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Posted (edited)

Ok we have improvements: 
0.7853 (mid-game upgrade should be good I think).

 

  • - Orbit camera starts directly in the new "free movement mode"  (which I do like a lot more, and looks/feels a lot more like the old free camera - except vertical elevation still needs to be mapped on bespoke hotkeys).   Can still toggle to the old orbit camera if wanted.
  • - General in various interactions , the NPCs should come close to the player and be very "in their face " and talk less with their back turned to the player.
  • - Charm/prostitution: weapon of the target should be hidden now.
  • - Silly anims mode on bimbo high arousal won't start  if one is in the middle of a QoH line. They will wait for the QOH line to end.  (if they did they could cut that line short)
  • - New alt mode for QoH line delivery mid AAF scenes ( if  your mis sex-scene Qoh lines get cut short, try this one).

The default is still the original, so needs to be manually toggled on for testing.
Specifically this one needs to be set on 1
image.thumb.png.bd89814266bd39db8b42029f61c25ef4.png

MSMA_v0_7853.zip

Edited by MSM_Alice
Posted (edited)

New version up on the main page.
0.7860 -  
(mid game upgrade should be good, but don't forget to update the music pack).

 

  • New camera is pretty much finalized:  Orbit camera starts directly in the new "free movement mode"  (which I do like a lot more, and looks/feels a lot more like the old free camera except it supports subtitles and dialogues for mid-scene gameplay and spiciness. Thank you @JemappelleRedacted for the tips on which settings to change) Vertical elevation still needs to be mapped on bespoke hotkeys.  Can still toggle to the old orbit camera if someone prefers that.
  • Generally in various MSMA specific dialogues, the NPCs should come closer to the player and be very "in their face", and talk less with their back turned to the player.
  • Charm/prostitution: weapon of the target should be hidden now.
  • Charm/prostitution: specific music
  • Silly animations mode on bimbo high arousal won't start if one is in the middle of a QoH line delivery. They will wait for the QOH line to end.  (if they did they could cut that line short)
  • Silly animations mode on bimbo high arousal now can start corruption themed music (once per day).
  • Expanded music catalog.  Leaving Marina now also will play different music if higher bimbo level. the older pensive music when leaving Marina is just here at lower bimbo levels. 
  • New alt mode for QoH line delivery mid AAF scenes (if  your mid sex-scene QoH lines get cut short, try this one).
Edited by MSM_Alice
Posted

I for the life of me can not get this mod to work. Im new to modding and followed the few instal instructions and YouTube. Got it to work once but didn't  have all the required mods, added them and now it says its installed but dosnt lauch after leaving the vault. 

Posted (edited)
7 hours ago, Spooferspof said:

I for the life of me can not get this mod to work. Im new to modding and followed the few instal instructions and YouTube. Got it to work once but didn't  have all the required mods, added them and now it says its installed but dosnt lauch after leaving the vault. 

Hello!
I can try and assist. 
I do not doubt you believe that to be true (that you have everything required installed and activated).
But odds are some aspects are not what you believe, and you are missing (not installed or not activated) some key required mods.

Three questions : 
1. What does the validation screen for third-party mods look like after you leave the vault and ideally a quick save /quick load, if you were to take a printscreen of that page in the MCM? I put that there specifically to aid in monitoring the requirements  (and  actually, I should add a few new ones there now)
2. What happens if you use the "forcestart"  option as you emerge from the vault ( placed there  specifically for the case you are describing?) 
3. Can you provide a papyrus log and provide what are the answers to querying the main quest stage on the main quest of this mod, as well as the " Out Of Time" vanilla quest stage (both quest stage queries can be done with buttons in this mod's mcm)?
 

And bonus question: can you provide your exact mod loadout? Some aspects can be inferred from that.

 

 

There is one aspect that I might be omitting to mention on the first page: you do need a recent  AAF version, one from the later ones from the AAF Discord,  one that works on both NG and pre-NG).

If you want this mod to work with the really old AAF from Nexus, it can be done in theory but but either you or I have to recompile all the MSMA papyrus scripts based off those old AAF sources. 
At any rate, a papyrus log will tell me if that's the case with your set-up.

Edited by MSM_Alice
Posted
10 hours ago, Spooferspof said:

I for the life of me can not get this mod to work. Im new to modding and followed the few instal instructions and YouTube. Got it to work once but didn't  have all the required mods, added them and now it says its installed but dosnt lauch after leaving the vault. 

Bop!
Any update on a papyrus log or any info on the above?

Posted
11 hours ago, MSM_Alice said:

New alt mode for QoH line delivery

Bit of glitching going on, Viewbot controls got locked once, maybe related to the QoH becoming visible in close quarters (rail car), which in and of itself potentially related to launching an animation with a drawn weapon (second QoH visible event was weapons out as well), and her voice lines were interrupted by combat (fair, actually). QoH is also able to trigger PVPK's Tentacle Bait when invisible.

 

On a flavour note, I think it would be better/more interesting if the QoH was less "lol, I'm making you crave this now" and more "wow, we've been doing a lot of x, is it just me or do you want more of it too?". The B2 promotion spammed a lot of them and they struck me as needlessly antagonistic when they all landed at once.

Posted (edited)
53 minutes ago, JemappelleRedacted said:

Bit of glitching going on, Viewbot controls got locked once, maybe related to the QoH becoming visible in close quarters (rail car), which in and of itself potentially related to launching an animation with a drawn weapon (second QoH visible event was weapons out as well), and her voice lines were interrupted by combat (fair, actually). QoH is also able to trigger PVPK's Tentacle Bait when invisible.

 

On a flavour note, I think it would be better/more interesting if the QoH was less "lol, I'm making you crave this now" and more "wow, we've been doing a lot of x, is it just me or do you want more of it too?". The B2 promotion spammed a lot of them and they struck me as needlessly antagonistic when they all landed at once.


