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Posted

Hi, I tried this mod last night and it is awesome. But when this mod start in game, my character's voice sounds like robot talking, I wonder where can I set to not have this robot sound. 

Posted (edited)
13 minutes ago, laskyYu said:

Hi, I tried this mod last night and it is awesome. But when this mod start in game, my character's voice sounds like robot talking, I wonder where can I set to not have this robot sound. 


Hello.

What is the mod version that you are using, and what is the robot sound that you talk of? Can you offer an example as a wave file?

In some cutscenes, the player's voice is generated with older software, in other cutscenes, the voice is generated with newer software, and while the older one at times might sound a bit more robotic, I would argue neither is too robotic. I want to hear a sample of what you are hearing, to determine if it is from this mod or something else. 


Separatelly
If you want to delete the player voice files, the audio files themselves that this mod adds,  so the player is silent and no longer has any spoken audio lines, they are in :
Fallout 4\Data\Sound\Voice\MSMA_Sexual_Journey.esp\PlayerVoiceFemale01"   

Edited by MSM_Alice
Posted (edited)
30 minutes ago, MSM_Alice said:


Hello.

What is the mod version that you are using, and what the robot sound that you talk of, can you offer an example as a wave file?

In some cutscenes, the player's voice is generated with older software, in other cutscenes, the voice is generated with newer software, and while the older one at times might sound a bit more robotic, I would argue neither is too robotic. I want to hear a sample of what you are hearing, to determine if it is from this mod or something else. 


Separatelly
If you want to delete the player voice files, the audio files themselves that this mod adds,  so the player is silent and no longer has any spoken audio lines, they are in :
Fallout 4\Data\Sound\Voice\MSMA_Sexual_Journey.esp\PlayerVoiceFemale01"   

ok, here is the audio file, this is when I talk to that character near sanctuary hill, my player sounds like.

 

I'm using the latest version, and I'm also using PlayerVoiceFrequency mod. So I'm not sure whether they influence each other.

 

But I pretty sure the voice start change after MSMA_Sexual_Journey mod active.

Edited by laskyYu
Posted (edited)
16 minutes ago, laskyYu said:

ok, here is the audio file, this is when I talk to that character near sanctuary hill, my player sounds like.

 

I'm using the latest version, and I'm also using PlayerVoiceFrequency mod. So I'm not sure whether they influence each other  


Oh, you are using an audio mod that changes the player's voice in real time. That is definitelly part of it.
Probably the base frequency/format that I provide the audio files in is different from the vanilla ones. 

If they are unaltered, probably it does not matter to the human ear, but as they are altered, the result is different. 
But even so, it it should only affect the very audio lines that are added by this mod, not anything else.


That particular line is indeed from the MSMA story, and is indeed generated with the older software, XVASynth, so the pronounciation is a bit robotic, but here is how it sounds when not altered/upitched by the player-voice-altering mod in your modlist.

Edited by MSM_Alice
Posted
1 minute ago, MSM_Alice said:


You are likely using an audio mod that changes the player's voice in real time.
Probably the base frequency/format that I provide the audio files in is different from the vanilla ones. 


If they are unaltered, probably it does not matter to the human ear , but as they are altered, the result is different. 

Thanks, good to know that.

 

Now I need to go through those mods one by one, wish me luck in this painful work:D

Posted (edited)

Ok, I think I tied up most of the loose ends with the new system now.  (can be updated over 1.0467x seamlessly)

Zen quest objective actually completes, closes down immediatelly after getting zen, no longer hangs on until the story rail ends. 
The quest objective when returning from Concord to Marina is no longer "Get Harmony"  but "share what you learned of Mister SJ", which makes more sense  
Corrected a few conditions for the player's  " Marina's terrace gossip" loop, and added two missing audio files.
It is actually ready to go on the main page. 

Edit: done is on the main page too (though a version with some less important  loading screen illustration scaled down a bit, so it can fit in under 250 MB) 
 

MSMA_Act1_[In_Dev_StoryMode]_1_0477.zip

Edited by MSM_Alice
Posted
2 hours ago, MSM_Alice said:

It can be. 
What is important to remember is the mechanics here are adjusted for the sake of comedy and gameplay and do not attempt to do any type of realistic representation. 

 

 

That being said 

Optimal sexfight potential is when the sizes of both parties match or are close by (the same size class or let's say one class difference, but not a lot more). 
The size classes are distributed as such :
- 1 to 2: the possible/plausible  human range
- below 1: micro
- Above 2- super-human sizes. 



