Veladarius Posted May 29, 2014 Author Posted May 29, 2014 Hi, Am still loving this mod. I've just delivered to Morthal with the Orgasmo plug in. After 17 orgasms in 20 minutes of play I was wondering if machine-induced climaxes are an event that can be counted with a variable. Even if I have use the console to see the number I'd like to know quite how tortured life as a delivery girl can be. After the 2.71 update the Master no longer takes the plugs at the end of the delivery, she does take the belt and collar so I can remove them. Free Plugs! The cheeky bitch also doesn't remove items but still takes the gold when you pay her to. It's easy enough to work around though and no-one else seems to have had this. I did completely remove 2.61 before installing this. I hadn't twigged that this update was appearing so I had just added some flavour dialogue to the end of the delivery to v2.61 if submissiveness low enough ("...paid and removed"..."Well, I'd like to be paid..., please Master" and a couple of choices in response) and to the beginning ("...enjoy having this on?"..."Very much, Master"..."What do you enjoy about it?" and a couple of choices, trying to add status changes script bits to responses (and failing thus far). I will enjoy rewriting these as I put them back in. Thanks again, Veladarius. It may be possible to count the number of orgasms it gives, I would just need to figure out how to detect it in SexLab. My dialogue is rather iffy in spots, while rewriting the dialogue for v 2.0 I went from 150 lines of dialogue in the previous version to nearly 500 so it can wear on you after a while. If you (or anyone else) have any suggestions on dialogue write it out with where it would specifically go (dialogue branch and such).
Queen Bee Posted May 29, 2014 Posted May 29, 2014 I love this mod! By the way, thought you'd like to know, I'm playing with Immersive Creatures, and apparently the Captured Dreams shop is a hang out spot for wild boar.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 I love this mod! By the way, thought you'd like to know, I'm playing with Immersive Creatures, and apparently the Captured Dreams shop is a hang out spot for wild boar. I use it as well, load Captured Dreams after Immersive Creatures and it should remove them (I removed 2 creature spawn points around the shop).
jordisslave Posted May 30, 2014 Posted May 30, 2014 Hi, Am still loving this mod. I've just delivered to Morthal with the Orgasmo plug in. After 17 orgasms in 20 minutes of play I was wondering if machine-induced climaxes are an event that can be counted with a variable. Even if I have use the console to see the number I'd like to know quite how tortured life as a delivery girl can be. After the 2.71 update the Master no longer takes the plugs at the end of the delivery, she does take the belt and collar so I can remove them. Free Plugs! The cheeky bitch also doesn't remove items but still takes the gold when you pay her to. It's easy enough to work around though and no-one else seems to have had this. I did completely remove 2.61 before installing this. I hadn't twigged that this update was appearing so I had just added some flavour dialogue to the end of the delivery to v2.61 if submissiveness low enough ("...paid and removed"..."Well, I'd like to be paid..., please Master" and a couple of choices in response) and to the beginning ("...enjoy having this on?"..."Very much, Master"..."What do you enjoy about it?" and a couple of choices, trying to add status changes script bits to responses (and failing thus far). I will enjoy rewriting these as I put them back in. Thanks again, Veladarius. It may be possible to count the number of orgasms it gives, I would just need to figure out how to detect it in SexLab. My dialogue is rather iffy in spots, while rewriting the dialogue for v 2.0 I went from 150 lines of dialogue in the previous version to nearly 500 so it can wear on you after a while. If you (or anyone else) have any suggestions on dialogue write it out with where it would specifically go (dialogue branch and such). As I've said before there are parts of your dialogue that are, er, affecting. This mod has really got into my head. I will have a go, though the character limit can be a pain, and you can't use Twitter logic to reduce these statements. I wasn't just fishing for your request to exercise my exhibitionism, btw. Was just worried that might be how it looks.