Jump to content

[WIP] Alternative Riding Styles [Developement/Idea thread]


fingerscrossed

Recommended Posts

Posted

I get the same FNIS warning:

">>Warning: AnimationList found in  "Animations\RidingStyles", but no corresponding Behavior file. Incomplete mod IGNORED.<<"

 

Fingers crossed for you :)

Posted

So the "saddle up" does not work yet so real. So not with me anyway. :D

 

I got the same results as you initially, before I realised I hadn't updated FNIS... then I got them again after exiting and updating FNIS. ---- Except if I pressed jump while mounted on the werewolf  I got the below result (WW skidding on tiptoes, my PC jumping into the ground) :)

 

141qqfm.jpg

 

 

If I then press E again (mount/use), about 50% of the time I get what I assume is the intended animation. Normally for about one second before she dismounted. Once she stayed in the correct position as below:

 

iviuqx.jpg

 

 

Notes:

  • The giant can't jump... so couldn't repeat the above on that mount.
  • The giant walks really slowly!... an issue in this sort of mount? maybe not.
  • The werewolf mount can be summoned inside a town, the giant cannot. At least I was able to summon the werewolve inside Solitude. Guessing because it is a playable PC model, where the giant is not.
  • After pressing jump my PC seems to have unsheated the spells she has equipped - i'm running convenient horses so assume it is mounted combat.
Posted

 

 

 

 

So the "saddle up" does not work yet so real. So not with me anyway. :D

 

I got the same results as you initially, before I realised I hadn't updated FNIS... then I got them again after exiting and updating FNIS. ---- Except if I pressed jump while mounted on the werewolf  I got the below result (WW skidding on tiptoes, my PC jumping into the ground) :)

 

141qqfm.jpg

 

 

If I then press E again (mount/use), about 50% of the time I get what I assume is the intended animation. Normally for about one second before she dismounted. Once she stayed in the correct position as below:

 

iviuqx.jpg

 

 

Notes:

  • The giant can't jump... so couldn't repeat the above on that mount.
  • The giant walks really slowly!... an issue in this sort of mount? maybe not.
  • The werewolf mount can be summoned inside a town, the giant cannot. At least I was able to summon the werewolve inside Solitude. Guessing because it is a playable PC model, where the giant is not.
  • After pressing jump my PC seems to have unsheated the spells she has equipped - i'm running convenient horses so assume it is mounted combat.

 

 

 

 

 

Ok, so I think I figured out the problem(s).  I had some debugging lines in the scripts, and I accidently commented out a necessary wait timer.  Should be working now (fingers crossed, at least).  

 

Some quick comments about your notes:  Yes, the giant is currently slow.  I need to look into how to fix that.  Probably just some editing on the giant itself, maybe?  As far as the werewolf being summonable in a town and the giant not, I think that's just more a function of the giant summoning spell appearing to need a lot of room to summon it.  I did all my testing in the same area, and never even noticed that, so thanks for the heads up  :) .  I haven't looked at all into the mounted combat parts of it (I've just been focusing on animations and getting things rideable) so I can't speak about the unsheathing the spell.

 

Also, that looks like the right animation.  The two animations are a Werewolf hugging-esque animation (Possibly with hands/feet bound on the other side of the werewolf later) and the giant animation with arms behind the back in the rope.

 

I've attached an updated version.  Hopefully it's all fixed.

 

Thanks for the feedback.

 

RidingStylesBeta1.1.zip

Posted

Wasn't a complaint about the giants walking speed... as i've just spent 15mins walking to whiterun while being able to see very little due to a -100 carry penalty due to consuming too much skooma and such... so slow is not an issue ;) You could be right about the giant being too big for where I was trying to spawn it in Solitude, the streets are narrow.

 

Thank you, i'll give the new version a look :) The lovers cuddle animation with the werewolf (what it should be called imo) looks great. I agree that bindings might be necessary between the feet as the legs looked to be angled a bit too much atm with the aplha animation pose. Maybe some sort of spacer bar/padded saddle attached at the ankles... just a thought ;)

Posted

Ok, given it a quick test. The animations are triggering for me now with an install and FNIS update, (see below images).