If the size mismatch is too large (one way or another), sexfight will indeed be harder, for different reasons at both extremes ( too large top and too small bottom, or too small top and too large bottom ),  none of the extremes are ideal/desirable for sexfight. Tighter is not always better, and larger is not always worse. It depends on the activity context.


Going super tight via a rejuvenation intervention and then promptly going to fight supermutants is... not the ideal order of activities normally. but perhaps it is in character for an airhead bimbo.  Supermutants are superlarge. Harder sexfights for sure, when pain is involved.


Now for the sake of gameplay, there are additional mechanics.  The lubed-up stat ( that has passive but also active states influencing it, like being drunk)  allows for interactions to occur without permanent stretching consequences at the end, as the lubrication factors also act as some sort of "safe range"  extension when it comes to size-matching. But eventually, if the size difference is too large, even the lube will be powerless.
There are also Airhead bimbo specialist class skills that affect this. 


Details of what has happened in a certain interaction (what was the size difference, and if there was stretching after) are usually outlined in the post sex report. 

If you are playing the game at Bimbo level 7, then your implant made sure base passive lubed up stat is quite high, and the size difference between participants needs to be higher for permanent stretching effects to occur and apply at the end.  
 

 

Thanks for the clarification.

So, it's no longer possible to revert to the "Normal" size?

 

Posted (edited)
1 hour ago, mk1234s said:

 

Thanks for the clarification.

So, it's no longer possible to revert to the "Normal" size?

 

Why wouldn't it be possible?

I agree that at Bimbo level 7 ( if you did go there, that means mindless drone), you did go to an extreme... at that 7th level,  one has left a lot of their humanity behind,  a lot of things are different, and a "normal " life is probabl not possible as a mindless sex drone...  but even so, for this particular purpose you just need to find something that surpasses the lube's offset. 



Codsworth and his many arms can usually help with that, if his craving management mode has been activated.
Even the four dildo friends ( whose size scales with bimbo level) if used hastily (quick path) , can do some things.
Unless there is indeed a bug.
As a reminder: Airhead" Elasto flesh"  skill means the sizes auto-match the most recent partner.  Maybe you have that, and that confused you.

Edited by MSM_Alice
Posted (edited)
5 hours ago, MSM_Alice said:

Details of what has happened in a certain interaction (what was the size difference, and if there was stretching after) are usually outlined in the post sex report
 

 

Is there any way to find out the  size difference  before the start of certain interaction?
Or just like in real life?  )))

Edited by Nea_Bessy
Posted (edited)
10 minutes ago, Nea_Bessy said:

 

Is there any way to find out the  size difference  before the start of certain interaction?
Or just like in real life?  )))

" Just like in real life. " :)
The bimboscope can provide some "likely" guesses, but the reality can be different 

Edited by MSM_Alice
Posted

Amazing how all msma system interact :

 

Due to craving my Nora asked a settler for sex. He was just outside of settlement and both agreed to do that outside. They began sex, when a pack of ghouls appeared, Nora decided to invite (surrender to) them, the settler was angry and decided not to pay, and the ghouls had their way with Nora.

 

Congrats Alice for this mod ! 

 

 

Posted
2 hours ago, Nea_Bessy said:

 

 

Is your mod compatible with RiderPet?

I should be fine with Raider Pet, however you would want to toggle off Sex Fight consequences I would think - killing all the raiders during sex would kind of defeat the purpose of that mod.    It would still work towards cravings and fulfilling them as well.   Similar to how it behaves with Pervert if thrown in jail.

Posted (edited)
3 hours ago, Nea_Bessy said:

 

 

Is your mod compatible with RiderPet?

I did not do any bespoke integration for it, but if the systems don't step on each other's toes, It would probably work as long as you are aware of which NPC would break it if incapacitated via sexfight, and just avoid doing that, as Mimirue said. 

One side effect would probably be if they assimilate you into their faction, they might start approaching you and making social comments like normal settlers and town residents do. 

Edited by MSM_Alice
Posted

I finally had a chance to try Prelude Stable and this mod is impressive. Queen of Hearts and the associated side commentaries are gold!


Here are a few ideas/observations.


• Bimbo Radio. A separate mod that can be used in other types of gameplay.


