fingerscrossed Posted January 5, 2014 Author Posted January 5, 2014 Couldn't you do it like in Oblivion then? I suppose that you have some work done already, so just a silly suggestion but I was thinking that in a similar fashion as Nude Creatures swap some animals' mesh to have junk, You could do the opposite. Swap the horse to a vanilla model, then make the penis part of the player (as a FNIS animObject or whatever equipment is required for it) so you don't need to work with the horse movement. Considering how huge those dicks are anyways, it seems almost impossible to me not to have any clipping. As a side note, Oblivion's mod was cool, but there are two details I didn't like. First is that the player seemed very inmobile, she was just hanging there, I would expect a more aggresive animation where she'd be penetrated as the horse moves. Also, the harness was a bit too big, it looked like a truck, lol. I wouldn't mind that but maybe something more modest, like a reversed saddle with some straps. And I'm happy to hear that you're talking about weeks and not months, lol. I will gladly test it. I've contemplated doing it like in the Oblivion mod, but I'm currently viewing that as a back up plan. Part of the reason ties into your next comment about the player looking very immobile. With only one animation (which was how the Oblivion mod worked) you have either motion or idle. I'm hoping to have both, so that when the horse isn't moving, the player isn't moving much either, but while the horse is moving the player animation will be a little more violent. As far as the harness goes, all I'm looking at at the moment is four simple restraints/Holders at each wrist and ankle. There is enough assorted bondage gear in Skyrim at the moment that I don't feel the need to make any more (And I'm not much of an artist, so it wouldn't look very good anyways ).
dryuya Posted January 5, 2014 Posted January 5, 2014 I guess I'm the only one who was thinking the thread title meant alternate riding styles as in the cowgirl sex position...which is still relatively lacking in the grand scheme of Sexlab stuff Oh well this still looks nice.
Skyrimfloo Posted January 5, 2014 Posted January 5, 2014 I've contemplated doing it like in the Oblivion mod, but I'm currently viewing that as a back up plan. Part of the reason ties into your next comment about the player looking very immobile. With only one animation (which was how the Oblivion mod worked) you have either motion or idle. I'm hoping to have both, so that when the horse isn't moving, the player isn't moving much either, but while the horse is moving the player animation will be a little more violent. As far as the harness goes, all I'm looking at at the moment is four simple restraints/Holders at each wrist and ankle. There is enough assorted bondage gear in Skyrim at the moment that I don't feel the need to make any more (And I'm not much of an artist, so it wouldn't look very good anyways ). Nice. Good job! I hope you don't run into too many problems doing this. I'll be lurking this thread once in a while.
Ashra XIII Posted January 5, 2014 Posted January 5, 2014 Since I never played the Oblivion version, I'm kinda curious as to how this is going to work from a mechanics standpoint. As in, will the player actually be bound to the animal/giant in question, or is it more for looks so she can hop on/off the mount any time just in vanilla? Personally, I think it'd be a very sexy way of integrating giant slavery into SD or SD2... whereas with most masters you have to follow them around while wearing restraints, giants take a more... personal method with their slaves. Might be beyond the scope of this mod though, just thought I'd share.
Snazzishoez Posted January 5, 2014 Posted January 5, 2014 Since I never played the Oblivion version, I'm kinda curious as to how this is going to work from a mechanics standpoint. As in, will the player actually be bound to the animal/giant in question, or is it more for looks so she can hop on/off the mount any time just in vanilla? Personally, I think it'd be a very sexy way of integrating giant slavery into SD or SD2... whereas with most masters you have to follow them around while wearing restraints, giants take a more... personal method with their slaves. Might be beyond the scope of this mod though, just thought I'd share. Integrating into SD or SD2 sounds like a lot of work. A whole new bag of beans to deal with. I don't think this was something that was intended by any means, but I can see your point of view. It would be something that SD would cater to easily. Perhaps someone will pick up the torch on that someday.
AizekFrost Posted January 7, 2014 Posted January 7, 2014 Very good idea to create this mod , i want you wish good luck ! Maybe very cool create ride on many another creatures with maybe pregnanties or somthing else I saw the picture and not first time here with dog or wolf riding , anybody knows that real mod on 'Elder Scrolls' or what ?