 

jrafja.jpg23mjvk6.jpg

 

 

What I got ingame for your info:

  • When mounting the summon it was the same with both animations sets. The normal horse mounted animation (but upside down) plays for about 1sec before these new ones trigger. Then the char re-orients and re-locates to the desired location.
  • When dismounting there was a 1sec odd pause, then the player is dropped upside down to the floor.

Other things I noted:

  • Found a conflict with the mod "player headtracking" which I don't know if you can script out (beyond my knowledge). When mounted on the wearwolf, my PC tried to maintain eye contact with the nearby npcs and thus her arms clipped through the creatures head as she kept twisting her upper torso. Not sure if this mod could be set to disable headtracking while mounted. I turned the mo off in it's MCM menu, but of course this is not ideal :)
  • Also, I had a dog follower (Meeko) at the time, and when I mounted up the dog seemd to decide that it had been told to go home and ran off. Returning each time shortly after I dismounted, without prompting.
  • Slightly disconcerting is that the giant tries to maintain eye contact the entire time as in the photo :D

 

Posted

 

 

 

Ok, given it a quick test. The animations are triggering for me now with an install and FNIS update, (see below images).

 

jrafja.jpg23mjvk6.jpg

 

 

What I got ingame for your info:

  • When mounting the summon it was the same with both animations sets. The normal horse mounted animation (but upside down) plays for about 1sec before these new ones trigger. Then the char re-orients and re-locates to the desired location.
  • When dismounting there was a 1sec odd pause, then the player is dropped upside down to the floor.

Other things I noted:

  • Found a conflict with the mod "player headtracking" which I don't know if you can script out (beyond my knowledge). When mounted on the wearwolf, my PC tried to maintain eye contact with the nearby npcs and thus her arms clipped through the creatures head as she kept twisting her upper torso. Not sure if this mod could be set to disable headtracking while mounted. I turned the mo off in it's MCM menu, but of course this is not ideal :)
  • Also, I had a dog follower (Meeko) at the time, and when I mounted up the dog seemd to decide that it had been told to go home and ran off. Returning each time shortly after I dismounted, without prompting.
  • Slightly disconcerting is that the giant tries to maintain eye contact the entire time as in the photo :D

 

 

 

 

So, the way the animations start and take a moment to settle in is currently the way I had it set.  I'd like it to be more instantaneous, but I haven't found a way to do that yet.  The getting dropped upside down is what was happening on my end too, but beyond having the player ragdoll at the end of the exit, I haven't found another way to stop this (You still return to being rightside up after a moment, correct?).

 

I don't know anything about the player headtracking mod, it might be something that could be scripted out in the future maybe?  Not sure.  As far as the dog follower ... I'm not sure.  I think there might be a variable that controls the number of player animal companions, so when you mount the horse it might boot the dog follower out of being a follower, then when you dismount it returns to the follower faction.

 

Also, the giant just wants to look at it's prize  :D .

 

Thanks for the feedback.

Posted

I didn't have the headtracking issues with Giant and it seemed to move at a decent pace when running and walking speed when walking.

 

Great job so far and thanks for picking it up again.

Posted

So far this mod has been working excellently for me, but I haven't gotten to test it extensively yet (I'm having to rebuild my install one mod at a time to nail down a bizarre error where I can't load ANY save at all, but on starting a new game it works perfectly.  I think I just beat it though).  For me it seems to be on random new games the giant will actually run.  When he does, he moves at a pretty good clip.  It's appeared to be totally random on my new starts when he does and doesn't run.  The mod itself has worked perfectly for me every time I've used it, haven't run into a single bug (other than the animations everyone is running into).  My character mounts an invisible horse (right side up for me) then moves over to the giant and the werewolf, and on dismount gets dumped unceremoniously on her head.  The mounting animation doesn't bother me, the riding is well worth that tiny bobble.  And, personally, I like the fact that when they're done with her they just dump her on the ground.  Personally, if you do "fix" that one, I'd rather have to option of keeping it as is.  :)  The alignment on all of the animations has been spot on for me so far, everything looks good there.  I don't use any head tracking mods, so I can't comment on that one.  The giant watching is kinda cool I think, I'd sure be watching if I was in his shoes.  I did have a hysterical interaction with a courier as I was riding into Riverwood on the giant:  He started talking to me, then stopped mid-sentence and just stood there with his head cocked to the side watching me as I rode the rest of the way into the city.  Turned to watch me and everything.  When I dismounted he ran over to me taking a wide circle around the giant and started his conversation over.  I was damn near in tears I was laughing so hard.