• Marina Vendor. I found the interface to be somewhat unwieldy, especially if you don't have an Insert key. Instead, consider a vendor-like interface. One half of the screen is tabs and items you can buy, while the other half is the hologram. Want to increase chest size, click on the breast augmentation item. Changed your mind? Unselect. Want to view your nail changes, select colour, style and so forth. If this is even possible it could simplify the interface.


• Marina Hologram. Does not use the player body, hence her chest size was noticeably bigger and different in shape than the character's. I started with a smaller chested variant than even Fusion Girl defaults (with a bigger ass). It's minor, but would be more accurate.


• Hybrid Mode. Gameplay seems to be AAF heavy which is the point. Still a hybrid mode where prostitution, 'charisma' checks and vendor bonuses are still there but enabling normal combat might be nice. This deviates from your intent but integrates more for someone looking for Bimbofication while still playing the base game.


Not sure if this was a bug in MSMA, or my new load order. However, I could no longer get clean by swimming. I had not reached a point where I could just go to a CWSS shower to clean off, and could not shower in the rain (no rain).

 

Again, great mod. Just ideas and comments that you can take or ignore as you wish!

Posted
37 minutes ago, msmfoster said:


• Hybrid Mode. Gameplay seems to be AAF heavy which is the point. Still a hybrid mode where prostitution, 'charisma' checks and vendor bonuses are still there but enabling normal combat might be nice. This deviates from your intent but integrates more for someone looking for Bimbofication while still playing the base game.

 

It's already doable, and that's how I play. Just monitor your bimbo level up and go to the "De-bimbo" school when needed.

 

The MCM allows for this gameplay style ; lower all cravings, deactivate weapon drop, allow only surrender to allies (thus when in high arousal your bimbo ask settlers or habitant for sex, but she doesn't surrender to enemies voluntary).

 

Posted (edited)
3 hours ago, msmfoster said:

I finally had a chance to try Prelude Stable and this mod is impressive. Queen of Hearts and the associated side commentaries are gold!


Here are a few ideas/observations.


• Bimbo Radio. A separate mod that can be used in other types of gameplay.

Thank you. 
Aside from a Bimbo Radio, which I have not built, I have this: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/121/#findComment-7243391

 

Quote


• Marina Vendor. I found the interface to be somewhat unwieldy, especially if you don't have an Insert key. Instead, consider a vendor-like interface. One half of the screen is tabs and items you can buy, while the other half is the hologram. Want to increase chest size, click on the breast augmentation item. Changed your mind? Unselect. Want to view your nail changes, select colour, style and so forth. If this is even possible it could simplify the interface.


I don't have the know-how quired to build new actual HUD  interfaces, the current solution was a way to have things visualised as a try before you buy. 

All buttons in the purchase interface, including  "insert", are fully remappable via the MCM though.
Just remember to press that button that tells the mod to listen to the custom remapped buttons, not the hard-coded ones.
 


 

Quote

• Marina Hologram. Does not use the player body, hence her chest size was noticeably bigger and different in shape than the character's. I started with a smaller chested variant than even Fusion Girl defaults (with a bigger ass). It's minor, but would be more accurate.


Hmm....It uses the AAF_Doppelganger. Maybe on the more recent version of AAF that has stopped being identical to the player, who knows. 
Are you on NAF perhaps?
Why it is different in your case, I don't know. For me, it is identical to the tiniest detail.
As far as I can tell, it is created as a literal actor copy of the current PlayerReference, which is why it has the same overlays, hair, and whatnot. 
I can investigate creating a copy of the player reference myself, but I thought AAF already got that covered with the Doppel. 

 

Quote


• Hybrid Mode. Gameplay seems to be AAF heavy which is the point. Still a hybrid mode where prostitution, 'charisma' checks and vendor bonuses are still there but enabling normal combat might be nice. This deviates from your intent but integrates more for someone looking for Bimbofication while still playing the base game.


Should be fairly doable with the current Settings in the MCM.
Normal combat is not disabled, just made more difficult, and with more entry points to surrender.
But most of those can be dialed down/turned off  in the MCM. 
It is true some of the settings might have been added in act 1

 

Quote


Not sure if this was a bug in MSMA, or my new load order. However, I could no longer get clean by swimming. I had not reached a point where I could just go to a CWSS shower to clean off, and could not shower in the rain (no rain).

