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Slaverun Reloaded 5.2 30 05 2026


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Posted

I haent played this mod yet but when you become enslaved are you allowed to leave teh city you're enlsaved in? How I like to play the game is to have elements of naughty gameplay while not hindering the dragonborn to go out and explore. For example wartimes mod you could ask for a time off and pay for that so you can go about doing normal quests.

Posted

Hello, good evening. Sorry for my English, as it's not my native language.
When I installed the new version of the mod, my character got bugged. How can I fix it?

20250824192324_1.jpg

Posted
54 minutes ago, tamai said:

but when you become enslaved are you allowed to leave teh city you're enlsaved in?

Yes, but Slaverun is quite time-consuming and complex overall, and not really something you do alongside normal (main) quests, even though it is possible in general.

Posted (edited)
58 minutes ago, _Helen_ said:

When I installed the new version of the mod, my character got bugged. How can I fix it?

Your problem is most likely that FNIS is not running without errors. How to fix the problem I assume you have:

 

Edited by jasdffdsafads
Posted
Há 15 minutos, jasdffdsafads disse:

Seu problema é mais provável que o FNIS não esteja sendo executado sem erros. Como resolver o problema presumo que você tenha:

 

Okay. I've already tried the first option, and it didn't work. I haven't tested this second option and have no idea how to use it.

Posted
4 minutes ago, _Helen_ said:

Okay. I've already tried the first option, and it didn't work. I haven't tested this second option and have no idea how to use it.

Interesting, what warnings/problems is FNIS reporting?

Posted
31 minutes ago, jasdffdsafads said:

Yes, but Slaverun is quite time-consuming and complex overall, and not really something you do alongside normal (main) quests, even though it is possible in general.

 

As long as it doesn't force you to stay its fine for me

Posted (edited)

Some first bug reports and impressions. I'm running a modified Step build (no CACO, no WACCF, and a few other pruned mods) so it's a fairly light but still comprehensive modding environment. I've got the usual Sexlab stuff installed - fill her up, apropos, bathing in skyrim, punishing lashes, blush when aroused, conditional expressions extended, Slavetats, SLSO, SLIF, Monoman's cum overlays extended, amputator tweaked, and spank that ass, and skooma whore, hydra slavegirls, and baka's SL aroused.

 

I cheated past the startup quest, spoke to a guard and was referred to Avenicci. This all worked flawlessly.

 

Avenicci in quest text is referred to as housecarl instead of steward

Pike and Bellamy seem to be spawned a quest too soon - before being told by Lucan that pc just missed the slave caravan. Eric and Pike's cage don't spawn until later (correctly?).

Pike has dialogue to remove devices when pc refused all.

Diana masturbation animation was bugged - not masturbation but also without a partner (could have been a problem with my animation registration though).

NO SLIDING DURING WHIPPING! YAY! 

Old bug still around - forced pc travel from Slave Camp to point between Blacksmith and Huntsman worked very well, but Bellamy still heads back out the gate after his scene dialogues instead of remaining with pc for the entire show. He did show up fairly quickly though which was an improvement over 3 on SE. He didn't show up at all next to the well.

Blow jobs still only give base Sexlab's Leito Blowjob as option. Surpressing it in Sexlab and then rebuilding registry from scratch gave all registered blow job animations back as options (tested with Sexlab Tools). 

 

I ran out of time and only played up to the point where we have the choice of continuing slave training (go fetch Diamond) or do some simple jobs.

 

All in all things ran very smoothly and I really liked the way you changed the quests - using Avenicci as the point of contact and the simplified quest chain was very nice. I'm looking forward to more testing.

 

 

 

Edited by Garolding
Posted
31 minutes ago, _Helen_ said:

Okay. I've already tried the first option, and it didn't work. I haven't tested this second option and have no idea how to use it.

Cathedral Assets Optimizer can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/23316 . It's default setup should be fine for this usage. If you're using MO2 (the only way to fly IMO) use the Open Directory button and navigate to your slaverun mod folder's top level. If you see a meshes folder you're at the right place. Click run and it'll be done in a few seconds. You can see what it did on the log tab. 

 

I think there's a copy of Amputator for SE somewhere; I use Monoman's tweaked version (download and description locations)  which is an LE mod. Running CAO on his version is also necessary. 

 

Posted (edited)
9 hours ago, jasdffdsafads said:

At what point are boots equipped? I haven't played V2, only V3, but I don't remember anything of that sort happening. By the way, why are you playing V2 at all when V3 was released only a few months later (7 years ago)?

 

I am in error, I am on V3. 
The boots I mean (from V3) that get equipped through asking for devices do not equip- I am not sure but it may have to do with a naming of DD or DDNG. 
And because they dont equip, no other devices beyond will equip, it is easily corrected by adding boots through DDEquip, but it does not equip through this mod.
Ankle chains were fine. 

