MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 (edited) @MrCruelJohn @helloada2 Ok , there was for sure something with using AAF 1.1.1 vs using the old 161 beta, as I too once I switched to AAF 1.1.1 I was getting an infinite black screen at the end of the Wedge AAF scenes. I found some issue and addressed it. I was trying to do things too fast after the end of the AAF scene, and on the new 1.1.1 there is a short fade to black at end of the that AAF scene, so for that reason my script needs to wait a second or two for that to complete before doing its own thing. That for sure solves the black screen at least. Found nothing wrong with the meta tags though, at least not on pre-NG. will test again on NG. Will dig deeper but it would be useful if you test this on the version of the mod attached here, that logs (both to file and to screen) more context from the wedge quest. Edit: deleted that zip file to prevent people from using that one on newer versions of the mod and breaking everything. Edited April 1, 2025 by MSM_Alice
MrCruelJohn Posted March 29, 2025 Posted March 29, 2025 34 minutes ago, MSM_Alice said: @MrCruelJohn @helloada2 Ok , there was for sure something with using AAF 1.1.1 vs using the old 161 beta, as I too once I switched to AAF 1.1.1 I was getting an infinite black screen at the end of the Wedge AAF scenes. I found some issue and addressed it. I was trying to do things too fast after the end of the scene, and the new 1.1.1 does more things at the end of the scene so for that reason my script needs to wait a second or two for that to complete before doing its own thing. That for sure solves the black screen at least. Will dig deeper but it would be useful if you test this on the version of the mod attached here, that logs (both to file and to screen) more context from the wedge quest. MSMA_v0_7270_2.zip 9.58 MB · 0 downloads Okay - I am after vault exit (back in vault to install final AAF mods - I will use this file and let you know - later today/tonight. Thanks!! John
Riot445 Posted March 29, 2025 Posted March 29, 2025 Hi both commonwealth moisturizer and cum overlays are in the reccomended mods, should I download both?
MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 2 minutes ago, Riot445 said: Hi both commonwealth moisturizer and cum overlays are in the reccomended mods, should I download both? Yes, both work (and they complement each other). If you feel you must leave one out, maybe leave out cum overlays.
Riot445 Posted March 29, 2025 Posted March 29, 2025 Also are the outfit mods like easy girl necessary? I already have a few different clothing mods installed I like
MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 (edited) 20 minutes ago, Riot445 said: Also are the outfit mods like easy girl necessary? I already have a few different clothing mods installed I like Yes, if you want to use the hypersexualized clothing from Marina. If you don' t install those, you will get a bunch of outfits at Marina's hologram shopping mode that will return warnings on dependencies not being installed. You can still play the mod with your own custom clothing (without any Marina-provided clothing), as skimpy scores on any equipment will still matter and they will be evaluated via SAKR (assuming your equipment is handled by SAKR). Even if not SAKR handled, you can still play the mod (just that you won' t get any appearance factor bonuses from clothing). Edited March 29, 2025 by MSM_Alice
MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 (edited) On a side note I am making some progress with the actual location of the de-bimbofication school . I decided to reuse a clean clone of the Diamonds City School interior location (but naturally cleared up and edited a bit). Probably next weekend might even have a first version of the actual de-bimbo School quest. In the meantime here below is the background music for it P Other direct playable mp3 Music posts from this thread: https://www.loverslab.com/topic/245511-msma-sexual-journey-preludealphasex-fight-gameplay-general-bimbofication/page/14/#findComment-6985498 MSMA Sexual Journey, Prelude,(alpha):Sex Fight Gameplay & General Bimbofication - Page 14 - Downloads - Fallout 4 Adult & Sex Mods - LoversLab https://www.loverslab.com/topic/245511-msma-sexual-journey-preludealphasex-fight-gameplay-general-bimbofication/page/11/#findComment-6976677 14_The De-Bimbo School Phase1.mp3 13_The De-Bimbo School_Phase2.mp3 Edited March 29, 2025 by MSM_Alice
Sweettits Posted March 29, 2025 Posted March 29, 2025 Hi there, I seem to have a problem with the sturges quest. After building the water pumps for him { using wade quest } he says thanks, i feel better already,then the I will start planting right away reply pops up. Every time. NG game finished NR Thanks .
MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 (edited) 12 minutes ago, Sweettits said: Hi there, I seem to have a problem with the sturges quest. After building the water pumps for him { using wade quest } he says thanks, i feel better already,then the I will start planting right away reply pops up. Every time. NG game finished NR Thanks . Hello! Thank you for testing. The Sturgis Wedge sanctuary quest seems to need more testing (especially on NG). Question 1: Are you using this version specifically for debugging the Sturges-Wedge quest? If you do use it, can you tell me what the notifications yousee are for it (or can you give me the papyrus script with all the traces), and what is the Stage status on MSMA_Bimbo_Min01 Quest? Question 2: Was this a fresh game with 0.7270 as a first version activated on this save, or was it an upgrade install of MSMA from a past MSMA version on that save? Question 3: What reply pops up specifically? Edited March 29, 2025 by MSM_Alice
Sweettits Posted March 29, 2025 Posted March 29, 2025 9 minutes ago, MSM_Alice said: Hello! Thank you for testing. The Sturgis Wedge sanctuary quest seems to need more testing (especially on NG). Question 1: Are you using this version specifically for debugging the Sturges-Wedge quest? If you do use it, can you tell me what the notifications yousee are for it (or can you give me the papyrus script with all the traces), and what is the Stage status on MSMA_Bimbo_Min01 Quest? Question 2: Was this a fresh game with 0.7270 as a first version activated on this save, or was it an upgrade install of MSMA from a past MSMA version on that save? Question 3: What reply pops up specifically? Its the newest upgrade version, fresh game x2 with same results. What pops up is exactly what I wrote , the water quest never completes, the reply of i will begin planting right away pops up. I will ck the quest stage today .
MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 (edited) 1 hour ago, Sweettits said: Its the newest upgrade version, fresh game x2 with same results. What pops up is exactly what I wrote , the water quest never completes, the reply of i will begin planting right away pops up. I will ck the quest stage today . Ah, I think I get it. It is not a reply from the MSMA quest that you were asking about, it was the voiced reply from the vanilla/default quest. If it is the vanilla reply from the vanilla quest that Sturges (or the player) repeats, it simply means you do that stage from the vanilla quest, as you would normally. If the reply is" I will begin planting right away," it likely means the water part of the vanilla quest is/was already completed, and you have already moved on to the food/ plant part of the vanilla quest. MSMA does not edit or change in any way the vanilla quest itself; that one stays untouched. MSMA just adds a secondary parallel quest, optional, that gives you the components via an easier route, so you don't have to scavenge/hunt for them. You still need to do the actual building./planting once those components are acquired, to progress in the vanilla quest Wedge gives you the components, but you still need to actually build the pumps. Or plant the corn that the wedge gives you if you are on planting duty, and assign someone to the food growing. Or to build the turrets. Wedge does not build them for you, he just gives you the components. Edited March 30, 2025 by MSM_Alice
Riot445 Posted March 29, 2025 Posted March 29, 2025 Is there a way to decrease the sex scene length? mine have been 2+ mins in length
MSM_Alice Posted March 29, 2025 Author Posted March 29, 2025 (edited) 5 minutes ago, Riot445 said: Is there a way to decrease the sex scene length? mine have been 2+ mins in length Yes, the option in the MCM menu. You can also use the AAF UI ( Home to open AAF UI, and then End to end current selected scene) to end them faster. I am also thinking about adding a "Auto end scene early if all aggressors are punished" option, with the threshold of punish intensity from 1 to 5. Edited March 29, 2025 by MSM_Alice
Riot445 Posted March 30, 2025 Posted March 30, 2025 7 minutes ago, MSM_Alice said: Yes, the option in the MCM menu. You can also use the AAF UI ( Home to open AAF UI, and then End to end current selected scene) to end them faster. I am also thinking about adding a "Auto end scene early if all aggressors are punished" option, with the threshold of punish intensity from 1 to 5. Thanks for the help!
