thor3222 Posted February 19 Author Posted February 19 4 hours ago, EllyDD said: Is world events supposed to be an MCM menu? If so it doesn't seem to be working for me. I couldn't find it in MCM despite the plugin showing up in load order. If I remove the World Changes.esp from the load order then the game would tell me that the mod isn't installed anymore, so it seems to have loaded, but the menu itself isnt visible or something Yes, it should, it should be LMAO - Tolls and Crimes and LMAO - World Events in the MCM. If you aren't seeing both, I recommend checking loot to make sure you aren't over the plugin limit, or try menumaid2, which seems to resolve those issues for people who can't find the menu for some reason. 4 hours ago, nightrazor122 said: When active this in mcm menu im not able to check any of toll option and if change value for price stay at 0 Are you on the latest? I haven't heard issues with the mcm and the toll options (outside of the initial charging 0 bug that i fixed recently)
FaerDaer1 Posted February 19 Posted February 19 (edited) 7 hours ago, thor3222 said: Do you have any economy mods? ex: https://www.nexusmods.com/skyrimspecialedition/mods/149830 ultimately any economy mods are fighting over the same variables, and mine does not fight very hard at all, I only do daily (in game) update calls to check and adjust things, where stuff like the one linked above check every like 5 seconds. Mine should continue working on like prostitution mods and stuff if so, but yeah those sorts would conflict. I don't have this particular mod, I believe I only have Trade and Barter and Ferry and Carriage Overhaul. I used to have Investment Price Config and Economy Overhaul and Speechcraft Improvements but I've disabled them in my MO before starting a new game with LMAO, so I don't think they should be interfering at all. I don't think Simply Balanced has economy changes, so I'm kinda lost what other mod can touch my prices. Also I would like to give few suggestions (from my feedback): some sort of configurable body search failure when guard has a chance to not find anything on you, maybe like a hidden bag where you can put small items and guards have a chance to ignore it completely (can someone really tell me some mods that add working hidden bags I can't really find anything myself except some really old mods) more configurations on prices would be very good, we have house specific prices, now all I want is each inn specific prices and maybe Ferry and Carriage Overhaul integration so you can modify their prices somehow (tho sounds impossible from mod description for now). Maybe a new category with all possible unique price change to make the game even more customizable. bounty quests rewards configuration and bounty quests changes overall (crime level rises - bounties becoming more dangerous and enemies being more aware that they are hunted down), dunno about quest changes seems like a lot of work, but quest rewards configuration would be very cool if not hard to implement, also Missives integration maybe? Huge thank you for working on this mod, it's cool that some talented modders are separating SLSurvival into standalone mods cuz (imo) SLSurvival is overbloat with features and some of them can't really be disabled or configured. Edited February 19 by FaerDaer1
hththt666777 Posted February 19 Posted February 19 The in build list sounds amazing. Any news on an update? looks like this replaces SL survival and Slaverun Reloaded. But not body search? cool on the Pama integration (planed) i assume pama PO wont conflict? The kennel of that sadly is very buggy for me. save to install mid game? And will updates be able to add mid game?
