Naps-On-Dirt Posted December 27, 2025 Posted December 27, 2025 There's a smaller mod that might work to cover the issue, called something like Missing Smelters of Skyrim. It puts smelters in smaller towns, at orc longhouses, etc.
El_Duderino Posted December 27, 2025 Author Posted December 27, 2025 5 hours ago, Naps-On-Dirt said: There's a smaller mod that might work to cover the issue, called something like Missing Smelters of Skyrim. It puts smelters in smaller towns, at orc longhouses, etc. Ooh, thanks! That's very useful. Not sure if that's the one you mentioned but I've just found this: https://www.nexusmods.com/skyrimspecialedition/mods/27511 From the description, it seems to be doing exactly what we need.
Naps-On-Dirt Posted December 27, 2025 Posted December 27, 2025 32 minutes ago, El_Duderino said: Ooh, thanks! That's very useful. Not sure if that's the one you mentioned but I've just found this: https://www.nexusmods.com/skyrimspecialedition/mods/27511 From the description, it seems to be doing exactly what we need. The one I mentioned was the one I used in LE I think. In SE, I found this one to use (for comparison) https://www.nexusmods.com/skyrimspecialedition/mods/4025
El_Duderino Posted December 28, 2025 Author Posted December 28, 2025 10 hours ago, Naps-On-Dirt said: The one I mentioned was the one I used in LE I think. In SE, I found this one to use (for comparison) Awesome, thank you! I added the link to the mod's requirements overview. I didn't even know about the scarcity of smelters in the vanilla game; I don't think I've ever played without a town overhaul mod.
Zaflis Posted December 29, 2025 Posted December 29, 2025 I tried the maid start console command, and it went well for that short bit. Got gear equipped and started quest. Spent a good while figuring out how to get a task, run around in Whiterun talking to people too... then found the small book inside the house. Anyway then i got the task that was house cleaning, however no explanations given and i don't know what to do.
El_Duderino Posted December 30, 2025 Author Posted December 30, 2025 9 hours ago, Zaflis said: Anyway then i got the task that was house cleaning, however no explanations given and i don't know what to do. Oh! Thanks for letting me know about this. I'll try to make the instructions more detailed. The task ledger has a quest marker on it when it's time to get a new task. I'll check if it does so too right after the startup scene. For the sweeping tasks: simply walk around the house and find dirt spots on the floor. These are all activators which you can activate with the E key. A short sweeping anim will play, after which the dirt disappears. Some of the dirt spots are fairly small and some are a bit hidden, but all should be easily accessible from 1st and 3rd person camera once you've found them. There are no dirt spots in the locked room (the one used by the base game's Thalmor abduction quest). The quest will let you know when you have swept up enough dirt and can proceed to the next task.
incomingdamage Posted December 30, 2025 Posted December 30, 2025 Generally this mod sounds amazing, but would be nice to have it somehow start without the console commands, if someone doesn't use Simple Slavery, and having an option to choose the outfit - not really into particular latex outfit and I strongly believe that a large group of users would prefer nudity + some simple cuffs or a harness.
Zaflis Posted December 30, 2025 Posted December 30, 2025 8 hours ago, El_Duderino said: The task ledger has a quest marker on it when it's time to get a new task. I'll check if it does so too right after the startup scene. For the sweeping tasks: simply walk around the house and find dirt spots on the floor. These are all activators which you can activate with the E key. A short sweeping anim will play, after which the dirt disappears. Some of the dirt spots are fairly small and some are a bit hidden, but all should be easily accessible from 1st and 3rd person camera once you've found them. There are no dirt spots in the locked room (the one used by the base game's Thalmor abduction quest). The quest will let you know when you have swept up enough dirt and can proceed to the next task. Oh that sounds like the DCL cleaning in Riften, however i saw no markers/piles on floor at all. Also had no quest marker on ledger.