MrCruelJohn Posted March 30, 2025 Posted March 30, 2025 6 hours ago, MrCruelJohn said: Okay - I am after vault exit (back in vault to install final AAF mods - I will use this file and let you know - later today/tonight. Thanks!! John Just wanted to let you know I made it through - and much like @Sweettits I moved onto defense and skipped planting - Marcy makes enough food with the 3 plants behind Rosa's house - would have to store in workshop. If she skipped water, she may have put down a water pump? Otherwise thank you so much! If not a bother, is there a way you can not override the Sexual Attributes settings in the MCM for arousal and orgasm control? I know you want to make Nora a bimbo, but an orgasm every 5 seconds is a bit much... I turn all the arousals and orgasm rate down in Sexual Attributes - and while I haven't obtained the Cursed Collar yet, as many orgasms going on, Nora will be a permanently trussed up turkey in the cursed gear. Thanks! John 1
helloada2 Posted March 30, 2025 Posted March 30, 2025 18 hours ago, MSM_Alice said: Thank you for the context. Yes those three should be windows popups that require an OK to progress, so you can' t miss them. The fact that they are not springing up really narrows it down for me, it seems is all in how the scene Meta strings are being passed (they seem to not be passed at all in your case starting with the food quest for some reason). Sounds more and more like the meta for the scene is not being consistently passed through. I will update it myself and check on my own NG installation to see if I can get this to replicate. Did you see the ("Filming session is about to end in 10 seconds..") about 10 seconds off the end on the good runs, and you didn't see it on the problematic runs? After the protagonist said "we understand each other" for the turrets, did Wedge actually say his closing line, or did you just stay stuck in the Dialogue scene forever? Also here is an updated script, if you can run it in the same situation, will try and determine more things ( there should now be a 100% popup at the end of any AAF scene giving you info about the meta information of that scene, so only use it for this particular scene ( as for other scenes , if this popup appears under a black screen, you might think it hanged as it will they there forever until you press enter, sdthe popup will be "under" the back screen awaiting your input) . Is there any way you can enable logging and provide a papyrus log ? When you said "I progressed the quest" you mean did so correctly by doing the actions in game , or did you set simply upcoming stages from the console? Will re-read the AAF documentation too maybe something changed recently in the latest version in relation to scene meta (but unlikely). Maybe I need to add more delays between phases ( + a second or two). MSMA_Min01Bimbov2.zip 13.51 kB · 2 downloads About that "Filming session is about to end in 10 seconds..", that does ring a bell, I vaguely remember it showed up on the good runs before and no, I didn't see that on the problematic runs. In that previous "getting turret" attempt, after the line "we understand E O", there is no closing line, nothing and the protagonist is free to go like nothing happened. And YES for your final question in this post, I did so by normally engaging Sturges like before, not by console. Now, the script. Firstly, I installed your V2 script and here's the message in that window: MSMADebug Post AAF Scene sex Combined Meta is AAF_SEU,Consensual Meta 0 isAAF_SEU MEta 1 is Consensual OK Then, the papyruslog script. I don't know if I have done it right, just follow the instruction on nexus about how to enable papyruslog and here is the file. Papyrus.0.log 1
not a BT shirt Posted March 30, 2025 Posted March 30, 2025 is there any chance that during the bimbo levelling that your intelligence starts to increase at a certain level, so for an example have it like intellectual slut rather than idiot slut, or when you become a high enough bimbo, your "stupidity" is considered your own smarts to which normal people of the commonwealth wouldnt understand 1
MSM_Alice Posted March 30, 2025 Author Posted March 30, 2025 (edited) 5 hours ago, MrCruelJohn said: Just wanted to let you know I made it through - and much like @Sweettits I moved onto defense and skipped planting - Marcy makes enough food with the 3 plants behind Rosa's house - would have to store in workshop. If she skipped water, she may have put down a water pump? Otherwise thank you so much! If not a bother, is there a way you can not override the Sexual Attributes settings in the MCM for arousal and orgasm control? I know you want to make Nora a bimbo, but an orgasm every 5 seconds is a bit much... I turn all the arousals and orgasm rate down in Sexual Attributes - and while I haven't obtained the Cursed Collar yet, as many orgasms going on, Nora