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Posted

 

There is this line in sslActorAlias.psc

ActorRef.SplineTranslateTo(loc[0], loc[1], loc[2], loc[3], loc[4], loc[5]+0.1, 1.0, 10000, 0.0001)
Last parameter is

afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")

I've set it to zero and I think this fixed the schlong issue, not sure if the alignments are worse.

The recompiled sslActorAlias in the attachment. For those with bend schlongs, desperate to unbend em.

Script is for SexLab v1.39b.

Please report if it straightened your or someone else's schlong.

 

 

Give it this Script also for SexLabv1.54?

 

Posted

I am using SL 1.54, and the beta version of SOS. I noticed when installing SL 1.54 that it wants to overwrite quite a few scripts from Papyrusutil. I Papyrus util still needed if you are running SL 1.54, or is it incorporated in already?

Posted

Running latest SL and this, got an odd problem. It seems everytime I load my game I have to restart SOS in the MCM or else I'll be wearing underwear when having sex( dry humping ).

Posted

More news from the beta version. New version 2.05.016

 

Change log:

- Changed the way the SOS scripts are spread among the NPCs.

- Schlong shape potions no longer serve to schlongify custom race / followers. Use instead the new MCM page "Player / NPC settings".

 

This hopefully will remove some strain from the game, especially when you use mods that add tons of NPCs to the game (bird / creature mods).

The drawback is that schlong addons for non-playable vanilla races (like falmer or chickens) won't automatically work. Well, if they ever are created.

 

As non-vanilla characters are no longer scripted, the shape potions won't work for them. So to schlongify any custom race / follower, use the new MCM page ("Player / NPC settings"). I think I'll end removing these potions, and maybe the size potions.

 

And some shots of the new MCM page:

2014-04-27_00003_s.jpg2014-04-27_00001_s.jpg2014-04-27_00002_s.jpg

 

Download in the beta post

Is there any chance you could increase the max amount of Dragon Essences you can use, and schlong size percentages in this? Neither can easily be changed on our end (in the case of the size percentages, not at all).

I know you'd said to just change the latter in the config script, but as of the last beta (2.05.011), that would only break the mod; none of the menus for the installed schlong shapes were there, everyone had perma-undies, etc.

 

I'd suggest you try it yourself to see what I mean. The only versions of SOS that you could do that on were the ones that didn't incorporate the MCM, from what I understand. What would be great is if you added some sort of editable part in the config script that -did- make changing the maximum of those values that simple, and have it show up in the in-game mod configuration as well so you still have the ability to use the slider.

 

Also, I've attached the edited version of the Breast Enlargement Mod I'd been trying to make to see if you or someone else could take a look at it, because I don't know what else to do with it to get it working. :(

br_enl_plus- SOS Edition.7z

Posted

Another day, another version (new 2.05.017-BETA)

 

This time I've changed something I wanted to do since some time. SOS has a couple of spells always active on the PC. These two spells are removed and re-added after each game load and zone change. I don't know the reason of this and it bothers me lol.

 

So now the spells won't be removed automatically. I did some basic tests and all seems OK. Anyway at game load SOS will check if they are missing.

This behaviour was causing a bug with the werewolf race, that that's what I'm trying to fix really. Though I've didn't test the WW part yet.

 

Download in the beta post

the BETA of New SOS work with ECE v1.2 PC/NPC/Followers and HDT collision ? :blush:

Posted

Sorry if this has been asked before - after the 40th odd page I started skimming -  I realize the underwear is just a placeholder until the male package equips but is there any way to make the underwear stay on the corpses body until I decide to remove it? Also is it possible to add female undergarments that would do this as well,  without changing slot 52?

Yes to both, would be need overwrite or modify some SOS files.

 

 

can someone help me plz, i cant figure it out, how do you make all the npcs schlong bigger? i tried change probability, i get mixed results.

and do i need to kill dragons to make my schlong the biggest?

