MrEsturk Posted September 11, 2025 Posted September 11, 2025 (edited) It has been nice being able to outright refuse taking part in some of the animal quests. Even if that meant there was going to be hell to pay when returning to Pike The carriage driver's horse can fuck off. So the nonlinear setup has been a big improvement. Excellent job. Edited September 11, 2025 by MrEsturk
PussyPodium Posted September 11, 2025 Posted September 11, 2025 Here is a Russian translation of the esp and mcm menu. Not perfect, but with your own paws and a little bit of auto translation (Google translates poorly)slv_mcmmenu.pexSlaverun_Reloaded.esp 2
Cloodshop Posted September 11, 2025 Posted September 11, 2025 (edited) I can`t install the ApachiiHair.esm and ApachiiFemalesHair.esm, if install ApachiiHair and ApachiiFemalesHair, my game could not run. so if this mod must need ApachiiHair and ApachiiFemalesHair, I can`t play this mod. Edited September 11, 2025 by Cloodshop
Predator-RJ Posted September 11, 2025 Posted September 11, 2025 (edited) Hello! since the first release and now this one, i cant seem to get the Breast enlargement to actually happen, i checked the box to use SLIF and also tested absurd values, it seems to work only displaying in the MCM numbers, that the breast should be increase by the X size, since the value shown in the MCM for mod actually is going up, but other then that, nothing.... (SLIF is working with other mods like FHU - MME), other mods have a .json with the sliders used, i dont think this one has, or if it is fixed in a script, as a note i use BHUNP, not CBBE nor CBBE 3BA, if anyone has a know solution, or if it indeed is not working... Edited September 11, 2025 by Predator-RJ
bensondave Posted September 11, 2025 Posted September 11, 2025 dumb question what files in alpha 3 do i install in the mod manager if im playing on se
jasdffdsafads Posted September 11, 2025 Posted September 11, 2025 (edited) 37 minutes ago, bensondave said: dumb question what files in alpha 3 do i install in the mod manager if im playing on se Assuming you have all dependencies/requirements, install: 1) Slaverun Reloaded 4.0 Alpha 3 07 09 2025.7z and 2) SlaveRunAnimationSE.rar. That's all. Edited September 11, 2025 by jasdffdsafads
brewmasterhal Posted September 11, 2025 Posted September 11, 2025 (edited) 6 hours ago, Predator-RJ said: Hello! since the first release and now this one, i cant seem to get the Breast enlargement to actually happen, i checked the box to use SLIF and also tested absurd values, it seems to work only displaying in the MCM numbers, that the breast should be increase by the X size, since the value shown in the MCM for mod actually is going up, but other then that, nothing.... (SLIF is working with other mods like FHU - MME), other mods have a .json with the sliders used, i dont think this one has, or if it is fixed in a script, as a note i use BHUNP, not CBBE nor CBBE 3BA, if anyone has a know solution, or if it indeed is not working... So you're using SLIF for the adjustment. Out of curiosity, do you have the Racemenu Morphs set up for BHUNP, such that you can modify your body shape through the racemenu? I know that you're a clothing/armor creator, so I'll assume that you're acutely aware of how to set up morphs etc. in Bodyslide, but it may be worthwhile to confirm for yourself that your copy of BS is correctly generating .tri files and your NiOverride-based bone scaling works as expected. Given that you've actually built some of these sliders for a few of your mods, probably safe to assume you know what you're doing. As you've identified, changes to the bone scales via NiOverride calls rely on having very specifically named bones in the scripting. I know that @jib_buttkiss has already encountered this issue and created a quite flexible solution for the Bimbos of Skyrim mod, which (I think) should work for both CBBE- and UNP-based bodies because we should all be using the XP32 skeleton. Without digging into the scaling code I can't tell you what bone names it is looking for, but the names did change between the LE and SE versions of the skeleton which is one of the issues that buttkiss ran into. Your best bet for having the issue addressed by the author of this mod is for buttkiss to allow the code from BoS to be re-used. However, barring that possibility you can always take advantage of access to the script source and re-compile or modify the scripts yourself with the correct bone naming. Edited September 11, 2025 by brewmasterhal
TheRealApplePear Posted September 12, 2025 Posted September 12, 2025 Just want to say, I'm really happy you are back, thought we lost you lolll Keep up the good work
Predator-RJ Posted September 12, 2025 Posted September 12, 2025 6 hours ago, brewmasterhal said: So you're using SLIF for the adjustment. Out of curiosity, do you have the Racemenu Morphs set up for BHUNP, such that you can modify your body shape through the racemenu? I know that you're a clothing/armor creator, so I'll assume that you're acutely aware of how to set up morphs etc. in Bodyslide, but it may be worthwhile to confirm for yourself that your copy of BS is correctly generating .tri files and your NiOverride-based bone scaling works as expected. Given that you've actually built some of these sliders for a few of your mods, probably safe to assume you know what you're doing. As you've identified, changes to the bone scales via NiOverride calls rely on having very specifically named bones in the scripting. I know that @jib_buttkiss has already encountered this issue and created a quite flexible solution for the Bimbos of Skyrim mod, which (I think) should work for both CBBE- and UNP-based bodies because we should all be using the XP32 skeleton. Without digging into the scaling code I can't tell you what bone names it is looking for, but the names