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Sanguine Debauchery (SD+) (January 2025)


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Posted

re: food and drink

 

When I was owned by Klepper at the inn in Markarth I tried buying food (to give to him, with money I made whoring via a prostitution mod). When I bought from his wife the food went straight to my inventory, however, anything I bought from Klepper himself I immediately dropped (except for the first beverage which I always drank myself). I was always able to pick up the dropped stuff after. Their inventories don't refresh often enough for this to have been a viable means though. Just a fyi.

Posted

 

Ok I am clueless here. Sorry for being such a noob, but I got enslaved by a vampire master, and I have no idea how to escape.. I'm wondering if I'm missing some dialogue options or something.. I do have sexlab dialogues installed and all that but all I can do is ask for food drink get skooma danced etc, say please stop etc.. and a few other stuff that don't lead to anything except the master raping my char lol.. I have no idea what to do and I'm stuck.. I don't even know how to join my master, or how to use a weapon to cut my binds.. Master's approval is also usually at -1 or -2 and I have no idea how to please him. I also saw that Master says things like " i hope your cooking is good" or " get back to work " and I also heard some players talking about doing chores for the master to pelase him, but I can find no such thing.. I am just clueless.. Everything I do ends up with the master raping my char lol.. I am not sure if i am doing it right or if I installed the mod correctly, but I do have quite a few mods in my load order, so it might've bugged out or something.. I mean generally it seems to be working fine, just... it feels like I am missing something

 

Unless you have been a slave a lot, and/or for a long time (ie: have a slave rank of 3-6 - this assumes you are using the defaults in the MCM) the main things to worry about for improving disposition are rapes and punishments. Owner "personality" (from caring to sadistic) is partly revealed by their dialogs: "Please me and I will take care of you," vs things like "You may learn what real pain is, if you survive" that come up infrequently as "greetings."

 

When you are first enslaved you should get a popup box that will tell you that your owner is horny vicious greedy etc as well as disposition points. After you make some progress toward satisfying one of these - getting raped (plea works for this, sometimes spit, sometimes I am cold too) or punished (insult, spit, sometimes I am cold) you can check disposition by way of "Why me?" without losing disposition points. Dialog like, stay where I can see you, once you have satisfied the owner for the time being are largely available for rp. You can also use Wait to move time along now and then, as long as you get raped and/or punished in between and keep an eye on disposition and demands in the popup box. "Please.." will sometimes let you ask to entertain the owner, and "What do you want?" can also lead to demand-satisfying activities sometimes. You have to have a higher slave rank and be trusted before things like doing chores are really possible.

 

I have had owners I simply could not please. They sold me after a few days when disposition got low enough. That is as intended. Also note that there is, in the MCM a slider for min days before joining and satisfaction right above it that is a sort of "difficulty" modifier for enslavement according to the scroll-over note in the mcm.

 

I hope this helps some, but you should note that it is based on my personal experience (and trying to follow this forum) which doesn't include vampire owners so far, and is all based on characters of <25 level, not an extensive knowledge of the inner workings of the mod, or code or anything.

 

 

I have found that asking "Why me" will in fact affect your master's disposition. I spammed it to get traded off to another owner in less than a minute. After looking into the code I can see why, it calls the SendModEvent("PCSubStatus") event, which calls OnSDStatusUpdate, which then calls UpdateStatusDaily. So basically by clicking that dialogue you're triggering your daily calculation (part of it anyways). Something I'm going to test is completing my master's needs and spamming it to finally get trust up out of the shiter and test out the jobs.

 

Related to this is something I noticed that may prevent trust from ever changing. Inside monitor OnUpdate(),  fctSlavery.UpdateStatusDaily is called and if you do it right, you will get a +1 to your trust. After that completes you exit and complete the rest of the OnUpdate() which then decays the trust by 0.8 and saves the Int. So if you have a fraction is it rounded up or is it chopped? I'm guessing chopped, which means you immediately loose the trust point that you just earned. An easy fix for this would be to scale daily trust earned  by your slavery rank, my reasoning is that obedient slaves earn trust faster.