Yes, drink dragon essence potions

 

 

I am using SL 1.54, and the beta version of SOS. I noticed when installing SL 1.54 that it wants to overwrite quite a few scripts from Papyrusutil. I Papyrus util still needed if you are running SL 1.54, or is it incorporated in already?

You can use the one from SL

 

 

Running latest SL and this, got an odd problem. It seems everytime I load my game I have to restart SOS in the MCM or else I'll be wearing underwear when having sex( dry humping ).

If you get underwear when you unequip your armor manually, read mod description, troubleshooting section.

 

 

 

More news from the beta version. New version 2.05.016

 

Change log:

- Changed the way the SOS scripts are spread among the NPCs.

- Schlong shape potions no longer serve to schlongify custom race / followers. Use instead the new MCM page "Player / NPC settings".

 

This hopefully will remove some strain from the game, especially when you use mods that add tons of NPCs to the game (bird / creature mods).

The drawback is that schlong addons for non-playable vanilla races (like falmer or chickens) won't automatically work. Well, if they ever are created.

 

As non-vanilla characters are no longer scripted, the shape potions won't work for them. So to schlongify any custom race / follower, use the new MCM page ("Player / NPC settings"). I think I'll end removing these potions, and maybe the size potions.

 

And some shots of the new MCM page:

2014-04-27_00003_s.jpg2014-04-27_00001_s.jpg2014-04-27_00002_s.jpg

 

Download in the beta post

Is there any chance you could increase the max amount of Dragon Essences you can use, and schlong size percentages in this? Neither can easily be changed on our end (in the case of the size percentages, not at all).

I know you'd said to just change the latter in the config script, but as of the last beta (2.05.011), that would only break the mod; none of the menus for the installed schlong shapes were there, everyone had perma-undies, etc.

 

I'd suggest you try it yourself to see what I mean. The only versions of SOS that you could do that on were the ones that didn't incorporate the MCM, from what I understand. What would be great is if you added some sort of editable part in the config script that -did- make changing the maximum of those values that simple, and have it show up in the in-game mod configuration as well so you still have the ability to use the slider.

 

Also, I've attached the edited version of the Breast Enlargement Mod I'd been trying to make to see if you or someone else could take a look at it, because I don't know what else to do with it to get it working. :(

 

The max amount of dragon essences is limited by the rank system's limit, which is 20. Beyond that the penis doesn't look good. I would need to change the algorithm used to calculate the scale of each individual penis bone and there are no plans for that.

The size booster slider can be changed. I don't know what do you mean, I change the config script and the mod doesn't break.

The bone name is wrong. It's "NPC GenitalsBase [GenBase]"

 

 

 

Another day, another version (new 2.05.017-BETA)

 

This time I've changed something I wanted to do since some time. SOS has a couple of spells always active on the PC. These two spells are removed and re-added after each game load and zone change. I don't know the reason of this and it bothers me lol.

 

So now the spells won't be removed automatically. I did some basic tests and all seems OK. Anyway at game load SOS will check if they are missing.

This behaviour was causing a bug with the werewolf race, that that's what I'm trying to fix really. Though I've didn't test the WW part yet.

 

Download in the beta post

the BETA of New SOS work with ECE v1.2 PC/NPC/Followers and HDT collision ? :blush:

 

Same as non-beta, that's have not changed
Posted

 

If you get underwear when you unequip your armor manually, read mod description, troubleshooting section.

Thats the weird thing, I don't. If I strip manually I'm not wearing underwear, but "sometimes" when I go to have sex I'll be wearing them.

Posted

 

If you get underwear when you unequip your armor manually, read mod description, troubleshooting section.

Thats the weird thing, I don't. If I strip manually I'm not wearing underwear, but "sometimes" when I go to have sex I'll be wearing them.

 

Any error in your Papyrus log?
Posted

Not the most elaborate reply...  SOS has a lot of files, would you know what files or scripts to modify to have npc corpses keep their underwear on until I decide to remove it?

Posted

Not the most elaborate reply...  SOS has a lot of files, would you know what files or scripts to modify to have npc corpses keep their underwear on until I decide to remove it?

