nutluck Posted February 22, 2014 Posted February 22, 2014 I don't think anything with wear and tear is in yet beyond it tracking the number of times so far.
Guest Posted February 22, 2014 Posted February 22, 2014 If that's the case, could it be the presence of the {WEARTEAR_WHATEVER} that's causing messages to be omitted? Could I get some clarifications on format for the txt files? Is it case sensitive? Particularly between { } brackets? Is there a character limit per line? Is there a line limit? The format for each line should be TABTAB"line here", with a comma at the end of all lines bar the last, correct? Does there need to be a full stop before the second "? Do a greater number of lines create any appreciable amount of stress on script? Do a greater number of { } tags in a line create any appreciable amount of stress?
repent_harlequin Posted February 22, 2014 Posted February 22, 2014 Hey, I really liked SL Describe and am looking forward to the wear and tear system. I tried installing the mod, but had the issue where I kept getting the none text. I tried both installing the VC++ redistributable as well as adding in the extra db files (my db folder contains 68 files). I've attached my papyrus log
gooser Posted February 23, 2014 Posted February 23, 2014 For debugging purposes please attach your Apropos0.log file instead of the Papyrus log file. This is enabled by turning on debug messages in the MCM panel for Apropos, initiate sex in Skyrim, then looking in (typically) "My Documents\My Games\Skyrim\Logs\Papyrus\User". Grab the most recent file (should be Apropos0.log) Thanks
gooser Posted February 23, 2014 Posted February 23, 2014 Hey, I really liked SL Describe and am looking forward to the wear and tear system. I tried installing the mod, but had the issue where I kept getting the none text. I tried both installing the VC++ redistributable as well as adding in the extra db files (my db folder contains 68 files). I've attached my papyrus logPapyrus.1.txt In your case, I see: [02/22/2014 - 02:52:26PM] Cannot open store for class "SLH_QST_ConfigMenu", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type SLH_QST_ConfigMenu referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "AproposMagicEffect", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type AproposMagicEffect referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "SLH_ANIM_FemaleSensual", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type SLH_ANIM_FemaleSensual referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "SLH_QST_PlayerAlias", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type SLH_QST_PlayerAlias referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "aproposconfig", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type aproposconfig referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "AproposDescriptions", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type AproposDescriptions referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "aproposwearandtear", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type aproposwearandtear referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "SLH_QST_HormoneGrowth", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type SLH_QST_HormoneGrowth referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Cannot open store for class "AproposPlayerReference", missing file? [02/22/2014 - 02:52:26PM] Warning: Unable to get type AproposPlayerReference referenced by the save game. Objects of this type will not be loaded. [02/22/2014 - 02:52:26PM] Warning: Could not find type SLH_ANIM_FemaleSensual in the type table in save [02/22/2014 - 02:52:26PM] Warning: Could not find type SLH_QST_HormoneGrowth in the type table in save [02/22/2014 - 02:52:26PM] Warning: Could not find type SLH_QST_ConfigMenu in the type table in save [02/22/2014 - 02:52:27PM] Warning: Could not find type SLH_QST_PlayerAlias in the type table in save [02/22/2014 - 02:52:27PM] Warning: Could not find type AproposMagicEffect in the type table in save [02/22/2014 - 02:52:27PM] Warning: Could not find type AproposPlayerReference in the type table in save [02/22/2014 - 02:52:27PM] Warning: Could not find type aproposwearandtear in the type table in save [02/22/2014 - 02:52:27PM] Warning: Could not find type AproposDescriptions in the type table in save [02/22/2014 - 02:52:27PM] Warning: Could not find type aproposconfig in the type table in save These errors are generally explained by Bethesda as "Cannot open store for class X, missing file?" This error appears when the game tries to load a requested script, but the file for it cannot be found. Double-check that the pex file is in the appropriate folder (Data/Scripts).
repent-harlequin Posted February 23, 2014 Posted February 23, 2014 Sorry I've attached a couple of the apropos logs. It looks like it's looking for the text files and not finding them, but the files exist (attached a screenshot of the referenced directory). The only difference between my filepaths and what the log contains looks to be casing.
