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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
11 hours ago, KinkyKatie89 said:

There is currently no other way for Sims to choose their Kinky Traits. 


ohh... that's why they kept it in there. I didn't notice because I use NRAAS mastercontroller which allows us to add any traits to the sims, including kinky traits. But also I think testingcheatsenabled allow us to shift click active sims to change their traits, including kinky traits though it will be counted to the original EA trait limit.

Perhaps there's a way to add a trigger to enable/disable "add kw trait prompt" in the menu?

Anyways, thanks for your effort. It's alright if nothing can be done. Yeah, so far I'm just pressing esc every time it pops up.

Posted

Hi.
During sex, when the scene changes, the act is interrupted. Is it just me or not?
In earlier versions, scene changes worked.

Posted
4 hours ago, mrph said:

Hi.
During sex, when the scene changes, the act is interrupted. Is it just me or not?
In earlier versions, scene changes worked.

Interrupted meaning your Sims get the WooHoo Interruptus moodelt or the sequence just stops all together? I've been coding and playing the last few days, my woohoo sequences have no issues? This might just be you? 😕 Some more info from you could help.

Posted
3 minutes ago, KinkyKatie89 said:

Interrupted meaning your Sims get the WooHoo Interruptus moodelt or the sequence just stops all together? I've been coding and playing the last few days, my woohoo sequences have no issues? This might just be you? 😕 Some more info from you could help.

Hi.
The sequence is interrupted (just stops). The Sims get up and get dressed.
Moreover, the change of place works - they cross over and continue.

 

Maybe some setting is set incorrectly? But on older versions everything worked for me (426 and earlier).

Posted

@KinkyKatie89

 

WOW!!!

 

Thank you for updating KinkyWorld! 

 

It has been years since the last time I played The Sims 3. I barely remember what The Sims 3 + KinkyWorld looks like.

 

Now, it's time to replay it again! 

 

 

Posted

These aren't game breaking by any means, but there's a couple of issues with the online shopping:

  • There's 2 different Online Shopping interactions visible on PCs, and they both open the same menu:
    Spoiler

    menu.jpg.5bc318e1760b93e6c072cd87a574a141.jpg

    shop2.jpg.3979bfb8e24363c45b692f558126080f.jpgshop1.jpg.c1ba8ee158e440a1603d50308a8c9500.jpg

  • The online shop lists an item at the top with no name or image, and if you try to buy it it resets the sim and throws an error:
    Spoiler

    blank_item.jpg.134787adbe45be354feff3abd1df691c.jpg

    Spoiler
    <?xml version="1.0" encoding="utf-8"?>
    <NRaas.ErrorTrap>
    <ModVersion value="100"/>
    <BuildVersion value="0.0.0.32"/>
    <Installed value="CurrentTip"/>
    <Enumerator value="2"/>
    <Content>
    
    
    -- Script Errors --
    
    
    Object:
    
     Name: Matthew Hamming
     Type: Sims3.Gameplay.Actors.Sim
     Object id: 0x48ee0034e1d3cd20
     Position: (1315.6450, 86.5814, 1864.2270)
     Room id: 6
     Level: 0
     Flags: InWorld, IsUsed
     Lot: Sims3.Gameplay.Core.Lot
     Lot Name: Cliff Cottage - 1br, 2 ba
     Lot Address: 200 Windsor Drive
     IsValid: True
     World: NewDowntownWorld
     OnVacation: False
     Season: Summer
     Posture: Sims3.Gameplay.ActorSystems.SittingPosture
     Household: Hamming
     LotHome: Cliff Cottage - 1br, 2 ba
     Active Actor
    SimDescription:
    
     Name: Matthew Hamming
     Age: Adult
     Gender: Male
     SimDescriptionId: 4455749853563180288
     LotHomeId: 0
     HomeWorld: NewDowntownWorld
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Hamming
     Occult: None
     Alien: 0
     Career: Film (8)
     School: <None>
     Lot: Cliff Cottage - 1br, 2 ba
     Address: 200 Windsor Drive
     Skill Sex: 0
     Skill Athletic: 2
     Skill Corruption: 10
     Skill Charisma: 5
     Skill Cooking: 2
     Skill Dancing: 3
     Skill Photography: 0
     Skill Writing: 5
     Skill Guitar: 4
     Skill Social Networking: 0
     Trait Flirty
     Trait Great Kisser
     Trait Perfectionist
     Trait Commitment Issues
     Trait Charismatic
    
    Interactions:
    1: Online Shopping
    Oniki.Interactions.OnlineShopping+Definition
    Oniki.Interactions.OnlineShopping+Definition
    UserDirected
    
