Matze11 Posted May 19, 2014 Posted May 19, 2014 great Mod so far, but i got a big problem with the demonstration to mr. travish, since i walk into the Basement, get in position he walks torwards me and says, the sentence about the new slave. Then he leaves and nothing happens. please help
Veladarius Posted May 19, 2014 Author Posted May 19, 2014 great Mod so far, but i got a big problem with the demonstration to mr. travish, since i walk into the Basement, get in position he walks torwards me and says, the sentence about the new slave. Then he leaves and nothing happens. please help I don't know why you are going into the basement since it is supposed to happen by the display cases on the main floor. How did you end up in the basement?
Matze11 Posted May 19, 2014 Posted May 19, 2014 great Mod so far, but i got a big problem with the demonstration to mr. travish, since i walk into the Basement, get in position he walks torwards me and says, the sentence about the new slave. Then he leaves and nothing happens. please help I don't know why you are going into the basement since it is supposed to happen by the display cases on the main floor. How did you end up in the basement? when talking to the Master, she introduces me to mr tavis the i automatically walk into the Basement, and stop in front of the big slave-Cage.
Disposable55645 Posted May 19, 2014 Posted May 19, 2014 Hello, I really enjoyed the new quest, thanks a lot. However, unless I missed something obvious, I found what seems to be a bug. If, when you're doing the Mr. Tavish, quest, you keep answering that you don't want the items placed on you, both tavish and the master gets angry at you and you end up in the slave pen with Tavish special items. The next morning, if you repond angrily to the master when she ask if you've learned your lesson, the following will happen: she will unlock Tavish items and replace them with the "though" version of the shop ones. At that point, you're stuck: even if you pay your debt, the master will not remove the items off you. It's easy to avoid, of course, but such a shame Again, thanks for this mod: it's really fun.
Cursed Atelier Posted May 19, 2014 Posted May 19, 2014 hi i got a problem, i had a armbinder on me and no money, so i go to the master and she removed it from me but added a captured dream bra and cuffs, belt. then i payed the fee but she doesnt remove it from me -.- . any other way?
sbire Posted May 19, 2014 Posted May 19, 2014 i saw that with the expansion, sry for that. actually i switched back to my backup. i'm using sevenbase. please check the expected loadorders of your esm and esp. they should following the same row like DD or you will have red marked mods in wrye bash. zaz... sexlab.esm sexlab_aroused.esm devious_devices.esm devious_assets... devious_integration.... devious_expansion.... captured_dreams....
Veladarius Posted May 19, 2014 Author Posted May 19, 2014 great Mod so far, but i got a big problem with the demonstration to mr. travish, since i walk into the Basement, get in position he walks torwards me and says, the sentence about the new slave. Then he leaves and nothing happens. please help I don't know why you are going into the basement since it is supposed to happen by the display cases on the main floor. How did you end up in the basement? when talking to the Master, she introduces me to mr tavis the i automatically walk into the Basement, and stop in front of the big slave-Cage. It sounds like it is skipping over the entire scene and trying to jump to the punishment for misbehaving at the end. Make sure you have Fus Ro D'oh installed (link is on the front page). Hello, I really enjoyed the new quest, thanks a lot. However, unless I missed something obvious, I found what seems to be a bug. If, when you're doing the Mr. Tavish, quest, you keep answering that you don't want the items placed on you, both tavish and the master gets angry at you and you end up in the slave pen with Tavish special items. The next morning, if you repond angrily to the master when she ask if you've learned your lesson, the following will happen: she will unlock Tavish items and replace them with the "though" version of the shop ones. At that point, you're stuck: even if you pay your debt, the master will not remove the items off you. It's easy to avoid, of course, but such a shame Again, thanks for this mod: it's really fun. I will check the scripts there, it should check what you have on before replacing them. hi i got a problem, i had a armbinder on me and no money, so i go to the master and she removed it from me but added a captured dream bra and cuffs, belt. then i payed the fee but she doesnt remove it from me -.- . any other way? Either the scripts are lagging behind or something bugged on the armbinder and it didn't get equipped properly. Is the armbinder still working properly (blocks inventory and TAB still brings up the struggle menu)? If so then the scripts were lagging behind but should have removed it, if not then there are instructions for removing broken devices a few posts back.
Veladarius Posted May 19, 2014 Author Posted May 19, 2014 i saw that with the expansion, sry for that. actually i switched back to my backup. i'm using sevenbase. please check the expected loadorders of your esm and esp. they should following the same row like DD or you will have red marked mods in wrye bash. zaz... sexlab.esm sexlab_aroused.esm devious_devices.esm devious_assets... devious_integration.... devious_expansion.... captured_dreams.... I have all the mods CD uses in their correct order, the CK puts them in another. I have tried changing it several times before with TES5Edit and it broke quite a few properties in scripts each time. I am not attempting it again.
