darkdesires04 Posted August 2, 2025 Author Posted August 2, 2025 8 minutes ago, Angelvine said: Without SexLab, is there anyone who can fit an Ostim patch with a captive player? You should be able to play without SexLab, but there won't be any aggressive or creature sex scenes in that case. Also, devious devices requires SexLab.
darkdesires04 Posted August 2, 2025 Author Posted August 2, 2025 2 hours ago, Piyesis said: The blur effect won't go away. Is there a command or a way to disable it? Try version 1.0.1 and let me know.
DuskWanderer Posted August 2, 2025 Posted August 2, 2025 (edited) 2 hours ago, darkdesires04 said: Maybe, but there is an issue with this idea. The problem is that the player could be defeated in place where captivity doesn't make sense, like in the realm of Apocrypha. Another issue is that a player could be defeated by an animal, like a deer. A deer will not make the player captive, and I don't know what to do with the player in this case. It could work only if Acheron could be configured in such a way that it triggers captivity if defeated by bandits, necromancers, vampires or certain races. Also there is an issue, what if, for example, the player is defeated by bandits, and no captive spots with bandits are available. So as you can see, it's not that simple, unless I kill the player in all these cases where it doesn't work. Yes, I believe Acheron has that feature. You are able to configure what scenarios are available depending on the victorious actor, whether theybe hostile, ordinarily friendly, a guard, a creature, and even refine it down to the actor's faction. Edited August 2, 2025 by DuskWanderer
IcicleInn Posted August 2, 2025 Posted August 2, 2025 Having a bunch of issues with the camera while testing this. -Fade to black when captured lasts a long time, so that it's still faded completely out when people are talking. -Some force greets have been interrupted where I'm told that "it's time" but then nothing happens. Had a SL scene start, then end, with me being freed and a brief period of the bandits looking around and then starting aggro. -Got locked into the blur transition camera through 2 entire SL scenes and a tied up portion before restarting. -For some reason, am in flying camera mode while locked up. Will give it a few more shots but that's what I'm running into right now. 2
Gameplayer Posted August 2, 2025 Posted August 2, 2025 Starts only from alternate start room on new game?
darkdesires04 Posted August 2, 2025 Author Posted August 2, 2025 5 minutes ago, IcicleInn said: Having a bunch of issues with the camera while testing this. -Fade to black when captured lasts a long time, so that it's still faded completely out when people are talking. -Some force greets have been interrupted where I'm told that "it's time" but then nothing happens. Had a SL scene start, then end, with me being freed and a brief period of the bandits looking around and then starting aggro. -Got locked into the blur transition camera through 2 entire SL scenes and a tied up portion before restarting. -For some reason, am in flying camera mode while locked up. Will give it a few more shots but that's what I'm running into right now. Some of these things are by design. Flying camera while locked up is by design, because you have a better view, and you can view your followers having sex. Fade to black when captured lasts a long time because the captive scene takes time to setup and also your followers are being setup for sex scenes. Force greet interrupts could be caused by another mod or something else.
darkdesires04 Posted August 2, 2025 Author Posted August 2, 2025 (edited) 10 minutes ago, Gameplayer said: Starts only from alternate start room on new game? Yes, but not only. You could be sent to Simple Slavery by another mod at any point of the game, and then become captive. Edited August 2, 2025 by darkdesires04
darkdesires04 Posted August 2, 2025 Author Posted August 2, 2025 18 minutes ago, DuskWanderer said: Yes, I believe Acheron has that feature. You are able to configure what scenarios are available depending on the victorious actor, whether theybe hostile, ordinarily friendly, a guard, a creature, and even refine it down to the actor's faction. I haven't seen how it's done. Would you be able to post an example of an Acheron config file that triggers only if you are defeated by bandits?
lovalter Posted August 2, 2025 Posted August 2, 2025 10 minutes ago, darkdesires04 said: I haven't seen how it's done. Would you be able to post an example of an Acheron config file that triggers only if you are defeated by bandits? https://github.com/KrisV-777/Acheron/wiki/Events#adding-an-event so for bandits you'd put Faction: - 0001BCC0 |Skyrim.esm: true (I think)
Dendriah Posted August 3, 2025 Posted August 3, 2025 how does this actually work? like how do i become captive by them in any way or form is it defeat related or?
Schatten517 Posted August 3, 2025 Posted August 3, 2025 (edited) This is really a great MOD! I've been looking for a lighter alternative to mods like ND or SD+ that allow the player to be enslaved without heavy scripts for YEARS. This MOD perfectly fits what I need. It would be absolutely perfect if support for Acheron could be added in the future. Thanks for your amazing work! Edited August 3, 2025 by Schatten517 1
qqqqqqqqqqqqq Posted August 3, 2025 Posted August 3, 2025 The blur effect remains though after appearing at captive location having blur effect on in mcm had it disappear as opposed to having it off did the opposite. Regardless the blur effect stays after getting drugged before a sexlab scene.
plutocene Posted August 3, 2025 Posted August 3, 2025 How does this mod interact with defeat mods such as naked defeat? I suppose mods that have their own captivity integrated such as things in the dark and from the deeps would need patches?
