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Sanguine Debauchery enhanced: SD+ (January 2022)


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It looks like you have several mods competing to change the nature of animations initiated by SD.

 

At the start of SexLab's thread, many animations are found for Nord and Jess.

 

Somewhere down the like, animations are restricted to Lesbian only.

 

The Nord is treated as a 'spectator' and the animation is filtered down to Masturbation.

 

Then there is something with [CRDE],,, do you know what mod is adding these lines?

 

As far as SD is concerned, you can check two things:

 

1- Check your Gender restriction ins SD's menu and make sure same sex animations are allowed

 

2- Disable bound animation filter in Devious Device's menu

 

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It looks like you have several mods competing to change the nature of animations initiated by SD.

 

At the start of SexLab's thread, many animations are found for Nord and Jess.

 

Somewhere down the like, animations are restricted to Lesbian only.

 

The Nord is treated as a 'spectator' and the animation is filtered down to Masturbation.

 

Then there is something with [CRDE],,, do you know what mod is adding these lines?

 

As far as SD is concerned, you can check two things:

 

1- Check your Gender restriction ins SD's menu and make sure same sex animations are allowed

 

2- Disable bound animation filter in Devious Device's menu

I was thinking about the Spectators, so I have removed the mod completely. Still, I have witnessed the actor starting clapping in the middle of the sex, in a new game. Maybe it's not related to Spectators after all.

So, I removed the less stable mods just narrow down to the most "core" ones which rarely glitch but I still seem to have the problem.

 

Now this time it even ctd'ed (around the first time, I guess, with the following logs. Again it does not happen each time but it happens often enough to bother.

 

[07/09/2015 - 04:11:30PM] [_sdras_player] Receiving sex story event [] [0]

[07/09/2015 - 04:11:30PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 04:11:31PM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] ERROR: Cannot call IsPlayable() on a None object, aborting function call
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp65"
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] [sD] Set device by tags
[07/09/2015 - 04:11:31PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0700CA3A)>]
[07/09/2015 - 04:11:31PM] [sD] Equip: False - Device inventory: [Armor < (12141543)>]
[07/09/2015 - 04:11:31PM] [sD] Device rendered: [Armor < (12141542)>]
[07/09/2015 - 04:11:31PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 04:11:31PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] 
[07/09/2015 - 04:11:31PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 04:11:31PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 04:11:31PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 04:11:31PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 04:11:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (12141542)>], itemCount=1
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] [Zad]: OnUnequipped(Kate: Iron Cuffs)
[07/09/2015 - 04:11:31PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 04:11:31PM] [Zad]: UpdateControls()
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:11:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (12141543)>], itemCount=1
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:32PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:11:32PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:11:32PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:11:32PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 04:11:32PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (2D090027)>] / [Actor < (00000014)>] ] 
[07/09/2015 - 04:11:32PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 04:11:32PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 04:11:32PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 04:11:32PM] [Zad]: UpdateControls()
[07/09/2015 - 04:11:32PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:11:33PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (06061EEF)>]: Slotted 'Kate'
[07/09/2015 - 04:11:33PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>]: Slotted 'Electromancer'
[07/09/2015 - 04:11:33PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, 
[07/09/2015 - 04:11:36PM] SEXLAB - Thread[0] Adjustment Profile: ArrokDoggyStyle.NordRaceF.ImperialRaceF

 
Guess I will try turning off more mods. However I have played extensively with Mary and despite it was crashing far more often it did not have any glitches like that so it might be SD or near-SD mod.
 
ps. I have a feeling it is connected with the "bend over, slut" event
 
Here is the last log
 

[07/09/2015 - 04:40:45PM] Found 2 arousedActors
[07/09/2015 - 04:40:46PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:47PM] [sD] Slave set - Outfit: 2 - Part: 0 - Equip: TRUE
[07/09/2015 - 04:40:47PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 0 - Equip: TRUE
[07/09/2015 - 04:40:47PM] [sLD] [Actor < (25090022)>] sex: 0.000000 - Rel: -7.000000 - Slavery: 6.000000
[07/09/2015 - 04:40:47PM] [sLD] Human speaker: TRUE
[07/09/2015 - 04:40:47PM] [sLD] _SLD_speakerAlias: [Actor < (25090022)>]
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanMasterAlias: [Actor < (25090022)>]
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 04:40:47PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[07/09/2015 - 04:40:47PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 04:40:47PM] [Zad]: [sD] SetOutfit: equip - 2 [ 0]
[07/09/2015 - 04:40:47PM] [Zad]: EquipDevice called for Collar (Iron)
[07/09/2015 - 04:40:47PM] [Zad]: Acquired mutex, equipping Collar (Iron)
[07/09/2015 - 04:40:47PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141549)>], itemCount=1
[07/09/2015 - 04:40:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:47PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:47PM] [Zad]: OnEquipped(Kate: Collar (Iron))
[07/09/2015 - 04:40:47PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:47PM] [Zad]: Sending device event DeviceEquippedCollar(Kate:1)
[07/09/2015 - 04:40:48PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141548)>], itemCount=1
[07/09/2015 - 04:40:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:48PM] [Zad]: SyncInventory(): Equipping Collar.
[07/09/2015 - 04:40:48PM] [Zad]: RestraintScript OnEquippedPost Collar
[07/09/2015 - 04:40:50PM] [sD] Slave set - Outfit: 2 - Part: 1 - Equip: TRUE
[07/09/2015 - 04:40:50PM] [sD] Set device by tags
[07/09/2015 - 04:40:50PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>]
[07/09/2015 - 04:40:50PM] [sD] Device tags: cuffs,arms,metal,iron,zap
[07/09/2015 - 04:40:50PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0800CA3A)>], cuffs,arms,metal,iron,zap)
[07/09/2015 - 04:40:50PM] [sD] Equip: TRUE - Device inventory: [Armor < (11141543)>]
[07/09/2015 - 04:40:50PM] [sD] Device rendered: [Armor < (11141542)>]
[07/09/2015 - 04:40:50PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 1 - Equip: TRUE
[07/09/2015 - 04:40:50PM] [Zad]: [sD] SetOutfit: equip - 2 [ 1]
[07/09/2015 - 04:40:50PM] [Zad]: EquipDevice called for Iron Cuffs
[07/09/2015 - 04:40:50PM] [Zad]: Acquired mutex, equipping Iron Cuffs
[07/09/2015 - 04:40:50PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141543)>], itemCount=1
[07/09/2015 - 04:40:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:50PM] [Zad]: OnEquipped(Kate: Iron Cuffs)
[07/09/2015 - 04:40:50PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:51PM] [Zad]: Sending device event DeviceEquippedIron Cuffs(Kate:1)
[07/09/2015 - 04:40:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141542)>], itemCount=1
[07/09/2015 - 04:40:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:51PM] [Zad]: OnEffectStart(): Armbinder
[07/09/2015 - 04:40:51PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[07/09/2015 - 04:40:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:51PM] [Zad]: SyncInventory(): Equipping Iron Cuffs.
[07/09/2015 - 04:40:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:51PM] [sD] Slave set - Outfit: 2 - Part: 2 - Equip: TRUE
[07/09/2015 - 04:40:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:40:51PM] [sD] Set device by tags
[07/09/2015 - 04:40:51PM] [sD] Device keyword: [Keyword <zad_DeviousLegCuffs (08003DF8)>]
[07/09/2015 - 04:40:51PM] [sD] Device tags: cuffs,legs,metal,iron,zap
[07/09/2015 - 04:40:51PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousLegCuffs (08003DF8)>], cuffs,legs,metal,iron,zap)
[07/09/2015 - 04:40:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:40:51PM] [sD] Equip: TRUE - Device inventory: [Armor < (11141AB5)>]
[07/09/2015 - 04:40:51PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:51PM] [sD] Device rendered: [Armor < (11141AB4)>]
[07/09/2015 - 04:40:51PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 2 - Equip: TRUE
[07/09/2015 - 04:40:51PM] [Zad]: [sD] SetOutfit: equip - 2 [ 2]
[07/09/2015 - 04:40:51PM] [Zad]: EquipDevice called for Cuffs (Iron) (Legs)
[07/09/2015 - 04:40:51PM] [Zad]: SpinLock() Started.
[07/09/2015 - 04:40:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:40:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:40:51PM] [Zad]: SpinLock() Completed. Cycles:1
[07/09/2015 - 04:40:51PM] [Zad]: Acquired mutex, equipping Cuffs (Iron) (Legs)
[07/09/2015 - 04:40:52PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141AB5)>], itemCount=1
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:52PM] [Zad]: OnEquipped(Kate: Cuffs (Iron) (Legs))
[07/09/2015 - 04:40:52PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Kate:1)
[07/09/2015 - 04:40:52PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141AB4)>], itemCount=1
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [Zad]: SyncInventory(): Equipping Leg Cuffs.
[07/09/2015 - 04:40:52PM] [Zad]: RestraintScript OnEquippedPost Legs
[07/09/2015 - 04:40:52PM] [_sdqs_enslavement] Punishment earned: 1
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] RNPC: Periodic update check.
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.418030
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] animating: Stage: 2
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:03PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:03PM] Locking for 3 at position 1
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:08PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:08PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:13PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:13PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:15PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:15PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.436951
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] animating: Stage: 3
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:19PM] Locking for 3 at position 2
[07/09/2015 - 04:41:20PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:20PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] RNPC: Periodic update check.
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.220947
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] animating: Stage: 4
[07/09/2015 - 04:41:31PM] SEXLAB - Thread[0] Event Hook: OrgasmStart
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:33PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:33PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] SEXLAB - Thread[0] Event Hook: OrgasmEnd
[07/09/2015 - 04:41:35PM] SEXLAB - Thread[0] Event Hook: AnimationEnding
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] [slainternalscr <sla_Internal (09083137)>]: Kate got -20 exposure for being rape victim
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] SEXLAB - Apprentice Necromancer: -- Resetting! -- 
[07/09/2015 - 04:41:36PM] SEXLAB - Kate: -- Resetting! -- 
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] [slainternalscr <sla_Internal (09083137)>]: Kate had orgasm date updated
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] [slainternalscr <sla_Internal (09083137)>]: Kate got -44 exposure for having orgasm
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:37PM] [slainternalscr <sla_Internal (09083137)>]: Apprentice Necromancer had orgasm date updated
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:37PM] [slainternalscr <sla_Internal (09083137)>]: Apprentice Necromancer got -44 exposure for having orgasm
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:38PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:38PM] SEXLAB - Thread[0] AliasEventDone: Reset Timer: -42.612976
[07/09/2015 - 04:41:38PM] SEXLAB - Thread[0] AliasEvent: Reset
[07/09/2015 - 04:41:38PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:38PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:39PM] SEXLAB - Thread[0] Event Hook: AnimationEnd
[07/09/2015 - 04:41:39PM] [Zad]: OnAnimationEnd()
[07/09/2015 - 04:41:39PM] [DLC1VampireSleepScript <DLC1VampireSleep (03008E3B)>]PlayerActivateBed() IsCoffin =False
[07/09/2015 - 04:41:39PM] [sD]: Sex with your master
[07/09/2015 - 04:41:40PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:42PM] [sLD] [Actor < (25090022)>] sex: 1.000000 - Rel: -7.000000 - Slavery: 6.000000
[07/09/2015 - 04:41:42PM] [sLD] Human speaker: TRUE
[07/09/2015 - 04:41:42PM] [sLD] _SLD_speakerAlias: [Actor < (25090022)>]
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanMasterAlias: [Actor < (25090022)>]
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 04:41:42PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[07/09/2015 - 04:41:42PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 04:41:46PM] [_sdras_player] Receiving sex story event [] [0]
[07/09/2015 - 04:41:46PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 04:41:46PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (25090022)>] / [Actor < (00000014)>] ] 
[07/09/2015 - 04:41:46PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 04:41:46PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 04:41:46PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 04:41:47PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: Slotted 'Kate'
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: Slotted 'Apprentice Necromancer'
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, 
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - Thread[0] Adjustment Profile: APDoggyStyle.NordRaceF.BretonRaceF
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.421997
[07/09/2015 - 04:41:49PM] SEXLAB - Thread[0] Event Hook: AnimationStart
[07/09/2015 - 04:41:49PM] [Zad]: OnAnimationStart()
[07/09/2015 - 04:41:50PM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False
[07/09/2015 - 04:41:50PM] [sLD] sexCount: 1 rapePCDom: 0 rapePCSub: 1
[07/09/2015 - 04:41:50PM] [sLD] _SD_iDisposition: -9 _SD_iTrust: -10 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -7
[07/09/2015 - 04:41:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:50PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 04:41:50PM] [sD] Set device by tags
[07/09/2015 - 04:41:50PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>]
[07/09/2015 - 04:41:50PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[07/09/2015 - 04:41:50PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bNoBindings False
[07/09/2015 - 04:41:50PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.546021
[07/09/2015 - 04:41:50PM] [Zad]: UsingArmbinder TRUE
[07/09/2015 - 04:41:50PM] [Zad]: UsingYoke False
[07/09/2015 - 04:41:50PM] [Zad]: Selecting the ZAP path.
[07/09/2015 - 04:41:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] animating: Stage: 1
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:50PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:50PM] Locking for 3 at position 3
[07/09/2015 - 04:41:50PM] [Zad]: Blocked tags on Kate are ["", "", "", "", ""]
[07/09/2015 - 04:41:50PM] [sD] Equip: False - Device inventory: [Armor < (11141543)>]
[07/09/2015 - 04:41:50PM] [sD] Device rendered: [Armor < (11141542)>]
[07/09/2015 - 04:41:50PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 04:41:50PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] 
[07/09/2015 - 04:41:51PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 04:41:51PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 04:41:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:51PM] [Zad]: Blocked tags on  are ["", "", "", "", ""]
[07/09/2015 - 04:41:51PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 04:41:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (11141542)>], itemCount=1
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] [Zad]: OnUnequipped(Kate: Iron Cuffs)
[07/09/2015 - 04:41:51PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 04:41:51PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 04:41:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (11141543)>], itemCount=1
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:41:51PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 04:41:51PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 04:41:51PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:41:51PM] [Zad]: Actor [0]: Kate
[07/09/2015 - 04:41:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:51PM] [Zad]: Solo [0]: Apprentice Necromancer
[07/09/2015 - 04:41:51PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 04:41:51PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: 'Apprentice Necromancer' / '[Actor < (25090022)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/09/2015 - 04:41:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:52PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:52PM] ERROR: Cannot cast from None to sslbaseanimation[]
stack:
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line 99
[sexLabThread00 (07061EEF)].sslThreadController.ChangeActors() - "sslThreadModel.psc" Line 499
[zadQuest (0B00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 884
[zadQuest (0B00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[07/09/2015 - 04:41:53PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:53PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:53PM] SEXLAB - Thread[0] Adjustment Profile: BleaghFemaleSolo.NordRaceF
[07/09/2015 - 04:41:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:53PM] SEXLAB - Thread[0] Event Hook: ActorChangeEnd
[07/09/2015 - 04:41:53PM] [Zad]: Overriding animations.
[07/09/2015 - 04:41:54PM] [Zad]: Starting solo scene for Apprentice Necromancer
[07/09/2015 - 04:41:54PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 04:41:54PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 04:41:54PM] SEXLAB - Thread[1] Thread[1]: Entering Making State
[07/09/2015 - 04:41:54PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread01 (07062452)>]: Slotted 'Apprentice Necromancer'
[07/09/2015 - 04:41:55PM] SEXLAB - Thread[1] Adjustment Profile: APFemaleSolo.BretonRaceF
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] AliasEventDone: prepare Timer: -28.206970
[07/09/2015 - 04:41:57PM] Updating Orphanables Status: ------------------------
[07/09/2015 - 04:41:57PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] Event Hook: AnimationStart
[07/09/2015 - 04:41:57PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:57PM] [Zad]: OnAnimationStart()
[07/09/2015 - 04:41:57PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bNoBindings TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 04:41:57PM] [Zad]: UsingArmbinder False
[07/09/2015 - 04:41:57PM] [Zad]: UsingYoke False
[07/09/2015 - 04:41:57PM] [Zad]: No sex-act-restricted actors present in this sex scene.
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] AliasEventDone: Sync Timer: -9.636047
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] animating: Stage: 1
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] Event Hook: StageStart
[07/09/2015 - 04:41:57PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:57PM] Locking for 3 at position 4
[07/09/2015 - 04:41:59PM] -------------------
[07/09/2015 - 04:42:24PM] VM is freezing...
[07/09/2015 - 04:42:24PM] VM is frozen

