El_Duderino Posted October 17, 2025 Author Posted October 17, 2025 18 hours ago, enkiduk said: Will there be other events related to the heroine's enslavement and servitude in future updates? Thank you -- and yes, I do want to expand this mod a bit more. Currently working on adding a non-voluntary version of the tavern quest and there may be more if I find enough time and inspiration. 1
aefkawd Posted October 26, 2025 Posted October 26, 2025 Great mod - and I use CCOR and CACO so don't mind the dependencies there at all. I have run into one issue - the Blacksmith routinely asks me for things I don't have the items to make. He asks for leather when I have no hides, for example. Is this a feature (gotta run around and find a way to get the components in the time limit) or a bug? I'd love a dialogue option for "sir, we don't have the components in storage" either way, if that is viable to add like the debug option for "customer has walked out" in the tavern. Is there any chance of an MCM to set which outfit is used for each job? The ebonite isn't my favourite kink look so while the mod is fun I'd really appreciate an option to tweak it to taste. Again the smith job having the element of in-game selection there is really good. All in all I'm having a great time with this mod and basically any character I play is now guaranteed an involuntary apprenticeship to learn smithing. Thanks for creating it. 1
Adolis2019 Posted October 27, 2025 Posted October 27, 2025 Hello. Is the "Complete Alchemy and Cooking Overhaul" requirement really necessary for the mod to work, or can it be removed from the dependencies using SSEEdit? And one more question: could you make a simple slavery mod related to the auction house from the "Simple Slavery Plus Plus" mod? So that the player would be bought to work in a mine, where they would need to mine and deliver a certain amount of ore to the owner to gain their freedom, or attempt to escape, which would then lead to bounty hunters hunting them. There should be no rape or anything like that, as I couldn't find anything suitable playing as a male character. Also, this mod should be repeatable, so that the player is always sold to the mine, possibly a random one each time, although perhaps excluding the Cidhna Mine to avoid breaking The Forsworn Conspiracy quest.
El_Duderino Posted October 27, 2025 Author Posted October 27, 2025 23 hours ago, aefkawd said: the Blacksmith routinely asks me for things I don't have the items to make. He asks for leather when I have no hides, for example. Hi and thank you so much for the kind words and letting me know about the apparently broken crafting task requirements. It's been a while since I last played the blacksmith part... I may have not got some of the tasks or perhaps there's an issue with CCOR how I implemented the CCOR recipes. I've noticed that CCOR's esp isn't actually a requirement for this mod, so perhaps I missed a step there, too. I'll try and get this sorted for the next update. 23 hours ago, aefkawd said: Is there any chance of an MCM to set which outfit is used for each job? No MCM at the moment, as I'm really not such a fan of MCMs for simpler mods like this one (and having to set up dozens of them for each new game). If at all possible, I'll try to keep the configurable options to in-game dialogue. I'll see if I can come with a non-MCM option for selecting leather instead of ebonite for the outfits without things getting to complicated. As you can probably tell from my mods, latex is my biggest kink by far but I do get that it doesn't match everybody's taste in a sort-of-medieval-like setting like Skyrim's. 2 hours ago, Adolis2019 said: Is the "Complete Alchemy and Cooking Overhaul" requirement really necessary for the mod to work, or can it be removed from the dependencies using SSEEdit? CACO items are referenced in multiple quest properties, dialogue conditions and form lists. It *might* be possible to surgically remove those in xEdit, though then you'd also have to replace them with something else from the vanilla game (if you're interested in the inn quest). 2 hours ago, Adolis2019 said: And one more question: could you make a simple slavery mod This mod is intended to become just that, a collection of (more or less) simple, menial labor quests mainly for player enslavement. At present, only the blacksmith quest is actually set up as an outcome for Simple Slavery (implemented in SS++ version 6.3.25). The next update will also have a non-voluntary option for the inn servant quest which I can soon start play-testing... and there may be even another, more elaborate new quest if I can finish it soon (otherwise it'll come with a later update). I like the idea with the mine slave! That ought to be pretty easy to set up, though it'll probably also be the most boring in terms of gameplay... not much a mine slave can get in terms of excitement (but I guess that's the whole point of it, LOL). 2
Adolis2019 Posted October 27, 2025 Posted October 27, 2025 3 hours ago, El_Duderino said: I like the idea with the mine slave! That ought to be pretty easy to set up, though it'll probably also be the most boring in terms of gameplay... not much a mine slave can get in terms of excitement (but I guess that's the whole point of it, LOL). If you make such a mod, it will close a logical gameplay loophole related to the auction in Simple Slavery Plus Plus, as most mods currently focus on sex slavery and are unsuitable for playing as a male character. This way, the logical outcome of the auction will be that a healthy man is bought to work in the mine. Please let me know if you make such a mod.