 

 


The clean/dirty status in MSMA  has two distinct components that can evolve independently. Unclear to which one you were referring here when you say "get clean".

  • - regular dirt
  • - bio juices  on skin


Those are either

  •  a. internally handled by MSMA ( gameplay effects only, no visuals), and in that case, it only listens to the MSMA skin cleaning napkins (though dirt should get cleared on swim too),
  • b.  (recommended way) handled via traditional Fallout4  mods used for those two aspects 
    • GetDirty mod for dirt layers (link present in the requirements) 
    • - Commonwealth Moisturiser mod for bio juice layers. (link present in the requirements) 



Anything that works with Get Dirty to clean the dirt, and with Commonwealth Moisturiser to clean the semen meshes, will work also through them with MSMA as MSMA polls and monitors those two mods for their status. 
So if you have a mod that, on rain swim or on any other activities "talks" with those two mods to clean their layers,  then it should automatically also work with MSMA. I think one of them is "More Ways of Washing," but I think there are others too.

So if you have a way for swimming to clear dirt layers in "Get Dirty,"  it should work with MSMA too. 
Same for semen meshes and Commonwealth Moisturiser. 

MSMA does not do that cleaning on its own, except when using the cleaning napkins or in some edge cases.  For things like cleaning via Rain/showers/swimming, it relies on mods working with Commonwealth Moisturiser to do that, and when Commonwealth Moisturiser decides "someone told me to clean the semen meshes, semen meshes are gone," then MSMA  will also see that (listen to that event) and reflect that in its own UI. 

 

Quote

Again, great mod. Just ideas and comments that you can take or ignore as you wish!


Thank you. You might want to try the latest Act1,
The December prelude is already behind on quite a few fronts. 

Edited by MSM_Alice
Posted
5 minutes ago, MSM_Alice said:

Thank you. 
Aside from a Bimbo Radio, which I have not built, I have this: https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/121/#findComment-7243391

 


I don't have the know-how quired to build new actual HUD  interfaces, the current solution was a way to have things visualised as a try before you buy. 

All buttons in the purchase interface, including  "insert", are fully remappable via the MCM though.
Just remember to press that button that tells the mod to listen to the custom remapped buttons, not the hard-coded ones.
 


 


Hmm....It uses the AAF_Doppelganger. Maybe on the more recent version of AAF that has stopped being identical to the player, who knows. 
Are you on NAF perhaps?
Why it is different in your case, I don't know. For me, it is identical to the tiniest detail.
As far as I can tell, it is created as a literal actor copy of the current PlayerReference, which is why it has the same overlays, hair, and whatnot. 
I can investigate creating a copy of the player reference myself, but I thought AAF already got that covered with the Doppel. 

 


Should be fairly doable with the current Settings in the MCM.
Normal combat is not disabled, just made more difficult, and with more entry points to surrender.
But most of those can be dialed down/turned off  in the MCM. 
It is true some of the settings might have been added in act 1

 


The clean/dirty status in MSMA  has two distinct components that can evolve independently

  • - regular dirt
  • - bio juices  on skin


Those are either

  •  a. internally handled by MSMA ( gameplay effects only, no visuals), and in that case, it only listens to the MSMA skin cleaning napkins (though dirt should get cleared on swim too),
  • b.  (recommended way) handled via traditional Fallout4  mods used for those two aspects 
    • GetDirty mod for dirt layers (link present in the requirements) 
    • - Commonwealth Moisturiser mod for bio juice layers. (link present in the requirements) 



Anything that works with Get Dirty to clean the dirt, and with Commonwealth Moisturiser to clean the semen meshes, will work also through them with MSMA as MSMA polls and monitors those two mods for their status. 
So if you have a mod that, on rain swim or on any other activities "talks" with those two mods to clean their layers,  then it should automatically also work with MSMA.

So if you have a mod that causes swimming to clear dirt layers in "Get dirty" it should work with MSMA too.  Same for semen meshes. 
MSMA does nto do that on its own, relies on mods working with Commonwealth Mosturiser to do that, and when Commonwealth Moisturiser decides " semen meshes are gone" them MSMA  will also see that and reflect that in its own UI. 

 


Thank you. You might want to try the latest Act1,
The December prelude is already behind on quite a few fronts. 

That's great!  To be fair there are a LOT of MCM options. Perhaps some presets? As in All-In mode, and Combat Normal mode. Establishes a baseline that can be further tweaked later. 

