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SES2 - Slaverun NPC Enforcer


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Posted
20 minutes ago, Syntonic said:

 

I hade this issue on my end as well. But it turned out to be user error (of course!). The version of SPID I had installed was for SE not AE. Once I installed the correct one, everything started to work just fine! Keywords being added to actors, etc.

 

If you suspect you may have SKSE plugins for SE (assuming you run AE), you should check the skse64.log under %UserProfile%\Documents\My Games\Skyrim Special Edition\SKSE\ (default location for SKSE plugin logs)

If it says something like "plugin <NameOfPlugin>.dll (00000000  00000000) no version data 0 (handle 0)" then you know SKSE can't launch the plugin.

 

Well well..... look what I found!  😏

 

checking plugin po3_SpellPerkItemDistributor.dll
plugin po3_SpellPerkItemDistributor.dll (00000000  00000000) no version data 0 (handle 0)

 

Thanks very much for that tip!

 

I'll go off and see what I can find about SPID ... ☺️

 

DQW

Posted

Did you make a change where the wrist restraints no longer actually bind npcs? i traveled to a few cities and noticed slave females no longer have bound wrists, just the wrist devices without the animation. Noticed the example pictures also dont seem to show them wrist bound either.

Posted
On 7/8/2025 at 4:55 PM, DonQuiWho said:

 

Well well..... look what I found!  😏

 

checking plugin po3_SpellPerkItemDistributor.dll
plugin po3_SpellPerkItemDistributor.dll (00000000  00000000) no version data 0 (handle 0)

 

Thanks very much for that tip!

 

I'll go off and see what I can find about SPID ... ☺️

 

DQW

 

Thanks!  That was the fix I needed!  Now almost every woman in Skyrim is naked .... 😧

 

On 7/9/2025 at 3:55 AM, Lusciouslochs said:

Did you make a change where the wrist restraints no longer actually bind npcs? i traveled to a few cities and noticed slave females no longer have bound wrists, just the wrist devices without the animation. Noticed the example pictures also dont seem to show them wrist bound either.

 

I see that too.  What part of the distribution ini do we have to change to add a random selection of ZAZ or DD NG 'active' hand restraints, please?  There's lots out there...

 

DQW 

Posted (edited)

  

14 hours ago, DonQuiWho said:

SES2 is installed on MO2 by just an automatic click through, it creates a mod with 

 

SES2_DISTR.ini

SES2_ASF_Prostitutes_KID.ini

SES2_ASF_DeviousDevices_KID.ini

SES2_ASF_ZAP_KID.ini

 

When SES2 is installed on MO2 manually, and selecting the data directory in the download, it creates a mod in the L/H Pane with 

 

SES2_HideSheathed_DISTR.ini

SES2_DISTR.ini

SES2_SexLabAnims_DISTR.ini

SES2_ThirdPartyMods_DISTR.ini

SES2_WeaponlessSlaves_IER_KID.ini

SES2_ASF_Prostitutes_KID.ini

SES2_ASF_DeviousDevices_KID.ini

SES2_ASF_ZAP_KID.ini

 

Weird, huh!?

 

Thank you for more info. That is a puzzling. To be completely honest my top suspect is user error. Are you certain you are installing the same mod file in both of your tests?

 

The old v0.1.0 file included these four files:

  • SES2_DISTR.ini
  • SES2_ASF_Prostitutes_KID.ini
  • SES2_ASF_DeviousDevices_KID.ini
  • SES2_ASF_ZAP_KID.ini

 

While the new v0.4.0 file includes the additional files you found.

 

There is only one line of code in the FOMOD that tells MO2 what files to copy. And it tells MO2 to copy the entire Data directory.

 

	<requiredInstallFiles>
		<folder source="Data" destination="" />
	</requiredInstallFiles>

 

I do not know what the problem is if it is not this. I know I have accidentally done a test where I selected a different file the second time. Got a different and puzzling result. Only to later realized it was a missed click. I hope that is what happened here. If you have a single mod downloads folder then those two zips are probably side by side. Easy to click on the wrong one.

 

I can confirm that MO2 is installing correct for me.

 

 

 

Edited by kaxat
Posted
3 hours ago, kaxat said:

  

 

Thank you for more info. That is a puzzling. To be completely honest my top suspect is user error. Are you certain you are installing the same mod file in both of your tests?