 
 
PPS. Found this line:
 
[07/09/2015 - 07:37:20PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 07:37:21PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 07:37:21PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 07:37:21PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 07:37:21PM] [Zad]: Actor [0]: Kate
[07/09/2015 - 07:37:21PM] [Zad]: Solo [0]: Electromancer
[07/09/2015 - 07:37:21PM] [Zad]: UpdateControls()
[07/09/2015 - 07:37:21PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 07:37:21PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 07:37:21PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>]: 'Electromancer' / '[Actor < (28090027)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.

 

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I've been playing w/ SD for months now, long time lurker, I really love the mod--it makes skyrim feel much more dangerous, and also more immersive.  I really appreciate the work everyone puts into their releases!

I wanted to make a possible suggestion--if I can find some decent tutorials, down the line I could even try to help implement some of it myself (I'm not familiar with Papyrus or its file structure, but I can read the sample code I've found on other sites and I've developed in other languages, so it might be doable.  At the very least I can write stuff like descriptions and comments.)

What if captors had fetishes?  For instance, like how we have the randomized dispositions, perhaps on enslavement picking a random 1-2 "kinks" of that captor.  For instance, if they like latex/rubber, using rubber restraints like found in cursed loot.  Perhaps if you have hormones, they might be into breeding and repeatedly attempt to breed you (or have other things breed you...)  If they always wanted "a bit more of a 'simple girl'" they could enact the bimbo curse from hormones.  Or constantly chastizing their property and teasing/tormenting them.  Maybe they like branding lots of naughty sayings on their captive, or perhaps just pretty tattoos, or whoring them out (similar to the more sexualized masters, but, open it up to nearby NPCs friendly to them).

Basic implementation could be pretty easy.  Running a random selection when enslavement starts, then when it adds random restraints, run filtering off the selected kink/kinks.  Custom events could be triggered off the specific kink as well, such as forced prostitution, or sealing in total rubber (full rubber suit from Cursed Loot w/ the hood maybe).  It would hopefully not add too much work to anything deeper in the framework, and could be divided into two stages, first implementing the lighter "restraint themes", then the custom events.

It'd also add a new level of depth, since, if you don't like the fetish you have more reason to escape, and if you do more reason to form a long-term attachment to an owner, keeping them as a follower if not the same faction for a long period of playthrough, maybe even not by choice (though I don't think Skyrim would work well with an undismissable follower).  It would be a victory for Sanguine, and a way to bring SD and the various related mods into the realm of something similar to MsexVeronica where you can blend more into the storyline with it, and enslavement isn't halting the progress of the rest of the game.

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Still cant find the shrine where sleep= 100% transport to sanguines realm. Has it been out long enough where some help would be ok?

 

 

The shrine is under Honningbrew Meadery outside Whiterun. The place where the Thieves' Guild questline will send you.

-There is a shortcut!

Across the road from the meadery is a bridge, beneath the bridge is a locked trap-door, near the door, under water, is a lockbox with a key (can be a little tricky to spot, depending on how lighting is set up in your game).

Hamlin and his cohort of skeevers are present and will be hostile if you haven't already cleared them, but you come out on a ledge which gives you plenty of time to take them out as you wish.

-Afaik there is no reason that doing this before the TG quest would mess with that quest later on. Hamlin is not central to that quest.

Hope that helps.

 

Link to comment

First of all, thanks for the mod.

 

I would love it if more lore-friendly scenario's could be implemented,

Such as:

1. If you're beaten by an (non-bandit) Orc you get sold to a Orc chieftain

2. If you're beaten by the thugs you might get sold to a rich person to become its mistress (on of the Jarls, Nazeem, One of the silverbloods, thanes etc)

3. if you're beaten by Vampires, you'll be brought to a Vampire enclave (Bloodlet throne?) 

4. Sold to a Innkeeper, making you a serving girl/prostitute

5. Sold to a wizard/alchemist, to become a personal ingredient gatherer/ plaything to experiment on. ( Perhaps the courtwizard)

6. Get sold to a blacksmith and become his/her delivery girl for devious items ( a bit stolen from Captured Dreams, but redesigned in a more immersive way)

 

All these things open up a lot more interesting objectives to do as PC. You can get sent on "diplomatic" mission by your rich master to open up a trade route/business agreement with another rich person, though they might need some persuasion. Lure other women/men to the vampire enclave once the PC becomes a vampire him/herself. Get a mead discount  by doing a "favor" for maven. Forced to gather ingredients from animals in a certain way.

Be a part of a rich people orgy. Get sold to Sanguine by the wizard in a Daedric Pact. Help the stronghold by clearing bandit caves/entertain the chieftain with another one of his wives. Test out the devious wares for the client and show how fun they are.

 

Plenty of things to think of. Adding 2 or 3 more objectives each scenario would keep things new each time the PC is enslaved.

Big problem is ofcourse the blackout scene if the PC gets out of the Cell of the master. Implementing a countdown with a certain amount of time the master gives you before being teleported back to the masters cell would be fun/interesting.("Magic Collar") Or maybe just make them objectives to do when the master trusts the PC.

 

I think these things are bit more fun then being the pet of a creature, though Chaurus/falmer/giants and hargravens (Witch coven) could have potential. I might have some ideas for that too though and for other things. 

 

Thanks again for your effort again, Skyrimll!

 

PS: I would like to help but only just started to learn how to make armors/weapons, my ideas are all that I can give right now.

 

 

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Can someone read this please?

 

It happens when the female owner (it seems to work with female, not sure if it's a general rule or a coincidence) is trying to initiate sex. Happens not regularly.

 

 

 

[07/09/2015 - 12:37:06PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:06PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:11PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:11PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:13PM] [CRDE] onUpdate

[07/09/2015 - 12:37:17PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:17PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:21PM] [sLD] [Actor < (FF000AFC)>] sex: 3.000000 - Rel: -5.000000 - Slavery: 1.000000

[07/09/2015 - 12:37:21PM] [sLD] Human speaker: TRUE

[07/09/2015 - 12:37:21PM] [sLD] _SLD_speakerAlias: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanLoverAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastLoverAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanMasterAlias: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanSlaveAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastMasterAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastSlaveAlias: None

[07/09/2015 - 12:37:21PM] [sLD] Disposition: -6 Trust: -9 Seduction: 0 Corruption: 0

[07/09/2015 - 12:37:21PM] [sLD] Leash: 1 Stance: 1

[07/09/2015 - 12:37:22PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:22PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:23PM] [CRDE] onUpdate

[07/09/2015 - 12:37:26PM] [_sdras_player] Receiving dance story event [Gangbang] [0]

[07/09/2015 - 12:37:26PM] [_sdqs_functions] Scanning for actors

[07/09/2015 - 12:37:27PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:28PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:28PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:28PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:29PM] RNPC: Periodic update check.

