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Sanguine Debauchery enhanced: SD+ (January 2022)


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When I put the armor of roots spriggan have ctd, no solution for this?. I use CBBE HDT.

 

Do you have an advanced skeleton like XP32 Max Skeleton?

 

Yes XP32 Maximum Skeleton -XPMS 2.82.

 

 

Odd.. that's the only cause of crash I can think of.

 

Can you share a log after one of these crashes maybe?

 

I'll turn on logging.

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Is it possible that when you get enslaved and instead get teleported to Sanguine, it screws up the factions and makes them non-hostile?

 

I had a bunch of bandits and other npcs, even spiders turn friendly. Running a huge bat that removed PC from a lot of factions and whatever slave/slaver faction I could find in console and waiting 10 days helped a bit, but still about 50% of the bandits are friendly.

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Is it possible that when you get enslaved and instead get teleported to Sanguine, it screws up the factions and makes them non-hostile?

 

I had a bunch of bandits and other npcs, even spiders turn friendly. Running a huge bat that removed PC from a lot of factions and whatever slave/slaver faction I could find in console and waiting 10 days helped a bit, but still about 50% of the bandits are friendly.

 

Some of us fixed that problem by resetting DA. It apparently applies some sort of pacification spell which doesn't always get turned off.

 

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I am happy to say that branding will soon be a thing in SD+, thanks from some work in progress involving SlaveTats.

 

It will be done through an add-on, so SlaveTats will not be a requirement for SD+.... it will just work if you have the add-on and SlaveTats installed and be ignored if not.

 

My plans will be a customizable brand from your master and a unique (and glowing) brand from Sanguine.

 

Edit: That means I am welcoming contributions for brands or tats design in SlaveTats format if you feel like participating.

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I am happy to say that branding will soon be a thing in SD+, thanks from some work in progress involving SlaveTats.

 

It will be done through an add-on, so SlaveTats will not be a requirement for SD+.... it will just work if you have the add-on and SlaveTats installed and be ignored if not.

 

My plans will be a customizable brand from your master and a unique (and glowing) brand from Sanguine.

 

Edit: That means I am welcoming contributions for brands or tats design in SlaveTats format if you feel like participating.

 

Hmm, how about some branding as it's done in GoT? So a symbol on the cheek, that shows the work the slave does?

So maybe a stylized phallus on the belly? Or (such classic, much Skyrim xD) the Imperial dragon on the cheek? A price list on the butt?

 

BTW, does Sanguine has its own symbol? Maybe a glowing Sanguine's Rose on the forearm/wrist? Like Jack Sparrows "P"?

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I am happy to say that branding will soon be a thing in SD+, thanks from some work in progress involving SlaveTats.

 

It will be done through an add-on, so SlaveTats will not be a requirement for SD+.... it will just work if you have the add-on and SlaveTats installed and be ignored if not.

 

My plans will be a customizable brand from your master and a unique (and glowing) brand from Sanguine.

 

Edit: That means I am welcoming contributions for brands or tats design in SlaveTats format if you feel like participating.

 

Hmm, how about some branding as it's done in GoT? So a symbol on the cheek, that shows the work the slave does?

So maybe a stylized phallus on the belly? Or (such classic, much Skyrim xD) the Imperial dragon on the cheek? A price list on the butt?

 

BTW, does Sanguine has its own symbol? Maybe a glowing Sanguine's Rose on the forearm/wrist? Like Jack Sparrows "P"?

 

 

Here is the closest i could find to a Sanguine Symbol.

 

http://www.uesp.net/wiki/File:ON-icon-Prince-Sanguine-emblem.png

 

I would very much like nicely designed symbols like in GoT instead of words.

There are many word based tats out there but very little symbols.

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I am happy to say that branding will soon be a thing in SD+, thanks from some work in progress involving SlaveTats.

 

It will be done through an add-on, so SlaveTats will not be a requirement for SD+.... it will just work if you have the add-on and SlaveTats installed and be ignored if not.

 

My plans will be a customizable brand from your master and a unique (and glowing) brand from Sanguine.

 

Edit: That means I am welcoming contributions for brands or tats design in SlaveTats format if you feel like participating.

 

Hmm, how about some branding as it's done in GoT? So a symbol on the cheek, that shows the work the slave does?

So maybe a stylized phallus on the belly? Or (such classic, much Skyrim xD) the Imperial dragon on the cheek? A price list on the butt?

 

BTW, does Sanguine has its own symbol? Maybe a glowing Sanguine's Rose on the forearm/wrist? Like Jack Sparrows "P"?

 

 

Here is the closest i could find to a Sanguine Symbol.

 

http://www.uesp.net/wiki/File:ON-icon-Prince-Sanguine-emblem.png

 

I would very much like nicely designed symbols like in GoT instead of words.

