. Test the transformation.  See the FAQ for common errors.

 

 

 

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives?

Ans. Are you using a mod that adds custom eyes?  If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead.

 

 

 

 

Screenshots

 

attachicon.gifbefore.jpgattachicon.gifafter.jpg

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

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Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

 

1. Select via the MCM. I'm using orange.

 

* Custom colors (Credit goes to groovtama) *

 

1. Activate your transformation so that you are wearing the correct attire.

2. From the console type "showracemenu" to open character config.  Please note that your hair color will revert to normal whilst the menu is open

3. Set the skin color you wish to use.  Then press 'r' to save and quit.

4. Goto the transformation open in MCM.  Click on "set color to current skin"

5. Transform twice to check the setting has stuck.

 

 

 

 

Tail

 

 

 

 

I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install calips animal ears/tails from the link via your favorite mod manager.  If you don't install it, you will end up with a bright purple/pink tail.

2. Navigate to "$skyrimData\meshes\calyps\animal-ears".

3. Copy "wolftail.nif"  from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif".

6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif"

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 1".

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Tail/Body Addon 1".

15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Alternative body shape (Breast Expansion/Incredible Hulk/etc)

 

 

 

 

*Basic Method*

 

Warning. This method may conflict with pregnancy or other mods that scale body parts.

 

1. Open the transform menu in MCM.

2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED.  This is only used for the advanced method below and may interfere with the scaling.

2. Enable "Change bodyparts scale while transformed". Set the scales to your preference.

 

*Advanced Method*

 

This method uses 2 completely independent bodies for the normal and transformed characters.  Unlike the size scaling method used above, this option allows for complete customization of our transformed form. 

 

For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it.

 

1. Install bodyslide/turuke's preset from the links above

2. Run bodyslide.  Select an "average" looking preset of your liking.  This will be used for our normal body.

3. Build your body type, and also build any outfits/armors you may have installed.

4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note:  If you ever decide to switch body presets for your character, you will need to repeat this step.  If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal.

5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset.

6. Return to body slide.  Change the preset to "turukes prst 2".

7. Rebuild your body using this preset.

8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation.

9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\"

10. Return to bodyslide for the last time.  Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8.  If you don't do this, your normal character will have your transformed body during sexlab animations.

11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

12. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq.

14. Run skyrim.  In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed".

15. Test the transformation.  See the FAQ for common errors.

 

 

 

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives?

Ans. Are you using a mod that adds custom eyes?  If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead.

 

 

 

 

Screenshots

 

attachicon.gifbefore.jpgattachicon.gifafter.jpg

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

Link to comment

 

 

Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

 

1. Select via the MCM. I'm using orange.

 

* Custom colors (Credit goes to groovtama) *

 

1. Activate your transformation so that you are wearing the correct attire.

2. From the console type "showracemenu" to open character config.  Please note that your hair color will revert to normal whilst the menu is open

3. Set the skin color you wish to use.  Then press 'r' to save and quit.

4. Goto the transformation open in MCM.  Click on "set color to current skin"

5. Transform twice to check the setting has stuck.

 

 

 

 

Tail

 

 

 

 

I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install calips animal ears/tails from the link via your favorite mod manager.  If you don't install it, you will end up with a bright purple/pink tail.

2. Navigate to "$skyrimData\meshes\calyps\animal-ears".

3. Copy "wolftail.nif"  from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif".

6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif"

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 1".

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Tail/Body Addon 1".

15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Alternative body shape (Breast Expansion/Incredible Hulk/etc)

 

 

 

 

*Basic Method*

 

Warning. This method may conflict with pregnancy or other mods that scale body parts.

 

1. Open the transform menu in MCM.

2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED.  This is only used for the advanced method below and may interfere with the scaling.

2. Enable "Change bodyparts scale while transformed". Set the scales to your preference.

 

*Advanced Method*

 

This method uses 2 completely independent bodies for the normal and transformed characters.  Unlike the size scaling method used above, this option allows for complete customization of our transformed form. 

 

For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it.