vipermagi Posted May 19, 2014 Posted May 19, 2014 i saw that with the expansion, sry for that. actually i switched back to my backup. i'm using sevenbase. please check the expected loadorders of your esm and esp. they should following the same row like DD or you will have red marked mods in wrye bash. zaz... sexlab.esm sexlab_aroused.esm devious_devices.esm devious_assets... devious_integration.... devious_expansion.... captured_dreams.... I have all the mods CD uses in their correct order, the CK puts them in another. I have tried changing it several times before with TES5Edit and it broke quite a few properties in scripts each time. I am not attempting it again. I have always ignored the order in which masters are listed and just assume it's a randomly generated list that simply needs each line to be met prior to the thing your installing. I use logic to dictate which order they go in. I use Sexlab, Zaz, Arousal, Assets, Integration, Shop. At the very end after everything any re-textures or refitting, in my case SevenBase. I still wish it was possible to have 2 different models in game and equip different armor models dependent on body models, but to the best of my knowledge this is a limitation of the game engine.
Pinute Posted May 19, 2014 Posted May 19, 2014 I still wish it was possible to have 2 different models in game and equip different armor models dependent on body models, but to the best of my knowledge this is a limitation of the game engine. BodyChange. I've been using it for months with no issues.
Warrunner Posted May 20, 2014 Posted May 20, 2014 Got a bug: Did a full fresh install; eg deleting everything, making a save game that was clear, then reinstalling it all. Let me get that out of the way first. With a save game that was extent before the update, the events with Mr Tavish are buggy; at the fade to black when they say they are leaving, when the game fades back in they are still standing there and I am stuck there forever unable to move. The other thing that happens is I waited for five days after the 10th and Tavish and co were still there. Neither of these things happen when a character created fully after installing the new update went in there.
Veladarius Posted May 20, 2014 Author Posted May 20, 2014 Got a bug: Did a full fresh install; eg deleting everything, making a save game that was clear, then reinstalling it all. Let me get that out of the way first. With a save game that was extent before the update, the events with Mr Tavish are buggy; at the fade to black when they say they are leaving, when the game fades back in they are still standing there and I am stuck there forever unable to move. The other thing that happens is I waited for five days after the 10th and Tavish and co were still there. Neither of these things happen when a character created fully after installing the new update went in there. I think it may still be an issue with the advance in time that is causing the scene to stop, I think I will probably remove it, it isn't really needed anyways. As for Tavish to still be there if you came in then the quest was triggered, it currently isn't set up to have him leave after that, it is something I need to change.
joemonco Posted May 20, 2014 Posted May 20, 2014 It's a fun mod but the bandits on the delivery quests are too easy to kill. You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging.
Black714 Posted May 20, 2014 Posted May 20, 2014 By The Way It's Support for "Devious Regulation" Device too? Because They Have Own Belt, Collar and Key Differently, If the player submissive or not? Thanks....
Mister E Posted May 20, 2014 Posted May 20, 2014 I seem to be having some minor issues with the plugs. See, whenever I start the delivery quest, Master puts the plugs and belt on, right? But most of the time a message that tells me that the plugs slide out of me without a belt on displays, and then the belt gets finished being added, leaving me with a plug in my inventory, but unequippable. What's even weirder is that it doesn't always happen and it sometimes works perfectly. Is it possible that my computer is just so slow that the lag in equipping the belt is causing this? Does anyone else have this problem? Edit: I don't think that the problem is with DD itself because it seems to equip plugs fine in the Forbidden Tome quest. But I could be totally wrong.
Silbert Posted May 20, 2014 Posted May 20, 2014 So I downloaded this mod and got an issue with prison overhaul all the guards after a submit dialog equip all the the prisoners stuff on PC gag etc and just stand with no move. So even the fast forward option of prison owerhaul doesn't work. That is a conflict between Prison Overhaul and Submit, I don't have anything to do with either one. You didn't understand me. It's my english fault sorry. What I mean that when PC says "I submit take me to the jail" the guard puts cuffs & gag on the PC & just stands doing nothing. So there is no way to be imprisoned & even "fast forward" option of prison overhaul doesn't work. It's started right after installation of Captured Dreams Shop. I do have SL Submit mod in my load order but it was working fine with PO with no conflicts & they were tested together for long time. My PC was jailed & PO was working fine right before Captured Dreams Shop was installed.
