kplh Posted May 18, 2014 Posted May 18, 2014 I've had one test character (spent basically all her time in the shop) who wound up being unable to use any furniture in game - enchanting stations, alchemy stations, chairs... a few seconds after trying to use the furniture, she returned to normal idle pose. Unfortunately, I can't relate it to anything in particular in the mod, since I don't know when it started; my best guess would be that it is linked to the animation with the frozen controls in the 'Customer Assistance' quest, but that's only a guess. I can say that it probably is NOT related to the outdoor cages, since those didn't get used on this particular test run. I've confirmed that the problem is caused by the scenes with Mr. Tavish. Tested by sitting down in one of the chairs before talking to Master (worked fine), then sitting down again after the scene was done (broken - stood right back up). It is 100% reproducible, in my save, and since this was a level 1 test character who has scarcely left the shop, I don't think that some other mod is involved. This makes the Customer Assistance quest a game-breaker. The only furniture that still 'works' is a bed. I had the same problem, to add to that, during other SexLab animations my character kept switching into the chained pose with chains visible. I was unable to use most of crafting station and furniture, I could only use smelter and forge. I fixed it by disabling Captured Dreams, resaving the game, and reenabling CD again. Edit: I also tried to repeat the cutomer quest to see if it would reset it, but it did not, also my character got into chained position before the "are you ready?" dialog, but when i did it the first time, the dialog option came first then character moved into place
Veladarius Posted May 18, 2014 Author Posted May 18, 2014 I've had one test character (spent basically all her time in the shop) who wound up being unable to use any furniture in game - enchanting stations, alchemy stations, chairs... a few seconds after trying to use the furniture, she returned to normal idle pose. Unfortunately, I can't relate it to anything in particular in the mod, since I don't know when it started; my best guess would be that it is linked to the animation with the frozen controls in the 'Customer Assistance' quest, but that's only a guess. I can say that it probably is NOT related to the outdoor cages, since those didn't get used on this particular test run. I've confirmed that the problem is caused by the scenes with Mr. Tavish. Tested by sitting down in one of the chairs before talking to Master (worked fine), then sitting down again after the scene was done (broken - stood right back up). It is 100% reproducible, in my save, and since this was a level 1 test character who has scarcely left the shop, I don't think that some other mod is involved. This makes the Customer Assistance quest a game-breaker. The only furniture that still 'works' is a bed. Does it happen if you receive the punishment afterwards or does it do it all the time? Minor nit: the Master's 'force greet' package is a little too aggressive, after a scene with Mr. Tavish; she'll follow you around the shop asking what you want a few seconds after you exited dialogue with her. The only way to break the loop is to sprint far enough away to get out of the trigger radius. This needs a minimum time between repeats. What dialogue is she trying to do?
Veladarius Posted May 18, 2014 Author Posted May 18, 2014 I've had one test character (spent basically all her time in the shop) who wound up being unable to use any furniture in game - enchanting stations, alchemy stations, chairs... a few seconds after trying to use the furniture, she returned to normal idle pose. Unfortunately, I can't relate it to anything in particular in the mod, since I don't know when it started; my best guess would be that it is linked to the animation with the frozen controls in the 'Customer Assistance' quest, but that's only a guess. I can say that it probably is NOT related to the outdoor cages, since those didn't get used on this particular test run. I've confirmed that the problem is caused by the scenes with Mr. Tavish. Tested by sitting down in one of the chairs before talking to Master (worked fine), then sitting down again after the scene was done (broken - stood right back up). It is 100% reproducible, in my save, and since this was a level 1 test character who has scarcely left the shop, I don't think that some other mod is involved. This makes the Customer Assistance quest a game-breaker. The only furniture that still 'works' is a bed. I had the same problem, to add to that, during other SexLab animations my character kept switching into the chained pose with chains visible. I was unable to use most of crafting station and furniture, I could only use smelter and forge. I fixed it by disabling Captured Dreams, resaving the game, and reenabling CD again. Edit: I also tried to repeat the cutomer quest to see if it would reset it, but it did not, also my character got into chained position before the "are you ready?" dialog, but when i did it the first time, the dialog option came first then character moved into place I have an idea of what may be the issue, I am testing some things now.