steamst Posted December 30, 2025 Posted December 30, 2025 On 4/20/2025 at 1:42 PM, El_Duderino said: Requirements Skyrim AE. No idea if older versions than 1130 work or not. My game is version 1170 though my CK is still 1130. I've tried VR. It definitely only works with AE as it needs several files that only are part of AE. 1
El_Duderino Posted December 31, 2025 Author Posted December 31, 2025 On 12/30/2025 at 11:18 AM, incomingdamage said: would be nice to have it somehow start without the console commands, if someone doesn't use Simple Slavery, and having an option to choose the outfit - not really into particular latex outfit Thanks for the feedback! I wrote the mod particularly for SimpleSlavery, though the inn quest can be started through dialogue. I couldn't think of any good (and easy to write) in-character means to start other the quests. I understand that latex ebonite isn't to everybody's liking, but it's unlikely that I'll add more outfit choices beyond those that are already included. That would be a lot of tedious work for something that I'll never use in my own playthrough. 16 hours ago, Zaflis said: Oh that sounds like the DCL cleaning in Riften, however i saw no markers/piles on floor at all. Also had no quest marker on ledger. Yeah, the cleaning task is very similar to that. The biggest visual differences is that I don't use glowing blue goo piles, but the "volcanic ash" decals from the base game. They're light gray, scattered bits of dirt and might not always be easy to see. Just walk around and scan the room constantly. They're the same dirt asset that I used for the sweep quests in Ebonitium in case you played that mod. The dirt piles get placed semi-randomly with a few pulled from a total of 50 (I think) dust piles in the house. The dust piles don't have quest markers by the way, however, the ledger always has one in my game. When ever "get a new task" is the active objective, including right at the start of the quest after speaking to Olfrid, I have the objective marker above the ledger. Movetoqt console command also teleports me right on top of the ledger. Is the Maid quest active in your journal or do you perhaps use any mods that edit the map functionality (SL Survival comes to mind)? 15 hours ago, steamst said: I've tried VR. It definitely only works with AE as it needs several files that only are part of AE. Thank you, that is good to know. I'll add a note to the mod description. 1
El_Duderino Posted December 31, 2025 Author Posted December 31, 2025 19 hours ago, Zaflis said: Oh that sounds like the DCL cleaning in Riften, however i saw no markers/piles on floor at all. Also had no quest marker on ledger. Hi again, a quick update. I've now also encountered an issue where the quest marker for the ledger wouldn't show up. In the first three tasks it was all fine, and then it suddenly disappeared (and movetoqt also didn't work). I don't know why that is happening. And here's a screenshot of the dirt piles. Depending on your visuals mods (ENB, lighting mods, etc.) these might be easier or harder to spot. I'm using Luminosity and Community Shaders in my game (AE), no ENB. You may need to have a torch or Candlelight spell at hand to make it easier to spot them. Spoiler
El_Duderino Posted December 31, 2025 Author Posted December 31, 2025 (edited) Mod Update Released! This is a maintenance/bugfixing update, which should address some long-standing bugs and issues and optimize some functionality in the smith and maid quests. No new quest content this time. Happy 2026, everybody! General: Uploaded a version without the AE CreationClub dependencies ("Devious Slavery and Servitude - no CC.zip"). This is the complete mod, so install only this one if you don't have the AE CC crap installed. Updating: It is completely safe to update mid-playthrough, however the Maid or Smith quest should not be running when you update! Please note that the sound pack has not been changed. There is no need to redownload it. Live-in Maid Quest Changes: Rebuilt the task generation function. It should now be less random, with each task having its own "cooldown" period before it's allowed to get rolled again. Simpler tasks should now roll more frequently and some won't be allowed to roll until you have completed a certain number of tasks. Made the "clean house" task leaflet less vague. It now instructs you to sweep the floors and look into every room and corner. Note that this is only for flavor, the underlying functionality has remained unchanged: Walk around the house and try and find dirt on the floor (it has a gray color). You can active the dirt to sweep it up. There are no quest markers for the individual dirt piles! Blacksmith Quest Changes: Tweaks to