 

1. Install bodyslide/turuke's preset from the links above

2. Run bodyslide.  Select an "average" looking preset of your liking.  This will be used for our normal body.

3. Build your body type, and also build any outfits/armors you may have installed.

4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note:  If you ever decide to switch body presets for your character, you will need to repeat this step.  If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal.

5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset.

6. Return to body slide.  Change the preset to "turukes prst 2".

7. Rebuild your body using this preset.

8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation.

9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\"

10. Return to bodyslide for the last time.  Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8.  If you don't do this, your normal character will have your transformed body during sexlab animations.

11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

12. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq.

14. Run skyrim.  In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed".

15. Test the transformation.  See the FAQ for common errors.

 

 

 

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives?

Ans. Are you using a mod that adds custom eyes?  If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead.

 

 

 

 

Screenshots

 

attachicon.gifbefore.jpgattachicon.gifafter.jpg

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

I'll give that a try and tinker from there so far as changes go. I'm sure that I will manage to end up breaking something so I will be back once that happens.

 

Thanks for the help! That could have been a messy mistake.

 

 

Link to comment

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

Link to comment

 

 

Ok.  I'll bite.  One overly pedantic instruction manual coming up. :P.

 

This guide assumes that you have have gotten PSQ installed and working correctly.

 

In this guide you need to replace $skyrimData with the location of your skyrim data folder ( defaults to %Program Files%\steam\steamapps\common\Skyrim\Data)

 

Eyes

 

 

This requires either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ).

 

1. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

2. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

3. Copy the eyesfemale.nif from this directory into $skyrimData\meshes\psq.

4. We now need to find a set of eyes that you like.  You can use ddsview ( http://www.amnoid.de/ddsview/ ) to examine the various files in order to pick one.  For the case of this tutorial, I'm using eyesvampire_01.dds from the natural eyes mod ( http://www.nexusmods.com/skyrim/mods/3589 ) as it is easy to spot if the transformation is working correctly. 

5. Download and decompress the mod linked in step 4. Then navigate to the location where you decompressed it.

6. From here goto "textures\actors\character\eyes".

7. Copy the eyesvampire_01.dds from this directory into $skyrimData\textures\psq. Rename the file to PSQSuccubusEye.dds.

8. Run skyrim and test the eyes transformation.  See the FAQ below for common errors.

 

Hair Color

 

 

1. Select via the MCM. I'm using Red.

 

 

HairStyle

 

 

 

For the sake of this tutorial I am going to use hairstyle no. 37 from the Apachii Skyhair mod (  http://www.nexusmods.com/skyrim/mods/10168/? ).

 

1. Download Apachii Skyhair from the link above and decompress the contents.

2. Navigate to the location where you decompressed skyhair, then goto "\meshes\actors\character\character assets\hair\apachii\female\".

3. Copy hair37.nif, hair37.tri, hairline37.nif and hairline37.tri from this directory into $skyrimData\meshes\psq. Rename the files to Hair.nif, Hair.tri, HairLine1.nif and HairLine1.tri respectively.

4. Install the skyhair mod as normal with your favorite mod manager.  If you don't, you will end up with bright purple/pink hair.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Boots

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire boots from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also going to install the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) because (and lets be honest with ourselves here) all succubii should be in heels :D

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files unless you want to be able to use the vampire boots on your untransformed character.  Please note, if you don't install these files properly, you will end up with purple/invisible boots. Finally, if you are using bodyslide, install the bodyslide 2 optional ( see Cuirass section of the guide for more info on its use ).

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\boots".

5. Copy "vampbootsl10(goldred20-14)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "boots_0.nif"

6. Create a copy of "boots_0.nif" and call it "boots_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Gloves

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire glovesfrom ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  Please note that if you don't install these files properly, you will end up with purple/invisible gloves. Finally, if you are using bodyslide, install the bodyslide optional.

3. We need to decompress the contents of the "NewVampChainsGloves.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The file in question will be located in your $skyrimData folder.

