kaxat Posted July 4, 2025 Posted July 4, 2025 SES2 - Slaverun NPC Enforcer View File SES2 is a spiritual successor to the Slaverun Enforcer. It breaks Enforcer NPC functionality out from Slaverun Reloaded and makes it independent. This includes the functionality where NPCs will want to have sex with an enslaved player, but does not include quests, NPCs, or player-only features from the Slaverun Reloaded. Quote Civil War has pushed Skyrim into a desperate state. Jarls have imposed hefty tax burdens on the population to pay the soldiers. Families are having to sell their eldest children and wives into slavery to pay their tax debt. Jarls use these slaves to earn money for their hold. Holds whore their indentured slaves out to the embattled soldiers and wealthier citizens. In SES2 the Enforcer can enslave cities, races, or social classes. Enslaved citizens will typically have three things happen to them. I broke each of the three out into its own separate little mod: SOC - Stripped of their clothing. HSW - Have their weapons confiscated or hidden. ASF - The remaining free citizens may now have sex with the slaves whenever and wherever they like. SES2 integrates those 3 new mods together, and applies their functionality to slaves. Similar to how Slaverun Reloaded applied its laws to slaves. This is a very lightweight and bug-free version of the Enforcer. It has been in public beta testing for over a year alongside those 3 mods. New Default Premise The new premise is inspired by the Licenses mod and Public Whore. NPCs have the Licenses and Public Whore laws applied to them. These slavery type laws already applied to Skyrim before the player arrived. Thus there is no need for a Slaverun Reloaded quest to enslave Skyrim. The new premise will even apply to the rare male, who opts to become to become a Public Whore instead of his wife/sister/mother, so he can pay off the family tax debt. Create your own Premise You can also create alternate premises in your head, and tweak the .ini files to fit this premise. SES2 is extremely customizable using SPID files. You could: Stick to the original Slaverun premise. This would enslave most of the women living inside city walls. The premise was the civil war caused an influx of men into Skyrim, and women living in the cities they defended became the targets of their lust and frustration. Enslave the Dark Elves and Argonians in Windhelm, because Ulfric is a racist. Flip the tables on men and enslave them instead. The backstory of the Reach lends itself to women taking charge and men being subservient. Almost any thing else you can conjure up. You can mix and match, and tweak things to your liking. Hopefully members of the community will share their SPID .ini configs/premises with us all in the forums. Differences between SES & SES2 Both mods have their strengths. I am the author of both. I generally recommend SES2, unless you plan to play the Slaverun Reloaded story. It is faster and more polished. SES2 does not depend on Slaverun Reloaded for anything, but it is not an exact mirror of the original Slaverun Reloaded Enforcer. It is my version catering to my role play motivations. It changes how some of the features work. Comparison chart of the two mods: Hide contents SES SES2 NPC sex ✓ ✓ NPC group sex ✓ ✓ In SES multiple men will gangbang a slave, or one man will have an orgy with multiple women. In SES2 Any free man or woman can initiate sex with any amount of slaves. They can also invite other free folk to join in. This is a subtle change that makes sex more of a free vs. slave thing, instead of men vs. women. Men can be enslaved - ✓ Free women initiate sex w/slaves - ✓ Player stripping & punishments ✓ - Install the Licenses mod or Public Whore alongside SES2 to get a similar feature. NPC stripping ✓ ✓ Follower stripping ✓ ✓ In SES2 you will need to take clothes out of their inventory if you wish to strip a follower. Some might not let you take all of their clothes. In SES1 followers were stripped according to the MCM. Adds Slavers to cities ✓ - SES2 uses the existing city guards for enforcement. Blowjobs demanded when entering a city ✓ - Customizable using SPID - ✓ Uses SPID for selecting who gets enslaved, making customization easy. Uses KID to tag clothes as slave clothing. Use SkyPatcher for NPC outfit customization. Considerably easier to tweak things to your liking using INI files. LE Compatible ✓ - Submitter kaxat Submitted 07/04/2025 Category Misc Sex Requirements Regular Edition Compatible No Install Instructions You can download and install with a mod manager. Make sure you also have the required mods installed. All_Key - SPID Keyword Framework All_Key makes it easy to target groups of people, like everyone living in Whiterun, unmarried women, poorer individuals, etc. SES2's SPID rules are reliant on this. ASF - Autonomous Sex Framework SES2 uses this to make aroused NPCs have sex with nearby slaves. Important: You must open the Autonomous Sex MCM and enable "Random Sex". This is a necessary step until SES2 reaches version 1. SOC - Slave Outfit Composer Strips NPC slaves of their clothing. Optionally gives them new "clothing" instead, and you can select what types of clothes are given. Metal collars, Devious Devices, Lingerie, etc. IER - po3's Item Equip Restrictor HSW - Hide Sheathed Weapons Confiscates weapons from NPC slaves. Technically it just hides them, which is better for dragon and vampire attacks. The following mods are also required, but you probably already have them installed. SexLab v1.x or P+ powerofthree's Papyrus Extender SPID - Spell Perk Item Distributor Used to control who gets stripped. And who gets enslaved. KID - Keywords Item Distributor (optional) Makes certain clothing like a ZAP collar mark the wearer as a slave. 2
kaxat Posted July 4, 2025 Author Posted July 4, 2025 (edited) Installation guide for the default config of SES2 This will install the default configuration of SES2. Which caters to the backstory of much of Skyrim being enslaved due to the civil war. Mostly women are enslaved. Some men too. They are bound in metal collars and cuffs, and are made available for sex with soldiers and the unenslaved populace. Install the mods that are typical for a 2020s load order. SexLab and its dependencies. Variants like P+ or Osmel Tweaks are supported. SexLab Aroused. Performance friendly variants like OSLA and NG are supported. powerofthree's Papyrus Extender SPID - Spell Perk Item Distributor KID - Keywords Item Distributor Install the mods you probably already have. Zaz Animation Pack (2023 edition or newer). SkyPatcher Install other frameworks. These are all light frameworks and will not have a meaningful performance impact. IER - po3's Item Equip Restrictor All_Key - SPID Keyword Framework ASF — Autonomous Sex Framework SOC — Slave Outfit Composer HSW - Hide Sheathed Weapons Install SES2. Install the default SES2 addons SOC - Zap Install the completely optional SES2 tie-ins Licenses - Player Oppression and/or Public Whore. Open Monk Robes - Outfit Distributor SkyTitties - Outfit Distributor SOC - KSSMP, which means you should first install: FSMP - Faster HDT-SMP KS SMP (w/optional wig addon installed) ASF - Furniture Lite ASF - Acheron Integration, which means you should first install: Acheron Yamete Kudasai Start the game Open up the Autonomous Sex MCM menu, and click Enable Random Sex. Note: This is the only MCM added by my mods (SES2/ASF/SOC/HSW). This MCM handles all of the configurations options that can not be set using SPID, KID, or SkyPatcher. Some of these steps can be customized or even skipped if you wish to cater to a different backstory. To customize this you must know how to edit SPID files. Or follow a guide from someone who shared their custom config. Edited July 7, 2025 by kaxat
Fraying9981 Posted July 4, 2025 Posted July 4, 2025 May I ask if with this mod I can do the following/customize to get this result (same playthrough)? Male Player Character SE enforce not nudity but a specific outfit over (female) citizens of cities (-> outfit that can be defined somewhere) AS for NPCs not satisfying these conditions
kaxat Posted July 4, 2025 Author Posted July 4, 2025 11 minutes ago, Fraying9981 said: May I ask if with this mod I can do the following/customize to get this result (same playthrough)? Male Player Character SE enforce not nudity but a specific outfit over (female) citizens of cities (-> outfit that can be defined somewhere) AS for NPCs not satisfying these conditions Yes. ASF treats both sexes equally. Anything it supports with one it should be able to do with the other. Absolutely. You will still want to download SOC. Instead of using the default mostly nude outfit inject whatever clothing you want into SOC's female outfit. You might be interested in downloading the SOC Luxury Collection addon. Examine how it creates LVLI files in xEdit. Then create a similar LVLI for your "specific outfit". Inject that LVLI using the same method as the Luxury Collection addon. This is not a terribly complicated customization to build. But does require familiarity with xEdit. I think you forgot to finish that sentence. 1
Kingslayer101 Posted July 4, 2025 Posted July 4, 2025 Do I need to start a new game for this? I have your older SES mod.
kaxat Posted July 4, 2025 Author Posted July 4, 2025 @Kingslayer101 No. If you are running SES v1, I recommend disabling as much of the Slaverun Reloaded Enforcer as you can. There are MCM options for this. Basically disable everything. Only reenable something if you notice it is broken. Meanwhile install SES2. It is a good stand in for the Enforcer, after Skyrim has been fully enslaved in the Reloaded quests. It will do most of the same things to NPCs that SES1 did. 1
chuber Posted July 5, 2025 Posted July 5, 2025 how do i know if the player is enslaved? or how do i enslave the player?