 

Also I noticed a small typo in the code: Line 684 of _sdqs_fcts_slavery.psc

If (StorageUtil.GetIntValue(kSlave, "_SD_iGoalGold") > 0) && (masterSexNeed >= (-5 * masterNeedRange) )  && (masterGoldNeed <= (masterNeedRange * 5)) 
 
Not breaking anything, but just wanted to point it out.
 
Posted

by the way, do I need arousal enabled for the mod to function properly? Because I blocked arousal on the Sexlab arousal menu since I didn't want to take care of another need aside of the ones RnD provided lol and didn't want the debuff ofc.. but does it affect the mod much?

Posted

@Vagrent

 

You are no doubt correct. Code is as impenetrable to me as ancient Greek. I remember there being a discussion of "Why me?" a while back and how just spamming it would lower disposition whereas, as I understood it and have been using it, making progress toward satisfying owner needs between uses would not have that result.

 

Also, for the record, it seems to me that a number of "difficulties" with the disposition system arise from the variety of factors involved. I think that, in the long run at least, that will turn out to be one of the great strengths of the system. Nearly every instance of enslavement will be different which will be great for replayability, keeping the mod fresh and interesting. So, if I come off sounding confused or frustrated that is just impatience or some other trivial thing. I really do think that this is wonderful.

Posted

 

 

Ok I am clueless here. Sorry for being such a noob, but I got enslaved by a vampire master, and I have no idea how to escape.. I'm wondering if I'm missing some dialogue options or something.. I do have sexlab dialogues installed and all that but all I can do is ask for food drink get skooma danced etc, say please stop etc.. and a few other stuff that don't lead to anything except the master raping my char lol.. I have no idea what to do and I'm stuck.. I don't even know how to join my master, or how to use a weapon to cut my binds.. Master's approval is also usually at -1 or -2 and I have no idea how to please him. I also saw that Master says things like " i hope your cooking is good" or " get back to work " and I also heard some players talking about doing chores for the master to pelase him, but I can find no such thing.. I am just clueless.. Everything I do ends up with the master raping my char lol.. I am not sure if i am doing it right or if I installed the mod correctly, but I do have quite a few mods in my load order, so it might've bugged out or something.. I mean generally it seems to be working fine, just... it feels like I am missing something

 

Unless you have been a slave a lot, and/or for a long time (ie: have a slave rank of 3-6 - this assumes you are using the defaults in the MCM) the main things to worry about for improving disposition are rapes and punishments. Owner "personality" (from caring to sadistic) is partly revealed by their dialogs: "Please me and I will take care of you," vs things like "You may learn what real pain is, if you survive" that come up infrequently as "greetings."

 

When you are first enslaved you should get a popup box that will tell you that your owner is horny vicious greedy etc as well as disposition points. After you make some progress toward satisfying one of these - getting raped (plea works for this, sometimes spit, sometimes I am cold too) or punished (insult, spit, sometimes I am cold) you can check disposition by way of "Why me?" without losing disposition points. Dialog like, stay where I can see you, once you have satisfied the owner for the time being are largely available for rp. You can also use Wait to move time along now and then, as long as you get raped and/or punished in between and keep an eye on disposition and demands in the popup box. "Please.." will sometimes let you ask to entertain the owner, and "What do you want?" can also lead to demand-satisfying activities sometimes. You have to have a higher slave rank and be trusted before things like doing chores are really possible.

 

I have had owners I simply could not please. They sold me after a few days when disposition got low enough. That is as intended. Also note that there is, in the MCM a slider for min days before joining and satisfaction right above it that is a sort of "difficulty" modifier for enslavement according to the scroll-over note in the mcm.

 

I hope this helps some, but you should note that it is based on my personal experience (and trying to follow this forum) which doesn't include vampire owners so far, and is all based on characters of <25 level, not an extensive knowledge of the inner workings of the mod, or code or anything.