The V4 notes do not exactly explain what was changed, but what the author did not like and some of the changes.
For example 

 

- you cannot fail a quest, the result was always the same
Does this mean you can fail quests now? And if so what ones? Main ones, side ones, repeatables?


- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
These two imply you can fail but not what, and do not explain the sabotage, is that building resistance and less submissive or is it reducing the spread of slavery?

- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
All of these were done through Pike already, sometimes from the 3 people in the dungeon (orc, vampire, and trainer) or Bellamy and the start through Mundus, so is there a change here? Mundus and Bellamy offer some side missions, but most main missions come from Pike.


 

Edited by nocturna
Posted

Clean save... are you really saying that I can ditch the old version I'm currently using and start your new one?  Sweet.
Next version though, my character is male.

Posted

So this mod will allow free women and slavers to take slave training without being forced into the slave route immediately? As well as being able to do more content as a free women to help slavers etc?

Posted
1 hour ago, nocturna said:

I am in error, I am on V3. 
The boots I mean (from V3) that get equipped through asking for devices do not equip- I am not sure but it may have to do with a naming of DD or DDNG. 
And because they dont equip, no other devices beyond will equip, it is easily corrected by adding boots through DDEquip, but it does not equip through this mod.
Ankle chains were fine. 

The V4 notes do not exactly explain what was changed, but what the author did not like and some of the changes.
For example 

 

- you cannot fail a quest, the result was always the same
Does this mean you can fail quests now? And if so what ones? Main ones, side ones, repeatables?


- in nearly every quest you could do what the Slave Master wants or work against him and do some sabotage
- for a quest success you will be rewarded, if you fail you will be punished... harder and harder
These two imply you can fail but not what, and do not explain the sabotage, is that building resistance and less submissive or is it reducing the spread of slavery?

- the main quest only offers to start major quest lines, for example doing a slave training, or doing only special quests, or city quests, or the colloseum or going for diamonds family or doing jobs for the slavery enforcement troups
All of these were done through Pike already, sometimes from the 3 people in the dungeon (orc, vampire, and trainer) or Bellamy and the start through Mundus, so is there a change here? Mundus and Bellamy offer some side missions, but most main missions come from Pike.


 

 

what does fail or sabotage mean? I give you an example with the quest to enslave Riverwood

the innkeeper sends you to convince 3 other men that they want slavery.

In their subquest all 3 men agreed, but now you have the option to lie to the innkeeper that they don't want it, and he may believe you or not

and even he don't believe your lie, now you are sent back to the Slave Master and you can try to lie to him also..

If he believes you, he is not happy, and Riverwood will stay free ... at least for some time 😉

 

 

12 minutes ago, Trickstar41 said:

So this mod will allow free women and slavers to take slave training without being forced into the slave route immediately? As well as being able to do more content as a free women to help slavers etc?

 

yes

 

4 hours ago, Garolding said:

Some first bug reports and impressions. I'm running a modified Step build (no CACO, no WACCF, and a few other pruned mods) so it's a fairly light but still comprehensive modding environment. I've got the usual Sexlab stuff installed - fill her up, apropos, bathing in skyrim, punishing lashes, blush when aroused, conditional expressions extended, Slavetats, SLSO, SLIF, Monoman's cum overlays extended, amputator tweaked, and spank that ass, and skooma whore, hydra slavegirls, and baka's SL aroused.

 

I cheated past the startup quest, spoke to a guard and was referred to Avenicci. This all worked flawlessly.

 

Avenicci in quest text is referred to as housecarl instead of steward

Pike and Bellamy seem to be spawned a quest too soon - before being told by Lucan that pc just missed the slave caravan. Eric and Pike's cage don't spawn until later (correctly?).

Pike has dialogue to remove devices when pc refused all.

Diana masturbation animation was bugged - not masturbation but also without a partner (could have been a problem with my animation registration though).

NO SLIDING DURING WHIPPING! YAY! 

Old bug still around - forced pc travel from Slave Camp to point between Blacksmith and Huntsman worked very well, but Bellamy still heads back out the gate after his scene dialogues instead of remaining with pc for the entire show. He did show up fairly quickly though which was an improvement over 3 on SE. He didn't show up at all next to the well.

Blow jobs still only give base Sexlab's Leito Blowjob as option. Surpressing it in Sexlab and then rebuilding registry from scratch gave all registered blow job animations back as options (tested with Sexlab Tools). 

 

I ran out of time and only played up to the point where we have the choice of continuing slave training (go fetch Diamond) or do some simple jobs.

 

All in all things ran very smoothly and I really liked the way you changed the quests - using Avenicci as the point of contact and the simplified quest chain was very nice. I'm looking forward to more testing.