GamerGirlPee91 Posted February 19 Posted February 19 Hey Thor, been enjoying lmao so far, but is the kennel content on the back burner? Just curious as to where my anticipations should lay on this one, really liked the idea of Abigail’s descent
Yuuen Posted February 19 Posted February 19 (edited) Can't uninstall to make a clean save to update to newer versions without getting "corrupt save" so I'm stuck with 0.2.7.3 until I start a new game unless someone knows how to deal with this? Edit: it's definitely some script that's been baked deep into the save because I can disable the plugins, load the save and clear out the mcm registration but if I disable the mod files/uninstall the save load says corrupt. Edited February 19 by Yuuen
EllyDD Posted February 19 Posted February 19 (edited) 5 hours ago, thor3222 said: Yes, it should, it should be LMAO - Tolls and Crimes and LMAO - World Events in the MCM. If you aren't seeing both, I recommend checking loot to make sure you aren't over the plugin limit, or try menumaid2, which seems to resolve those issues for people who can't find the menu for some reason. Are you on the latest? I haven't heard issues with the mcm and the toll options (outside of the initial charging 0 bug that i fixed recently) LMAO does show up just fine on MCM, but World Events doesn't work. I don't think I went over the plugin limit (I have 77 active and 44 lights). MenuMaid2 also failed to surface the MCM for World Events, so I'm not sure what's going on there. I made sure World Changes.esp is on and even pushed it up on my load order. Smalll update: I was able to confirm that World Changes is loaded, it seems like the quest that enables it just isn't loading. I found WC_MCM and enabled it manually. SQV command reported that it's enabled, running but is on stage 0 and is priority 0. WC_MCM_SCRIPTS look complete enough too. By manually disabling the quest for the mod, then enabling it again, I was able to get LMAO - World Changes to show up in my MCM. That being said, checkboxes do not seem to work? I can enable the main world changes/ slavery progression option and adjust some sliders, but other aspects like Economy Changes or Can Be Slave City doesn't work. Not sure how much that helps you, or any other player facing this same issue, but it's something. Edited February 19 by EllyDD
DonQuiWho Posted February 19 Posted February 19 On 2/18/2026 at 4:31 AM, thor3222 said: So just considering this I am updating the rules for slaves specifically - if they are a slave already, they don't get outfit changes. I might decide to change that later, but if I do i'll make it an MCM option. I'm also adjusting it so it makes sure external slaves don't get device removal outside of slavery laws (they never got collar removals) - slaves made by this mod exclusively still will, but external ones don't. Regardless, outside of this you can just disable "NPCs observe slavery laws" they won't be changed at all. For maximum safety, wait till tonights push, it will button up a few relevant things for you. Alternatively, just don't use the world events extension. If you want things as you set them, world events probably isn't for you. Download the main mod and remove/disable world events. They are separate for a reason - LMAO has 90% of the functionality entirely focused on the player, World events just dynamically applies them. Edit: its up Thanks for that clear explanation, and the updates you are continuously making! Also the advice you just added on 'World Changes' is very helpful, and I'll almost certainly bypass it this time. I'm having some issues in starting my new game - what's new? - but I'll probably get everything else set to my spec/liking and then add this mod in at a point to see how it then does Thanks again DQW
Plaguetard2.0 Posted February 19 Posted February 19 Two things I've noticed with the recent updates regarding the random searches. 1. The guards tend to steal equipment, even if it isn't illegal. Is this intended? 2. Even if the guards find nothing, they threaten the player with jail time, is this intended? I don't mind this, makes sense with the dishonest guard. They aren't adding any bounty or anything just demanding payment/sex or skipping straight to tossing in jail for a night. I was curious if there could be a future option to turn off random searches once you become a Thane. I feel like at that point they might not get away with the harassment of the PC once they have status in the city.
thor3222 Posted February 19 Author Posted February 19 10 hours ago, hththt666777 said: The in build list sounds amazing. Any news on an update? looks like this replaces SL survival and Slaverun Reloaded. But not body search? cool on the Pama integration (planed) i assume pama PO wont conflict? The kennel of that sadly is very buggy for me. save to install mid game? And will updates be able to add mid game? SL survival is primarily what LMAO is primarily trying to improve upon Slave run reloaded is what World Changes is primarily trying to improve upon. Body search is a feature in the main LMAO, and should be vastly improved over the existing body search mod in (nearly) every way. Yeah it won't conflict. I don't think - I'm not aware of its kennel (what does PO stand for there? I would assume prison overhaul, but i only know of pama's prison alternative) Safe to install mid game, updates are safe to add mid game unless otherwise noted (always look at my change logs, I always provide detailed explanations on how to update if anything special needs to be done, or if an update isn't safe - but I just did a major performance overhaul and am not expecting a save breaking update for at least a good while) 10 hours ago, FaerDaer1 said: I don't have this particular mod, I believe I only have Trade and Barter and Ferry and Carriage Overhaul. I used to have Investment Price Config and Economy Overhaul and Speechcraft Improvements but I've disabled them in my MO before starting a new game with LMAO, so I don't think they should be interfering at all. I don't think Simply Balanced has economy changes, so I'm kinda lost what other mod can touch my prices. Also I would like to give few suggestions (from my feedback): some sort of configurable body search failure when guard has a chance to not find anything on you, maybe like a hidden bag where you