     Counter: 1
     Sim-Time: Sun. at 10:36 AM
     Start-Time: 04/03/2025 20:09:26
     PreLoadup-Time: 04/03/2025 20:09:39
     Loadup-Time: 04/03/2025 20:10:02
     Log-Time: 04/03/2025 20:32:54
    
    System.ApplicationException: Sims3.Gameplay.Core.FailureObject is not valid for the Mailbox's inventory.
    #0: 0x0002f throw      in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Mailbox:AddMail (Sims3.Gameplay.Interfaces.IGameObject,bool) (8479BD00 [798AB200] [0] )
    #1: 0x00297 callvirt   in Oniki.Objects.Oniki.Objects.Store:BrowseStore (string,Sims3.Gameplay.Actors.Sim,bool) ([79FEB190] [72A2C000] [1] )
    #2: 0x000f2 pop        in Oniki.Interactions.Oniki.Interactions.OnlineShopping:Run () ()
    #3: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
    #4: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
    #5: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
    #6: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
    #7: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
    
    
    
    Loaded Assemblies:
     ClassStockadeFurniture
     Cross_Wood
     NRaasDebugEnabler: Version 54
     NRaasErrorTrap: Version 100
     NRaasMasterController: Version 135
     NRaasMasterControllerCheats: Version 134
     NRaasMasterControllerIntegration: Version 135
     Oniki_KinkyMod
     ScriptCore
     SimIFace
     Sims3GameplayObjects
     Sims3GameplaySystems
     Sims3Metadata
     Sims3StoreObjects
     StoreObjectsBakersStation
     StoreObjectsCarnivalFoodMachine
     StoreObjectsCarousel
     StoreObjectsCowPasture
     StoreObjectsCraftersConsignment
     StoreObjectsDoorOfLifeAndDeath
     StoreObjectsFixerCar
     StoreObjectsFountainGondola
     StoreObjectsGalleryShopBase
     StoreObjectsGalleryShopDoor
     StoreObjectsGlassAndJewelryWorkbench
     StoreObjectsGondola
     StoreObjectsHotTubGrottoGeo
     StoreObjectsJamMakingStation
     StoreObjectsMillWheel
     StoreObjectsPhoneTableMidCModsuite
     StoreObjectsPriusPlugin
     StoreObjectsRollerCoaster
     StoreObjectsStaircaseLanding
     StoreObjectsStaircaseLandingMansion
     StoreObjectsStoreHarvestables
     StoreObjectsTeaSet
     StoreObjectsToyMachine
     StoreObjectsTractor
     StoreObjectsWhackAChicken
     StoreObjectsZoe
     System
     System.Xml
     UI
     mscorlib
    </Content>
    </NRaas.ErrorTrap>

     

     

     

Posted
On 3/4/2025 at 11:55 AM, Omicr0n said:

It's from here:

 

Please forgive my possible ignorance on this question, but this is meant to replace the Oniki_video.package that comes with Kinky World, isn't it?

Posted (edited)
6 minutes ago, 0bl1v10ngam3r said:

Please forgive my possible ignorance on this question, but this is meant to replace the Oniki_video.package that comes with Kinky World, isn't it?

Correct. You can either remove/overwrite the original ONIKI_Videos.package, or place the one from the Kinkyworld TV thread into your Overrides folder.

Edited by Omicr0n
Posted
3 hours ago, Omicr0n said:

Correct. You can either remove/overwrite the original ONIKI_Videos.package, or place the one from the Kinkyworld TV thread into your Overrides folder.

I see.  That's what I thought, but I just wanted to make sure.  Hopefully others will see this before asking about it themselves.  Thank you for taking the time to confirm this.

Posted
19 hours ago, mrph said:

Hi.
The sequence is interrupted (just stops). The Sims get up and get dressed.
Moreover, the change of place works - they cross over and continue.

 

Maybe some setting is set incorrectly? But on older versions everything worked for me (426 and earlier).

I feel this is an isolated issue as my woohoo sequences work fine, automated or player directed. Other players have not reported this issue. If woohoo were broken for players using a ‘woohoo’ mod I think we’d have more players reporting problems with woohoo.

 

You say 426 and earlier it worked. So this has been happening to you through multiple builds from Denton followed by Jvsmith??

Posted
On 4/2/2025 at 12:34 PM, KinkyKatie89 said:

This sounds fun and shouldn't be very complicated/involved to code, I like this haha Added to my "likely to add" list. When you say "kinky party" raid, do you mean it should only have a chance to happen during a "WooHoo Party?"

