Steve2D Posted March 26, 2025 Posted March 26, 2025 Um, it's been a while since I last posted here, but I thought of a more specific way to potentially upgrade the blackmail system, because I strongly believe it's a major missed opportunity. I know that it's possible for the game to check if other sims are on the same lot, but is it also possible for The Sims 3 to check sims' distance from each other? If so, that would be an ideal way of checking whether someone's picture gets taken. If not, make it so that you get a warning about other sims being able to see you if you remove your clothes. Also, could there be a set chance of your sim getting noticed, like a 25% chance of them being seen while running around naked, checked every 15 minutes? Of course, actual sex acts would have much higher probabilities of discovery. The exact feature's implementation could work like this: - Your sim is on a public lot or in a home they don't own - They engage in an activity that has a chance of them being discovered - The chance of an eligible sim seeing them naked would be 25%, while sex acts with humans would be 50%, and bestiality is so shocking that you would inevitably be discovered - Not every sim would be eligible - For example, sims with the good trait would never try to blackmail you - In fact, most people would never try to extort you IRL - Sims from the same household should never blackmail each other - However, evil, rapist, insane, mean-spirited, etc sims would be eligible - You would only be caught by one person at one time, in order to prevent competing demands and other complications - You run across the wrong sim and get seen - In the top right, you get a notification that you were caught, saying something like: "Indecent exposure is frowned upon, not that you care. However, other sims sure do, and who knows what they're planning?" - 2-12 hours later, you receive a text saying that you were caught doing an indecent act (specifying which) and that you need to perform a task in 24 hours or have your picture posted online - Scary music plays, like the burglar theme from the original Sims - The quest can be: + Sending them additional nudes + Having sex with them + Having sex with other or additional sims + Being naked in public for a certain amount of time + If your sim is a kleptomaniac, stealing some furniture + Assassinating a sim, if you have a killing mod enabled + Paying them simoleons + Getting a compromising photo of another sim - Finishing the quest should never guarantee that the photo will be deleted, although the percentage chance of that happening should be configurable - The task's difficulty should be affected by how damaging the material is - You should not be in danger of being blackmailed again during a quest - If the blackmailer keeps the photo, give your sim a 24-48 hour grace period - After that, they should receive another task, and the sequence should not be repeated unless your sim is told to send additional nudes - If the second quest is sending extra nudes, the sim's photo must be posted - At any point, the player should be able to send a large amount of money to the blackmailer to change their quest, although they should not be able to cancel one outright - Consider a debug option for a player who can't afford the simoleons but really doesn't want to participate - The entire feature should be optional! If your sim's picture gets posted online, the consequences should be severe: - Naked pictures: your sim should be heckled occasionally and get a -10 moodlet for three days ("I know everybody saw me naked!") - Naked pictures: every relationship should fall by 10 points - Sex pictures: your sim should be at risk for a demotion - Sex pictures: your sim should be heckled constantly - Sex pictures: all your sim's relationships decrease by 25 points - Sex pictures: your sim should have an embarrassed moodlet for one week ("I can't believe everyone in town saw me having sex!") - Sex pictures: your sim should receive a disturbing message from an anonymous internet fan every day for one week - Bestiality pictures: your sim should be arrested for animal abuse and spend 24 hours in jail - Bestiality pictures: your sim should become an enemy of the entire town, including every animal - Bestiality pictures: your sim should get angry texts from animal rights groups for four weeks - Bestiality pictures: you should receive a special sign saying: "Please know that a convicted sex offender lives at this residence" - Bestiality pictures: your sim should be yelled at every time they try to talk to sims who aren't evil, insane, animal lovers, or hate the outdoors - Bestiality pictures: your sim should receive an angry text from Peter Swiftfingers calling them a disgusting pervert - Bestiality pictures: why wouldn't having these spread around town make your sim's life FUBAR? The point here is to create lasting consequences that would make the player try to engage with the blackmailer, with the chance that the extortionist could act in bad faith, which is common in real life. It would also raise the stakes for public sex and force players to be strategic about what they do and where they do it. For those reasons, I think it makes a lot of sense, and I hope that coming up with some more detailed suggestions helps you out. Also, if you want some help maintaining the mod, I am a writer and I'll do what I can. I wish you luck, and thanks for helping to patch this mod. I know that there's a lot of technical debt left over, but I'm interested to see where you take the project and hope you'll reexamine this underrated feature. This is a much smaller thing, but why can't my sims pants each other? They can do it while they're sleeping, but it seems bizarre that they won't when somebody is awake. That seems like a feature that should be extended or removed, depending on your preferences. 1