Luxanna Posted January 13, 2014 Posted January 13, 2014 I would definitely prioritize getting a horse if mods like these existed. Being tied to a horse upside down would be scary also. Not only do you have the animal ravaging you until someone manages to free you from the bindings, but you also have to watch the sharp, rocky ground speed past you as travel. (3 images in one, but notice the pose on the far right. The bindings can attach both feet and hands up and around the horse, causing the horse's stomach to push into your back and arching you towards the ground.) For punishment type mods, you could even make the pose simpler. Tied up while on top of the horse would be simpler to accomplish, yes? (I haven't tried it yet, but can you activate a horse while wearing an armbinder or cuff set? I know that while wearing a gag and armbinder you can't open inventory or talk to NPCs.) As for giants, instead of attaching the rope around his neck (choking the giant), how about you tie a rope to each of your character's hands, and then arch it around the back of the giant's neck, like how you would hang something on a nail. And instead of tying the character's legs around the giant, you could simply tie their ankles to their own thighs and let their knees dangle. Good luck on the mod. I wish you luck! o7
Guest Posted January 13, 2014 Posted January 13, 2014 Regarding the mounted combat, two options come to mind. 1. The animation continues playing as normal and you get thrown off if you get hit. 2. If you're on your horse you get up in the saddle when combat starts but if you're on the giant you can choose to stay and let the giant kill the enemy for you. Disabling it entirely is a bit annoying because then you have to get off manually if you want to kill something and that gives the enemy time to attack you. @Luxanna What hentai is the picture with the demon from?
Skyrimfloo Posted January 13, 2014 Posted January 13, 2014 Regarding the mounted combat, two options come to mind. 1. The animation continues playing as normal and you get thrown off if you get hit. 2. If you're on your horse you get up in the saddle when combat starts but if you're on the giant you can choose to stay and let the giant kill the enemy for you. Disabling it entirely is a bit annoying because then you have to get off manually if you want to kill something and that gives the enemy time to attack you. Well, you can't have your cookie and then eat it. I would think that it's a reasonable restriction, considering how would that end if we were talking about real life, somehow.
Luxanna Posted January 13, 2014 Posted January 13, 2014 @Nightwolf: Or if you're forced into the situation to begin with, you can make it so that you can't dismount. Yes, you'd be in danger and can't defend yourself, but that's part of the thrill, right? You can't fight, so you have to flee instead. And that's where the fun of controlling the horse comes in: Coming up with creative ways to escape enemies while on horse back (horse stomach?) [iDEA 1] But how do I get off the horse once I reach my destination? Instead of buying a horse (which can be expensive depending on your situation), how about renting a horse for much cheaper from a guy whose only condition is that you ride it in this particular way? And once you reach the stables of another town, there will be a similar NPC who can untie you. [iDEA 2] You could rely on magic or dwemer technology in the form of TIMER enchantments or mechanisms. (The new armbinder mod allows you to mess with the mechanism prior to putting it on so that you can take it off at a later time.) How about something similar where you put yourself into this predicament, but you set a timer that releases you, but not before the time you specified. Artist seems to be Nakajima Akihiko
dje34 Posted January 13, 2014 Posted January 13, 2014 There are some very interesting ideas on this topic ! Will follow this !
