Trickstar41 Posted August 27, 2025 Posted August 27, 2025 After playing and testing a bit I want to point out a few possible bugs that can be fixed now granted I was mostly using the skip function from the cheat option so that may have caused it and idk how all the coding and mod works behind the scenes but I wanted to bring it up anyway. Â 1 - Whenever I try to start the mission from pikes wife (or himself since you get that dialogue option showing up on him as well lol) about training her sister to be a better slaver without fail the game will crash a few seconds after that dialogue. Â 2 - As a free women I can't finish the falkreath city capture mission and only have the option that is the "lie" option where the player tells pike that falkreath doesn't want slavery. I first encountered this while cheat skipping then reloaded a save to right before i started the mission and then did the entire mission normally without skipping and still had the problem. This problem does not exist if you are a slaver. Â 3 - As a free women I can't tell pike about the abolitionist movement as the dialogue will happen and then just nothing happens and I can choose the dialogue again. Again this is not a problem if the player is a slaver. Â 4 - While I was the skip mission feature I noticed mission 11 (I'm pretty sure it is 11) as it is the one about the carriages I think that even after finishing the mission the option to skip it still persists and may have problems registering as finished (I did not try this mission normally so Idk if doing it normally fixes it). This happens both as a slaver and as a free women. Â I will say again that I encountered all of these while using the cheat function to skip quests so for all I know this could all work perfectly if one plays every mission and doesn't skip anything, but I thought I would bring it up. 2
Trickstar41 Posted August 27, 2025 Posted August 27, 2025 Also I forgot to mention in the last reply another one where the mission where you capture "ava" for her helping diamonds family escape doesn't complete either and like in #3 the dialogue is there but doesn't do anything and can just be chosen again.
dawg6 Posted August 27, 2025 Posted August 27, 2025 2 hours ago, Orihime96 said: For me the mcm doesn't even appear at all no matter how long I wait same issue for me
brewmasterhal Posted August 27, 2025 Posted August 27, 2025 A few issues I've noticed in v4.0a: Your version of the Enforcer appears to have a bug in its logic. It treats a female player with an item in slot 45 (the collar slot) as being a slave when a man is searching for someone to have sex with. It may apply the same logic to any female NPC, but I have not tested that yet.  It should be checking either the SLV_PlayerIsSlave global or membership in the SLV_Slave faction, or both, instead of looking for a collar. Not only because slot 45 is commonly used by armor and clothing mods, but also because if the MCM settings have devices disabled the player will not necessarily be collared even if she is a slave. There is a fomod option labelled "Slaverun Json config for ApachiiSky" which is described as "Only use this if you have ApachiiSkyHair and ApachiiSkyHairFemale installed" - this implies that those mods are not required for Slaverun, but this is not the case. Both ApachiiHair.esm and ApachiiHairFemale.esm are masters for Slaverun.esp, and thus must be installed to run the mod at all. The MCM option which sets the player as Dovakiin appears to default to true, even for a fresh level 1 player who has never spoken to Balgruuf. Â
PurrRRRRRRRRRRRRRRRRRRRRRR Posted August 27, 2025 Posted August 27, 2025 If youre making it so that a free woman can do most of the missions, you should make an option to have the coliseum active by default. Sometimes I want to do it, but dont wanna play through the whole quest line
Chlodwig Posted August 27, 2025 Posted August 27, 2025 (edited) I think this is an issue caused by another mod... not sure which one but in the last part of the mission when whiterun becomes slaverun I'm outside at the gates and get beaten by these two dudes and suddenly the guards turned hostile against him so I was looked in the scene and the guards constatly attacked the two guys, they get back to full health and the guards attack again and again and again.  I don't know which mod it is but the attack starts when the "struggle bar" is shown so to resist a knock down so I guess its defeat but I'm not sure why the guards start attacking this slaver guy... So I run another test with defeat deactivated.... And Spectator Crowds seems also causing an issue when guards are set to interrupt rape and attack the rapist And yes it was the combination of these two mods, defeat triggered the rapescene and spectator crowds made the Guards aggressiv. Edited August 27, 2025 by Chlodwig