BonMage32 Posted May 18, 2014 Posted May 18, 2014 When the master punishes me after i failed the quest, i just wait? If i should do, how much time i wait for the quest in real-time?
stobor Posted May 18, 2014 Posted May 18, 2014 @Veladarius: The furniture problem is all the time, regardless of how the scene ended. The force-greet dialogue is "What do you want, slave?".
Veladarius Posted May 18, 2014 Author Posted May 18, 2014 @Veladarius: The furniture problem is all the time, regardless of how the scene ended. The force-greet dialogue is "What do you want, slave?". I thought it may have been something with the way I was disabling the players controls but it is done the exact same way as the other punishments. All the idles are set the same way as the other punishments as well. After the end of the scene I don't have any issues with using the crafting stations or sitting either. Also, the only place I use forcegreets with the Master is in the scenes themselves. I think that it is another mod that causes the issue but something in that scene can trigger it. Since I can't reproduce it I can't do anything about it.
aqqh Posted May 18, 2014 Posted May 18, 2014 Does it happen if you receive the punishment afterwards or does it do it all the time? When I displeased tavish this bug did not happen, tried all crafting stations in CD basement and all of them worked fine. When i tried submissive way - he was pleased - bug happened. Tho for me blacksmith forge was working.
windu190 Posted May 18, 2014 Posted May 18, 2014 After completing the customer quest I can no longer use the armbinder. I can equip it, but the animation does not trigger. This happens only in saves that take place after the customer quest, the armbinder works fine in every other save.
zouzou Posted May 18, 2014 Posted May 18, 2014 Hi Velarius, Thank for the update now every thing work fine.
JATT24 Posted May 18, 2014 Posted May 18, 2014 Hi does anyone know why I am completely missing my feet when I begin living a deviant life ? My character has no feet and I recently updated this mod
aqqh Posted May 18, 2014 Posted May 18, 2014 My bet would be you're missing slave boots mesh or it doesn't work for some reason - like it requires HDThighheels and you don't have it. Still - you kinda ask in wrong place
Adamantium93 Posted May 18, 2014 Posted May 18, 2014 Hey, I had the same problem as everyone else; after a Mr. tavish scene I couldnt sit or use most crafting furniture. I fixed it by waiting aother 10 days and doing the Tavish quest again.
vipermagi Posted May 18, 2014 Posted May 18, 2014 How about this for a quest: If your debt to Master goes over a critical value you can no longer do the other quests until you have paid off a certain amount. For this pay off quest the user has all her items taken and is bound naked with belt, plugs (not going to make it too easy), slave boots (Master wants you to walk slowly so you are seen by more people), bra, blindfold, gag and an inescapable armbinder. This should prevent fast travel and make it a bit harder than the regular walk. The user is then teleported/brought to one of the hold cities and has to walk to another city as advertisement. Once finished and up on return to the shop and the items + an amount of debt are removed by the master. This might however be too long a walk (Imagine having to walk from Riften to Solitude and then back to the shop) so you could have Herran or a shop assistant waiting in the other city to transport the player back to the shop. Another option instead of the between city walk would be for example walking around bound until seen by a certain amount of people, but I don't know if that is possible. I think this would probably work as an idea even better if you go with the idea the devices you are wearing aren't yours to keep... your in debt as it is. So she sends guards with you to make sure you don't do anything stupid. This has the added benefit of giving you an npc to have quest interaction with as well as someone to fight off pesky bandits who would otherwise think YOU are free merchandise. Master has to protect her property, am I right? EDIT: I liked this post enough I commented on it, then continued reading and realized so did a bunch of other people. I'll leave this here as a monument to open ears, then mouth.
