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Devious Slavery and Servitude


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Posted

Great mod.  The dependency on CACO is a bit pill to swallow though. 

Close to great. 

Real slavery with a loverslab twist.  The tasks could be a bit more varied.  Forced to make up for insufficient payment on deliveries (ore, items, etc.). Lending the apprentice out to unsavory business partners would be great.  Daily sexual tasks for the owner.  Displays on equipment for 'marketing' purposes.  Handing out leaflets with some persuasion from the apprentice to visit.  Love potions.  Menial tasks (sweeping, getting water, etc.).  

Also, some progression to the restraints based on performance would be amazing.  Collar to start.  Fail or fall short, add an item.  Gloves.  Corset.  Boots.  Or even better, chains.  The entire chain set piece by piece.  Piercings as rewards (stimulation).    Also, for waitress, cosplay maid clothing, that keeps having items taken away to ramp up business.



 

Posted

CACO dependency sucks a fat one, that prevents you from using the remove salt pile mod and still needs salt for everything while you can buy 2 salt in a city per trader refresh.
It also makes the Lola cooking quest very annoying.
I tested the blacksmith one with Alvor for the first time, first task was to create 20 charcoal sticks, you need a smelter to create them, there is no smelter in Riverwood, so now you need another mod to add smelters if you dont want to run to Whiterun just for the smelter.

Very promising mod and well implemented, please keep at it.

Posted

When I work at an Inn I don't get a quest when I accept a task from the person who owns the inn, the tasks of cooking food, delivering food or heading to the market. Is this normal or should you get a quest so that you can track where to go and what to do?

Posted
On 5/7/2025 at 5:05 PM, alternateaccounts said:

CACO dependency sucks a fat one

I'm afraid CACO is so deeply woven into the mod that I won't be able to remove the dependency. I'd have to rewrite much of the dialogue and scripts and then re-test everything, which is simply too much work.

On 5/7/2025 at 5:05 PM, alternateaccounts said:

there is no smelter in Riverwood

Oh! I didn't know that. There is a smelter in "my" Riverwood which must be placed by ETaC (Expanded Towns and Cities) which is a staple in my load order. The smelter is required for several of the crafting tasks, but you should be able to place one manually in your game, too. There are mods that allow you to do so (Hearthfire Expanded comes to mind), or you could simply conjure one up in the console ("placeatme") and then move it to where you want it (also console).

 

4 hours ago, Nivellen69 said:

When I work at an Inn I don't get a quest when I accept a task from the person who owns the inn

The inn server quest is without quest markers, there's nothing broken in your game. The exterior delivery/pickup missions re-use a very small pool of NPCs which should always be in town, though using AI overhaul or not knowing their daily schedules in general could make finding them a bit tricky at times (which is fully intentional).

Posted (edited)

I'm on the newest version of Skyrim and I downloaded all of the requirements but I'm getting this error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF68DFF74A0 SkyrimSE.exe+01D74A0    mov rax, [rcx+0x30]

 

I looked it up and apparently something is wrong with the papyrus scripts? That's all I could find online. I do use Papyrus NG, if that plays a role.

crash-2025-05-12-15-19-19.log

 

Edit: Nevermind I'm dumb af sometimes. I forgot I deleted the CC content but was using the CC version of the mod. After downloading the CORRECT version, all worked fine. I'll leave this up as a reminder to others to double check the version you installed lol.

Edited by MentallyUmStable
Posted

Looks like a very interesting mod, but shame about the CACO implementation. If that was ever dropped (doesn't sound like it will be) I'd download in a heartbeat. Regardless, gonna watch this one for updates, new mods always appreciated in this scene!

Posted
10 hours ago, MysticDaedra said:

shame about the CACO implementation.

Yeah, I don't think I'll ever be in the mood to try and strip CACO from the mod. It has been a fixture in my load order ever since I first started playing Skyrim.

 

In case somebody wants to give it a try: It should be possible to remove the dependency, albeit at the cost of a lot of tedious work refactoring the dialogue conditions and scripted AddItem/RemoveItem commands.

Posted

I noticed that the way you equip the items causes the HHoffset for the boots to be removed, IIUC they have to be the last item equiped.

 

I tried to recompile your script but I'm missing 1069 dependancies.

 

Any chance you could recompile it like this please?