[07/09/2015 - 12:37:30PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:31PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:32PM] [Whore queue] Removing actor from queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:32PM] [sD sex] Num followers slaves: 0

[07/09/2015 - 12:37:32PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (FF000AFC)>] / [Actor < (00000014)>] ]

[07/09/2015 - 12:37:32PM] [_sd_naked] SexLabInTags= sex

[07/09/2015 - 12:37:32PM] [_sd_naked] SexLabOutTags= Solo

[07/09/2015 - 12:37:33PM] [CRDE] onUpdate

[07/09/2015 - 12:37:33PM] SEXLAB - Thread[0] Thread[0]: Entering Making State

[07/09/2015 - 12:37:34PM] SEXLAB - [sslActorAlias ]: Slotted 'Jess'

[07/09/2015 - 12:37:34PM] SEXLAB - [sslActorAlias ]: Slotted 'Nord'

[07/09/2015 - 12:37:34PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting,

[07/09/2015 - 12:37:35PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:35PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:36PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:36PM] SEXLAB - Thread[0] Adjustment Profile: SexLabStanding.BretonRaceF.NordRaceF

[07/09/2015 - 12:37:36PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:37PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:38PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:39PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:39PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:40PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:40PM] ERROR: Cannot call GetRace() on a None object, aborting function call

stack:

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[07/09/2015 - 12:37:40PM] ERROR: Cannot call IsPlayable() on a None object, aborting function call

stack:

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[07/09/2015 - 12:37:40PM] warning: Assigning None to a non-object variable named "::temp65"

stack:

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[07/09/2015 - 12:37:40PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:41PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:41PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -24.385986

[07/09/2015 - 12:37:42PM] SEXLAB - Thread[0] Event Hook: AnimationStart

[07/09/2015 - 12:37:42PM] [Zad]: OnAnimationStart()

[07/09/2015 - 12:37:42PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:42PM] Spectator Crowds Thread 0 initialized successfully!

[07/09/2015 - 12:37:42PM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False

[07/09/2015 - 12:37:42PM] [sLD] sexCount: 3 rapePCDom: 0 rapePCSub: 6

[07/09/2015 - 12:37:42PM] [sLD] _SD_iDisposition: -6 _SD_iTrust: -9 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -5

[07/09/2015 - 12:37:42PM] [sD] Master receives an item from None / [Actor < (00000014)>]

[07/09/2015 - 12:37:42PM] Sex Target is Female

[07/09/2015 - 12:37:43PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False

[07/09/2015 - 12:37:43PM] [sD] Set device by tags

[07/09/2015 - 12:37:43PM] [sD] Device keyword: [Keyword ]

[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:43PM] [CRDE] onUpdate

[07/09/2015 - 12:37:43PM] Sex Act is Lesbian

[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.004883

[07/09/2015 - 12:37:43PM] [Zad]: bPermitAnal TRUE

[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] animating: Stage: 1

[07/09/2015 - 12:37:43PM] [Zad]: bPermitVaginal TRUE

[07/09/2015 - 12:37:43PM] [Zad]: bPermitBoobs TRUE

[07/09/2015 - 12:37:43PM] [Zad]: bPermitOral TRUE

[07/09/2015 - 12:37:43PM] [Zad]: bNoBindings False

[07/09/2015 - 12:37:43PM] [Zad]: bIsCreatureAnim False

[07/09/2015 - 12:37:43PM] [Zad]: UsingArmbinder TRUE

[07/09/2015 - 12:37:43PM] [Zad]: UsingYoke False

[07/09/2015 - 12:37:43PM] [Zad]: Selecting the ZAP path.

[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:43PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call

stack:

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 534

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.GotoState() - "Form.psc" Line ?

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 72

[mf_SpectatorCrowdsMain (37000D63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 33

[07/09/2015 - 12:37:43PM] warning: Assigning None to a non-object variable named "::temp70"

stack:

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 534

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.GotoState() - "Form.psc" Line ?

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 72

[mf_SpectatorCrowdsMain (37000D63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 33

[07/09/2015 - 12:37:43PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] Event Hook: StageStart

[07/09/2015 - 12:37:43PM] [slamainscr ] Getting actors for 3 and locked = TRUE

[07/09/2015 - 12:37:43PM] Locking for 3 at position 3

[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:44PM] [sD] Equip: False - Device inventory: [Armor < (14141543)>]

[07/09/2015 - 12:37:44PM] [sD] Device rendered: [Armor < (14141542)>]

[07/09/2015 - 12:37:44PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False

[07/09/2015 - 12:37:44PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1]

[07/09/2015 - 12:37:44PM] [Zad]: Blocked tags on Jess are ["", "", "", "", ""]

[07/09/2015 - 12:37:45PM] [Zad]: RemoveDevice called for Iron Cuffs

[07/09/2015 - 12:37:45PM] [Zad]: Acquired mutex, removing Iron Cuffs

[07/09/2015 - 12:37:45PM] [Zad]: OnEffectFinish(): Armbinder

[07/09/2015 - 12:37:45PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)

[07/09/2015 - 12:37:45PM] [bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (14141542)>], itemCount=1

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] UpdateLogCount

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] [Zad]: UpdateControls()

[07/09/2015 - 12:37:45PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:45PM] [Zad]: Blocked tags on are ["", "", "", "", ""]

[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] logcount=0

[07/09/2015 - 12:37:45PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:45PM] [Zad]: OnUnequipped(Jess: Iron Cuffs)

[07/09/2015 - 12:37:45PM] [Zad]: Detected removal token. Done.

[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:45PM] [bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (14141543)>], itemCount=1

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] UpdateLogCount

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] logcount=0

[07/09/2015 - 12:37:45PM] SetDisabledControls .............. Devious Devices

[07/09/2015 - 12:37:45PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:45PM] [Zad]: Vanilla solo scene.

[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation,

[07/09/2015 - 12:37:45PM] [Zad]: Requesting actor change to 1 actors.

[07/09/2015 - 12:37:46PM] [Zad]: Actor [0]: Jess

[07/09/2015 - 12:37:46PM] [Zad]: Solo [0]: Nord

[07/09/2015 - 12:37:46PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:46PM] [Whore queue] Removing actor from queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:46PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart

[07/09/2015 - 12:37:46PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:47PM] SEXLAB - [sslActorAlias ]: 'Nord' / '[Actor < (FF000AFC)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.

[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:47PM] [Whore queue] Actors busy: -10 - -10

[07/09/2015 - 12:37:48PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:48PM] [Zad]: UpdateControls()

[07/09/2015 - 12:37:48PM] ERROR: Cannot cast from None to sslbaseanimation[]

stack:

[sexLabQuestAnimations (070639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234

[sexLabQuestAnimations (070639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line 99

[sexLabThread00 (07061EEF)].sslThreadController.ChangeActors() - "sslThreadModel.psc" Line 499

[zadQuest (0C00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 884

[zadQuest (0C00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975

[07/09/2015 - 12:37:49PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:49PM] SetDisabledControls .............. Devious Devices

[07/09/2015 - 12:37:50PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:50PM] SEXLAB - Thread[0] Adjustment Profile: APFemaleSolo.BretonRaceF

[07/09/2015 - 12:37:50PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:50PM] Adding Factions for Spectator Nord: Spectators, Public, FemaleTarget, IsBisexual, SexActIsLesbian, SpectatorLikesSexAct, DONE.

[07/09/2015 - 12:37:51PM] Nord has noticed a sex act in progress and is going to watch...

[07/09/2015 - 12:37:51PM] [slaUtilScr ]: Nord got 4 exposure for

[07/09/2015 - 12:37:52PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:52PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:52PM] SEXLAB - Thread[0] Event Hook: ActorChangeEnd

[07/09/2015 - 12:37:52PM] [Zad]: Overriding animations.

[07/09/2015 - 12:37:53PM] [Zad]: Starting solo scene for Nord

[07/09/2015 - 12:37:53PM] [Zad]: Vanilla solo scene.

[07/09/2015 - 12:37:53PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation,

[07/09/2015 - 12:37:53PM] SEXLAB - Thread[1] Thread[1]: Entering Making State

[07/09/2015 - 12:37:54PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:54PM] SEXLAB - [sslActorAlias ]: Slotted 'Nord'

[07/09/2015 - 12:37:55PM] SEXLAB - Thread[1] Adjustment Profile: APFemaleSolo.NordRaceF

[07/09/2015 - 12:37:58PM] SEXLAB - Thread[1] AliasEventDone: prepare Timer: -26.916992

 

 

 

What I see on the screen - the owner starts initiating sex, seems to switch quickly between the poses and then they both end up masturbating. Actually it worked once in a threesome kind of a scene too somehow which ended with a threesome masturbation

Nice metaphor for the Internet, as for me.

 

 

I posted it in Sexlab thread accidentally but reposting it here since it's probably SD+ related?

 

 

 

It looks like you have several mods competing to change the nature of animations initiated by SD.

 

At the start of SexLab's thread, many animations are found for Nord and Jess.

 

Somewhere down the like, animations are restricted to Lesbian only.

 

The Nord is treated as a 'spectator' and the animation is filtered down to Masturbation.

 

Then there is something with [CRDE],,, do you know what mod is adding these lines?

 

As far as SD is concerned, you can check two things:

 

1- Check your Gender restriction ins SD's menu and make sure same sex animations are allowed

 

2- Disable bound animation filter in Devious Device's menu

I was thinking about the Spectators, so I have removed the mod completely. Still, I have witnessed the actor starting clapping in the middle of the sex, in a new game. Maybe it's not related to Spectators after all.

So, I removed the less stable mods just narrow down to the most "core" ones which rarely glitch but I still seem to have the problem.

 

Now this time it even ctd'ed (around the first time, I guess, with the following logs. Again it does not happen each time but it happens often enough to bother.

 

[07/09/2015 - 04:11:30PM] [_sdras_player] Receiving sex story event [] [0]

[07/09/2015 - 04:11:30PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 04:11:31PM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] ERROR: Cannot call IsPlayable() on a None object, aborting function call
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp65"
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] [sD] Set device by tags
[07/09/2015 - 04:11:31PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0700CA3A)>]
[07/09/2015 - 04:11:31PM] [sD] Equip: False - Device inventory: [Armor < (12141543)>]
[07/09/2015 - 04:11:31PM] [sD] Device rendered: [Armor < (12141542)>]
[07/09/2015 - 04:11:31PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 04:11:31PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] 
[07/09/2015 - 04:11:31PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 04:11:31PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 04:11:31PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 04:11:31PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 04:11:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (12141542)>], itemCount=1
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] [Zad]: OnUnequipped(Kate: Iron Cuffs)
[07/09/2015 - 04:11:31PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 04:11:31PM] [Zad]: UpdateControls()
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:11:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (12141543)>], itemCount=1
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:32PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:11:32PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:11:32PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:11:32PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 04:11:32PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (2D090027)>] / [Actor < (00000014)>] ] 
[07/09/2015 - 04:11:32PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 04:11:32PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 04:11:32PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 04:11:32PM] [Zad]: UpdateControls()
[07/09/2015 - 04:11:32PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:11:33PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (06061EEF)>]: Slotted 'Kate'
[07/09/2015 - 04:11:33PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>]: Slotted 'Electromancer'
[07/09/2015 - 04:11:33PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, 
[07/09/2015 - 04:11:36PM] SEXLAB - Thread[0] Adjustment Profile: ArrokDoggyStyle.NordRaceF.ImperialRaceF

 
Guess I will try turning off more mods. However I have played extensively with Mary and despite it was crashing far more often it did not have any glitches like that so it might be SD or near-SD mod.
 