DipSh8t Posted August 27, 2025 Posted August 27, 2025 So A few problems i run against: - The usual npc just run away during scene (pls fix this kenjoka). I think this have something to do with the ai package cause if you enslave a follower, they will keep trying to run back to the slaverun dungeon too. - The cell name with "_" in them corrupting save if you save in those cells. I have a solution for this i think:Â https://www.nexusmods.com/skyrimspecialedition/mods/148894Â , i play couple of hours using this to fix those cell name and i haven't notice any problems compare to the OG version. - In scene where PC have to walk some distance like the slave training, the draug quest with titus, the slave certificate,... I have to manually go in to the zaz mcm and use the force player ai in player controlling center for my pc to start walking and the scene will start playing. - Titus(the vampire in the dungeon) is doing black face (probably corrupt head mesh) - The dialogue "what can i do for you mistress" in Pike, Bellamy,... dialogue tree. I assume this suppose to be Pike's wife dialogue but it appear in everyone tree. Â But so far i have enjoy the new addition to the mod especially if you are playing as the dragonborn but a lot of the old problems are still there. This could be the best quest mod on loverslab if these problems are fix. 1
harshstorm Posted August 27, 2025 Posted August 27, 2025 20 hours ago, Kenjoki said: it will , but I cannot tell when,  I always had plans for that that every cities will get free... but at the moment I have no good idea how to do that in an interesting way... maybe that will be a very fight intense part... where you fight and kill a lot of slavers... The first time i played the mod and reached that part i tried all kinds of skips and cheat to proceed in that part only to discover it was a incomplete. ended up doing some RP in my head about how it could've gone and how things would've ended. i hope you wont mind me sharing it a bit. As laid out initially it would involve convincing the jarl of each hold to abolish slavery in their hold. this would involve convincing the prominent people of the hold using the "skills" we acquired as slave/slaver. using seduction/blackmail/bribery/espionage/intimidation and sometimes brute force we would convince them to either abolish(good/slave's revenge route) and oust/slaver the slavers or (corrupted/slaver route) overthrow pike and take over(and put ballamy in place of pike as our underling this time). maybe this part of questline can involve more god's as we deal with diablla Hermaeus Mora, Hircine, Mehrunes Dagon, Molag Bal, Nocturnal, and Sheogorath in each holds as they also wanna influence the fate of slavery in skyrim in their own way. and the player character have options to either serve themselves or continue to serve mara or to succumb to the intruding god's influence(at least in that particular hold)
jasdffdsafads Posted August 27, 2025 Posted August 27, 2025 7 hours ago, Trickstar41 said: 2 - As a free women I can't finish the falkreath city capture mission and only have the option that is the "lie" option where the player tells pike that falkreath doesn't want slavery. I first encountered this while cheat skipping then reloaded a save to right before i started the mission and then did the entire mission normally without skipping and still had the problem. This problem does not exist if you are a slaver.  In this context, I have noticed that this problem can occur as either a slaver or a slave, as sometimes not all possible dialogue options are displayed. When I talk to Pike, I sometimes only have 3 options to choose from, but since I know there should actually be 5 or more, I simply end the dialogue, wait a second, and then return to the dialogue. Sometimes a missing dialog option only appears after several tries. This is very strange, as they are sometimes visible for a very short period of time (but clearly visible, as they are white instead of gray) when the dialogue is entered, before they are removed and only a few options remain. Perhaps this is the cause of your problem?  3 hours ago, DipSh8t said: - The dialogue "what can i do for you mistress" in Pike, Bellamy,... dialogue tree. I assume this suppose to be Pike's wife dialogue but it appear in everyone tree.  That only appears for the others if you have cheat enabled, right? In my game, it appears correctly for Maria only when cheat is disabled.
