BattenK Posted January 2, 2014 Posted January 2, 2014 So I'm kinda a fan of a couple flash games in which you play as a woman and attempt to avoid/fight off monsters in attempt to avoid rape. I want to bring this run-or-rape to Skyrim, but I'm having trouble figuring out feasible ideas. This'll be my first mod, so bear with me. Basically, a series of puzzles and traps may result in bondage, whipping, rape, death, or GLORY AND WEALTH BEYOND YOUR WILDEST DREAMS. I need help though... I'd like suggestions as to what people would actually LIKE to see in a mod like this. Or lemme know if this idea's shit! Seriously! Suggest something else, but keep it kinky Will be releasing RtG in a modular format until version 1.0 (if I get there). This means things will be done cell by cell! First up: Level design Cell 1: In the beginning. Specs One Puzzle Unknown number of traps (No strategy guides from me) One enemy encounter One decision to be made (inconsequential until cell 2's completion) Unknown number of bad ends (find them yourself, please) Completion: Started Structure Traps Loot (good and bad) NPC's Scripting Clutter Storytelling Cell 2: Reap What you Sow Specs One enemy encounter One puzzle Unknown number of traps One shortcut Recycled and additional bad ends (assume the same for each cell onward) Completion: Started Structure Traps Treasure NPC's Scripting Clutter Cell 3: Into the Bowels Specs (unfinished) One enemy encounter Two decisions Unknown number of traps Unknown number of secrets Completion: Started Structure Traps Treasure NPC's Scripting Clutter More cells on the way. Ideas welcome. In the hole: interaction with existing world/quests, compatibility with existing mods Goals: Dwemer levels Other, defeated "runners" Potential: Unique follower Use in Hero[ine] in Distress (by GaggedGirl123[WiP]
gaggedgirl123 Posted January 2, 2014 Posted January 2, 2014 I actually like the idea, so much that I wanted to include it in my own mod "Hero(ine) in distress" (just look at the last page, pretty sure my last reply involved something like that). But yeah, I really like this. Enough to go to great lenghts to make sure it gets done. So the question is, did you intend on making it yourself? If so, I believe I could help, in terms of feedback and testing (I'd help with scripting, but I already have my hands full with a mod that's WAY more ambitious than I thought of in the beginning lol)
BattenK Posted January 2, 2014 Author Posted January 2, 2014 I actually like the idea, so much that I wanted to include it in my own mod "Hero(ine) in distress" (just look at the last page, pretty sure my last reply involved something like that). But yeah, I really like this. Enough to go to great lenghts to make sure it gets done. So the question is, did you intend on making it yourself? If so, I believe I could help, in terms of feedback and testing (I'd help with scripting, but I already have my hands full with a mod that's WAY more ambitious than I thought of in the beginning lol) To be honest, I'm just starting to learn scripting and would love some help... My biggest issue is just... papyrus. I'm really not intimidated by level design, including traps, or even ai, but... all these things attached to questing and scripts I'd love some help with. If you were planning on including this in your mod already, I don't see why we can't work together But as busy as you already are, maybe I could lend a hand with HiD?
Muppit Show Posted January 2, 2014 Posted January 2, 2014 I like the Idea as well, but what kinda of creatures you thinking about placing? Draugr?, Trolls, Wolfs, Bandits, Falmer? Or maybe a creature from the Monster Mod.
BattenK Posted January 2, 2014 Author Posted January 2, 2014 I like the Idea as well, but what kinda of creatures you thinking about placing? Draugr?, Trolls, Wolfs, Bandits, Falmer? Or maybe a creature from the Monster Mod. A room for a certain kind of enemy is what I had in mind, so that those sadists out there could target a bad end. Wanted to keep Draugr/Falmer, human, chaurus, maybe wolves... different enough factions to keep things feeling unique.
