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Alien mind trickery does it every time...

 

On a serious note it was there a short time ago however If you did what I did and clicked on the older link for this you only get 11. Pride has two links up and running for NVSE extender. You want to find the (akaNX) version.

 

Now the older version is locked. Thanks Pride. Wonder how many will still try that link anyway. Will remove that link from my sig shortly.

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@ nyaalich

I always try to have nice current links on my sig.. :P

I have been PM quicker than a jackrabbit in heat when one of them changes... lol.

 

@PrideSlayer

Your old NVSE Extender 11 still looks valid and proper when found in the downloads section. The "support topic" section shows locked.

No indication that it is the older version. It even states "I am uploading this on prideslayer's behalf since he is currently inactive". :D

It is possible that this can confuse individuals looking for v12.

 

LINK

 

 

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@Pride

Perhaps change the title to something along the lines of : Under Construction. or perhaps Waiting for demolition.. :D I believe if you change the title of the downloads through editing it shouldn't show up in any search or those individuals looking through the Downloads section of the thread.

 

@nyaallich

Thanks, I am glad it can help some individuals. .

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Well I'm basically creating a script in SCR to clear variables if a plubin is not detected after startup. If it works other mods NX stuff could be added too.

scn SexoutSCRS00ResetNXVar

; *** Reset NX variables for mods not detected

ref rZActor
int iCnt

BEGIN GameMode

	Set iCnt to ListGetCount SexoutSFLDataActorsUsingNX
	Label 1
	if iCnt > 0
		Set iCnt to iCnt - 1
		Set rZActor to ListGetNthForm SexoutSFLDataActorsUsingNX iCnt

; *** Reset Pregnancy NX
		if IsModLoaded "PregnancyV3.esm" != 1
			PlayerREF.NX_SetEVFl "SOP:fFertCycleDaysF" 0
			PlayerREF.NX_SetEVFl "SOP:fFertPercFertileF" 0
			rZActor.NX_SetEVFl "SOP:fFertCyclePerc" 0
			rZActor.NX_SetEVFl "SOP:fFertLevelPerc" 0

			rZActor.NX_SetEVFl "SOP:iSemenTotal" 0
			rZActor.NX_SetEVFl "SOP:iSemenTotalV" 0
			rZActor.NX_SetEVFl "SOP:fPregChance" 0

			rZActor.NX_SetEVFl "SOP:fPregStagePerc" 0
			rZActor.NX_SetEVFl "SOP:fCurrPregSize" 0
			rZActor.NX_SetEVFl "SOP:fCurrBellySize" 0
			rZActor.NX_SetEVFl "SOP:fApparBellySize" 0
			rZActor.NX_SetEVFl "SOP:fCumBloat" 0
			rZActor.NX_SetEVFl "SOP:fCurrBreastMilk" 0
			rZActor.NX_SetEVFl "SOP:iPregCount" 0
			rZActor.NX_SetEVFl "SOP:iPregCountHumanoid" 0
			rZActor.NX_SetEVFl "SOP:fHoursTillBirth" 0

			rZActor.NX_SetEVFl "SOP:iBirthStage" 0
			rZActor.NX_SetEVFl "SOP:fBirthStretch" 0
			rZActor.NX_SetEVFl "SOP:iNumOfBirths" 0
;			rZActor.NX_SetEVFo "SOP:rPrevOffspring:1" 0
;			rZActor.NX_SetEVFo "SOP:rPrevOffspring:2" 0
;			rZActor.NX_SetEVFo "SOP:rPrevOffspring:3" 0
;			rZActor.NX_SetEVFo "SOP:rPrevOffspring:4" 0
;			rZActor.NX_SetEVFo "SOP:rPrevOffspring:5" 0
;			rZActor.NX_SetEVFo "SOP:rPrevOffspring:6" 0
;			rZActor.NX_SetEVFo"SOP:rPrevOffspring:7" 0
;			rZActor.NX_SetEVFo"SOP:rPrevOffspring:8" 0
;			rZActor.NX_SetEVFo"SOP:rPrevOffspring:9" 0

			DebugPrint "Pregnancy NX Variables reset %3.0f" iCnt
		endif

	goto 1
	endif


	StopQuest SexoutSQResetNXVAR

END

And I remember somewhere in the early NX notes the ":" were supposed to allow "global" clearing of a bunch of variables by rZActor.NX_SetEVFl "SOP:" 0 replacing a lot of the above script.

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(ref.)NX_ClrEVFl key (match)

Available since: V9

- Clears out the key on ref.

- Match is optional. If set to 2, clears all keys starting with the one you specify, e.g. "mymod" will clear all keys starting with the string "mymod".

 

(ref.)NX_ClrEVFo key (match)

Available since: V9

- Same as NX_ClrEVFl, but for the form vars.

 

 

AhHa, now I see, even better if it removes them too :)

scn SexoutSCRS00ResetNXVar

; *** Reset NX variables for mods not detected

ref rZActor
int iCnt

BEGIN GameMode

	Set iCnt to ListGetCount SexoutSFLDataActorsUsingNX
	Label 1
	if iCnt > 0
		Set iCnt to iCnt - 1
		Set rZActor to ListGetNthForm SexoutSFLDataActorsUsingNX iCnt

; *** Reset Pregnancy NX
		if IsModLoaded "SexoutPregnancyV3.esm" != 1
			rZActor.NX_ClrEVFl "SOP" 2	
			rZActor.NX_ClrEVFo "SOP" 2
			DebugPrint "Pregnancy NX Variables reset %3.0f" iCnt
		endif

	goto 1
	endif


	StopQuest SexoutSQResetNXVAR

END
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  • 1 month later...

I'm having the same problem as commando... I'm in the process of reinstalling NV for the first time in ages, to try out all the new mods, and I'm getting the same "requires v11, you have v0" error.

 

I'm pretty sure it did install correctly with NMM though. At least, in my \Steam\SteamApps\common\Fallout New Vegas\Data\NVSE\Plugins directory I see two new files:

nvse_extender.dll

nvse_extender_ng.dll

 

According to the OP (Advanced users) that's exactly where they're supposed to be.

 

[Edit]

Nevermind, I found the problem. Apparently you need to use the current NVSE Beta, not the Stable.

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