jasdffdsafads Posted August 27, 2025 Posted August 27, 2025 I suspect that this is a remnant from earlier versions, as it is no longer relevant? I can progress through the city quests without these quests. At the same time, this quest cannot be completed, as neither special nor normal quests increase this counter. Â Spoiler Â
Kenjoki Posted August 27, 2025 Author Posted August 27, 2025 45 minutes ago, jasdffdsafads said: I suspect that this is a remnant from earlier versions, as it is no longer relevant? I can progress through the city quests without these quests. At the same time, this quest cannot be completed, as neither special nor normal quests increase this counter.   Hide contents  yes, bug from the old mainquest and fixed by me now, thank you  50 minutes ago, jasdffdsafads said:  In this context, I have noticed that this problem can occur as either a slaver or a slave, as sometimes not all possible dialogue options are displayed. When I talk to Pike, I sometimes only have 3 options to choose from, but since I know there should actually be 5 or more, I simply end the dialogue, wait a second, and then return to the dialogue. Sometimes a missing dialog option only appears after several tries. This is very strange, as they are sometimes visible for a very short period of time (but clearly visible, as they are white instead of gray) when the dialogue is entered, before they are removed and only a few options remain. Perhaps this is the cause of your problem?   That only appears for the others if you have cheat enabled, right? In my game, it appears correctly for Maria only when cheat is disabled. yes, only in cheat mode, and I think I will remove that now  4 hours ago, DipSh8t said: So A few problems i run against: - The usual npc just run away during scene (pls fix this kenjoka). I think this have something to do with the ai package cause if you enslave a follower, they will keep trying to run back to the slaverun dungeon too. - The cell name with "_" in them corrupting save if you save in those cells. I have a solution for this i think: https://www.nexusmods.com/skyrimspecialedition/mods/148894 , i play couple of hours using this to fix those cell name and i haven't notice any problems compare to the OG version. - In scene where PC have to walk some distance like the slave training, the draug quest with titus, the slave certificate,... I have to manually go in to the zaz mcm and use the force player ai in player controlling center for my pc to start walking and the scene will start playing. - Titus(the vampire in the dungeon) is doing black face (probably corrupt head mesh) - The dialogue "what can i do for you mistress" in Pike, Bellamy,... dialogue tree. I assume this suppose to be Pike's wife dialogue but it appear in everyone tree.  But so far i have enjoy the new addition to the mod especially if you are playing as the dragonborn but a lot of the old problems are still there. This could be the best quest mod on loverslab if these problems are fix. good to know what that '_' problem, if will try to change it... hoping that it would just a rename and won't completely destroy the cells 😉 8 hours ago, brewmasterhal said: A few issues I've noticed in v4.0a: Your version of the Enforcer appears to have a bug in its logic. It treats a female player with an item in slot 45 (the collar slot) as being a slave when a man is searching for someone to have sex with. It may apply the same logic to any female NPC, but I have not tested that yet.  It should be checking either the SLV_PlayerIsSlave global or membership in the SLV_Slave faction, or both, instead of looking for a collar. Not only because slot 45 is commonly used by armor and clothing mods, but also because if the MCM settings have devices disabled the player will not necessarily be collared even if she is a slave. There is a fomod option labelled "Slaverun Json config for ApachiiSky" which is described as "Only use this if you have ApachiiSkyHair and ApachiiSkyHairFemale installed" - this implies that those mods are not required for Slaverun, but this is not the case. Both ApachiiHair.esm and ApachiiHairFemale.esm are masters for Slaverun.esp, and thus must be installed to run the mod at all. The MCM option which sets the player as Dovakiin appears to default to true, even for a fresh level 1 player who has never spoken to Balgruuf.  in MCM , enforcer tab, on the right side bottom are some checkboxes that free and slaver woman shall be raped too, maybe the are on, (I use them to have more... spice) 1
Chlodwig Posted August 27, 2025 Posted August 27, 2025 I think you need to do the explanation help text in the MMC more detailed. Some of the problems I had haven been solved with a single check of a box. But the description was so unprecise or in a part where you didn't expect it, that It was just wild guessing what will happen if i check or uncheck the box. Â
frafraf Posted August 27, 2025 Posted August 27, 2025 i have a bug where during the first slave quest, where the quest marker says something like "they took all your clohtes, wait and see what happens next", and the quest will randomly stop usually right after a sex scene. Has happened 3 times, once outside the gates next to diamond and twice in dragonsreach. To be clear, pyke and the other guys stop saying voicelines and nothing happens, impossible to progress. my game is extremely modded so its probably a me problem. thank you Kenjoki for your work
Chlodwig Posted August 27, 2025 Posted August 27, 2025 So maybe someone can help me. Some of the slaves have invisible bodies normaly that is because bodyslides are missing but I created all Bodyslides for DD and DD NGÂ so that shouldn't be the issue. Has Slaverun some clothes that need to be created in Bodyslide? Or could DD NG cause this issue? Â
Vladel Posted August 27, 2025 Posted August 27, 2025 12 hours ago, dawg6 said: same issue for me  Missing masters?
crococat Posted August 27, 2025 Posted August 27, 2025 (edited) Wanted to start new game in LE with this mod, but get T-pose FNIS said: >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim compatible<< i found archive with original slaverun animations in animation folder replaced them and FNIS has no warnings now - but T-pose still present so i found archive with slaverun behavior file in behavior folder and replace it and FNIS said : >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim compatible<<  please repair LE installation or can i use animations from SR3 version? P.S. i had installed with crawling animations. And replacing files from 3 version works. Edited August 27, 2025 by crococat
brewmasterhal Posted August 27, 2025 Posted August 27, 2025 5 hours ago, Kenjoki said: in MCM , enforcer tab, on the right side bottom are some checkboxes that free and slaver woman shall be raped too, maybe the are on, (I use them to have more... spice)  Looks like the MCM setting "Free PC may be raped like a slave" is the cause. I guess the enforcer check adds the player to the list of nearby slaves when that is on.