Nuascura Posted July 5, 2025 Posted July 5, 2025 (edited) For people interested in third-party support for Sensual Hagraven and Devious Eyecandy NPCs, add the below lines to SES2_ThirdPartyMods_DISTR.ini (included with SES2 0.5.0 and up). ; Sensual Hagraven Keyword = SESNeverEnslave|NONE|SexyHagravenRace ; Devious Eyecandy NPCs Keyword = SESAlreadyEnslaved|NONE|ARN_F_MaidFaction,ARN_F_PonyFaction,ARN_F_SlaveFaction Keyword = SESAltOutfit|NONE|ARN_F_MaidFaction,ARN_F_PonyFaction,ARN_F_SlaveFaction Of course you could enslave those hagravens, but imo that doesn't make sense because they are completely apart from any form of governed "civilization". And attached is my personal SES2 setup. As before on the SES2 public beta thread, my setup completely blocks all slavery for male, elderly, and child NPCs explicitly. ASF initiator keyword application prioritizes adult male NPCs in most situations. The weight of slavery shifts upward for all NPCs, up to Master and Middle Class. Finally, SPID applications of the Slave keyword are separated from Initiator_Included so that users that don't use ASF can still take advantage of SES2+SOC's outfit distribution. For 0.4.0 Nua's SES2_DISTR.zip For 0.5.0 Nua's SES2_DISTR for 0.5.0.7z If there is any inappropriate distribution, please let me know! Edited February 6 by Nuascura Update for SES2 0.5.0 4
kaxat Posted July 5, 2025 Author Posted July 5, 2025 6 hours ago, chuber said: how do i know if the player is enslaved? or how do i enslave the player? If the player is wearing bondage clothing then others will assume she is a slave. Most mods that actually enslave the player tend to lock you in such devices. So getting enslaved in those mods also works. Devious Devices and ZAP devices are both supported. You can easily add support for additional clothing mods using a _KID.ini file. Examine the _KID files included in this mod to see how it all works.
Jappa123 Posted July 5, 2025 Posted July 5, 2025 Hello installed SES2 and SOC and all the requirements and don't know what next tbh, should mcm appear? nothing changed in game, kinda confused
MX105 Posted July 5, 2025 Posted July 5, 2025 Can the configs be set to dynamically apply in game? Like enslaving the Dark Elves and Argonians in Windhelm only happens after the Stormcloaks win the civil war
kaxat Posted July 5, 2025 Author Posted July 5, 2025 (edited) 5 hours ago, Jappa123 said: Hello installed SES2 and SOC and all the requirements and don't know what next tbh, should mcm appear? nothing changed in game, kinda confused You probably want to install ASF as well. Note its requirements and install those first. You will notice some bolded text in this mods installation instructions: Quote ASF - Autonomous Sex Framework SES2 uses this to make aroused NPCs have sex with nearby slaves. Important: You must open the Autonomous Sex MCM and enable "Random Sex". This is a necessary step until SES2 reaches version 1. In general, when you have issues with a mod, I would advise you to carefully reread the installation instructions. 🙂 It saves you time, and saves the rest of us support time. You will note they mention a new MCM. Using it is one of the critical bolded steps. But hey we have all missed a step or two when installing mods. That is why rereading is so important. 🙂 @MX105 SPID/KID and the like do all of their work before you get to the main menu. That is why they are so fast. This means that their configs can not be aware of things like whether you have advanced the Civil War yet, because you have not even selected which save you are going to load. For all they know you are going to click New Game. You can work around this if you are willing to invest a little time. After winning the civil war you can exit the game and change your config files to enslave Windhelm. Then start the game again and load your save. Edited July 5, 2025 by kaxat 2
Tysoncandles Posted July 6, 2025 Posted July 6, 2025 So I've read through your posts a couple of time to see if I'm missing it somewhere, but I don't think I am? Is there a requirement to be running slaverun reloaded? In my current list slaverun kinda breaks things, but I like the premise of your set of mods in general. Based on what you've mentioned about how it works, it doesn't sound like it needs Slaverun Reloaded to actually work, but then you mention that SES2 is a good stand in for after slaverun has enslaved cities... I'm having some issues getting things to work, but it's possible it might all be rooted in not having slaverun. Thanks!