gooser Posted February 23, 2014 Posted February 23, 2014 If that's the case, could it be the presence of the {WEARTEAR_WHATEVER} that's causing messages to be omitted? Could I get some clarifications on format for the txt files? Is it case sensitive? Particularly between { } brackets? Is there a character limit per line? Is there a line limit? The format for each line should be TABTAB"line here", with a comma at the end of all lines bar the last, correct? Does there need to be a full stop before the second "? Do a greater number of lines create any appreciable amount of stress on script? Do a greater number of { } tags in a line create any appreciable amount of stress? Decauk, This is an alpha release of Apropos, and we haven't had time to document how users are to edit the files. We have thinking to do about that. I'll try to answer your questions but please keep in mind we may discover from the Alpha feedback that changes the way the files are distributed and structured. One of my goals is by the Beta release that we have some sense of stability in the files, and have a good idea how users can edit them, submit their edits to share with the LL community, etc. So just keep in mind the instructions below are early adopter, and I may have missed something. 1. The tokens are case sensitive. 2 & 3. I would keep your descriptions short for now. We have seem problems when long text is displayed and Skyrim displays in a very tiny font. Basically all text is scaled down using font size to fit a particular area of the screen. 4. The files are all Json format. Any edits you make must maintain the braces, brackets, and commas. If you add text make sure you add a comma before the next line of text. The files should also be validated using http://jsonlint.com/ to make sure they will parse correctly at runtime. 5. The files are not space or tab delimited. Just keep the logical structure in place, making sure there are three distinct keys ("1st person", etc) and each key is associated (via the : character) with a valid array of strings. 6. Unknown. Again this Alpha. We do not know precise performance characteristics. My guess is it is inappreciable. We select the lines at random. 7. Unknown. Again this Alpha. We do not know precise performance characteristics. My guess is it is inappreciable. We have a limited number of tokens that have to be substituted. HTH
gooser Posted February 23, 2014 Posted February 23, 2014 Sorry I've attached a couple of the apropos logs. It looks like it's looking for the text files and not finding them, but the files exist (attached a screenshot of the referenced directory). The only difference between my filepaths and what the log contains looks to be casing. Apropos.0.txt Apropos.2.txt Capture.PNG The screenshot makes it appear everything is in place. Casing shouldn't matter at all (to windows). I mean I cannot create two files in the same directory named "test.txt" and "TEST.txt". They are the same file to windows. I will be releasing a new version of Apropos that includes a higher build version of JContainers that gives me more power when working with the filesystem. I know that one of the files in the database isn't currently valid json and that has been fixed in Git. Stay tuned. This is an alpha release.
gooser Posted February 23, 2014 Posted February 23, 2014 Tried a few simple edits, and the SexPart_Synonyms and WearAndTear_Descriptors files don't seem to do anything. Changing all the words to 'test' doesn't seem to produce any change, the default words still appear. It always refers to 'twat' instead of 'test'. 'Pussy' is always capitalised as well, whereas it isn't in the Synonyms file, so I imagine it's taking these words from elsewhere? Also, I don't think I've seen any Wear & Tear descriptors at all. I've found a bug related to this. I will be adding some MCM options in the next release to allow the user to specify that the database text files are updated and need to be recognized by the mod. Thanks
gooser Posted February 23, 2014 Posted February 23, 2014 The way they are, actually. If there are too many multipliers that make you hit 8 too fast, then you'll get the 8 description the majority of the time. With it only increasing by 1 with every act, and a decently fast decrease (like -1 every 3 hours), the descriptor will change constantly which leaves more variation. Also, on some tests - I'm now getting the 'None' message on some acts but not others, and it's the acts I've edited the text file for. So I'm guessing everyone getting None has edited in some way. I'm not sure what I've done wrong, so I'm gonna go back and take a look, may have some wrong formatting or other. Any chance you could list the exact rules and format? I've tried to copy the existing format exactly, but I've obviously cocked up somewhere. Here's one of my edited files, any ideas what my {WEARTEAR_ORAL} {COCK} up is? You've made some assumptions that unfortunately are not currently supported. For one we do not arbitrarily support all tokens in descriptions - yet. The None messages could actually be caused by a few different causes now that have been fixed but not released. Thanks for your feedback on the Alpha release.
nutluck Posted February 23, 2014 Posted February 23, 2014 Sorry I've attached a couple of the apropos logs. It looks like it's looking for the text files and not finding them, but the files exist (attached a screenshot of the referenced directory). The only difference between my filepaths and what the log contains looks to be casing. Apropos.0.txt Apropos.2.txt Capture.PNG The screenshot makes it appear everything is in place. Casing shouldn't matter at all (to windows). I mean I cannot create two files in the same directory named "test.txt" and "TEST.txt". They are the same file to windows. I will be releasing a new version of Apropos that includes a higher build version of JContainers that gives me more power when working with the filesystem. I know that one of the files in the database isn't currently valid json and that has been fixed in Git. Stay tuned. This is an alpha release. So the bolded part does that mean we won't need to install JContainers separate but that it will be added to the mod from now on?