did change between the LE and SE versions of the skeleton which is one of the issues that buttkiss ran into. Your best bet for having the issue addressed by the author of this mod is for buttkiss to allow the code from BoS to be re-used. However, barring that possibility you can always take advantage of access to the script source and re-compile or modify the scripts yourself with the correct bone naming. Oh yes all is set up to work, like i said other mods all work with SLIF, as well as the Bimbos of skyrim mod, the old slave run used the bone scaling (Does this one still using that method?), because new mods do not use that, they use the sliders/morphs, same that are registered to race menu, or some mods even let you add slider names, most of the newer ones use a Json file to set the sliders used, so you can edit them based on the body choosen, but i cant get this mod to work with SLIF, it says that SLIF is there and so on, i check the option to enable, plus use SLIF framework, but nothing happens, as i dont see anyone talking about, posted here about...
jc321 Posted September 12, 2025 Posted September 12, 2025 Can anyone advise if they have ran Finns Training 2 quest .. which is the introduction of the new guard, the slave mistresses sister .. successfully as I always get a CTD post asking the mistress is there something I can do. Not sure if this quest hasn't been completed or not. I haven't run this on a complete new save (since it takes an age to set reload everything back in again) as yet but if people have been running it OK then would probably suggest I need to do so.
buzanen Posted September 13, 2025 Posted September 13, 2025 Welcome back Kenjoka! Can't believe I can still see Slaverun Reloaded updating one day
Kenjoki Posted September 13, 2025 Author Posted September 13, 2025 On 9/12/2025 at 7:31 AM, Predator-RJ said: Oh yes all is set up to work, like i said other mods all work with SLIF, as well as the Bimbos of skyrim mod, the old slave run used the bone scaling (Does this one still using that method?), because new mods do not use that, they use the sliders/morphs, same that are registered to race menu, or some mods even let you add slider names, most of the newer ones use a Json file to set the sliders used, so you can edit them based on the body choosen, but i cant get this mod to work with SLIF, it says that SLIF is there and so on, i check the option to enable, plus use SLIF framework, but nothing happens, as i dont see anyone talking about, posted here about... to be honest I have only tested the weight mode breast increase as my setup with bodyslide supports that, weight 0 very tiny, weight 100 huge.. 🙂 I will test it 16 hours ago, jc321 said: Can anyone advise if they have ran Finns Training 2 quest .. which is the introduction of the new guard, the slave mistresses sister .. successfully as I always get a CTD post asking the mistress is there something I can do. Not sure if this quest hasn't been completed or not. I haven't run this on a complete new save (since it takes an age to set reload everything back in again) as yet but if people have been running it OK then would probably suggest I need to do so. If using version alpha 2 you probably need a clean safe and use the cheat mode to skip all quest you don't want to do again.. 2
Kenjoki Posted September 13, 2025 Author Posted September 13, 2025 Just a short update : - I changed the packages for ivana and diamond... and testing this ... doing all slave training quests as a slave at the moment - fixing small bugs on that test - did some preparatons for the "Get Skyrim free again" mainquest2, which means there will be a random autoprogression for cities again to get them free - did some preparations for the slaver training quests (also had the idea that as a slaver you should be able to do a certification show ;-), just like Pike did with me after my slave trainings) and some tips also (most people probably know that) - I (again) highly recomend an mod installation tool like Mod Manager 2 (which I use); I makes installation so much easier - in the creation kit you can define a prefix for all things you create; most modders use this, for slaverun reloaded it is "SLV_", so if you see anything in the papyrus log which doesn't start with SLV_ , it doesn't belong to Slaverun Reloaded but to another mod - also in a papyrus log you may see 8-digit hex codes like 0A123BCD , the first to digits are the number of the mod in your load order, for example '0A' means 10, and it belongs to the 10th mod in your load order... ; might help you to identify errors of mods I new version will probably not come this or next weekend due to private events... 1
belegost Posted September 13, 2025 Posted September 13, 2025 (edited) On 8/26/2025 at 7:10 PM, toynbeeidea said: The entire mod landscape has changed radically since 2017. KS Hairdos is widely used, supported, and modded. It has actual working physics. Not sure if this had been stated, but please do not make whole KS Hair mod as dependency. Because even that is starting to phase out, with the onset of more and more SMP hairstyles. What you can do, is bundle in KS Hair meshes with your mod. It has been widely done across the board, since far as I know it has necessary permissions. Edited September 13, 2025 by belegost
Kenjoki Posted September 13, 2025 Author Posted September 13, 2025 Oh, and I forgot as a backup for Ivana going crazy again, I added cheat dialogs to set ai packages on any npc (or remove them all) 1
belegost Posted September 13, 2025 Posted September 13, 2025 24 minutes ago, Kenjoki said: You know, by looking at this one particular screenshot, only now, years after first playing Slaverun, I finally understood the joke behind "Ivana Tittyfuck". Fuck, I'm slow. Doesn't matter that English is my fourth language, I should've seen it sooner.