kaxat Posted July 6, 2025 Author Posted July 6, 2025 @buzzkill22 Whatever caters to your preference. I use default costs for most. After playing for a while I believe I tweaked the cost of the Whore License and how long it lasts. But I have a heavily modified Skyrim that alters the economy. It is tough to earn money. A dungeons worth of loot is usually only a couple thousand septims. Licenses is quite punishing in that case. @Tysoncandles You do not need Slaverun Reloaded. In fact installing Reloaded is experimental at this stage. Not enough people have tried it. While 100s of people have tried without Reloaded over the past year. You will need to keep searching for a solution. I appreciate you reading everything thoroughly. Primarily I would double check that you have installed all of the required mods. It is easy to miss one or two. I also wrote an install guide here. Double checked everything. If you are still having trouble try enabling Papyrus logging. In ASF MCM set verbosity level to 100. Play the game for a few minutes. Then post your log here. Good luck as you hunt this issue down.
Tako-kun Posted July 6, 2025 Posted July 6, 2025 Even before getting to how good your system of mods looks.. your documentation is just pristine! Thank you! 4
rgbjackal Posted July 7, 2025 Posted July 7, 2025 When you say "Enable Random Sex", is that just "Enable mod", or is it "Easy Random Sex" button on the main page? If it's neither of these things, ASF does not show the button for me.
kaxat Posted July 7, 2025 Author Posted July 7, 2025 (edited) @Tako-kun Thank you! That means a lot. It takes a large measure of time to document things. You are never certain how effective it is until you get feedback from fresh eyes. @hextun Skyrim mod lists. Just kidding. I do not have an answer for you. The only modlist I am intimately familiar with was not compatible with SexLab. Then I heavily tweaked it. In general I would assume any SexLab modlist will work decent. @rgbjackal Tick Easy Random Sex. Edited July 7, 2025 by kaxat
DonQuiWho Posted July 7, 2025 Posted July 7, 2025 @kaxat HI! (Using: STEAM AE 1.6.1170) I'm struggling to get this to do anything at all, despite having. I think, followed all the install instructions One thing I do notice in those, though, is that you have the Aroused versions of OSL and NG shown as 'supported'. I'm a bit wary of those as in the past they messed with a couple of other mods I use, so I presently use the former SexLabArousedSSELoose-29 Will SES maybe not work with that? TIA for any advice you might be able to give me DQW
hextun Posted July 7, 2025 Posted July 7, 2025 28 minutes ago, kaxat said: @hextun Skyrim mod lists. Just kidding. I do not have an answer for you. The only modlist I am intimately familiar with was not compatible with SexLab. Then I heavily tweaked it. In general I would assume any SexLab modlist will work decent. I do like a good sarcastic response. Suits my humor. I'm trying it on Nefaram (which, unfortunately if you wanted to test it, its currently down for maintenance) and things mostly seem to work except I am getting random baldness (men and women both). I'll say "I'm sure I've installed the requirements" as in "I did follow the installation instructions, including downloading the most recent version of each file, but of course, human *thonk*.. I might have missed something, but having double checked I *think* I'm good". Is this a known thing? A setting tweak? Mod incompatibility? Clear indication I in fact have not followed your install instructions?
kaxat Posted July 7, 2025 Author Posted July 7, 2025 @DonQuiWho SES should work fine with older versions of Aroused. Technically Aroused is not even required. When present support for it can be optionally enabled. I would note that ASF alleviates a bug like symptom some people experienced with OSLA. OSLA did not do periodic updates. It was written from the ground up to avoid them. Instead assuming (or perhaps not supporting) mods which check the Arousal faction directly. This resulted in some mod load orders not having Arousal update very often. Actors would rarely get aroused. When they did they would usually hit 100% arousal in an instant. ASF includes a checkbox in the MCM to 'keep the arousal faction updated'. This patches that issue in OSLA. At least for player races. It does not help with creatures. The older versions of SexLab Aroused are some of the script heaviest mods you can find. They needed to be SKSE plugins more so than any other mod. IMO. I can not recommend enough switching to an NG version. But the only reason to switch to SKSE is for performance. If you do not care about performance it is not a big deal. 🙂 Thanks for following the install guide. Are NPCs getting stripped? If not there is something wrong in SPID. Check SPID logs. Are they distributing ASF keywords? What about All_Key keywords like the ones that start out Doft? You can also inspect NPCs in game using the console. Click on them and click on Keywords. See if they have the ASF included spell given to them. If NPCs are getting stripped then please be more specific about what the problem is. I will gladly help if I can. @hextun 🙂If NPCs are bald I would suspect a wig mod. Presumably you downloaded one from SOC. Perhaps KS SMP. Did you compile it BodySlide after install? If you forget that step it would be possible to get bald NPCs. Many clothing and armor mods require you to compile them in BodySlide after downloading. Or else they are invisible. Even the mods that are not invisible are still best compiled after install. That helps prevent clipping issues. Good luck!