Arkianesin Posted August 3, 2025 Posted August 3, 2025 (edited) Fckng blur effect don't go away... That command can resolve an issue. SISME 0 Edited August 3, 2025 by bcylcyheprjxbsymlv 1
Karna5 Posted August 3, 2025 Posted August 3, 2025 (edited) Hi, darkdesire4. You make very cool mods. Thanks for sharing them. I've been trying this one today, and so far I've tested seven captivities, and in every single one I get a red message that the owner was killed by a monster. In five of the seven I was then immediately killed before the black screen ended. In the two where I wasn't killed, I couldn't interact with anyone, and the enemies are red to me. As you probably know, Ostim crashes if a sex scene is attempted around enemies. Specifically, I configured Ostim without Sexlab in MCM. While I have Sexlab, the SexlabToOstim mod is inconsistent and sometimes corrupts saves, so I elected not to allow Sexlab. The events keep putting me into dungeons with hostile people (Forsworn, bandits, Falmer, Necro Mages). The message says they kill my owner (right away). And then I think they kill me right after that, though I don't see it as the screen is still black. At this point it doesn't look like this mod will work with my build, but I'll keep it installed to help me keep an eye on any updates you might make. Thanks again! Post Script: In one of the captivities where I didn't die right away, I managed to make a save in one of the Forsworn dungeons with the "tdetect" and "tcai" and "tim" console commands (don't be seen by enemies, don't get attacked and don't outright die). I received a message that I had escaped my furniture (even though I didn't hit V), and I managed to walk around with the Briarheart Forsworn next to me since he couldn't see me. I n oticed an XCross and got into it, and a moment later I died. I restored and repeated this a few times, and I kept dying on the XCross. There was another device, and I also kept dying on that. Those devices work fine in Circle of Lust for me. In Circle of Lust the sex scenes on the XCross work fine using version 1.9.8 of Circle of Lust (not using version 1.9.9 of it, of course. In 1.9.9. I can entire the XCross fine, but there are no sex scenes). Edited August 3, 2025 by Karna5
Nessa Posted August 3, 2025 Posted August 3, 2025 (edited) Had a chance to test this a bit. Biggest issue: when submitting there is some kind of imod that renders the entire screen so blurry nothing can be seen. It's totally gone. SL anims work fine but I have no idea what's happening other than being able to read the console and see everything runs as it should. The effect doesn't appear to ever be removed. Or I'm not waiting long enough. It starts as soon as you hit the submit button. Looks like below: Spoiler Tried updating to 1.01. Turned it off in the MCM, got captured. Same problem. Submitting turns the screen into the above and I can't see anything anyway. Continued along for awhile to the point where they let you roam around a bit and get fed. Still blurry. Resisting has another issue and that is the use of Skooma. This is not a good option if you use Skyrim on Skooma. If you get warped into a skooma dream the captivity ends. (As it should!) Of course you get warped right back after. 🤣 Also the various hilarities cause issues too. Like becoming a giant. Also got the talking chef mudcrab (that mod is a gem 🤣) which caused all sorts of issues. All in all I'd recommend a no-skooma toggle as well for those of us with this mod. Or simply list that one as incompatible. Got thrown in one of Hammet's dungeons. (I'm very sorry I didn't double check which.) The trouble is the holding cell is behind a cell door with no key. It was a tower full of necromancers and a hag was on the top. Was able to escape that one before getting bonked. Had to console the door, but running like mad and getting out worked. At first I thought the "owner was killed by <insert creature here>" was an error due to mods conflicting with added creatures. But eventually the black screen cleared up and looked like it was intentional. My only suggestion is maybe make the black out a little less lengthy. Aside from the game-ending blur issue, it would appear the rest of the mod does work as intended. As soon as I get out of the area the quest properly ends. Though that blur remains. EDIT: I kept it running. Sure enough the imod does eventually wear off! The captors gave my poor test character an "aphrodisiac" which turned out to be skooma. That cleared the total screen blur buuuut of course I got warped into a skooma dream and that ended captivity. 😂 Edited August 3, 2025 by Nessa
Nessa Posted August 3, 2025 Posted August 3, 2025 (edited) 3 hours ago, bcylcyheprjxbsymlv said: Fckng blur effect don't go away... That command can resolve an issue. SISME 0 Ack, quite right. I forgot about that one!! That does indeed clear it! Now that I can see what's going on: Everything works until you get skooma warped (again due to Skyrim on Skooma). Went through a few scenarios and as long as I saved before getting skoom'ed (reload in case of skooma dream) it would appear the mod is totally functional. As such my two suggestions remains: Stop that imod totally. Put in a no-skooma option in the MCM OR list Skyrim on Skooma as incompatible. Other than that, looks like a fantastic mod here. EDIT: One more suggestion! The free roam part will collide with True Directional Movement. I'm not sure what Pama did to get that fixed in Prison Alternative, but I'll have a look when I get a moment. Edited August 3, 2025 by Nessa
Karna5 Posted August 3, 2025 Posted August 3, 2025 26 minutes ago, Nessa said: Aside from the game-ending blur issue That's interesting. I didn't get any of the blurs at all (I tested version 1.0.1). But I do have Karna's Color Boost (Slight) active. That might be overriding the blur. I also have the blur disabled in Captive Player's MCM. I don't use ENBs. (Karna's Color Booster at Skyrim Special Edition Nexus - Mods and Community)
Nessa Posted August 3, 2025 Posted August 3, 2025 11 minutes ago, Karna5 said: That's interesting. I didn't get any of the blurs at all (I tested version 1.0.1). But I do have Karna's Color Boost (Slight) active. That might be overriding the blur. I also have the blur disabled in Captive Player's MCM. I don't use ENBs. (Karna's Color Booster at Skyrim Special Edition Nexus - Mods and Community) Could be Community Shaders. Though I don't use an ENB outside of that now.