Kenjoki Posted August 27, 2025 Author Posted August 27, 2025 51 minutes ago, crococat said: Wanted to start new game in LE with this mod, but get T-pose FNIS said: >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim compatible<< i found archive with original slaverun animations in animation folder replaced them and FNIS has no warnings now - but T-pose still present so i found archive with slaverun behavior file in behavior folder and replace it and FNIS said : >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim compatible<<  please repair LE installation or can i use animations from SR3 version? P.S. i had installed with crawling animations. And replacing files from 3 version works. Please look in the Download section and try that animation patchÂ
Kenjoki Posted August 27, 2025 Author Posted August 27, 2025 2 hours ago, Chlodwig said: So maybe someone can help me. Some of the slaves have invisible bodies normaly that is because bodyslides are missing but I created all Bodyslides for DD and DD NGÂ so that shouldn't be the issue. Has Slaverun some clothes that need to be created in Bodyslide? Or could DD NG cause this issue? Â Slaverun has no armor or clothes , its all in DD
Kenjoki Posted August 27, 2025 Author Posted August 27, 2025 16 hours ago, Trickstar41 said: After playing and testing a bit I want to point out a few possible bugs that can be fixed now granted I was mostly using the skip function from the cheat option so that may have caused it and idk how all the coding and mod works behind the scenes but I wanted to bring it up anyway.  1 - Whenever I try to start the mission from pikes wife (or himself since you get that dialogue option showing up on him as well lol) about training her sister to be a better slaver without fail the game will crash a few seconds after that dialogue.  2 - As a free women I can't finish the falkreath city capture mission and only have the option that is the "lie" option where the player tells pike that falkreath doesn't want slavery. I first encountered this while cheat skipping then reloaded a save to right before i started the mission and then did the entire mission normally without skipping and still had the problem. This problem does not exist if you are a slaver.  3 - As a free women I can't tell pike about the abolitionist movement as the dialogue will happen and then just nothing happens and I can choose the dialogue again. Again this is not a problem if the player is a slaver.  4 - While I was the skip mission feature I noticed mission 11 (I'm pretty sure it is 11) as it is the one about the carriages I think that even after finishing the mission the option to skip it still persists and may have problems registering as finished (I did not try this mission normally so Idk if doing it normally fixes it). This happens both as a slaver and as a free women.  I will say again that I encountered all of these while using the cheat function to skip quests so for all I know this could all work perfectly if one plays every mission and doesn't skip anything, but I thought I would bring it up. 2,3 and 4 fixed today , about 1 I have no idea at moment 1
fred200 Posted August 27, 2025 Posted August 27, 2025 (edited) CTD crash talking to Pike's wife about sister is a hard CTD. I have had to ignore her for now. She will stay waiting down at the carriage. This is on SE. Edited August 27, 2025 by fred200 1
MrEsturk Posted August 27, 2025 Posted August 27, 2025 I'm going to create a Botox patch for this. Want it?
DipSh8t Posted August 27, 2025 Posted August 27, 2025 12 hours ago, jasdffdsafads said: That only appears for the others if you have cheat enabled, right? In my game, it appears correctly for Maria only when cheat is disabled. well i will try to turn off cheat mode to see later, tyvm.  11 hours ago, Kenjoki said: good to know what that '_' problem, if will try to change it... hoping that it would just a rename and won't completely destroy the cells 😉 i play test for a couple more hours last night and still didn't get any crash or weird ai pathing from it. I will try out the gladiator arena later today to see if there are any problems from it.
