iLyaLily Posted February 10, 2025 Posted February 10, 2025 (edited) Combat Wound View File A simple mod I made. Characters will receive wounds from Collygon's Battle Wounds on body and face in combat. REQUIREMENT SlaveTats FadeTattoosContinued Collygon's Battle Wounds RECOMMENDED SlaveTatsNG Spank That Ass Unblocked power attack has a chance to leave a wound from Collygon's awesome comprehensive tattoo pack Wound will fade after some time through FadeTattoosContinued Support player and follower Support both female and male npc option is removed for the sake of optimization, also they hardly get hit and u won't really stare at them naked most of the time to see the difference Is purely Visual doesn't affect gameplay This mod is disabled by default, You need to enable it in MCM. You can also toggle off each overlay from appearing If you are on SE version prior to 1.6.1130, BEES is required for this to work. Submitter iLyaLily Submitted 02/10/2025 Category Adult Mods Edited January 24 by iLyaLily 4
Durante Posted February 10, 2025 Posted February 10, 2025 Sexlab survival also has this feature but maybe your mod could add more variety of these battle wounds?
iLyaLily Posted February 10, 2025 Author Posted February 10, 2025 3 minutes ago, Durante said: Sexlab survival also has this feature but maybe your mod could add more variety of these battle wounds? Yes, the trauma textures SLSurvival uses are also from Collygon's Battle Wounds. My mod uses all the texture from that tattoo pack so should provide more variety. The main reason I made this mod is to have similar trauma feature and not having to install SLSurvival because there are too many features I don't need. 5
sikamikanico78 Posted February 10, 2025 Posted February 10, 2025 6 hours ago, iLyaLily said: Yes, the trauma textures SLSurvival uses are also from Collygon's Battle Wounds. My mod uses all the texture from that tattoo pack so should provide more variety. The main reason I made this mod is to have similar trauma feature and not having to install SLSurvival because there are too many features I don't need. exellant idea... have you also added sounds?? the char should squell or moan when gets hit like naked defeat does and sexlab survival
Void Stack Posted February 10, 2025 Posted February 10, 2025 I just want to say thank you bunches. I'm not a huge SL Survival fan. I just wind up turning more than half the features off. Great mod, it just tried to do too much at once. One of the features I love about it though its the Trauma system, so I am truly happy to find an alternative.
jariabila Posted February 11, 2025 Posted February 11, 2025 I tried this mod but unfortunately didn't work for me. My slavetats is working perfectly fine and using slavetatsNG. I got "You received a wound" message but didn't get any related slavetats or brushes. Shame i didnt log my scripts so i could provide.
Ghostseyru160 Posted February 12, 2025 Posted February 12, 2025 Wow, thank you for this mod. For years I was forced to use Sexlab Survival, even though the only feature I wanted from it was the combat injuries it provided. I've always wanted a standalone version without the unnecessary bloat. Thank you so much for this. 1
Guest Posted February 12, 2025 Posted February 12, 2025 Thank you! Like others said, it's a much wanted feature, finally separated from Sexlab Survival.
zh1023700559 Posted February 12, 2025 Posted February 12, 2025 Thank you for great works! But some textures like Bleeding Eyes in the requiring mod Collygon - Battle Wounds seems scaring and unnatural, especially for scenes after some brutal sex. Can you make another version that didn't invoke these eyes wounds?
Ghostseyru160 Posted February 12, 2025 Posted February 12, 2025 The mod doesn't seem to be working for me either. The scars don't even appear in the Slavetats menus. I think it's because the original mod is made for LE, so we probably need to convert it to SE ourselves first. Unless it's compatible with SE and I'm doing something wrong.
iLyaLily Posted February 13, 2025 Author Posted February 13, 2025 4 hours ago, Ghostseyru160 said: The mod doesn't seem to be working for me either. The scars don't even appear in the Slavetats menus. I think it's because the original mod is made for LE, so we probably need to convert it to SE ourselves first. Unless it's compatible with SE and I'm doing something wrong. I'm on SE and it works just fine. Try press Add/remove tattoos in Slavetats MCM to see if the new tattoo pack will show up. 1
Frank_BR Posted February 13, 2025 Posted February 13, 2025 (edited) Does this mod come with a script for percentage of receiving a wound or bruise? It would be nice to have the possibility of, for example, 20% for each attack without blocking or something like that. Edited February 13, 2025 by Frank_BR
danna233 Posted February 14, 2025 Posted February 14, 2025 (edited) For those who this does not work, you most likely do not have the latest version of Skyrim. This mod will not work on other versions of the game except the latest. Another question. Are there slots prescribed for tattoos or will they fit into any free slot? Since some of my slots are occupied by other mods. Edited February 14, 2025 by danna233
Ghostseyru160 Posted February 15, 2025 Posted February 15, 2025 On 2/14/2025 at 5:54 PM, danna233 said: For those who this does not work, you most likely do not have the latest version of Skyrim. This mod will not work on other versions of the game except the latest. Another question. Are there slots prescribed for tattoos or will they fit into any free slot? Since some of my slots are occupied by other mods. Not true, I'm on 1.5.97 and it works perfectly.
danna233 Posted February 16, 2025 Posted February 16, 2025 11 hours ago, Ghostseyru160 said: Not true, I'm on 1.5.97 and it works perfectly. I'm happy for you. But I adjusted my ESP just in case. Now it's a specific version 1.70...
Void Stack Posted February 18, 2025 Posted February 18, 2025 First, again, thank you for your work on this. By way of request, would it be possible to incorporate the features of / remove the dependency on Fade Tattoos to reduce the number of ESPs? Many LL mods build iteratively on each other, which is great from a learning / open source perspective, but it also means that one mod can wind up taking up multiple ESP slots.
Frank_BR Posted February 18, 2025 Posted February 18, 2025 (edited) Another feature would be when the person has low health, they automatically receive a wound in the face or something similar to the doom guy. Anyway. Good Work! Edited February 18, 2025 by Frank_BR
starchaser92 Posted February 18, 2025 Posted February 18, 2025 43 minutes ago, Frank_BR said: Another feature would be when the person has low health, they automatically receive a wound in the face or something similar to the doom guy. Anyway. Good Work! Theres already mod for that,called Dirt and Blood
Frank_BR Posted February 18, 2025 Posted February 18, 2025 23 minutes ago, starchaser92 said: Theres already mod for that,called Dirt and Blood I dont see any option about low healty apply face blood. I would like blood textures to appear on the face on caracter or npc when the life its below 25%
SoloWingAce Posted February 20, 2025 Posted February 20, 2025 I know this a bit off topic. But what is the body mod in the third photo? Thanks in advance.
iLyaLily Posted February 20, 2025 Author Posted February 20, 2025 3 hours ago, SoloWingAce said: I know this a bit off topic. But what is the body mod in the third photo? Thanks in advance. Thats just 3ba body with my own preset. I'm using BnP skin
IcicleInn Posted February 20, 2025 Posted February 20, 2025 I wonder how difficult it would be to weight injuries based on the armor you're wearing. SL Survival stuff tended to weight black eyes and bruises only with the occasional nosebleed or corner of the mouth bleed. This mod seems to randomize it a lot more, but what if, for example, cloth leaned more towards cuts and edged injuries, while armor leaned more towards bruises and internal bleeding? Just as potential examples.
danna233 Posted March 24, 2025 Posted March 24, 2025 The plugin has a different name. Replacing it will be problematic.
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