 

 I would prefer for the werewolf to include restraints though, but that's actually the only thing I can think of that I would like to see changed.  Well, more mounts would be nice of course, I'm greedy :D.  So far, everything else I'd call ready to release as is (of course, with the caveat that I haven't been able to do any intense testing).  Excellent mod, you are officially my hero for the month for this one!

Posted

Yeah, the headtracking on the werewolf is not really an issue... I should think normal interaction with npcs while mounted will have the same effect - so ignore it :)

 

On the head dropping... I wonder if there is a way that the player could be placed into the downed crouch animation (the on one-knee one, would look like exhaustion), rather than as current? Or ragdolled then into the one-knee one?...

 

I wasn't able to get the giant to run when i tested it. I agree, the giant headtracking it's rider is funny and inkeeping ;)

 

The above are probably right, refinement of the animations and tweaks looks to be your next step. Thank you for picking this mod up again.

Posted

Ok, so, uh, I'm not actually dead.  I've been rather busy in the past few months so I haven't had much, if any, time to work on this.  There was a post earlier in the thread, where someone had sent me a message asking if I was still working on this and I replied that I didn't have time and lost a lot of my previous work.  Both of these were true.

 

Then I decided to work on it a bit more.  And by "work on it a bit more" I mean actually remake parts of what I lost and start a new, clean mod that I could potentially distribute as a beta (Previously I did all of the testing for the mod on an .esp I have for personal use).  I won't waste too much of your time with what went wrong, but I have a very basic mod with very limited functionality.

Oh GOD fingercrossed, thank you so much!!! I have been hoping forever for you to be able to get this mod further...

Let me know if you need help with this... any help. I am not sure how much / what I would be able to do, but I'll try...

 

THANKS!!!!

 

(Off to test it now...)

 

Edit: back from testing. Apart from the already reported issues with jumping, the delay (including strange positions) in getting into position, missing textures for the giant's harness, and a couple of issues with orgasms (that get you out of riding posture -- which kinda goes against the idea of the mod), it seems to be working as intended. Beta, for sure, with some immersion-eroding wrinkles, but mostly doing what it's supposed to. Useable as is. Good Amazing job, fingercrossed!

 

Now I think what we need is a few people that know well about modding animations (Gone, Skyrimll, Zadil?) to give advice or even a hand. (Uh, don't look at me... I know nothing, nada, zilch... I can do dialogues though, if that helps...)

 

Again, amazing work... thank you!

Posted

I haven't encountered any problems with the Giant(other than speed,of course),the Riding Werewolf has a conflict with Sexlab Sexchat or any other mod which allows for dialogue with werewolves,not a problem for anyone not using it,but the dialogue and riding button are one and the same,so any attempt to ride just causes the Dragon-Born to mount the air while the initial come-on line "Hey Handsome" appears. I might have to remove that myself to test it further,but it is still worth knowing.

I can assume that it will work without a hitch,but I still should check just to be sure.

 

No Problems right here:

post-197547-0-74776000-1420450548_thumb.jpg

 

Big problem over here:

post-197547-0-51616300-1420450649_thumb.jpg

post-197547-0-05170200-1420450670_thumb.jpg

 

I think the problem might be in the skeleton. If this could be adapted to the HDT Werewolves Skeleton,then they wouldn't be any issue with that particular mod. I'll give it another try.

 

Well,that's pretty much confirmed. I switched to the skeleton that came with this mod and lo and behold:

post-197547-0-24357400-1420473762_thumb.jpg

 

So for now,it is a choice between this unorthodox style of riding a werewolf mount or having werewolves with SOS genitals and bouncy bits.

 

Are there any inverted mounted horses ready to test yet?