You are actively using the alt QoH line delivery mode, and not the default mode, correct? 
You must be, otherwise, there would be no alt-Qoh-entity nearby.
Thank you for testing that mode too. I only tested it a little.

So after switching to that mode, instead of the default,  you observed:
- Sometimes ( but not often) : viewbot controls lock  (any additional detail on repro steps ? Is the main triggering factor just "being attacked mid-scene" ?) 
- Sometimes ( but not often) visible alt entity  (any additional detail on repro steps ? Is the main triggering factor just "being attacked mid-scene" ?)  

- Sometimes ( but not often), some other mod grabs that invisible NPC and does something with them ( the TentacleBait think you are mentioning) 


If you are experiencing a sudden activation in cravings at B2 level up, it is because you probably had been doing the qualifying deeds during B0 or B1,  but they were just dormant  (the fact that they are considered to not to take effect before B2 was the last bastion against the activation, But not the cause itself).

Maybe shouldn't gate them to being minimum B2, and let QoH talk about them and activate/upgrade the second the player does the qualifying deed, no matter the bimbo level.


Right now, there are two "safety delays" for any cravings:


- The first 24 hours of in-game time (no cravings can activate in the first 24 hours in-game time - but the deeds  done in those 24 hours are still tracked and still matter once that time is up) 
- Some cravings are conditioned  on being able to be active  only past a certain BImbo level ( they can't happen below a certain bimbo level, but they can be acquired in a dormant  state before that level.)
This  is an important distinction:   it is not the level up that triggers them. A low bimbo level can have dormant cravings if she did the qualifying deeds when she had a small bimbo level,   then a later bimbo level up can bring a pre-acquired craving from a dormant state to a normal state, but it cannot by itself cause them if the bimbo didn't do the corresponding deed.
You can even be a bimbo level 7, and if you have never had a gangbang,  there will be no active gangbang craving. 

But if you have a lot of gangbangs  at bimbo level 0,  after enough repetitions the craving will be there, but unknown to you,  dormant, and will only activate and be known to you once you level to bimbo level 2. 

But maybe I should do away with the "dormant craving"  status thing for low-level bimbos, and just.... let the cravings start in earnest precisely after the deed was done. No matter the bimbo level.

 

Edited by MSM_Alice
Posted
1 hour ago, MSM_Alice said:

viewbot controls lock 

Happened once so far: Dogmeat's new trick triggered a sleeping bag scene while a pistol was drawn, QoH was visible during gathering phase at least, holding third person toggle treated the camera as if it was a player cam using aim (ie, the camera rotated around the cam node). Not under attack, just had a weapon drawn, suspect Viewbot thought it was aiming a gun too for some reason.

 

2 hours ago, MSM_Alice said:

visible alt entity

Happened at least 3 times, can't remember the second but the third was in the hooker cabin (two threesomes with Wolfgang I believe), she disappeared after gathering phase ended. I double checked I had the mode on but then realised there'd be nothing there to see if I wasn't using it lol.

 

2 hours ago, MSM_Alice said:

some other mod grabs that invisible NPC and does something with them ( the TentacleBait think you are mentioning) 

Correct, Provocative Perk's Tentacle bait. Spawns a 1-6ish tentacles at a corpse when you get to within a certain range, snags you if you don't get back fast enough, then runs the anim. Once the anim is done, should despawn the tentacles. Notoriously bad at picking up minions and calling an anim, but not actually running it since the actors are busy, leaving them in a permanent gathering or end phase. Not sure if they're supposed to grab both PC and minion (but Violate being PC only gives it grief) or just the PC and the grab script lingers and trips over minions that are close enough. Ostensibly not your problem per se, except the voice in your head can get listed as "off with the tentacles" until you quit the game...which, for the QoH is probably valid  🤣 

 

2 hours ago, MSM_Alice said:

Maybe shouldn't gate them to being minimum B2

Yeah, I figured that was what had happened (though arguably Size, Cum Collection, Piercings, and maybe Mileage shouldn't have been active imho, but if you count correctionals then I suppose she did earn them), it was more the point that having the QoH say them one after another made her "Hey, you liked that, so I'm going to force you to do it more!" tone stand out as a bit mean spirited. Maybe more carrot (Well, this section of your brain wants a lot more like that, how about you? You do? Awesome, let's go girl!") and less stick ("I'm going to force the cravings on you") would more fit the comedy narrative

 

That said, rather than removing the block I think maybe have QoH have some lines after a craving-inducing event warning you that it's going to be addictive if you're not careful would be more thematic as well, but dealer's choice: throwing cravings in at B1 or even B0 would remind you that this needs careful management.

Posted
1 hour ago, JemappelleRedacted said:

Happened once so far: Dogmeat's new trick triggered a sleeping bag scene while a pistol was drawn, QoH was visible during gathering phase at least, holding third person toggle treated the camera as if it was a player cam using aim (ie, the camera rotated around the cam node). Not under attack, just had a weapon drawn, suspect Viewbot thought it was aiming a gun too for some reason.

 

Happened at least 3 times, can't remember the second but the third was in the hooker cabin (two threesomes with Wolfgang I believe), she disappeared after gathering phase ended. I double checked I had the mode on but then realised there'd be nothing there to see if I wasn't using it lol.

 

Correct, Provocative Perk's Tentacle bait. Spawns a 1-6ish tentacles at a corpse when you get to within a certain range, snags you if you don't get back fast enough, then runs the anim. Once the anim is done, should despawn the tentacles. Notoriously bad at picking up minions and calling an anim, but not actually running it since the actors are busy, leaving them in a permanent gathering or end phase. Not sure if they're supposed to grab both PC and minion (but Violate being PC only gives it grief) or just the PC and the grab script lingers and trips over minions that are close enough. Ostensibly not your problem per se, except the voice in your head can get listed as "off with the tentacles" until you quit the game...which, for the QoH is probably valid  🤣 

 

Yeah, I figured that was what had happened (though arguably Size, Cum Collection, Piercings, and maybe Mileage shouldn't have been active imho, but if you count correctionals then I suppose she did earn them), it was more the point that having the QoH say them one after another made her "Hey, you liked that, so I'm going to force you to do it more!" tone stand out as a bit mean spirited. Maybe more carrot (Well, this section of your brain wants a lot more like that, how about you? You do? Awesome, let's go girl!") and less stick ("I'm going to force the cravings on you") would more fit the comedy narrative

 

That said, rather than removing the block I think maybe have QoH have some lines after a craving-inducing event warning you that it's going to be addictive if you're not careful would be more thematic as well, but dealer's choice: throwing cravings in at B1 or even B0 would remind you that this needs careful management.