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 Hi, Am still loving this mod. I've just delivered to Morthal with the Orgasmo plug in. After 17 orgasms in 20 minutes of play I was wondering if machine-induced climaxes are an event that can be counted with a variable. Even if I have use the console to see the number I'd like to know quite how tortured life as a delivery girl can be. After the 2.71 update the Master no longer takes the plugs at the end of the delivery, she does take the belt and collar so I can remove them. Free Plugs! The cheeky bitch also doesn't remove items but still takes the gold when you pay her to. It's easy enough to work around though and no-one else seems to have had this. I did completely remove 2.61 before installing this. I hadn't twigged that this update was appearing so I had just added some flavour dialogue to the end of the delivery to v2.61 if submissiveness low enough ("...paid and removed"..."Well, I'd like to be paid..., please Master" and a couple of choices in response) and to the beginning ("...enjoy having this on?"..."Very much, Master"..."What do you enjoy about it?" and a couple of choices, trying to add status changes script bits to responses (and failing thus far). I will enjoy rewriting these as I put them back in. Thanks again, Veladarius. It may be possible to count the number of orgasms it gives, I would just need to figure out how to detect it in SexLab. My dialogue is rather iffy in spots, while rewriting the dialogue for v 2.0 I went from 150 lines of dialogue in the previous version to nearly 500 so it can wear on you after a while. If you (or anyone else) have any suggestions on dialogue write it out with where it would specifically go (dialogue branch and such). As I've said before there are parts of your dialogue that are, er, affecting. This mod has really got into my head. I will have a go, though the character limit can be a pain, and you can't use Twitter logic to reduce these statements. I wasn't just fishing for your request to exercise my exhibitionism, btw. Was just worried that might be how it looks. There were parts that went well while writing but others I was not inspired at the time. The character limit can be a pain, that is why there are a number of invisible continues in the dialogue just to break things up a bit. Zadil and I helped Min with the Forbidden Tome quest in Integration. Min had a general idea of what he wanted to do so I wrote up the general dialogue and how it flowed and Zadil rewrote most of the dialogue afterwards, his was much better than mine.
Marcus01 Posted May 30, 2014 Posted May 30, 2014 I get a notice upon entering the shop that HDT was not installed, the popup says "This device (boots) requires HDT, which you do not have installed" although I am using: HDT Physics Extension v14.28 (http://www.loverslab.com/topic/25488-hdt-physics-extension-v1428-latest/) XP32E skeleton HDT Bodyslide v1.4 CBBE All NPCs have HDT as do their clothing so I'm not sure if it's the version or something else?
Rdm Posted May 30, 2014 Posted May 30, 2014 As of the most recent update the add-on clothes dont show in the vendors inventory
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 I get a notice upon entering the shop that HDT was not installed, the popup says "This device (boots) requires HDT, which you do not have installed" although I am using: HDT Physics Extension v14.28 (http://www.loverslab.com/topic/25488-hdt-physics-extension-v1428-latest/) XP32E skeleton HDT Bodyslide v1.4 CBBE All NPCs have HDT as do their clothing so I'm not sure if it's the version or something else? It would be from the Expansion, the boots there use the HDT High Heels esm I believe. As of the most recent update the add-on clothes dont show in the vendors inventory Make sure you have all the addon's after Captured Dreams in the load order or they won't show up. Also, if you are using a bashed patch you will need to rebuild it.
Guest Posted May 30, 2014 Posted May 30, 2014 I keep having an issue where after I fail a quest and get punished, I'll teleport to a teal screen. I can't really do anything on the teal screen other than the ESC menus. I tried using the console and teleporting, but that did not help. Any idea why this is happening?
joemonco Posted May 30, 2014 Posted May 30, 2014 When you take the speech perk that allows you to sell anything to any vendor, you can repeatedly sell any locked + equipped device to any vendor without removing the device from your inventory until the vendor runs out of money.
