HELLRIM Posted January 10 Share Posted January 10 Hello everyone, unfortunately I can't get any further with "tattooing" myself. All NPCs work perfectly, I can target and tattoo all NPCs; I go to Setup, look for the tattoo and haha it works. This doesn't work for me as a player. The desired tattoos do not appear in the “Showracemenu” either, not under body painting, not under hand or foot painting; - or where do I have to look for them? I thank you for your effort. Link to comment
Jinchurik Posted January 13 Share Posted January 13 Where do I download the Black Desert tattoo or war paint pack for Skyrim? Link to comment
MorS@ Posted January 21 Share Posted January 21 fyi if you pack tats into bsa, you need to go into the json and add ,"in_bsa":1 to each tattoo else it won't work in game Link to comment
Exgamer Posted January 23 Share Posted January 23 (edited) I am able to get everything to work and show up in the MCM (Mod Configuration Manager), however I can not get any of the .dds tattoos to show up in the RaceMenu overlay texture list (I am able to see other mods' .bsa in the overlay texture list just fine. Is this intentional and you have to edit tattoos in MCM or can you edit them in RaceMenu? Game also will crash if I am in the Texture List of RaceMenu for too long. Edited January 23 by Exgamer Link to comment
kaylee Posted January 30 Share Posted January 30 Trying to get slavetats to work on AE 1.6.1170 but despite having the latest JContainers I get this error when opening the MCM, Does anyone know how to help? Link to comment
DayTri Posted January 30 Share Posted January 30 9 hours ago, kaylee said: Trying to get slavetats to work on AE 1.6.1170 but despite having the latest JContainers I get this error when opening the MCM, Does anyone know how to help? Check mod organizer for conflicts, maybe another mod is overwriting JContainers with an earlier version Link to comment
DuskWanderer Posted February 2 Share Posted February 2 Apologies if this has been asked before, but is there any way to disable the "Please wait while SlaveTats works on (Name)" notifications? Link to comment
SerpentSayer Posted February 4 Share Posted February 4 So, perhaps I am stupid, but I have no idea what I am doing wrong. I've spent al lot of time trying to increase the number of active tattoo slots, but it just wont work. No matter to which number I change the iNumOverlays values in skee54.ini, I always get exactly 3 open slots. (Even for Body, where the standard is supposed to be 6). Does anyone have an idea whats going on? I should mention that I am on 1130 currently. Did anyone else experience this? Link to comment
SerpentSayer Posted February 4 Share Posted February 4 On 2/2/2024 at 5:22 AM, DuskWanderer said: Apologies if this has been asked before, but is there any way to disable the "Please wait while SlaveTats works on (Name)" notifications? There is this mod. No idea if it still works though. Link to comment
DuskWanderer Posted February 4 Share Posted February 4 2 hours ago, SerpentSayer said: There is this mod. No idea if it still works though. That one was made for version 1.3.5.2, and it specifically says to not use it on any other version. It might still work, yet I'd rather not risk it Link to comment
WolfoftheWest1 Posted February 4 Share Posted February 4 (edited) So i have edited my skee.ini, and i have a bunch of tattoo packs, plus i've clicked the register button, i can clearly see the packs when im applying them to the body, I can set the pack i want to use, and i can see the individual tattoos. However, whenever i select a tattoo, and exit out of the selection screen, it doesn't save the selection in the box, nor does it apply it if i exit the MCM. it just stays blank or sometimes it'll show a tattoo from a pack not part of the one i selected but still no tattoos apply in the actual game world once it says done applying Update: I've discovered that some of the packs are fine? the Alpia ones work perfectly, but all the rest of the tattoos are still not saving when i select them in the menu Edited February 5 by WolfoftheWest1 update on issue Link to comment
WolfoftheWest1 Posted February 4 Share Posted February 4 Images to show what i mean, Skyrim is on version 1.6.1170 Spoiler Link to comment
SerpentSayer Posted February 5 Share Posted February 5 20 hours ago, WolfoftheWest1 said: So i have edited my skee.ini, and i have a bunch of tattoo packs, plus i've clicked the register button, i can clearly see the packs when im applying them to the body, I can set the pack i want to use, and i can see the individual tattoos. However, whenever i select a tattoo, and exit out of the selection screen, it doesn't save the selection in the box, nor does it apply it if i exit the MCM. it just stays blank or sometimes it'll show a tattoo from a pack not part of the one i selected but still no tattoos apply in the actual game world once it says done applying Update: I've discovered that some of the packs are fine? the Alpia ones work perfectly, but all the rest of the tattoos are still not saving when i select them in the menu Usually, that happens when the json points to a file that doesn't exist. Check that the path to the .dds file in the json is correct. Especially with big tattoo packs, there are almost always bugs there somewhere Link to comment
SerpentSayer Posted February 5 Share Posted February 5 21 hours ago, DuskWanderer said: That one was made for version 1.3.5.2, and it specifically says to not use it on any other version. It might still work, yet I'd rather not risk it Well, in that case you have to do it yourself. You need to open the SlaveTats.psc file and remove the line "notify("Please wait while SlaveTats works on " + target.GetLeveledActorBase().GetName() + "...", silent)" and then compile it to a .pex. That file should overwrite the SlaveTats.pex and you are done. You may additionally want to remove "notify("SlaveTats is done with " + target.GetLeveledActorBase().GetName() + ".", silent)" (two instances) 1 Link to comment