can put small items and guards have a chance to ignore it completely (can someone really tell me some mods that add working hidden bags I can't really find anything myself except some really old mods) more configurations on prices would be very good, we have house specific prices, now all I want is each inn specific prices and maybe Ferry and Carriage Overhaul integration so you can modify their prices somehow (tho sounds impossible from mod description for now). Maybe a new category with all possible unique price change to make the game even more customizable. bounty quests rewards configuration and bounty quests changes overall (crime level rises - bounties becoming more dangerous and enemies being more aware that they are hunted down), dunno about quest changes seems like a lot of work, but quest rewards configuration would be very cool if not hard to implement, also Missives integration maybe? Huge thank you for working on this mod, it's cool that some talented modders are separating SLSurvival into standalone mods cuz (imo) SLSurvival is overbloat with features and some of them can't really be disabled or configured. Inn specific prices are probably out of scope unless down the line I want to tackle that - the reason I'm just doing global inn prices is because the game as a baseline doesn't use separate prices for all the inns, its handled through a single global. Making in specific prices means a ton of base game updates that I would frankly be a little nervous to tackle However, if someone else makes a mod like that (Or something like Ferry and Carriage Overhaul) I actually have those tools set up to be modular and adaptable for just about any mod NOW. I obviously as you noted don't have Ferry and Carriage overhaul rules in place, but in /interface/world changes/gamesettings.json, you can define additional economy changes in the "GlobalAdjustments" section: ex: { "Display" : "Ferry Costs", "MainPriceGlobal" : "DLC1FerryCost", "QuestDialogueList" : [ "DLC1DialogueFerrySystem" ], "SubPriceGlobals" : [ "DLC1FerryCostSmall", "DLC1FerryCostLarge" ] }, You set the "Display" which is how it shows in the MCM. You define the global and any sub prices (the sub globals change by the same % rate as the main global) and the questdialoguelist is any quests where the dialogue line references the number in the global. do that, refresh mod objects in the LMAO mcm, and they will start showing up and working out of the box. Someone just needs to do the leg work, and I probably will at some point for mods like Ferry and Carriage Overhaul, but those are low on my todo list. Those are just of course for economy stuff, but could be likely extended to quest rewards and such, just not in place. I'll note similarly there is a somewhat built "Respect" system that tracks main quest progress in the holds, which can be easily extended for mods in the same way, through /interface/lmao/city/ (whiterun.json is the best example here) I have a lot of these systems built for compatibility, I just have basically no documentation so no one but me knows about them yet lol. 2
thor3222 Posted February 19 Author Posted February 19 10 hours ago, GamerGirlPee91 said: Hey Thor, been enjoying lmao so far, but is the kennel content on the back burner? Just curious as to where my anticipations should lay on this one, really liked the idea of Abigail’s descent Not on the back burner at all, its basically number 2...or 3 on my list Bug fixes first and foremost, I hate leaving known bugs out there, so as people report, I fix as best I can. Escort system - just a system to bring players from one place to another in a way I can extend to make interesting. TP's and a loading screen are unimmersive, just ai following is buggy and boring, and letting the player take the lead is un-immersive cause the player is faster and can just run off and the npc intellegence is awful. I want to improve ai following for this mods events, as well as provide the ability for the player to lead (and ideally be whipped to keep in line) to the target location, with a fallback on tp (and mcm options to define what the user prefers) - Primary use out of the box once completed is as a punishment to send players to the Kennel, but it has HUGE implications for the punishment system and opens up like half a dozen punishment ideas I have. Whiterun Kennel. I need to fix the bugs in it, and expand the content. 8 hours ago, EllyDD said: LMAO does show up just fine on MCM, but World Events doesn't work. I don't think I went over the plugin limit (I have 77 active and 44 lights). MenuMaid2 also failed to surface the MCM for World Events, so I'm not sure what's going on there. I made sure World Changes.esp is on and even pushed it up on my load order. Smalll update: I was able to confirm that World Changes is loaded, it seems like the quest that enables it just isn't loading. I found WC_MCM and enabled it manually. SQV command reported that it's enabled, running but is on stage 0 and is priority 0. WC_MCM_SCRIPTS look complete enough too. By manually disabling the quest for the mod, then enabling it again, I was able to get LMAO - World Changes to show up in my MCM. That being said, checkboxes do not seem to work? I can enable the main world changes/ slavery progression option and adjust some sliders, but other aspects like Economy Changes or Can Be Slave City doesn't work. Not sure how much that helps you, or any other player facing this same issue, but it's something. something odd is happening there for sure. got dem juicy papyrus logs? 8 hours ago, Yuuen said: Can't uninstall to make a clean save to update to newer versions without getting "corrupt save" so I'm stuck with 0.2.7.3 until I start a new game unless someone knows how to deal with this? Edit: it's definitely some script that's been baked deep into the save because I can disable the plugins, load the save and clear out the mcm registration but if I disable the mod files/uninstall the save load says corrupt. Yeah you straight up can't update an existing save from a .2.x version to a .3.x version. I can't provide any assistance on that at all there are deep fundamental changes to the scripts that i don't even think a perfect clean with resaver can do. Don't get me wrong you are welcome to try and if you get it working, congrats, but I don't think its possible.