Bimbo limbo correctionnals do matter, and that is intentional, not accidental. 
After all, that is a save from death, some corrective side effects are a small price to pay to be saved from death.


Alternatively, one can ( still for now)   load a save from before the death/limbo and do better,  if they want to dodge the side effects. 
 

Posted (edited)

Fixed, so cravings can really start at any level , once the qualifying deed is done.

MSMA_v0_7862.zip

 

Also live on the main page: 

 

0.7862  - correcting some loose ends from yesterday's update, so we are closer to a "stable version" landmark  (mid game upgrade should be good) 

 

  • Added more checks to avoid having the invisible eyebot be the (futile) target of enemies in AAF violate scenes, so they no longer punch the air.
  • Added more checks to avoid having the alt QoH Dialogue line delivery Actor entity be the (futile) target of enemies in violate scenes or soon after.
  • Added more checks to avoid having the alt QoH Dialogue line delivery Actor entity be accidentally visible.
  • Added more checks to avoid any of these two entities be meaningfully taken into account by AAF or violate activities in any way. ideally also ignored by other mods that would start AAF scenes too.
  • Cravings now can start at any level, immediately after the qualifying deed is done (no more grace period or "dormant craving").
Edited by MSM_Alice
Posted (edited)

Thoughts and requests (mid game, but just want to get these written down before I forget again).

 

Bimbo Limbo: the "this goes on for a while" fade to black with sounds is an excellent place to add QoH to underline that idea, things like "how long can they keep going?!" and "I'll wake you up when they're done"

 

Ingame feedback: maybe debug only, but an implant report on hair style, makeup style, post sex effects like dirt/messed up hair, nipple erection, maybe time until next craving tick (I seriously went from "good girl" to 2 days in debt due to B2-B3 promotion, which makes sense since they get upgraded but still jarring to go straight to punishment). I think there was something else, but I forgot already lol.

 

QoH on B-x promotion: any way to get here to repeat a warning if it gets interrupted?

 

Music: I'd love to get a jukebox hotkey (I know there's an MCM section, but if I'm willing to sacrifice a hotkey you know it'll be popular 😅) Also, if you happen to have a name/description playlist handy, I'd love to be able to narrow down a few songs to add to my phone!

 

Bug: delayed execution, I had enough time to loot the 1 dead (out of 3) mutant near DC, run around the corner, loot the dead guard, unlock the arm binder, check stats and then got executed...I know her brain is pretty tiny, but that's a lot to get done with a bullet in the head 🤣 

 

EDIT:

Dialogue error: B0, the "I still remeber my BAR exam" spelling error is awesome and needs to stay in if it was accidental

 

Beauty upkeep: is it supposed to use a wipe if your skin is bio-sample free? I've been having to dip into the menu to use the (non-hotkey capable) perfume, brush, and makeup after swimming to avoid expending 20 caps for cleaning things that have already been removed.

 

Edited by JemappelleRedacted
Posted (edited)
7 hours ago, JemappelleRedacted said:

Thoughts and requests (mid game, but just want to get these written down before I forget again).

 

Bimbo Limbo: the "this goes on for a while" fade to black with sounds is an excellent place to add QoH to underline that idea, things like "how long can they keep going?!" and "I'll wake you up when they're done"

 

Ingame feedback: maybe debug only, but an implant report on hair style, makeup style, post sex effects like dirt/messed up hair, nipple erection, maybe time until next craving tick (I seriously went from "good girl" to 2 days in debt due to B2-B3 promotion, which makes sense since they get upgraded but still jarring to go straight to punishment). I think there was something else, but I forgot already lol.

 

 

Thank you again for testing and feedback., 

Implant menu-> Show core stats,  should show most of it. 
image.thumb.png.2e26b32b2038342d283080c4b6c5bb8e.png

 

 

Quote

 

QoH on B-x promotion: any way to get here to repeat a warning if it gets interrupted?

You mean when a craving tier gets upgraded (not necessarily a bimbo level  level-up, )
Right now no, that is an event that only fires once.

 

Bimbo level level-ups right now are still on a pop-up , not on a QoH voice message.

 

Quote

 

 

 

Music: I'd love to get a jukebox hotkey (I know there's an MCM section, but if I'm willing to sacrifice a hotkey you know it'll be popular 😅) Also, if you happen to have a name/description playlist handy, I'd love to be able to narrow down a few songs to add to my phone!



Can add one. What is it supposed to do, play a random track from all available?

 

If the purpose is out of game, you can go in the data folder file and look in Music\msma, the filenames start with the internal track index, then the title.
If you are looking in the zip files instead of the data folder, look not just in the music zip file, but the main mod zip file, Music\msma, too, as the main music file got close to 250 MB, which is the per-file limit for LL, so the last 7 songs or so had to live in the main mod file. 

 

 

Quote

 

Bug: delayed execution, I had enough time to loot the 1 dead (out of 3) mutant near DC, run around the corner, loot the dead guard, unlock the arm binder, check stats and then got executed...I know her brain is pretty tiny, but that's a lot to get done with a bullet in the head 🤣 

 


That's how long it took for Violate to end its own "peace bubble". Right now that action it scheduled at the end of the peace bubble, the idea being it allows a bit of time for the player to move in a more out-of-sight corner,  that might be safer to return to,  from bimbo limbo. 


