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Slaverun Reloaded 5.2 30 05 2026


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Posted

I played Slaverun 3.0 a lil but did not like the no option progressive diologue options that even asking sth outa curiosity meant slavery, and as you said, there will be little options when it comes to fighting which doesn't match skyrim atmosphere well, but what mainly made me not play that was, KS Hairdos, Apachi and Apachi Female, 3 full esps those can be optimal, by any chance can you possibly make em soft dependency in your next update? And I dod not see Sexlab Survival in you supported mods, it's Freedom and Clothing Licences were meant to be used by this mod, even though Slaverun 3.0 was sometimes ignoring it and strip character anyways

Posted

I've created a backport of the SE animations for LE users.
(Using the tools I posted previously)
FNIS doesn't throw any errors. However, I haven't tested it yet, as I don't have the mod installed (yet).
It would be helpful if someone who has T-Pose in LE could test it.

Meshes.7z

Posted

For people getting the install error when trying to install the crawling anims in 4.0 alpha 2, go to fomod/ModuleConfig.xml and change the folder source for SlaverunCrawlingAnimation plugin to whichever one you need (SlaverunAnimationOld or SlaveRunAnimationSE). You can do this within 7zip as well (navigate to file->right click->Edit) so you won't have to manually extract and repackage all the stuff. (btw if this error doesn't actually matter, idfk cause I just code, not mod this game lol)

Posted

Found another bug: You are always treated as a free woman when periodically reporting to Bellamy. Seems to be just a simple mistake in the dialog conditions. I was able to fix it on my end.

Posted
11 hours ago, Kenjoki said:

new version is uploaded 😉 I call it alpha 2

 

I wanted it to be beta, but I want to fix the problems with Ivana and Diamond first when they are alway on a wrong location... 

 

it is starting to anoy me too and my highest prio to fix now

 

Safe to assume that we need to use a clean save to install the new version if we played on v4.0a1?

  • Kenjoki changed the title to Slaverun Reloaded 4.0 Alpha 3 07 09 2025
Posted
19 minutes ago, brewmasterhal said:

 

Safe to assume that we need to use a clean save to install the new version if we played on v4.0a1?

yes, it is always good, otherwise not all fixes will work

 

5 hours ago, MrEsturk said:

Found another bug: You are always treated as a free woman when periodically reporting to Bellamy. Seems to be just a simple mistake in the dialog conditions. I was able to fix it on my end.

thanks

 

 

 

I just uploaded an alpha 3 version, in which I packaged all 3 versions of animation files in the zip and fomod,  which is for SE, LE and the old ones from slaverun 3.0

nothing else changed

Posted

@Kenjoki
Is there a female slaver branch planned?
I haven't watched the latest version, but in the first alpha, if a female slaver was summoned for sex, the scene would trigger even if the flag was unchecked in the MCM. Not on the first try, but somewhere around the second or third.

Posted
2 hours ago, Kenjoki said:

yes, it is always good, otherwise not all fixes will work

 

thanks

 

 

 

I just uploaded an alpha 3 version, in which I packaged all 3 versions of animation files in the zip and fomod,  which is for SE, LE and the old ones from slaverun 3.0

nothing else changed

if would be nice if you addressed the LE version. You only add, not tested on LE, used at your own risk, so I guess I havto e take my own time and do the conversation of the animation myself  , a time I don't have a luxury of doing

Posted (edited)
13 hours ago, Andy14 said:

I've created a backport of the SE animations for LE users.
(Using the tools I posted previously)
FNIS doesn't throw any errors. However, I haven't tested it yet, as I don't have the mod installed (yet).
It would be helpful if someone who has T-Pose in LE could test it.

Meshes.7z

thank you is it a straight copy and paste and it works

Edited by SilentOption
Posted (edited)

@Kenjoki If you do ever decide to take another break, even a short one, would you be opposed myself and maybe others doing a proofread edit?
The story is great, but there are a lot of typos and grammar mistakes that could be fixed.

Edited by MrEsturk
Posted (edited)

I'd also recommend taking the flames spell away from Finn and Bellamy. If you take them as a companion all they do is spam that spell, which makes them pretty useless by the time you reach level 20. Not a good setup if you are trying to play the role of a broken slave girl that has become dependent on their protection.

Edited by MrEsturk
Posted

To add further context on my ideas for the Succubus questline (STORY SPOILERS):

 

Spoiler

You reach the point where you get sentenced to death. You plead with the Dremora that turned you for help but they show indifference. They do how ever remind you that if you want to live you are now a Succubus: act like one. So you use your succubus influence to manipulate Bellamy to slowly turn against Pike, ending with him staging a coup and installing himself as the leader of Slaverun. In truth though the dialog implies he is just a puppet to you as a Succubus playing the role of a sex slave but actually whispering all the real decisions into Bellamy's ear.