0bl1v10ngam3r Posted March 26, 2025 Posted March 26, 2025 On 3/24/2025 at 9:31 PM, Chrissy90 said: You can find S3PE here Thank you, Chrissy90! 1
ngochoang914 Posted March 27, 2025 Posted March 27, 2025 I got a dozen of the same ScriptError about the Kraken. Idk what happened. Should I turn Kraken attack off? ScriptError_ngochoangsPC__03-27-2025__18-56-20__A427AF18.rar
nitromon Posted March 27, 2025 Posted March 27, 2025 (edited) "++[Added]: Pubic Hair for male Sims (by Jvsmith)" This is the only update I found on the list, but in the game I noticed an "automatic" pubic hair growth? And a set hour duration of 72 hrs? Just curious what is this and how is it coded? I'm assuming it is similar to either the plants growing fruit, or NRAAS dresser, or something along the line like aging mod? Is this a one time thing, like 72 hrs after a sim turns teen it will be assigned a pubic hair? Because shortly after, the game starts to lag horribly. I check through and disabled the automatic pubic hair and it seems to have resolved this. but I also disabled other things such as the story progression for exhibition, etc... Yeah, I tend to disable a lot of these automations for a smoother run. But I am curious on this. If it is just a one time thing when a sim turns teen, it shouldn't be that bad. But if it is a continuous rotation or updating in a 72 hour window, it may cause lags similar to having too many fruit trees in the game. This doesn't seem to be the issue. I don't know what's going on, but there's now an unbearable lag in the game. Even at normal speed, the CPU usage is high and the game just just lagging. will investigate more. Edit: Checked a few things out, but just couldn't find the culprit. I reverted back to 436 and it is now running smoothly. I have no idea what happened. It originally worked fine, but I was at Oasis Landing. Even returning to Bridgeport, it ran fine the first day. Then after save and load, it was a crippling lag that won't go away even after I reset the whole town. It's too bad, bc I really like this version. Edited March 28, 2025 by nitromon
Jvsmith Posted March 28, 2025 Posted March 28, 2025 On 3/26/2025 at 10:59 AM, Steve2D said: Um, it's been a while since I last posted here, but I thought of a more specific way to potentially upgrade the blackmail system, because I strongly believe it's a major missed opportunity. I know that it's possible for the game to check if other sims are on the same lot, but is it also possible for The Sims 3 to check sims' distance from each other? If so, that would be an ideal way of checking whether someone's picture gets taken. If not, make it so that you get a warning about other sims being able to see you if you remove your clothes. Also, could there be a set chance of your sim getting noticed, like a 25% chance of them being seen while running around naked, checked every 15 minutes? Of course, actual sex acts would have much higher probabilities of discovery. The exact feature's implementation could work like this: - Your sim is on a public lot or in a home they don't own - They engage in an activity that has a chance of them being discovered - The chance of an eligible sim seeing them naked would be 25%, while sex acts with humans would be 50%, and bestiality is so shocking that you would inevitably be discovered - Not every sim would be eligible - For example, sims with the good trait would never try to blackmail you - In fact, most people would never try to extort you IRL - Sims from the same household should never blackmail each other - However, evil, rapist, insane, mean-spirited, etc sims would be eligible - You would only be caught by one person at one time, in order to prevent competing demands and other complications - You run across the wrong sim and get seen - In the top right, you get a notification that you were caught, saying something like: "Indecent exposure is frowned upon, not that you care. However, other sims sure do, and who knows what they're planning?" - 2-12 hours later, you receive a text saying that you were caught doing an indecent act (specifying which) and that you need to perform a task in 24 hours or have your picture posted online - Scary music plays, like the burglar theme from the original Sims - The quest can be: + Sending them additional nudes + Having sex with them + Having sex with other or additional sims + Being naked in public for a certain amount of time + If your sim is a kleptomaniac, stealing some furniture + Assassinating a sim, if you have a killing mod enabled + Paying them simoleons + Getting a compromising photo of another sim - Finishing the quest should never guarantee that the photo will be deleted, although the percentage chance of that happening should be configurable - The task's difficulty should be affected by how damaging the material is - You should not be in danger of being blackmailed again during a quest - If the blackmailer keeps the photo, give your sim a 24-48 hour grace period - After that, they should receive another task, and the sequence should not be repeated unless your sim is told to send additional nudes - If the second quest is sending extra nudes, the sim's photo must be posted - At any point, the player should be able to send a large amount of money to the blackmailer to change their quest, although they should not be