SOS_ActorMagicEffect_Script.psc, try to prevent the calls to the EquipItem function when the actor is dead

 

____________________________________

 

There is another beta version (2.05.018) with some minor changes.

But this time I've uploaded it to the main download section

 

download.png

Click here to download this file

Posted

 

Not the most elaborate reply...  SOS has a lot of files, would you know what files or scripts to modify to have npc corpses keep their underwear on until I decide to remove it?

SOS_ActorMagicEffect_Script.psc, try to prevent the calls to the EquipItem function when the actor is dead

 

____________________________________

 

There is another beta version (2.05.018) with some minor changes.

But this time I've uploaded it to the main download section

 

download.png

Click here to download this file

 

Many Thanks! ^_^

 

 

had been so long awaiting a SOS version with more configurable / customizable options, all in one

 

I hope you will continue the development on this road, for this fantastic mod! :)

 

 

Bellisario, I have a question for you.. :blush:

 

it is possbile to add or replace the speculae-map textures in the SOS penis ?

 

I would give a more realistic effects are normally expected, such as skin pores, with the mod "Sweaty Body" (UNP or CBBE work well ?), as well as rename the texture file from female to male, in which SOS folder and which texture file should I replace ?

Posted

 

There is another beta version (2.05.018) with some minor changes.

But this time I've uploaded it to the main download section

 

download.png

Click here to download this file

 

 

Hey b3lisario

 

thanks for the update.

Is it possible that the installer is broken? No matter what combination I use (well, at least with regular body) I end up with only the ESP, nothing else even though the package contains everything?

I'll compile it manually, but just to let you know in case someone else encounters this.

[EDIT]: I use the latest ModOrganizer 1.2 in case it is an issue here though I had no problems installing other mods (as far as I am aware)

 

[EDIT2] Ignore comment, didn't expect the new MO version to carry over the problems with its fomod installer from 1.1.2. applying the NCC downgrade fixed it.

Just a big thanks for maintaining and improving this mod!

Posted

I have to say I just installed this new SoS full beta version and SoS UNP and I already love the new size system and the better interaction in the MCM menu for player/NPC. The new MCM submenu for customizing schlongs for NPCs to your likeness is a blast really and that it works for SoS Schlongs for Females too is the icing on the cake. No need anymore to create a muscular schlong potion by console and drink it when you want to delete the schlong on your female player character, because you are able to set that in the new MCM submenu, is a nice addition too (because it's not such a rare event, that I have to enter Race Menu several times and each time your female player char becomes schlongified again). 

 

In addition I already realized that schlongification messages happen much faster when you load a save or change cell from interior to exterior and vice versa. The whole mod works faster and feels leaner.

 

I installed it on a save, that has never seen a Sexmod from LL before, but otherwise it's a fully modded game.

 

Will install SexLab now to experience how SoS works with the new SexLab 1.54. I hope that this bend/crooked schlong effect was solved maybe. Just hitting U once usualy solves the issue, but do that in a fully modded Skyrim with a heavy ENB preset in an exterior area with lots of grass, flowers and tress around, while a Sexlab animation is running and you experience new limits of system pressure :-) At least my fans spin a lot faster then :-)

Posted

 

The size booster slider can be changed. I don't know what do you mean, I change the config script and the mod doesn't break.

 

I think they were requesting that you increase the Schlong Size Boost's max selecatble amount in the scripts, presumably for a larger range of size choice. So instead of the current 300% it would be 1000% or something.

 

Obviously it's not that hard to alter, but many are either unwilling or lack the know how to alter and/or re-compile the script file.

Posted

Update 2.05.019-BETA

  • Fixed a bug since 2.04.001 where disabling the schlong for the Werewolf Beast race was not working in some circumstances
  • Fixed a bug since 2.05.017 where player or NPCs were not getting a new schlong after losing it
  • Fixed a bug where upgrading to version 2.05.017 or 018 from any version < 2.05.009 was causing player's schlong not properly scale after game load

download.png

Click here to download this file

Posted

b3lisario - I just want to thank you for great instructions that covers all areas related to your mod. It is simple, detailed and understandable for the people like me whose English is not native language. Perfect job. You have my gratitude and admiration.