I could also just fade the screen to black, play some audio lines, and do it on AAF animation end instead of the end of the peace bubble. 


 

Quote

 

EDIT:

Dialogue error: B0, the "I still remeber my BAR exam" spelling error is awesome and needs to stay in if it was accidental

 

 

Noted. I won't correct that .  It was a slip-up :)

 

 

Quote

Beauty upkeep: is it supposed to use a wipe if your skin is bio-sample free? I've been having to dip into the menu to use the (non-hotkey capable) perfume, brush, and makeup after swimming to avoid expending 20 caps for cleaning things that have already been removed.

 

Initially the plan was to make it  conditional to only consume one if the skin had regular dirt on it. Or juices. 

But then I remembered that the lore is  that they also moisturize.
In a beauty ritual, moisturize, always.

Edited by MSM_Alice
Posted (edited)
3 hours ago, JemappelleRedacted said:

Also, if you happen to have a name/description playlist handy, I'd love to be able to narrow down a few songs to add to my phone!

 

 

1_Wake_Up_Ain't Nothing Better than a Bimbo.xwm

2_Pink Mushroom Cloud Love.xwm

3_Sole Survivor's Flair.xwm

4_Rad Glow Babe.xwm

5_All At Once.xwm

6_Bimbo Ballad.xwm

7_Wasteland Sunshine Bimbo - Instrumental.xwm

8_Honey Bee Serenade.xwm

9_Tramp Stamps - Booby Trap.xwm

 

10_Tramp Stamps - Number one duo.xwm

11_Don't wanna be that girl.xwm

12_Good girl for real.xwm

13_The De-Bimbo School_Phase2.xwm

14_The De-Bimbo School Phase1.xwm

15_Codsworth Supreme.xwm

16_Codsworth Many Arms.xwm

17_Eyes on me.xwm

18_Harvest Queen.xwm

19_Pulse of the Wasteland.xwm

20_Wasteland Beat.xwm


21_Fallout_Flute_Girl_OC1.xwm
22_The_Tunnel_Song_BCC1.xwm
23_Nuts_About_Screws_BCC2.xwm
24_Sunflower_GBC1.xwm
25_Group_Adventure_GBC2.xwm
26_Lonely_Starfish_AC1.xwm
27_Lonely_Starfish_AC2.xwm
28_Fill_me_To_The_Brim_FC1.xwm
29_Fill_me_To_The_Brim_FC2.xwm

 

30_Fill_me_To_The_Brim_FC3.xwm
31_Fill_me_To_The_Brim_FC4.xwm
32_As_a_10_not_a_5_CS1.xwm
33_The_Big_Guns_CS2.xwm
34_What_would_you_do_FPC1.xwm
35_Im_your_doom_SexFight_Song.xwm
36_Need_to_be_GBC3.xwm
37_You_re_Gonna_Go_Far_Girl_CountC1.xwm
38_Pistons_Up_(Stroke_Mileage)_MileageC1.xwm
39_More_mileage_MileageC2.xwm

 

40_More_mileage_MileageC3.xwm
41_More_mileage_MileageC4.xwm
42_More_mileage_MileageC5.xwm
43_Just_over_my_size_BCC2.xwm
44_Miss_Squeaky_Clean_OC2.xwm
45_Miss_Squeaky_Clean_OC3.xwm
46_Miss_Squeaky_Clean_OC4.xwm
47_Miss_Squeaky_Clean_OC5.xwm
48_Tip_To_Curled_Toe_BCC3.xwm
49_Tip_To_Curled_Toe_v2_BCC4.xwm

 

50_Insanity_1_sexfight.xwm
51_Sex_Is_My_Superpower_Sexfight.xwm
52_Sex Is My Superpower_sexfight.xwm
53_Sex Is My Superpower_sexfight.xwm
54_Little_implant_in_my_brain_1_BLVL3_1.xwm
55_Little_implant_in_my_brain_2_BLVL3_2.xwm
56_Little_implant_in_my_brain_3_BLVL3_3.xwm
57_No_Self_Control_1_BLVL3_4.xwm
58_Lust_Enslaved_1_BLVL4_1.xwm
59_A_Little_Wetter_1_SexFight.xwm

 

60_A_Little_Wetter_2_SexFight.xwm
61_Spicy_Sexy_fun_SexFight_level1.xwm
62_Spicy_Sexy_fun_2_SexFight_level1.xwm
63_Spicy_Brain_1_BLVL1_1.xwm
64_The_Taste_Of_Men_OC6.xwm
65_Brainwaves_1_BLVL4_2.xwm
66_Was_I_Smart_1_BLVL1_2.xwm
67_So_What_BLVL5_1.xwm
68_Mind_Of_Lust_BLVL5_2.xwm
69_Brain_Chip_GeneralC1.xwm

70_Bimbo_World_SexFight_1_Level3.xwm
71_Bimbo_Mode_SexFight_1_Level1.xwm
72_Weight_of_These_ttitties_BLVL4_2.xwm
73_Tinker_Tailor_Bimbo_Tamer_Clothing.xwm
74_OpenUp_GeneralC1.xwm
75_Raider_Party_GBC4.xwm
76_BubblegumPsycho_1_BLVL6_1.xwm
77_BubblegumPsycho_2_BLVL6_2.xwm
78_Insanity_Transcended_GeneralSexFight.xwm
79_Unicorn_Horn_Kisses_1_Fantasies.xwm

 

80_New_Bimbo_Agent_BLVL0_1.xwm
81_Dont_touch_me_1_BLVL0_2.xwm
82_Dont_touch_me_2_BLVL0_3.xwm
83_Dont_touch_me_3_BLVL0_4.xwm
84_Bimbo_New_Agent_1_BLVL0_5.xwm
85_Bimbo_New_Agent_2_BLVL0_6.xwm
86_Unicorn_horn_Kisses_2_Fantasies.xwm
87_Just_Dont_Think_About_Cocks_BLVL0_7.xwm
88_No_Bimbo_Land_For_ Me_BLVL0_8.xwm
89_Focus_on_the_Ick_BLBL0_9.xwm