able to cancel one outright - Consider a debug option for a player who can't afford the simoleons but really doesn't want to participate - The entire feature should be optional! If your sim's picture gets posted online, the consequences should be severe: - Naked pictures: your sim should be heckled occasionally and get a -10 moodlet for three days ("I know everybody saw me naked!") - Naked pictures: every relationship should fall by 10 points - Sex pictures: your sim should be at risk for a demotion - Sex pictures: your sim should be heckled constantly - Sex pictures: all your sim's relationships decrease by 25 points - Sex pictures: your sim should have an embarrassed moodlet for one week ("I can't believe everyone in town saw me having sex!") - Sex pictures: your sim should receive a disturbing message from an anonymous internet fan every day for one week - Bestiality pictures: your sim should be arrested for animal abuse and spend 24 hours in jail - Bestiality pictures: your sim should become an enemy of the entire town, including every animal - Bestiality pictures: your sim should get angry texts from animal rights groups for four weeks - Bestiality pictures: you should receive a special sign saying: "Please know that a convicted sex offender lives at this residence" - Bestiality pictures: your sim should be yelled at every time they try to talk to sims who aren't evil, insane, animal lovers, or hate the outdoors - Bestiality pictures: your sim should receive an angry text from Peter Swiftfingers calling them a disgusting pervert - Bestiality pictures: why wouldn't having these spread around town make your sim's life FUBAR? The point here is to create lasting consequences that would make the player try to engage with the blackmailer, with the chance that the extortionist could act in bad faith, which is common in real life. It would also raise the stakes for public sex and force players to be strategic about what they do and where they do it. For those reasons, I think it makes a lot of sense, and I hope that coming up with some more detailed suggestions helps you out. Also, if you want some help maintaining the mod, I am a writer and I'll do what I can. I wish you luck, and thanks for helping to patch this mod. I know that there's a lot of technical debt left over, but I'm interested to see where you take the project and hope you'll reexamine this underrated feature. This is a much smaller thing, but why can't my sims pants each other? They can do it while they're sleeping, but it seems bizarre that they won't when somebody is awake. That seems like a feature that should be extended or removed, depending on your preferences. Do you seriously think that someone alone is capable of doing such a volume of work for free???
KinkyKatie89 Posted March 28, 2025 Author Posted March 28, 2025 On 3/20/2025 at 10:38 PM, jung0321 said: Where can I see male pubic hair? Male Pubic hair may not be functioning 100% correctly as intended. I'm sorry about this. I've already found some spots in the source code where Pubic Hair was still only calling upon Females. Now these functions should include Males and will hopefully get things working as intended. Kinky World has a lot going on 'under the hood' it can be a lot to keep track of, and I will have oversight and make errors. I will do my best to get this working as intended. It's an ongoing process and always a work in progress. ❤️ 2
KinkyKatie89 Posted March 28, 2025 Author Posted March 28, 2025 16 hours ago, nitromon said: "++[Added]: Pubic Hair for male Sims (by Jvsmith)" This is the only update I found on the list, but in the game I noticed an "automatic" pubic hair growth? And a set hour duration of 72 hrs? Just curious what is this and how is it coded? I'm assuming it is similar to either the plants growing fruit, or NRAAS dresser, or something along the line like aging mod? Is this a one time thing, like 72 hrs after a sim turns teen it will be assigned a pubic hair? Because shortly after, the game starts to lag horribly. I check through and disabled the automatic pubic hair and it seems to have resolved this. but I also disabled other things such as the story progression for exhibition, etc... Yeah, I tend to disable a lot of these automations for a smoother run. But I am curious on this. If it is just a one time thing when a sim turns teen, it shouldn't be that bad. But if it is a continuous rotation or updating in a 72 hour window, it may cause lags similar to having too many fruit trees in the game. This doesn't seem to be the issue. I don't know what's going on, but there's now an unbearable lag in the game. Even at normal speed, the CPU usage is high and the game just just lagging. will investigate more. Edit: Checked a few things out, but just couldn't find the culprit. I reverted back to 436 and it is now running smoothly. I have no idea what happened. It originally worked fine, but I was at Oasis Landing. Even returning to Bridgeport, it ran fine the first day. Then after save and load, it was a crippling lag that won't go away even after I reset the whole town. It's too bad, bc I really like this version. Really sorry to hear this, nitromon. I found a number of functions in the code related to pubic hair. Some of these were still only calling on Females but I've since added Males to these functions. It's possible (i hope) the lag was generated by these functions trying to "update pubic hair" but it couldnt update the Males. Jvsmith and myself threw together the new Male Pubic Hair rather quickly, we probably made a few mistakes or have oversight. I apologize it's not 100% correct, I will do my best to fix this. 2
