prideslayer Posted January 11, 2014 Author Posted January 11, 2014 If you're a wrye bash user, READ THIS. Posting here for more exposure, and great justice.
DoctaSax Posted January 13, 2014 Posted January 13, 2014 Did you take down v12? If so, why? It's up, as far as I can tell.
prideslayer Posted January 13, 2014 Author Posted January 13, 2014 First page. Download this. Download. V11 and V12 are both still there.
nyaalich Posted January 13, 2014 Posted January 13, 2014 Swear to god that only 11 was there last I looked. 12 is there now. Trickery.
RitualClarity Posted January 13, 2014 Posted January 13, 2014 Alien mind trickery does it every time... On a serious note it was there a short time ago however If you did what I did and clicked on the older link for this you only get 11. Pride has two links up and running for NVSE extender. You want to find the (akaNX) version. Now the older version is locked. Thanks Pride. Wonder how many will still try that link anyway. Will remove that link from my sig shortly.
nyaalich Posted January 13, 2014 Posted January 13, 2014 I'm not sure how I ended up on the wrong one. I just wanted to make certain that I had the latest since I needed to validate my NVSE setup (turned out that I had a non-SO mod break anims.)
RitualClarity Posted January 13, 2014 Posted January 13, 2014 @ nyaalich I always try to have nice current links on my sig.. I have been PM quicker than a jackrabbit in heat when one of them changes... lol. @PrideSlayer Your old NVSE Extender 11 still looks valid and proper when found in the downloads section. The "support topic" section shows locked. No indication that it is the older version. It even states "I am uploading this on prideslayer's behalf since he is currently inactive". It is possible that this can confuse individuals looking for v12. LINK
nyaalich Posted January 13, 2014 Posted January 13, 2014 I have been impressed with your link collection. It's nice to see resources gathered in one place.
prideslayer Posted January 13, 2014 Author Posted January 13, 2014 I can't actually do anything about that file... there is no way to 'delete' a download.. best I can do is edit it to turn the download into a "nothing to see here" type text file. I will petition for it's removal.
RitualClarity Posted January 14, 2014 Posted January 14, 2014 @Pride Perhaps change the title to something along the lines of : Under Construction. or perhaps Waiting for demolition.. I believe if you change the title of the downloads through editing it shouldn't show up in any search or those individuals looking through the Downloads section of the thread. @nyaallich Thanks, I am glad it can help some individuals. .
prideslayer Posted January 14, 2014 Author Posted January 14, 2014 DoctaSax nuked it for me. I've got friends in low places!
DoctaSax Posted January 14, 2014 Posted January 14, 2014 Yeah, I figured "save game killer" was definitely gonna make people download it
RitualClarity Posted January 14, 2014 Posted January 14, 2014 They download mods that tell them that it will break their game don't use it. They download it anyway. So that would only excite them even more.
ChianasGeek Posted January 15, 2014 Posted January 15, 2014 Hmmm. How 'bout: "You will DIE if you download this file!!!" ??
Halstrom Posted January 15, 2014 Posted January 15, 2014 Has anyone tried doing the global clear thing to see if it works? rZActor.NX_SetEVFl "SOP:" 0 to reset all NX variables with SOP as a prefix to a 0 Some of the SOP stuff are REF's too, will it clear them to <NULL> I assume?
