crococat Posted August 28, 2025 Posted August 28, 2025 11 hours ago, Kenjoki said: Please look in the Download section and try that animation patch In download are only SE animations separated. I am at LE and had installed main file only. No any LE patches present in download
MrEsturk Posted August 28, 2025 Posted August 28, 2025 (edited) Here is the Botox'ed face patch. I used the Apachii Hair version of Slaverun, so you might be required to use that version for the patch to work. For Skyrim SE/AE only, will not work on LE. Preview shots: The Patch: SLVrun_Botox_01.zip Edited August 28, 2025 by MrEsturk 3
jasdffdsafads Posted August 28, 2025 Posted August 28, 2025 After playing for a little longer, I discovered a few other things that aren't that important - like bugs - but should probably be looked at in the future. As a female slaver, the entire quest series with Igor for SEFRU plays out in a submissive manner. It would be great if there were an option to be confrontational with Igor at the beginning, so that the female slaver/Dovahkiin can show Igor that he shouldn't mess with her, as she is not a weak woman like others (similar to Maria) . Igor could and should continue to try to trick her into submission, but it shouldn't be as forced and without alternative as it currently is. Has the training for female slavers, which used to be the training of a female follower, been removed? If not, I haven't been able to find it yet, only the voluntary slave training. Also, both Finn and some characters like in the "Solitude" quest in the Blue Palace talk about high heels/boots, but none are ever equipped, as others have already noted. Furthermore, the chain device slave set that Belethor, for example, equips at the beginning of the slave route should most likely not include a gag, as this blocks conversations, for example with Pike. Keep up the good work 👍
manafalls Posted August 28, 2025 Posted August 28, 2025 What a great surprise to see Slaverun back in development! Has anybody checked to see if the Slaverun settings in the sexlab survival mcm work with the new version?
sibalu Posted August 28, 2025 Posted August 28, 2025 This mod is what got me started playing The Elder Scrolls V. My favorite is the bad ending; for me, it's the good ending. So, even if the main storyline doesn't change much, I'd like to see some lines where the protagonist expresses excitement and submissive obedience. Something that shows a morbid desire for the next outcome. For example, if I knew a slave under my care had escaped and I'd be roasted as punishment, I'd deliberately let the slave escape, wait for the punishment, and then masturbate while waiting for my master to discover me.
Z3R Posted August 28, 2025 Posted August 28, 2025 Is the Mod per chance incompatible with AE? No matter how long i wait the MCM Menu never appears... I double and tripled checked that i have all dependencies (or rather the equivalent dependencies to SE/AE) Or are there more dependencies or different ones to SE/AE
brewmasterhal Posted August 29, 2025 Posted August 29, 2025 (edited) Not sure if this has been reported before, but in both v3.0 and v4.0 I have the same problem: the slaves and slavers constantly move when they are supposed to be participating in scenes. This begins almost immediately once the player is enslaved at the camp outside Whiterun. Diamond - still kneeling - slides her way into the city and vanishes permanently after being whipped. Once the player begins the march through Whiterun, she leaves Bellamy behind. In order to continue the scene just inside the gate involving Amren, I have to use console commands to target Bellamy and move him to my position. I have to continue to place him nearby every 5-15 seconds so that he stays in the same cell and is close enough to keep up with his dialog or the scenes break. He appears to have a permanent AI package sending him back to the slaver camp, and will turn and walk out of Dragonsreach in the middle of his conversations with Pike. This gets particularly annoying during events like training involving multiple slaves or multiple slavers, all of whom are attempting to path out of the cell to somewhere else and have to be targeted with the console and returned to the scene every few seconds. Some additional MCM-related issues I'm seeing The "Skip usage of all devious devices" setting under the "Devices" heading works with regard to the player, but not NPCs. The "Slaves Outfit" setting under the "Slavery Settings" heading also does not appear to work with NPCs. I mention these because the NPC slaves are consistently equipped with collar, corset, piercings, and shackles even though I have "Skip usage" turned on, and "Slaves Outfit" set to collar only. Edited August 29, 2025 by brewmasterhal 1
tallman Posted August 29, 2025 Posted August 29, 2025 Does this have the 'defeating the slavers' alternate ending/questline? I like that the author mentioned there is now more modularity and choice as I'm not into the extreme slave content, but I always imagined my dragonborn as someone willing to infiltrate the slavetowns and take them down from the inside. I'm wondering if anyone with experience can say if that's a possible play-style at the moment?
MrEsturk Posted August 29, 2025 Posted August 29, 2025 (edited) One minor suggestion: have the Slave Masters' starting outfit be civilian clothes (farm) instead of beggar. Seems rather odd that despite supposedly being already loaded with gold they show up initially dressed in destitute rags. Edited August 29, 2025 by MrEsturk
Kenjoki Posted August 29, 2025 Author Posted August 29, 2025 23 hours ago, jasdffdsafads said: After playing for a little longer, I discovered a few other things that aren't that important - like bugs - but should probably be looked at in the future. As a female slaver, the entire quest series with Igor for SEFRU plays out in a submissive manner. It would be great if there were an option to be confrontational with Igor at the beginning, so that the female slaver/Dovahkiin can show Igor that he shouldn't mess with her, as she is not a weak woman like others (similar to Maria) . Igor could and should continue to try to trick her into submission, but it shouldn't be as forced and without alternative as it currently is. Has the training for female slavers, which used to be the training of a female follower, been removed? If not, I haven't been able to find it yet, only the voluntary slave training. Also, both Finn and some characters like in the "Solitude" quest in the Blue Palace talk about high heels/boots, but none are ever equipped, as others have already noted. Furthermore, the chain device slave set that Belethor, for example, equips at the beginning of the slave route should most likely not include a gag, as this blocks conversations, for example with Pike. Keep up the good work 👍 It made me laughing realy loud... I didn't remember I had done the 'Has the training for female slavers,' at all. I had to open the old version code to discover what this is 🙂 its now added again..