thor3222 Posted February 19 Author Posted February 19 2 hours ago, Plaguetard2.0 said: Two things I've noticed with the recent updates regarding the random searches. 1. The guards tend to steal equipment, even if it isn't illegal. Is this intended? 2. Even if the guards find nothing, they threaten the player with jail time, is this intended? I don't mind this, makes sense with the dishonest guard. They aren't adding any bounty or anything just demanding payment/sex or skipping straight to tossing in jail for a night. I was curious if there could be a future option to turn off random searches once you become a Thane. I feel like at that point they might not get away with the harassment of the PC once they have status in the city. 1. Possibly the held contraband crime? Stuff like imperial/stormcloak armor can be confiscated through that (but I need to update that behavior, right now neutral locations like whiterun strip them, and it really should just be the opposite firmly held territories) 2. That SHOULDN'T happen. it should only trigger if they find a violation, I haven't seen them punish without a actual crime committed. An option to turn off random searches once you become thane is reasonable, and I'll put it on the list. 11 hours ago, FaerDaer1 said: some sort of configurable body search failure when guard has a chance to not find anything on you, maybe like a hidden bag where you can put small items and guards have a chance to ignore it completely (can someone really tell me some mods that add working hidden bags I can't really find anything myself except some really old mods) Missed acknowledging this - actually there is a configurable chance of failure already - in the "contraband" tab of the LMAO mcm, you can define the changes at both high and low harrassment of the guard finding the items on you, then when the guard searches he internally rolls to see if he finds it on you or not. I kind of go back and forth on the idea of a "hidden pocket" like the old body search mod did. Its a somewhat interesting mechanic, but its a little silly with not much game play to it. If I'm going to do something like that I'd like to do it better, but I want to make it feel natural, and have some benefits/cons so its something I would have to really think about, and its not on a priority list right now. 1
EllyDD Posted February 19 Posted February 19 1 hour ago, thor3222 said: Not on the back burner at all, its basically number 2...or 3 on my list Bug fixes first and foremost, I hate leaving known bugs out there, so as people report, I fix as best I can. Escort system - just a system to bring players from one place to another in a way I can extend to make interesting. TP's and a loading screen are unimmersive, just ai following is buggy and boring, and letting the player take the lead is un-immersive cause the player is faster and can just run off and the npc intellegence is awful. I want to improve ai following for this mods events, as well as provide the ability for the player to lead (and ideally be whipped to keep in line) to the target location, with a fallback on tp (and mcm options to define what the user prefers) - Primary use out of the box once completed is as a punishment to send players to the Kennel, but it has HUGE implications for the punishment system and opens up like half a dozen punishment ideas I have. Whiterun Kennel. I need to fix the bugs in it, and expand the content. something odd is happening there for sure. got dem juicy papyrus logs? Yeah you straight up can't update an existing save from a .2.x version to a .3.x version. I can't provide any assistance on that at all there are deep fundamental changes to the scripts that i don't even think a perfect clean with resaver can do. Don't get me wrong you are welcome to try and if you get it working, congrats, but I don't think its possible. Here's the Papyrus log. I am not sure if it's helpful, but here's what I did once I load in to generate the log. I loaded a save that has not have the LMAO World Changes menu manually triggered, then I stopped the MCM quest, restarted it then used SQV to verify that it's on. Then I used MenuMaid 2 to force the menu to appear, and clicked on pretty much every option at least once just in case it adds something in the log. Hopefully this helps Papyrus.0.log