stobor Posted May 18, 2014 Posted May 18, 2014 @Veladarius: The furniture problem is all the time, regardless of how the scene ended. The force-greet dialogue is "What do you want, slave?". I thought it may have been something with the way I was disabling the players controls but it is done the exact same way as the other punishments. All the idles are set the same way as the other punishments as well. After the end of the scene I don't have any issues with using the crafting stations or sitting either. Also, the only place I use forcegreets with the Master is in the scenes themselves. I think that it is another mod that causes the issue but something in that scene can trigger it. Since I can't reproduce it I can't do anything about it. Could it be that the scene is still running, in some sense? I'll check the quest stage. I see that "What do you want" topic (CDxMBStart) is linked from the "Mr. Tavish will be returning on the XX" dialogue (which is a 'Say Once', and I believe is used in a force-greet, judging by the behavior). Could it be falling through to the successor topic automatically, once that line is spoken? I'm tempted to try breaking that linkage, in my local copy, to see if it cures the loop.
Veladarius Posted May 18, 2014 Author Posted May 18, 2014 @Veladarius: The furniture problem is all the time, regardless of how the scene ended. The force-greet dialogue is "What do you want, slave?". I thought it may have been something with the way I was disabling the players controls but it is done the exact same way as the other punishments. All the idles are set the same way as the other punishments as well. After the end of the scene I don't have any issues with using the crafting stations or sitting either. Also, the only place I use forcegreets with the Master is in the scenes themselves. I think that it is another mod that causes the issue but something in that scene can trigger it. Since I can't reproduce it I can't do anything about it. Could it be that the scene is still running, in some sense? I'll check the quest stage. I see that "What do you want" topic (CDxMBStart) is linked from the "Mr. Tavish will be returning on the XX" dialogue (which is a 'Say Once', and I believe is used in a force-greet, judging by the behavior). Could it be falling through to the successor topic automatically, once that line is spoken? I'm tempted to try breaking that linkage, in my local copy, to see if it cures the loop. CDxMBStart is the initial greeting for the Masters main dialogue when you are belted. The quest stage for the Tavish quest should be 5 once you have completed it successfully, you can reset it again by setting the stage to 900. Edit: The only dialogue outside of a scene with the Master that has a forcegreet is the dialogue for the Confiscation quest. Check the stage for the Confiscation quest (CDxConfiscation) and see if it is 5 or 10. If it is 10 set the stage on it to 500 to reset it. I had put some conditions in the activator for that quest to keep it from running when the Tavish scene starts.
stobor Posted May 18, 2014 Posted May 18, 2014 Yeah, and she keeps saying it, over and over. Either the belted or the non-belted, whichever fits the circumstance - but this behavior only happens after the Customer Assistence scene. I checked, and the quest is back to stage 5. So that seems normal. Edit: Also, she follows me around to say it, not returning to her normal packages. This sure feels like an unfinished ForceGreet package.
Thri Posted May 18, 2014 Posted May 18, 2014 Is there anyway to force remove the belt? I asked the master to remove some devices for a price, which I paid up front but she still gave me the belt and took the money, as she took the money I now have no way to pay off this imaginary debt of hers and thus she wont move the belt and as far as I can tell NOTHING else will remove the damn thing. (it seems to be different than the others? normally keys worked fine)
Veladarius Posted May 18, 2014 Author Posted May 18, 2014 Is there anyway to force remove the belt? I asked the master to remove some devices for a price, which I paid up front but she still gave me the belt and took the money, as she took the money I now have no way to pay off this imaginary debt of hers and thus she wont move the belt and as far as I can tell NOTHING else will remove the damn thing. (it seems to be different than the others? normally keys worked fine) To remove the belt enter the following in the console: set cdxlongtermbelting to 1 setstage cdxremoveseveredevices 20 This will reset the quest and remove the devices. These belts are not removable by normal means as these are the belts that will also be used when the player is enslaved. If that doesn't work then they are not working properly, you can do the following (should work with any broken device) unequip everything you can, if you have a lot of items move them into another container. open the console, click on your character type in: showinventory look for items in your inventory showing as worn that have no name to it remove them using player.removeitem xxxxxxxx 1 where xxxxxxxxx is the item id that should remove the part that tells Integration that it is still equipped even though the inventory piece says it isn't.