4. Navigate to the location where you decompressed "NewVampChainsGloves.bsa", then goto "\meshes\newmiller\vamp\gloves".

5. Copy "vampgloves20goldred(20-16)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the file to "gloves_0.nif"

6. Create 3 copies of "gloves_0.nif". The new files should be named "gloves_1.nif", "1stPersongloves_0.nif" and "1stPersongloves_1.nif"

7. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Cuirass (AKA Armor/Clothes)

 

 

 

For the sake of this tutorial I am going to use the gold/red vampire cuirass from ( http://www.nexusmods.com/skyrim/mods/46696/? ).  You will need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the bsa file included. In addition, I am also installing the optional hdt heels mod ( http://www.nexusmods.com/skyrim/mods/36213/? ) as this is needed for the boots (see above)

 

1. Install the HDT heels mod via the link above using your favourite mod manager.

2. Install the "vampirecuirasschains" main file for your favorite body type from the link above.  Then install the "vampire boots gloves pauldrons" optional file for your body type. You can disable the included esp files from both unless you want to be able to use the vampire cuirass on your untransformed character.  If you don't install these files properly, you will end up with purple/invisible clothes. Finally, if you are using bodyslide, install the bodyslide optional.

3.We need to decompress the contents of the "NewVampChainsCuirass.bsa".  Mod organizer users can goto the archives tab, then right click on the file to extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ) The bsa file in question will be located in your $skyrimData folder.

 

*BodySlide Users only*

4. Run bodyslide, then create all bodies in the "Vampire Cuirass" group for your current preset.

5. Navigate to "$skyrimData\meshes\newmiller\vamp".

6. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

7. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\".

8. Copy "femalebodyCBBE_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "1stpersonCuirass_0.nif" respectively.

9. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

 

*Non BodySlide Users only*

4. Navigate to the location where you decompressed "NewVampChainsCuirass.bsa", then goto "\meshes\newmiller\vamp".

5. Copy "vampfull10(20-24goldred)_0.nif", "vampfull10(20-24goldred)_1.nif" from this directory into $skyrimData\meshes\psq. Rename the files to "Cuirass_0.nif", "Cuirass_1.nif"  respectively.

6. Go up one level to "\meshes\newmiller\".

7. There should be a file with a name similar to "femalebodyXXX_1.nif" in this directory , where XXX is the type of body you use.  Copy this file into $skyrimData\meshes\psq. Rename the file to "1stpersonCuirass_0.nif".

8. Create a copy of "1stpersonCuirass_0.nif" and call it "1stpersonCuirass_1.nif"

9. goto step 10 below

 

*Everyone*

10. Run skyrim and test.  See the FAQ for common errors.

 

 

 

 

Horns

 

 

 

For the sake of this tutorial I am going to use Astaroth Horns Redone (  http://www.nexusmods.com/skyrim/mods/49847/?). These horns are actually circlets, so you will need to patch "PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install Astaroth Horns Redone from the link via your favorite mod manager.  If you don't install it, you will end up with bright purple/pink horns.

2. Navigate to "$skyrimData\Meshes\Astaroth Horn".

3. Copy "headA_0.nif" and "headA_1.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Horns_0.nif" and "Horns_0.nif" respectively.

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusHornsAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42". 

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusHorns

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Body Addon 4". This might be labeled "slot 45" on other versions.

15. From the menu that pops up uncheck "Body addon 4" and check "circlet". This might be alternatively labeled as "slot 42".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Wings

 

 

 

For the sake of this tutorial I am going to use Auldin's Wings 75% scale (  http://www.nexusmods.com/skyrim/mods/15692/? ). These wings do not need a PSQ patch to work corrrectly.

 

1. Download and decompress the Auldin's wings 75% optional file from the link above.

2. Navigate to the location where you decompressed Auldin's wings 75%, then goto "Meshes\Actors\Alduin".

3. Copy "AlduinWings.nif" from this directory into "$skyrimData\meshes\psq". Rename the files to "Wings_0.nif".

6. Create a copy of "Wings_0.nif" and call it "Wings_1.nif"

4. Install Auldin's Wings from the link via your favorite mod manager. Also install the 75% optional file.  If you don't, you will end up with bright purple/pink wings.

5. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Skin Color

 

 

 

1. Select via the MCM. I'm using orange.

 

* Custom colors (Credit goes to groovtama) *

 

1. Activate your transformation so that you are wearing the correct attire.

2. From the console type "showracemenu" to open character config.  Please note that your hair color will revert to normal whilst the menu is open

3. Set the skin color you wish to use.  Then press 'r' to save and quit.

4. Goto the transformation open in MCM.  Click on "set color to current skin"

5. Transform twice to check the setting has stuck.

 

 

 

 

Tail

 

 

 

 

I haven't been able to find any tail mods that match my build, however for the sake of this tutorial I am going to use the werewolf tail from calips animal ears/tails mod ( http://www.nexusmods.com/skyrim/mods/14205/? ). This tail will need a patch to " PSQ PlayerSuccubusQuest.esm" using TES5Edit ( http://www.nexusmods.com/skyrim/mods/25859/? ) to get them to display properly. I recommend using the newer 3.0 experimental version as it has names rather than slot numbers.

 

1. Install calips animal ears/tails from the link via your favorite mod manager.  If you don't install it, you will end up with a bright purple/pink tail.

2. Navigate to "$skyrimData\meshes\calyps\animal-ears".

3. Copy "wolftail.nif"  from this directory into "$skyrimData\meshes\psq". Rename the file to "Tail_0.nif".

6. Create a copy of "Tail_0.nif" and call it "Tail_1.nif"

4. Run TES5Edit

5. On the Master/Pluglin selection dialog box, right click on any white area within the window, then choose "select none".

6. Check "PSQ PlayerSuccubusQuest.esm" ONLY.  Then click ok.

7. Wait until the background loader has finished.

8. In the left hand pane, navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour Addon -> PSQSuccubusTailAA

9. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

10. Now SINGLE click on "Body Addon 1".

12. Wait on the scary message, then select ok.

11. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

12. Go back to the left hand pane.  This time navigate to "PSQ PlayerSuccubusQuest.esm" -> Armour -> PSQSuccubusTail

13. In the right hand pane, locate "bod2 biped body template" -> "First person flags". Select it (should be now be highlighted in blue).

14. Now SINGLE click on "Tail/Body Addon 1".

15. From the menu that pops up uncheck "Tail/Body addon 1" and check "Body addon 14".

16. Close the program.  The save dialog should pop up.

17. Make sure that backup plugins is enabled.  Then click ok.

18. Run skyrim and test.  See the FAQ for common errors.

 

 

 

Alternative body shape (Breast Expansion/Incredible Hulk/etc)

 

 

 

 

*Basic Method*

 

Warning. This method may conflict with pregnancy or other mods that scale body parts.

 

1. Open the transform menu in MCM.

2. Make sure that the "Body Transform" option (left pane, located above skin color) is DISABLED.  This is only used for the advanced method below and may interfere with the scaling.

2. Enable "Change bodyparts scale while transformed". Set the scales to your preference.

 

*Advanced Method*

 

This method uses 2 completely independent bodies for the normal and transformed characters.  Unlike the size scaling method used above, this option allows for complete customization of our transformed form. 

 

For this tutorial we will be generating our normal and transformed bodies via bodyslide ( http://www.nexusmods.com/skyrim/mods/49015/? ). For the transformed form I will be using Turuke's preset no.2 ( http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/?p=650749 ). You will also need to use either mod organizer ( http://www.nexusmods.com/skyrim/mods/1334/? ) or bsaopt ( http://www.skyrimnexus.com/downloads/file.php?id=247 ) to decompress the vanilla skyrim bsa file in order to copy some files from it.

 

1. Install bodyslide/turuke's preset from the links above

2. Run bodyslide.  Select an "average" looking preset of your liking.  This will be used for our normal body.

3. Build your body type, and also build any outfits/armors you may have installed.

4. Goto "$skyrimData\meshes\actors\character\character assets". From here, copy "femalebody_0.nif", "femalebody_1.nif", "femalefeet_0.nif", "femalefeet_1.nif", "femalehands_0.nif", "femalehands_1.nif" into "$skyrimData\Meshes\PSQ\Orgbody\". Please note:  If you ever decide to switch body presets for your character, you will need to repeat this step.  If you don't do this, your normal character will use the wrong body during sexlab animations after you transform back to normal.

