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PSQ PlayerSuccubusQuest for Sexlab


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Posted

 

 

 

i think familiars are broken in 3.2.8a

 

i can summon them if i use succubusfamiliarquestscript.pex from 3.2.6, but the script from 3.2.8a only shows me energy in the top left corner, and it doesn't cast the spell to summon any of the familiars (horse wolf atronach)

 

 

I've been trying to track down the same problem. I tried rolling back to 3.2.6 but no luck. Even on a new game it seems to error in the log:

 

 

[02/24/2017 - 07:24:50PM] Error: Unable to link types associated with function "CallFamiliar" in state "" on object "succubusfamiliarquestscript".

[02/24/2017 - 07:24:50PM] Error: Unable to link types associated with function "DismissFamiliar" in state "" on object "succubusfamiliarquestscript".

[02/24/2017 - 07:24:50PM] Error: Unable to link type of variable "::CFQ_var" on object "SuccubusFamiliarAliasScript"

[02/24/2017 - 07:24:50PM] Error: Unable to link type of property "CFQ" on object "SuccubusFamiliarAliasScript"

-

[02/24/2017 - 07:25:20PM] warning: Property CFQ on script SuccubusFamiliarAliasScript attached to alias FlameAtronachFamiliar on quest SuccubusFamiliarQuest (1B000F44) cannot be initialized because the script no longer contains that property

[02/24/2017 - 07:25:20PM] warning: Property CFQ on script SuccubusFamiliarAliasScript attached to alias SpectralHorseFamiliar on quest SuccubusFamiliarQuest (1B000F44) cannot be initialized because the script no longer contains that property

[02/24/2017 - 07:25:20PM] warning: Property CFQ on script SuccubusFamiliarAliasScript attached to alias SpectralWolfFamiliar on quest SuccubusFamiliarQuest (1B000F44) cannot be initialized because the script no longer contains that property

...

 

 

here is a comparison of the 2 scripts; 3.2.8a is on the left and 3.2.6 is on the right

 

 

 

only difference is that bit with EFF support, which incidentally, pertains to the errors you got with CallFamiliar function

 

 

Ok, it looks like it's just checking to see if you have a familiar and trying to flag it for EFF? I've never used EFF, I played with AFT for a while, but that was 3 scorched earth reloads ago. Is your call familiar spell firing with effect like it should and not summoning them? That's my problem and it used to work fine, but I could not say for certain if it was the new version as I don't use the familiars much because a level 5 succubi takes a lot to feed.

 

Posted (edited)

Ok, it looks like it's just checking to see if you have a familiar and trying to flag it for EFF? I've never used EFF, I played with AFT for a while, but that was 3 scorched earth reloads ago. Is your call familiar spell firing with effect like it should and not summoning them? That's my problem and it used to work fine, but I could not say for certain if it was the new version as I don't use the familiars much because a level 5 succubi takes a lot to feed.

in my case the spell has no effect in 3.2.8a. when I cast it nothing happens besides some text in the upper left corner of the screen saying "succubus familiar 500 energy" or something along those lines. no casting animations or anything and of course no familiar. using the script from 3.2.6 fixes this (extract succubusfamiliarquestscript.pex from 3.2.6 BSA and place into scripts folder for psq 3.2.8a)

Edited by gtcard
Posted

 

in my case the spell has no effect in 3.2.8a. when I cast it nothing happens besides some text in the upper left corner of the screen saying "succubus familiar 500 energy" or something along those lines. no casting animations or anything and of course no familiar. using the script from 3.2.6 fixes this (extract succubusfamiliarquestscript.pex from 3.2.6 BSA and place into scripts folder for psq 3.2.8a)

 

Confirmed. Thank you. I unpacked the bsa, overwrote the pex and the error disappeared. Although previously contracted familiars won't summon, they will with an old level 1 save who did not contract any familiars. Oh, and it looks like I actually rolled back to 3.2.7 not 3.2.6 while troubleshooting and that didn't fix it so maybe it was introduced in 3.2.7.

  • 2 weeks later...
Posted

I installed "Enhanced ENB Night eye", trying to make the succubus eye/vision work, but without success...  The vanilla "Night eye" works fine (using Snowfall Weathers ENB), is there something to tweak or is it just broken for ENBs ?

Posted

Is it possible to make "transformation" usable once a day, and last for like 5 min? Like werewolf transformation. If anyone knows how to do it, plz share.

I tried to do it myself but when i open PSQ in creation kit i cant find anything like "transform" spell or power or whatever

 

 

..Found it... but dont know how to set duration? Is it possible without scripting?

Posted

I am still using PSQ 3.2.6 and I have this glitch that only happens when I have "change body" enabled, it sometimes messes up my character's face when I change form.

It can happen at random during changing into succubus or back into human form.

 

Does anyone know how to fix this? It gets annoying after a while...

Posted

For some reason the MCM menu won´t show up for me.  I have the energy bar on the top left of the screen so it seems to be installed.

 

Nevermind. After the third reinstallation it suddenly started working.

Posted

It would be cool if the ineed registration for PSQ would make ineed treat the succubus as a vampire for the food settings but with sex as the feed trigger, so you could feed purely on sex or a hybrid of that and food/drink/rest as per the ineed vampire settings. 

Posted

(cross posting this)

 

There appears to be a conflict between Player Succubus Quest and Wet Function Redux.

 

With both mods active:

Everything loads as usual (using ASLAL). In testing this, I waited until all the system messages ended.

QuickSave, QuickLoad

Estrus Spider, Estrus Chaurus and Wet Function Redux menus register with MCM

SexLab 1.62 automatically installs.

Waited for all system messages to end

QuickSave, QuickLoad

Go into MCM and enable "Become the Succubus"

QuickSave, QuickLoad-CTD

 

I did the same steps with one or the other mod inactive and there is no CTD on QuickLoad.