 

To be honest, I hadn't thought about it. I would suggest maybe one or a combination of:

  • only woohoo party
  • a tunable or option for any party
  • a tunable or option for selecting one or more type of party

Just throwing out some ideas here:

  • replace (or chance to replace) the normal police raid that might happen at keg parties. (Maybe they happen at other types of parties, too, I've never seen that though).
  • a sim could call it in, sort of like calling for a party dancer
  • probably don't want them happening at a child's birthday party, but a bunch of YAs having a birthday party might appreciate it
  • it seems like trying to keep it appropriate to the types of guest at the party might be complicated to code, or it just be as simple as checking the ages of everyone present before happening

 

On 4/2/2025 at 12:39 PM, KinkyKatie89 said:

Morning wood.......hmmmmm idk. I feel it was a nice addition by Jvsmith for Males.

 

I'm certain morning wood has been around since back when Oniki was actively working on KW, although Jvsmith might have made changes or improvements to it.

 

One thing I did notice recently is that if a sim with morning wood woohoos, the morning wood moodlet doesn't go away. It seems like it should.

Posted

In the last few builds, the dialogs to "Set CASP" seem to be poorly formatted. There are three dialogs: can it be pulled down (e.g., when a sim is sleeping), can it stay on during woohoo, and how revealing is it?

 

The first two don't format correctly, but the one for how revealing it is looks okay.

 

image.png.fb8c62d107eaaeea6ee524aa7968bc36.png

Posted
On 4/4/2025 at 5:04 PM, KinkyKatie89 said:

Я чувствую, что это отдельная проблема, поскольку мои последовательности вуху работают нормально, автоматизированы или управляются игроком. Другие игроки не сообщали об этой проблеме. Если бы woohoo не работало для игроков, использующих мод «woohoo», я думаю, у нас было бы больше игроков, сообщающих о проблемах с woohoo.

 

Вы говорите 426 и раньше это работало. Итак, это происходило с вами через несколько сборок от Дентона, за которыми последовал Jvsmith??

Thank you. I will look for the problem in my game.

Posted
On 4/5/2025 at 11:24 AM, FreakyRufus said:

I'm certain morning wood has been around since back when Oniki was actively working on KW, although Jvsmith might have made changes or improvements to it.

 

One thing I did notice recently is that if a sim with morning wood woohoos, the morning wood moodlet doesn't go away. It seems like it should.

Ohhh ya know the new morning wood moodlet is what had me thinking its a newer mechanic than it really was. Lol cause I'm like I've been enjoyin OKW since 2017 how have I never really noticed morning wood? 😂

 

I checked the code and morning wood was only getting removed if a Sim showered or the timer ended. I added a simple function into the woohooinstance module to remove it. Just so you and anyone reading is aware - the function will remove the moodlet from both the Actor and the TargetActor immediately after the 1st animation of the woohoo sequence finishes. This could be polished and probably call the function in a different spot in the code but this was just a quick "kill switch" for lack of a better term ha Furthermore, Kinky World can be cranky sometimes and difficult to identify the Actors in an animation, like their Sim Gender or which actor is the 'master' or 'slave' to the animation. This is why the moodlet will just get removed from both actors as a "fail safe"

Again, I just quickly added this when I read your message, Rufus, so I'll polish this removal mechanic later. ❤️ 

Posted
17 hours ago, FreakyRufus said:

In the last few builds, the dialogs to "Set CASP" seem to be poorly formatted. There are three dialogs: can it be pulled down (e.g., when a sim is sleeping), can it stay on during woohoo, and how revealing is it?

 

The first two don't format correctly, but the one for how revealing it is looks okay.

 

image.png.fb8c62d107eaaeea6ee524aa7968bc36.png

So this entire mechanic is foreign to me as I've not used it myself or studied how it works. Allow me a little time to study what's going on because I have zero clue at the moment hahaha I'll ask Jvsmith if he'd share some insight, too.

 

I'll try to find the formatting and clean things up. 🙂

Posted
On 3/8/2025 at 1:11 PM, toragor said:

Hey @KinkyKatie89 I am still having issues with the bed sleep sex animations.
For hetro adults and teens the option is there, but they never actually starts doing anything while the action says "woohoo" for hours.

For Futa girls the option is not even there. I thought the last guy fixed the sleep bed issues.
At this point I am starting to rather just have the old bed sleep sex system back, at least the old one worked for all genders and teens.

Could you please have a look into this? Please test all ages, and lesbian / shemale.

Your message got buried. I wouldn't deliberately ignore someone. Sorry for such a late response.

