Roarke Posted February 20, 2014 Posted February 20, 2014 I'm currently using the old version and I haven't had any problems with it, so I'll wait until the alpha comes out. This JContainers resource sounds great and if you can get it working with configurable buffs and messages it would be awesome!
DeathRowe Posted February 20, 2014 Posted February 20, 2014 I think some other people in this thread may have mentioned it, but I am also not getting any messages; I have the latest versions of both SKSE and JContainers, and I'm going to try again after updating/reinstalling vcredist.
xboronx Posted February 20, 2014 Posted February 20, 2014 Well maybe i'm thinking too pervert But the bandit dicksize shouldn't matter much, my point was rather that imho the bandits would probably start more dangerous "games" after they had their way with you. They'd probably start to try to fuck you with mammoth tusks, bottles or do other similiar dangerous shit. So you could simulate that with extra hardcore rape wear&tear effects.
omio Posted February 20, 2014 Posted February 20, 2014 Hey guys, So i know its been mentioned already and people have asked for a solution, I have read the replys and it still didnt help.So if you get a None message in the top left instead of another message what can you do?I have tried:1. VC destributable both versions (x86 and 64 though i run a 64x) 2. adding the missing data files. 3. I have J containers and am using 1.7 SKSE 4. When I set the settings so that the log is in the console i can see that the animations and all are triggering but no message.Any help?
gooser Posted February 20, 2014 Posted February 20, 2014 Well maybe i'm thinking too pervert But the bandit dicksize shouldn't matter much, my point was rather that imho the bandits would probably start more dangerous "games" after they had their way with you. They'd probably start to try to fuck you with mammoth tusks, bottles or do other similiar dangerous shit. So you could simulate that with extra hardcore rape wear&tear effects. OR ----> To appease the really bad bad Draugr/Falmer/ etc down and away, they bind you and toss you to appease the characters that are even worse! I know, way off topic.
gooser Posted February 20, 2014 Posted February 20, 2014 Can you send a user log ? (Apropos0.log). It's enabled in the MCM options for the mod (look under My Documents\my games\skyrim\logs\Papyrus\User)
drjamf Posted February 21, 2014 Posted February 21, 2014 Interesting bug: game is not compatable with Estrus Chaurus (version 3.357). Changed load orders and what mods were running. CTD upon game start when both mods are running. Using RAS - Riverwood CharGen, but the same happens on vanillia start. Game is able to run with either-or, but I haven't "triggered" either mod yet. Just upgraded sexlab and Estrus Chaurus to current version (Estrus Chaurus version 3.354 has the same problem) and downloaded this. Have no idea why this would be an issue. Has anyone else been able to run both?
gooser Posted February 21, 2014 Posted February 21, 2014 I doubt they would conflict at all. I run Apropos with a lot of other SL mods, including Estrus. I run: Apropos Angrims Apprentice Dangerous Nights Devious Devices Estrus Chaurus HentaiCreatures HentaiMilk HentaiPregnancySoulGemBirth Radiant Prostitution Defeat Cumshot Enchatress Submit Zzz Aroused LoversVictim Paycrime HentaiPregnancy NudeCreatures Squirt SexLabUtil1 SOS PrisonOverhaul Among several other non-SL mods. I would suggest you inspect your Papyrus logs and do some digging before jumping to conclusions. Provide some evidence. Edit: I do remember reading somewhere in the Estrus forum that someone else was getting CTD's when they upgraded to SKSE 1.7 alpha and the mod author basically said it wasn't supported yet... Not sure if that is it - because why am I not crashing?