 

 

I have found that asking "Why me" will in fact affect your master's disposition. I spammed it to get traded off to another owner in less than a minute. After looking into the code I can see why, it calls the SendModEvent("PCSubStatus") event, which calls OnSDStatusUpdate, which then calls UpdateStatusDaily. So basically by clicking that dialogue you're triggering your daily calculation (part of it anyways). Something I'm going to test is completing my master's needs and spamming it to finally get trust up out of the shiter and test out the jobs.

 

Related to this is something I noticed that may prevent trust from ever changing. Inside monitor OnUpdate(),  fctSlavery.UpdateStatusDaily is called and if you do it right, you will get a +1 to your trust. After that completes you exit and complete the rest of the OnUpdate() which then decays the trust by 0.8 and saves the Int. So if you have a fraction is it rounded up or is it chopped? I'm guessing chopped, which means you immediately loose the trust point that you just earned. An easy fix for this would be to scale daily trust earned  by your slavery rank, my reasoning is that obedient slaves earn trust faster.

 

Also I noticed a small typo in the code: Line 684 of _sdqs_fcts_slavery.psc

If (StorageUtil.GetIntValue(kSlave, "_SD_iGoalGold") > 0) && (masterSexNeed >= (-5 * masterNeedRange) )  && (masterGoldNeed <= (masterNeedRange * 5)) 
 
Not breaking anything, but just wanted to point it out.

 

 

Thanks.

 

I love when people not only point out issues but also provide suggestions and fixes :)

 

These will be part of the next maintenance release.

Posted

by the way, do I need arousal enabled for the mod to function properly? Because I blocked arousal on the Sexlab arousal menu since I didn't want to take care of another need aside of the ones RnD provided lol and didn't want the debuff ofc.. but does it affect the mod much?

 

Not yet at least.

 

I added SexLab Aroused to modify arousal of the master about his slave as well as adding some effects around Sanguine. 

I didn't go as far as I wanted in using that mod yet but that will be coming eventually.

 

@Vagrent

 

You are no doubt correct. Code is as impenetrable to me as ancient Greek. I remember there being a discussion of "Why me?" a while back and how just spamming it would lower disposition whereas, as I understood it and have been using it, making progress toward satisfying owner needs between uses would not have that result.

 

Also, for the record, it seems to me that a number of "difficulties" with the disposition system arise from the variety of factors involved. I think that, in the long run at least, that will turn out to be one of the great strengths of the system. Nearly every instance of enslavement will be different which will be great for replayability, keeping the mod fresh and interesting. So, if I come off sounding confused or frustrated that is just impatience or some other trivial thing. I really do think that this is wonderful.

 

Thanks :) Asking 'Why me?' repeatedly does reduce your master's disposition.

Consider it like his reaction to the player's nagging.

 

re: food and drink

 

When I was owned by Klepper at the inn in Markarth I tried buying food (to give to him, with money I made whoring via a prostitution mod). When I bought from his wife the food went straight to my inventory, however, anything I bought from Klepper himself I immediately dropped (except for the first beverage which I always drank myself). I was always able to pick up the dropped stuff after. Their inventories don't refresh often enough for this to have been a viable means though. Just a fyi.

 

Thanks.

 

Every little bit will help me figure out why some items work for force feeding while other do not.

Posted

This mod is great. Just a question I haven't found the answer: after being slaved by some bandits and escaping by stealing the keys, where is all my gear? Is it lost forever? Right now I don't care but if I was carrying some mission decisive item and lsot it, is it impossible to recover it?

 

The answer is in the wiki :)

 

https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT#inventory 

Posted

 

This mod is great. Just a question I haven't found the answer: after being slaved by some bandits and escaping by stealing the keys, where is all my gear? Is it lost forever? Right now I don't care but if I was carrying some mission decisive item and lsot it, is it impossible to recover it?