will be a permanently trussed up turkey in the cursed gear. Thanks! John Might be. That is all the Vanilla quest progression. MSMA is not changing it in any way. Simply progress through it as progressing normally though the vanilla version of the quest (getting the components via Wedge or not, should be 100% optional), and while the MSMA parallel quest for compenents does check what is the completion status of the vanilla quest, it does not block any part of it from unfolding in the vanilla way, if you want to stick to the vanilla route you should be able to 100% stick to the vanilla route. All that Wedge does is provide an optional alternate way to get the components. As fa as I remember I am not really overwriting any of the Sexual Attribute MCM Settings you mention, (except minimum time between orgasm with another minimum that is the SexFight minimum, but that is only done on the scenes where you are using SexFight, and it is restored with your selected value after the scene where you were using sexfight ends). The SexFight minimum time between orgasm does get shorter the higher level bimbo you are. If you want it to be longer, then for now you will have to try and stay a lower level bimbo (there is no MCM setting related to it right now). However there is the entire "extra pleasure" parallel way of achieving orgasm, witch is core to Sexfight. The old arousal system is no longer the only way to achieve orgasms. And while arousal itself can be altered by MSMA (both up and down) by the new mechanics, and MSMA also introduces the concept of "repressed arousal" - basically you can bottle it up , ( and it will emerge back up at unexpected times), MSMA is not altering the arousal rates sliders in the Sex Attributes MCM in any way. The new mechanics are detailed in the main description and in the MCM help files, as well as the ways of keeping things under control. Understanding them is good for gameplay. If orgasm every 5 seconds is a bit much perhaps that character could consider trying to stay a lower level bimbo, or not engaging in extreme sexcapades (esp. while mind broken), minding her general status and mind health, ... overall making more of an effort to not give in to becoming a sex drone which seeks nothing but pleasure. Using "sex a weapon" might come with some mind corruption costs, especially when missing a lot of sex-challenges during sex fight). Edited March 30, 2025 by MSM_Alice
MSM_Alice Posted March 30, 2025 Author Posted March 30, 2025 (edited) 13 hours ago, helloada2 said: About that "Filming session is about to end in 10 seconds..", that does ring a bell, I vaguely remember it showed up on the good runs before and no, I didn't see that on the problematic runs. In that previous "getting turret" attempt, after the line "we understand E O", there is no closing line, nothing and the protagonist is free to go like nothing happened. And YES for your final question in this post, I did so by normally engaging Sturges like before, not by console. Now, the script. Firstly, I installed your V2 script and here's the message in that window: MSMADebug Post AAF Scene sex Combined Meta is AAF_SEU,Consensual Meta 0 isAAF_SEU MEta 1 is Consensual OK Then, the papyruslog script. I don't know if I have done it right, just follow the instruction on nexus about how to enable papyruslog and here is the file. Papyrus.0.log 37.1 kB · 1 download Thank you. That is a lot more context and brings some much needed light to the mystery. Seems that you have AAF sex them up installed and that mod somehow takes over the AAF scene with Wedge, namely it starts its own separated AAF scene first instead of allowing the proper MSMA cutscene mandated one to start. I'll have to add additional checks in the script when starting that scene to see if the player didn't go ahead and enter in a scene with Wedge separated/ not mandated by MSMA. I didn't think that would be possible in the 0.1 seconds between the dialogue and the scene for another mod to interject itself and start another SexScene for the player, but I stand corrected, AAF SEU can do it somehow. I do prevent Sexual Harassment from doing that, I add the AAF_Blocked flag to Wedge, Vicks, and Piete, and only remove that flag 0.1 seconds before the AAF animation starts. I had no idea AAF SEU could interject itself in precisely that 0.1 second wait from when the dialogue ends and the scene starts. For things to be normal, Meta 0 should be "MSMA", and Meta 1 should be "Sanctbimbo1", or 2,3,4,5, or 6, depending on which stage you are in the quest. That's the main reason why things are problematic: the Quest-mandated scene never happened (missed its window), and the things that need to happen at the end of the quest-mandated scene never do. Will have to think about fallbacks for that scenario, test for scene start errors, and treat them accordingly. Additionally, separated