ps. I have a feeling it is connected with the "bend over, slut" event
 
Here is the last log
 

[07/09/2015 - 04:40:45PM] Found 2 arousedActors
[07/09/2015 - 04:40:46PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:47PM] [sD] Slave set - Outfit: 2 - Part: 0 - Equip: TRUE
[07/09/2015 - 04:40:47PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 0 - Equip: TRUE
[07/09/2015 - 04:40:47PM] [sLD] [Actor < (25090022)>] sex: 0.000000 - Rel: -7.000000 - Slavery: 6.000000
[07/09/2015 - 04:40:47PM] [sLD] Human speaker: TRUE
[07/09/2015 - 04:40:47PM] [sLD] _SLD_speakerAlias: [Actor < (25090022)>]
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanMasterAlias: [Actor < (25090022)>]
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 04:40:47PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[07/09/2015 - 04:40:47PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 04:40:47PM] [Zad]: [sD] SetOutfit: equip - 2 [ 0]
[07/09/2015 - 04:40:47PM] [Zad]: EquipDevice called for Collar (Iron)
[07/09/2015 - 04:40:47PM] [Zad]: Acquired mutex, equipping Collar (Iron)
[07/09/2015 - 04:40:47PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141549)>], itemCount=1
[07/09/2015 - 04:40:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:47PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:47PM] [Zad]: OnEquipped(Kate: Collar (Iron))
[07/09/2015 - 04:40:47PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:47PM] [Zad]: Sending device event DeviceEquippedCollar(Kate:1)
[07/09/2015 - 04:40:48PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141548)>], itemCount=1
[07/09/2015 - 04:40:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:48PM] [Zad]: SyncInventory(): Equipping Collar.
[07/09/2015 - 04:40:48PM] [Zad]: RestraintScript OnEquippedPost Collar
[07/09/2015 - 04:40:50PM] [sD] Slave set - Outfit: 2 - Part: 1 - Equip: TRUE
[07/09/2015 - 04:40:50PM] [sD] Set device by tags
[07/09/2015 - 04:40:50PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>]
[07/09/2015 - 04:40:50PM] [sD] Device tags: cuffs,arms,metal,iron,zap
[07/09/2015 - 04:40:50PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0800CA3A)>], cuffs,arms,metal,iron,zap)
[07/09/2015 - 04:40:50PM] [sD] Equip: TRUE - Device inventory: [Armor < (11141543)>]
[07/09/2015 - 04:40:50PM] [sD] Device rendered: [Armor < (11141542)>]
[07/09/2015 - 04:40:50PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 1 - Equip: TRUE
[07/09/2015 - 04:40:50PM] [Zad]: [sD] SetOutfit: equip - 2 [ 1]
[07/09/2015 - 04:40:50PM] [Zad]: EquipDevice called for Iron Cuffs
[07/09/2015 - 04:40:50PM] [Zad]: Acquired mutex, equipping Iron Cuffs
[07/09/2015 - 04:40:50PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141543)>], itemCount=1
[07/09/2015 - 04:40:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:50PM] [Zad]: OnEquipped(Kate: Iron Cuffs)
[07/09/2015 - 04:40:50PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:51PM] [Zad]: Sending device event DeviceEquippedIron Cuffs(Kate:1)
[07/09/2015 - 04:40:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141542)>], itemCount=1
[07/09/2015 - 04:40:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:51PM] [Zad]: OnEffectStart(): Armbinder
[07/09/2015 - 04:40:51PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[07/09/2015 - 04:40:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:51PM] [Zad]: SyncInventory(): Equipping Iron Cuffs.
[07/09/2015 - 04:40:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:51PM] [sD] Slave set - Outfit: 2 - Part: 2 - Equip: TRUE
[07/09/2015 - 04:40:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:40:51PM] [sD] Set device by tags
[07/09/2015 - 04:40:51PM] [sD] Device keyword: [Keyword <zad_DeviousLegCuffs (08003DF8)>]
[07/09/2015 - 04:40:51PM] [sD] Device tags: cuffs,legs,metal,iron,zap
[07/09/2015 - 04:40:51PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousLegCuffs (08003DF8)>], cuffs,legs,metal,iron,zap)
[07/09/2015 - 04:40:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:40:51PM] [sD] Equip: TRUE - Device inventory: [Armor < (11141AB5)>]
[07/09/2015 - 04:40:51PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:51PM] [sD] Device rendered: [Armor < (11141AB4)>]
[07/09/2015 - 04:40:51PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 2 - Equip: TRUE
[07/09/2015 - 04:40:51PM] [Zad]: [sD] SetOutfit: equip - 2 [ 2]
[07/09/2015 - 04:40:51PM] [Zad]: EquipDevice called for Cuffs (Iron) (Legs)
[07/09/2015 - 04:40:51PM] [Zad]: SpinLock() Started.
[07/09/2015 - 04:40:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:40:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:40:51PM] [Zad]: SpinLock() Completed. Cycles:1
[07/09/2015 - 04:40:51PM] [Zad]: Acquired mutex, equipping Cuffs (Iron) (Legs)
[07/09/2015 - 04:40:52PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141AB5)>], itemCount=1
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:52PM] [Zad]: OnEquipped(Kate: Cuffs (Iron) (Legs))
[07/09/2015 - 04:40:52PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Kate:1)
[07/09/2015 - 04:40:52PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141AB4)>], itemCount=1
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [Zad]: SyncInventory(): Equipping Leg Cuffs.
[07/09/2015 - 04:40:52PM] [Zad]: RestraintScript OnEquippedPost Legs
[07/09/2015 - 04:40:52PM] [_sdqs_enslavement] Punishment earned: 1
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] RNPC: Periodic update check.
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.418030
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] animating: Stage: 2
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:03PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:03PM] Locking for 3 at position 1
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:08PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:08PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:13PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:13PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:15PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:15PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.436951
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] animating: Stage: 3
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:19PM] Locking for 3 at position 2
[07/09/2015 - 04:41:20PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:20PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] RNPC: Periodic update check.
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.220947
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] animating: Stage: 4
[07/09/2015 - 04:41:31PM] SEXLAB - Thread[0] Event Hook: OrgasmStart
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:33PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:33PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] SEXLAB - Thread[0] Event Hook: OrgasmEnd
[07/09/2015 - 04:41:35PM] SEXLAB - Thread[0] Event Hook: AnimationEnding
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] [slainternalscr <sla_Internal (09083137)>]: Kate got -20 exposure for being rape victim
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] SEXLAB - Apprentice Necromancer: -- Resetting! -- 
[07/09/2015 - 04:41:36PM] SEXLAB - Kate: -- Resetting! -- 
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] [slainternalscr <sla_Internal (09083137)>]: Kate had orgasm date updated
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] [slainternalscr <sla_Internal (09083137)>]: Kate got -44 exposure for having orgasm
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:37PM] [slainternalscr <sla_Internal (09083137)>]: Apprentice Necromancer had orgasm date updated
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:37PM] [slainternalscr <sla_Internal (09083137)>]: Apprentice Necromancer got -44 exposure for having orgasm
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:38PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:38PM] SEXLAB - Thread[0] AliasEventDone: Reset Timer: -42.612976
[07/09/2015 - 04:41:38PM] SEXLAB - Thread[0] AliasEvent: Reset
[07/09/2015 - 04:41:38PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:38PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:39PM] SEXLAB - Thread[0] Event Hook: AnimationEnd
[07/09/2015 - 04:41:39PM] [Zad]: OnAnimationEnd()
[07/09/2015 - 04:41:39PM] [DLC1VampireSleepScript <DLC1VampireSleep (03008E3B)>]PlayerActivateBed() IsCoffin =False
[07/09/2015 - 04:41:39PM] [sD]: Sex with your master
[07/09/2015 - 04:41:40PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:42PM] [sLD] [Actor < (25090022)>] sex: 1.000000 - Rel: -7.000000 - Slavery: 6.000000
[07/09/2015 - 04:41:42PM] [sLD] Human speaker: TRUE
[07/09/2015 - 04:41:42PM] [sLD] _SLD_speakerAlias: [Actor < (25090022)>]
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanMasterAlias: [Actor < (25090022)>]
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 04:41:42PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[07/09/2015 - 04:41:42PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 04:41:46PM] [_sdras_player] Receiving sex story event [] [0]
[07/09/2015 - 04:41:46PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 04:41:46PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (25090022)>] / [Actor < (00000014)>] ] 
[07/09/2015 - 04:41:46PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 04:41:46PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 04:41:46PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 04:41:47PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: Slotted 'Kate'
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: Slotted 'Apprentice Necromancer'
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, 
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - Thread[0] Adjustment Profile: APDoggyStyle.NordRaceF.BretonRaceF
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.421997
[07/09/2015 - 04:41:49PM] SEXLAB - Thread[0] Event Hook: AnimationStart
[07/09/2015 - 04:41:49PM] [Zad]: OnAnimationStart()
[07/09/2015 - 04:41:50PM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False
[07/09/2015 - 04:41:50PM] [sLD] sexCount: 1 rapePCDom: 0 rapePCSub: 1
[07/09/2015 - 04:41:50PM] [sLD] _SD_iDisposition: -9 _SD_iTrust: -10 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -7
[07/09/2015 - 04:41:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:50PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 04:41:50PM] [sD] Set device by tags
[07/09/2015 - 04:41:50PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>]
[07/09/2015 - 04:41:50PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[07/09/2015 - 04:41:50PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bNoBindings False
[07/09/2015 - 04:41:50PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.546021
[07/09/2015 - 04:41:50PM] [Zad]: UsingArmbinder TRUE
[07/09/2015 - 04:41:50PM] [Zad]: UsingYoke False
[07/09/2015 - 04:41:50PM] [Zad]: Selecting the ZAP path.
[07/09/2015 - 04:41:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] animating: Stage: 1
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:50PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:50PM] Locking for 3 at position 3
[07/09/2015 - 04:41:50PM] [Zad]: Blocked tags on Kate are ["", "", "", "", ""]
[07/09/2015 - 04:41:50PM] [sD] Equip: False - Device inventory: [Armor < (11141543)>]
[07/09/2015 - 04:41:50PM] [sD] Device rendered: [Armor < (11141542)>]
[07/09/2015 - 04:41:50PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 04:41:50PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] 
[07/09/2015 - 04:41:51PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 04:41:51PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 04:41:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:51PM] [Zad]: Blocked tags on  are ["", "", "", "", ""]
[07/09/2015 - 04:41:51PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 04:41:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (11141542)>], itemCount=1
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] [Zad]: OnUnequipped(Kate: Iron Cuffs)
[07/09/2015 - 04:41:51PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 04:41:51PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 04:41:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (11141543)>], itemCount=1
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:41:51PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 04:41:51PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 04:41:51PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:41:51PM] [Zad]: Actor [0]: Kate
[07/09/2015 - 04:41:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:51PM] [Zad]: Solo [0]: Apprentice Necromancer
[07/09/2015 - 04:41:51PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 04:41:51PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: 'Apprentice Necromancer' / '[Actor < (25090022)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/09/2015 - 04:41:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:52PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:52PM] ERROR: Cannot cast from None to sslbaseanimation[]
stack:
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line 99
[sexLabThread00 (07061EEF)].sslThreadController.ChangeActors() - "sslThreadModel.psc" Line 499
[zadQuest (0B00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 884
[zadQuest (0B00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[07/09/2015 - 04:41:53PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:53PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:53PM] SEXLAB - Thread[0] Adjustment Profile: BleaghFemaleSolo.NordRaceF
[07/09/2015 - 04:41:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:53PM] SEXLAB - Thread[0] Event Hook: ActorChangeEnd
[07/09/2015 - 04:41:53PM] [Zad]: Overriding animations.
[07/09/2015 - 04:41:54PM] [Zad]: Starting solo scene for Apprentice Necromancer
[07/09/2015 - 04:41:54PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 04:41:54PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 04:41:54PM] SEXLAB - Thread[1] Thread[1]: Entering Making State
[07/09/2015 - 04:41:54PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread01 (07062452)>]: Slotted 'Apprentice Necromancer'
[07/09/2015 - 04:41:55PM] SEXLAB - Thread[1] Adjustment Profile: APFemaleSolo.BretonRaceF
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] AliasEventDone: prepare Timer: -28.206970
[07/09/2015 - 04:41:57PM] Updating Orphanables Status: ------------------------
[07/09/2015 - 04:41:57PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] Event Hook: AnimationStart
[07/09/2015 - 04:41:57PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:57PM] [Zad]: OnAnimationStart()
[07/09/2015 - 04:41:57PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bNoBindings TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 04:41:57PM] [Zad]: UsingArmbinder False
[07/09/2015 - 04:41:57PM] [Zad]: UsingYoke False
[07/09/2015 - 04:41:57PM] [Zad]: No sex-act-restricted actors present in this sex scene.
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] AliasEventDone: Sync Timer: -9.636047
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] animating: Stage: 1
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] Event Hook: StageStart
[07/09/2015 - 04:41:57PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:57PM] Locking for 3 at position 4
[07/09/2015 - 04:41:59PM] -------------------
[07/09/2015 - 04:42:24PM] VM is freezing...
[07/09/2015 - 04:42:24PM] VM is frozen

 
 
PPS. Found this line:
 
[07/09/2015 - 07:37:20PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 07:37:21PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 07:37:21PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 07:37:21PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 07:37:21PM] [Zad]: Actor [0]: Kate
[07/09/2015 - 07:37:21PM] [Zad]: Solo [0]: Electromancer
[07/09/2015 - 07:37:21PM] [Zad]: UpdateControls()
[07/09/2015 - 07:37:21PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 07:37:21PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 07:37:21PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>]: 'Electromancer' / '[Actor < (28090027)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.

