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Slaverun Reloaded 5.2 30 05 2026


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Posted (edited)

I am having issue with quest NPCs like Aden or Bellamy, murphy start walking away during the quest. Does anyone know what might be the issue? Nothing overwrites zaz or slaverun scriptes in MO

Edited by mazz89
Posted
18 hours ago, _Helen_ said:

 

I'll explain in more detail what happened.

When I finished installing the new version of the mod, I logged into my game and was experiencing this bug with my character. Then I deactivated the mod to see if it was the mod causing the problem or if it was one of the requirements. I eventually discovered it was actually Slaverun. When I deactivated it, my character returned to normal. Later, I saw that the mod had a new requirement: an animation mod. I downloaded this new requirement, and my FNIS couldn't handle the number of animations in my Skyrim (since I have over 92 active mods on my game). So, I was reading the page for this animation mod and discovered that FNIS has a different version that supports 32,000 animations than FNIS XXL. So I simply updated my FNIS and started getting this error >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim SE compatible<<
And then I managed to fix this error, using your file, but my character is still bugged.
Where I'm going with this is that I don't know if my Skyrim has about 92 mods and some of them are conflicting with this new update or if it's a problem with my FNIS.

FNIS ERRO 2.JPG

FNIS ERRO.JPG

 

Use these animations:

https://www.loverslab.com/files/file/5716-funnybizness-slal-packs-se/

 

Posted
9 hours ago, jasdffdsafads said:

Today, I played/tested it some more and I'm still really enjoying it - but I discovered a serious oversight/bug: Since becoming a slaver is no longer directly linked to the slave training of a follower, it can happen that quests like Markarth are impossible to complete because no enslaved follower is available. Or did I just miss that?

if you are a slaver, you should have a dialog with your follower to make him your slave (to be honest I never tested it 😉 )

 

 

10 hours ago, Trickstar41 said:

Okay so I tried this mod again and while I mostly just used to cheat function to skip quests since I just redownloaded skyrim and am still getting everything mod wise set up again and testing this mod, man this mod was definitely improved upon. I really like the additions of being able to do missions as a free woman and even being able to take slave training and hope it gets even more expansion and corruption of a free woman/slaver wanting to be a slave (the slaver side dialogues where you get knocked out and forced to be a slave are cool, but the willingness and want to be a slave through being corrupted is much hotter imo and I'm glad this mod is being expanded into that direction.) The mod also runs a lot better with more fluidity and less lagging and buggyness so far. I only crashed 1 time in a couple of hours while playing it.

 

The only real issue was this mod causes t poses on installation on SE because one of the files is an LE file still but that is fixed with this post here:

 

 

Would probably be best to add this to the main download for the SE version.

 

Other than that though I really enjoyed this so far and can't wait to see more. I hope you expand even more on the slaver/free woman side with more corruption and options to both lead to slaver and also for the our characters to want to be enslaved more.

 

done

 

8 hours ago, Ionenschatten said:

So far I tried 4 runs and all four runs would sooner or later get stuck. I've yet to ever encounter the Arena... 

 

nobody can help you, if you don't give us much more details about your beeing stuck problems

Posted
On 8/23/2025 at 3:36 PM, Kenjoki said:

- any quest can be done as a slave, a free woman, or as a slaver, yes you can even volunteer to get some slave trainings as free woman, there are many ways to change from a slaver path to being free and to be as slave and vice versa

love that news.  I always thought a slaver should be able to take an enslaved follower (or borrow from Pike) to do the advertising task.

Posted

It just works. The mod overall works very stable, especially for an alpha version. I noticed that I can't start quests to enslave cities in Skyrim as a free woman. Is this intended, or can it be done? Only small tasks and quests like negotiating with caravans/military camps/carriers etc. work.

Posted
6 hours ago, fred200 said:

When we have personal slaves - how do we train them?

 

at the moment there is no training part for your own slaves and I had no plans for that

 

but it is an interesting idea for a more darker play...

 

17 hours ago, Dehabe said:

I've watched the ending of your mod more than 4 times. I had so much fun and always felt sorry that the quest line of Goddess Mara wasn't completed. Can this part continue? Thank you so much for coming back.

 

it will , but I cannot tell when,

 

I always had plans for that that every cities will get free... but at the moment I have no good idea how to do that in an interesting way... maybe that will be a very fight intense part... where you fight and kill a lot of slavers... 

 

17 hours ago, fred200 said:

I started my play through after Stormcloaks won the war.

During the intro, a dead Aventis wound up on the floor of Dragon's Reach.

No idea how this will affect play through, but just in case I resurrected him.

Anything depending on Imperials in charge is at risk...

 

thank you for finding this bug... I had a lot of scripts to revive all important npcs for such a situation, but the activation of that scripts got lost, when I reordered the mainquest...

I added it now again and it will be in the next version

Posted

Wow, welcome back :) 
Glad to see this mod has been brought back to life again.