 

The answer is in the wiki :)

 

https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT#inventory 

 

That's a pretty useful source.. I read about how vampire masters will demand blood. However I am enslaved by a vampire but I've never seen him ask for blood from me yet.. Which again, makes me wonder if something is broken with my game..

Posted

I don't seem to be able to change a masters suspicion rating regardless of what I do. Is there knack to it or something other than handing over items/gold/sex in order to influence suspicion/trust?

 

:P

Posted

Couple of suggestions/observations:

 

1) If you can remove your armbinder/cuff (which is kind of easy if there are NPCs around to ask), the Owner won't aggro you at all. I escaped my last slavery casting Flames on 4-5 bandits around the cave (Owner last, of course) , taking all the loot and leaving. Maybe if you're collared and on Owner's LOS he would punish you for carrying a weapon (or spell)?

 

2) Regarding "I don't like the way you look": I think it's kind of non-immersive if you just change what you want (or don't change at all). I have a suggestion for an alternate way for this to work (MCM togglable between the standard way and this, maybe): When clicking submit, your Master will randomly change: a) You haircut, B) Your hair color, c) Your face paint (or maybe 2-3 options combined). To be more immersive, maybe he would only change to a bunch of pre-selected shorter haircuts. 

Posted

Couple of suggestions/observations:

 

1) If you can remove your armbinder/cuff (which is kind of easy if there are NPCs around to ask), the Owner won't aggro you at all. I escaped my last slavery casting Flames on 4-5 bandits around the cave (Owner last, of course) , taking all the loot and leaving. Maybe if you're collared and on Owner's LOS he would punish you for carrying a weapon (or spell)?

 

2) Regarding "I don't like the way you look": I think it's kind of non-immersive if you just change what you want (or don't change at all). I have a suggestion for an alternate way for this to work (MCM togglable between the standard way and this, maybe): When clicking submit, your Master will randomly change: a) You haircut, B) Your hair color, c) Your face paint (or maybe 2-3 options combined). To be more immersive, maybe he would only change to a bunch of pre-selected shorter haircuts. 

 

I am working on forced changes to the slave's appearance but my previous attempts didn't go very far.

 

My current target is to just shave the slave's head and leave the rest to RaceMenu. 

 

People tend to be very protective of the appearance of their character. Just removing the hairstyle should be intrusive enough to fit in a slavery mod but safe enough to be changed back if that's what the user wants.

Posted

Dang :D
Right after I had figured out a workaround for my script delay in the previous version (had to trigger a sexlab scene somehow so that the enslavement event fired), I upgraded to the new version, now I have the same problem again. I don't get enslaved. Every time I get knocked out now, it just teleports me somewhere 'safe', aka right out of reach of my aggressors.

I tried it with a couple of enemies and differend characters (including a brand new one) now, always the same result.
SD+ IS active (Sanguine is watching me), enslavement chance IS set to 100%, there's no reason for it to not work. But it doesn't.
Did I miss something? :D

Posted

Version 3.0.2c is out with these changes.

 

- Added: option to start dreamworld manually (no automatic trigger)

 

- Fixed: Made food and gold needs optional (no penalties if they are not completed)

- Fixed: Tweaked calculation of master's Trust

- Fixed: Limit checks on items received by Master to only coming from Slave

 
That concludes my Christmas series of updates.
 
I will be mostly offline for the rest of the week (at least, away from CK editor and the game itself) except for a couple of comments here and there in the forum.
 
I am planning on advancing the main quest for the Sisterhood of Dibella next week and return to Stories in the new year.
Posted

Dang :D

Right after I had figured out a workaround for my script delay in the previous version (had to trigger a sexlab scene somehow so that the enslavement event fired), I upgraded to the new version, now I have the same problem again. I don't get enslaved. Every time I get knocked out now, it just teleports me somewhere 'safe', aka right out of reach of my aggressors.

I tried it with a couple of enemies and differend characters (including a brand new one) now, always the same result.

SD+ IS active (Sanguine is watching me), enslavement chance IS set to 100%, there's no reason for it to not work. But it doesn't.