Guest Posted February 23, 2014 Posted February 23, 2014 Gooser, thanks for all the feedback. Keep up the great work, both of you. This is probably my favourite mod of the moment. EDIT: Found the cause of my particular 'None' messages. Removing all { } tags except {ACTIVE_NAME} and replacing them with a stock description/noun works. For some reason it also seems to make the initial message stay more consistently, rather than disappearing instantly most of the time. Might just be coincidence. Tested removing these tags with some of the basic txt files (F-M Vag, Vag Orgasm, Oral, Oral Orgasm) and it works pretty consistently. If anyone else is having the None issue, they may want to try this with a file and see if it fixes the issue as a holdover until the next version.
gooser Posted February 23, 2014 Posted February 23, 2014 Sorry I've attached a couple of the apropos logs. It looks like it's looking for the text files and not finding them, but the files exist (attached a screenshot of the referenced directory). The only difference between my filepaths and what the log contains looks to be casing. Apropos.0.txt Apropos.2.txt Capture.PNG The screenshot makes it appear everything is in place. Casing shouldn't matter at all (to windows). I mean I cannot create two files in the same directory named "test.txt" and "TEST.txt". They are the same file to windows. I will be releasing a new version of Apropos that includes a higher build version of JContainers that gives me more power when working with the filesystem. I know that one of the files in the database isn't currently valid json and that has been fixed in Git. Stay tuned. This is an alpha release. So the bolded part does that mean we won't need to install JContainers separate but that it will be added to the mod from now on? Yes, JContainers will be bundled with the next version of Apropos.
Guest Posted February 23, 2014 Posted February 23, 2014 I love your describe mod,dude,but after I installed this mod with NMM, the messages didn't appear,all the message can be seen was "none"... just read the post in page 20 line 3 thx,bro,I'm checking it out.
pinky6225 Posted February 23, 2014 Posted February 23, 2014 I noticed... Current Features: MCM menu. Basic Wear and Tear system each sex act rises your Wear and Tear and only time currently heal it. Wear and Tear affect the description. Does that mean the negative affects of W&T are configurable? since personnally i'm not after the debuffs from sex (If i can heal a sword thrust to the chest to keep the magical healing system consistent seems you should be able to heal sexual damage as well to me) so I was wondering if i would be able to turn that off. Currently have the old sexlab describe and its just the text descriptions i'm after really.
nutluck Posted February 23, 2014 Posted February 23, 2014 Yes, JContainers will be bundled with the next version of Apropos. Very cool, I am hugely in favor of this, few mods it requires the better. Mostly cause that leaves me another mod slot for something else. I am already over 100 mods used so anything to help keep the number low is a big plus in my book.
nutluck Posted February 23, 2014 Posted February 23, 2014 I noticed... Current Features: MCM menu. Basic Wear and Tear system each sex act rises your Wear and Tear and only time currently heal it. Wear and Tear affect the description. Does that mean the negative affects of W&T are configurable? since personnally i'm not after the debuffs from sex (If i can heal a sword thrust to the chest to keep the magical healing system consistent seems you should be able to heal sexual damage as well to me) so I was wondering if i would be able to turn that off. Currently have the old sexlab describe and its just the text descriptions i'm after really. I would imagine once the mod gets to late beta stages they will included the ability to turn it off. Right now it is early alpha testing and I imagine they would like us all to test all of the mod to give feedback to help them polish it.
Guest Posted February 23, 2014 Posted February 23, 2014 I love your describe mod,dude,but after I installed this mod with NMM, the messages didn't appear,all the message can be seen was "none"... just read the post in page 20 line 3 Well.after copied the files into db folder,but still getting those "none" messages,I probably have to wait for a later version to fix this.
gooser Posted February 23, 2014 Posted February 23, 2014 I noticed... Current Features: MCM menu. Basic Wear and Tear system each sex act rises your Wear and Tear and only time currently heal it. Wear and Tear affect the description. Does that mean the negative affects of W&T are configurable? since personnally i'm not after the debuffs from sex (If i can heal a sword thrust to the chest to keep the magical healing system consistent seems you should be able to heal sexual damage as well to me) so I was wondering if i would be able to turn that off. Currently have the old sexlab describe and its just the text descriptions i'm after really. Negative debuffs are being worked on in the next version. Currently, the W&T only serves to inject modifiers into the regular descriptions. They will be configurable.
Guest Posted February 23, 2014 Posted February 23, 2014 I've never been able to get the W&T descriptions working, didn't think it was implemented. Anyway, I decided to do some stress testing, and copied the entirety of the Wikipedia article on Harry Potter to be a single line, then spammed the act it was attached to. Screenshot is below, and it seems to work perfectly fine. Only 4 lines display at one time and it scrolls through, but it didn't cause any crashes or script lag, and like nutluck this is over 100 mods (although most are just armour/clothing). Admittedly, there are no { } tags in this. From personal experience, 2 lines is the most manageable, so 140 characters with the default 70 max line. More lines is a bitch to read before it disappears, and longer lines means smaller text which results in the same. On this topic, the current MCM allows the increase of characters but not the decrease (unless I simply haven't clicked enough). A slider might be easier. Anyway, my current txt files without W&T/Synonym tags has proven pretty reliable in ensuring that the initial message appears for a decent amount of time, but I couldn't say why. I also dicked about with the actual txt file names, and sabrecats as mentioned are simple to get working, as listed earlier. Doesn't seem to work with dogs though, whether the 'Rape' tag is added or not, I guess they're not coded yet.