My biggest issue with the mod has always been the annoying sort of cut scenes,
Where the characters speaks for herself and you are just forced to wait it out.
I liked the concept of the enslaved towns, but quests not so much, mostly due to the above mentioned.

But I see there are many simpler quests, so I'm guessing we can focus on those and just ignore the main quest and let the slavery progress without it, right?

Oh, one thing I noticed that never worked and still doesn't (or perhaps it's because I skip the quests with cheats) - after the training is complete and even though I have checked it in the option, the character won't crawl, neither all the time or just indoors.

Anyway, thrilled to see what you can cook up with the reactivated mod :)
Thank you!

 

Posted (edited)
6 hours ago, Kenjoki said:

if you are a slaver, you should have a dialog with your follower to make him your slave (to be honest I never tested it 😉 )

 

Either something went wrong, since I played this saved game some time now, or it's just not being displayed? When I dismiss the follower, there is no dialogue for it either. 

 

Spoiler

20250826132834_1.jpg.eafc7b2412611ef7a1e9d9061caf016e.jpg

 

But I discovered something else: if you talk to Maria after the Finn quest and the PC asks, "Do you have any wishes, Mistress", after a few dialogues you can select "Of course Mistress, of course", after which Magdalena should (presumably) appear in the game, but this leads to a CTD. I guess that's because Magdalena isn't a valid reference?

 

Spoiler

20250826160348_1.jpg.54ec71782fba58c7678172efb101ab73.jpg

 

Edited by jasdffdsafads
Posted (edited)

Why the need for Apachii Hair  don't know why but this mod is caused me to often CTDs (maybe because of thes size or to detail hair...) 
thats why I removed a long time ago from my mod list.

Is there a way to have these Hair only as an option?
 

And more Important

I wanted to use SL Survival and Sexy Adventure together with Slaverun
I know there shouldn't be any issues with having SL Survival and Slaverun at the same time

but what about Sexy Adventure  has someone used these 3 mods together and does it work without issues?

Edited by Chlodwig
Posted
1 hour ago, Chlodwig said:

Why the need for Apachii Hair  don't know why but this mod is caused me to often CTDs (maybe because of thes size or to detail hair...) 
thats why I removed a long time ago from my mod list.

Is there a way to have these Hair only as an option?
 

And more Important

I wanted to use SL Survival and Sexy Adventure together with Slaverun
I know there shouldn't be any issues with having SL Survival and Slaverun at the same time

but what about Sexy Adventure  has someone used these 3 mods together and does it work without issues?

 

In 2017 apachii Hair was one of the best for good haircuts,

if you can name me the best in 2025, I will have a look at it 😉

 

1 hour ago, jasdffdsafads said:

 

Either something went wrong, since I played this saved game some time now, or it's just not being displayed? When I dismiss the follower, there is no dialogue for it either. 

 

  Reveal hidden contents

20250826132834_1.jpg.eafc7b2412611ef7a1e9d9061caf016e.jpg

 

for the follower dialog, you must be a slaver and your follower must not be a slave already. Soon I will be at that situation in my male testing and then I will check it.

 

1 hour ago, jasdffdsafads said:

But I discovered something else: if you talk to Maria after the Finn quest and the PC asks, "Do you have any wishes, Mistress", after a few dialogues you can select "Of course Mistress, of course", after which Magdalena should (presumably) appear in the game, but this leads to a CTD. I guess that's because Magdalena isn't a valid reference?

 

  Reveal hidden contents

20250826160348_1.jpg.54ec71782fba58c7678172efb101ab73.jpg

 

The name of the quest to start is slv_finntraining2, 

you might to sqv slv_finntraining2 , and stopquest slv_... , resetquest slv_... , startquest slv_...  if you can use the console

that might help to fill the missing alias

 

did you try to load a save game before that and try it again?  in rare cases scripts just don't work if the machine is too stressed.

Posted
31 minutes ago, Kenjoki said:

The name of the quest to start is slv_finntraining2, 

you might to sqv slv_finntraining2 , and stopquest slv_... , resetquest slv_... , startquest slv_...  if you can use the console

that might help to fill the missing alias

 

I found something interesting: Using slv_finntraining2, I can see that Magdalena should be 1a2cd8fb, even though help indicated something else ... anyway, and both prid and inv show her as the selected character. But when I then try "enable", I get a CTD. A previous "moveto player" has no effect. I also get a CTD when I try "player.placeatme".

 

Spoiler

20250826171924_1.jpg.c211f023528d87b10a1e465fac130781.jpg

 

Posted
1 hour ago, Kenjoki said:

for the follower dialog, you must be a slaver and your follower must not be a slave already. Soon I will be at that situation in my male testing and then I will check it.

 

I was able to enslave her by using Pike's order to fetch him new meat, i.e., to enslave a free woman. This solves the problem of not having any slaves as a slaver, but was that what you meant, or should there be an additional dialogue for the PC slaver without Pike having to order it?