the task roll function. Chopping firewood is now always a fallback option for when no other tasks meet their criteria. The player's crafting items now get re-counted before every new task roll instead of tracking every item added/removed to the storage chest. This should make the task roll a lot more reliable. Note that this still does not consider items in the player's inventory! This was done on purpose to allow the player to influence the task rolls (several tasks don't roll if sufficient numbers of their related items are present in the storage chest). The player storage chest now gets emptied and all counters reset at quest start to make repeat runs of the smith quest more reliable. Slightly lengthened the timers for when the smith considers you a runaway. Note that this timer is shorter when you don't currently have a task! Time spent sleeping counts towards the limit! Your master expects you to be either working, sleeping or eating. No idle time for a slave! Removed DHLP-Suspend and -Resume mod events from the smith quest. These aren't needed; let the player figure out on their own how to deal with device traps, etc., while playing the quest. 😉 Edited December 31, 2025 by El_Duderino 1
snakecarnal Posted December 31, 2025 Posted December 31, 2025 I would suggest a no-force-outfit option to let players wear whatever they like, or maybe a necklace or a ring to mark their places
steamst Posted December 31, 2025 Posted December 31, 2025 7 hours ago, El_Duderino said: Uploaded a version without the AE CreationClub dependencies ("Devious Slavery and Servitude - no CC.zip"). This is the complete mod, so install only this one if you don't have the AE CC crap installed. Hi, some more feedback: Skyrim VR works with the no CC version. I started the live-in Maid quest, sweeping and fetching medicine. I noticed: looks like the dress is the relaxed version? I was able to move as usual. I have a barefoot mod installed and I get comments about going barefoot while wearing the heels, however, I was able to walk swiftly. So, no idea if that is a bug of the heels or the barefoot mod. Lord and Lady Battle Born constantly tell me that I have to leave and I got a bounty probalby for intruding. Typo: Sir is supposed to be spelled with capital S.
El_Duderino Posted January 1 Author Posted January 1 11 hours ago, steamst said: looks like the dress is the relaxed version? I was able to move as usual. I have a barefoot mod installed and I get comments about going barefoot while wearing the heels, however, I was able to walk swiftly. So, no idea if that is a bug of the heels or the barefoot mod. Lord and Lady Battle Born constantly tell me that I have to leave and I got a bounty probalby for intruding. Typo: Sir is supposed to be spelled with capital S. Thanks much for the very helpful feedback! Great to know that it works in VR without the CC stuff (which is only there because I didn't pay attention when creating the esp). I'll edit the VR statement on the mod page. The type of dress gets picked through the initial dialogue with Mr B, with options for the extreme, the relaxed, and the elegant dress from DD. From the top off my head, "awfully tight dress" should give you the extreme hobble dress. It sounds like the barefoot mod is likely conflicting with DD itself. Most of the devices in this mod are directly from DD, only the tavern quest uses custom DDs (with only minor tweaks for the timed unlock mechanism). I got that "you've got to leave" one or two times, too. In both instances, I could fix it by leaving the house and re-entering, though I don't know how reliable that workaround is. The mod is adding the player to the BattleBornHouse faction for the duration of the quest, but maybe that's not enough or it's not reliable. I'll experiment with this. 15 hours ago, snakecarnal said: I would suggest a no-force-outfit option to let players wear whatever they like, or maybe a necklace or a ring to mark their places That's a good idea, but sadly it would still mean a lot of work as I'd have to redo a lot of dialogue options and condition checks, as well as the scripts. I'm not ruling it out categorically, but it has the same low priority for me as doing a non-CACO/CCOR version.
steamst Posted January 1 Posted January 1 9 hours ago, El_Duderino said: The type of dress gets picked through the initial dialogue with Mr B, with options for the extreme, the relaxed, and the elegant dress from DD. From the top off my head, "awfully tight dress" should give you the extreme hobble dress. OK .. That was not clear to me. I tried to be polite with my answer to leave no bad impression right at the start, so I did choose not to swear or complain too much, just from roleplay perspective.