KinkyKatie89 Posted March 28, 2025 Author Posted March 28, 2025 On 3/20/2025 at 8:22 PM, Omicr0n said: I've been trying out the new update recently, and everything has been great for the most part. One issue I've noticed that's new to the update is if the sim is still flagged as a virgin it will remove the flag, and apply the Vaginal Bleeding moodlet after sex, even if it ends early without any penetration: Reveal hidden contents Unrelated to the new update, but I've noticed that the Seduce interaction gives a huge amount of LTR that's disproportionate when compared to other interactions. I get that this may be the intended purpose of it, and I'd be willing to just never use that interaction, but inactive sims will still perform it autonomously, and it gets automatically queued up after the Butt Grab interaction if arousal is still low. My issue with it is that it makes it way too easy to increase the relationship between sims. Would it be possible to severely reduce or eliminate the LTR gain from that interaction? This virgin flag and losing virginity even if not vaginal penetration has been fixed. This was my error. I made a change when testing before 438. Well I didn't change it back, which caused this error. OOPS Sorry, again, for that. It's all fixed and back to normal! I've already been working on a new feature so when that's ready I'll update the mod with this fix included. *** APOLOGIES EVEYRONE : as of now, Build 438 v0.7.7 has a major error with losing virginity during Teasing or Oraljob. It's fixed and will be patched soon. I agree the Seduce interaction gains a crazy amount by default. This was by design, though. It was the main reason Oniki added 'Seduce' in the first place, I believe. We'll re-work it though. I'll add a tuning value for you into XML and see what else we can do. ❤️ 3
KinkyKatie89 Posted March 28, 2025 Author Posted March 28, 2025 On 3/25/2025 at 9:59 PM, Steve2D said: Um, it's been a while since I last posted here, but I thought of a more specific way to potentially upgrade the blackmail system, because I strongly believe it's a major missed opportunity. I know that it's possible for the game to check if other sims are on the same lot, but is it also possible for The Sims 3 to check sims' distance from each other? If so, that would be an ideal way of checking whether someone's picture gets taken. If not, make it so that you get a warning about other sims being able to see you if you remove your clothes. Also, could there be a set chance of your sim getting noticed, like a 25% chance of them being seen while running around naked, checked every 15 minutes? Of course, actual sex acts would have much higher probabilities of discovery. The exact feature's implementation could work like this: - Your sim is on a public lot or in a home they don't own - They engage in an activity that has a chance of them being discovered - The chance of an eligible sim seeing them naked would be 25%, while sex acts with humans would be 50%, and bestiality is so shocking that you would inevitably be discovered - Not every sim would be eligible - For example, sims with the good trait would never try to blackmail you - In fact, most people would never try to extort you IRL - Sims from the same household should never blackmail each other - However, evil, rapist, insane, mean-spirited, etc sims would be eligible - You would only be caught by one person at one time, in order to prevent competing demands and other complications - You run across the wrong sim and get seen - In the top right, you get a notification that you were caught, saying something like: "Indecent exposure is frowned upon, not that you care. However, other sims sure do, and who knows what they're planning?" - 2-12 hours later, you receive a text saying that you were caught doing an indecent act (specifying which) and that you need to perform a task in 24 hours or have your picture posted online - Scary music plays, like the burglar theme from the original Sims - The quest can be: + Sending them additional nudes + Having sex with them + Having sex with other or additional sims + Being naked in public for a certain amount of time + If your sim is a kleptomaniac, stealing some furniture + Assassinating a sim, if you have a killing mod enabled + Paying them simoleons + Getting a compromising photo of another sim - Finishing the quest should never guarantee that the photo will be deleted, although the percentage chance of that happening should be configurable - The task's difficulty should be affected by how damaging the material is - You should not be in danger of being blackmailed again during a quest - If the blackmailer keeps the photo, give your sim a 24-48 hour grace period - After that, they should receive another task, and the sequence should not be repeated unless your sim is told to send additional nudes - If the second quest is sending extra nudes, the sim's photo must be posted - At any point, the player should be able to send a large amount of money to the blackmailer to change their quest, although they should not be able to cancel one outright - Consider a debug option for a player who can't afford the simoleons but really doesn't want to participate - The entire feature should be optional! If your sim's picture gets posted online, the consequences should be severe: - Naked pictures: your sim should be heckled occasionally and get a -10 moodlet for three days ("I know everybody saw me naked!") - Naked pictures: every relationship should fall by 10 points - Sex pictures: your sim should