 

The old v0.1.0 file included these four files:

  • SES2_DISTR.ini
  • SES2_ASF_Prostitutes_KID.ini
  • SES2_ASF_DeviousDevices_KID.ini
  • SES2_ASF_ZAP_KID.ini

 

While the new v0.4.0 file includes the additional files you found.

 

There is only one line of code in the FOMOD that tells MO2 what files to copy. And it tells MO2 to copy the entire Data directory.

 

	<requiredInstallFiles>
		<folder source="Data" destination="" />
	</requiredInstallFiles>

 

I do not know what the problem is if it is not this. I know I have accidentally done a test where I selected a different file the second time. Got a different and puzzling result. Only to later realized it was a missed click. I hope that is what happened here. If you have a single mod downloads folder then those two zips are probably side by side. Easy to click on the wrong one.

 

I can confirm that MO2 is installing correct for me.

 

 

image.png

 

OK, this is embarrassing!

 

I might have screwed up on my test and tried to install the wrong, older version, which of coourse isn't going to have the bells and whistles of 0.4.0one. 

 

The good news is that 0.4.0 file loads up fine with MO2, without even needing a manual install.  Which is good news!

 

I'm really sorry if I wasted your time, but hopefully, if I leave this set of posts here - edited with strike throughs, maybe someone else can learn something from this.  If you think that that might be confusing, I'll be more than happy to just delete them

 

Thanks again

 

DQW   

 

Posted
12 hours ago, kaxat said:

  

 

Thank you for more info. That is a puzzling. To be completely honest my top suspect is user error. Are you certain you are installing the same mod file in both of your tests?

 

The old v0.1.0 file included these four files:

  • SES2_DISTR.ini
  • SES2_ASF_Prostitutes_KID.ini
  • SES2_ASF_DeviousDevices_KID.ini
  • SES2_ASF_ZAP_KID.ini

 

While the new v0.4.0 file includes the additional files you found.

 

There is only one line of code in the FOMOD that tells MO2 what files to copy. And it tells MO2 to copy the entire Data directory.

 

	<requiredInstallFiles>
		<folder source="Data" destination="" />
	</requiredInstallFiles>

 

I do not know what the problem is if it is not this. I know I have accidentally done a test where I selected a different file the second time. Got a different and puzzling result. Only to later realized it was a missed click. I hope that is what happened here. If you have a single mod downloads folder then those two zips are probably side by side. Easy to click on the wrong one.

 

I can confirm that MO2 is installing correct for me.

 

 

 

sadly i can confirm im using the right file. 0.4.0, downloaded straight from here, (download button directly downloads the one and only file so theres no other files to accidentally grab) and fomod confirms version #. The only thing overwriting this is the file Nuascura shared. 

Posted
9 minutes ago, kaxat said:

@Lusciouslochs Your issue had nothing to do with the wrong file. That advice was for DQW.  And it solved his problem. 🥳

oh phew. i should ask, i still have the old issue i had previously, where npcs that should (and previously) would be effected are not on cell load. IE: ysolda has routinley been stripped and bound, but after returning back into whiterun, shes fully clothes and unaffected. Disable/Enable console command resets her to get affected but, still odd. 

Posted

@Lusciouslochs That sounds like an SPID issue. And a common one.

Version 6.8.1 of SPID did not have this problem. I ended up staying on that. It only had one bug: Around 1/100 NPCs would end up naked when they were not supposed to be. That bug is right at home in Slaverun. I rarely even notice it.

 

The next few versions started removing outfit functionality. Making outfits and stripping glitchy. Then starting in 7.2 RC they began adding functionality back. Each new RC version patches a number of issues. Sometimes a new RC adds issues that need patches. Once 7.2 leaves RC status I intend to upgrade. For people that already have upgraded you should probably just live with the bugs. Pick and choose your updates. Eventually 7.2 will be ready for prime time and solve all our issues. 

Posted (edited)
On 7/11/2025 at 7:56 PM, kaxat said:

@Lusciouslochs That sounds like an SPID issue. And a common one.

Version 6.8.1 of SPID did not have this problem. I ended up staying on that. It only had one bug: Around 1/100 NPCs would end up naked when they were not supposed to be. That bug is right at home in Slaverun. I rarely even notice it.