Kalaxus Posted May 30, 2014 Posted May 30, 2014 can't wait for the become slave to master to be added, watching this with great interest!
aqqh Posted May 30, 2014 Posted May 30, 2014 When you take the speech perk that allows you to sell anything to any vendor, you can repeatedly sell any locked + equipped device to any vendor without removing the device from your inventory until the vendor runs out of money. Skyrim itself makes alchemy or enhanting a money factory. Its only up to your patience how much money you will get out of those two.
singsun64 Posted May 30, 2014 Posted May 30, 2014 Hey bro, this is a good mod,,, but,,, i have some problem,,,,, after the quest "Chasing Belt" or something (i forgot sorry) started,and then loading screen comes out,,,, my screen become like this https://www.dropbox.com/s/c000e9bwwv01cbb/2014-05-30%2015_53_27-TESV%202014-05-30%2015-48-54-33.bmp%20-%20Windows%20Photo%20Viewer.png can you help me solve the problem please thanks for the mod before,,,,
stobor Posted May 30, 2014 Posted May 30, 2014 Sad to say, even with the most recent patch, I still have the two bugs following the Customer Assistance quest: the Master is in a forcegreet loop, and the character cannot use chairs or crafting stations (she just stands right back up). Hitting the two reset buttons in the MCM (for Customer Assistance and punishment scenes) did not solve them either.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 I keep having an issue where after I fail a quest and get punished, I'll teleport to a teal screen. I can't really do anything on the teal screen other than the ESC menus. I tried using the console and teleporting, but that did not help. Any idea why this is happening? Hey bro, this is a good mod,,, but,,, i have some problem,,,,, after the quest "Chasing Belt" or something (i forgot sorry) started,and then loading screen comes out,,,, my screen become like this https://www.dropbox.com/s/c000e9bwwv01cbb/2014-05-30%2015_53_27-TESV%202014-05-30%2015-48-54-33.bmp%20-%20Windows%20Photo%20Viewer.png can you help me solve the problem please thanks for the mod before,,,, It may be you are having an issue with the Image Space Modifier that does the fade in / out. The one that I use is a standard one from Skyrim and only last a few seconds. If you use the mod Death Alternative it has a button to reset the Player State which removes them. You may also want to check and see if you have a blindfold on by changing some settings in the Devious Devices menu.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 Sad to say, even with the most recent patch, I still have the two bugs following the Customer Assistance quest: the Master is in a forcegreet loop, and the character cannot use chairs or crafting stations (she just stands right back up). Hitting the two reset buttons in the MCM (for Customer Assistance and punishment scenes) did not solve them either. I am not sure if the force greet is being pushed by the quest or the Master's AI. Here are 2 things to try: Go outside and open the console and enter these 2 commands: Resetinterior captureddreamsshop pcb This should reset the interior as well as the npc's The other is to go through the final part of the scene with the Master and see if it will clear the force greet - save before doing this! While near the scene location: Setstage cdxcustomerassist01 700 This will start the quest at the point after Tavish and his slave leaves Go through the dialogue with the Master without trying to force it to hurry. The force greet AI in the scene should end once it completes the first lines of the dialogue as it advances the stage past the point that the scene is set to end. The issue with the crafting stations is probably happening because it thinks someone is trying to talk to you.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 I have another patch I am working on with a few tweaks, I am going to add some other conditions to the forcegreet AI packages themselves so they can only run in specific circumstances (quests being at specific stages). There are a few other small things that need adjusting but there is 1 major issue I have found: If you are wearing any of the new items and do the quest for the smith it will not end properly.
janoorn Posted May 30, 2014 Posted May 30, 2014 i have an issue with the assist a customer quest. whenever i behave bratty and "fail" the quest, i get tavishs items put on me and released, but tavish stays at the shop and my quest does not get finished
stobor Posted May 30, 2014 Posted May 30, 2014 I'm not sure whether it thinks there's dialogue in progress, or that it is still trying to apply a conflicting idle to the PC (tends to break sex scenes as well, with the PC standing in the chained idle pose). I should note, I always have to break out of this standing idle by jumping, after the scene dialogue is ended. The chained idle never ends on its own. My suspicion is that the quest reset is not always enough to stop a scene that thinks it is still running (the CK wiki says that 'reset' is bugged, but doesn't say how). An explicit 'scene.stop' to the last Mr. Tavish scene might sort things out. Edit: the resetinterior and setstage 700 console hacks did not solve it.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 I'm not sure whether it thinks there's dialogue in progress, or that it is still trying to apply a conflicting idle to the PC (tends to break sex scenes as well, with the PC standing in the chained idle pose). I should note, I always have to break out of this standing idle by jumping, after the scene dialogue is ended. The chained idle never ends on its own. My suspicion is that the quest reset is not always enough to stop a scene that thinks it is still running (the CK wiki says that 'reset' is bugged, but doesn't say how). An explicit 'scene.stop' to the last Mr. Tavish scene might sort things out. The other punishments and such that have force greets in them (it is how I transition from a scene to dialogue) don't cause the issue but then I also have them changing the stage at the end of the scene by the scene itself not the dialogue as is the case in the new ones. I will add a dummy stage to the quests and have the scenes set the stage to that and see if that makes a difference.