bob11 Posted February 23, 2014 Posted February 23, 2014 I've never been able to get the W&T descriptions working, didn't think it was implemented. Anyway, I decided to do some stress testing, and copied the entirety of the Wikipedia article on Harry Potter to be a single line, then spammed the act it was attached to. Screenshot is below, and it seems to work perfectly fine. Only 4 lines display at one time and it scrolls through, but it didn't cause any crashes or script lag, and like nutluck this is over 100 mods (although most are just armour/clothing). Admittedly, there are no { } tags in this. From personal experience, 2 lines is the most manageable, so 140 characters with the default 70 max line. More lines is a bitch to read before it disappears, and longer lines means smaller text which results in the same. On this topic, the current MCM allows the increase of characters but not the decrease (unless I simply haven't clicked enough). A slider might be easier. Anyway, my current txt files without W&T/Synonym tags has proven pretty reliable in ensuring that the initial message appears for a decent amount of time, but I couldn't say why. I also dicked about with the actual txt file names, and sabrecats as mentioned are simple to get working, as listed earlier. Doesn't seem to work with dogs though, whether the 'Rape' tag is added or not, I guess they're not coded yet. That seems rather promising really. Pity I can't really test the mod yet since I'm not interested in FemalePC-Male stuff.
pinky6225 Posted February 23, 2014 Posted February 23, 2014 I noticed... Current Features: MCM menu. Basic Wear and Tear system each sex act rises your Wear and Tear and only time currently heal it. Wear and Tear affect the description. Does that mean the negative affects of W&T are configurable? since personnally i'm not after the debuffs from sex (If i can heal a sword thrust to the chest to keep the magical healing system consistent seems you should be able to heal sexual damage as well to me) so I was wondering if i would be able to turn that off. Currently have the old sexlab describe and its just the text descriptions i'm after really. Negative debuffs are being worked on in the next version. Currently, the W&T only serves to inject modifiers into the regular descriptions. They will be configurable. Cool wasn't clear on that which is why i hadn't switched from describe yet. Will give it a go now. Edit: Is there any special installation instructions or place in load order it needs to go?
Guest Posted February 23, 2014 Posted February 23, 2014 Doesn't seem to matter. Remember to grab the expanded db folder from page 20 (I think it's 20?).
gooser Posted February 23, 2014 Posted February 23, 2014 I noticed... Current Features: MCM menu. Basic Wear and Tear system each sex act rises your Wear and Tear and only time currently heal it. Wear and Tear affect the description. Does that mean the negative affects of W&T are configurable? since personnally i'm not after the debuffs from sex (If i can heal a sword thrust to the chest to keep the magical healing system consistent seems you should be able to heal sexual damage as well to me) so I was wondering if i would be able to turn that off. Currently have the old sexlab describe and its just the text descriptions i'm after really. Negative debuffs are being worked on in the next version. Currently, the W&T only serves to inject modifiers into the regular descriptions. They will be configurable. Cool wasn't clear on that which is why i hadn't switched from describe yet. Will give it a go now. Edit: Is there any special installation instructions or place in load order it needs to go? I always put it in the bottom. There are no dependencies that I know of so as long as it comes after SexLab, you should be fine. The next version we are going to add SexLab Aroused as a dependency, so it will have to go after that as well.
gooser Posted February 23, 2014 Posted February 23, 2014 I've never been able to get the W&T descriptions working, didn't think it was implemented. Anyway, I decided to do some stress testing, and copied the entirety of the Wikipedia article on Harry Potter to be a single line, then spammed the act it was attached to. Screenshot is below, and it seems to work perfectly fine. Only 4 lines display at one time and it scrolls through, but it didn't cause any crashes or script lag, and like nutluck this is over 100 mods (although most are just armour/clothing). Admittedly, there are no { } tags in this. From personal experience, 2 lines is the most manageable, so 140 characters with the default 70 max line. More lines is a bitch to read before it disappears, and longer lines means smaller text which results in the same. On this topic, the current MCM allows the increase of characters but not the decrease (unless I simply haven't clicked enough). A slider might be easier. Anyway, my current txt files without W&T/Synonym tags has proven pretty reliable in ensuring that the initial message appears for a decent amount of time, but I couldn't say why. I also dicked about with the actual txt file names, and sabrecats as mentioned are simple to get working, as listed earlier. Doesn't seem to work with dogs though, whether the 'Rape' tag is added or not, I guess they're not coded yet. That seems rather promising really. Pity I can't really test the mod yet since I'm not interested in FemalePC-Male stuff. What are you interested in?
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