There are many word based tats out there but very little symbols.

 

For me it has to be a bright RED ROSE on the butt cheek , which let,s everybody tknow this ASS belongs to SANGUINE.

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I am happy to say that branding will soon be a thing in SD+, thanks from some work in progress involving SlaveTats.

 

It will be done through an add-on, so SlaveTats will not be a requirement for SD+.... it will just work if you have the add-on and SlaveTats installed and be ignored if not.

 

My plans will be a customizable brand from your master and a unique (and glowing) brand from Sanguine.

 

Edit: That means I am welcoming contributions for brands or tats design in SlaveTats format if you feel like participating.

 

Hmm, how about some branding as it's done in GoT? So a symbol on the cheek, that shows the work the slave does?

So maybe a stylized phallus on the belly? Or (such classic, much Skyrim xD) the Imperial dragon on the cheek? A price list on the butt?

 

BTW, does Sanguine has its own symbol? Maybe a glowing Sanguine's Rose on the forearm/wrist? Like Jack Sparrows "P"?

 

 

Here is the closest i could find to a Sanguine Symbol.

 

http://www.uesp.net/wiki/File:ON-icon-Prince-Sanguine-emblem.png

 

I would very much like nicely designed symbols like in GoT instead of words.

There are many word based tats out there but very little symbols.

 

For me it has to be a bright RED ROSE on the butt cheek , which let,s everybody tknow this ASS belongs to SANGUINE.

 

 

Like a slavetats stamp?

 

post-462261-0-03759500-1436121130_thumb.jpg

 

(not sure about the quality)

Under slavetats / SD+ category

 

EDIT: Fixed the json file, oops...

Fixed.7z

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I am happy to say that branding will soon be a thing in SD+, thanks from some work in progress involving SlaveTats.

 

It will be done through an add-on, so SlaveTats will not be a requirement for SD+.... it will just work if you have the add-on and SlaveTats installed and be ignored if not.

 

My plans will be a customizable brand from your master and a unique (and glowing) brand from Sanguine.

 

Edit: That means I am welcoming contributions for brands or tats design in SlaveTats format if you feel like participating.

 

Good news!

And thanks for making it optional. I sometimes feel overwhelmed just keeping the mods I already have up-to-date and in synch with one another as is :blush:

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After a time off SD I played for a while as a slave to a very angry Master. After a period, unfortunately, she sold my PC off to the "Wolfclub". I was so happy to see the two mods interact together. <Hurray> But then I was just left there in the cave bound with no mod start or interaction.

 

I know you have lots of open issues on your agenda. And I just post it, incase nobody has tested it. Cheers and much love. 

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interesting mod.

 

I have many slavery mods, but i assume that this mod puts player on all fours(pet walk) and forced to crawl.

it doesn't have any animation, but i found from nexus

 

http://www.nexusmods.com/skyrim/mods/33097/?

 

that convert sneak to crawl. Could that be used?

The author is working on a solution that doesn't turn all sneaking, including times not enslaved, into crawling.

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I dunno, maybe this is more Mephala than Sanguine...

But the puppet dancing on strings does seem to fit the Alicia-Sanguine relationship a bit. Maybe?

 

These are poor quality (I didn't clean them up at all), and they're kind of small-ish. They can be resized and repositioned as needed.

 

post-462261-0-69412200-1436329786_thumb.jpg post-462261-0-72799300-1436329799_thumb.jpg post-462261-0-55329500-1436329808_thumb.jpg

 


 

 

 

EDIT: Cleaned rose (dds only)

post-462261-0-09077400-1436336137_thumb.jpg


 

 

 

EDIT:

Body mesh deformation is hard on these poor images.

post-462261-0-95341900-1436354608_thumb.jpg

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Hey, great mod. But I have a problem regarding Sanguine's Realm. I can enter it when I sleep, but everytime I get out I get the message that I freeze to death and get back in. I do have frostfall installed, but death by freezing is turned off and I turned the whole mod off, still the same.

 

Is this a bug, or..supposed to be this way? :P

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I dunno, maybe this is more Mephala than Sanguine...
But the puppet dancing on strings does seem to fit the Alicia-Sanguine relationship a bit. Maybe?
 
These are poor quality (I didn't clean them up at all), and they're kind of small-ish. They can be resized and repositioned as needed.
 
 
 
 
 
EDIT: Cleaned rose (dds only)
 
 
 
EDIT:
Body mesh deformation is hard on these poor images.

 

Does anyone remember the images in ....Crap!  Was it Heavy Metal or Another Brick in the wall?

With the Flower and the Cock.  Might be worth the look.

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hello skyrimll

 

Can i ask your help? I have a simple problem.