Jgoftl Posted February 6 Share Posted February 6 (edited) Hello. I'm running SE 1.5.97, SKSE 2.0.20, JContainers 4.1.13, Slavetats 1.3.9 and all other correct for 1.5.97 version of Skyrim SE prerequisites. I cannot get Slavetats to properly respond to YPS and apply the textures as they get added by YPS scripting. Anytime I manually add a tat through the mcm menu, I notice in the console script ~ screen "Warning: access to non-existing xxxxxxx" everytime Slavetats scripts run. I use Vortex and found the slavetats_cache.json in the primary game folder with the game launcher. Is that supposed supposed to be located elsewhere or does that matter? Edited February 6 by Jgoftl Link to comment
SerpentSayer Posted February 7 Share Posted February 7 On 7/24/2023 at 2:40 AM, MisterTime said: Everything works fine on my PC. I take the working setup and transfer it to my steam deck. Everything seems to work okay, but SlaveTats' is now only giving me 3 overlays slots each body part. The skee.ini is like so... [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=20 ; Default[6] iSpellOverlays=3 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=6 ; Default[3] iSpellOverlays=2 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=6 ; Default[3] iSpellOverlays=2 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=6 ; Default[3] iSpellOverlays=3 ; Default[1] So I get the expected 12 slots on my PC But I transfer the same files and the same SKSEE.ini file and I only get 3 slots on Steam Deck. What am I missing on Steam Deck that is affecting this ?? On 2/4/2024 at 5:53 PM, SerpentSayer said: So, perhaps I am stupid, but I have no idea what I am doing wrong. I've spent al lot of time trying to increase the number of active tattoo slots, but it just wont work. No matter to which number I change the iNumOverlays values in skee54.ini, I always get exactly 3 open slots. (Even for Body, where the standard is supposed to be 6). Does anyone have an idea whats going on? I should mention that I am on 1130 currently. Did anyone else experience this? I started reading through the older posts, apparently this is a known problem. The answer is that Linux/Steamdeck doesn't play nice with in-line comments or white-spaces in the .ini Solution was to remove the space and comment after the [Overlays/XXX] headers. 1 Link to comment
xyzxyz Posted February 13 Share Posted February 13 I have multiple slavetats but the face section of the mcm is empty. Why? Link to comment
xyzxyz Posted February 13 Share Posted February 13 My consol shows a long list of errors while trying to add facial tats Link to comment
Andarus Posted February 13 Share Posted February 13 My RaceMenu overlays for NPCs reset after every load. I disabled every mod I could and the problem still happens. I'm on Skyrim 1.6.640 and RaceMenu 0.4.19.14. Link to comment
DuskWanderer Posted February 15 Share Posted February 15 (edited) On 2/5/2024 at 11:32 AM, SerpentSayer said: Well, in that case you have to do it yourself. You need to open the SlaveTats.psc file and remove the line "notify("Please wait while SlaveTats works on " + target.GetLeveledActorBase().GetName() + "...", silent)" and then compile it to a .pex. That file should overwrite the SlaveTats.pex and you are done. You may additionally want to remove "notify("SlaveTats is done with " + target.GetLeveledActorBase().GetName() + ".", silent)" (two instances) I've finally gotten around to attempting this and I'm noticing that the .psc is unable to compile even when no edits are made. Edited February 15 by DuskWanderer Link to comment
ponzipyramid Posted February 15 Share Posted February 15 44 minutes ago, DuskWanderer said: I've finally gotten around to attempting this and I'm noticing that the .psc is unable to compile even when no edits are made. You need to grab this from the Racemenu page: 1 Link to comment
DuskWanderer Posted February 15 Share Posted February 15 46 minutes ago, ponzipyramid said: You need to grab this from the Racemenu page: Thank you, that fixed it! For anyone else that might want it without the headache, here's the edited .psc and .pex that removes the notifications. SlaveTats.psc SlaveTats.pex 2 Link to comment
Caco Demon Posted February 17 Share Posted February 17 On 2/5/2024 at 6:45 AM, DuskWanderer said: That one was made for version 1.3.5.2, and it specifically says to not use it on any other version. It might still work, yet I'd rather not risk it The alterations I made were applied directly to one of the primary scripts for the mod, so yeah, very much out of date. The line you'd need to edit in the current version of the Slavetats' script file would be very easy to locate and nullify if you have even a very basic knowledge of editing and compiling scripts, however. Once I bother getting my SE install back up to date, I'll maybe get around to updating my post - as I also find the "Please Wait..." message extremely annoying. 1 Link to comment
SerpentSayer Posted February 23 Share Posted February 23 (edited) So, unsure if anyone is interested in this, but I made a little alteration to the MCM to allow applying the Tattoos without closing the MCM. Essential it adds a new button next to the page-selector that you can click to apply them immediately. Of course, that needs to be used in conjunction with a transparent MCM like https://www.nexusmods.com/skyrimspecialedition/mods/22825 (Full Screen Version) and an Unpaused Menu like https://www.nexusmods.com/skyrimspecialedition/mods/27859, So far, it worked really well, I've not experienced any issues at least. Hope someone finds this useful. That you had to always close out of the MCM to check your Tattoos always annoyed me Edit: This is what the button looks like SlaveTatsMCMMenu.psc SlaveTatsMCMMenu.pex Edited February 23 by SerpentSayer Added picture 3 Link to comment
VeraDra Posted March 2 Share Posted March 2 I'm officially at a loss - I keep getting an error (Warning: access to non-existing object with id 0x.... (number)) and I'm not exactly sure why - it happens across several packs, and all when trying to add tattoos to specifically the lower half of my character. Upper half works fine, but lower half (within "Body") give me that error in the console, with no tattoo being visible. I have checked, and the files for the tattoos do exist according to MO2. Other things of note: Using ST version 1.3.9, SKSE 2.2.6, RaceMenu 0.4.19.16, and JC 4.2.9 Link to comment
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