90_Mental_Health_Generalc1.xwm
91_Dont_Feed_Your_Beaver_Generalc2.xwm
92_On_how_To_Cool_it_down_Generalc3.xwm
93_Koochie_Coochie_Generalc4.xwm
94_You_re_Gonna_Go_Far_Girl_CountC2.xwm
95_My Beaver Haunts the Wasteland_gotta_orgasm.xwm
96_My Beaver Haunts the Wasteland_v2_gotta_orgasm.xwm
97_Wasted_Brain_BigBoobCraving.xwm
98_I_need_more_OPDC1.xwm
99_I_need_more_v2_OPDC1.xwm

 

100_One More Come_OPDC2.xwm
101_One More Come v2_OPDC3.xwm
102_At Least 10 of yall_ORDC1.xwm
103_Pierce Me More FPC2.xwm
104_Bigger Rounder Bum AC1.xwm
105_Bigger Rounder Bum v2 AC2.xwm
106_Happier Without  AC3.xwm
107_When Im wet Im wet  GeneralBimbo.xwm
108_When Im wet Im wet v2 GeneralBimbo.xwm
109_Day By Day_BLVL7.xwm

110_Day By Day_v2_BLVL7.xwm
111_Love_Hate_OPDC3.xwm
112_I_need_it_right_away_ORDC2.xwm
113_I Gotta Bounce SC1.xwm
114_I Gotta Bounce_v2_SC2.xwm
115_Cum_To_My_Senses_SC3.xwm
116_That_Schlong_SC4.xwm
117_That_Schlong_v2_SC5.xwm
118_OuT_Of_Control_Libido_SL1.xwm
119_Wasteland_Slut_SL2.xwm

120_Bitch_Switch_SL3.xwm
121_Codsworth_Machine.xwm
122_Mum_And_Codsworth.xwm
123_Obsession_for_bimbros_Bodycount.xwm
124_Better_way_Bodycount.xwm
125_Better_way_v2_Bodycount.xwm
126_Open_All_The_way_AnalSexCraving.xwm
127_Open_All_The_way_v2_AnalSexCraving.xwm
128_Open_All_The_way_v3_AnalSexCraving.xwm
129_Open_All_The_way_v4_AnalSexCraving.xwm

130_Piercing_Battle_PiercingCraving.xwm
131_Piercing_Battle_v2_PiercingCraving.xwm
132_Lets Get Pierced_PiercingCraving.xwm
133_Lets Get Pierced_v2_PiercingCraving.xwm
134_Lets Get Pierced_v3_PiercingCraving.xwm
135_Sleeping_With_My_Enemies_SexFight.xwm
136_Sleeping_With_My_Enemies_SexFight_v2.xwm
137_Up_Again_BodycountCraving.xwm
138_Up_Again_v2_BodycountCraving.xwm
139_Through_The_Back_AnalCraving.xwm

140_Through_The_Back_v2_AnalCraving.xwm
141_Rule_Of_The_rack_BoobCraving.xwm
142_Rule_Of_The_rack_v2_BoobCraving.xwm
143_Rule_Of_The_rack_v3_BoobCraving.xwm
144_A_marina_Story_BoobCraving.xwm
145_A_marina_Story_v2_BoobCraving.xwm
146_A_marina_Story_v3_BoobCraving.xwm
147_In_a_Random_Shack_v4_AnalSexCraving.xwm
148_In_a_Random_Shack_AnalSexCraving.xwm
149_In_a_Random_Shack_v2_AnalSexCraving.xwm

150_In_a_Random_Shack_v3_AnalSexCraving.xwm
151_Fight_My_Inner_Bimbo_Startup_song.xwm
152_Bimbo Limbo_2.xwm
153_Bimbo Limbo_3.xwm
154_Bimbo Limbo_4.xwm
155_Bimbo Limbo_5.xwm
156_Bimbo_Limbo_6.xwm
157_Bimbo_Limbo_7.xwm
158_Bimbo Limbo_1.xwm
159_Four Thrusty Helpers v0.xwm

160_Four Thrusty Helpers v1.xwm
161_Four Thrusty Helpers v4.xwm
162_Four Thrusty Helpers v3.xwm
163_Four Thrusty Helpers v2 Trippy Version.xwm
164_Four Dildos and a Smile v2.xwm
165_Four Dildos and a Smile v1.xwm
166_Courage in My Hands v4.xwm
167_The Fantastic 4 v2.xwm
168_The Fantastic 4 v3.xwm
169_The Fantastic 4 v1.xwm

170_Joy's Electric Touch v1.xwm
171_Joy's Electric Touch v2.xwm
172_Joy's Electric Touch v3.xwm
173_Harmony Hums v1.xwm
174_Harmony Hums v2.xwm
175_Harmony Hums v3.xwm
176_Harmony Hums v4.xwm
177_Harmony Hums v5.xwm
178_Harmony Hums v6.xwm
179_Zen and the Art of Self-Control v1.xwm

180_Zen and the Art of Self-Control v2.xwm
181_Zen and the Art of Self-Control v3.xwm
182_Courage in My Hands v2.xwm
183_Courage in My Hands v1.xwm
184_Courage in My Hands v3.xwm
185_The Dildo Quartet.xwm
186_New Life.xwm
187_The New Dawn_Poetic.xwm
188_The New Dawn_ethnic.xwm
189_The New Dawn _Epic.xwm

190_Bimbo Limbo - Explicit.xwm
191_Wasteland_Hustle_v1.xwm
192_Wasteland_Hustle_v2.xwm
193_Caps_and_Shadows_v1.xwm
194_Caps_and_Shadows_v2.xwm
195_Caps_and_Shadows_v3.xwm
196_Bubblegum_Bimbo_v1.xwm
197_Bubblegum_Bimbo_v2.xwm
198_You_were_the_problem_v1.xwm
199_You_were_the_problem_v2.xwm


200_Split_Siren.xwm
201_Dive_Into_The_Mirror_v1.xwm
202_Dive_Into_The_Mirror_v2.xwm
203_Dive_Into_The_Mirror_v3.xwm
204_Double_Trouble.xwm
205_Power_In_The_Smile.xwm
206_Bimbo_Psycho.xwm
207_You're_In_Trouble.xwm

 

 

These are the ones that actually made it in the game.