 

we need the full log and modlist uploaded to find something further back causing the mod bug skyrimill was referring to "cdre"

I've seen it before so with a modlist I might recognize it

 

the logs segments you're showing appear to be devious device blocked anims refered to by the zad keyword, that's why the masturbation scenes and why skyrimill suggested you disable bound anims from the devious devices mcm

finally if you're having crash issues i'd suggest you disable trace in your papyrus settings to remove those hearthfire building errors from your log everytime you pick up an item (can't remember if its tracing item equip or item pickup)

 

example below:

 

[Papyrus]

 

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

 

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Just wanted to ask if there's any way to make female mistresses take the female position in triggered sexlab animations. I'm playing a male character for the first time and there's some funny moments when my pc gets used by his mistress.

 

Other than that this mod is AMAZING.

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Heyyy all, I seem to be getting a Black screen if i enter sanguines realm from death (like fall damage for example) In my mad google'ing trying to read up on everything SD+ i seem to remember a link adressing this and i thought ''ill come back to this for sure'' but i forgot like a dumbass.  Anyone got the info by chance?

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Hey, someone here who can help me? I still have the problem that everytime Sanguine ports me out of his realm, I get ported back with the message that I froze to death..but I was sleeping in a house. Does anyone know what could be the problem? I do have frostfall, but I had it dissabled before I entered his realm.

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Hey, someone here who can help me? I still have the problem that everytime Sanguine ports me out of his realm, I get ported back with the message that I froze to death..but I was sleeping in a house. Does anyone know what could be the problem? I do have frostfall, but I had it dissabled before I entered his realm.

 

If you have Frostfall but it is disabled, make sure you are NOT running the SD Frostfall add-on. 

 

That add-on will cause you to go back to dreamworld abusively if Frostfall is not enabled at the same time.

Link to comment

First of all, thanks for the mod.

 

I would love it if more lore-friendly scenario's could be implemented,

Such as:

1. If you're beaten by an (non-bandit) Orc you get sold to a Orc chieftain

2. If you're beaten by the thugs you might get sold to a rich person to become its mistress (on of the Jarls, Nazeem, One of the silverbloods, thanes etc)

3. if you're beaten by Vampires, you'll be brought to a Vampire enclave (Bloodlet throne?) 

4. Sold to a Innkeeper, making you a serving girl/prostitute

5. Sold to a wizard/alchemist, to become a personal ingredient gatherer/ plaything to experiment on. ( Perhaps the courtwizard)

6. Get sold to a blacksmith and become his/her delivery girl for devious items ( a bit stolen from Captured Dreams, but redesigned in a more immersive way)

 

All these things open up a lot more interesting objectives to do as PC. You can get sent on "diplomatic" mission by your rich master to open up a trade route/business agreement with another rich person, though they might need some persuasion. Lure other women/men to the vampire enclave once the PC becomes a vampire him/herself. Get a mead discount  by doing a "favor" for maven. Forced to gather ingredients from animals in a certain way.

Be a part of a rich people orgy. Get sold to Sanguine by the wizard in a Daedric Pact. Help the stronghold by clearing bandit caves/entertain the chieftain with another one of his wives. Test out the devious wares for the client and show how fun they are.

 

Plenty of things to think of. Adding 2 or 3 more objectives each scenario would keep things new each time the PC is enslaved.

Big problem is ofcourse the blackout scene if the PC gets out of the Cell of the master. Implementing a countdown with a certain amount of time the master gives you before being teleported back to the masters cell would be fun/interesting.("Magic Collar") Or maybe just make them objectives to do when the master trusts the PC.

 

I think these things are bit more fun then being the pet of a creature, though Chaurus/falmer/giants and hargravens (Witch coven) could have potential. I might have some ideas for that too though and for other things. 

 

Thanks again for your effort again, Skyrimll!

 

PS: I would like to help but only just started to learn how to make armors/weapons, my ideas are all that I can give right now.

 

There is a Simple Slavery mod which makes it slightly similar, in a terms that if the bandits (and only bandits it seems) capture you - you can set up additional slavery mods and Simple Slavery kinda introduces you into these scenarios. It does not work that smoothly though.

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Can someone read this please?

 

It happens when the female owner (it seems to work with female, not sure if it's a general rule or a coincidence) is trying to initiate sex. Happens not regularly.

 

 

 

[07/09/2015 - 12:37:06PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:06PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:11PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:11PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:13PM] [CRDE] onUpdate

[07/09/2015 - 12:37:17PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:17PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:21PM] [sLD] [Actor < (FF000AFC)>] sex: 3.000000 - Rel: -5.000000 - Slavery: 1.000000

[07/09/2015 - 12:37:21PM] [sLD] Human speaker: TRUE

[07/09/2015 - 12:37:21PM] [sLD] _SLD_speakerAlias: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanLoverAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastLoverAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanMasterAlias: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:21PM] [sLD] _SLD_humanSlaveAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastMasterAlias: None

[07/09/2015 - 12:37:21PM] [sLD] _SLD_beastSlaveAlias: None

[07/09/2015 - 12:37:21PM] [sLD] Disposition: -6 Trust: -9 Seduction: 0 Corruption: 0

[07/09/2015 - 12:37:21PM] [sLD] Leash: 1 Stance: 1

[07/09/2015 - 12:37:22PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:22PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:23PM] [CRDE] onUpdate

[07/09/2015 - 12:37:26PM] [_sdras_player] Receiving dance story event [Gangbang] [0]

[07/09/2015 - 12:37:26PM] [_sdqs_functions] Scanning for actors

[07/09/2015 - 12:37:27PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:28PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:28PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:28PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:29PM] RNPC: Periodic update check.

[07/09/2015 - 12:37:30PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:31PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:32PM] [Whore queue] Removing actor from queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:32PM] [sD sex] Num followers slaves: 0

[07/09/2015 - 12:37:32PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (FF000AFC)>] / [Actor < (00000014)>] ]

[07/09/2015 - 12:37:32PM] [_sd_naked] SexLabInTags= sex

[07/09/2015 - 12:37:32PM] [_sd_naked] SexLabOutTags= Solo

[07/09/2015 - 12:37:33PM] [CRDE] onUpdate

[07/09/2015 - 12:37:33PM] SEXLAB - Thread[0] Thread[0]: Entering Making State

[07/09/2015 - 12:37:34PM] SEXLAB - [sslActorAlias ]: Slotted 'Jess'

[07/09/2015 - 12:37:34PM] SEXLAB - [sslActorAlias ]: Slotted 'Nord'

[07/09/2015 - 12:37:34PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting,

[07/09/2015 - 12:37:35PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:35PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:36PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:36PM] SEXLAB - Thread[0] Adjustment Profile: SexLabStanding.BretonRaceF.NordRaceF

[07/09/2015 - 12:37:36PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:37PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:38PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:39PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:39PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:40PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:40PM] ERROR: Cannot call GetRace() on a None object, aborting function call

stack:

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[07/09/2015 - 12:37:40PM] ERROR: Cannot call IsPlayable() on a None object, aborting function call

stack:

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[07/09/2015 - 12:37:40PM] warning: Assigning None to a non-object variable named "::temp65"

stack:

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

[crdePlayerMonitor (2F001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[07/09/2015 - 12:37:40PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:41PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:41PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -24.385986

[07/09/2015 - 12:37:42PM] SEXLAB - Thread[0] Event Hook: AnimationStart

[07/09/2015 - 12:37:42PM] [Zad]: OnAnimationStart()

[07/09/2015 - 12:37:42PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:42PM] Spectator Crowds Thread 0 initialized successfully!

[07/09/2015 - 12:37:42PM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False

[07/09/2015 - 12:37:42PM] [sLD] sexCount: 3 rapePCDom: 0 rapePCSub: 6

[07/09/2015 - 12:37:42PM] [sLD] _SD_iDisposition: -6 _SD_iTrust: -9 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -5

[07/09/2015 - 12:37:42PM] [sD] Master receives an item from None / [Actor < (00000014)>]

[07/09/2015 - 12:37:42PM] Sex Target is Female

[07/09/2015 - 12:37:43PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False

[07/09/2015 - 12:37:43PM] [sD] Set device by tags

[07/09/2015 - 12:37:43PM] [sD] Device keyword: [Keyword ]

[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:43PM] [CRDE] onUpdate

[07/09/2015 - 12:37:43PM] Sex Act is Lesbian

[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.004883

[07/09/2015 - 12:37:43PM] [Zad]: bPermitAnal TRUE

[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] animating: Stage: 1

[07/09/2015 - 12:37:43PM] [Zad]: bPermitVaginal TRUE

[07/09/2015 - 12:37:43PM] [Zad]: bPermitBoobs TRUE

[07/09/2015 - 12:37:43PM] [Zad]: bPermitOral TRUE

[07/09/2015 - 12:37:43PM] [Zad]: bNoBindings False

[07/09/2015 - 12:37:43PM] [Zad]: bIsCreatureAnim False

[07/09/2015 - 12:37:43PM] [Zad]: UsingArmbinder TRUE

[07/09/2015 - 12:37:43PM] [Zad]: UsingYoke False

[07/09/2015 - 12:37:43PM] [Zad]: Selecting the ZAP path.

[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:43PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call

stack:

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 534

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.GotoState() - "Form.psc" Line ?

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 72

[mf_SpectatorCrowdsMain (37000D63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 33

[07/09/2015 - 12:37:43PM] warning: Assigning None to a non-object variable named "::temp70"

stack:

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.onBeginState() - "mf_SpectatorCrowdsThreadBase.psc" Line 534

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.GotoState() - "Form.psc" Line ?

[mf_SpectatorCrowdsThread00 (3700FA92)].mf_spectatorcrowdsthread00.SexStartDetected() - "mf_SpectatorCrowdsThreadBase.psc" Line 72

[mf_SpectatorCrowdsMain (37000D63)].mf_spectatorcrowdsmainscript.StartCallNPC() - "mf_SpectatorCrowdsMainScript.psc" Line 33

[07/09/2015 - 12:37:43PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:43PM] SEXLAB - Thread[0] Event Hook: StageStart

[07/09/2015 - 12:37:43PM] [slamainscr ] Getting actors for 3 and locked = TRUE

[07/09/2015 - 12:37:43PM] Locking for 3 at position 3

[07/09/2015 - 12:37:43PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:44PM] [sD] Equip: False - Device inventory: [Armor < (14141543)>]

[07/09/2015 - 12:37:44PM] [sD] Device rendered: [Armor < (14141542)>]

[07/09/2015 - 12:37:44PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False

[07/09/2015 - 12:37:44PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1]

[07/09/2015 - 12:37:44PM] [Zad]: Blocked tags on Jess are ["", "", "", "", ""]

[07/09/2015 - 12:37:45PM] [Zad]: RemoveDevice called for Iron Cuffs

[07/09/2015 - 12:37:45PM] [Zad]: Acquired mutex, removing Iron Cuffs

[07/09/2015 - 12:37:45PM] [Zad]: OnEffectFinish(): Armbinder

[07/09/2015 - 12:37:45PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)

[07/09/2015 - 12:37:45PM] [bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (14141542)>], itemCount=1

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] UpdateLogCount

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] [Zad]: UpdateControls()

[07/09/2015 - 12:37:45PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:45PM] [Zad]: Blocked tags on are ["", "", "", "", ""]

[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] logcount=0

[07/09/2015 - 12:37:45PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:45PM] [Zad]: OnUnequipped(Jess: Iron Cuffs)

[07/09/2015 - 12:37:45PM] [Zad]: Detected removal token. Done.