electricity1504 Posted October 28, 2025 Posted October 28, 2025 (edited) I got stucked at tanning 2 dark leathers quest, I used CCORl recipe that required 1 leather and an iron ore at the tanning rack, but the master dont recognize it. Also I think it is better to move slave chest outside the house, I have to enter and exit the house just to store task stuffs. Edited October 28, 2025 by electricity1504 wrong mod name mentioned
El_Duderino Posted October 28, 2025 Author Posted October 28, 2025 1 hour ago, electricity1504 said: I got stucked at tanning 2 dark leathers quest, I used CCOR Thank you for reporting this. There is definitely an issue somewhere in how my mod is handling CCOR. I think it used to work at the beginning (or maybe I just missed some tasks in my test runs) and I'm sure I can make it work again. 21 hours ago, Adolis2019 said: Please let me know if you make such a mod. I've already decided: A mine slave quest will be a part of future update for this mod. No idea how long it'll take though. It'll probably be for bespoke mines only and any random mine in the game, as there so many differences between them (available food and sleep places, faction ownership, monsters, etc.) 2
Adolis2019 Posted October 28, 2025 Posted October 28, 2025 4 hours ago, El_Duderino said: I've already decided: A mine slave quest will be a part of future update for this mod. Can you make this a separate mod so that it doesn't depend on other mods like "Devious Devices" and "Complete Alchemy and Cooking Overhaul"?
Adolis2019 Posted October 29, 2025 Posted October 29, 2025 (edited) I have a new idea, you might like it: The player is enslaved through the auction house from the Simple Slavery Plus Plus mod, where they will perform in the arena and participate in gladiatorial combat. They must win a certain number of fights to gain their freedom. The auction house needs to have food, a place to sleep, and a water source to wash themselves, so they don't die of hunger if the needs mods are installed. The mod should be repeated every time the player enters the Simple Slavery Plus Plus auction house. Edited October 29, 2025 by Adolis2019
electricity1504 Posted October 31, 2025 Posted October 31, 2025 On 10/28/2025 at 8:24 PM, El_Duderino said: I think it used to work at the beginning Can confirm it work in the 25-4-19. Is it any different from latest version? I can revert it back to my game on laptop.
El_Duderino Posted October 31, 2025 Author Posted October 31, 2025 1 hour ago, electricity1504 said: Can confirm it work in the 25-4-19. Is it any different from latest version? I can revert it back to my game on laptop. Oh, thank you! That's very good to know. Then I can probably fix it again. I seem to have lost my changelog for the mod, so I'm afraid I don't know which changes happened since April or if it's safe to roll back in a running game. If you do, inspect your first savegame after the rollback carefully in ReSaver and keep a savegame from before the rollback at hand.
electricity1504 Posted November 1, 2025 Posted November 1, 2025 13 hours ago, El_Duderino said: I can probably fix it again. Since you may update the mod in the future, I think adding some quest related to make weapon/armor at the forge so I can actually gain smithing xp... I mean there is hundreds of CCOR recipe and the master only tell me to do Dark leather or steel ingot then conifsticate them all. Also AFAIK when playing the old version for a while, I think the game roll task based on the slave's chest content correct? Can we make NPC check both slave's inventory and chest?