All of them should also be downloadable in this thread somewhere  as mp3

Edited by MSM_Alice
Posted (edited)
8 hours ago, MSM_Alice said:

You mean when a craving tier gets upgraded

Might have been coincidence, but QoH gave me 1 new craving and 2 upgrades on the B4 promotion...which got interrupted by combat so I can't rightly say what they were.

 

8 hours ago, MSM_Alice said:

Can add one. What is it supposed to do, play a random track from all available

Ideally the same as the mcm, a play/stop and track slider, but random/stop works too. So long as I can drown out the news with Harvest Queen and Fallout Flute Girl I'll be happy 😅

 

8 hours ago, MSM_Alice said:

All of them should also be downloadable in this thread somewhere  as mp3

Glory to you, and your house!

 

8 hours ago, MSM_Alice said:

Show core stats

Huh, I get Wow factor and bio-juice, but it cuts off there...cheat option didn't get updated apparently. That said, nowhere does it say if you have no/natural/intense makeup or unassuming/elegant/bimbo hair styles, and Marina doesn't have a safeguard for repeating an option (relevant in my case because my CVT menu didn't show hair/dirt/makeup and I grabbed makeup, nails, and a tongue piercing with my first 3 points, then forgot if I had hair or makeup done and at what level) if your points are low.

 

8 hours ago, MSM_Alice said:

it allows a bit of time for the player to move in a more out-of-sight corner

This is a good idea, though if it's mentioned in the popup I missed it. Not a problem now I know, but for new players might be worth mentioning.

 

8 hours ago, MSM_Alice said:

In a beauty ritual, moisturize, always

I bow to your superior knowledge, and will employ more bimbo methods to acquire a larger stockpile of moist owlets 😜

 

EDIT

QoH still gets snagged by tentacles, 2 for 2 since the update.

Edited by JemappelleRedacted
Posted (edited)

More fixes  
0.7863  for testing  (mid playthrough upgrade should be okay) 

- Switched all QoH line delivery paradigm to a " default" where I use a different invisible entity (not the player)_to deliver QoH lines,  - not just in AAF scenes but everywhere- . Re-using the player entity for that might have been more elegant but the player got interrupted too frequently.
- added more voice lines for some parts of the dialogue ( Bimbo Limbo, when visiting for the purpose of restraint removal)  that were unvoiced
- solved a bug in the equipment monitor (nails and piercings), now the player should have her long nails and body piercings, if any, in AAF scenes too assuming you had equipped them in strict or semi loose mode.

- Implant menu-> show core stats now also offers details about what type of makeup and hairdo the player is using at the time
- added all this extra info in the big cheat menu too, that had fallen behind.

- solved a bug with make-up status reporting

- Codsworth should now filter out more extreme craving soothing functions,  keeping them inaccessible,  (until you have done the deed that the extreme soothing is for) 
 

 

Edited by MSM_Alice
Posted
6 hours ago, MSM_Alice said:

More fixes  
0.7863  for testing  (mid playthrough upgrade should be okay) 

- Switched all QoH line delivery paradigm to a " default" where I use a different invisible entity (not the player)_to deliver QoH lines,  - not just in AAF scenes but everywhere- . Re-using the player entity for that might have been more elegant but the player got interrupted too frequently.
- added more voice lines for some parts of the dialogue ( Bimbo Limbo, when visiting for the purpose of restraint removal)  that were unvoiced
- solved a bug in the equipment monitor (nails and piercings), now the player should have her long nails and body piercings, if any, in AAF scenes too assuming you had equipped them in strict or semi loose mode.

- Implant menu-> show core stats now also offers details about what type of makeup and hairdo the player is using at the time
- added all this extra info in the big cheat menu too, that had fallen behind.

- solved a bug with make-up status reporting

- Codsworth should now filter out more extreme craving soothing functions,  keeping them inaccessible,  (until you have done the deed that the extreme soothing is for) 
 

MSMA_v0_7863.zip 57.91 MB · 1 download

I noticed Prostitution 500/1000 steps have been throwing the player in as actor 2 (hey, it's your money, but it's a bit weird to hire a hooker to have her join your gangbang as a third wheel 🤷‍♂️), on my way to rescue the idiot crew to test Wedge I had a weird one: ran up to the group and surrendered, midway through the scenario one anim the enemy didn't seem to be reacting to the challenges at all (and popped up an error box to the effect of this wasn't a violate action or not in aaf, can't quite remember). End of scenario, 3 dead, 2 paralysed, put into restraints and then I got "we've got something special planned for you" and a hanging scene. Removed cuffs, sandman killed one, shot the other in the head...and either the pacify timer ran out or that death triggered the deferred execution and sent me to limbo. Quit to get the log, but the exitsave worked so I went back after limbo and yep, 5/5 dead, no lurking raiders to trigger the "failed fight" status. I'm going to say it's probably a Dogmeat companion issues and I really need to just run solo lol. Either that or assume Concord is always going to go sideways and consider glitches there "as expected by scripted event bs".

 

While I'm here, not sure but convinced that MSMA is preventing FPE:R from apply pregnancy morphs (only morph-affecting mod that's different from previous as far as I can tell), camera resets on the start of "ending animation" so you end up missing the end of the animation in some cases. and is there anything special about Marina's accessories beyond an MSMA keyword? Keep wearing the backpack but I have no idea why other than it's from the Bimbo Store.