nocturna Posted August 27, 2025 Posted August 27, 2025 (edited) **BUGS** Boots do not seem to equip- I think its a naming issue from DD5 or DDNG, as they do not equip they also block devices that come afterwards. Temp fix is to additem either through DD Equip or Add Item mods.  Pathfinding appears broken- followers cant go into the SR areas like the cave in the first quest or the dungeon. Temp fix is to prid moveto player.  Diabloesque requirement- the page no longer exists (also not sure if it was SE compatible). -----------------------------------------------------------  **SUGGESTIONS** Most of these are from the perspective of free woman, as that is what I like to play as SR slowly takes over.  Make slaves bald (or configurable haircuts in MCM- dehumanisation, like Diamond at the gate).  Possible to change players first name as well as last (Dehumanisation).  The devices (poles, triangle horses, beds) in the dungeon should be static- when the characters in them move the whole device moves and does not reset. Characters in certain devices should be locked in (whether permanent or for a time) and not able to engage in acts while so (Bool check?).  Maybe putting some devices around slave cities, for use (player and NPC?)- There are other mods like Whiterun Playground but that might add another layer for this mod to break since there is already a couple that integrate and alter towns (SLS with toll gates, and MME with pumps).  Too easy to get player devices (clothing) in the opening quest as a free woman- it should take a little more time and require submission. You can get slave slut and chains very quickly and very close together, and neither seems to carry serious repercussions for looking like a slave. Perhaps chains should be a bounty or random event or for a free woman who displays too much defiance or does not return in time.  As a slave or extremely submissive free woman, not only do you have to pay Bellamy, but you must do so many tasks a week (perhaps tied into rank) or wear certain devices- effectively submission should be more of a scale, the more you are submissive, the more you are treated and must look like a slave. The less you are the less you have to look like slave (but you can if you want). Example, pike gives choice for money or devices early on, but later maybe he should just give you what he wants. Or when you are slightly submissive nothing has to be worn, but as you get more you must start to wear devices (piercings, arm and leg cuffs, corset, boots, gloves, collar, plugs, belt) and have to shave your hair/get tattoos.  Collars signifies slave, but is also the first item equipped. Perhaps it should be the last for a disobedient free woman, as it would be the recognition and treatment as a slave, even though they are not (I think it adds to slave faction for searching?).  The ability to talk your way out of providing sex if your speechcraft is high enough and your arousal low (or a follower present) and you are free.  More use out of the branding device (it is used very rarely currently). More use of the MME pumps (I do not think its used, but there is one in the dungeon). More use of addiction (you can request skooma, but its only forced through other mods like SLS). More use of devices (poles, triangle horses, beds, pillory). Perhaps tying to these in quests themselves? I mention independent quests later on to tie into Pikes 'looking like a slave'  Harassment from NPCs- perhaps they do not just approach for sex, but also 'you look real cute, do you want to try this device' with some form of reward if you do, and resistance if you do not. Perhaps based on arousal and if both are high or if player is gagged it auto adds. Slaves do not get a choice.  There needs to be less fetch quests and more types of quests. Most quests are currently go to location and deliver/collect item or have sex Y amount of times, these can be ok, but its too much currently. The coliseum and combat is there but comes into play much later. There could be 'poster' quests, where you must go to a free city and lock into either devices (clothing) or devices (pillory, poles, triangle horse) and must stay there for some time to 'promote' slavery. There could also be 'milk' or 'brand' quests where you go to locations and must be locked into one of those devices (pump and brand) and provide those services the first being milk required, and the second tattoos or times branded, and unable to leave till you complete. NPC's could be involved with a random timer- giving lactacid or triggering the branding device.  Perhaps independent quests for looking like a slave section of Pike dialogues- instead of just speaking to Pike, he might throw in a random quest; The Black Briars are making a new concoction, I need you to go and try it and test it (hooks into MME/SW/SWA) and something similar for the other parts, where the consequence of the quest ties in (tattoos, makeup, skooma, milk, devices).  Quest descriptions should be clearer- 'you look angry/sad/special mission' does not state what the quest is or will be and as a free woman You should know what you are agreeing to before you agree to it. As a slave you do not need to know, you do as told. Instead of having a town completely fall to slavery, it might be good to have ranks similar to character- and the more it falls to slavery the more you see slavery in that city/town- at first you might see slavers, but they dont strip anyone, they keep an eye on things, then maybe you see devices placed around, then you see slaves (Hydragon?), and lastly the town/city falls and slavery laws are enforced. Edited August 28, 2025 by nocturna
lPalpatinel Posted August 28, 2025 Posted August 28, 2025 Greetings and welcome back @Kenjoki, i was reading the description and remembering my last playthrough and i got four questions about this new slaverun version: 1 - So even a female slaver will now be able to do slave quest and receive slave training if asked ? 2 - do you plan add more side quests and radiant quest for other towns ? like solitude, markarth and so on ? 3 - do you have any plans add slave as forniture in whiterun and other towns or will you keep without to much things adding as forniture for compatible reasons with other mods. 4 - more punishes with amputation and branding ? 1
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