Srende Posted May 30, 2014 Posted May 30, 2014 The other punishments and such that have force greets in them (it is how I transition from a scene to dialogue) don't cause the issue but then I also have them changing the stage at the end of the scene by the scene itself not the dialogue as is the case in the new ones. I will add a dummy stage to the quests and have the scenes set the stage to that and see if that makes a difference. You should be able to get rid of the idles with Debug.SendAnimationEvent(player, "IdleForceDefaultState"). Also, I'm having an issue where approaching the master while the customer is visiting only gives me the "good, you're here. Mr. Tavish wants another demonstration from you" dialogue, without progressing from that at all. I also have recover delivery quest to turn in, with the package on my inventory if that's blocking it somehow.
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 The other punishments and such that have force greets in them (it is how I transition from a scene to dialogue) don't cause the issue but then I also have them changing the stage at the end of the scene by the scene itself not the dialogue as is the case in the new ones. I will add a dummy stage to the quests and have the scenes set the stage to that and see if that makes a difference. You should be able to get rid of the idles with Debug.SendAnimationEvent(player, "IdleForceDefaultState"). Also, I'm having an issue where approaching the master while the customer is visiting only gives me the "good, you're here. Mr. Tavish wants another demonstration from you" dialogue, without progressing from that at all. I also have recover delivery quest to turn in, with the package on my inventory if that's blocking it somehow. I already have that command at the end of the scene. Currently when I run through the scene with Tavish my character is at the normal idle without me doing anything. It probably is, I will have to add a condition to one of the dialogue sets to block the other.
darkfender666 Posted May 30, 2014 Posted May 30, 2014 Sry to ask but How do i get a log? I notice sometimes some mods doesn t work until i play for some time... could it be the case? P.S.: Found the issue. Seems if i have a follower (custom but without any custom AI) it doesn t work o.o
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 Sry to ask but How do i get a log? I notice sometimes some mods doesn t work until i play for some time... could it be the case? Look under the General topic part way down the page, it will tell you how to enable it and where to find them: http://www.creationkit.com/FAQ:_My_Script_Doesn't_Work!
Veladarius Posted May 30, 2014 Author Posted May 30, 2014 The other punishments and such that have force greets in them (it is how I transition from a scene to dialogue) don't cause the issue but then I also have them changing the stage at the end of the scene by the scene itself not the dialogue as is the case in the new ones. I will add a dummy stage to the quests and have the scenes set the stage to that and see if that makes a difference. You should be able to get rid of the idles with Debug.SendAnimationEvent(player, "IdleForceDefaultState"). Also, I'm having an issue where approaching the master while the customer is visiting only gives me the "good, you're here. Mr. Tavish wants another demonstration from you" dialogue, without progressing from that at all. I also have recover delivery quest to turn in, with the package on my inventory if that's blocking it somehow. I already have that command at the end of the scene. Currently when I run through the scene with Tavish my character is at the normal idle without me doing anything. It probably is, I will have to add a condition to one of the dialogue sets to block the other. I am making it so it you return from a delivery and Mr Tavish is there that scene will be put in a hold stage until the delivery is taken care of. If you completed the delivery as normal then it will start the scene with Mr Tavish as normal. If you failed the delivery then you will bypass the initial start dialogue and lead directly into the scene along with some extra demerits for that scene.
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