 

Posted

It finally works, thanks for that LE mesh update, the game doesn't crash, and the t-pose is gone on LE. However, the MCM Menu doesn't work, and the Slaverun Menu is not listed, even with the command prompt

Posted
7 hours ago, SilentOption said:

thank you is it a straight copy and paste and it works

Is now integrated in the latest update of Slaverun - so it should work

Posted
6 minutes ago, Andy14 said:

Is now integrated in the latest update of Slaverun - so it should work

I do have an issue with the mcm menu even with the MCM Utility that was posted. The Slaverun thing still doesn't show

Posted
11 minutes ago, SilentOption said:

I do have an issue with the mcm menu even with the MCM Utility that was posted. The Slaverun thing still doesn't show

MCM is an SKSE thing. And since new functions have been added to SKSE for SSE, it may not work out of the box.

A Papyrus log might help identify the cause.😉
It's best to enter ski_configmanagerinstance 1 in the console to force the reading of all MCMs. Then it should either work (it may take some time) or at least write errors to the Papyrus log.

Posted
6 hours ago, Andy14 said:

Is now integrated in the latest update of Slaverun - so it should work

I still have to use the mesh folder for the animation because I still have the Skyrim Not compatible warning on FNIS, and the T-pose came back. Also, the MCM Menu is still missing

Posted

I'm currently testing Alpha 2 and am just getting started, but I've already spotted something. It regards  "spawn Pike and Bellamy a little bit later".

Before you receive the courier note, Pike is already standing in Dragonsreach. As soon as you start the intro quest, Pike disappears and reappears correctly after the caravan has "arrived" in Whiterun. Small detail.

Posted
1 hour ago, SilentOption said:

I still have to use the mesh folder for the animation because I still have the Skyrim Not compatible warning on FNIS, and the T-pose came back.

That doesn't make sense, because the update contains exactly the files I posted here.
I suspect you didn't install the latest update - or you selected the wrong animations from the update.

I also suspect that you never upload a Papyrus log here, but instead just complain that the MCM doesn't work.😉

Posted

is there a backup plan to the broken auto pathing system? a time out of sorts? some hidden console command perhaps? i have so many instances of the pathing completely breaking and sending my PC spinning in circles. the colloseum's the worst offender, 50-50 chance of getting out of the lever room.

really, what's wrong with the usual manual marker with a proximity trigger anyway? i've not seen autopathing for the PC work reliably on any mod, tbh.

Posted
3 hours ago, Andy14 said:

That doesn't make sense, because the update contains exactly the files I posted here.
I suspect you didn't install the latest update - or you selected the wrong animations from the update.

I also suspect that you never upload a Papyrus log here, but instead just complain that the MCM doesn't work.😉

I did install, I even removed and uninstalled the old ones I'll show the papyrus log

Posted
On 9/8/2025 at 5:50 AM, Andy14 said:

That doesn't make sense, because the update contains exactly the files I posted here.
I suspect you didn't install the latest update - or you selected the wrong animations from the update.

I also suspect that you never upload a Papyrus log here, but instead just complain that the MCM doesn't work.😉

I did install, I even removed and uninstalled the old ones I'll show the papyrus log here the attachment and here the text on it.

 

Papyrus.0.log

Posted
42 minutes ago, SilentOption said:

I did install, I even removed and uninstalled the old ones I'll show the papyrus log here the attachment and here the text on it.

 

Can't help you with your log but you may want to paste it into a spoiler next time.

Posted
1 hour ago, SilentOption said:

WORDS

 

Jesus fucking Christ what made you think that was a good idea?
 

It looks like your installation is completely fucked.  I'm seeing logs relating to dozens of running mods, some of which seem to be installed incorrectly.  The very top of the log is riddled with missing file warnings and type mismatch errors, which would indicate that some of your mods are installed wrong, are missing requirements, or you've installed incompatible versions.  One thing I don't see anywhere in the log is any indication that Slaverun is installed at all.

Using the find tool to look for keywords in the many, many pages of shit you spammed us with shows me that you do have SimpleSlavery and Sanguine's Debauchery running.  You should probably think hard about how many slavery-related mods you're trying to use at the same time - SS++ is integrated with SRR, but SD will probably not play well with it.

Posted
2 hours ago, SilentOption said:

I did install, I even removed and uninstalled the old ones I'll show the papyrus log here the attachment and here the text on it.

.... snip

Papyrus.0.logUnavailable


In your log, 80 script files are listed as missing. There are more than 548 errors – not warnings, but errors – in your log.
So, before you focus on Slaverun, it would be wise to first aim for a fundamentally clean mod installation. Many of your mods would conflict with Slaverun anyway. So my advice: first reconsider which mods are really important and, above all, compatible, and then install those mods completely and cleanly. Only then should you worry about a missing MCM. So, no offense, but your mod installation is simply garbage.
One more quick note: neither Loot nor any mod manager does the thinking for you, and these tools don't check dependencies at the script level. So, you have to ensure a clean installation yourself and read and follow the mod descriptions and dependencies.

And please - use Spoiler dor logs etc.
 

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