kinkeag Posted September 13, 2025 Posted September 13, 2025 Sorry if this has been asked before but, does this work on most recent ae update?
crococat Posted September 13, 2025 Posted September 13, 2025 (edited) Strange thing had happened while updating from A1 to A3 on LE. Seems now all is good with FNIS. I use MO and ESPs both from Slaverun and Comments are in place and activated. But launching game crashes as BashedPatch needs Slaverun_Reloaded.esp and it is missed After some attempts i rebuild BushedPatch and now it was builded without Slaverun (esp is present and active in WryeBash window) After game launch no crush but still have message of missing Slaverun esp. Checked many times - esp is ok, is vievable by MO and other pograms launched from it (tes5edit for example) Esp is on same place and have same name as in previous version But game dont see it. Comments esp is ok, both files were updated together. WTF? First time see such thing. Dont think it is mod problem, maybe someone had meet this problem? P.S. After all i had replace Slaverun esp in MO folders from A1 to A3 and now game see it. And WryeBash also now is building patch including Slaverun esp. So some properities of esp are setted in some way that LE dont load it. Will revert to old version, waiting for next update. P.S 2 Had changed in TES5EDIT file header version from 1.71 to 1.7 and problem was solved. Maybe will useful for LE users. Edited September 13, 2025 by crococat
Predator-RJ Posted September 13, 2025 Posted September 13, 2025 8 hours ago, kinkeag said: Sorry if this has been asked before but, does this work on most recent ae update? Yes
Predator-RJ Posted September 13, 2025 Posted September 13, 2025 (edited) Spoiler Thanks for this whole update in this old mod sir👏, like awesome! about the SLIF part, i think if you could do like the Bimbos of skyrim mod with the Json list, would be great, and probably better if people want to use UNP or CBBE or BHUNP or any other body, they user can just edit the Json list with the wanted slider, and maybe add more, like booty size or other parts in the mix, anyway thanks again! Edited September 13, 2025 by Predator-RJ 1
BlipBlorb Posted September 14, 2025 Posted September 14, 2025 (edited) Been screwing around a little bit with the new version, and it's great to see this getting worked on again! How does one do city quests to enslave cities? All I'm getting are the repeatable ones, and the special one off quests. Was there a setting I missed? Edited September 14, 2025 by BlipBlorb
Darkon47 Posted September 14, 2025 Posted September 14, 2025 Two bugs that stuck out to me. When reporting a successful slaver quest to pike, that you accepted from him, you can endlessly report and accept the reward. This doesnt count as a new quest, but does reward you. Memory for quests completed/failed isnt reset when you change status. So if you fail too many as a slaver, you get the scene that you are being made into a free, and then the next time you speak to them you are enslaved. Similarly, if you then buy your freedom, assuming you had enough quest successes, you can immediately become a slaver.
MrEsturk Posted September 14, 2025 Posted September 14, 2025 One more suggestion: The ability for female slavers to stand their ground when stopped by city slave patrols and gate guards. However they have to pass an Intimidation check or they end up suffering the usual types of punishments along with an increase to their submission score because failing to intimidate the guard made them look weak. You could also apply an Intimidation check for Slavers/Free women when trying to get out of paying Bellamy's periodic reporting "tax" by threatening him. If you fail he laughs it off and you get stuck paying the tax.
TheRealApplePear Posted September 14, 2025 Posted September 14, 2025 On 8/31/2025 at 3:29 AM, JennaSkylark said: No matter how long I wait, the MCM has yet to appear. I have all the req's and everything else is good to go but no MCM - I don't suppose someone has found a fix for this yet? Did you figure this out? I have the same issue. Debugged for hours without luck
TheRealApplePear Posted September 14, 2025 Posted September 14, 2025 Do everybody use latest AE 1.6 or latest SE 1.5?
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