nutluck Posted February 21, 2014 Posted February 21, 2014 Penile fracture just gives me the heebie jeebies. We already a considering both rape and gangbang in the computations of the existing variables. Basically rape = 2x, and Gangbang = 2.5x. With gangbang all sex parts are affected at the same time. I don't know if this good enough though... It would take some tweaking so the numbers don't go up to fast but a simple approach would be this. consensual - 1x consensual rough sex - 1.5x forced sex - 2x As for gangbangs you could handle it a simple way like you mentioned and just be 2.5x for each member at the first but that might make them all end up with the PC at 8 level always. If it is possible and it might not be is keep gangbangs at 2x and then for each one after the first it adds a bonus of say 0.2. So for example a 5 way gangbang would be like follows. first bandit 2x, second bandit 2.2x, third bandit 2.4x, fourth bandit 2.6x, and fifth bandit 2.8x. If you came up with a system that wasn't to script heavy to detect numbers in a row, over a short period of time. Then you could do the same with consensual and consensual rough sex. Which would make sense one would get sore faster if they had even consensual sex with 5 partners in short order or right in a row and would get progressively worse with each sex partner. Of course that might not be doable or might require to much scripting to be worth doing, but as you said in a previous post just brainstorming.
nutluck Posted February 21, 2014 Posted February 21, 2014 You people talk about bandits like each has a 10-inches-thick, spiky dongle... Actually it is more like rape is worse than normal sex for wear and bandits are the most common enemy in the game. So they make the best example.
Carida Posted February 22, 2014 Posted February 22, 2014 Greetings, Well, it occurred to me that the scripts likely needed to be restarted so that the mod could recognize that I had the proper programs and such installed. So I did a clean save and now its working .. well mostly properly. She's had sex twice since I did this and I have not gotten any modifier in the messages as in "So and so cums in your -tight- pussy" there is no -tight- there is only Pussy. Basically no wear and tear as of yet. But its a serious improvement so I'm happy But I figured I'd let you know. Thanks for the mod! -C
twilimage Posted February 22, 2014 Posted February 22, 2014 Thanks to foxyvixen21 and gooser for the mod, been following all of the troubleshooting tips in the thread and pretty much step-by-step had the same issues as Carida. However, is there anyway to make this work on an existing save? So far, have never had a mod fail to activate on this save. It loads fine when making a new game, but it wont work on my existing one at all. It doesn't even create a log. Good work on the mod, hopefully I(or someone) can find a way to get it working on an old save. Edit: Fixed by uninstalling, loading up, saving, then installing again. Not sure why it worked that time, as I've already given that a few tries...
Selenia Posted February 22, 2014 Posted February 22, 2014 Something is wrong and do not know what is... I receive the mensage "NONE" everytime. Anyone knows why? (sorry for my bad english )
Guest Posted February 22, 2014 Posted February 22, 2014 Personally, what I like about this mod and the W&T system is the variety. Make too many multipliers and it'll quickly end up being the 8 descriptor all the time. Personally, I'd rather les multipliers and quicker 'regen'. Anyway, as well as dog, the following also appear to be missing from the db folder; horse, sabrecat, vampire lord, dremora, seeker (not that I can get their animation to work anyway!), dragon, and human gangbang. Are they coded into the actual mod and just missing the txt files, or is it not that simple? What I've also noticed is that NPC always use 3rd person messages, while I use 1st person. This means the 3rd person messages can be edited to 1st person messages for the PC being aware of and watching the act. I also found out why my custom messages disappeared - like a moron I saved the file to the wrong place. Odd considering I saved the template from the right place in the first instance, but there you go!
twilimage Posted February 22, 2014 Posted February 22, 2014 I've done a bit more messing about - reinstalling, changing files, etc. Finally got my WearAndTear modifiers to show up in game. Not really sure what did it. I also ran across the missing Sabre Cat text, as quick fix, you can just go to your db folder and make copies of the "FemalePC_Bear_Vaginal_Rape.txt" and "FemalePC_Bear_Vaginal_Rape_Orgasm.txt" and rename the new files to "FemalePC_Cat_Vaginal_Rape.txt" and "FemalePC_Cat_Vaginal_Rape_Orgasm.txt". The bear text files are pretty generic, so they fit with about any creature. I assume that should work as a fix for anything else missing text, you just have to read the apropos log to figure out the name of the file it is looking for. Edit: For people getting "None" everything, check page 20 for a download of most missing db files.