Papyrus.0.log

Posted
2 hours ago, JemappelleRedacted said:

I noticed Prostitution 500/1000 steps have been throwing the player in as actor 2 (hey, it's your money, but it's a bit weird to hire a hooker to have her join your gangbang as a third wheel 🤷‍♂️), on my way to rescue the idiot crew to test Wedge I had a weird one: ran up to the group and surrendered, midway through the scenario one anim the enemy didn't seem to be reacting to the challenges at all (and popped up an error box to the effect of this wasn't a violate action or not in aaf, can't quite remember). End of scenario, 3 dead, 2 paralysed, put into restraints and then I got "we've got something special planned for you" and a hanging scene. Removed cuffs, sandman killed one, shot the other in the head...and either the pacify timer ran out or that death triggered the deferred execution and sent me to limbo. Quit to get the log, but the exitsave worked so I went back after limbo and yep, 5/5 dead, no lurking raiders to trigger the "failed fight" status. I'm going to say it's probably a Dogmeat companion issues and I really need to just run solo lol. Either that or assume Concord is always going to go sideways and consider glitches there "as expected by scripted event bs".

 

While I'm here, not sure but convinced that MSMA is preventing FPE:R from apply pregnancy morphs (only morph-affecting mod that's different from previous as far as I can tell), camera resets on the start of "ending animation" so you end up missing the end of the animation in some cases. and is there anything special about Marina's accessories beyond an MSMA keyword? Keep wearing the backpack but I have no idea why other than it's from the Bimbo Store.

Papyrus.0.log 1.38 MB · 0 downloads

Think standard dogmeat might be the worst companion in the game, not just cause the attacks and defense are worse then every standard dog, but while he is a companion it's not really written that way so he is like a pseudo companion.  There are mods that fix this that either leverage the fact he was designed to be the 3rd wheel and allow an actual companion or another that actually buff him an convert him to be a full companion.   Definately try without him and see how it goes, or not in concord (see below)

And you are also correct concord raiders have some of the oddest behavior I have seen as far as Violate scenes, not sure if they have scripts running on them unique to the story or something.

Posted (edited)
4 hours ago, Mimirue17 said:

Think standard dogmeat might be the worst companion in the game, not just cause the attacks and defense are worse then every standard dog, but while he is a companion it's not really written that way so he is like a pseudo companion.  There are mods that fix this that either leverage the fact he was designed to be the 3rd wheel and allow an actual companion or another that actually buff him an convert him to be a full companion.   Definately try without him and see how it goes, or not in concord (see below)

And you are also correct concord raiders have some of the oddest behavior I have seen as far as Violate scenes, not sure if they have scripts running on them unique to the story or something.

I'll test more with dogmeat to see what the heck happens there. 
Indeed, he has a very special follower status.
This weeken I'll have 0 time for modding though.
The  0.7862 on the main page,  or the 0.7863 test version, will have to hold the fort until I have more time for additional work :)


As far as the nextupdate goes past 0.7863: I tried a bit to see if I could recompile MSMA scripts so they also work with the OG Nexus version of AAF, as I understand some people are reluctant to upgrade to the latest AAF from the AAF discord,  and while in theory my internal 0.7864 should work (as I removed the reference to a struct member that was not presentback then)  I can't really test it,  and give it theseal ofapproval, as I did something wrong with the AAF downgrade, as the downgraded version does not start any  AAF scenes now (with or without MSMA).  :)


So firs ti have to dig some more and fix that downgraded version, before I can test my change that makes the script compatible with the downgraded version, then I can revert to the latest AAF re-upgraded version and push any other updates. 

I do have my backup from before the downgrade, so nothing dramatic, but I would spend a bit of time to sort it out. I would ideally want MSMA to be compatible out of the box with the Nexus AAF too, without making people manually recompile the mod's papyrus scripts.

Edited by MSM_Alice
Posted
3 minutes ago, MSM_Alice said:

I'll test more with dogmeat to see what the heck happens there. 
Indeed, he has a very special follower status.
weekendThis weeken I'll have 0 time for modding though.
The  0.7862 on the main page,  or the 0.7863 test version, will have to hold the fort until I have more time for additional work :)

I tried a bit to see if I could recompile MSMA scripts so they also work with the OG Nexus version of AAF, as I understand some people are reluctant to upgrade to the latest AAF from the AAF discord,  but I did something wrong with the downgrade, as the downgraded version does not start the AAF scene now.  :)
So firs ti have to dig some more and fix that before i can push any other updates. 
I do have my backup from before the downgrade, so nothing dramatic,  but I would ideally want MSMA to be compatible with the Nexus AAF too, without making people manually recompile the mod's papyrus scripts.

It might not be your mod but one of the animation packs that are built in as some of them require the newer versions of AAF

Posted (edited)
7 hours ago, JemappelleRedacted said:

I noticed Prostitution 500/1000 steps have been throwing the player in as actor 2 (hey, it's your money, but it's a bit weird to hire a hooker to have her join your gangbang as a third wheel 🤷‍♂️), 

 

 

Papyrus.0.log 1.38 MB · 0 downloads


That is indeed strange, as I do pass the actor array to AAF with the player in position 0. 
Will double-check. 
You are not on NAF by any chance? There were some NAF  builds that were reversing the order in the actor array, but that was corrected there, too, I understand.

 

 

Quote

While I'm here, not sure but convinced that MSMA is preventing FPE:R from apply pregnancy morphs (only morph-affecting mod that's different from previous as far as I can tell)and is there anything special about Marina's accessories beyond an MSMA keyword? Keep wearing the backpack but I have no idea why other than it's from the Bimbo Store.


Right now, I can't imagine what the mechanics by which MSMA could do that could be. 
Any morphs that MSMA adds or removes are done so based on MSMA-specific keywords. 

 

You can try to disable  morphs in MSMA altogether and see if there's any  change  

It is my understanding that, if done this way, they are siloed and should not interfere with other morphs done by other mods, done based on other keywords.

 

 

Quote

, camera resets on the start of "ending animation" so you end up missing the end of the animation in some cases.