from the above, in the papyrus log, I see a fair amount of warning of properties not being able to be linked to scripts. If I read the script correctly, this is not really a new game, but an older game that started with some mods, and some of them might even have been uninstalled in the meantime. There's a fair amount of warnings regarding properties not being bindable to scripts that they should be bindable to, and not on MSMA switch only have one, but Commonwealth moisturizer, Nuka Ride, and a few others, which have a LOT. You also seem to be missing some MSMA prerequisites, like for instance the sounds. The missing prerequisites and the un-linkable script properties make me skeptical of that particular save being a good premise for a robust playthrough of MSMA. Maybe a new game would be best. Edited March 30, 2025 by MSM_Alice 1
MSM_Alice Posted March 30, 2025 Author Posted March 30, 2025 (edited) 3 hours ago, not a BT shirt said: is there any chance that during the bimbo levelling that your intelligence starts to increase at a certain level, so for an example have it like intellectual slut rather than idiot slut, or when you become a high enough bimbo, your "stupidity" is considered your own smarts to which normal people of the commonwealth wouldnt understand | It is indeed is an interesting idea/twist. Like all new ideas though, it will have to probably wait a bit., until I work my way through the current workplan: Edited March 30, 2025 by MSM_Alice
helloada2 Posted March 30, 2025 Posted March 30, 2025 4 hours ago, MSM_Alice said: Thank you. That is a lot more context and brings some much needed light to the mystery. Seems that you have AAF sex them up installed and that mod somehow takes over the AAF scene with Wedge, namely it start its own separated AAF scene first instead of allowing the proper MSMA cutscene mandated one to start. I'll have to add additional checks in the script when starting that scene to see if the player didn't go ahead and entered in a scene with Wedge separated/ not mandated by MSMA. I didn't think that would be possible in the 0.1 seconds between the dialogue and the scene for another mod to interject itself and start another SexScene for the player, but I stand corrected, AAF SEU can do it somehow. I do prevent Sexual Harassment from doing that, I add the AAF_Blocked flag to Wedge, Vicks and Piete and only remove that flag 0.1 seconds before the AAF animation starts. I had no idea AAF SEU could interject itself in precisely that 0.1 second wait from when the dialogue ends and the scene starts. For things to be normal, Meta 0 should be "MSMA" , and Meta 1 Should be "Sanctbimbo1", or 2,3,4,5 or 6 depending at which stage you are in the quest. That's the main reason why things are problematic, the Quest-mandated scene never happened (missed its window), and the things that need to happen at the end of the quest mandated scene never do. Will have to think about fallbacks for that scenario, test for scene start errors and treat them accordingly. Additionally, separated from the above, In the papyrus log I see a fair amount of warning of properties not being able to be linked to scripts. If I read the script correctly, this is not really a new game, but an older game that started with some mods, and some of them might even have been uninstalled in the meantime. There's fair amount of warnings regarding properties not being bindable to scripts that they should be bindable to, and not on MSMA switch only have one, but Commonwealth moisturizer, Nuka Ride and a few others, which have a LOT. You are also seem to be missing some MSMA prerequisites, like for instance the sounds. The missing prerequisites and the un-linkable script properties make me skeptical of that particular save being a good premise for a robust playthrough of MSMA. Maybe a new game would be best. Yeah, now that you mentioned it, I just realized that my whole game seems a bit ... off. Every time I start a new game, I start from a save where protagonist is still in prewar era, because if I clicked the "New Game" in main menu with AAF and all its attachment mod installed (UAP, Buffout, etc.), the game would load forever (maybe). I had waited for hours yet it's just nothing but black screen and that iconic vault-tec loading sign on bottom right corner indicating loading. Therefore, my solution is to disable these AAF and related mods, so my protagonist start in prewar era, quit the game, install AAF + everything else, make a special save and start playing. And yeah, I basically started from that special save every "new game" and have been doing this for so long that I forgot it's not really a new game. So I will give it a try according to what you describe and start a genuine new game and post what I find here once something new comes up. I can disable AAF_SEU in this new game and see what's the difference.