El_Duderino Posted November 1, 2025 Author Posted November 1, 2025 13 hours ago, electricity1504 said: Since you may update the mod in the future, I think adding some quest related to make weapon/armor at the forge so I can actually gain smithing xp... It's been a while since I played a blacksmith in Skyrim, but I'm fairly sure that any work on the smithy's furniture gave me blacksmithing XP. Can't we even fine-tune their amount in the CCOR MCM? I don't want to add weapon/armor crafting; it didn't fit with the role that I had mind for the player as the lowly servant who gets to do all the uncool things that the smith can't be bothered to do himself. 13 hours ago, electricity1504 said: Also AFAIK when playing the old version for a while, I think the game roll task based on the slave's chest content correct? Can we make NPC check both slave's inventory and chest? Yes, that's how it was set up and what apparently got broken by one of the later updates. I definitely want to bring it back! Checking player inventory would work, too, but increase script load (slightly) and complicate the script (a.k.a. introduce more ways for me screw it up). I think I'll stick to using only the storage chest.
electricity1504 Posted November 3, 2025 Posted November 3, 2025 On 11/2/2025 at 6:00 AM, El_Duderino said: smithy's furniture gave me blacksmithing XP Oh yeah I just found that out, haven't fiddling much with CCOR. Moreover, Just optionally, can you make an additional patch for Experience mod so that every repeated task give you xp? I am fine the mod without it, but it would be cool I can faithfully grind with my master and not ditch him and his items after my smithing skill reach cap. On 11/2/2025 at 6:00 AM, El_Duderino said: I think I'll stick to using only the storage chest In this case I think put the chest outside the house is more convenient. Though a slave can't be chooser...
Adolis2019 Posted November 8, 2025 Posted November 8, 2025 Hello. I tried your mod, playing as a male character only. I was only interested in being enslaved by a blacksmith. The idea is good, but I've deleted it for now because it was too easy. After the Simple Slavery Plus Plus auction, I entered the blacksmith's house without talking to him, and I simply ran away without any consequences. In my opinion, your mod could be improved to increase immersion. No one would work in slavery if they could simply escape: 1). Remove the mod settings pop-ups that allow you to choose a blacksmith and the number of days enslaved. If you use the Simple Slavery Plus Plus auction, let the player be enslaved by a random blacksmith for a random number of days. 2). Make escape more difficult; for example, let the player forge armor in a locked basement. 3). Remove the dependency on Complete Alchemy and Cooking Overhaul and the remaining dependency on Complete Crafting Overhaul, when I translated the mod for myself there were quests for crafting items from this mod.
El_Duderino Posted November 8, 2025 Author Posted November 8, 2025 2 hours ago, Adolis2019 said: The idea is good, but I've deleted it for now because it was too easy. Hi and thanks for the feedback. I *may* add some somewhat more difficult options at some point, but I won't take away the player's ability to configure it to their liking while playing. Those who want a tougher experience can always go for the max. duration, hobble dress, etc. Escaping is quite easy by design. I really want there to be an in-character way to end the quest early if somebody doesn't like it or grows tired of it. If you want a way out, accept the incoming bounty on your head in the smith's hold and go for it. I think that's a better design choice and much more immersive than trying to come up with gameplay-restricting, complex setups. A mod version without CACO *may* come later, though only when I feel the mod's development is complete. I won't make the mistake again of trying to maintain separate versions of one mod (learned that the hard way with the Eyecandy NPCs). CCOR is definitely going to stay (or rather, return as a hard dependency once I've fixed the bugs that currently make some of the tasks impossible to complete).
Abused Panda Posted November 8, 2025 Posted November 8, 2025 Good day, is it possible to use this mod for the blacksmith and storage only if I don't installed CACO? I'm using a different cooking mod at the moment don't want CACO to take over with it's millions of new ingredients and recipes.
El_Duderino Posted November 8, 2025 Author Posted November 8, 2025 1 hour ago, Abused Panda said: Good day, is it possible to use this mod for the blacksmith and storage only if I don't installed CACO? Sadly, no, not at the moment. CACO is a hard requirement; the game will crash if you try to use this mod without it. However, your question has given me an idea: I should be able to completely remove the tavern maid quest from the mod and thus be able to create a CACO-free 2nd version much easier. This might still take a while as my local version is currently not ready for release. 2
Abused Panda Posted November 9, 2025 Posted November 9, 2025 7 hours ago, El_Duderino said: Sadly, no, not at the moment. CACO is a hard requirement; the game will crash if you try to use this mod without it. However, your question has given me an idea: I should be able to completely remove the tavern maid quest from the mod and thus be able to create a CACO-free 2nd version much easier. This might still take a while as my local version is currently not ready for release. Ah no worries, thank you for taking the time to respond back. Have a great time and good luck with the mod. I'll wait on it try it out when you release it.