amythist Posted May 20, 2014 Posted May 20, 2014 I seem to be having some minor issues with the plugs. See, whenever I start the delivery quest, Master puts the plugs and belt on, right? But most of the time a message that tells me that the plugs slide out of me without a belt on displays, and then the belt gets finished being added, leaving me with a plug in my inventory, but unequippable. What's even weirder is that it doesn't always happen and it sometimes works perfectly. Is it possible that my computer is just so slow that the lag in equipping the belt is causing this? Does anyone else have this problem? Edit: I don't think that the problem is with DD itself because it seems to equip plugs fine in the Forbidden Tome quest. But I could be totally wrong. best way to sum it up is it's a latency issue, probably caused by the number of script heavy mods you are running, basically it equips the plugs, but thanks to the delay on the script the plugs check for a belt before the belt is equipped, causing them to drop out
KestrelSky Posted May 20, 2014 Posted May 20, 2014 Vel I had a CTD during the assist the customer scene. Could just be a one-off but here's the papyrus log in case it helps in any way. Papyrus.0.zip
Veladarius Posted May 20, 2014 Author Posted May 20, 2014 By The Way It's Support for "Devious Regulation" Device too? Because They Have Own Belt, Collar and Key Differently, If the player submissive or not? Thanks.... Currently Captured Dreams doesn't support other mods but there are some things being added to Integration that will allow me to recognize belts used in quests from other mods. So I downloaded this mod and got an issue with prison overhaul all the guards after a submit dialog equip all the the prisoners stuff on PC gag etc and just stand with no move. So even the fast forward option of prison owerhaul doesn't work. That is a conflict between Prison Overhaul and Submit, I don't have anything to do with either one. You didn't understand me. It's my english fault sorry. What I mean that when PC says "I submit take me to the jail" the guard puts cuffs & gag on the PC & just stands doing nothing. So there is no way to be imprisoned & even "fast forward" option of prison overhaul doesn't work. It's started right after installation of Captured Dreams Shop. I do have SL Submit mod in my load order but it was working fine with PO with no conflicts & they were tested together for long time. My PC was jailed & PO was working fine right before Captured Dreams Shop was installed. I use Submit and Prison Overhaul as well and have not had any issues with them, I have triggered it a few times during testing when starting using LADL. Post a papyrus log and I can look it over. I seem to be having some minor issues with the plugs. See, whenever I start the delivery quest, Master puts the plugs and belt on, right? But most of the time a message that tells me that the plugs slide out of me without a belt on displays, and then the belt gets finished being added, leaving me with a plug in my inventory, but unequippable. What's even weirder is that it doesn't always happen and it sometimes works perfectly. Is it possible that my computer is just so slow that the lag in equipping the belt is causing this? Does anyone else have this problem? Edit: I don't think that the problem is with DD itself because it seems to equip plugs fine in the Forbidden Tome quest. But I could be totally wrong. best way to sum it up is it's a latency issue, probably caused by the number of script heavy mods you are running, basically it equips the plugs, but thanks to the delay on the script the plugs check for a belt before the belt is equipped, causing them to drop out The point that the plugs, belt and collar are put on I have the collar going on before the belt and if there is some lag it will cause that. I am already working on a fix for it. Vel I had a CTD during the assist the customer scene. Could just be a one-off but here's the papyrus log in case it helps in any way. I didn't see any errors in the log towards the end, everything running at that point was working well. What point was the scene at?
BonMage32 Posted May 20, 2014 Posted May 20, 2014 What should i do to implement 'Run an Errand for De'Zra' quest?
Veladarius Posted May 20, 2014 Author Posted May 20, 2014 What should i do to implement 'Run an Errand for De'Zra' quest? That one is rather specific in its requirements. Once you have spoken to Slave Kara about getting items removed she send you to speak with De'Zra. De'Zra will only remove items from you 4 times and once those run out you can do an errand for her to get another opportunity. There isn't much to the quest, just a simple deliver and return and item quest.
Veladarius Posted May 20, 2014 Author Posted May 20, 2014 It's a fun mod but the bandits on the delivery quests are too easy to kill. You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging. I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some. Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you?
aqqh Posted May 20, 2014 Posted May 20, 2014 No matter how difficult they would be, in Skyrim all can be overgeared with ultimate quality crafts. On my archer i can kill em before any of them would even find me sneaking... Increasing their difficulty would only lead to that they would still be easy on high levels and next to impossible on low levels.
kplh Posted May 20, 2014 Posted May 20, 2014 It's a fun mod but the bandits on the delivery quests are too easy to kill. You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging. I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some. Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you? I have no problems with bandits either - I'm lvl 52, moslty archer/rogue with nightingale set (no extra enchants or improvements). I just shoot them while guards are distracting them . I use SkyRe I made it give me 3 perk points every level and disabled enemy overhaul part which gives all NPCs perks based on their level, I'm thinking about reenabling it at lvl 55 or so... it was making the game way too difficult at lvl 2-15 for me so I disabled it. To balance bandid difficulty - maybe it would be possible to scale them based on player level? Or maybe add some stun/paralyze skill they could use on guards and then switch focus on player?
Guest Posted May 20, 2014 Posted May 20, 2014 It's a fun mod but the bandits on the delivery quests are too easy to kill. You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging. I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some. Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you? I have no problems with bandits either - I'm lvl 52, moslty archer/rogue with nightingale set (no extra enchants or improvements). I just shoot them while guards are distracting them . I use SkyRe I made it give me 3 perk points every level and disabled enemy overhaul part which gives all NPCs perks based on their level, I'm thinking about reenabling it at lvl 55 or so... it was making the game way too difficult at lvl 2-15 for me so I disabled it. To balance bandid difficulty - maybe it would be possible to scale them based on player level? Or maybe add some stun/paralyze skill they could use on guards and then switch focus on player? I use SkyRe as well, but in my experience the guards don't attack the bandits. Are you talking about the bandits added by this mod, or in general?
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