Posted

So I've read that two other people have had this problem that I seem to have but haven't read anything about anyone finding a fix for it. My problem is the clothes and armor disappearing from all the males. It just randomly started happening too and it worked perfectly fine before but when I went back to my saved game the clothes and armor were gone. I even started a new game after deleting the skyrim folder and reinstalling the game but it happened in the new game too.I was just wondering if maybe anyone has figured out why this happens and has found a fix.

Posted

I have to say I just installed this new SoS full beta version and SoS UNP and I already love the new size system and the better interaction in the MCM menu for player/NPC. The new MCM submenu for customizing schlongs for NPCs to your likeness is a blast really and that it works for SoS Schlongs for Females too is the icing on the cake. No need anymore to create a muscular schlong potion by console and drink it when you want to delete the schlong on your female player character, because you are able to set that in the new MCM submenu, is a nice addition too (because it's not such a rare event, that I have to enter Race Menu several times and each time your female player char becomes schlongified again). 

 

In addition I already realized that schlongification messages happen much faster when you load a save or change cell from interior to exterior and vice versa. The whole mod works faster and feels leaner.

 

I installed it on a save, that has never seen a Sexmod from LL before, but otherwise it's a fully modded game.

 

Will install SexLab now to experience how SoS works with the new SexLab 1.54. I hope that this bend/crooked schlong effect was solved maybe. Just hitting U once usualy solves the issue, but do that in a fully modded Skyrim with a heavy ENB preset in an exterior area with lots of grass, flowers and tress around, while a Sexlab animation is running and you experience new limits of system pressure :-) At least my fans spin a lot faster then :-)

 

Ok, I tested SOS 2.05.018 Beta with SexLab 1.54 and only Matchmaker installed on a save that has never seen a sexmod.

 

Pros: Responsiveness for NPC schlongs appears much improved to me. In the past it happened occasionaly that you could not align a NPC schlong by hittng the Page Up and Page Down keys. Seems to work every time now, for normal SoS schlongs and for SoS female schlongs.

 

Cons: I know it's probably a SexLab issue (because SexLab is performing to well when it comes to animation alignment in the first place when an animation starts), but there is still the bend/crooked schlong issue. I even had the issue once, that a schlong was straight in the beginning of an animation and after hittung U once (to get better lighting) it was bend/crooked for the rest of all animation stages and no additional hit on U could solve that.

 

Posted

Hello,

 

I'm sorry to be a bother but I've run into a wall and don't know what to do. I'm using the light version of SOS and am for some reason experiencing a lot of trouble with feet textures as you can see in the picture I attached to this post. I installed the mod with NMM, picked the Default, Regular, Hairless version. I got what you can see below. I've tried installing the older versions but then I had trouble with the schlong instead. I tried manual installation, I checked whether I have all necessary files. Everything seems to be in place. In the end, I managed to fix the feet for the vanilla races by combining the newest version with the feet of the previous one but when I move the very same files to the custom races, the feet textures get broken again. Again, I checked all the meshes as to whether they point to the correct location, even tried reassigning them to point to the custom races folders with the Schlong textures. Nothing. Everything else works perfectly. Body and hands textures, animations - no problem. I searched through this thread but I'm at a loss. Any idea what else I could do? I really, really like the SOS Light and I'd rather not replace it.

 

Thank you for reading me and perhaps for an answer.

 

 

EDIT: I've just come to a sudden realisation that Custom Races probably don't have the textures separated the way Schlongs do... right? Bummer. I wonder if I can do anything about that.