be at risk for a demotion - Sex pictures: your sim should be heckled constantly - Sex pictures: all your sim's relationships decrease by 25 points - Sex pictures: your sim should have an embarrassed moodlet for one week ("I can't believe everyone in town saw me having sex!") - Sex pictures: your sim should receive a disturbing message from an anonymous internet fan every day for one week - Bestiality pictures: your sim should be arrested for animal abuse and spend 24 hours in jail - Bestiality pictures: your sim should become an enemy of the entire town, including every animal - Bestiality pictures: your sim should get angry texts from animal rights groups for four weeks - Bestiality pictures: you should receive a special sign saying: "Please know that a convicted sex offender lives at this residence" - Bestiality pictures: your sim should be yelled at every time they try to talk to sims who aren't evil, insane, animal lovers, or hate the outdoors - Bestiality pictures: your sim should receive an angry text from Peter Swiftfingers calling them a disgusting pervert - Bestiality pictures: why wouldn't having these spread around town make your sim's life FUBAR? The point here is to create lasting consequences that would make the player try to engage with the blackmailer, with the chance that the extortionist could act in bad faith, which is common in real life. It would also raise the stakes for public sex and force players to be strategic about what they do and where they do it. For those reasons, I think it makes a lot of sense, and I hope that coming up with some more detailed suggestions helps you out. Also, if you want some help maintaining the mod, I am a writer and I'll do what I can. I wish you luck, and thanks for helping to patch this mod. I know that there's a lot of technical debt left over, but I'm interested to see where you take the project and hope you'll reexamine this underrated feature. This is a much smaller thing, but why can't my sims pants each other? They can do it while they're sleeping, but it seems bizarre that they won't when somebody is awake. That seems like a feature that should be extended or removed, depending on your preferences. Well I can see you've given a lot of thought into this. This is a shit load of work. I have other plans I want to add to the mod first. This could be a project for much later in the future but I'm not saying yes or no, a very hard Maybe. Don't hold your breathe, cause it aint happenin' anytime soon lol ❤️ I appreciate your message and all your ideas regarding this aspect to the Blackmail system. All the best! 6
Steve2D Posted March 28, 2025 Posted March 28, 2025 4 hours ago, KinkyKatie89 said: Well I can see you've given a lot of thought into this. This is a shit load of work. I have other plans I want to add to the mod first. This could be a project for much later in the future but I'm not saying yes or no, a very hard Maybe. Don't hold your breathe, cause it aint happenin' anytime soon lol ❤️ I appreciate your message and all your ideas regarding this aspect to the Blackmail system. All the best! I understand your POV, but how's about one of the basic things, like sex offender sims getting mailed a sign? Also, what will you do about the pantsing system, because that seems like such a clear inconsistency?
nitromon Posted March 28, 2025 Posted March 28, 2025 7 hours ago, KinkyKatie89 said: Really sorry to hear this, nitromon. I found a number of functions in the code related to pubic hair. Some of these were still only calling on Females but I've since added Males to these functions. It's possible (i hope) the lag was generated by these functions trying to "update pubic hair" but it couldnt update the Males. Jvsmith and myself threw together the new Male Pubic Hair rather quickly, we probably made a few mistakes or have oversight. I apologize it's not 100% correct, I will do my best to fix this. You don't have to apologize for anything, love your work. I'm sure if there's some real issue, I wouldn't be the only one experiencing it so it will all eventually come to light. I honestly don't know what happened in this run, because it was working great for a couple of sim days both in Oasis Landing and Bridgeport. Then the lag came out of nowhere and I disabled as much functions as I could in KW and even reset the whole town, but it wouldn't go away. Switching back to the 486 version did resolve it, so I can confirm it is the new version. Either way, I'll always try whatever new versions you have and see if any issues were resolved. The newest one is really awesome though, I love the new functions. Thanks again. 1
FreakyRufus Posted March 30, 2025 Posted March 30, 2025 (edited) I'm My sims are really enjoying the new Girthy Giant and Don du Mur items. Does using the butt plug have any effect? It doesn't seem to increase their arousal as far as I can see. EDIT: Question, is it possible to shorten the amount of time it takes for sims to shave their pussy? Or to make it tunable? It seems to take an unreasonably long time. I had a sim start shaving, and another sim was able to make more than one group meal before she finished. Edited March 30, 2025 by FreakyRufus 1
FreakyRufus Posted March 31, 2025 Posted March 31, 2025 LOL. I just heard a track that had lyrics along the lines of: "This is the police / This party is illegal / Follow my instructions / Take off all your clothes" It would be great if there was some sort of kinky party raid, where cops show up to bust a party and make everyone get naked, and they can't get dressed again as long as the cops are still there! 1