 

The next few versions started removing outfit functionality. Making outfits and stripping glitchy. Then starting in 7.2 RC they began adding functionality back. Each new RC version patches a number of issues. Sometimes a new RC adds issues that need patches. Once 7.2 leaves RC status I intend to upgrade. For people that already have upgraded you should probably just live with the bugs. Pick and choose your updates. Eventually 7.2 will be ready for prime time and solve all our issues. 

ill try 6.8.1. Tried 7.2 and its still just at bad as the other versions this happens, almost worse arguably as ill load a game and maybe 50% will be correct, needing disable/enabled to reset them :/ 

 

edit: file is archived and not available to download, bummer. 

 

Edited by Lusciouslochs
Posted

@Lusciouslochs You might play with 7.2 a little longer. It sounds like you have two different issues depending on the version. The first issue causes outfits to revert back to default after you have been playing a while. That is deeply annoying. The longer you play the worse this probably gets.

 

The issue you got on 7.2 meant that when you loaded an area only 50% were correct. What happens if you keep playing? Do more and more actors get the correct outfit? That is the lesser of two evils in my opinion.

 

You could try 6.8.2. Although I always hesitate to downgrade a mod unless I can load back to before I upgraded. I avoided upgrading to that version because it patched a memory leak bug that "affected some users". I never noticed a leak. And the patch was reverting some code that sounded related to outfits. I have not examined SPIDs code. Perhaps some of my conclusions are inaccurate. Or my memory is faulty.

 

My conclusions are based on PO3's comments. Back when he got frustrated with the outfit nudity bug. He decided to abandon outfit support. That happened around version 6.8.5. Then Sasnikol started helping maintain SPID and took the burden of outfit support away from PO3. Which is how we arrive at version 7.2 adding full outfit support again and attempting to patch the bugs. But it is still a Release Candidate. Sasnikol has been very active in patching bugs. Some remain. Some people are finding older 7.2 RCs work better for them because the newer versions patch bugs they do not experience. You would have to go to the SPID Nexus thread for more detail. You also should report any bugs you experience there. 

Posted
On 7/11/2025 at 10:34 AM, DonQuiWho said:

OK, this is embarrassing!

 

I might have screwed up on my test and tried to install the wrong, older version, which of coourse isn't going to have the bells and whistles of 0.4.0one. 

 

The good news is that 0.4.0 file loads up fine with MO2, without even needing a manual install.  Which is good news!

 

I'm really sorry if I wasted your time, but hopefully, if I leave this set of posts here - edited with strike throughs, maybe someone else can learn something from this.  If you think that that might be confusing, I'll be more than happy to just delete them

 

Thanks again

 

DQW   

 

Just realized I never responded to this. Thank you for sharing what the problem was. 🙂 You did not waste my time. Happy to assist.

Posted

@welzelkel I started my modlist in 2023 so it is a bit out of date. I used a then current modlist as a base. Deleted what I did not want from it then added what I wanted on top of it. It has hundreds of visual mods. Uses Rudy ENB.

 

If I was to do it again in 2025 I would probably choose a recently updated modlist. Perhaps NVGO or one of the ones that overhauls visuals and gameplay. Be forewarned that most of the visual modlists will not get a stutter free 60FPS even with a beast of a PC. They will also require hundreds of gigabytes of storage space for all those textures.

 

Most of my interiors are JK's Interiors. City overhauls are either JK's or Great Cities.

Posted
On 7/13/2025 at 7:43 AM, kaxat said:

@Lusciouslochs You might play with 7.2 a little longer. It sounds like you have two different issues depending on the version. The first issue causes outfits to revert back to default after you have been playing a while. That is deeply annoying. The longer you play the worse this probably gets.

 

The issue you got on 7.2 meant that when you loaded an area only 50% were correct. What happens if you keep playing? Do more and more actors get the correct outfit? That is the lesser of two evils in my opinion.

 

You could try 6.8.2. Although I always hesitate to downgrade a mod unless I can load back to before I upgraded. I avoided upgrading to that version because it patched a memory leak bug that "affected some users". I never noticed a leak. And the patch was reverting some code that sounded related to outfits. I have not examined SPIDs code. Perhaps some of my conclusions are inaccurate. Or my memory is faulty.