 

 

post-170835-0-27190500-1399158726_thumb.jpg

Posted

 

I have to say I just installed this new SoS full beta version and SoS UNP and I already love the new size system and the better interaction in the MCM menu for player/NPC. The new MCM submenu for customizing schlongs for NPCs to your likeness is a blast really and that it works for SoS Schlongs for Females too is the icing on the cake. No need anymore to create a muscular schlong potion by console and drink it when you want to delete the schlong on your female player character, because you are able to set that in the new MCM submenu, is a nice addition too (because it's not such a rare event, that I have to enter Race Menu several times and each time your female player char becomes schlongified again). 

 

In addition I already realized that schlongification messages happen much faster when you load a save or change cell from interior to exterior and vice versa. The whole mod works faster and feels leaner.

 

I installed it on a save, that has never seen a Sexmod from LL before, but otherwise it's a fully modded game.

 

Will install SexLab now to experience how SoS works with the new SexLab 1.54. I hope that this bend/crooked schlong effect was solved maybe. Just hitting U once usualy solves the issue, but do that in a fully modded Skyrim with a heavy ENB preset in an exterior area with lots of grass, flowers and tress around, while a Sexlab animation is running and you experience new limits of system pressure :-) At least my fans spin a lot faster then :-)

 

Ok, I tested SOS 2.05.018 Beta with SexLab 1.54 and only Matchmaker installed on a save that has never seen a sexmod.

 

Pros: Responsiveness for NPC schlongs appears much improved to me. In the past it happened occasionaly that you could not align a NPC schlong by hittng the Page Up and Page Down keys. Seems to work every time now, for normal SoS schlongs and for SoS female schlongs.

 

Cons: I know it's probably a SexLab issue (because SexLab is performing to well when it comes to animation alignment in the first place when an animation starts), but there is still the bend/crooked schlong issue. I even had the issue once, that a schlong was straight in the beginning of an animation and after hittung U once (to get better lighting) it was bend/crooked for the rest of all animation stages and no additional hit on U could solve that.

 

I hope Bellisario and Ashal find a permanent solution to the annoying phenomenon of straight or bent penis that afflicts many players and not always resolves press U, especially when it occurs on the penis straight anomaly.

 

with the old version of SexLab 1:24 I did not have these problems, look here:  http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-73?do=findComment&comment=765325

 

possible that there is not a way to solve this..? :(

Posted

 

 

I have to say I just installed this new SoS full beta version and SoS UNP and I already love the new size system and the better interaction in the MCM menu for player/NPC. The new MCM submenu for customizing schlongs for NPCs to your likeness is a blast really and that it works for SoS Schlongs for Females too is the icing on the cake. No need anymore to create a muscular schlong potion by console and drink it when you want to delete the schlong on your female player character, because you are able to set that in the new MCM submenu, is a nice addition too (because it's not such a rare event, that I have to enter Race Menu several times and each time your female player char becomes schlongified again). 

 

In addition I already realized that schlongification messages happen much faster when you load a save or change cell from interior to exterior and vice versa. The whole mod works faster and feels leaner.

 

I installed it on a save, that has never seen a Sexmod from LL before, but otherwise it's a fully modded game.

 

Will install SexLab now to experience how SoS works with the new SexLab 1.54. I hope that this bend/crooked schlong effect was solved maybe. Just hitting U once usualy solves the issue, but do that in a fully modded Skyrim with a heavy ENB preset in an exterior area with lots of grass, flowers and tress around, while a Sexlab animation is running and you experience new limits of system pressure :-) At least my fans spin a lot faster then :-)

 

Ok, I tested SOS 2.05.018 Beta with SexLab 1.54 and only Matchmaker installed on a save that has never seen a sexmod.

 

Pros: Responsiveness for NPC schlongs appears much improved to me. In the past it happened occasionaly that you could not align a NPC schlong by hittng the Page Up and Page Down keys. Seems to work every time now, for normal SoS schlongs and for SoS female schlongs.

 

Cons: I know it's probably a SexLab issue (because SexLab is performing to well when it comes to animation alignment in the first place when an animation starts), but there is still the bend/crooked schlong issue. I even had the issue once, that a schlong was straight in the beginning of an animation and after hittung U once (to get better lighting) it was bend/crooked for the rest of all animation stages and no additional hit on U could solve that.