Plaguetard2.0 Posted February 19 Posted February 19 (edited) 2 hours ago, thor3222 said: 1. Possibly the held contraband crime? Stuff like imperial/stormcloak armor can be confiscated through that (but I need to update that behavior, right now neutral locations like whiterun strip them, and it really should just be the opposite firmly held territories) 2. That SHOULDN'T happen. it should only trigger if they find a violation, I haven't seen them punish without a actual crime committed. An option to turn off random searches once you become thane is reasonable, and I'll put it on the list. For 1. The last item to get taken was the Tavern Clothes given by Radiant Prostitution and the Ring of Matrimony given by Dealing with Daedra. It does always seem to be a given item that is confiscated. For 2. That is odd, as I have yet to have the guards let me leave WITHOUT demanding something. I am still running Sexlab Survival, even though I have all the crimes and tolls and everything off... simply because there are a few other aspects like Sex/Combat trauma, Sleep Fatigue and the Simply Knock addon... Not sure that's the issue, as I have all the overlapping conditions off, but could be the culprit. Edited February 19 by Plaguetard2.0
hththt666777 Posted February 19 Posted February 19 (edited) 4 hours ago, thor3222 said: SL survival is primarily what LMAO is primarily trying to improve upon Hey thor3222 short questions are all of the script extenders needed or is that choose one? i get error in mo2 for steelfathers extensions dll reported as incompatible during query and yes meant Pama PA. Edited February 19 by hththt666777
thor3222 Posted February 19 Author Posted February 19 3 hours ago, EllyDD said: Here's the Papyrus log. I am not sure if it's helpful, but here's what I did once I load in to generate the log. I loaded a save that has not have the LMAO World Changes menu manually triggered, then I stopped the MCM quest, restarted it then used SQV to verify that it's on. Then I used MenuMaid 2 to force the menu to appear, and clicked on pretty much every option at least once just in case it adds something in the log. Hopefully this helps Papyrus.0.log 575.66 kB · 0 downloads hmmm I'm guessing this is a new save, yes? What is odd is you have broken properties, but not nearly as much as I would suspect for what you are describing, but I can see the errors that let me know that it is happening. why those properties are broken, I am not sure. Try this re-upload, and see if it works. its literally the same zip, but I have this crazy theory that there is something wrong with how LL's uploader works. So i don't know if this will actually make any difference, since its still a LL upload, but maybe the comment system works differently. Every time i upload a copy on discord, no issues, LL? these gremlins come out. LMAO - Tolls and Crimes - 0.3.7.4.5.zip
thor3222 Posted February 19 Author Posted February 19 1 hour ago, Plaguetard2.0 said: For 1. The last item to get taken was the Tavern Clothes given by Radiant Prostitution and the Ring of Matrimony given by Dealing with Daedra. It does always seem to be a given item that is confiscated. For 2. That is odd, as I have yet to have the guards let me leave WITHOUT demanding something. I am still running Sexlab Survival, even though I have all the crimes and tolls and everything off... simply because there are a few other aspects like Sex/Combat trauma, Sleep Fatigue and the Simply Knock addon... Not sure that's the issue, as I have all the overlapping conditions off, but could be the culprit. Hmm... neither of those items are in the generic contraband list, the only thing I can think of is maybe they were marked as stolen? since they snag stolen goods. if you have a previous save before those were confiscated, could you check in the mcm and see which contraband crimes were flagged? that would help me determine what is happening. I would be surprised if SLS was providing overlapping conditions that caused it though
thor3222 Posted February 19 Author Posted February 19 54 minutes ago, hththt666777 said: Hey thor3222 short questions are all of the script extenders needed or is that choose one? i get error in mo2 for steelfathers extensions dll reported as incompatible during query and yes meant Pama PA. Steelfeathers is the least important, only having functionality involved with the "held stolen goods" crime. You won't have any issues outside of that without it. the other Script Extenders are all pieces of vital functionality the mod won't work without. Pama's PA has a kennel?? where? I feel like I would have known about that...
nightrazor122 Posted February 19 Posted February 19 17 hours ago, thor3222 said: Yes, it should, it should be LMAO - Tolls and Crimes and LMAO - World Events in the MCM. If you aren't seeing both, I recommend checking loot to make sure you aren't over the plugin limit, or try menumaid2, which seems to resolve those issues for people who can't find the menu for some reason. Are you on the latest? I haven't heard issues with the mcm and the toll options (outside of the initial charging 0 bug that i fixed recently) Yes im on the latest.