gaggedgirl123 Posted January 2, 2014 Posted January 2, 2014 To be honest, I'm just starting to learn scripting and would love some help... My biggest issue is just... papyrus. I'm really not intimidated by level design, including traps, or even ai, but... all these things attached to questing and scripts I'd love some help with. If you were planning on including this in your mod already, I don't see why we can't work together But as busy as you already are, maybe I could lend a hand with HiD? Well, I actually WOULD love some help on that mod. Especially given the fact that I still have a little downtime where I can't work on it (more or less 1 week left). The mod is modular, so in fact there's no common framework that we'd need to use. When I start implementing an MCM menu though, that'll be another story. And yeah, I admit the scripting is pretty tough to do. I'm actually learning as I go, usually taking some templates from tutorials, but changing stuff so that it fits what I want it to do. I think after some time I'll be quite at ease, but for now it is quite an obstacle. Well, if you'd really be interrested in collaborating, we could continue this via PM. I might not answer tonight, as I'm about to go to sleep, but I usually answer pretty fast
Vuulgar Posted January 2, 2014 Posted January 2, 2014 I like this idea, you could start with a few simple intros like a spiked drink and you wake in a rat maze with an audience watching you try and fight your way through, maybe even compete against another prisoner with the loser left in the pen with the creatures. (I am really good at throwing ideas out when I know nothing and have no idea whats even possible)
BattenK Posted January 2, 2014 Author Posted January 2, 2014 I like this idea, you could start with a few simple intros like a spiked drink and you wake in a rat maze with an audience watching you try and fight your way through, maybe even compete against another prisoner with the loser left in the pen with the creatures. (I am really good at throwing ideas out when I know nothing and have no idea whats even possible) I like this. I think all this is possible except having a large enough space for an adequate challenge AND accommodating and audience of some sort. From a level design perspective that's just kinda unfeasible imo... Thanks for input, though! Exactly what I was hoping people would do
gaggedgirl123 Posted January 2, 2014 Posted January 2, 2014 Make the whole place open top and have the audience on balconies and bridges?
BattenK Posted January 2, 2014 Author Posted January 2, 2014 Make the whole place open top and have the audience on balconies and bridges? ah I've just been doing interiors so far but this'd have to be outside. For all the enemies/trials it'd be huuuuuge and that's a lot of npcs... I'll give it a shot
Azurada Posted January 2, 2014 Posted January 2, 2014 I'd like to see this idea come to fruition as well. Though does it have to be women only? I may be a small minority, but I'd love to see a few more mods where guys are in the ones in distress as much as women are. Also, you could make it a sort of prison break scenario. A quest where the character gets captured by some twisted beast master/ monster tamer and has to flee their twisted dungeon of debauchery. Would be kind of a cool twist on Sanguine's Debauchery, but instead it would be a disciple of Hircine, Molag Bal or just a really kinky individual.
Vithiss Posted January 2, 2014 Posted January 2, 2014 This sounds like a lot of fun. Good luck! Ideas/suggestions: For "spectator presence" effects would it be possible to simulate a magical means of observation somehow? (magic video cameras essentially). Maybe have messages or apply some sort of effect (as an example the new SL "orgasm effect") to remind the pc they are being watched? perhaps by daedra? Kind of thinking out loud there. Since I am not a modder I don't know if it would be more difficult or simpler to use multiple cells as "territories" for the different npc/monster types. There are vanilla dwemer locations that are broken into cells like this, and the jailbreak sequence from The Forsworn Conspiracy questline might also serve as something of a template (granted it'd need to be elaborated upon). I'm sure someone will come up with better, but thought it couldn't hurt to toss a few ideas out there. Anyway, the mod idea sounds like fun.
xboronx Posted January 2, 2014 Posted January 2, 2014 I like the idea a lot. As a location i would suggest a colloseum. It's been a while i played this mod, but i think the colloseum was quite big: http://www.nexusmods.com/skyrim/mods/33385/? And there have been quite a few specators added, so maybe you can borrow some stuff like the basic colloseum. http://www.nexusmods.com/skyrim/mods/29868/? This one would be an alernative with an outdoor arena in an excluded worldspace, also quite big iirc. I would like if you also include a maze where you start completely bound and blindfolded and get taken off bondage pieces after every rape as reward. Eventually you would also get a weapon or armor. So the first rapes would more be like a bondage party, the rapers would be special guests, and when you progress then you have to fight beasts like trolls, sabrecats, spiders etc. or get raped.
BattenK Posted January 2, 2014 Author Posted January 2, 2014 I like the idea a lot. -snip- I would like if you also include a maze where you start completely bound and blindfolded and get taken off bondage pieces after every rape as reward. Eventually you would also get a weapon or armor. So the first rapes would more be like a bondage party, the rapers would be special guests, and when you progress then you have to fight beasts like trolls, sabrecats, spiders etc. or get raped. Getting rewarded for getting raped is interesting. Almost like a self-determining difficulty level starting with the down-home favorite: impossible. My only problem is it makes it easy to complete when all you have to do is lose for more items Maybe some sort of setback or insanely tough fights at the end... The coliseum looks interesting. Big. I should get back to my desktop lol
xboronx Posted January 2, 2014 Posted January 2, 2014 Getting rewarded for getting raped is interesting. Almost like a self-determining difficulty level starting with the down-home favorite: impossible. My only problem is it makes it easy to complete when all you have to do is lose for more items Maybe some sort of setback or insanely tough fights at the end... The coliseum looks interesting. Big. I should get back to my desktop lol Guess i did word it poorly, making it sounding too easy . It was more meant as ultra-hardcore mode for either very masochistic or overconfident players. So it would basically be foreplay. Some elite guests may pay for this priviledge, and the poor gladiators/gladiatrixes who participate in the event have to earn their starting equipment this way. Of course there should also be the possibility that the guests are not impressed with your performance and thus they may rather add further bondage elements or at least not reward you. So worst case after the "rapeplay" you earned nothing and have to start the trial in bondage or at least without weapons. Then the actual trial in the colliseum maze starts. Looking forward to it, the possibilities are indeed endless, and you can always customize enemies. Imho you should include other participants occasionally too, so you have to fight them too, only one gladiator can earn the grand prize after all. Some kind of random enemy generator would be awesome, so you never know what will happen next. So in order to get through the maze you would for example come accross 10 possible spawn points, and in playthrough 1 you are for example lucky, and 2-3 spawnpoints are empty, 3-4 are weak traps and 3-4 weak enemies like wolves. In playthrough 2 you are unlucky and lose already at spawnpoint 1 or 2 because you have poor equipment and face a strong troll or elite gladiator. If you win the challenge it would be nice if you may rape/punish a few other gladiators as part of the reward afterwards.