Posted
11 hours ago, mazz89 said:

I am having issue with quest NPCs like Aden or Bellamy, murphy start walking away during the quest. Does anyone know what might be the issue? Nothing overwrites zaz or slaverun scriptes in MO

 

Interesting. For me its Ivana that always nopes out and keeps walking back to her spot in the slace dungeon...I could bypass it by constantly porting her back to my char via console...but oh boy is it annoying...as she is needed to be there for interactions.

 

Weirdly I remember the exact same issue with the latest version before the current 4.0 one. 

Posted (edited)
2 hours ago, Kenjoki said:

 

In 2017 apachii Hair was one of the best for good haircuts,

if you can name me the best in 2025, I will have a look at it 😉

 

 

The entire mod landscape has changed radically since 2017.  KS Hairdos is widely used, supported, and modded.  It has actual working physics.

 

Along those lines, you've seen the Enforcer replacer.  2.0 of that mod uses newer, but widely supported, frameworks for dynamic changes to the game:  Skypatcher, SPID, KID.  There are others frameworks that work together, like Base Object Swapper, Model Swapper, Container Item Distribution, and so forth.  I would love to see Slaverun updated to modern standards - it'll prevents lots of crashes and conflicts while adding tons of amazing content!

 

Also, neither SOS nor Sexlab have been updated in years.  SOS has a modernized equivalent, The New Gentleman, and Sexlab P+ is under active development.  From my experience, TNG seems fully backwards compatible, but P+ doesn't play well with mods that do not use Sexlab calls properly.  I don't know if Slaverun is such a mod:  I did test the last version, and the sex did seem to work, so that's a good sign, but you really should make sure to review P+ compatibility (please).

Edited by toynbeeidea
Posted
On 8/25/2025 at 11:31 AM, Shadow_666 said:

Thank you for the great mod!

So far it works like a charm, I just have the problem that the Slaverun Comments won't work for me, because I use the newer Sexlab Sexual Fame Reloaded.

Is there a way to get a compatibility patch for this mod, so the comments work with it as well?
 

 

Good question . Also, The previous version of Slaverun_Reloaded_Comments.esp which worked with Slaverun Reloaded 3.0 beta1 did NOT require SLSF (and I was glad as I don't want this very script-heavy mod). Now SLSF is a hard requirement. No way to skip it ?

Posted
15 hours ago, mazz89 said:

I am having issue with quest NPCs like Aden or Bellamy, murphy start walking away during the quest. Does anyone know what might be the issue? Nothing overwrites zaz or slaverun scriptes in MO

Try following them.  If you have Hydragon Slavegirls, NPC's and Companions (Followers) will sometimes walk away to beat up on slaves.  I think all you have to do is talk to them as they walk away and choose the dialogue that lets you handle it... 

Posted
18 minutes ago, myhouseatl said:

Add Diary of Mine.  It doesn't require any other mods and would work nicely with this one!

Slaverun has an MCM page for 10 slaves. It shows four stages of training for each.

I do run DOM in all my builds - but that will not train Slaverun slaves.

Posted (edited)
7 hours ago, Chlodwig said:

Why the need for Apachii Hair  don't know why but this mod is caused me to often CTDs (maybe because of thes size or to detail hair...) 
thats why I removed a long time ago from my mod list.

Is there a way to have these Hair only as an option?
 

And more Important

I wanted to use SL Survival and Sexy Adventure together with Slaverun
I know there shouldn't be any issues with having SL Survival and Slaverun at the same time

but what about Sexy Adventure  has someone used these 3 mods together and does it work without issues?

I think KS Hairdoes would work just fine, also I think Ivana should a better hair than her mohawk hair which I find annoying, maybe a full set of hair instead using the KS Hairdos hair mod

Edited by SilentOption
Posted (edited)

Maybe I missing something but what are you supposed to do to get out of the Devices the Riverwood Trader puts you in?

You can't remove the gag because of the gloves and the gloves are impossible to remove even with easiest setting and you can't ask someone for help because of the gag.... 
What am I supposed to do?
Tried to reload and deactivate some of the DDs in MCM of SLaverun ... doesn't work

So really what am I supposed to do sit around for hours and watch my character starv to death because you can't do anything in the game.?

 

Debug?

 

 

Edited by Chlodwig
Posted
28 minutes ago, Chlodwig said:

Maybe I missing something but what are you supposed to do to get out of the Devices the Riverwood Trader puts you in?

You can't remove the gag because of the gloves and the gloves are impossible to remove even with easiest setting and you can't ask someone for help because of the gag.... 
What am I supposed to do?
Tried to reload and deactivate some of the DDs in MCM of SLaverun ... doesn't work

So really what am I supposed to do sit around for hours and watch my character starv to death because you can't do anything in the game.?

 

Debug?

 

 

Use the DD MCM entry to remove DD devices. I think it was stop all DD Quests.

At least that is what worked for me.

I often have to use the Slaverun MCM entry to restore player controls. Slaverun frequently locks me; even when I have no part in the animation as a slaver.

 

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