El_Duderino Posted January 2 Author Posted January 2 6 hours ago, steamst said: OK .. That was not clear to me. I tried to be polite with my answer to leave no bad impression right at the start, so I did choose not to swear or complain too much, just from roleplay perspective. See it as a reward for being polite to Mr. B. Though you can still change the dress at any point later on, albeit not in character: Spoiler Simply get rid of the dress, conjure up a replacement and equip it. The quest's outfit checker routine only cares that you are wearing anything with the zad_DeviousHobbleskirt keyword (and also boots and gloves). It does not check for the precise armors.
incomingdamage Posted January 3 Posted January 3 On 12/31/2025 at 12:23 PM, El_Duderino said: Thanks for the feedback! I wrote the mod particularly for SimpleSlavery, though the inn quest can be started through dialogue. I couldn't think of any good (and easy to write) in-character means to start other the quests. I understand that latex ebonite isn't to everybody's liking, but it's unlikely that I'll add more outfit choices beyond those that are already included. That would be a lot of tedious work for something that I'll never use in my own playthrough. Thank you for the answer. I understand. How about just an option to make the player character simply naked while serving at the inn? No outfit, nothing particular added, just plain nudity as a requirement to work - would that also require a lot of work?
El_Duderino Posted January 3 Author Posted January 3 16 minutes ago, incomingdamage said: would that also require a lot of work? Sadly, yes, it would. It'd be only marginally easier than adding outfits. I built the whole mod around Devious Devices; they are woven deeply into the scripts and dialogue. I'm not ruling it out entirely, but at the very least it will be a while until I can muster enough motivation.
incomingdamage Posted January 5 Posted January 5 On 1/3/2026 at 10:12 AM, El_Duderino said: Sadly, yes, it would. It'd be only marginally easier than adding outfits. I built the whole mod around Devious Devices; they are woven deeply into the scripts and dialogue. I'm not ruling it out entirely, but at the very least it will be a while until I can muster enough motivation. I understand. Thank you for answering.
El_Duderino Posted January 11 Author Posted January 11 Mod Update Released! There is no more "no-CC" version of the mod. It's now the default and only version. New Content: You can now rent storage in any of the eight towns of Jabr's Legendary Cities mod. This is an optional component. Install it as a separate mod. It also comes with its own xVA synth soundpack. Requires all eight plugins of the modular version of Jabr's wonderful mod (version 6.01) Bugfix: You can now properly stop renting storage through dialogue. Remember to take your items out of it first, or the merchant will gladly help themselves to them. Updating: It is completely safe to update mid-playthrough from the previous version. Please note that the sound pack has not been changed. There is no need to redownload it. 1
LAPHIEL Posted January 12 Posted January 12 (edited) I love the mod, but a menu to configure which devices ( and their type) would be a godsend, especially as DD don't work well with my custom race ( and while I understand you love latex, for me its a giant turndown, I would prefer ability to select normal iron bindings;P) Edited January 12 by LAPHIEL
El_Duderino Posted January 12 Author Posted January 12 59 minutes ago, LAPHIEL said: I love the mod, but a menu to configure which devices ( and their type) would be a godsend, especially as DD don't work well with my custom race ( and while I understand you love latex, for me its a giant turndown, I would prefer ability to select normal iron bindings;P) You can already configure some of it through dialogue at the start of the blacksmith and live-in maid quests. The smith is currently the only one who has non-latex options. I *may* add more options to the other quests later, but I can't promise it. It's a lot of work as the current devices are quite deeply woven into the scripts and dialogue. I don't think I'll ever add an MCM though as that's not needed. The few configurable things in the mod can more easily be set through dialogue.
LAPHIEL Posted January 12 Posted January 12 hmm maybe i need to restart the quest, I could only configure the clothes... i will try again! ( on the other side, MCM would allow a simple and easy change of 'opinion' mid quest) I think MCM can be done as a plugin, though I never made anything related to MCM would have to look into it Also, suggestion: If you are behaving, maybe add the ability to get 2-3 days of leave to do some stuff (like travel to distant cities) without being reported, assuming you bring something for your master? Thansk for reply though. for me simplicity is key - collar wrist and anle cuffs are the best:P other stuff is kind of not mu cup of tea;P
Assassinqww Posted January 13 Posted January 13 This looks like a truly fantastic and immersive mod. However, it’s a pity that the way quests are triggered... I really wish tasks could be initiated in a more immersive manner, rather than through the console.
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