Skyrimfloo Posted January 13, 2014 Posted January 13, 2014 @Nightwolf: Or if you're forced into the situation to begin with, you can make it so that you can't dismount. Yes, you'd be in danger and can't defend yourself, but that's part of the thrill, right? You can't fight, so you have to flee instead. And that's where the fun of controlling the horse comes in: Coming up with creative ways to escape enemies while on horse back (horse stomach?) [iDEA 1] But how do I get off the horse once I reach my destination? Instead of buying a horse (which can be expensive depending on your situation), how about renting a horse for much cheaper from a guy whose only condition is that you ride it in this particular way? And once you reach the stables of another town, there will be a similar NPC who can untie you. [iDEA 2] You could rely on magic or dwemer technology in the form of TIMER enchantments or mechanisms. (The new armbinder mod allows you to mess with the mechanism prior to putting it on so that you can take it off at a later time.) How about something similar where you put yourself into this predicament, but you set a timer that releases you, but not before the time you specified. Artist seems to be Nakajima Akihiko Those seem like nice additions, but for now, I would be satisfied with a working animation replacers for riding like that, which is the most troublesome part. Done the animations, you can code whatever you want into them. Personally, I think the best would simply be a hotkey that you can use while riding normally, that makes you switch to the "alternative" riding style and back to normal. Done that we could invent a lore for it. Getting it connected to the Dwermer seems to me like a cool idea: it could be some sort of punishment that they used on their enemies, and that you learn of in their ruins.
judge0 Posted January 13, 2014 Posted January 13, 2014 Those seem like nice additions, but for now, I would be satisfied with a working animation replacers for riding like that, which is the most troublesome part. Done the animations, you can code whatever you want into them. Personally, I think the best would simply be a hotkey that you can use while riding normally, that makes you switch to the "alternative" riding style and back to normal. Done that we could invent a lore for it. Getting it connected to the Dwermer seems to me like a cool idea: it could be some sort of punishment that they used on their enemies, and that you learn of in their ruins. A global variable to be checked by the mod to determine how to mount and which animation to play for the "ride", possibly?
fingerscrossed Posted January 14, 2014 Author Posted January 14, 2014 It's been a while since I've checked in on the thread. Life has been very difficult the past week, and I'm currently really busy so I'm having trouble finding time to work on this (I was hoping to have at least some more modeling done at this point ) I would definitely prioritize getting a horse if mods like these existed. Being tied to a horse upside down would be scary also. Not only do you have the animal ravaging you until someone manages to free you from the bindings, but you also have to watch the sharp, rocky ground speed past you as travel. (3 images in one, but notice the pose on the far right. The bindings can attach both feet and hands up and around the horse, causing the horse's stomach to push into your back and arching you towards the ground.) For punishment type mods, you could even make the pose simpler. Tied up while on top of the horse would be simpler to accomplish, yes? (I haven't tried it yet, but can you activate a horse while wearing an armbinder or cuff set? I know that while wearing a gag and armbinder you can't open inventory or talk to NPCs.) As for giants, instead of attaching the rope around his neck (choking the giant), how about you tie a rope to each of your character's hands, and then arch it around the back of the giant's neck, like how you would hang something on a nail. And instead of tying the character's legs around the giant, you could simply tie their ankles to their own thighs and let their knees dangle. Good luck on the mod. I wish you luck! o7 I would like to make an upside down pose in addition to the facing upwards pose (honestly it was pretty arbitrary which one I decided to start with). My first priority is getting one up and working but eventually I'd like to have a few potential ways to be bound. As for a punishment type pose (like being tied up while on top of the horse), this would probably be simpler to create in terms of animation. I might look into this in the future but it's not on my immediate list of things to work on. I like the idea of just having the ropes go around the back of the giant's neck. That would probably look better than the current one (which started out with the intention of having the giant and player collared together, neck to neck). Tying the characters ankles around their thighs ~might~ work, but I've had trouble with similar animations stretching the mesh and looking really odd/bad. I'll take a look at it, because at the moment I don't like the way the legs just kind of dangle and because of the way giants run you can't tie the player legs to giant legs without changing the giant's animation (which i don't want to do). Regarding the mounted combat, two options come to mind. 1. The animation continues playing as normal