Did I miss something? :D

 

That sounds like an issue with Death Alternative quests.

 

Make sure DA is updated to the latest version and check the priorities of quests for SD relative to the other scenarios under Bleedout and Blackout.

 

The scenarios for enslavement (SD) should have the highest priority values.

 

Also, try looking at the logs immediately after failing an enslavement. There will be messages about SD enslavement attempts and hopefully, clues about why that failed.

Posted

 

 

This mod is great. Just a question I haven't found the answer: after being slaved by some bandits and escaping by stealing the keys, where is all my gear? Is it lost forever? Right now I don't care but if I was carrying some mission decisive item and lsot it, is it impossible to recover it?

 

The answer is in the wiki :)

 

https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT#inventory 

 

That's a pretty useful source.. I read about how vampire masters will demand blood. However I am enslaved by a vampire but I've never seen him ask for blood from me yet.. Which again, makes me wonder if something is broken with my game..

 

 

Vampire enslavement is still the ugly duckling in this version of SD+.

I rarely test as a vampire and it is probably broken at this point.

 

I will give it a try in the new year and see if there is anything I can do to improve it.

 

If you want a better experience with a vampire master, try 'Death Alternative: Capture', give the capture scenario a higher priority than SD and try to submit willingly once you are 'captured'.

 

I did that with a Falmer master and it worked rather well with SD+.

Posted

 

Dang :D

Right after I had figured out a workaround for my script delay in the previous version (had to trigger a sexlab scene somehow so that the enslavement event fired), I upgraded to the new version, now I have the same problem again. I don't get enslaved. Every time I get knocked out now, it just teleports me somewhere 'safe', aka right out of reach of my aggressors.

I tried it with a couple of enemies and differend characters (including a brand new one) now, always the same result.

SD+ IS active (Sanguine is watching me), enslavement chance IS set to 100%, there's no reason for it to not work. But it doesn't.

Did I miss something? :D

 

That sounds like an issue with Death Alternative quests.

 

Make sure DA is updated to the latest version and check the priorities of quests for SD relative to the other scenarios under Bleedout and Blackout.

 

The scenarios for enslavement (SD) should have the highest priority values.

 

Also, try looking at the logs immediately after failing an enslavement. There will be messages about SD enslavement attempts and hopefully, clues about why that failed.

 

I'm having the exact same problem as sugumuk. I checked my logs and I have a lot of "ERROR: Cannot check worn items against a None keyword

stack" coming from this mod. Everything was working fine until I upgraded (with a new game). I even updated all the devious device mods. Latest verion of Death Alternative and sorted through LOOT. Anyone know what's going on? Only other big thing I did was switch to Aroused Redux and a new version of Defeated+Devious Captures.

 

Posted

 

Dang :D

Right after I had figured out a workaround for my script delay in the previous version (had to trigger a sexlab scene somehow so that the enslavement event fired), I upgraded to the new version, now I have the same problem again. I don't get enslaved. Every time I get knocked out now, it just teleports me somewhere 'safe', aka right out of reach of my aggressors.

I tried it with a couple of enemies and differend characters (including a brand new one) now, always the same result.

SD+ IS active (Sanguine is watching me), enslavement chance IS set to 100%, there's no reason for it to not work. But it doesn't.

Did I miss something? :D

 

That sounds like an issue with Death Alternative quests.

 

Make sure DA is updated to the latest version and check the priorities of quests for SD relative to the other scenarios under Bleedout and Blackout.

 

The scenarios for enslavement (SD) should have the highest priority values.

 

Also, try looking at the logs immediately after failing an enslavement. There will be messages about SD enslavement attempts and hopefully, clues about why that failed.

 

 

Checked everything. I got the latest version of DA, all of SD's scenarios are set to the highest priority values. Not sure about the logs, though. Where do I find them?

 

Posted

 

 

Dang :D

Right after I had figured out a workaround for my script delay in the previous version (had to trigger a sexlab scene somehow so that the enslavement event fired), I upgraded to the new version, now I have the same problem again. I don't get enslaved. Every time I get knocked out now, it just teleports me somewhere 'safe', aka right out of reach of my aggressors.