MSM_Alice Posted March 30, 2025 Author Posted March 30, 2025 (edited) 4 hours ago, helloada2 said: Yeah, now that you mentioned it, I just realized that my whole game seems a bit ... off. Every time I start a new game, I start from a save where protagonist is still in prewar era, because if I clicked the "New Game" in main menu with AAF and all its attachment mod installed (UAP, Buffout, etc.), the game would load forever (maybe). I had waited for hours yet it's just nothing but black screen and that iconic vault-tec loading sign on bottom right corner indicating loading. Therefore, my solution is to disable these AAF and related mods, so my protagonist start in prewar era, quit the game, install AAF + everything else, make a special save and start playing. And yeah, I basically started from that special save every "new game" and have been doing this for so long that I forgot it's not really a new game. So I will give it a try according to what you describe and start a genuine new game and post what I find here once something new comes up. I can disable AAF_SEU in this new game and see what's the difference. Nothing wrong with starting from a certain save, but why not make that reference save after the war, not prewar? Initializing everything in pre-war is sure to cause some headaches, not all mods make checks for being in a pre-war state. What I do is I start a game on the vanilla game (no mods whatsoever, all mods except the official Bethesda ones are disabled). I progress through the prelude, I get to post-war, exit the cryo chamber, move around, and before taking the elevator to the surface, I make a reference save file. Then, whenever I want a "new playthrough," I always activate all mods on THAT save (usually in a few separate chunks) and also do a , load game, wait for initialization messages to settle, save game, load game again to ensure inter-mod dependencies are sorted out. This way all of it is already post-war, and should give you a super clean 100% vanilla, re-usable starting point to graft all your mods on. Edited March 30, 2025 by MSM_Alice
H Bof Posted March 30, 2025 Posted March 30, 2025 (edited) 8 hours ago, helloada2 said: Yeah, now that you mentioned it, I just realized that my whole game seems a bit ... off. Every time I start a new game, I start from a save where protagonist is still in prewar era, because if I clicked the "New Game" in main menu with AAF and all its attachment mod installed (UAP, Buffout, etc.), the game would load forever (maybe). I had waited for hours yet it's just nothing but black screen and that iconic vault-tec loading sign on bottom right corner indicating loading. Therefore, my solution is to disable these AAF and related mods, so my protagonist start in prewar era, quit the game, install AAF + everything else, make a special save and start playing. And yeah, I basically started from that special save every "new game" and have been doing this for so long that I forgot it's not really a new game. So I will give it a try according to what you describe and start a genuine new game and post what I find here once something new comes up. I can disable AAF_SEU in this new game and see what's the difference. I think that your infinite black loading screen is actually caused by one of the various LL mods (I forgot which one) that brings up a prompt/text box to answer before the black screen goes away so you can't actually see that it's there. And as long as it's there, the loading screen won't go away. So if you just press E a couple of times after 10 seconds or so of having the infinite black screen it should work as normal. At least that works for me every time but this is a Bethesda game we're talking about lol. I wish I could remember which mod it was but I haven't messed with my load order in two years and I remember seeing this as the cause/fix for it way back when I was getting it set up. Edited March 30, 2025 by H Bof
adog80 Posted March 31, 2025 Posted March 31, 2025 Question is it supposed to end with you not being able use weapons? like when you get full Bimbofied does that make it so you can't use weapons cause I can't draw a weapon once it got full or is their some other problem?
bobsandwich Posted March 31, 2025 Posted March 31, 2025 Hi I love this mod so much, however is there a chance to get a toggle so that oral anal and vaginal wear doesn't heal. I use that for one of my mod and would be nice to have it as MCM turn off option. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now