and you get thrown off if you get hit. 2. If you're on your horse you get up in the saddle when combat starts but if you're on the giant you can choose to stay and let the giant kill the enemy for you. Disabling it entirely is a bit annoying because then you have to get off manually if you want to kill something and that gives the enemy time to attack you. @Luxanna What hentai is the picture with the demon from? It will very likely just be disabled. Maybe at some unknown point in the future something like that would be implemented, but it's low on my priorities. @Nightwolf: Or if you're forced into the situation to begin with, you can make it so that you can't dismount. Yes, you'd be in danger and can't defend yourself, but that's part of the thrill, right? You can't fight, so you have to flee instead. And that's where the fun of controlling the horse comes in: Coming up with creative ways to escape enemies while on horse back (horse stomach?) [iDEA 1] But how do I get off the horse once I reach my destination? Instead of buying a horse (which can be expensive depending on your situation), how about renting a horse for much cheaper from a guy whose only condition is that you ride it in this particular way? And once you reach the stables of another town, there will be a similar NPC who can untie you. [iDEA 2] You could rely on magic or dwemer technology in the form of TIMER enchantments or mechanisms. (The new armbinder mod allows you to mess with the mechanism prior to putting it on so that you can take it off at a later time.) How about something similar where you put yourself into this predicament, but you set a timer that releases you, but not before the time you specified. Artist seems to be Nakajima Akihiko I haven't thought too much about getting on and off the horse yet. These sound like cool ideas but I'm more concerned at the moment on getting something with animations and items that you can play in game. I like the idea of stable to stable (or town to town) travel, and the dwemer idea would be fun as well, but I haven't touched the scripting for the mod yet so I'm not sure how hard any of that would be to implement. If I'm lucky, I might be able to get animations and meshes done and in game and then some people might help out with implementing it in interesting ways. Those seem like nice additions, but for now, I would be satisfied with a working animation replacers for riding like that, which is the most troublesome part. Done the animations, you can code whatever you want into them. Personally, I think the best would simply be a hotkey that you can use while riding normally, that makes you switch to the "alternative" riding style and back to normal. Done that we could invent a lore for it. Getting it connected to the Dwermer seems to me like a cool idea: it could be some sort of punishment that they used on their enemies, and that you learn of in their ruins. This is pretty much my thought. Get in the animations and then worry about implementing them. A global variable to be checked by the mod to determine how to mount and which animation to play for the "ride", possibly? Something like this is probably what I'm going to go with. Possibly either a global variable to change riding styles or an alternate horse race that will have those riding animations as their base riding animations. Sadly nothing new to show at the moment, but hopefully within a few days I'll have some new pictures or a small release to show off.
WizzyD Posted January 14, 2014 Posted January 14, 2014 lol add dwemer centurion master. skeletonize the body of the cavity and add a humping up down fuck machine style thingy to it and place the player in it lol.
Guest Posted January 14, 2014 Posted January 14, 2014 @Nightwolf: Or if you're forced into the situation to begin with, you can make it so that you can't dismount. Yes, you'd be in danger and can't defend yourself, but that's part of the thrill, right? You can't fight, so you have to flee instead. And that's where the fun of controlling the horse comes in: Coming up with creative ways to escape enemies while on horse back (horse stomach?) [iDEA 1] But how do I get off the horse once I reach my destination? Instead of buying a horse (which can be expensive depending on your situation), how about renting a horse for much cheaper from a guy whose only condition is that you ride it in this particular way? And once you reach the stables of another town, there will be a similar NPC who can untie you. [iDEA 2] You could rely on magic or dwemer technology in the form of TIMER enchantments or mechanisms. (The new armbinder mod allows you to mess with the mechanism prior to putting it on so that you can take it off at a later time.) How about something similar where you put yourself into this predicament, but you set a timer that releases you, but not before the time you specified. Artist seems to be Nakajima Akihiko Idea 1 sounds interesting but there is a little problem with it. Why should we hire a horse after we bought our own(most people already own one)? Did she like it so much the first time that she wants to keep doing it, like a masochist? xD
Spyder Arachnid Posted January 15, 2014 Posted January 15, 2014 This is really neat. Been waiting for someone to do something like Horse Rides You from Oblivion. Nice to see someone is finally working on it for Skyrim. Will definitely keep an eye on this thread.