Halstrom Posted January 15, 2014 Posted January 15, 2014 Well I'm basically creating a script in SCR to clear variables if a plubin is not detected after startup. If it works other mods NX stuff could be added too. scn SexoutSCRS00ResetNXVar ; *** Reset NX variables for mods not detected ref rZActor int iCnt BEGIN GameMode Set iCnt to ListGetCount SexoutSFLDataActorsUsingNX Label 1 if iCnt > 0 Set iCnt to iCnt - 1 Set rZActor to ListGetNthForm SexoutSFLDataActorsUsingNX iCnt ; *** Reset Pregnancy NX if IsModLoaded "PregnancyV3.esm" != 1 PlayerREF.NX_SetEVFl "SOP:fFertCycleDaysF" 0 PlayerREF.NX_SetEVFl "SOP:fFertPercFertileF" 0 rZActor.NX_SetEVFl "SOP:fFertCyclePerc" 0 rZActor.NX_SetEVFl "SOP:fFertLevelPerc" 0 rZActor.NX_SetEVFl "SOP:iSemenTotal" 0 rZActor.NX_SetEVFl "SOP:iSemenTotalV" 0 rZActor.NX_SetEVFl "SOP:fPregChance" 0 rZActor.NX_SetEVFl "SOP:fPregStagePerc" 0 rZActor.NX_SetEVFl "SOP:fCurrPregSize" 0 rZActor.NX_SetEVFl "SOP:fCurrBellySize" 0 rZActor.NX_SetEVFl "SOP:fApparBellySize" 0 rZActor.NX_SetEVFl "SOP:fCumBloat" 0 rZActor.NX_SetEVFl "SOP:fCurrBreastMilk" 0 rZActor.NX_SetEVFl "SOP:iPregCount" 0 rZActor.NX_SetEVFl "SOP:iPregCountHumanoid" 0 rZActor.NX_SetEVFl "SOP:fHoursTillBirth" 0 rZActor.NX_SetEVFl "SOP:iBirthStage" 0 rZActor.NX_SetEVFl "SOP:fBirthStretch" 0 rZActor.NX_SetEVFl "SOP:iNumOfBirths" 0 ; rZActor.NX_SetEVFo "SOP:rPrevOffspring:1" 0 ; rZActor.NX_SetEVFo "SOP:rPrevOffspring:2" 0 ; rZActor.NX_SetEVFo "SOP:rPrevOffspring:3" 0 ; rZActor.NX_SetEVFo "SOP:rPrevOffspring:4" 0 ; rZActor.NX_SetEVFo "SOP:rPrevOffspring:5" 0 ; rZActor.NX_SetEVFo "SOP:rPrevOffspring:6" 0 ; rZActor.NX_SetEVFo"SOP:rPrevOffspring:7" 0 ; rZActor.NX_SetEVFo"SOP:rPrevOffspring:8" 0 ; rZActor.NX_SetEVFo"SOP:rPrevOffspring:9" 0 DebugPrint "Pregnancy NX Variables reset %3.0f" iCnt endif goto 1 endif StopQuest SexoutSQResetNXVAR END And I remember somewhere in the early NX notes the ":" were supposed to allow "global" clearing of a bunch of variables by rZActor.NX_SetEVFl "SOP:" 0 replacing a lot of the above script.
DoctaSax Posted January 15, 2014 Posted January 15, 2014 I don't think the colon ever amounted to anything real other than a visual help; but the NX_ClrEVFl "partofthekey" 2 works and would suit that application just fine. Better to just get rid of them than to set them all to 0.
Halstrom Posted January 15, 2014 Posted January 15, 2014 (ref.)NX_ClrEVFl key (match)Available since: V9 - Clears out the key on ref. - Match is optional. If set to 2, clears all keys starting with the one you specify, e.g. "mymod" will clear all keys starting with the string "mymod". (ref.)NX_ClrEVFo key (match) Available since: V9 - Same as NX_ClrEVFl, but for the form vars. AhHa, now I see, even better if it removes them too scn SexoutSCRS00ResetNXVar ; *** Reset NX variables for mods not detected ref rZActor int iCnt BEGIN GameMode Set iCnt to ListGetCount SexoutSFLDataActorsUsingNX Label 1 if iCnt > 0 Set iCnt to iCnt - 1 Set rZActor to ListGetNthForm SexoutSFLDataActorsUsingNX iCnt ; *** Reset Pregnancy NX if IsModLoaded "SexoutPregnancyV3.esm" != 1 rZActor.NX_ClrEVFl "SOP" 2 rZActor.NX_ClrEVFo "SOP" 2 DebugPrint "Pregnancy NX Variables reset %3.0f" iCnt endif goto 1 endif StopQuest SexoutSQResetNXVAR END
prideslayer Posted January 15, 2014 Author Posted January 15, 2014 Glad you guys got it sorted, sorry I wasn't here to answer! Had a troublesome last few days, gonna go make a minirant about it now.
commando324 Posted February 16, 2014 Posted February 16, 2014 Hey, i downloaded the NVSE extender from the link on this page, but when i load the game up, it says that sexout requires NVSE extender v11 and that i have v0, could you possibly help me with this? thank you
RitualClarity Posted February 16, 2014 Posted February 16, 2014 You didn't install it correclty. That warning can only mean that it isn't in the correct location. That is almost impossible if you use FOMM to install the extender. Re-read the OP / download page.
TheCaptn Posted February 16, 2014 Posted February 16, 2014 I'm having the same problem as commando... I'm in the process of reinstalling NV for the first time in ages, to try out all the new mods, and I'm getting the same "requires v11, you have v0" error. I'm pretty sure it did install correctly with NMM though. At least, in my \Steam\SteamApps\common\Fallout New Vegas\Data\NVSE\Plugins directory I see two new files: nvse_extender.dll nvse_extender_ng.dll According to the OP (Advanced users) that's exactly where they're supposed to be. [Edit] Nevermind, I found the problem. Apparently you need to use the current NVSE Beta, not the Stable.
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