brololo Posted August 29, 2025 Posted August 29, 2025 (edited) never thought this mod would get an update hopefully alot is fixed since when i played the original se port it had some fair share of bugs like other slaves not following you into the slave dungeon in dragons reach wich made so many of the training quests weird, also what i found weird could be because i was using the rs children mod some of the female kids got enslaved aswell and put into devious devices, but as i said could be from the rs children mod since it also adds more children and also changes them to be able to use the clothes of adults for more variety Edited August 29, 2025 by brololo
BoobMaster99 Posted August 29, 2025 Posted August 29, 2025 (edited) First of all a big welcome back. This mod has been well designed despite some portions being overly harsh most of the mod was pretty good. I have some requests first being could you add the walkthrough section with quest ids to this mod page as well including a changelog so we know which quests were added and how to progress the quests like in your old file. Secondly Murphy and Bellamy were nice characters overall could you add more content for them like repeatable sex scenes and other interactions. Third after you finish the playing the mod could you add some more immersive repeatable interactions for the medium slave ending and also have a final slave certification with the player becoming the only A+ grade slave . I also have some ideas to expand on your mod and I would love to share them with you. Edited August 30, 2025 by BoobMaster99
jstnf Posted August 30, 2025 Posted August 30, 2025 how do i replace this file ? >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim SE compatible<< For anyone facing the same issue: Download the ZIP file and replace the old HKX file with the new HKX file. SlaverunReloaded_Behavior SE hkx.zip916 B · 95 downloads
Trickstar41 Posted August 30, 2025 Posted August 30, 2025 (edited) 2 hours ago, jstnf said: how do i replace this file ? >>Warning: \character\behaviors\FNIS_SlaverunReloaded_Behavior.hkx not Skyrim SE compatible<< For anyone facing the same issue: Download the ZIP file and replace the old HKX file with the new HKX file. SlaverunReloaded_Behavior SE hkx.zip916 B · 95 downloads Download the slaverun animation SE file in the op and install it in your mod manager and let it overwrite slaverun if it asks you too and then run fnis again. Edited August 30, 2025 by Trickstar41 more clarity
Trickstar41 Posted August 30, 2025 Posted August 30, 2025 16 minutes ago, jstnf said: it now says i have too many custom animations It doesn't matter as long as you have the fnis xxl (which you have) and animation crash limit fix and sse engine fixes (turn off the fix for animation crash limit in sse engine fixes and use the animation crash fixes mod instead). I have roughly the same amount of animation and it says my ctd percentage says 118% lol. The game will work just fine as the upper limit of xxl fnis is 32000 so until then you dont have to worry except for mod conflicts or bugs causing crashes.
nocturna Posted August 30, 2025 Posted August 30, 2025 (edited) On 8/28/2025 at 12:55 PM, manafalls said: What a great surprise to see Slaverun back in development! Has anybody checked to see if the Slaverun settings in the sexlab survival mcm work with the new version? Yes they do work. The only part that seems broken to me is the weak females but that could be my settings and not related to this at all. The quick start still works, and the tolls still work. MME also still works. I dont know about enforcer, I have not reinstalled it for this, as I assume it is out of date now. There is only one conflict between SLS and SR:R and that is the nail polish/claws (From YPS), they register as gloves and clothing. The guards will stop you if you have it and no clothing license, temp fix is to enable or buy clothing license in SLS. Edited August 30, 2025 by nocturna 1
jstnf Posted August 30, 2025 Posted August 30, 2025 Animation Limit Crash Fix SSE at Skyrim Special Edition Nexus - Mods and Community SSE Engine Fixes (skse64 plugin) at Skyrim Special Edition Nexus - Mods and Community Are these the right ones?
Trickstar41 Posted August 30, 2025 Posted August 30, 2025 13 minutes ago, jstnf said: Animation Limit Crash Fix SSE at Skyrim Special Edition Nexus - Mods and Community SSE Engine Fixes (skse64 plugin) at Skyrim Special Edition Nexus - Mods and Community Are these the right ones? Yes make sure you read the sse engine fixes description page as it will say exactly which line to change in the toml file to make animation crash fixes fix take priority. Regardless finis will still show the warning regardless even if you have both installed as long as that is the only warning then it doesn't matter.
jstnf Posted August 30, 2025 Posted August 30, 2025 i have a new a new warning about Slaverun behavior not being SE companiable
mr wolf Posted August 30, 2025 Posted August 30, 2025 when i get to the caravan from Cyrodiil my game freezes and crashes
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