Luxanna Posted January 16, 2014 Posted January 16, 2014 Idea 1 sounds interesting but there is a little problem with it. Why should we hire a horse after we bought our own(most people already own one)? Did she like it so much the first time that she wants to keep doing it, like a masochist? xD When you say most people own horses, it makes me feel like I've been slacking For the most part I tend to start a lot of new games. And during those test runs I don't have very much to my name. It actually takes me a long time to afford 1000 septims to buy a horse. And when I do have that much I forget to buy a horse and spend it on other crap fairly carelessly. Basically, it's been a long time since I have personally owned a horse in skyrim. (I usually avoid getting one anyways cause I don't like having followers do my work for me, and horses can be pretty badass. Who needs the Dragonborn when Shadowmere can take on armies of undead alone?) But here's three answers for your question (Why should we hire a horse after we bought our own?) 1. Yes. Yes my character is masochistic. Please strap me up and I'll be on my way. 2. You could also make horses more expensive to buy. (There are mods out there to change bounty prices and item prices already, so this shouldn't be too outlandish.) Then, buying a horse becomes more difficult and makes it more appealing to just rent one. 3. The same stable-master that rents the bondage-horse to you could also sell you the equipment needed to customize your own horse for "Bondage-Riding". (This way, if you want vanilla riding style, just don't buy the equipment. You also have a way of getting the equipment without using the console command and breaking immersion, AND if you make the equipment expensive then it gives you something fun to work towards and earn.) Note: I understand that simply getting it to work is priority #1. It's just fun for me to talk about all that can be~ FIGHTO! o/
Luxanna Posted January 28, 2014 Posted January 28, 2014 To be mounted upon another creature~ I still eagerly await becoming helpless to the creatures of Skyrim. For giants: You can have legs lifted (90 degrees) with hands tied around giant's neck. The rope or straps tying the legs could then come up and attach to the hand cuffs/ropes. Also, is it possible to pose the giants so that their hands/arms can restrain you instead of needing ropes/harnesses/straps? For instance: Even if you can't do that, you could still create these poses using rope. Image 1: Arms behind back. One large black leather strap crossing over the breasts and around the giant. 3 more large black leather straps crossing under the character's breasts and around the giant (imagine the fingers are large straps instead) You could then have the character wear ankles cuffs and tie those up and around the back of the giant's neck. Image 2: Imagine the guy's arms are ropes or straps instead, tying the character's knees to her elbows. Then if you can imagine the guy's interlocked hands behind her head, you can have the ropes meet there. Now have the giant wear a necklace with a large metal loop hanging down. The rope behind the girls head could reach up and connect to the giant's necklace, allowing her to dangle.
fingerscrossed Posted January 28, 2014 Author Posted January 28, 2014 Any news? I got very sick two weeks ago and between that and spring semester starting I haven't had much time to work on this sadly. I'm still trying to get some basic horse mountings made up but everything I've made so far looks awful. To be mounted upon another creature~ I still eagerly await becoming helpless to the creatures of Skyrim. For giants: You can have legs lifted (90 degrees) with hands tied around giant's neck. The rope or straps tying the legs could then come up and attach to the hand cuffs/ropes. Also, is it possible to pose the giants so that their hands/arms can restrain you instead of needing ropes/harnesses/straps? For instance: Even if you can't do that, you could still create these poses using rope. Image 1: Arms behind back. One large black leather strap crossing over the breasts and around the giant. 3 more large black leather straps crossing under the character's breasts and around the giant (imagine the fingers are large straps instead) You could then have the character wear ankles cuffs and tie those up and around the back of the giant's neck. Image 2: Imagine the guy's arms are ropes or straps instead, tying the character's knees to her elbows. Then if you can imagine the guy's interlocked hands behind her head, you can have the ropes meet there. Now have the giant wear a necklace with a large metal loop hanging down. The rope behind the girls head could reach up and connect to the giant's necklace, allowing her to dangle. The image with the legs being spread to the side and then looped up behind the giant's back to the arms is an interesting idea. I'm looking to start with simple models/mountings since I am trouble creating things that look good, but maybe when I get a little bit more experience that would be more viable. As far as the position with the hands go, I'm not going to mess with that. That would involve changing lots of giant animations and I think would be more of a pose like you would find in SexLab then a mounting. I don't really have anything new to show off, sadly. Hopefully sometime soon I'll at least have some progress I can show.
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