[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:45PM] [bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (14141543)>], itemCount=1

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] UpdateLogCount

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895

[07/09/2015 - 12:37:45PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] warning: Assigning None to a non-object variable named "::temp179"

stack:

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811

[alias PlayerRef on quest zbf (0B0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896

[07/09/2015 - 12:37:45PM] [byohhousebuildingscript ] logcount=0

[07/09/2015 - 12:37:45PM] SetDisabledControls .............. Devious Devices

[07/09/2015 - 12:37:45PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:45PM] [Zad]: Vanilla solo scene.

[07/09/2015 - 12:37:45PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation,

[07/09/2015 - 12:37:45PM] [Zad]: Requesting actor change to 1 actors.

[07/09/2015 - 12:37:46PM] [Zad]: Actor [0]: Jess

[07/09/2015 - 12:37:46PM] [Zad]: Solo [0]: Nord

[07/09/2015 - 12:37:46PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:46PM] [Whore queue] Removing actor from queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:46PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart

[07/09/2015 - 12:37:46PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:47PM] SEXLAB - [sslActorAlias ]: 'Nord' / '[Actor < (FF000AFC)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.

[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Nord) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:47PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:47PM] [Whore queue] Actors busy: -10 - -10

[07/09/2015 - 12:37:48PM] About to call GetSpectatorsNearestTarget

[07/09/2015 - 12:37:48PM] [Zad]: UpdateControls()

[07/09/2015 - 12:37:48PM] ERROR: Cannot cast from None to sslbaseanimation[]

stack:

[sexLabQuestAnimations (070639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234

[sexLabQuestAnimations (070639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line 99

[sexLabThread00 (07061EEF)].sslThreadController.ChangeActors() - "sslThreadModel.psc" Line 499

[zadQuest (0C00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 884

[zadQuest (0C00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975

[07/09/2015 - 12:37:49PM] SEXLAB - NOTICE: ValidateActor(Jess) -- FALSE -- They appear to already be animating

[07/09/2015 - 12:37:49PM] SetDisabledControls .............. Devious Devices

[07/09/2015 - 12:37:50PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()

[07/09/2015 - 12:37:50PM] SEXLAB - Thread[0] Adjustment Profile: APFemaleSolo.BretonRaceF

[07/09/2015 - 12:37:50PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:50PM] Adding Factions for Spectator Nord: Spectators, Public, FemaleTarget, IsBisexual, SexActIsLesbian, SpectatorLikesSexAct, DONE.

[07/09/2015 - 12:37:51PM] Nord has noticed a sex act in progress and is going to watch...

[07/09/2015 - 12:37:51PM] [slaUtilScr ]: Nord got 4 exposure for

[07/09/2015 - 12:37:52PM] [CRDE] Checking player enslave level

[07/09/2015 - 12:37:52PM] [CRDE] EnslaveLevel 2

[07/09/2015 - 12:37:52PM] SEXLAB - Thread[0] Event Hook: ActorChangeEnd

[07/09/2015 - 12:37:52PM] [Zad]: Overriding animations.

[07/09/2015 - 12:37:53PM] [Zad]: Starting solo scene for Nord

[07/09/2015 - 12:37:53PM] [Zad]: Vanilla solo scene.

[07/09/2015 - 12:37:53PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation,

[07/09/2015 - 12:37:53PM] SEXLAB - Thread[1] Thread[1]: Entering Making State

[07/09/2015 - 12:37:54PM] [Whore queue] Adding actor to queue: [Actor < (FF000AFC)>]

[07/09/2015 - 12:37:54PM] SEXLAB - [sslActorAlias ]: Slotted 'Nord'

[07/09/2015 - 12:37:55PM] SEXLAB - Thread[1] Adjustment Profile: APFemaleSolo.NordRaceF

[07/09/2015 - 12:37:58PM] SEXLAB - Thread[1] AliasEventDone: prepare Timer: -26.916992

 

 

 

What I see on the screen - the owner starts initiating sex, seems to switch quickly between the poses and then they both end up masturbating. Actually it worked once in a threesome kind of a scene too somehow which ended with a threesome masturbation

Nice metaphor for the Internet, as for me.

 

 

I posted it in Sexlab thread accidentally but reposting it here since it's probably SD+ related?

 

 

 

It looks like you have several mods competing to change the nature of animations initiated by SD.

 

At the start of SexLab's thread, many animations are found for Nord and Jess.

 

Somewhere down the like, animations are restricted to Lesbian only.

 

The Nord is treated as a 'spectator' and the animation is filtered down to Masturbation.

 

Then there is something with [CRDE],,, do you know what mod is adding these lines?

 

As far as SD is concerned, you can check two things:

 

1- Check your Gender restriction ins SD's menu and make sure same sex animations are allowed

 

2- Disable bound animation filter in Devious Device's menu

I was thinking about the Spectators, so I have removed the mod completely. Still, I have witnessed the actor starting clapping in the middle of the sex, in a new game. Maybe it's not related to Spectators after all.

So, I removed the less stable mods just narrow down to the most "core" ones which rarely glitch but I still seem to have the problem.

 

Now this time it even ctd'ed (around the first time, I guess, with the following logs. Again it does not happen each time but it happens often enough to bother.

 

[07/09/2015 - 04:11:30PM] [_sdras_player] Receiving sex story event [] [0]

[07/09/2015 - 04:11:30PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 04:11:31PM] ERROR: Cannot call GetRace() on a None object, aborting function call
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] ERROR: Cannot call IsPlayable() on a None object, aborting function call
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp65"
stack:
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293
[crdePlayerMonitor (27001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76
[07/09/2015 - 04:11:31PM] [sD] Set device by tags
[07/09/2015 - 04:11:31PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0700CA3A)>]
[07/09/2015 - 04:11:31PM] [sD] Equip: False - Device inventory: [Armor < (12141543)>]
[07/09/2015 - 04:11:31PM] [sD] Device rendered: [Armor < (12141542)>]
[07/09/2015 - 04:11:31PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 04:11:31PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] 
[07/09/2015 - 04:11:31PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 04:11:31PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 04:11:31PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 04:11:31PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 04:11:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (12141542)>], itemCount=1
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] [Zad]: OnUnequipped(Kate: Iron Cuffs)
[07/09/2015 - 04:11:31PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 04:11:31PM] [Zad]: UpdateControls()
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:11:31PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (12141543)>], itemCount=1
[07/09/2015 - 04:11:31PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:11:31PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:31PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:11:32PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:11:32PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:11:32PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:11:32PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 04:11:32PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (2D090027)>] / [Actor < (00000014)>] ] 
[07/09/2015 - 04:11:32PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 04:11:32PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 04:11:32PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 04:11:32PM] [Zad]: UpdateControls()
[07/09/2015 - 04:11:32PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:11:33PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (06061EEF)>]: Slotted 'Kate'
[07/09/2015 - 04:11:33PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>]: Slotted 'Electromancer'
[07/09/2015 - 04:11:33PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, 
[07/09/2015 - 04:11:36PM] SEXLAB - Thread[0] Adjustment Profile: ArrokDoggyStyle.NordRaceF.ImperialRaceF

 
Guess I will try turning off more mods. However I have played extensively with Mary and despite it was crashing far more often it did not have any glitches like that so it might be SD or near-SD mod.
 