 

My conclusions are based on PO3's comments. Back when he got frustrated with the outfit nudity bug. He decided to abandon outfit support. That happened around version 6.8.5. Then Sasnikol started helping maintain SPID and took the burden of outfit support away from PO3. Which is how we arrive at version 7.2 adding full outfit support again and attempting to patch the bugs. But it is still a Release Candidate. Sasnikol has been very active in patching bugs. Some remain. Some people are finding older 7.2 RCs work better for them because the newer versions patch bugs they do not experience. You would have to go to the SPID Nexus thread for more detail. You also should report any bugs you experience there. 

been using 6.8.2 atm and it seems to have solved the issue. played a few days and no instances where the outfits were getting re-added and needing disable/enable. 

Posted

Okay I've accepted I'm at a loss and need help figuring how what I'm doing wrong with this. It's probably something really stupid I'm missing.

 

AllKey Installed & Active

ASF Installed & Active - Enabled Random Sex in MCM

SOC Installed (Fairly sure I grabbed right file? SOC - Slave Outfit composer (Framework))

IER Installed

HSW Insalled

Sexlabs 1+ for AE installed and working with plenty of other mods

SPID Installed and reinstalled just to be sure I have AE version since running off 1.6.1170

KID same as above

and of course SES2 installed, all boxes checked, recompiled loot. Tried with running save and a new one, No NPC's are stripped (Checking Whiterun), I try to put on a DD collar and nothing is done to PC either.

Where could I maybe be going wrong?

Posted (edited)

@kaxat Is it any possibility of locations, cells specific rules in future?

 

I mean that its literally the best SL autonomy mod. But if the mod allows to set different rules for different places, that would be perfect SL autonomy mod.

 

 

Edited by Tempest_Art
Posted
On 7/23/2025 at 6:51 PM, TheLumikko said:

Okay I've accepted I'm at a loss and need help figuring how what I'm doing wrong with this. It's probably something really stupid I'm missing.

 

AllKey Installed & Active

ASF Installed & Active - Enabled Random Sex in MCM

SOC Installed (Fairly sure I grabbed right file? SOC - Slave Outfit composer (Framework))

IER Installed

HSW Insalled

Sexlabs 1+ for AE installed and working with plenty of other mods

SPID Installed and reinstalled just to be sure I have AE version since running off 1.6.1170

KID same as above

and of course SES2 installed, all boxes checked, recompiled loot. Tried with running save and a new one, No NPC's are stripped (Checking Whiterun), I try to put on a DD collar and nothing is done to PC either.

Where could I maybe be going wrong?

 

Thank you for detailed debugging. Did you eventually solve your issue? 

 

If no NPCs are stripped there is something wrong in SPID. You might try alternate SPID versions. Some people have downgraded all the way to 6.8.2 and found outfits finally applied. Before doing that look in your SPID log. Sometimes it points out a thing you have missed.

 

10 hours ago, Tempest_Art said:

Is it any possibility of locations, cells specific rules in future?

 

I mean that its literally the best SL autonomy mod. But if the mod allows to set different rules for different places, that would be perfect SL autonomy mod.

 

 I am working on an update to ASF that allows for extremely granular rules. Distribute your preferences via KID. For example you can specify how often beds are selected and which animations play on each one.

 

It is an interesting idea to include animation preferences based on the current location. I might add that. At present I need to optimize the code I have written. Taking longer than I hoped to run. Around half a second per scene.

 

10 hours ago, Someone92 said:

If coupled with ASF, does it allow the option to have several free citizens to form a "queue" for one slave?

 

No.

Posted (edited)

In terms of the rules customisation, is it possible to set rules specific to followers? And a current/potential follower distinction?

Edited by johnhamm
Posted

I don't understand why this keeps applying a slave outfit to my follower. She has the SESNeverEnslave keyword, I exluded her from slave outfit distribution, and yet every time I remove her restraints a new set gets equipped 

Posted
24 minutes ago, lovalter said:

I don't understand why this keeps applying a slave outfit to my follower. She has the SESNeverEnslave keyword, I exluded her from slave outfit distribution, and yet every time I remove her restraints a new set gets equipped 

 

Maybe she was a slave in a previous life. Did you talk about it with her? Sometimes communication is the best solution

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