Posted

tested it and i am upside down every time...and in a random location...not on the giant or wwolf..  the mounts walks and my pc remaint upside down on her random location...could be conflict with delicate alternative horse riding?>

Posted

tested it and i am upside down every time...and in a random location...not on the giant or wwolf..  the mounts walks and my pc remaint upside down on her random location...could be conflict with delicate alternative horse riding?>

It could be whatever skeleton you are using for Werewolves and Giants since I had the same problem until I used what came with this mod. That could be a problem for those whose favorite mods for those monster types conflict with this mod's skeletons.

 

It wouldn't be an issue for horses,since there isn't much that is ever done with the equine skeletons besides make them Sexlab compatible.

Posted

 

tested it and i am upside down every time...and in a random location...not on the giant or wwolf..  the mounts walks and my pc remaint upside down on her random location...could be conflict with delicate alternative horse riding?>

It could be whatever skeleton you are using for Werewolves and Giants since I had the same problem until I used what came with this mod. That could be a problem for those whose favorite mods for those monster types conflict with this mod's skeletons.

 

It wouldn't be an issue for horses,since there isn't much that is ever done with the equine skeletons besides make them Sexlab compatible.

 

well.. that was it!  strange that it didnt overwrite the skeletons?!

Posted

 

 

Ok, so, uh, I'm not actually dead.  I've been rather busy in the past few months so I haven't had much, if any, time to work on this.  There was a post earlier in the thread, where someone had sent me a message asking if I was still working on this and I replied that I didn't have time and lost a lot of my previous work.  Both of these were true.

 

Then I decided to work on it a bit more.  And by "work on it a bit more" I mean actually remake parts of what I lost and start a new, clean mod that I could potentially distribute as a beta (Previously I did all of the testing for the mod on an .esp I have for personal use).  I won't waste too much of your time with what went wrong, but I have a very basic mod with very limited functionality.

Oh GOD fingercrossed, thank you so much!!! I have been hoping forever for you to be able to get this mod further...

Let me know if you need help with this... any help. I am not sure how much / what I would be able to do, but I'll try...

 

THANKS!!!!

 

(Off to test it now...)

 

Edit: back from testing. Apart from the already reported issues with jumping, the delay (including strange positions) in getting into position, missing textures for the giant's harness, and a couple of issues with orgasms (that get you out of riding posture -- which kinda goes against the idea of the mod), it seems to be working as intended. Beta, for sure, with some immersion-eroding wrinkles, but mostly doing what it's supposed to. Useable as is. Good Amazing job, fingercrossed!

 

Now I think what we need is a few people that know well about modding animations (Gone, Skyrimll, Zadil?) to give advice or even a hand. (Uh, don't look at me... I know nothing, nada, zilch... I can do dialogues though, if that helps...)

 

Again, amazing work... thank you!

 

 

 

I'm glad it's working fairly well so far.  With the missing texture for the Giant's Harness, I originally used one from another mod so I need to make one to actually distribute with it.  What issues with orgasms?  Is it from another mod, because I don't believe there should be anything in this mod currently causing that.  If there's a mod doing the orgasm part, I'd be interested in knowing which one (I might be able to use it as a reference for incorporating something like that into the mod).

 

I've mostly been learning the animation stuff as I go, and I've gotten much better at that then making .nifs of things like bindings.  While I'd happily take any advice of the veteran's has to offer, I'd also take any help or advice on how to make good looking gear  :P .  

 

badbat111, on 05 Jan 2015 - 01:08 AM, said:

 

 

it works now thanks :) its a shame that followers dont use a horse when you tell them to do something it doesnt show the ride for followers only attack :(

 

 

Funny enough, when I was working on something the other day I was looking into the whole followers/NPCs using horses situation.  While I don't believe I could innately change this so you can use the command follower option, it's probably possible to make a spell that would have a follower mount one of the mounts (probably just work with Aliases and packages).  I might try and do this in the future.

 

 

 

I haven't encountered any problems with the Giant(other than speed,of course),the Riding Werewolf has a conflict with Sexlab Sexchat or any other mod which allows for dialogue with werewolves,not a problem for anyone not using it,but the dialogue and riding button are one and the same,so any attempt to ride just causes the Dragon-Born to mount the air while the initial come-on line "Hey Handsome" appears. I might have to remove that myself to test it further,but it is still worth knowing.

I can assume that it will work without a hitch,but I still should check just to be sure.