hextun Posted July 8, 2025 Posted July 8, 2025 4 hours ago, kaxat said: @hextun 🙂If NPCs are bald I would suspect a wig mod. Presumably you downloaded one from SOC. Perhaps KS SMP. Did you compile it BodySlide after install? If you forget that step it would be possible to get bald NPCs. Many clothing and armor mods require you to compile them in BodySlide after downloading. Or else they are invisible. Even the mods that are not invisible are still best compiled after install. That helps prevent clipping issues. Good luck! Well I can definitely confirm you work just fine with Nefaram. I reinstalled Nefaram 15.4.2 from stored files and basically just added your parts, then went so far as to tack on Open Monk Robes and SkyTitties, and was able to start in Whiterun and verify distribution looked correct. This also included testing the SES2_Distr.ini from @Nuascura. I had added several other wig mods and *thought* I had created custom _Distr.ini files for it but that was not the case. Anyway, I wanted to circle back and let you know; all is fine on your end, problem exists on mine. 1
DonQuiWho Posted July 8, 2025 Posted July 8, 2025 14 hours ago, kaxat said: @DonQuiWho SES should work fine with older versions of Aroused. Technically Aroused is not even required. When present support for it can be optionally enabled. I would note that ASF alleviates a bug like symptom some people experienced with OSLA. OSLA did not do periodic updates. It was written from the ground up to avoid them. Instead assuming (or perhaps not supporting) mods which check the Arousal faction directly. This resulted in some mod load orders not having Arousal update very often. Actors would rarely get aroused. When they did they would usually hit 100% arousal in an instant. ASF includes a checkbox in the MCM to 'keep the arousal faction updated'. This patches that issue in OSLA. At least for player races. It does not help with creatures. The older versions of SexLab Aroused are some of the script heaviest mods you can find. They needed to be SKSE plugins more so than any other mod. IMO. I can not recommend enough switching to an NG version. But the only reason to switch to SKSE is for performance. If you do not care about performance it is not a big deal. 🙂 Thanks for following the install guide. Are NPCs getting stripped? If not there is something wrong in SPID. Check SPID logs. Are they distributing ASF keywords? What about All_Key keywords like the ones that start out Doft? You can also inspect NPCs in game using the console. Click on them and click on Keywords. See if they have the ASF included spell given to them. If NPCs are getting stripped then please be more specific about what the problem is. I will gladly help if I can. Thanks for that very helpful, full, reply! I'll have a rethink about aroused mods. The main one that the NG version screwed up initially was AYGAS. It was supposed to be a replacement, but I spent hours tracking down the fact that it omitted a whole chunk of code that AYGAS relied on to make sales, and as the NG mod's installation was, so it said, irreversible, I lost somewhere between 50 to 100 hours of gameplay. It may well have changed since than, but hence my cautious hesitation 😊 And NPCs do not seem to be getting stripped. Not seen anyone in Whiterun like that at all. I'll go and investigate the keywords as you suggest Thanks again DQW 1
Syntonic Posted July 8, 2025 Posted July 8, 2025 4 hours ago, DonQuiWho said: Thanks for that very helpful, full, reply! I'll have a rethink about aroused mods. The main one that the NG version screwed up initially was AYGAS. It was supposed to be a replacement, but I spent hours tracking down the fact that it omitted a whole chunk of code that AYGAS relied on to make sales, and as the NG mod's installation was, so it said, irreversible, I lost somewhere between 50 to 100 hours of gameplay. It may well have changed since than, but hence my cautious hesitation 😊 And NPCs do not seem to be getting stripped. Not seen anyone in Whiterun like that at all. I'll go and investigate the keywords as you suggest Thanks again DQW I hade this issue on my end as well. But it turned out to be user error (of course!). The version of SPID I had installed was for SE not AE. Once I installed the correct one, everything started to work just fine! Keywords being added to actors, etc. If you suspect you may have SKSE plugins for SE (assuming you run AE), you should check the skse64.log under %UserProfile%\Documents\My Games\Skyrim Special Edition\SKSE\ (default location for SKSE plugin logs) If it says something like "plugin <NameOfPlugin>.dll (00000000 00000000) no version data 0 (handle 0)" then you know SKSE can't launch the plugin. 1
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