El_Duderino Posted November 16, 2025 Author Posted November 16, 2025 Big Update! A new version of the mod is now available. Updating mid-playthrough should be safe, but do not attempt it while you're currently playing the inn or smith quests. A new game is recommended if you are still using the old "cleaned masters" esp. Remove it before installing the new version, then start a new game. New Quest: Live-in Maid for the Battle-Born Family. Spend your days, weeks, months or your entire life as the Battle-Borns live-in maid. Perform many different maid duties: clean the house, cook meals, run errands, ... Your tasks get assigned on a semi-random basis. Some tasks happen more often than others, but there should always be a different new task after you've completed the previous one. Some quest parameters can be configured through dialogue like in the smith and inn quests: your outfit and the duration of your stay with Clan Battle-Born. Note that if you choose the "lifelong" option, your only way to end the quest is to run away. Alternative Quest Version: Play the inn server quest as an intentured servant in Candle-Hearth Hall. This is a version of the existing inn quest. You will be working at Candlehearth Hall on a fixed-length contract. You are not allowed to leave early; doing so will get you in trouble with the authorities. Smith Quest: Improvements and Fixes Complete Crafting Overhaul dependency restored. The smith quest should now work correctly again. Added a lifelong enslavement option, in which running away is your only option to end the quest in-character. Bounty after running away now reflects how much time was still left in your "contract". When running away, the smith will now become your foe. Devices of your "uniform" are now standard DD for improved compatibility, especially with UD. Added leather hobble dress as outfit option for smith quest. Disabled debug notifications. The quest now monitors if your owner is alive. 3
TheMaze. Posted November 20, 2025 Posted November 20, 2025 Hi first of, thank you for the work. for the smithing quest, I have noticed that the blacksmith keeps asking me to tan leather, which is fine, but he won't ask you to get enough hides / leather to tan or make fur plates. Could it be possible that for deciding tasks, you add a dialogue condition or script condition that has him check the players and/or the storage chest provided if it has enough hides for this? Could prevent softlocks. Different method would be a dialogue option where you can mention that you don't have enough of this item (ore, hide, leather) and you can't make any new ones. Cheers!
El_Duderino Posted November 21, 2025 Author Posted November 21, 2025 18 hours ago, TheMaze. said: I have noticed that the blacksmith keeps asking me to tan leather, which is fine, but he won't ask you to get enough hides / leather to tan or make fur plates. Thanks much for the kind words and the helpful feedback! The quest is already checking supposed to check the storage chest; looks like the task to tan leather might be bugged. I'll investigate! The only things that are not being checked for by design are freely obtainable things like firewood.
Hellethia_ Posted November 25, 2025 Posted November 25, 2025 Hello ! Great work as always ! I have an issue with the new Windhelm quest. I finished the 2 weeks probation, but everywhere I go, guards keep coming to me to ask me to go back to Elda. Hopefully, nothing is happening and I'm not being brought back there, but it is a bit annoying to have guards coming to me wherever I go. Thank you ! 1
El_Duderino Posted November 25, 2025 Author Posted November 25, 2025 5 hours ago, Hellethia_ said: I finished the 2 weeks probation, but everywhere I go, guards keep coming to me to ask me to go back to Elda. Hi and thank you for the kind words and the bug report! It looks like I didn't condition the guard scene very well, which made it trigger even when the Elda quest wasn't running. I have uploaded a new version which should (in theory) fix it. I don't have time to test this at the moment, but an update mid-game should be possible. It's a small change in only one script. 1
darktej Posted November 28, 2025 Posted November 28, 2025 Hi there. New to the mod. Tried all the content with the mod. But I seem to have an issue with the battleborn maid quest. When I enter the given stage on the console nothing happens, so I go to Olfrid, and he gives me the dialogue about being bought. But once the dialogue ends ,no dress is equipped and there seems to be no ledger also. And when I try talking to Olfrid again, he repeats the dialogue. The blacksmith and the waitress seem to be working fine. Thanks for the mod. 1
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