Colress63 Posted March 31, 2025 Posted March 31, 2025 On 1/25/2025 at 7:07 AM, KinkyKatie89 said: ❤️ Thanks for your work, that's perfect! But can you add this function for removing "morning wood"? 1
xpeanutbrittlex Posted April 1, 2025 Posted April 1, 2025 Ok, I'm back like a bad headache. Last year, I had a persistent issue where KW would nuke EA's autonomy system for Reasons Unknown during/after a party, after a whoring session, during/after an alien visit, and after visiting a lot. The first time I ran across this was with a save I had during the summer. I assumed the issue arose because the save was old and the game was cranky, so I moved on from that save and dropped KW. Right around the holidays, I downloaded KW once more and ran into the issue again in another save and tried to troubleshoot it. Some lovely folks here helped brainstorm ideas, but since I was the only person to report a problem like this, I assumed the fault was some mod conflict on my end. I went through most of my mods, but the issue persisted so I eventually gave up and dropped KW for a while. Since Katie took over, I thought I'd give it another go and see the changes (love your additions, Katie!). Unfortunately, I am still running into the same issue. This is what I've done so far: disabled all KW services, used Reduced KW autonomy, changed the tunings both in-game and the package files, and changed autonomy thresholds and other settings in the loverslab tab (reverted settings back when the issue kept returning). Normally, when sim's autonomy stops, it usually means the engine is running too many things at once, or at least, this was the answer nraas provided for someone who had autonomy issues without KW. I have never had autonomy issues except with the updated versions of KW (428/430?, 435, and 438), but I was willing to bet that I might have hit the ceiling of what the game could handle given KW's extra weight. However, I removed 70-80% of my script mods, but the issue persisted both in my save and in a fresh save file. Also, sims are still supposed to manage their needs when absolutely necessary if autonomy is off, but this is not the case when KW nukes the autonomy system. I'm not ruling out mod conflict, but it is looking more unlikely as I parse through my folder. I recently tried playing with KW's autonomy disabled. I didn't run into any issues, but I also didn't play long enough to find out if that was a true solution to my problem. That said, micromanaging KW interactions and situations isn't my playstyle, especially since I play with more than one sim. If anyone has any insight or ideas they can throw at me, I'm all ears.
inrush Posted April 1, 2025 Posted April 1, 2025 On 3/25/2025 at 5:31 AM, Chrissy90 said: You can find S3PE here: https://www.simlogical.com/ContentUploadsRemote/uploads/189/ and also here https://www.nexusmods.com/thesims3/mods/192?tab=files&file_id=459
dooda Posted April 2, 2025 Posted April 2, 2025 On 4/1/2025 at 4:30 AM, xpeanutbrittlex said: Ok, I'm back like a bad headache. Last year, I had a persistent issue where KW would nuke EA's autonomy system for Reasons Unknown during/after a party, after a whoring session, during/after an alien visit, and after visiting a lot. The first time I ran across this was with a save I had during the summer. I assumed the issue arose because the save was old and the game was cranky, so I moved on from that save and dropped KW. Right around the holidays, I downloaded KW once more and ran into the issue again in another save and tried to troubleshoot it. Some lovely folks here helped brainstorm ideas, but since I was the only person to report a problem like this, I assumed the fault was some mod conflict on my end. I went through most of my mods, but the issue persisted so I eventually gave up and dropped KW for a while. Since Katie took over, I thought I'd give it another go and see the changes (love your additions, Katie!). Unfortunately, I am still running into the same issue. This is what I've done so far: disabled all KW services, used Reduced KW autonomy, changed the tunings both in-game and the package files, and changed autonomy thresholds and other settings in the loverslab tab (reverted settings back when the issue kept returning). Normally, when sim's autonomy stops, it usually means the engine is running too many things at once, or at least, this was the answer nraas provided for someone who had autonomy issues without KW. I have never had autonomy issues except with the updated versions of KW (428/430?, 435, and 438), but I was willing to bet that I might have hit the ceiling of what the game could handle given KW's extra weight. However, I removed 70-80% of my script mods, but the issue persisted both in my save and in a fresh save file. Also, sims are still supposed to manage their needs when absolutely necessary if autonomy is off, but this is not the case when KW nukes the autonomy system. I'm not ruling out mod conflict, but it is looking more unlikely as I parse through my folder. I recently tried playing with KW's autonomy disabled. I didn't run into any issues, but I also didn't play long enough to find out if that was a true solution to my problem. That said, micromanaging KW interactions and situations isn't my playstyle, especially since I play with more than one sim. If anyone has any insight or ideas they can throw at me, I'm all ears. How old are these save games? How many iterations of KW have been used in these save games? Personally I`d start a new game with KW on default settings and see how that game runs...delete script cache 1st.