 

Could you clarify is this happening when you try the new "Passive xxxx" or "Active xxxx" as those are newer mechanics, even to me, and I haven't fully studied their functionality. Is it also/only happening when you Mean>Take advantage while they sleep?

I'll start looking into this a bit. Let me know some more details about what's exactly happening with this, too, please. ❤️ 

Posted
5 hours ago, KinkyKatie89 said:

So this entire mechanic is foreign to me as I've not used it myself or studied how it works. Allow me a little time to study what's going on because I have zero clue at the moment hahaha I'll ask Jvsmith if he'd share some insight, too.

 

I'll try to find the formatting and clean things up. 🙂

 

I'm not too sure how it works in code, but the purpose is to set several KW only settings regards to a particular piece of clothing.

 

These are settings from the "Kinky World..." menu. They apply to every instance of the particular clothing item, on every sim, once set. They default to "cannot be pulled down", "cannot be left on for woohoo".

 

For how revealing an item is, the default is 0 on a scale of 0 to 5 for how revealing it is. 5 I guess is essentially nude, but "legally" not. The level effects how the current sim feels in regards to how comfortable they are with exhibitionism. E.g., my sim with fairly high exhibitionism gets like a small positive moodlet around others wearing shorts that are marked as 2, and a bigger bonus for the shirt which is marked as 4. I would mark something like pasties or a top which consists of just a collar and cuffs as a 5, and something like one of those robes from Al Simhara as 0. Unfortunately, there isn't really a way probably for the game to determine just how covering or exposing an article of clothing is.

 

I think that other sims also are effected by the revealing level, too. In recent builds, I get other sims making comments about my sim wearing a 4 shirt along the lines of "I can see her nipples in that shirt", or "those don't leave much to the imagination", about her shorts set to 2.

Posted
3 hours ago, FreakyRufus said:

 

I'm not too sure how it works in code, but the purpose is to set several KW only settings regards to a particular piece of clothing.

 

These are settings from the "Kinky World..." menu. They apply to every instance of the particular clothing item, on every sim, once set. They default to "cannot be pulled down", "cannot be left on for woohoo".

 

For how revealing an item is, the default is 0 on a scale of 0 to 5 for how revealing it is. 5 I guess is essentially nude, but "legally" not. The level effects how the current sim feels in regards to how comfortable they are with exhibitionism. E.g., my sim with fairly high exhibitionism gets like a small positive moodlet around others wearing shorts that are marked as 2, and a bigger bonus for the shirt which is marked as 4. I would mark something like pasties or a top which consists of just a collar and cuffs as a 5, and something like one of those robes from Al Simhara as 0. Unfortunately, there isn't really a way probably for the game to determine just how covering or exposing an article of clothing is.

 

I think that other sims also are effected by the revealing level, too. In recent builds, I get other sims making comments about my sim wearing a 4 shirt along the lines of "I can see her nipples in that shirt", or "those don't leave much to the imagination", about her shorts set to 2.

Thanks for sharing this!

Posted

How to invite other sims to rape? When I'm doing it, they are without any reaction. Can you put that function to on/off these join settings? 

By the way thanks a lot for your works!

Posted
On 4/6/2025 at 6:01 PM, KinkyKatie89 said:

Your message got buried. I wouldn't deliberately ignore someone. Sorry for such a late response.

 

Could you clarify is this happening when you try the new "Passive xxxx" or "Active xxxx" as those are newer mechanics, even to me, and I haven't fully studied their functionality. Is it also/only happening when you Mean>Take advantage while they sleep?

I'll start looking into this a bit. Let me know some more details about what's exactly happening with this, too, please. ❤️ 

Hi thanks for replying. 

Exactly it's the active passive sleep vaginal/handjob etc.
It seems to work for adults male and female.

It does nothing with Futa girls involved. 

It does nothing with teenagers. The "woohoo" action is running but nothing is ever happening.

In some cases there is not even the interaction available.

If you can please test these combinations:

adult woman + adult man (also young adult)

adult Futa + adult Futa (also young adult)

adult + teen

teen + teen

Also the "too horny too sleep" might be bugged as well, last time I saw this working had both actors heavily displaced

Posted
35 minutes ago, KinkyKatie89 said:

Lovers,

 

What's the point of asking a Female Sim to give her panties if there's nothing to do with them afterward?

 

👀

I always thought it would be great if you could sell them at the consignment shop.  

Posted

Many thanks for the nice new update to KW438ver_078.

Will prepare and provide a localization in GER with the additional strings translated for a may another coming update 🙂 

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