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Slaverun Reloaded 5.2 30 05 2026


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Posted

Blast from the past. We live in the waning twilight era of great Skyrim nsfw mods. Most shit these days isn't nearly as ambitious or great as mods like Slaverun, captured dreams, Sanguine's Debauchery, etc.

 

Welcome back Kenjoka and best of luck.

Posted

I just wanted to upload my file, but loverslab is at the moment , realy... realy... slow... for me, so the upload failed.

Will try again later...

Posted
Just now, Kenjoki said:

I just wanted to upload my file, but loverslab is at the moment , realy... realy... slow... for me, so the upload failed.

Will try again later...

 

 

Yeah, been like that for a few days, at least for me. Just had a crash(server not found)

Posted
11 hours ago, Anunya said:

Oh this is something! Definitely following with interest :)

 

Looking at the requirements and recommended mods, a bunch of them appear to be LE specific, including Crash Fixes, Serial Strip and Better Dialogue Controls. Is it recommended to install the LE version (I'm particularly suspicious of Crash Fixes, as I expect lots will have changed)? Or are there SE versions available somewhere?

 

Also Corontios Progressive Slavetats goes to a a "sorry, we could not find that).

I have bundled Corontios Progressive Slavetats as an option in the slaverun installer

 

11 hours ago, SilentOption said:

I have a question regarding these minor quests." Some of the quests for the submissive storyline assume you are neither Orc, Argonian, nor Khajiit. Nothing is preventing you from playing as these races, but odd things will happen. You have been warned. "Can we ignore them if we don't play those races? @Kenjoki

I don't quite remember if this was from me, or from one of my helper in 2017, just ignore it

 

21 hours ago, asdfabcd said:

Question: will I be able to continue my 3.0 playthrough, or will I have to start a new game?

new game please

 

22 hours ago, jxm said:

Oh?! I can't say I expected THAT comeboack like at all. One of my favourite quest mods for Skyrim!

 

I will try it for sure. Though I am curious: Did you also maybe impove a little on some aspects of the quest that became a little "tedious"?

 

1. The constant back and forth just to get some new information? Like go to Slaver1, get quest, go to Markarth. Get back to Slaver1, back to Markath etc.

2. Dialogue-scene could get on for such a long time and, especially the beginning, often endend up going kinda in circles or repeat stuff ... I alwas dreamed of "trimming" the dialogue myself but never was capable of doing that ^^

 

No matter what, nice to see you back!

 

For the "The constant back and fort", it seems Slave Master Pike thought the same and will give you some teleportation spells 😉

 

Posted (edited)
20 minutes ago, Kenjoki said:

I just wanted to upload my file, but loverslab is at the moment , realy... realy... slow... for me, so the upload failed.

Will try again later...

Upload it on MEGA then and paste a link then... for now :))

Edited by alhamdiullahah
Posted

Sunday is already ending... Will have to wait until next weekend to play :( Or you can publish it on mega, and when LL becomes faster, upload it here 😃

 

Thanks for your work!

Posted
12 hours ago, SilentOption said:

I have a question regarding these minor quests." Some of the quests for the submissive storyline assume you are neither Orc, Argonian, nor Khajiit. Nothing is preventing you from playing as these races, but odd things will happen. You have been warned. "Can we ignore them if we don't play those races? @Kenjoki

For example, there is a quest where you have to convince an orc tribe to buy slaves from Pike, and the quest goes something like this: You're not an orc, but I can still fuck you... Of course, that doesn't make any sense if you're an orc yourself. The same applies to the Argonians and Khajiit. I assume that this means that the story assumes that you do not belong to any of these races. I don't think there would be any other problems? I'm not sure, but I wouldn't think so, since most of it doesn't depend on the PC race.

Posted

Regarding slave tattoos/customizable progressive tattoos, in case anyone is wondering: when using Racemenu, the file nioverride.ini is replaced/substituted by the file skee64.ini from the data/skse/plugins directory, which contains the (body) iNumOverlays variable, which has the default value of 6.

Posted (edited)

Hello, wondering if we can get some customisation on the hair? 
I would like slaves to remain bald and consistent.

Is it still friendly with SLS? 

 

And were the boots fixed?
In the current version (2?) boots are broken for me, meaning if you get them equipped through dialogue they did not add or equip and 'blocked' further devices. Naturally I think this would be fixed in V4, but just checking first, as I am through part of playthrough currently.

Also welcome back.

What was changed as well? Read the first post and its not exactly clear to me how V4 is different to V2.1, I dont think I played V3 either, only the one that you linked (reloaded?) 

Edited by nocturna
Posted
14 minutes ago, nocturna said:

Hello, wondering if we can get some customisation on the hair? 
I would like slaves to remain bald and consistent.

Is it still friendly with SLS? 