 

I am doing that end-reset on AnimationEnd event from AAF , that's when AAF firess off that event. 
I can test to see if OnSceneEnd triggers significantly after that, and put that reset on Scene End instead, but as far as I can remember, that was not the case.

Edited by MSM_Alice
Posted (edited)
7 minutes ago, Mimirue17 said:

It might not be your mod but one of the animation packs that are built in as some of them require the newer versions of AAF

Hmm, I did not check that. 
If it is Darthroman's pack, the one that requires the latest AAF, then indeed we're out of luck for true old Nexus AAF compatibility.


As that is needed for the dildofriends, which have become pretty important.

Edited by MSM_Alice
Posted
8 minutes ago, MSM_Alice said:

'll test more with dogmeat to see what the heck happens there. 

Arguably that can wait for version 1.xx, for the time being declaring Dogmeat as "problematic, avoid pending review" and Concord as "No sex zone, bugs expected".

 

 

Need more testing, but I suspect the forced position 2 prostitution is related to approach (Inexperienced Enthusiastic I believe), possibly in combination with B3+ dialogue. I'll try narrow it down while you're busy ✌

 

 

Posted
13 hours ago, MSM_Alice said:

You are not on NAF by any chance

Not NAF, and B6 seems to be fine (Inex/Enthus+FTCaps and +FTJizz) so specific combination or transient bug. Would a debug command to set Bimbo level break anything? It'd be a lot easier to take this character and de-bimbo than to find a working save from the appropriate BL and reset scenarios/rescue the concord morons again, and after testing the save doesn't need to remain viable so long term script issues are moot 

🤔

13 hours ago, MSM_Alice said:

disable  morphs in MSMA

Dropped them down to strength 0 (didn't see a toggle though) and used HBD MorphDebug and the internal FPE:R morph regens, not only did FPE:R fail to achieve anything but HBD didn't return the glorious orbs of doom...I'm calling it a me problem, and with FPE prone to breaking anyway it's of limited value to diagnose. I do need to get her smaller implants, I got a "My name is..." raider tat and anyone deep enough in her cleavage to read it is already dead 🤣

 

13 hours ago, MSM_Alice said:

OnSceneEnd triggers significantly

Might be anim specific, I think several dog, deathclaw, and a few 2+ violator anims use the end step to play an orgasm anim and drag that step out for ~10sec. I'll take notes.

Posted (edited)

I learned one more thing from someone who dropped by the Discord and plays on Linux, and uses the old pre NG AAF from nexus.

The new camera, on that old AAF, has the player entity just a tiny  fraction visible (with that chameleon effect). 
It makes sense why that would happen as the old AAF was using a player doppelganger in the scenes,  and not the player itself. The real pleyer was aslways invisible nearby, and the old flycam I'm disabling now (to get back subtitles and dialogues),  was, I think, the main thing that was hiding the chameleon-invisible player completely. 

So if I want to do proper old AAF support, aside the script compiling thing, I need to also see what I can do about that player model to be truly and completely invisible when fly Cam is deactivated, and the new camera mode starts, and undo that when it ends.
Not an issue on the more recent AAF builds, just on that old AAF from Nexus.

 

Someone else also made an excellent point, ever since I merged the prostitution charm hotkey and the sexfight hotkey, the old prostitution charm error popup message of " you cannot do this while in combat" is confusing. Because sexfight is often combat related.
 

 

 

So I'm thinking I will either change that popup to not fire at all OR make it so that on press while in regular combat, it asks you if you want to surrender, so you can sexfight the enemies instead of regular fighting them. 

- It could even prompt and ask HOW you want to surrender (surrender with sexfight  with punishments active or with sexfight but with punishments off,  or maybe surrender and attempt no sexfight whatsoever). I like it as it saves another hotkey, the surrender hotkey.   Could also have a MCM setting so that pop-up prompt can be skipped/auto-selected to a certain value each time, so there's less fragmentations with UI popups.

 

And naturally now I have new ideas based off that (that tie into how one would navigate the infiltration/spy missions of later) 

 


If one does this willing "bimbo-surrender" with sexfight, then
-  I could check how soon after the combat start was this bimbo-surrender done.
-  If it was done let's way within 10 seconds or so of the combat starting, then it is special indeed, as a bimbo can  make the case to her aggressors that the combat starting was not needed/a misunderstanding, so then the surrender end  is automatically and by default treated more favorably for the bimbo, in regard to bad violate consequences, of which where will be none, and no "execution" on end either.  This bimbo-surrender, auto-win only applies If the bimbo causes no paralysis/frenzy/death bad effects to the NPCs (or maybe no more than ONE, as that one might be seen by the aggressors as a coincidence and unrelated to the bimbo herself)

 


Furthermore I could make it that if you do this, either the peace bubble time at the end of violate extends by some 60 seconds, or there is some separate form of  temporary uneasy alliance, so you get some 60 seconds or so of freely walking around that area without being attacked by those aggressors.
When those minutes are about to run out, one could get prompted if they want to go again and extend the "uneasy alliance" for 60 more seconds and so on.

If after a sex scene started this way via Bimbo-surrender, with  Sexfight bad consequences for NPCs ON, and at least two or more NPCc are affected by any bad consequences (paralisys/frenzy/death) ,  then Sexfight normal win conditions apply, just as before, and there is no special "uneasy alliance" extension at the end, as they clearly see you are hurting them via sex "somehow". 
If just one is affected they might chalk it up to a coincidence, and the uneasy alliance is still allowed to happen.

Furthermore all who had galactic orgasms in this mode, even without the classical frenzy/paralysis death effects, for a while are still in a daze due to the overwhelming pleasure and, can be Bimbo-Looted even while alive for a bit. 
I think this can work quite well for the bimbo-spy infiltration missions. One could go in an enemy area, steal key items off the enemy leader, and leave without even killing anyone in the encampment by using the occasional AAF scenes to calm everyone down and avoid a big combat, when stealth fails.

Edited by MSM_Alice

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