5. Goto "$skyrimData\textures\actors\character\female". From here, copy "femalebody_1.dds", "femalebody_1_msn.dds",."femalebody_1_s.dds", "femalebody_1_sk.dds", "femalehands_1.dds", "femalehands_1_msn.dds", "femalehands_1_s.dds", "femalehead.dds", "femalehead_msn.dds", "femalehead_s.dds" into "$skyrimData\Textures\PSQ\Orgbody\" As with the previous step, you will need to redo this everytime you change your characters preset.

6. Return to body slide.  Change the preset to "turukes prst 2".

7. Rebuild your body using this preset.

8. *important* At this point you will need to remake your succubus cuirass based on this bodyslide preset. To do so, please follow the section above. If you forget this step, your transformed character won't have her new bodyshape applied until she strips for a sexlab animation.

9. Repeat steps 4/5, only this time the files should be copied into "$skyrimData\Textures\PSQ\Orgbody\"

10. Return to bodyslide for the last time.  Switch back to your original preset, and rebuild your body and the succubus cuirass in order to fix the files we temporary overwrote during steps 7/8.  If you don't do this, your normal character will have your transformed body during sexlab animations.

11. We need to decompress the contents of the vanilla game's "skyrim - meshes.bsa" file.  Mod organizer users can goto the archives tab, then right click on extract.  Other users can follow the instructions from the following link to decompress via bsaopt ( http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction ). This step will take some time.

12. Goto the location where you decompressed the bsa file.  From here goto "meshes\actors\character\character assets".

13. Copy the "femalehead.nif" file from this directory into $skyrimData\meshes\psq.

14. Run skyrim.  In the transform setting in MCM, enable body transform, but disable "Change bodyparts scale while transformed".

15. Test the transformation.  See the FAQ for common errors.

 

 

 

 

FAQ

 

 

1. After transforming, I have invisible eyes/head/etc.

Ans: You have a missing .nif file in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

2: After transforming, my character has a big red triangle over them.

Ans: Same problem as question 1.

 

3. After transforming, my character has pink clothes/wings/etc

Ans: You have a missing .dds file in $skyrimData\textures\psq.  Replace the missing file and try again. Check the guide above for more information.

 

4. After transforming, my character has a big red triangle over them in 1st person view

Ans: You have missing some 1st person .nif files in $skyrimData\meshes\psq.  Replace the missing file and try again. Check the guide above for more information.

 

5. Ok, so I double checked the your eyes tutorial and things still aren't working. What gives?

Ans. Are you using a mod that adds custom eyes?  If so you may need to include the nif file from that mod instead of the vanilla one. Also, if you use a texture designed for khajit/argonians, you may need to use the specific nif file for those races instead.

 

 

 

 

Screenshots

 

attachicon.gifbefore.jpgattachicon.gifafter.jpg

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

Link to comment

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

Link to comment

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

Link to comment

 

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

 

 

Why don't you replace the armour with really skimpy items that use the same slots?

 

Link to comment

 

 

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

 

only with that method, but you'd need to put the meshes in the armor folder for that to work

 

 

 

 

 

 

Why don't you replace the armour with really skimpy items that use the same slots?

 

 

not a bad idea here's an example of that :

http://www.nexusmods.com/skyrim/mods/25259/?

another idea would be to copy the meshes from that mod into your psq armor folder and rename the files like those provided by the tf pack

Link to comment

 

 

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

 

 

Why don't you replace the armour with really skimpy items that use the same slots?

 

 

 

 

 

 

 

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

 

only with that method, but you'd need to put the meshes in the armor folder for that to work

 

 

 

 

 

 

Why don't you replace the armour with really skimpy items that use the same slots?

 

 

not a bad idea here's an example of that :

http://www.nexusmods.com/skyrim/mods/25259/?

another idea would be to copy the meshes from that mod into your psq armor folder and rename the files like those provided by the tf pack

 

As it turns out, I already have that armor set downloaded but even it is too much for this purpose. I found a really grand full-body tattoo texture that I am using for the succubus form and even the skimpy armors obfuscate too much of the pattern for my liking.

 

The mod won't strip unless it finds something to replace existing equipment with, so now I'm wondering if it's possible to rig up something like a... I guess 'blank' armor file/mesh to use in lieu of actual armor pieces? I would think it would be too complicated a process, if even possible at all, but some of the stuff I've seen modders pull off with this game is pretty freaking impressive.