KinkyKatie89 Posted April 2, 2025 Author Posted April 2, 2025 On 3/30/2025 at 4:44 PM, FreakyRufus said: I'm My sims are really enjoying the new Girthy Giant and Don du Mur items. Does using the butt plug have any effect? It doesn't seem to increase their arousal as far as I can see. EDIT: Question, is it possible to shorten the amount of time it takes for sims to shave their pussy? Or to make it tunable? It seems to take an unreasonably long time. I had a sim start shaving, and another sim was able to make more than one group meal before she finished. I'm glad your Sims are enjoying the toys 🙂 Yes the Butt Plug actually gains a very small amount of Short Term & Long Term arousal when your Sim uses it. I'm happy to say, though, that I've been making some changes to the Butt Plug moodlet buff. Depending on a Sims Traits, using the Butt Plug will now apply a negative, neutral, or positive mood effect respectively. You'll see very soon I totally agree, Rufus, haha shaving takes too long it's silly. I set the default length now to 10 Sim Minutes and will add XML Tuning for this too. On 3/30/2025 at 8:13 PM, FreakyRufus said: LOL. I just heard a track that had lyrics along the lines of: "This is the police / This party is illegal / Follow my instructions / Take off all your clothes" It would be great if there was some sort of kinky party raid, where cops show up to bust a party and make everyone get naked, and they can't get dressed again as long as the cops are still there! This sounds fun and shouldn't be very complicated/involved to code, I like this haha Added to my "likely to add" list. When you say "kinky party" raid, do you mean it should only have a chance to happen during a "WooHoo Party?" 2
KinkyKatie89 Posted April 2, 2025 Author Posted April 2, 2025 On 3/31/2025 at 2:37 AM, Colress63 said: You're welcome thanks for the kind words, glad you like. Morning wood.......hmmmmm idk. I feel it was a nice addition by Jvsmith for Males. It only lasts a couple hours in the morning and the code is also mixed with some other functions which I would prefer to leave alone. However, you give me a little idea here. How about we meet in the middle? I could look into adding a new snippet of code to the morning wood mechanic which would introduce a chance to get Morning wood or not? Instead of Males waking up everyday with it, let's add a chance for it to happen/not happen? Cheers ❤️
KinkyKatie89 Posted April 2, 2025 Author Posted April 2, 2025 On 3/23/2025 at 5:32 PM, nitromon said: I actually upgraded to this version and it works great! Not really sure what changes were made in the regard of performance, but after deleting the caches for the first run, it just runs very smoothly. I love how some of the previous disabled functions were restored. Thanks so much for this release. I'm wondering if I may ask for a request? I'm curious if anyone has brought this up. This goes way back to the 394 version I was using, I thought someone would've brought this up by now but each time I click a teen or older sim for the first time after switching household, I get this prompt asking me if I would like to add more kinky traits. Is there any way to disable this? I don't play a single household, I'm one of those generational players, so you can imagine what a pain in the butt this is since I switch households 5-10 times per session and each time I do, I get this prompt whenever I click a teen or older sim. I also do not wish to add 3 more traits to every sim because it will bloat the population and save file, risking error 12 during save. Preciate it if this can be removed. Thanks! I started looking into changing this Kinky Trait Selection for you. I understand this is a minor inconvenience but it's a quick ESC press and gone. There is currently no other way for Sims to choose their Kinky Traits. This will stay as is for now, however, I did start programming a new way to select kinky traits through the settings menu. My idea is this - Kinky Traits selection will prompt this message on a new game only. Anytime thereafter you'll use "Select Kinky Traits" through the Kinky World > Pie Menu. Will try to make this a reality for the next update or two. ❤️ 2
KinkyKatie89 Posted April 2, 2025 Author Posted April 2, 2025 On 3/31/2025 at 11:30 PM, xpeanutbrittlex said: Ok, I'm back like a bad headache. Last year, I had a persistent issue where KW would nuke EA's autonomy system for Reasons Unknown during/after a party, after a whoring session, during/after an alien visit, and after visiting a lot. The first time I ran across this was with a save I had during the summer. I assumed the issue arose because the save was old and the game was cranky, so I moved on from that save and dropped KW. Right around the holidays, I downloaded KW once more and ran into the issue again in another save and tried to troubleshoot it. Some lovely folks here helped brainstorm ideas, but since I was the only person to report a problem like this, I assumed the fault was some mod conflict on my end. I went through most of my mods, but the issue persisted so I eventually gave up and dropped KW for a while. Since Katie took over, I thought I'd give it another go and see the changes (love your additions, Katie!). Unfortunately, I am still running into the same issue. This is what I've done so far: disabled all KW services, used Reduced KW autonomy, changed the tunings both in-game and the package files, and changed autonomy thresholds and other settings in the loverslab tab (reverted settings back when the issue kept returning). Normally, when sim's autonomy stops, it usually means the engine is running too many things at once, or at least, this was the answer nraas provided for someone who had autonomy issues without KW. I have never had autonomy issues except with the updated versions of KW (428/430?, 435, and 438), but I was willing to bet that I might have hit the ceiling of what the game could handle given KW's extra weight. However, I removed 70-80% of my script mods, but the issue persisted both in my save and in a fresh save file. Also, sims are still supposed to manage their needs when absolutely necessary if autonomy is off, but this is not the case when KW nukes the autonomy system. I'm not ruling out mod conflict, but it is looking more unlikely as I parse through my folder. I recently tried playing with KW's autonomy disabled. I didn't run into any issues, but I also didn't play long enough to find out if that was a true solution to my problem. That said, micromanaging KW interactions and situations isn't my playstyle, especially since I play with more than one sim. If anyone has any insight or ideas they can throw at me, I'm all ears. Howdy Glad you like the new additions! I'm having a great time with KW and adding stuff. It's really great to know people enjoy the new content. 