 

And were the boots fixed?
In the current version (2?) boots are broken for me, meaning if you get them equipped through dialogue they did not add or equip and 'blocked' further devices. Naturally I think this would be fixed in V4, but just checking first, as I am through part of playthrough currently.

Also welcome back.

What was changed as well? Read the first post and its not exactly clear to me how V4 is different to V2.1, I dont think I played V3 either, only the one that you linked (reloaded?) 

For information on the changes from V2 to V3, seehttps://www.loverslab.com/topic/52885-slaverun-reloaded-28-december-2017/?do=findComment&comment=2109331

Regarding the changes from V3 to V4, the paragraph titled "For gamers who have played my version 3.0 or at least 2.0" on the V4 file page describes the changes.

 

At what point are boots equipped? I haven't played V2, only V3, but I don't remember anything of that sort happening. By the way, why are you playing V2 at all when V3 was released only a few months later (7 years ago)?

 

Posted
34 minutes ago, Kenjoki said:

good news,

 

upload is done, so have fun 😉

 

im still getting the nothing yet text file when downloading

Posted (edited)

@Kenjoki 

>>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim SE compatible<<

 

For anyone facing the same issue: Download the ZIP file and replace the old HKX file with the new HKX file.

SlaverunReloaded_Behavior SE hkx.zip

 

*Also: If Sexlab animations are not playing and are shown as "not found" in the console, try resetting the SL animation registry.

Edited by jasdffdsafads
Posted

Hm, not really a Slaverun-problem, I had it happen elsewhere and never seem to know how to fix it or what is causing it:

 

anyone issues with the feet-shackles? They miss texxtures (are purple), the chain physics are kinda wonky and only show up if walking, not while standing idle. And some slaves equiped with devices are missing their hands...

 

I always have trouble understanding if it ZaZ or Devious devices and which versions...I think it became rather chaotic over time with that tbh...

 

anyone having a clue how to fix it/what's the issue? Using DD 5.1 (5.2 does not work), and ZAZ 8+

Posted
2 hours ago, jasdffdsafads said:

@Kenjoki 

>>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim SE compatible<<

 

For anyone facing the same issue: Download the ZIP file and replace the old HKX file with the new HKX file.

SlaverunReloaded_Behavior SE hkx.zip 916 B · 16 downloads

 

I ran Slaverun Reloaded through Cathedral Assets Optimizer which also fixes this issue. Additionally CAO told me that it had converted/optimized the facegen textures. 

Posted

Well now, didnt expect this one to be ressurected. I wonder, alot of things were released since the original, Unforgiving devices, DD contraptions, Advanced Nudity Detection, LMAO etc. Is this planned as a remake of the original, or do you have any plans to incorporate any of the new mods and frameworks now available?

Posted

Alright, I've tried new version and either there is something wrong with my game or with mod, looks like half of the mod is missing, Like no cage, cross, and dungeon entrance - on Pike side, there is cage on Mundus side,  no enforcers on streets and some characters are missing like Eric.

 

Got quests to go to dungeons but there is no dungeon, any idea what's wrong? 

 

Also quests like Slavery Enforcement should start so early? Remember that in old version it appear much later.

Posted (edited)
2 hours ago, Jappa123 said:

Alright, I've tried new version and either there is something wrong with my game or with mod, looks like half of the mod is missing, Like no cage, cross, and dungeon entrance - on Pike side, there is cage on Mundus side,  no enforcers on streets and some characters are missing like Eric.

 

Got quests to go to dungeons but there is no dungeon, any idea what's wrong? 

I had exactly the same problem when I spoke to Murphy in Riverwood and chose the slave option. I only had "half" the mod, which later even led to a CTD. I played through the entire game with cheats to see if anything worked, but none of the quests did any good. The door to the Colosseum appeared as expected, but the dungeon was nowhere to be seen. I reloaded the exact same save file, but this time I chose the caravan option, defeated the bandits, and skipped Barlgruuf's Whiterun quest using cheat. This time, both the dungeon and everything else on Pike's side appeared. Could this be because Pike is already there? I don't think that was the case in version 3; as far as I know, Pike only appeared after the Whiterun quest..

 

In addition, although I enjoyed the much more variable storyline / course of events, some dialogue options and plot points are now, let's say, out of place. For example, even though I am a slaver, I am sometimes referred to as a slave.


But apart from these two points, I have really enjoyed v4 so far. Great work! 👍

 

*I almost forgot: The problem I mentioned yesterday in connection with the Solitude bard-scene can also be observed/encountered early on in Whiterun. After the initial slave initialization, you and Bellamy go to Dragonsreach and talk to Amren on the way. At this point, Bellamy might lose his waypoint and returns to the slaver camp outside Whiterun. This causes problems because his dialogue actually continues the scene, but as long as he is not there, the scene does not progress. This can be remedied easily by selecting Bellamy and "moveto player" but that cannot be the permanent solution. But great that you already have that on your radar :)

Edited by jasdffdsafads

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