I tried it with a couple of enemies and differend characters (including a brand new one) now, always the same result.

SD+ IS active (Sanguine is watching me), enslavement chance IS set to 100%, there's no reason for it to not work. But it doesn't.

Did I miss something? :D

 

That sounds like an issue with Death Alternative quests.

 

Make sure DA is updated to the latest version and check the priorities of quests for SD relative to the other scenarios under Bleedout and Blackout.

 

The scenarios for enslavement (SD) should have the highest priority values.

 

Also, try looking at the logs immediately after failing an enslavement. There will be messages about SD enslavement attempts and hopefully, clues about why that failed.

 

 

Checked everything. I got the latest version of DA, all of SD's scenarios are set to the highest priority values. Not sure about the logs, though. Where do I find them?

 

 

 

Im having the same issue. I even tried disabling the base Death Alternative quest events, when I blacked out it would just get stuck  in  infinite death animation.

 

Posted

I really enjoy this mod and ones like these will keep me playing Skyrim for a while to come.

 

You are talking about forced changes onto a character. I am the kind of player will use anything in the game to get ahead as long as it is not a glitch. If I can run from my master while enslaved and get away. I will, instead of serving them until release.

 

This brings me to my point. Could their be an option in MCM to be fitted with certain items during enslavement.

 

 - Slave collar that kills the player. Would end up reloading last savegame. This item could be put on after a failed escape, really bad behaviour, random chance during initial enslavement, or faction driven. The collar could be triggered if you try to run, or attack the master. Of course you could have a way of disabling it. During your enslavement work, a patron could damage it by hitting it or using certain equipment. Then you could try escaping again. Or let you master know right away and maybe rewarded or punished depending on your masters temperament.

 

- Slave collar that kills the player after a set time. This collar could be used if your master sends you out to get stuff. The master may ask you to go rob some people and bring some stuff back. If not done during the time specified. Well you know. This might make it more diverse then sitting in a cave. It could also force you to get a bounty on your head if asked to rob a guard or noble. Getting you into more trouble or refusing/failing and facing punishment. Kind of like the captured dreams quests now that I mention it. 

 

Having some permanence and consequences in place to make you do as your told can be motivational.

 

I have other ideas, but I am sure you have your own direction you are taking with your mod. I'm just putting it out there and maybe give some inspiration.

Posted

Not sure how much this will affect SD+ and the rest of the mods here, but there was an update to SKSE as well as Loot

Nevermind, only LOOT got a new update.

Posted

Not sure how much this will affect SD+ and the rest of the mods here, but there was an update to SKSE as well as Loot

 

Are you sure?

 

1.7.2 is still in beta on the SKSE website.

Posted

hey guys, been recently posting in another thread but no one there knows anything to help me out, for some reason in any mod, including this one, after i use a dialogue option that should exit me back into the game and start a sex scene, there is no animation, both chars just stand there, awkwardly. i have all the animations properly installed as i can use them via console commands/spell, just for some reason they dont trigger.

thanks in advance!

 
Posted

hey guys, been recently posting in another thread but no one there knows anything to help me out, for some reason in any mod, including this one, after i use a dialogue option that should exit me back into the game and start a sex scene, there is no animation, both chars just stand there, awkwardly. i have all the animations properly installed as i can use them via console commands/spell, just for some reason they dont trigger.

thanks in advance!

 

Probabaly heard this 9 times already but have you ran the clean function in sexlab?

*Bottom SexLab Framework MCM page left column bottom option.

*Click it exit menu and wait for pop up text box to say it has been reset.

Posted

 

Not sure how much this will affect SD+ and the rest of the mods here, but there was an update to SKSE as well as Loot

 

Are you sure?

 

1.7.2 is still in beta on the SKSE website.

 

 

Huh, I guess the guys over reddit took it wrongly then.

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