 

No Problems right here:

attachicon.gifTESV 2015-01-05 03-23-06-51.jpg

 

Big problem over here:

attachicon.gifTESV 2015-01-05 03-18-49-74.jpg

attachicon.gifTESV 2015-01-05 03-26-43-29.jpg

 

I think the problem might be in the skeleton. If this could be adapted to the HDT Werewolves Skeleton,then they wouldn't be any issue with that particular mod. I'll give it another try.

 

Well,that's pretty much confirmed. I switched to the skeleton that came with this mod and lo and behold:

attachicon.gifTESV 2015-01-05 09-59-12-25.jpg

 

So for now,it is a choice between this unorthodox style of riding a werewolf mount or having werewolves with SOS genitals and bouncy bits.

 

Are there any inverted mounted horses ready to test yet?

 

 

 

Yeah, the skeleton problem makes sense.  I made skeletons for the giant and werewolf before (when I was starting on the mod).  I haven't used the HDT Werewolves mod.  If the HDT Werewolves skeleton has the requisite bones, I could look into changing over to that skeleton (Assuming the author of the mod doesn't have a problem with that).  As a note, the reason that you look to be in a really weird position using that skeleton is because I put the saddlebone is a stupid place, then adjusted animations to fit that rather than move the bone into a better spot.

 

For the dialogue, I might just look into making a new race for Riding Werewolves that doesn't have any dialogue privileges.  I could probably also make the skeleton specific to this race (and therefore not overlap with the HDT skeleton) as an alternative.

 

As far as inverted horse mounts ready ... not really.  There's a lengthy explanation/reason for this, and I can elaborate if anyone's interested, but I'm thinking I need to completely redo the way I was approaching those.

 

 

 

I got the upside down effect when jumping with the werewolf. Otherwise it worked fine.

 

 

 

This is a combination of the stupid saddlebone placement and jumping breaking the animation I have the player using.  I'll probably look to disable jumping on the Werewolf until I have a better way to handle this.

Posted

What issues with orgasms?  Is it from another mod, because I don't believe there should be anything in this mod currently causing that.  If there's a mod doing the orgasm part, I'd be interested in knowing which one (I might be able to use it as a reference for incorporating something like that into the mod).

I know. It's not from ARS. In this case, it was a combination of Aroused and Devious Integration (more specifically the piercings but if you want an orgasm ref, Aroused is the right place to look I think). It normally triggers when riding (without ARS installed) and breaks the riding animation, so I don't think it's something you should worry too much about (i.e. "works as intended"), unless as you said you want to replicate the effect... in which case I have no clue how to do it.

Anyways... let me know if you need more testing for now...

Posted

 

What issues with orgasms?  Is it from another mod, because I don't believe there should be anything in this mod currently causing that.  If there's a mod doing the orgasm part, I'd be interested in knowing which one (I might be able to use it as a reference for incorporating something like that into the mod).

I know. It's not from ARS. In this case, it was a combination of Aroused and Devious Integration (more specifically the piercings but if you want an orgasm ref, Aroused is the right place to look I think). It normally triggers when riding (without ARS installed) and breaks the riding animation, so I don't think it's something you should worry too much about (i.e. "works as intended"), unless as you said you want to replicate the effect... in which case I have no clue how to do it.

Anyways... let me know if you need more testing for now...

 

 

 

maybe this ;)

 

http://www.loverslab.com/files/file/1276-horgasm-riding-horse-orgasm-mod/

 

great for when fingers can get the horse version into play ;)

 

if this and being female joined think of all the pregnant followers and npc that can happen just going for a stroll around the map

Posted

Very glad to find you've taken this up again Fingerscrossed. I gave it a quick try this morning and I am liking what you have got done so far. Yes there are a few minor issues as have been pointed out  by the other posters, but I can live with those until you've ironed out the bugs.  I'm looking forward to future develpoments with this mod.

 

Quick question, How do I unsummon the mount after I've done with it, or, depending on your point of view, it's done with me? :)

Posted

About the followers, cant you just use the option where you select when you talk to them so that you can direct them to do something? For example to order them to sit ?

 

Cant you use it the same way to order them to ride the horse?.

 

I am not entirely sure if its in Vanilla Skyrim because everytime i start modding Skyrim I always use UFO :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...