 

My SD mod does not pick 'Arrok leg up fuck' animation in SexLabFramework.v159c mod when enslaved.

 

Of course, I ticked the 'Arrok leg up fuck' animation on SexLabFramework.v159c mod.

 

Other mods like 'Defeat' mod using SexLabFramework.v159c can pick that animation well.

 

thank you.

 

 

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Can someone read this please?

 

It happens when the female owner (it seems to work with female, not sure if it's a general rule or a coincidence) is trying to initiate sex. Happens not regularly.

 

 


[07/09/2015 - 12:37:06PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:06PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:11PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:11PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:13PM] [CRDE] onUpdate
[07/09/2015 - 12:37:17PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:17PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:21PM] [sLD] [Actor < (FF000AFC)>] sex: 3.000000 - Rel: -5.000000 - Slavery: 1.000000
[07/09/2015 - 12:37:21PM] [sLD] Human speaker: TRUE
[07/09/2015 - 12:37:21PM] [sLD] _SLD_speakerAlias: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanMasterAlias: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 12:37:21PM] [sLD] Disposition: -6 Trust: -9 Seduction: 0 Corruption: 0
[07/09/2015 - 12:37:21PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 12:37:22PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:22PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:23PM] [CRDE] onUpdate
[07/09/2015 - 12:37:26PM] [_sdras_player] Receiving dance story event [Gangbang] [0]
[07/09/2015 - 12:37:26PM] [_sdqs_functions] Scanning for actors
[07/09/2015 - 12:37:27PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:28PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:28PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:28PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 12:37:29PM] RNPC: Periodic update check.
[07/09/2015 - 12:37:30PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:31PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 12:37:32PM] [Whore queue] Removing actor from queue: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:32PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 12:37:32PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (FF000AFC)>] / [Actor < (00000014)>] ]
[07/09/2015 - 12:37:32PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 12:37:32PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 12:37:33PM] [CRDE] onUpdate
[07/09/2015 - 12:37:33PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 12:37:34PM] SEXLAB - [sslActorAlias ]: Slotted 'Jess'
[07/09/2015 - 12:37:34PM] SEXLAB - [sslActorAlias ]: Slotted 'Nord'
[07/09/2015 - 12:37:34PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting,
[07/09/2015 - 12:37:35PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:35PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:36PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:36PM] SEXLAB - Thread[0] Adjustment Profile: SexLabStanding.BretonRaceF.NordRaceF
[07/09/2015 - 12:37:36PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 12:37:37PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:38PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:39PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:39PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 12:37:40PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:40PM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 12:37:40PM] ERROR: Cannot call IsPlayable() on a None object, aborting function call
stack:
[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 12:37:40PM] warning: Assigning None to a non-object variable named "::temp65"
stack:
[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 12:37:40PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:41PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:41PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -24.385986
[07/09/2015 - 12:37:42PM] SEXLAB - Thread[0] Event Hook: AnimationStart
[07/09/2015 - 12:37:42PM] [Zad]: OnAnimationStart()
[07/09/2015 - 12:37:42PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:42PM] Spectator Crowds Thread 0 initialized successfully!
[07/09/2015 - 12:37:42PM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False
[07/09/2015 - 12:37:42PM] [sLD] sexCount: 3 rapePCDom: 0 rapePCSub: 6
[07/09/2015 - 12:37:42PM] [sLD] _SD_iDisposition: -6 _SD_iTrust: -9 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -5
[07/09/2015 - 12:37:42PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[07/09/2015 - 12:37:42PM] Sex Target is Female
[07/09/2015 - 12:37:43PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 12:37:43PM] [sD] Set device by tags
[07/09/2015 - 12:37:43PM] [sD] Device keyword: [Keyword ]
[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:43PM] [CRDE] onUpdate
[07/09/2015 - 12:37:43PM] Sex Act is Lesbian
[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.004883
[07/09/2015 - 12:37:43PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] animating: Stage: 1
[07/09/2015 - 12:37:43PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 12:37:43PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 12:37:43PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 12:37:43PM] [Zad]: bNoBindings False
[07/09/2015 - 12:37:43PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 12:37:43PM] [Zad]: UsingArmbinder TRUE
[07/09/2015 - 12:37:43PM] [Zad]: UsingYoke False
[07/09/2015 - 12:37:43PM] [Zad]: Selecting the ZAP path.
[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:43PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 534