 

 

 

 

 

"Pike and Bellamy seem to be spawned a quest too soon" - this is intended 

in the past the quest/process to make Whiterun a slavetown was very short... go to the Jarl, he sends you to the gate, you make your choice and thats it

this is now much longer in an own quest "Bring slavery to whiterun" , talking with Pike... and Bellamy... and others

 

Posted
1 hour ago, Kenjoki said:

"Pike and Bellamy seem to be spawned a quest too soon" - this is intended 

in the past the quest/process to make Whiterun a slavetown was very short... go to the Jarl, he sends you to the gate, you make your choice and thats it

this is now much longer in an own quest "Bring slavery to whiterun" , talking with Pike... and Bellamy... and others

 

Thanks for the update. I had a chance to move onto the slave training. I'm having a problem with Bellamy, Murphy, and Ivana all returning to their spawn locations between dialogues, and a couple scenes didn't play out until I moved Ivana to the player at the slaver camp. Also, Bellamy and Murphy walking out on the walk of shame. For the scenes they'd eventually return but for the dialogue choices I had to go find them at the camp. Then the PC would path back to the two scene locations with the whippings and sex working properly. No crashes no hangs or any other issues. Just Bellamy and Murphy returning to the camp and Ivana to the slaver's dungeon instead of staying around for the scenes.

Posted (edited)

@KenjokiHey, I started playing and love the modified intro. But I'm a bit confused how things are supposed to go once slavery is introduced. Pike offers me to do small tasks, and when I do enough of them I rank up and get special tasks. But those special tasks don't sync with the advancement of slavery laws and send me doing slavery jobs in places without slavery laws. Also I can't find a quest to promote the slavery laws (old main quest)

Edited by Anfauglith
Posted

Thank you for the great mod!

So far it works like a charm, I just have the problem that the Slaverun Comments won't work for me, because I use the newer Sexlab Sexual Fame Reloaded.

Is there a way to get a compatibility patch for this mod, so the comments work with it as well?
 

Posted

Unfortunately I must report that I too got the issue with T-posing characters, even after using the CAO and replacing the hkx.
Also it would be great if some of the soft requirements were replaced with their successors like the new Sexual Fame framework by NymphoElf or the Devious Curses

Posted
1 hour ago, 23581321 said:

Will the new version work with this? It made the enforcer feature much more reliable, or is it simply not necessary anymore?

I didn't know this mod, but probably running 2 enforcer will make a conflict, but in Slaverun Reloaded you can disable the inforcer

 

I will have a look at this standalone enforcer, but my guess is that he has a problem now, as he cannot check the mainquest state anymore...

 

 

1 hour ago, Shadow_666 said:

Thank you for the great mod!

So far it works like a charm, I just have the problem that the Slaverun Comments won't work for me, because I use the newer Sexlab Sexual Fame Reloaded.

Is there a way to get a compatibility patch for this mod, so the comments work with it as well?
 

I have downloaded this new version , and will upgrade to it, but probably only for the next release

Posted

A spoiler for those who are asking when which type of quests will be available.

 

Spoiler

technical implemented is this by stages of the quest slv_maintasks

 

stage 0 : is only a welcome (where you also get some teleport spells)

 

stage 500: enables first set of whiterun tasks (depending on your role as slave/free/slave)

 

stage 1000: enables all whiterun tasks , fight club quest from Bellamy

 

stage 1500:  special quests

 

stage 2000: big colloseum, diamond quest, slave training (if not a slave, if a slave, training quest will start immediatly)

 

stage 2500: city quests available

 

you will progress the stages by doing succesful whiterun task (there is also a cheat task available)

how much you need, can be changed in mcm menu, first tab (#tasks to enable more quests) , default is 2

 

 

 

Posted
13 hours ago, Jappa123 said:

Alright, I've tried new version and either there is something wrong with my game or with mod, looks like half of the mod is missing, Like no cage, cross, and dungeon entrance - on Pike side, there is cage on Mundus side,  no enforcers on streets and some characters are missing like Eric.

 

Got quests to go to dungeons but there is no dungeon, any idea what's wrong? 

 

Also quests like Slavery Enforcement should start so early? Remember that in old version it appear much later.

About this..

 

When i finished whole intro quest everything is there, seems like there is something wrong when starting slavery through MCM or ealier through Murphy in Riverwood during intro quest. 

Posted

welcome back ken! just to make sure, you have Simple Slavery listed as a soft requirement - the plugin for SS is still in this new version, yes?

 

Also, might want to change the link - that version of SS is long since deprecated. The new version is Simple Slavery Plus Plus:

 

Simple Slavery Plus Plus - Quest - LoversLab

 

 

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