 

Spoiler

Function EquipDress()
    If ContractDuration == 14
        SIS.libs.LockDevice(PlayerRef, SIS_HobbleDressWhite_14D_Inventory, true)
    ElseIf ContractDuration == 7
        SIS.libs.LockDevice(PlayerRef, SIS_HobbleDressWhite_7D_Inventory, true)
    Else
        SIS.libs.LockDevice(PlayerRef, SIS_HobbleDressWhite_3D_Inventory, true)
    EndIf
EndFunction

Function EquipGloves()
    If ContractDuration == 14
        SIS.libs.LockDevice(PlayerRef, SIS_Gloves_white_14D_Inventory, true)
    ElseIf ContractDuration == 7
        SIS.libs.LockDevice(PlayerRef, SIS_Gloves_white_7D_Inventory, true)
    Else
        SIS.libs.LockDevice(PlayerRef, SIS_Gloves_white_3D_Inventory, true)
    EndIf
EndFunction

Function EquipBoots()
    If ContractDuration == 14
        SIS.libs.LockDevice(PlayerRef, SIS_ebonite_heels_white_14D_Inventory, true)
    ElseIf ContractDuration == 7
        SIS.libs.LockDevice(PlayerRef, SIS_ebonite_heels_white_7D_Inventory, true)
    Else
        SIS.libs.LockDevice(PlayerRef, SIS_ebonite_heels_white_3D_Inventory, true)
    EndIf
EndFunction

Function EquipAll()
    EquipGloves()
    utility.wait(0.5)
    EquipDress()
    utility.wait(0.5)
    EquipBoots()
    utility.wait(0.5)

EndFunction

 

Posted (edited)
5 hours ago, audhol said:

I noticed that the way you equip the items causes the HHoffset for the boots to be removed, IIUC they have to be the last item equiped.

Wow. Thank you so much for letting me know about this. I had noticed the HH offset not working reliably but could never figure out why. Now I know! Thanks!

 

Edit: Script update is now available on the mod's download page.

Edited by El_Duderino
Posted

Cursed loot already offers the "work in the inn" option, so I am not sure if they will conflict, I do like the storage idea, don't know how many time I have had to toss or sell stuff due to no room in inventory and some player home seem to have some issues with resetting containers. 

 

As for the blacksmith enslavement, love the idea and if you have not thought about it, add it to alternate starts/a new life, you can also to a alchemist and enchanter to that list as well. I am assuming that you will be released at some point after doing x amount of time or work,  I can jus see this "Your father died in the current civil war, family is poor and have to many mouths to feed, no other way to support the whole of the family, you being the oldest agree to be sold to put food on the table, so your younger siblings have at least a chance." aAny type of idea like that would work with the new life. Just thinking out loud.

 

I have not played your mod yet, but may add it to my mod list as long as it does not create issues with cursed loot, 

Posted
14 hours ago, tonitrulupus said:

Cursed loot already offers the "work in the inn" option, so I am not sure if they will conflict

Hi and thanks for the feedback and ideas.

 

I haven't tested it, but I can't think of any reason why Cursed Loot might conflict. You shouldn't play both mod's tavern at the same time though, as that would result in clashing DD equips. The two tavern quests are pretty different anyway: mine focuses purely on menial labor, whereas Cursed Loot's is a prostitution quest.

 

14 hours ago, tonitrulupus said:

add it to alternate starts/a new life

I had thought about doing an Unbound plugin for that mod, but decided against it because the tie-in through Simple Slavery makes much more sense to me. Besides, you can very easily role-play your scenario and just go to the Simple Slavery market and get yourself sold at the start of a new game.

Posted
6 hours ago, El_Duderino said:

I had thought about doing an Unbound plugin for that mod, but decided against it because the tie-in through Simple Slavery makes much more sense to me. Besides, you can very easily role-play your scenario and just go to the Simple Slavery market and get yourself sold at the start of a new game.

They do have a mod that goes with simple slavery called live a devious life and more devious starts that tie in to simple slavery, if you are familiar with those mods You could always tie it in to there, those 2 mods offer a lot in relation to simple slaver and they also tie into serval other mods as well.

Posted

might be a slight error on the scripting of the milk - customer ordered it (i like his comment, by the way XD), i brought it to him, he said it wasn't what he ordered.

Posted
20 hours ago, jfraser said:

might be a slight error on the scripting of the milk - customer ordered it (i like his comment, by the way XD), i brought it to him, he said it wasn't what he ordered.

Thanks for the report! I'm afraid I can't replicate this -- and I played the mod for several in-game days just last week. I'm quite sure that, over time, I got through all possible orders. Milk definitely got ordered several times and it never failed. Perhaps your wrong order was a case of the game's sometimes stubborn dialogue menu? Even with the mod that fixes it, I sometimes still click on the wrong entry.

 

I'm on Skyrim AE 1170 with the latest (I think) CACO, though I doubt that the game/CACO version could cause this. The food delivery dialogue uses simple conditions which check your inventory for the item ordered, which is the same item (ref ID) that the innkeeper gives you.

Posted
1 hour ago, El_Duderino said:

Thanks for the report! I'm afraid I can't replicate this -- and I played the mod for several in-game days just last week. I'm quite sure that, over time, I got through all possible orders. Milk definitely got ordered several times and it never failed. Perhaps your wrong order was a case of the game's sometimes stubborn dialogue menu? Even with the mod that fixes it, I sometimes still click on the wrong entry.

 

I'm on Skyrim AE 1170 with the latest (I think) CACO, though I doubt that the game/CACO version could cause this. The food delivery dialogue uses simple conditions which check your inventory for the item ordered, which is the same item (ref ID) that the innkeeper gives you.