WaxenFigure Posted January 2, 2014 Posted January 2, 2014 I like the original concept of puzzles and gauntlets to be run. Somehow you start this naked and unarmed and wander through until you come to a blind choice where three levers each open a door: One door will open to a creature who will rape you until you are unconscious (once basically, then it goes blank) and then you find yourself at the beginning again (with whatever you collected so far good or bad) One door opens to bandits or foresworn who will also rape you and add a restraint (leg chains so you can't run, armbinders so you can't use weapons and can only shout, a gag to prevent shouting or a ring, circlet or amulet that reduces your speed, health, stamina, skill level or magicka) but you are then allowed to progress to the next puzzle. One door though gives you get a choice of a bit of armor, a weapon or the removal of some detrimental object from your person and then allows you to continue to the next puzzle. Each further puzzle represents an opportunity to get yet another weapon or some armor making the consequences of bad choices less likely (improving your odds of fighting off bandits or creatures) or adds additional consequences making each additional bad choice more likely to increase your burden. Simply lock the controls if combat is in progress so you must conquer or be defeated by each bad choice before being allowed to make the next choice. Additional debilitating items (all must be non-removable by the player) can be made by using dildos, anal plugs, ear, nose, nipple, labia or penis piercings as well as cursed wearable items. Upon reaching the end of all the gauntlets and solving all the puzzles you are allowed to recover your original gear but must pay to have any cursed item removed, without sufficient funds you may have to live with the cursed item(s) until you can afford their removal. As for puzzles you can use the various types of puzzles already included in the game but in a twist at least once make a puzzle with a "shown" solution that definitely leads to a very bad result (maybe several cursed items at once) so you catch all the people who blindly trust in those. Ideally, each puzzle could be set up so that the correct way to play each one changes each time you play the game and only pure dumb luck is going to get you to the end without getting raped, sodomized, whipped, beaten and/or used by a giant as a masturbation aid.
WizzyD Posted January 2, 2014 Posted January 2, 2014 add a actual maze with traps... maybe a simpler one but still
BattenK Posted January 2, 2014 Author Posted January 2, 2014 I like the original concept of puzzles and gauntlets to be run. Somehow you start this naked and unarmed and wander through until you come to a blind choice where three levers each open a door: One door will open to a creature who will rape you until you are unconscious (once basically, then it goes blank) and then you find yourself at the beginning again (with whatever you collected so far good or bad) One door opens to bandits or foresworn who will also rape you and add a restraint (leg chains so you can't run, armbinders so you can't use weapons and can only shout, a gag to prevent shouting or a ring, circlet or amulet that reduces your speed, health, stamina, skill level or magicka) but you are then allowed to progress to the next puzzle. One door though gives you get a choice of a bit of armor, a weapon or the removal of some detrimental object from your person and then allows you to continue to the next puzzle. Each further puzzle represents an opportunity to get yet another weapon or some armor making the consequences of bad choices less likely (improving your odds of fighting off bandits or creatures) or adds additional consequences making each additional bad choice more likely to increase your burden. Simply lock the controls if combat is in progress so you must conquer or be defeated by each bad choice before being allowed to make the next choice. Additional debilitating items (all must be non-removable by the player) can be made by using dildos, anal plugs, ear, nose, nipple, labia or penis piercings as well as cursed wearable items. Upon reaching the end of all the gauntlets and solving all the puzzles you are allowed to recover your original gear but must pay to have any cursed item removed, without sufficient funds you may have to live with the cursed item(s) until you can afford their removal. As for puzzles you can use the various types of puzzles already included in the game but in a twist at least once make a puzzle with a "shown" solution that definitely leads to a very bad result (maybe several cursed items at once) so you catch all the people who blindly trust in those. Ideally, each puzzle could be set up so that the correct way to play each one changes each time you play the game and only pure dumb luck is going to get you to the end without getting raped, sodomized, whipped, beaten and/or used by a giant as a masturbation aid. This. So much this. Oh my god. This is reasonable, feasible, hot, and fun. Thanks so much for the input!