[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.GotoState() - "Form.psc" Line ?
[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 72
[mf_SpectatorCrowdsMain (37000D63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 33
[07/09/2015 - 12:37:43PM] warning: Assigning None to a non-object variable named "::temp70"
stack:
[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 534
[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.GotoState() - "Form.psc" Line ?
[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 72
[mf_SpectatorCrowdsMain (37000D63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 33
[07/09/2015 - 12:37:43PM] About to call GetSpectatorsNearestTarget
[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 12:37:43PM] [slamainscr ] Getting actors for 3 and locked = TRUE
[07/09/2015 - 12:37:43PM] Locking for 3 at position 3
[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:44PM] [sD] Equip: False - Device inventory: [Armor < (14141543)>]
[07/09/2015 - 12:37:44PM] [sD] Device rendered: [Armor < (14141542)>]
[07/09/2015 - 12:37:44PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 12:37:44PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1]
[07/09/2015 - 12:37:44PM] [Zad]: Blocked tags on Jess are ["", "", "", "", ""]
[07/09/2015 - 12:37:45PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 12:37:45PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 12:37:45PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 12:37:45PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 12:37:45PM] [bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (14141542)>], itemCount=1
[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] UpdateLogCount
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 12:37:45PM] [Zad]: UpdateControls()
[07/09/2015 - 12:37:45PM] About to call GetSpectatorsNearestTarget
[07/09/2015 - 12:37:45PM] [Zad]: Blocked tags on are ["", "", "", "", ""]
[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] logcount=0
[07/09/2015 - 12:37:45PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:45PM] [Zad]: OnUnequipped(Jess: Iron Cuffs)
[07/09/2015 - 12:37:45PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:45PM] [bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (14141543)>], itemCount=1
[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] UpdateLogCount
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] logcount=0
[07/09/2015 - 12:37:45PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 12:37:45PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:45PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation,
[07/09/2015 - 12:37:45PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 12:37:46PM] [Zad]: Actor [0]: Jess
[07/09/2015 - 12:37:46PM] [Zad]: Solo [0]: Nord
[07/09/2015 - 12:37:46PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:46PM] [Whore queue] Removing actor from queue: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:46PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 12:37:46PM] About to call GetSpectatorsNearestTarget
[07/09/2015 - 12:37:47PM] SEXLAB - [sslActorAlias ]: 'Nord' / '[Actor < (FF000AFC)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:47PM] [Whore queue] Actors busy: -10 - -10
[07/09/2015 - 12:37:48PM] About to call GetSpectatorsNearestTarget
[07/09/2015 - 12:37:48PM] [Zad]: UpdateControls()
[07/09/2015 - 12:37:48PM] ERROR: Cannot cast from None to sslbaseanimation[]
stack:
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line 99
[sexLabThread00 (07061EEF)].sslThreadController.ChangeActors() - "sslThreadModel.psc" Line 499
[zadQuest (0C00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 884
[zadQuest (0C00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[07/09/2015 - 12:37:49PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating
[07/09/2015 - 12:37:49PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 12:37:50PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 12:37:50PM] SEXLAB - Thread[0] Adjustment Profile: APFemaleSolo.BretonRaceF
[07/09/2015 - 12:37:50PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:50PM] Adding Factions for Spectator Nord: Spectators, Public, FemaleTarget, IsBisexual, SexActIsLesbian, SpectatorLikesSexAct, DONE.
[07/09/2015 - 12:37:51PM] Nord has noticed a sex act in progress and is going to watch...
[07/09/2015 - 12:37:51PM] [slaUtilScr ]: Nord got 4 exposure for
[07/09/2015 - 12:37:52PM] [CRDE] Checking player enslave level
[07/09/2015 - 12:37:52PM] [CRDE] EnslaveLevel 2
[07/09/2015 - 12:37:52PM] SEXLAB - Thread[0] Event Hook: ActorChangeEnd
[07/09/2015 - 12:37:52PM] [Zad]: Overriding animations.
[07/09/2015 - 12:37:53PM] [Zad]: Starting solo scene for Nord
[07/09/2015 - 12:37:53PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 12:37:53PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation,
[07/09/2015 - 12:37:53PM] SEXLAB - Thread[1] Thread[1]: Entering Making State
[07/09/2015 - 12:37:54PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]
[07/09/2015 - 12:37:54PM] SEXLAB - [sslActorAlias ]: Slotted 'Nord'
[07/09/2015 - 12:37:55PM] SEXLAB - Thread[1] Adjustment Profile: APFemaleSolo.NordRaceF
[07/09/2015 - 12:37:58PM] SEXLAB - Thread[1] AliasEventDone: prepare Timer: -26.916992

 

 

What I see on the screen - the owner starts initiating sex, seems to switch quickly between the poses and then they both end up masturbating. Actually it worked once in a threesome kind of a scene too somehow which ended with a threesome masturbation

Nice metaphor for the Internet, as for me.

 

 

I posted it in Sexlab thread accidentally but reposting it here since it's probably SD+ related?

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