ps. I have a feeling it is connected with the "bend over, slut" event
 
Here is the last log
 

[07/09/2015 - 04:40:45PM] Found 2 arousedActors
[07/09/2015 - 04:40:46PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:47PM] [sD] Slave set - Outfit: 2 - Part: 0 - Equip: TRUE
[07/09/2015 - 04:40:47PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 0 - Equip: TRUE
[07/09/2015 - 04:40:47PM] [sLD] [Actor < (25090022)>] sex: 0.000000 - Rel: -7.000000 - Slavery: 6.000000
[07/09/2015 - 04:40:47PM] [sLD] Human speaker: TRUE
[07/09/2015 - 04:40:47PM] [sLD] _SLD_speakerAlias: [Actor < (25090022)>]
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanMasterAlias: [Actor < (25090022)>]
[07/09/2015 - 04:40:47PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 04:40:47PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 04:40:47PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[07/09/2015 - 04:40:47PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 04:40:47PM] [Zad]: [sD] SetOutfit: equip - 2 [ 0]
[07/09/2015 - 04:40:47PM] [Zad]: EquipDevice called for Collar (Iron)
[07/09/2015 - 04:40:47PM] [Zad]: Acquired mutex, equipping Collar (Iron)
[07/09/2015 - 04:40:47PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141549)>], itemCount=1
[07/09/2015 - 04:40:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:47PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:47PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:47PM] [Zad]: OnEquipped(Kate: Collar (Iron))
[07/09/2015 - 04:40:47PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:47PM] [Zad]: Sending device event DeviceEquippedCollar(Kate:1)
[07/09/2015 - 04:40:48PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141548)>], itemCount=1
[07/09/2015 - 04:40:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:48PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:48PM] [Zad]: SyncInventory(): Equipping Collar.
[07/09/2015 - 04:40:48PM] [Zad]: RestraintScript OnEquippedPost Collar
[07/09/2015 - 04:40:50PM] [sD] Slave set - Outfit: 2 - Part: 1 - Equip: TRUE
[07/09/2015 - 04:40:50PM] [sD] Set device by tags
[07/09/2015 - 04:40:50PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>]
[07/09/2015 - 04:40:50PM] [sD] Device tags: cuffs,arms,metal,iron,zap
[07/09/2015 - 04:40:50PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousArmbinder (0800CA3A)>], cuffs,arms,metal,iron,zap)
[07/09/2015 - 04:40:50PM] [sD] Equip: TRUE - Device inventory: [Armor < (11141543)>]
[07/09/2015 - 04:40:50PM] [sD] Device rendered: [Armor < (11141542)>]
[07/09/2015 - 04:40:50PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 1 - Equip: TRUE
[07/09/2015 - 04:40:50PM] [Zad]: [sD] SetOutfit: equip - 2 [ 1]
[07/09/2015 - 04:40:50PM] [Zad]: EquipDevice called for Iron Cuffs
[07/09/2015 - 04:40:50PM] [Zad]: Acquired mutex, equipping Iron Cuffs
[07/09/2015 - 04:40:50PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:50PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141543)>], itemCount=1
[07/09/2015 - 04:40:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:50PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:50PM] [Zad]: OnEquipped(Kate: Iron Cuffs)
[07/09/2015 - 04:40:50PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:51PM] [Zad]: Sending device event DeviceEquippedIron Cuffs(Kate:1)
[07/09/2015 - 04:40:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141542)>], itemCount=1
[07/09/2015 - 04:40:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:51PM] [Zad]: OnEffectStart(): Armbinder
[07/09/2015 - 04:40:51PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[07/09/2015 - 04:40:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:51PM] [Zad]: SyncInventory(): Equipping Iron Cuffs.
[07/09/2015 - 04:40:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:51PM] [sD] Slave set - Outfit: 2 - Part: 2 - Equip: TRUE
[07/09/2015 - 04:40:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:40:51PM] [sD] Set device by tags
[07/09/2015 - 04:40:51PM] [sD] Device keyword: [Keyword <zad_DeviousLegCuffs (08003DF8)>]
[07/09/2015 - 04:40:51PM] [sD] Device tags: cuffs,legs,metal,iron,zap
[07/09/2015 - 04:40:51PM] [Zad]: GetDeviceByTags([Keyword <zad_DeviousLegCuffs (08003DF8)>], cuffs,legs,metal,iron,zap)
[07/09/2015 - 04:40:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:40:51PM] [sD] Equip: TRUE - Device inventory: [Armor < (11141AB5)>]
[07/09/2015 - 04:40:51PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:51PM] [sD] Device rendered: [Armor < (11141AB4)>]
[07/09/2015 - 04:40:51PM] [Zad]: [sD] SetOutfit: ID:2 - Part: 2 - Equip: TRUE
[07/09/2015 - 04:40:51PM] [Zad]: [sD] SetOutfit: equip - 2 [ 2]
[07/09/2015 - 04:40:51PM] [Zad]: EquipDevice called for Cuffs (Iron) (Legs)
[07/09/2015 - 04:40:51PM] [Zad]: SpinLock() Started.
[07/09/2015 - 04:40:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:40:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:40:51PM] [Zad]: SpinLock() Completed. Cycles:1
[07/09/2015 - 04:40:51PM] [Zad]: Acquired mutex, equipping Cuffs (Iron) (Legs)
[07/09/2015 - 04:40:52PM] [Zad]: OnContainerChanged()
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141AB5)>], itemCount=1
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:52PM] [Zad]: OnEquipped(Kate: Cuffs (Iron) (Legs))
[07/09/2015 - 04:40:52PM] [Zad]: No menus are open. Equipping silently.
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Kate:1)
[07/09/2015 - 04:40:52PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (11141AB4)>], itemCount=1
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:40:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:52PM] [Zad]: SyncInventory(): Equipping Leg Cuffs.
[07/09/2015 - 04:40:52PM] [Zad]: RestraintScript OnEquippedPost Legs
[07/09/2015 - 04:40:52PM] [_sdqs_enslavement] Punishment earned: 1
[07/09/2015 - 04:40:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:54PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:55PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:56PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:57PM] RNPC: Periodic update check.
[07/09/2015 - 04:40:57PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:58PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:40:59PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:00PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:01PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:02PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.418030
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] animating: Stage: 2
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:03PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:03PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:03PM] Locking for 3 at position 1
[07/09/2015 - 04:41:03PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:04PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:05PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:06PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:07PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:08PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:08PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:09PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:10PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:11PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:12PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:13PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:13PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:14PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:15PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:15PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:16PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:17PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:18PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.436951
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] animating: Stage: 3
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:19PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:19PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:19PM] Locking for 3 at position 2
[07/09/2015 - 04:41:20PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:20PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:21PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:22PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:23PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:24PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:25PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:26PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:27PM] RNPC: Periodic update check.
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:28PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:29PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:29PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] Event Hook: StageEnd
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.220947
[07/09/2015 - 04:41:30PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:30PM] SEXLAB - Thread[0] animating: Stage: 4
[07/09/2015 - 04:41:31PM] SEXLAB - Thread[0] Event Hook: OrgasmStart
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:31PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:32PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:33PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:33PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:34PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] SEXLAB - Thread[0] Event Hook: OrgasmEnd
[07/09/2015 - 04:41:35PM] SEXLAB - Thread[0] Event Hook: AnimationEnding
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:35PM] [slainternalscr <sla_Internal (09083137)>]: Kate got -20 exposure for being rape victim
[07/09/2015 - 04:41:35PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] SEXLAB - Apprentice Necromancer: -- Resetting! -- 
[07/09/2015 - 04:41:36PM] SEXLAB - Kate: -- Resetting! -- 
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] [slainternalscr <sla_Internal (09083137)>]: Kate had orgasm date updated
[07/09/2015 - 04:41:36PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:36PM] [slainternalscr <sla_Internal (09083137)>]: Kate got -44 exposure for having orgasm
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:37PM] [slainternalscr <sla_Internal (09083137)>]: Apprentice Necromancer had orgasm date updated
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:37PM] [slainternalscr <sla_Internal (09083137)>]: Apprentice Necromancer got -44 exposure for having orgasm
[07/09/2015 - 04:41:37PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:38PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:38PM] SEXLAB - Thread[0] AliasEventDone: Reset Timer: -42.612976
[07/09/2015 - 04:41:38PM] SEXLAB - Thread[0] AliasEvent: Reset
[07/09/2015 - 04:41:38PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:38PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:39PM] SEXLAB - Thread[0] Event Hook: AnimationEnd
[07/09/2015 - 04:41:39PM] [Zad]: OnAnimationEnd()
[07/09/2015 - 04:41:39PM] [DLC1VampireSleepScript <DLC1VampireSleep (03008E3B)>]PlayerActivateBed() IsCoffin =False
[07/09/2015 - 04:41:39PM] [sD]: Sex with your master
[07/09/2015 - 04:41:40PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:42PM] [sLD] [Actor < (25090022)>] sex: 1.000000 - Rel: -7.000000 - Slavery: 6.000000
[07/09/2015 - 04:41:42PM] [sLD] Human speaker: TRUE
[07/09/2015 - 04:41:42PM] [sLD] _SLD_speakerAlias: [Actor < (25090022)>]
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanLoverAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastLoverAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanMasterAlias: [Actor < (25090022)>]
[07/09/2015 - 04:41:42PM] [sLD] _SLD_humanSlaveAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastMasterAlias: None
[07/09/2015 - 04:41:42PM] [sLD] _SLD_beastSlaveAlias: None
[07/09/2015 - 04:41:42PM] [sLD] Disposition: -9 Trust: -10 Seduction: 0 Corruption: 0
[07/09/2015 - 04:41:42PM] [sLD] Leash: 1 Stance: 1
[07/09/2015 - 04:41:46PM] [_sdras_player] Receiving sex story event [] [0]
[07/09/2015 - 04:41:46PM] [sD sex] Num followers slaves: 0
[07/09/2015 - 04:41:46PM] [_sd_naked] Gender check: Restrictions= 0 [ [Actor < (25090022)>] / [Actor < (00000014)>] ] 
[07/09/2015 - 04:41:46PM] [_sd_naked] SexLabInTags= sex
[07/09/2015 - 04:41:46PM] [_sd_naked] SexLabOutTags= Solo
[07/09/2015 - 04:41:46PM] SEXLAB - Thread[0] Thread[0]: Entering Making State
[07/09/2015 - 04:41:47PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>]: Slotted 'Kate'
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: Slotted 'Apprentice Necromancer'
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: Found Animations(47): Missionary, Rough Missionary, Arrok Missionary, Zyn Missionary, AP Bed Missionary, AP Holding Leg Up, Doggy Style, Rough Behind, Rough Doggy Style, Arrok DoggyStyle, Arrok Rape, Zyn DoggyStyle, DI Doggystyle, AP DoggyStyle, Reverse Cowgirl, Arrok Cowgirl, Arrok Reverse Cowgirl, AP Cowgirl, Sideways Fuck, Arrok Sideways Fuck, AP Shoulder, Hugging Fuck, Standing Fuck, Arrok HugFuck, Arrok Standing Fuck, AP Standing, Zyn Rough Standing, Arrok Anal, AP Anal, AP Face Down Anal, Arrok Blowjob, Arrok 69, DI Blowjob, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob, AP Handjob, AP Skull Fuck, Boobjob, Arrok Boobjob, AP Boobjob, Bleagh FootJob, Tribadism, Arrok Lesbian, Zyn Lesbian, Zyn Licking, AP Fisting, 
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:47PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - Thread[0] Adjustment Profile: APDoggyStyle.NordRaceF.BretonRaceF
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:48PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:49PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.421997
[07/09/2015 - 04:41:49PM] SEXLAB - Thread[0] Event Hook: AnimationStart
[07/09/2015 - 04:41:49PM] [Zad]: OnAnimationStart()
[07/09/2015 - 04:41:50PM] [sLD] isPCVictim: TRUE isPCRapist: False isAnimCorruption: TRUE isAnimSeduction: False
[07/09/2015 - 04:41:50PM] [sLD] sexCount: 1 rapePCDom: 0 rapePCSub: 1
[07/09/2015 - 04:41:50PM] [sLD] _SD_iDisposition: -9 _SD_iTrust: -10 _SD_iSeduction: 0 _SD_iCorruption: 0 _SD_iRelationshipType: -7
[07/09/2015 - 04:41:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:50PM] [sD] Slave set - Outfit: -1 - Part: 1 - Equip: False
[07/09/2015 - 04:41:50PM] [sD] Set device by tags
[07/09/2015 - 04:41:50PM] [sD] Device keyword: [Keyword <zad_DeviousArmbinder (0800CA3A)>]
[07/09/2015 - 04:41:50PM] [sD] Master receives an item from None / [Actor < (00000014)>]
[07/09/2015 - 04:41:50PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 04:41:50PM] [Zad]: bNoBindings False
[07/09/2015 - 04:41:50PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.546021
[07/09/2015 - 04:41:50PM] [Zad]: UsingArmbinder TRUE
[07/09/2015 - 04:41:50PM] [Zad]: UsingYoke False
[07/09/2015 - 04:41:50PM] [Zad]: Selecting the ZAP path.
[07/09/2015 - 04:41:50PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] animating: Stage: 1
[07/09/2015 - 04:41:50PM] SEXLAB - Thread[0] Event Hook: StageStart
[07/09/2015 - 04:41:50PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:50PM] Locking for 3 at position 3
[07/09/2015 - 04:41:50PM] [Zad]: Blocked tags on Kate are ["", "", "", "", ""]
[07/09/2015 - 04:41:50PM] [sD] Equip: False - Device inventory: [Armor < (11141543)>]
[07/09/2015 - 04:41:50PM] [sD] Device rendered: [Armor < (11141542)>]
[07/09/2015 - 04:41:50PM] [Zad]: [sD] SetOutfit: ID:-1 - Part: 1 - Equip: False
[07/09/2015 - 04:41:50PM] [Zad]: [sD] SetOutfit: destroy - -1 [ 1] 
[07/09/2015 - 04:41:51PM] [Zad]: RemoveDevice called for Iron Cuffs
[07/09/2015 - 04:41:51PM] [Zad]: Acquired mutex, removing Iron Cuffs
[07/09/2015 - 04:41:51PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:51PM] [Zad]: Blocked tags on  are ["", "", "", "", ""]
[07/09/2015 - 04:41:51PM] [Zad]: OnEffectFinish(): Armbinder
[07/09/2015 - 04:41:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (11141542)>], itemCount=1
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] [Zad]: OnUnequipped(Kate: Iron Cuffs)
[07/09/2015 - 04:41:51PM] [Zad]: Detected removal token. Done.
[07/09/2015 - 04:41:51PM] [Zad]: OnEffectFinish(armbinder-noLockpicks)
[07/09/2015 - 04:41:51PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemRemoved [Armor < (11141543)>], itemCount=1
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[07/09/2015 - 04:41:51PM] ERROR: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[07/09/2015 - 04:41:51PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[07/09/2015 - 04:41:51PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 04:41:51PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 04:41:51PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 04:41:51PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0
[07/09/2015 - 04:41:51PM] [Zad]: Actor [0]: Kate
[07/09/2015 - 04:41:51PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:51PM] [Zad]: Solo [0]: Apprentice Necromancer
[07/09/2015 - 04:41:51PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 04:41:51PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>]: 'Apprentice Necromancer' / '[Actor < (25090022)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.
[07/09/2015 - 04:41:52PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:52PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[07/09/2015 - 04:41:52PM] ERROR: Cannot cast from None to sslbaseanimation[]
stack:
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234
[sexLabQuestAnimations (070639DF)].sslanimationslots.GetByDefault() - "sslAnimationSlots.psc" Line 99
[sexLabThread00 (07061EEF)].sslThreadController.ChangeActors() - "sslThreadModel.psc" Line 499
[zadQuest (0B00F624)].zadbq00.Logic() - "zadBQ00.psc" Line 884
[zadQuest (0B00F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 975
[07/09/2015 - 04:41:53PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:53PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:53PM] SEXLAB - Thread[0] Adjustment Profile: BleaghFemaleSolo.NordRaceF
[07/09/2015 - 04:41:53PM] SEXLAB - NOTICE: ValidateActor(Kate) -- FALSE -- They appear to already be animating
[07/09/2015 - 04:41:53PM] SEXLAB - Thread[0] Event Hook: ActorChangeEnd
[07/09/2015 - 04:41:53PM] [Zad]: Overriding animations.
[07/09/2015 - 04:41:54PM] [Zad]: Starting solo scene for Apprentice Necromancer
[07/09/2015 - 04:41:54PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 04:41:54PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 04:41:54PM] SEXLAB - Thread[1] Thread[1]: Entering Making State
[07/09/2015 - 04:41:54PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread01 (07062452)>]: Slotted 'Apprentice Necromancer'
[07/09/2015 - 04:41:55PM] SEXLAB - Thread[1] Adjustment Profile: APFemaleSolo.BretonRaceF
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] AliasEventDone: prepare Timer: -28.206970
[07/09/2015 - 04:41:57PM] Updating Orphanables Status: ------------------------
[07/09/2015 - 04:41:57PM] [Zad]: UpdateControls()
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] Event Hook: AnimationStart
[07/09/2015 - 04:41:57PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 04:41:57PM] [Zad]: OnAnimationStart()
[07/09/2015 - 04:41:57PM] [Zad]: bPermitAnal TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitVaginal TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitBoobs TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bPermitOral TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bNoBindings TRUE
[07/09/2015 - 04:41:57PM] [Zad]: bIsCreatureAnim False
[07/09/2015 - 04:41:57PM] [Zad]: UsingArmbinder False
[07/09/2015 - 04:41:57PM] [Zad]: UsingYoke False
[07/09/2015 - 04:41:57PM] [Zad]: No sex-act-restricted actors present in this sex scene.
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] AliasEventDone: Sync Timer: -9.636047
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] animating: Stage: 1
[07/09/2015 - 04:41:57PM] SEXLAB - Thread[1] Event Hook: StageStart
[07/09/2015 - 04:41:57PM] [slamainscr <sla_Main (09042D62)>] Getting actors for 3 and locked = TRUE
[07/09/2015 - 04:41:57PM] Locking for 3 at position 4
[07/09/2015 - 04:41:59PM] -------------------
[07/09/2015 - 04:42:24PM] VM is freezing...
[07/09/2015 - 04:42:24PM] VM is frozen