 

I hope Bellisario and Ashal find a permanent solution to the annoying phenomenon of straight or bent penis that afflicts many players and not always resolves press U, especially when it occurs on the penis straight anomaly.

 

with the old version of SexLab 1:24 I did not have these problems, look here:  http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-73?do=findComment&comment=765325

 

possible that there is not a way to solve this..? :(

 

 

As far as I know it's an issue that Sexlab "is performing to well" according Ashal. Formerly you had the chance of a bent schlong at the beginning of a SexLab scene, because SexLab needed several attempts to properly align two actors to one another. So the schlong might have a direction from - let's say - the first attempt of aligning, but still has that direction when the aligning procedure is finished in the second or third attempt. It appeared bent. You were able to rotate once hitting U and the bent effect was gone, the schlong realigned to fit the animation.

 

As Ashal changed the aligning procedure now, Sexlab needs just one attempt to align actors properly and the schlong direction is able to follow that one aligning, so you usually have no bent issue after starting a SexLab animation. The issue occures again, when you want to rotate your scene now.

 

I am no coder, but it seems to me, that either SexLab needs to give SoS more time to "follow" an animation rotation, or SoS needs to check erection status of schlongs more often (if SoS does that at all). 

 

I am playing the pest here for highlightening that issue, because I just want know, if there are people out there, who don't have that issue at all, because I would ask them for their settings asap, maybe they use a special skeleton. I have the standard XPMS 1.93a from Nexus in it's basic version (no special weapon placements, nothing at all)

Posted

Have you tried downloading the corresponding file from here http://www.nexusmods.com/skyrim/mods/37022/?, and installing them into your custom races folder?

 

I used to have the same problem with vanilla races, but that fixed it for me.

 

I've had a look. Sadly, the feet are made for the full version of SOS and the body and feet textures are dealt with quite differently in that one. Thank you for suggestion, though. Perhaps I can try making it work with those feet and some tweaking. Maybe. Or I can make my character keep his shoes on for the rest of his life. :)

Posted

Bellisario, I have a question for you.. :blush:

 

it is possbile to add or replace the speculae-map textures in the SOS penis ?

 

I would give a more realistic effects are normally expected, such as skin pores, with the mod "Sweaty Body" (UNP or CBBE work well ?), as well as rename the texture file from female to male, in which SOS folder and which texture file should I replace ?

Files are textures\actors\character\SOS\*\malegenitals_1_s.dds. But it is not possible to replace them with any of the female ones.

 

 

Hello,

 

I'm sorry to be a bother but I've run into a wall and don't know what to do. I'm using the light version of SOS and am for some reason experiencing a lot of trouble with feet textures as you can see in the picture I attached to this post. I installed the mod with NMM, picked the Default, Regular, Hairless version. I got what you can see below. I've tried installing the older versions but then I had trouble with the schlong instead. I tried manual installation, I checked whether I have all necessary files. Everything seems to be in place. In the end, I managed to fix the feet for the vanilla races by combining the newest version with the feet of the previous one but when I move the very same files to the custom races, the feet textures get broken again. Again, I checked all the meshes as to whether they point to the correct location, even tried reassigning them to point to the custom races folders with the Schlong textures. Nothing. Everything else works perfectly. Body and hands textures, animations - no problem. I searched through this thread but I'm at a loss. Any idea what else I could do? I really, really like the SOS Light and I'd rather not replace it.

 

Thank you for reading me and perhaps for an answer.

 

 

EDIT: I've just come to a sudden realisation that Custom Races probably don't have the textures separated the way Schlongs do... right? Bummer. I wonder if I can do anything about that.

Default, Regular, Hairless version should work with vanilla if you use the installer, don't replace any of the provided meshes and textures, and move the esp to the bottom of your load order.

For custom races, I think it depends how it's build, what race(s) are giving you troubles?

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