WaxenFigure Posted January 2, 2014 Posted January 2, 2014 After the first puzzle or two add more creatures/bandits per bad choice so losing means getting train runs as each creature or bandit gets to have their own personal time with you or can share you with several of their comrades without taking away their comrades turns. Killing more of them before losing means shorter losing sequences. Every puzzle should have one good path but some puzzles could be made with a neutral path as well where nothing bad or good happens and of course there can also be puzzles with lots of bad choices, and only one good option. A puzzle with multiple bad choices could have one choice that pits you against two bandits (winable if armed and not too encumbered already) and another that pits you against 7 bandits (better have some armor and weapons already and even then you'll be lucky to beat them all). BTW, any dead opponents should be unlootable.
LaEspada Posted January 2, 2014 Posted January 2, 2014 I've always like the gauntlet idea too XD But I'm waiting for some traps that involve estrus with animations of a chest opening and tentacles or a monster coming out. >.< I think there was some of those for Oblivion I think.
xboronx Posted January 3, 2014 Posted January 3, 2014 If you place the scenario really in a colloseum i'd suggest either naming it "Raposeum" or "Madnoseum". If choosing madnoseum it should involve in some way Sheogorath imho, he would surely love such a game. Ideally, each puzzle could be set up so that the correct way to play each one changes each time you play the game and only pure dumb luck is going to get you to the end without getting raped, sodomized, whipped, beaten and/or used by a giant as a masturbation aid. You could make the game take place in a daedric plane. Then you could include death scenes as bad ends, but you die not completely, but are sent back weakened to Nirn. As a cost you would permanently lose something like 10-20 Health, Stamina or Magicka. If you manage to somehow win the game you would get a permanent stat boost reward. I suggest that because when i read the giant part two sick death ideas came to my mind: 1. The giants do not use you for masturbation, but try to have real sex with you, eventually impaling you with their dick. 2. The giants dick somehow fits in, but is magically enchanced to produce large amounts of cum that you explode in a cum explosion after the giant got a few orgasms.
BattenK Posted January 3, 2014 Author Posted January 3, 2014 I've always like the gauntlet idea too XD But I'm waiting for some traps that involve estrus with animations of a chest opening and tentacles or a monster coming out. >.< I think there was some of those for Oblivion I think. I could look into Estrus integration... but a fluid mimic type creature, well, I'm not an animator
EternalDamned Posted January 3, 2014 Posted January 3, 2014 Just a wild Idea I thought I'd throw out for you. Tie it in with Vaermina! If in the quest "Waking Nightmare" you choose to destroy the Skull of Corruption, Vaermina curses you to be sent to one of these dungeons each time you sleep! Possibly throw in some curse by Mara if you choose to kill Erandur instead and keep the staff and you have one hell of a mod!
WaxenFigure Posted January 3, 2014 Posted January 3, 2014 I've always like the gauntlet idea too XD But I'm waiting for some traps that involve estrus with animations of a chest opening and tentacles or a monster coming out. >.< I think there was some of those for Oblivion I think. I could look into Estrus integration... but a fluid mimic type creature, well, I'm not an animator You can register the Estrus Animations with SexLab like jbezorg does for the Estrus Chaurus mod (check the see if they are present first so you don't double register them). Then you can use them in one or more traps. Another great set of animations I would love to see used in a mod are hiding in the Zaz Animation pack mod (ZAZAPFS001 through ZAZAPFS008 plus ZAZAPFS008_Done, try them from the console: player.playidle zazapfs001).
BattenK Posted January 3, 2014 Author Posted January 3, 2014 I've always like the gauntlet idea too XD But I'm waiting for some traps that involve estrus with animations of a chest opening and tentacles or a monster coming out. >.< I think there was some of those for Oblivion I think. I could look into Estrus integration... but a fluid mimic type creature, well, I'm not an animator You can register the Estrus Animations with SexLab like jbezorg does for the Estrus Chaurus mod (check the see if they are present first so you don't double register them). Then you can use them in one or more traps. Another great set of animations I would love to see used in a mod are hiding in the Zaz Animation pack mod (ZAZAPFS001 through ZAZAPFS008 plus ZAZAPFS008_Done, try them from the console: player.playidle zazapfs001). Already started playing around with the APF series
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