Posted

(cross posting this)

 

There appears to be a conflict between Player Succubus Quest and Wet Function Redux.

 

With both mods active:

Everything loads as usual (using ASLAL). In testing this, I waited until all the system messages ended.

QuickSave, QuickLoad

Estrus Spider, Estrus Chaurus and Wet Function Redux menus register with MCM

SexLab 1.62 automatically installs.

Waited for all system messages to end

QuickSave, QuickLoad

Go into MCM and enable "Become the Succubus"

QuickSave, QuickLoad-CTD

 

I did the same steps with one or the other mod inactive and there is no CTD on QuickLoad.

 

first of all u should never ever use quicksave or auto save options with so many script heavy mods installed and for the second i use psq and wet function redux like more than a year now not even once they ever get conflicted nor created any crashes for me , my suggestion is look at other mods might conflickt with either one of them

Posted

Its looking more and more like something unique to my situation since I seem to be the only one with this happening.

 

Using QuickSave/Load has never caused problems before. In fact, this is the first time I've had this much difficulty in the three or four years that I've been using mods. I don't use AutoSave at all. Come to think of it, one of the mods was doing its own Autosaving.

 

Anyway, I "tossed in the towel", deleted the Data folder and replaced it with a backup I have of a previous build. I've updated the mods from that and will see how things go today.

Posted

Its looking more and more like something unique to my situation since I seem to be the only one with this happening.

 

Using QuickSave/Load has never caused problems before. In fact, this is the first time I've had this much difficulty in the three or four years that I've been using mods. I don't use AutoSave at all. Come to think of it, one of the mods was doing its own Autosaving.

 

Anyway, I "tossed in the towel", deleted the Data folder and replaced it with a backup I have of a previous build. I've updated the mods from that and will see how things go today.

 

its most likely caused by 1 mod that interferes with either wet function or psq i think

Posted

I am sorry to bother you all, but I have run into a problem. I have the non lethal drain option on, but after sex my partner is reduced to one health and stays that way. They do not regenerate. Do any of you know what a possible cause for this could be? 

Posted

Two things:

1 - How do I increase/decrease penis size added by this mod?

2 - Can you please add an option in the next patch to manually set your Succubus level (1, 2, 3, 4, etc.)?

Posted

Two things:

 

1 - How do I increase/decrease penis size added by this mod?

 

2 - Can you please add an option in the next patch to manually set your Succubus level (1, 2, 3, 4, etc.)?

 

While there is no command in the game ( that I am aware of) that can set your level, but there is one that can set you exp. 

 

open the consol and and type in  set succubusexp to XXXX. The next time you have a sex seen, you can just use the masturbate power and tap space several times to move through it, your level will update to take into account what ever amount of exp you entered.

Posted

For some reason my succubus can't fly. There's a huge conflict between PSQ and real flying, so I didn't install it. Is the real flying mod needed to fly?

Posted

I'm not so sure what is happening but when I have for a while my satiation rise then for some reason It start going down and never rising again even when I have sex like wild the max satiation I could reach is 59%

Posted

I'm not so sure what is happening but when I have for a while my satiation rise then for some reason It start going down and never rising again even when I have sex like wild the max satiation I could reach is 59%

 

I asked about this a few months ago, basically it's how the default satiation system works : each time you have sex (gain exp), you raise the maximum amount of satiation, which means you never really reach 100%.  You can disable that by using the alternate satiation system in the MCM.

Posted

For some reason my succubus can't fly. There's a huge conflict between PSQ and real flying, so I didn't install it. Is the real flying mod needed to fly?

Use MO and It Will tell you the order. I believe It's flying first But I am not sure. But yes, you need real flying to fly But movement buff is better with fall damage immunity and high jump.
Posted

So lore wise which Daedric Prince would succubus ties to ?(considering similarity to vampire, which means succubi are not daedra) I would say Azura considering the ability to give birth to soul gems being similar to the star.

Can men become succubus? Is the process irresible? To What extent does futanari transformation work? Can succubi reproduce (with futa girls)? Who does the fox merchant work for?

Also please consider making a standalone equipable armor.

Posted

So lore wise which Daedric Prince would succubus ties to ?(considering similarity to vampire, which means succubi are not daedra) I would say Azura considering the ability to give birth to soul gems being similar to the star.

Can men become succubus? Is the process irresible? To What extent does futanari transformation work? Can succubi reproduce (with futa girls)? Who does the fox merchant work for?

Also please consider making a standalone equipable armor.

 

In our real world mythology, succubi are demons while vampires are undead. Therefore, given that Skyrim demons are daedra, then succubi would be daedra as well. The male version of a succubus is an incubus. As to which Daedric Prince they are 'tied' to, that would likely be Sanguine since he's the Prince of Debauchery.

 

Posted

 

So lore wise which Daedric Prince would succubus ties to ?(considering similarity to vampire, which means succubi are not daedra) I would say Azura considering the ability to give birth to soul gems being similar to the star.

Can men become succubus? Is the process irresible? To What extent does futanari transformation work? Can succubi reproduce (with futa girls)? Who does the fox merchant work for?

Also please consider making a standalone equipable armor.

 

In our real world mythology, succubi are demons while vampires are undead. Therefore, given that Skyrim demons are daedra, then succubi would be daedra as well. The male version of a succubus is an incubus. As to which Daedric Prince they are 'tied' to, that would likely be Sanguine since he's the Prince of Debauchery.

 

 

 

In PSQ, succubus is more of a status like vampire and should still be considered human as in say NordSuccubusRace, and you were talking about Succubus Race mod, which is closer to our folklore counterpart. And considering their ability to create futanari incubus is simply unnecessary as female can fill both roles.

 

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