Link to comment

 

 

 

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

 

 

Why don't you replace the armour with really skimpy items that use the same slots?

 

 

 

 

 

 

 

 

Anyone know a quick debug method by which to add the spells to the book? I want to test this to ensure my changes aren't going to bork things up later but I'm not sure how to kick the transition off via console commands. I was able to change the global flag just fine but that doesn't trigger the additions and the starving debuff then eats me alive.

shouldn't be using any console commands for it

everything you need is in the mcm

infact if you keep trying to use the console for this mod when there's already an mcm provided, we're not going to be able to help you fix it when you break something

 

 

 

 

 

 

With the big changes to the mod I've read about, can this guide from two years back still be followed for a newcomer setting this up? The advanced setup under the alternate bodyshape seems particularly vulnerable to changed directory disasters.

 

no way, everything's changed since then

i'd recommend just using a tf package like this here:

http://www.loverslab.com/topic/54049-psq-transformpackage-for-playersuccubusquest/

 

then simply follow the same folder path for any changes you'd like to make to it

 

 

Sorry to bother again. I got it working with the package you recommended, although I have a couple of questions now that I have seen it in action once:

 

1) If I do not want a particular part of the armor or wings, can I simply delete their files from the SuccubusArmor subdir? Or are these files mandatory and their absence would cause the transformation to freak out?

 

2) I was as bald as the dremora I see occasionally, even though the MCM menu has the hair options enabled. Looking at the outdated guide, I see the instructions for how to copy hair over but I'm not sure where it should go in the updated system as the PSQ root doesn't appear to be valid any longer. Do you know anything about where this stuff should now go?

 

 

1)yes you can delete any of those you don't want or leave them there to use as placeholders for something else you'd rather have later, it's not like they take a lot of space

2) I've never messed with the hair. other than changed the color once and didn't like so changed back.....

you have a working tf package there that should have placed a working folder structure so you see \Data\meshes\PSQ

now you should also see 3 folders in that with an obvious place where hair wouldn't go....

basically you need hair Data\meshes\PSQ\HumanBody\Female and \Data\meshes\PSQ\SuccubusBody\Female

next if you use a male character that gender will need the male folders as well

it was setup that way so you could choose to use a different hairstyle as a succubus and yet another different hair as a male

 

 

 

Thanks for the advice! So far, so good. I've gotten the hair working now and even played around with different presets to build a new body for succubus form, which was a bit intimidating for someone new to all of this.

 

One more (I think) question for you! Is there a way to enable a sort of player force strip/removal of human armor when transforming? I'd thought to try enabling cuirass/gloves/boots transformation while the files were absent from the directory, hoping that the game would strip prior to equipping them, fail to find them, and then just shrug and leave things as they were. No such luck; I ended up with the angry red triangles from missing meshes.

 

only with that method, but you'd need to put the meshes in the armor folder for that to work

 

 

 

 

 

 

Why don't you replace the armour with really skimpy items that use the same slots?

 

 

not a bad idea here's an example of that :

http://www.nexusmods.com/skyrim/mods/25259/?

another idea would be to copy the meshes from that mod into your psq armor folder and rename the files like those provided by the tf pack

 

As it turns out, I already have that armor set downloaded but even it is too much for this purpose. I found a really grand full-body tattoo texture that I am using for the succubus form and even the skimpy armors obfuscate too much of the pattern for my liking.

 

The mod won't strip unless it finds something to replace existing equipment with, so now I'm wondering if it's possible to rig up something like a... I guess 'blank' armor file/mesh to use in lieu of actual armor pieces? I would think it would be too complicated a process, if even possible at all, but some of the stuff I've seen modders pull off with this game is pretty freaking impressive.

 

for that purpose i'd say try copying your body meshes over to the armor folder and renaming accordingly

if that works try the same for facegen data and hands

they all exist either in your custom race data folder or even easier yet, right there in the succubus folder

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Hi, I noticed that Slaverun Reloaded has an MCM option for PSQ. Is it active yet? Or is this setting up for a future tie in?

you should really ask that there at slaverun reloaded, there's been no word of it here, we don't even know what it is

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