Guest Posted February 22, 2014 Posted February 22, 2014 So Cat is actually coded, just missing the txt files? Is it the same for the rest?
twilimage Posted February 22, 2014 Posted February 22, 2014 I'm just making some guesses based on the scripts I was attempting to read, but it seems to take the 'name' of whatever Sexlab entity you are having sex with, then just look for a text file that includes that name, so as long as you know what the 'name' needs to be, you can edit any of the existing txt files to work with any existing Sexlab creature. I might be wrong, or it might be more complicated, but thats what it looks like to me.
Guest Posted February 22, 2014 Posted February 22, 2014 I don't think it's that, one of the txt files uses 'big spider'.
gooser Posted February 22, 2014 Posted February 22, 2014 Guys We are using the animation tags as just one part of identifying the correct description files. See: http://www.loverslab.com/topic/25936-creature-sexlab-tags/ Some of the tags from the SL are wrong (FalmerHolding and FalmerMissionary) so I had to patch Apropos to accomodate those. Big cats should be working. I was able to test using Hentai Creatures and summon a sabre cat and get it to work fine with no missing messages or words. So Sabre Cat and Vale Sabre Cat, etc, should be working. Big Spider is the tag on animations used by Giant Frostbite Spider, and other large spiders.
gooser Posted February 22, 2014 Posted February 22, 2014 Personally, what I like about this mod and the W&T system is the variety. Make too many multipliers and it'll quickly end up being the 8 descriptor all the time. Personally, I'd rather les multipliers and quicker 'regen'. Anyway, as well as dog, the following also appear to be missing from the db folder; horse, sabrecat, vampire lord, dremora, seeker (not that I can get their animation to work anyway!), dragon, and human gangbang. Are they coded into the actual mod and just missing the txt files, or is it not that simple? What I've also noticed is that NPC always use 3rd person messages, while I use 1st person. This means the 3rd person messages can be edited to 1st person messages for the PC being aware of and watching the act. I also found out why my custom messages disappeared - like a moron I saved the file to the wrong place. Odd considering I saved the template from the right place in the first instance, but there you go! How else would you like the NPC messages to be displayed? I couldn't think of a more natural way to develop it. That portion is WIP btw. I will check the other creatures, but I thought I had everything covered.
Guest Posted February 22, 2014 Posted February 22, 2014 The way they are, actually. If there are too many multipliers that make you hit 8 too fast, then you'll get the 8 description the majority of the time. With it only increasing by 1 with every act, and a decently fast decrease (like -1 every 3 hours), the descriptor will change constantly which leaves more variation. Also, on some tests - I'm now getting the 'None' message on some acts but not others, and it's the acts I've edited the text file for. So I'm guessing everyone getting None has edited in some way. I'm not sure what I've done wrong, so I'm gonna go back and take a look, may have some wrong formatting or other. Any chance you could list the exact rules and format? I've tried to copy the existing format exactly, but I've obviously cocked up somewhere. Here's one of my edited files, any ideas what my {WEARTEAR_ORAL} {COCK} up is? FemalePC_Male_Oral.7z
JohnNewton Posted February 22, 2014 Posted February 22, 2014 If you can heal from 8 to 1 in just a day or two by default, I hope there'll at least be an option for more lasting injuries/stretching.
Guest Posted February 22, 2014 Posted February 22, 2014 I love your describe mod,dude,but after I installed this mod with NMM, the messages didn't appear,all the message can be seen was "none"...
aljustineg Posted February 22, 2014 Posted February 22, 2014 I love your describe mod,dude,but after I installed this mod with NMM, the messages didn't appear,all the message can be seen was "none"... just read the post in page 20 line 3
Guest Posted February 22, 2014 Posted February 22, 2014 Tried a few simple edits, and the SexPart_Synonyms and WearAndTear_Descriptors files don't seem to do anything. Changing all the words to 'test' doesn't seem to produce any change, the default words still appear. It always refers to 'twat' instead of 'test'. 'Pussy' is always capitalised as well, whereas it isn't in the Synonyms file, so I imagine it's taking these words from elsewhere? Also, I don't think I've seen any Wear & Tear descriptors at all.
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