 

I know that when AFF is triggered it's a perfectly renditition of my character (one selected at import). Whereas my hologram is not. Fairly minor, just wanted to report it. If you want I can include a screenshot. 

 

CWSS, Get Dirty, Dirty Sex and Alternate Ways of Washing have all been staples of mine. Swimming had always worked as a result. Not sure what broke, but it's worked fine with thousands of hours of gameplay. CWSS and swimming would not always clear the biomatter, but Alternate Ways of Washing always has.

 

Act 1 works in conjunction with or seperate from? As in do I run both, or just one? I'll give it a try. 

 

Thank you for the quick reply.

 

 

Posted
3 minutes ago, msmfoster said:

That's great!  To be fair there are a LOT of MCM options. Perhaps some presets? As in All-In mode, and Combat Normal mode. Establishes a baseline that can be further tweaked later. 

 

I know that when AFF is triggered it's a perfect renditition of my character (one selected as a preset during game start). Whereas my hologram is not. Fairly minor, just wanted to report it. If you want I can include a screenshot. 

 

CWSS, Get Dirty, Dirty Sex and Alternate Ways of Washing have all been staples of mine. Swimming had always worked as a result. Not sure what broke, but it's worked fine with thousands of hours of gameplay. CWSS and swimming would not always clear the biomatter, but Alternate Ways of Washing always has.

 

Act 1 works in conjunction with or seperate from? As in do I run both, or just one? I'll give it a try. 

 

Thank you for the quick reply.

 

 

 

Posted (edited)
25 minutes ago, msmfoster said:

 


Just one, not both. You can install Act 1 with your mod manager,  and the music pack, and all should be good.
But it will require a new playthrough. 


MSMA does nothing to prevent the cleaning of Cum moisturiser meshes by external sources, does nothing to interject itself between more ways of washing and Commonwealth moisturiser, or anything of the sort.

Not sure why those two would stop talking to each other just because MSMA was present. A head scratcher for sure. Even more so because on my dev machine they seem to be working okay. 
No scenario comes to mind... must be something conjuctural/ a combination of factors. . 

Edited by MSM_Alice
Posted
12 minutes ago, MSM_Alice said:


Just one, not both. You can install Act 1 withh your mod manager,  and the music pack, and all should be good.
But it will require a new playthrough. 


MSMA does nothing to prevent the cleaning of Cum moisturiser meshes by external sources, does nothing to interject itself between more ways of washing and Commonwealth moisturiser, or anything of the sort.

Not sure why those two would stop talking to each other just because MSMA was present. A head scratcher for sure. Even more so because on my dev machine they seem to be working okay. 
No scenario comes to mind... must be something conjuctural/ a combination of factors. . 

I'll start a new game without MSMA to see if it's still working as expected. That will at least establish if MSMA is a factor or not.

Posted (edited)
6 minutes ago, msmfoster said:

I'll start a new game without MSMA to see if it's still working as expected. That will at least establish if MSMA is a factor or not.

Maybe there's some MCM toggle that needs to be flipped to on, after the new game starts?

Edited by MSM_Alice
Posted
24 minutes ago, MSM_Alice said:

Maybe there's some MCM toggle that needs to be flipped to on, after the new game starts?

I replicated the problem without MSMA. Had to drop the swim time to the lowest setting and it worked. That's new behaviour.

 

However, with MSMA it still does not work. I thought it might have been the lack of clothing, but that didn't help either. CWSS cleared up the problem without concern, so I'll need to make sure I always have Super Soap handy.

 

As for the hologram, I think it might be a perfect rendition. It's so much bigger, and likely lead to me thinking the breasts were bigger than I expected.

 

Thank you for the quick replies. 

 

20260228164702_1.thumb.jpg.d53c2a53d2256815f7287869bc9a535d.jpg

Posted (edited)
15 minutes ago, supersonic20020 said:

Not to sound like a dumbass but how do i start the misson where i find the four dildos

 


New game on Act1 Story mode version of the mod.
And make sure you pick the Story mode start when asked at the beginning. not  " just give me the Procedural systems" start.


If you use this just as a procedural systems mod, there is no MSMA story-on-rail per se,  and the dildos ( like most procedural systems)  are just unlocked in bulk when you talk with Marina the first couple of times.

If you start in story mode, there is a slower pace to unlocking them via the story.
 

Edited by MSM_Alice

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