🙂 I'm not so sure where to begin with this issue. I'll ponder on it. This being said, my gut tells me this is an isolated issue for you as I've not seen anyone else expressing this problem.... If I take some time to test this out, but I am unable to recreate the issues you're having I will strongly assume it's on your end, not the Mod. Again, no one else seems to be having this problem so you can understand why I feel like this is not something I could "fix." I will look into this a little bit but this just isn't a priority for me as, again, you're the only person seems to be having this problem.... 😕 I hope a solution presents itself to you or myself, I would prefer you could enjoy playing KW after all ❤️ 2
Omicr0n Posted April 2, 2025 Posted April 2, 2025 18 minutes ago, KinkyKatie89 said: I could look into adding a new snippet of code to the morning wood mechanic which would introduce a chance to get Morning wood or not? Instead of Males waking up everyday with it, let's add a chance for it to happen/not happen? I don't know how it works under the hood, but isn't this already the case? I typically play a male sim, and he definitely doesn't wake up with it every day. I also don't personally have a problem with the moodlet. 1
KinkyKatie89 Posted April 2, 2025 Author Posted April 2, 2025 Just now, Omicr0n said: I don't know how it works under the hood, but isn't this already the case? I typically play a male sim, and he definitely doesn't wake up with it every day. I also don't personally have a problem with the moodlet. Did I jump the gun and it's actually already like this? haha I will look at the code closer, I guess I was just thinking aloud without having really looked at the code ❤️ thanks for saying something Omi 2
xpeanutbrittlex Posted April 2, 2025 Posted April 2, 2025 7 hours ago, dooda said: How old are these save games? How many iterations of KW have been used in these save games? Personally I`d start a new game with KW on default settings and see how that game runs...delete script cache 1st. The save file from the summer (Sunset Valley) was three generations in when I threw KW at it. It had build 428 (or 430, I can't remember), but I didn't update it since I wasn't expecting the save to last as long as it did with the new changes. I was mainly testing to see if KW would play nice with my legacy playstyle, or if it would blow up the save after three generations like it had in the past. The issue was present, but it wasn't prevalent enough to be too much of a deterrent. All of my sims died in that save, so it's no longer in use. The current save, Riverview, (with build 438) and the last save, Winchester, (with build 435) were fresh saves that I started with KW. The Winchester save did go through three iterations of KW. I don't recall which version it started with, but 435 is the last version it had before I dropped the save and KW due to the issue. Whenever I play with KW, I always start with the default settings and go from there. I didn't do that this time around in Riverview for a change. Regardless, KW nuked the autonomy on day 5 for both Riverview and Winchester. Thanks for the reminder about cleaning cache. It's already part of my routine before each gaming session. During a recent play session, I noticed the problem was gone for the entire time. Not sure if that was due to a lack of parties, disabling autonomy at the end of the previous session and enabling it at the start of a new one, reduced overhead for the game after shuffling my mod folder again, or a combination of all three. Or maybe it was just a fluke. Not sure, but I'll be doing further testing later.
xpeanutbrittlex Posted April 2, 2025 Posted April 2, 2025 2 hours ago, KinkyKatie89 said: Howdy Glad you like the new additions! I'm having a great time with KW and adding stuff. It's really great to know people enjoy the new content. 🙂 I'm not so sure where to begin with this issue. I'll ponder on it. This being said, my gut tells me this is an isolated issue for you as I've not seen anyone else expressing this problem.... If I take some time to test this out, but I am unable to recreate the issues you're having I will strongly assume it's on your end, not the Mod. Again, no one else seems to be having this problem so you can understand why I feel like this is not something I could "fix." I will look into this a little bit but this just isn't a priority for me as, again, you're the only person seems to be having this problem.... 😕 I hope a solution presents itself to you or myself, I would prefer you could enjoy playing KW after all ❤️ On the contrary, I am fervently hoping it is an issue on my end. 🙂 The game is cranky, and KW is a fussy mod on its own. Denton, Jvsmith, and now you have done amazing things in getting this mod to a functional and mostly lag-free state, and I'd rather you not attempt to fix something that may just well be an isolated incident. My gut says mod conflict - it's why I won't rule it out until I've gone through my entire mods folder. I'm mainly posting here to pick some brains while I troubleshoot and archive the process for some silent players who may read these forums for a similar issue. ❤️ 1
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