Just general Skyrim weirdness, then XD

  • 3 weeks later...
Posted

Optional Mod Update:

 

Uploaded a fully optional update which substantially nerfs the inn patrons' tips. Recommended for those who thought the original tip amount was too generous. Everybody else please ignore this. Safe to install mid-game.

Posted

Not sure why you included CACO. It's more trouble than it's worth, only serves to introduce issues, and has no place in a slavery mod regardless.

Yeah, you might like it a lot. Still not a good choice for your mod because it's only going to turn people away.
 

That aside, any plans to introduce blacksmith enslavement to Adrianne?

Posted
On 6/13/2025 at 2:26 AM, The Zen said:

Not sure why you included CACO. It's more trouble than it's worth, only serves to introduce issues, and has no place in a slavery mod regardless.

Yeah, you might like it a lot. Still not a good choice for your mod because it's only going to turn people away.

A few thoughts in reaction:

  • Like probably all other modders, perhaps except of those who charge for their work, I'm modding for my own fun and enjoyment. That determines which dependencies I use, how my NPCs look, etc. To be frank, providing compatibility with any possible kind of load order or user preference is very low on my agenda.
  • Anybody is free to make a patch or edit. Script sources are available and removing CACO should be possible.
  • "has no place in a slavery mod regardless" This isn't a slavery mod. It's a slavery + job + storage mod. :D 
Posted

Love the concept, however, I'm not too big on DD in general and would like to just force equip the tavern wench instead. Would you be able to provide a version without DD integrated, or point me in the right direction in resolving it?

Here's what I did:

Quote

 

Opened the creation kit and found all the dependencies:

[x] Skyrim.esm
[x] Update.esm
[x] Dawnguard.esm
[x] HearthFires.esm
[x] Dragonborn.esm
[x] ccbgssse001-fish.esm
[x] ccqdrsse001-survivalmode.esl
[x] ccbgssse037-curious.esl
[x] ccbgssse025-advdsgs.esm
[x] _ResourcePack.esl
[x] Sexlab.esm
[x] SexLabAroused.esm
[x] Devious Devices - Assets.esm
[x] Devious Devices - Integration.esm
[x] Devious Devices - Expansion.esm
[x] Devious Devices - Contraptions.esm
[x] unofficial skyrim special edition patch.esp
[x] Weapons Armor Clothing & Clutter Fixes.esp
[x] Complete Crafting Overhaul_Remastered.esp
[x] Devious Slavery and Servitude.esp

Extracted the BSAs for Devious Slavery and Servitude.esp

Recompiled it and zipped it to unzip in the Vortex program (easier to manager removing after)

Found the sis_q_masterscript.psc and edited the following in notepad (since I can't edit it in the Creation Kit):

Armor Property ClothesTavernWench Auto

Function GetDressedBody()
    PlayerRef.EquipItem(ClothesTavernWench, true)
EndFunction

 

The only problem with this is that since I can't edit it in the Creation Kit, a .pex isn't generated and all I have is the .psc I edited in notepad.

Any suggestions?

Posted
22 minutes ago, Wolfe6900 said:

Love the concept, however, I'm not too big on DD in general and would like to just force equip the tavern wench instead. Would you be able to provide a version without DD integrated, or point me in the right direction in resolving it?

Here's what I did:

The only problem with this is that since I can't edit it in the Creation Kit, a .pex isn't generated and all I have is the .psc I edited in notepad.

Any suggestions?

Wow! I would just console the outfit to myself in game. That is a lot of work to go through! XD 

Posted

I can't get any iron ore in Dawnstar because Karl is one of the people to ask about it and the only conversation choice is "Have a Drink." Halp!

Posted
1 hour ago, bubba999 said:

I can't get any iron ore in Dawnstar because Karl is one of the people to ask about it and the only conversation choice is "Have a Drink." Halp!

Isn't Beitild (the Ironbreaker mine's owner) selling raw ore? She does in my game, though on second thought, I'm not sure if that's her vanilla behaviour or if one of my mods gives her the dialogue. I'll try to find out.

Posted
24 minutes ago, El_Duderino said:

Isn't Beitild (the Ironbreaker mine's owner) selling raw ore? She does in my game, though on second thought, I'm not sure if that's her vanilla behaviour or if one of my mods gives her the dialogue. I'll try to find out.

Yes she is the owner, she rivals her x which owns the quicksilver mine, she is also the one you assassinates through the DB. 

Posted
2 hours ago, El_Duderino said:

Isn't Beitild (the Ironbreaker mine's owner) selling raw ore? She does in my game, though on second thought, I'm not sure if that's her vanilla behaviour or if one of my mods gives her the dialogue. I'll try to find out.

It seems to be asking me to get iron from four different people. 

Posted
2 hours ago, bubba999 said:

It seems to be asking me to get iron from four different people. 

Let me double check what I actually did in the mod/dialogue. :O  I'll report back when I know more. Sorry for the confusion!

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