thor3222 Posted February 19 Author Posted February 19 5 minutes ago, nightrazor122 said: Yes im on the latest. Try the re-upload I added a few comments up, its no different but every time this issue gets ran into i put up a version on discord, they grab it and it fixes it. i think there might be some sort of corrupt download or upload issue here, but its also not everyone so i don't understand what is happening at all
Yuuen Posted February 19 Posted February 19 5 hours ago, thor3222 said: Yeah you straight up can't update an existing save from a .2.x version to a .3.x version. I can't provide any assistance on that at all there are deep fundamental changes to the scripts that i don't even think a perfect clean with resaver can do. Don't get me wrong you are welcome to try and if you get it working, congrats, but I don't think its possible. You're misunderstanding me, I couldn't uninstall at all not just update. Something about that version, has baked a script into the save and can't be loaded if the files are missing, even if I was able to reset the mod in the menu, disable the plugins, load the save and clean it from what scripts I could find. It still wont load if I disable or uninstall the mod files.
thor3222 Posted February 19 Author Posted February 19 21 minutes ago, Yuuen said: You're misunderstanding me, I couldn't uninstall at all not just update. Something about that version, has baked a script into the save and can't be loaded if the files are missing, even if I was able to reset the mod in the menu, disable the plugins, load the save and clean it from what scripts I could find. It still wont load if I disable or uninstall the mod files. Oh interesting, I haven' looked at that function in a while. I'll look at cleaning that up and hopefully making it work as intended in the future.
EllyDD Posted February 19 Posted February 19 1 hour ago, thor3222 said: hmmm I'm guessing this is a new save, yes? What is odd is you have broken properties, but not nearly as much as I would suspect for what you are describing, but I can see the errors that let me know that it is happening. why those properties are broken, I am not sure. Try this re-upload, and see if it works. its literally the same zip, but I have this crazy theory that there is something wrong with how LL's uploader works. So i don't know if this will actually make any difference, since its still a LL upload, but maybe the comment system works differently. Every time i upload a copy on discord, no issues, LL? these gremlins come out. LMAO - Tolls and Crimes - 0.3.7.4.5.zip 4.75 MB · 0 downloads Well, that did the trick, by some absolute miracle. Using the zip file you provided completely resolved my issues. The mod appears to work fine, LMAO World Changes show up without protest and all options are usable minus economy changes. I didn't even have to employ MenuMaid to get it to show up. 1
thor3222 Posted February 20 Author Posted February 20 1 hour ago, EllyDD said: Well, that did the trick, by some absolute miracle. Using the zip file you provided completely resolved my issues. The mod appears to work fine, LMAO World Changes show up without protest and all options are usable minus economy changes. I didn't even have to employ MenuMaid to get it to show up. WHAT THE HELL THAT IS LITERALLY THE SAME FILE. My tin foil hat is tingling
Yuuen Posted February 20 Posted February 20 (edited) 2 hours ago, thor3222 said: Oh interesting, I haven' looked at that function in a while. I'll look at cleaning that up and hopefully making it work as intended in the future. Idk if it's gonna cause problems later down the line but I'm getting to the end of this playthrough anyway. Since I was able to clean the save of everything I could find of the previous version, I installed the new version on top and it seems to be working fine. New question tho, where are confiscated items stored? A whiterun guard yoinked my dawnbreaker and I kinda need that. Edited February 20 by Yuuen
CheeseTaco1 Posted February 20 Posted February 20 (edited) When I ask to leave if i have 0 gold i can still say "Pay (40 gold)" and it takes away 40 gold from me that i don't have leaving me still at 0 and i just walk out the gate. Also i'm really confused about how this integrates with licenses mod. I have licenses mod set to require a license for magic and clothes and armor but this mod has it's own settings for that. will i get double in trouble with the guards or does this mod just automatically let licenses handle all those things where necessary? Lastly I have a suggestion. it would be nice if i could weight the punishments in the MCM (per section OR globally) for instance in Tolls i can choose the punishments i want but i'd like to weight some as more likely than others. Edited February 20 by CheeseTaco1
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