 
 
PPS. Found this line:
 
[07/09/2015 - 07:37:20PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 07:37:21PM] [Zad]: Vanilla solo scene.
[07/09/2015 - 07:37:21PM] SEXLAB - NOTICE: Found Animations(2): Bleagh Female Masturbation, AP Female Masturbation, 
[07/09/2015 - 07:37:21PM] [Zad]: Requesting actor change to 1 actors.
[07/09/2015 - 07:37:21PM] [Zad]: Actor [0]: Kate
[07/09/2015 - 07:37:21PM] [Zad]: Solo [0]: Electromancer
[07/09/2015 - 07:37:21PM] [Zad]: UpdateControls()
[07/09/2015 - 07:37:21PM] SetDisabledControls .............. Devious Devices
[07/09/2015 - 07:37:21PM] SEXLAB - Thread[0] Event Hook: ActorChangeStart
[07/09/2015 - 07:37:21PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (06061EEF)>]: 'Electromancer' / '[Actor < (28090027)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.

 

we need the full log and modlist uploaded to find something further back causing the mod bug skyrimill was referring to "cdre"

I've seen it before so with a modlist I might recognize it

 

the logs segments you're showing appear to be devious device blocked anims refered to by the zad keyword, that's why the masturbation scenes and why skyrimill suggested you disable bound anims from the devious devices mcm

finally if you're having crash issues i'd suggest you disable trace in your papyrus settings to remove those hearthfire building errors from your log everytime you pick up an item (can't remember if its tracing item equip or item pickup)

 

example below:

 

[Papyrus]

 

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

 

 

Thanks for help I will look into it. Somewhat the animation switch just switches animations and does not stop on masturbation only. Still weird, but easier to play this way too.

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First of all, thanks for the mod.

 

I would love it if more lore-friendly scenario's could be implemented,

Such as:

1. If you're beaten by an (non-bandit) Orc you get sold to a Orc chieftain

2. If you're beaten by the thugs you might get sold to a rich person to become its mistress (on of the Jarls, Nazeem, One of the silverbloods, thanes etc)

3. if you're beaten by Vampires, you'll be brought to a Vampire enclave (Bloodlet throne?)

4. Sold to a Innkeeper, making you a serving girl/prostitute

5. Sold to a wizard/alchemist, to become a personal ingredient gatherer/ plaything to experiment on. ( Perhaps the courtwizard)

6. Get sold to a blacksmith and become his/her delivery girl for devious items ( a bit stolen from Captured Dreams, but redesigned in a more immersive way)

 

All these things open up a lot more interesting objectives to do as PC. You can get sent on "diplomatic" mission by your rich master to open up a trade route/business agreement with another rich person, though they might need some persuasion. Lure other women/men to the vampire enclave once the PC becomes a vampire him/herself. Get a mead discount by doing a "favor" for maven. Forced to gather ingredients from animals in a certain way.

Be a part of a rich people orgy. Get sold to Sanguine by the wizard in a Daedric Pact. Help the stronghold by clearing bandit caves/entertain the chieftain with another one of his wives. Test out the devious wares for the client and show how fun they are.

 

Plenty of things to think of. Adding 2 or 3 more objectives each scenario would keep things new each time the PC is enslaved.

Big problem is ofcourse the blackout scene if the PC gets out of the Cell of the master. Implementing a countdown with a certain amount of time the master gives you before being teleported back to the masters cell would be fun/interesting.("Magic Collar") Or maybe just make them objectives to do when the master trusts the PC.

 

I think these things are bit more fun then being the pet of a creature, though Chaurus/falmer/giants and hargravens (Witch coven) could have potential. I might have some ideas for that too though and for other things.

 

Thanks again for your effort again, Skyrimll!

 

PS: I would like to help but only just started to learn how to make armors/weapons, my ideas are all that I can give right now.

There is a Simple Slavery mod which makes it slightly similar, in a terms that if the bandits (and only bandits it seems) capture you - you can set up additional slavery mods and Simple Slavery kinda introduces you into these scenarios. It does not work that smoothly though.

Really? Which part doesn't work smoothly for you?

Link to comment

jfraser

 

I just mean it's kinda hard to install numerous, glitchy and often contradictory mods in the same game and expect a proper outcome. I completely failed to fix Simple Slavery to wolfclub transition, unfortunately. I still like the way it works with SD+ though, and I keep it installed. 

 

It just that without additional fiddling every second auction would end up with a necessity to do some debugging. It can be me installing mods incorrectly, or some glitches I fail to comprehend, but it does happen...

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Hey, someone here who can help me? I still have the problem that everytime Sanguine ports me out of his realm, I get ported back with the message that I froze to death..but I was sleeping in a house. Does anyone know what could be the problem? I do have frostfall, but I had it dissabled before I entered his realm.

 

If you have Frostfall but it is disabled, make sure you are NOT running the SD Frostfall add-on. 

 

That add-on will cause you to go back to dreamworld abusively if Frostfall is not enabled at the same time.

 

 

I don't have the SD Frostfall add-on installed.

Link to comment

 

 

Hey, someone here who can help me? I still have the problem that everytime Sanguine ports me out of his realm, I get ported back with the message that I froze to death..but I was sleeping in a house. Does anyone know what could be the problem? I do have frostfall, but I had it dissabled before I entered his realm.

If you have Frostfall but it is disabled, make sure you are NOT running the SD Frostfall add-on.

 

That add-on will cause you to go back to dreamworld abusively if Frostfall is not enabled at the same time.

I don't have the SD Frostfall add-on installed.

That's your problem, then. If you have frostfall installed, you need the add-on installed as well, even if you have frostfall inactive.

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Heyyy all, I seem to be getting a Black screen if i enter sanguines realm from death (like fall damage for example) In my mad google'ing trying to read up on everything SD+ i seem to remember a link adressing this and i thought ''ill come back to this for sure'' but i forgot like a dumbass.  Anyone got the info by chance?

 

I think that's the Death Alternative black screen. Make sure you have the right death outcomes selected in the DA MCM and if it's still happening you can use the get rid of black screen option thing in the DA utilities menu to get rid of it.

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It looks like you have several mods competing to change the nature of animations initiated by SD.

 

At the start of SexLab's thread, many animations are found for Nord and Jess.

 

Somewhere down the like, animations are restricted to Lesbian only.

 

The Nord is treated as a 'spectator' and the animation is filtered down to Masturbation.

 

Then there is something with [CRDE],,, do you know what mod is adding these lines?

 

As far as SD is concerned, you can check two things:

 

1- Check your Gender restriction ins SD's menu and make sure same sex animations are allowed

 

2- Disable bound animation filter in Devious Device's menu

CDRE - isnt that deviously enslaved? I could be wrong, i often am  :D

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I am in no way rushing you but do you have an update in the works skyrimll? Just wondering because i was going to start a new playthrough but i figured id wait for this too update :)

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CRDE = Chase Roxand Deviously Enslaved.

 

Anyone else have a problem with the atronach going banannas when entering sanguines realm? Is it meant to attack everyone?

Oh thanks!

 

Atronach attacks me too unfortunately, yes. 

 

 

I have noticed, when I am sold into the city the master tends to force me leave the home. I guess, it's ok since when they leave as well they simply escort me to a new place. However sometimes I would be feeling better in a comfortable house too~ Is it supposed to be this way? Probably yes, I just wanted to be sure.

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CRDE = Chase Roxand Deviously Enslaved.

 

Anyone else have a problem with the atronach going banannas when entering sanguines realm? Is it meant to attack everyone?

Oh thanks!

 

Atronach attacks me too unfortunately, yes. 

 

 

I have noticed, when I am sold into the city the master tends to force me leave the home. I guess, it's ok since when they leave as well they simply escort me to a new place. However sometimes I would be feeling better in a comfortable house too~ Is it supposed to be this way? Probably yes, I just wanted to be sure.

 

 

The travel package of the master kicks in only when you are outside.

 

You can turn it off by going inside.

 

One improvement on my to do list is to add a timer of 24 hours outside before the travel package starts.

 

That should allow some interactions outside a home and enough time to go back in.

I am in no way rushing you but do you have an update in the works skyrimll? Just wondering because i was going to start a new playthrough but i figured id wait for this too update :)

 

An update of SD is still a few weeks off at least.

 

I am currently busy finishing off much needed updates to Hormones and completing Chapter 2 of the Sisterhood of Dibella.

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Hi Skyrimll,

 

Would you ever consider altering SD+ and SLDialogues sex encounters so they check for any ongoing sexlab animation scenes before initiating? This would prevent the message boxes ("On your knees dog" or naked rape events) from popping up while the player character is already engaged in a sexual encounter. Even better would be if they could check for any ongoing events from other mods (such as deviously cursed loot's sex attacks) so SD+ and SLDialogues don't interrupt an ongoing scene? I believe the latter function is already being used by other mods such as cursed loot and deviously enslaved.

 

Such a change would really improve the way SD+ and SLDialogues fits in with and cooperates with other mods. From my personal perspective, it'd be one of the biggest quality of life changes that could happen involving your mods.

 

Thanks for the fun you've given this community.

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