darkdesires04 Posted August 3, 2025 Author Posted August 3, 2025 9 hours ago, lovalter said: https://github.com/KrisV-777/Acheron/wiki/Events#adding-an-event so for bandits you'd put Faction: - 0001BCC0 |Skyrim.esm: true (I think) You are right, that's great. It means I can improve the mod so that the player can be taken captive if defeated.
darkdesires04 Posted August 3, 2025 Author Posted August 3, 2025 8 hours ago, Dendriah said: how does this actually work? like how do i become captive by them in any way or form is it defeat related or? It's kind of defeat releated, if a defeat mod sends you to Simple Slavery, then Simple Slavery could send you this mod.
eldritch68 Posted August 3, 2025 Posted August 3, 2025 (edited) Thanks for your work thus far. This has the potential to be a permanent load order staple. I'm using 1.01, new game. I turned the blur effect off in the MCM while I was still in the LAL cell, but I still got hit with the blur effect when drugged, and it still didn't go away even after I escaped my bonds, got defeated by bandits, and was snatched away by Acheron. I chose the 'I am a Captive' option, not 'I'm a slave and my followers are captives', if that's relevant. I've tried three different starts so far, and two of them had camera issues, complicated further by the drug blur. It really needs to be lessened so you can see *something*. On one occasion, after reloading a save where I was still a captive, the camera was teleported way outside the cell and I had to try and find my way back to where I was. I normally have both Sexlab and OStim set to freecam mode because the camera movement makes me nauseous, but turning it off in both didn't seem to make a difference to my camera issues. I do feel the black screens last way too long. Like, wasting players' time long. Beyond that, I look forward to seeing how the mod progresses and improves. Edited August 3, 2025 by eldritch68
darkdesires04 Posted August 3, 2025 Author Posted August 3, 2025 (edited) 2 hours ago, Nessa said: Ack, quite right. I forgot about that one!! That does indeed clear it! Now that I can see what's going on: Everything works until you get skooma warped (again due to Skyrim on Skooma). Went through a few scenarios and as long as I saved before getting skoom'ed (reload in case of skooma dream) it would appear the mod is totally functional. As such my two suggestions remains: Stop that imod totally. Put in a no-skooma option in the MCM OR list Skyrim on Skooma as incompatible. Other than that, looks like a fantastic mod here. EDIT: One more suggestion! The free roam part will collide with True Directional Movement. I'm not sure what Pama did to get that fixed in Prison Alternative, but I'll have a look when I get a moment. It's not this mod blurring the screen if you uncheck it in the MCM, but another, for drinking Skooma. In your case it's Skyrim on Skooma. So, my idea was that the drugged effect was actually Skooma, but I guess there are too many other mods messing with Skooma. So I uploaded version 1.0.2 and changed the logic so that when drugged it has nothing to do with Skooma if you disable the blur effect in the MCM. Edited August 3, 2025 by darkdesires04 1
kaydens1234 Posted August 3, 2025 Posted August 3, 2025 It doesnt load for me, Ive installed all the requirements. any idea? Still at the hall when the auction ends, I can select the outcome in simple slavery msm.
darkdesires04 Posted August 3, 2025 Author Posted August 3, 2025 3 minutes ago, eldritch68 said: Thanks for your work thus far. This has the potential to be a permanent load order staple. I'm using 1.01, new game. I turned the blur effect off in the MCM while I was still in the LAL cell, but I still got hit with the blur effect when drugged, and it still didn't go away even after I escaped my bonds, got defeated by bandits, and was snatched away by Acheron. I chose the 'I am a Captive' option, not 'I'm a slave and my followers are captives', if that's relevant. I've tried three different starts so far, and two of them had camera issues, complicated further by the drug blur. It really needs to be lessened so you can see *something*. On one occasion, after reloading a save where I was still a captive, the camera was teleported way outside the cell and I had to try and find my way back to where I was. I normally have both Sexlab and OStim set to freecam mode because the camera movement makes me nauseous, but turning it off in both didn't seem to make a difference to my camera issues. I do feel the black screens last way too long. Like, wasting players' time long. Beyond that, I look forward to seeing how the mod progresses and improves. So, I think drinking Skooma with your character is the problem and gives that blur effect. I think it's another mod doing it. So, then maybe I can upload version 1.0.2 and change the MCM so that if you uncheck the blur effect, it will have nothing to do with Skooma.
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