Veladarius Posted May 19, 2014 Author Posted May 19, 2014 @Veladarius: The furniture problem is all the time, regardless of how the scene ended. The force-greet dialogue is "What do you want, slave?". I thought it may have been something with the way I was disabling the players controls but it is done the exact same way as the other punishments. All the idles are set the same way as the other punishments as well. After the end of the scene I don't have any issues with using the crafting stations or sitting either. Also, the only place I use forcegreets with the Master is in the scenes themselves. I think that it is another mod that causes the issue but something in that scene can trigger it. Since I can't reproduce it I can't do anything about it. Could it be that the scene is still running, in some sense? I'll check the quest stage. I see that "What do you want" topic (CDxMBStart) is linked from the "Mr. Tavish will be returning on the XX" dialogue (which is a 'Say Once', and I believe is used in a force-greet, judging by the behavior). Could it be falling through to the successor topic automatically, once that line is spoken? I'm tempted to try breaking that linkage, in my local copy, to see if it cures the loop. CDxMBStart is the initial greeting for the Masters main dialogue when you are belted. The quest stage for the Tavish quest should be 5 once you have completed it successfully, you can reset it again by setting the stage to 900. Edit: The only dialogue outside of a scene with the Master that has a forcegreet is the dialogue for the Confiscation quest. Check the stage for the Confiscation quest (CDxConfiscation) and see if it is 5 or 10. If it is 10 set the stage on it to 500 to reset it. I had put some conditions in the activator for that quest to keep it from running when the Tavish scene starts. Yeah, and she keeps saying it, over and over. Either the belted or the non-belted, whichever fits the circumstance - but this behavior only happens after the Customer Assistence scene. I checked, and the quest is back to stage 5. So that seems normal. Check the confiscation quest, it is the only one that uses a forcegreet.
stobor Posted May 19, 2014 Posted May 19, 2014 CdxConfiscation is also stage 5. This feels more like a ForceGreet left over from a prior scene, perhaps with insufficiently narrow conditions. Remember, the quest that owns these scenes isn't terminated, just reset to an earlier stage.
Veladarius Posted May 19, 2014 Author Posted May 19, 2014 CdxConfiscation is also stage 5. This feels more like a ForceGreet left over from a prior scene, perhaps with insufficiently narrow conditions. Remember, the quest that owns these scenes isn't terminated, just reset to an earlier stage. When any of the quests or scenes end I have them reset with the reset() command. Also, the dialogue in each of the forcegreets used in the scene with Tavish require the quest to be at a specific stage, the ending part with the Master requires the stage to be at 700.
digi2600 Posted May 19, 2014 Posted May 19, 2014 After the Customer Assistance quest, I never receive payment. I get the dialog saying she will pay and even remove the devices, and she does remove the devices, but nothing else. At the end of the Customer Assistance quest, she will tell PC to stay there while she shows them out, and the chains are removed, then the screen goes to black, then comes back, they are gone and the chains are re-applied. I get the dialog saying she will pay and even remove the devices, and she does remove the devices. She will remove them if selected, then walk a little to my left, stare at me... and nothing. The chains are still on PC (I just keep clicking jump until I can move and they vanish.) I have tried many times (both in good standing or cooperative, and lesser standing to totally uncooperative). She does pay on the other quests (delivery and retrieve).
Veladarius Posted May 19, 2014 Author Posted May 19, 2014 After the Customer Assistance quest, I never receive payment. I get the dialog saying she will pay and even remove the devices, and she does remove the devices, but nothing else. At the end of the Customer Assistance quest, she will tell PC to stay there while she shows them out, and the chains are removed, then the screen goes to black, then comes back, they are gone and the chains are re-applied. I get the dialog saying she will pay and even remove the devices, and she does remove the devices. She will remove them if selected, then walk a little to my left, stare at me... and nothing. The chains are still on PC (I just keep clicking jump until I can move and they vanish.) I have tried many times (both in good standing or cooperative, and lesser standing to totally uncooperative). She does pay on the other quests (delivery and retrieve). I will check the endings and make sure that it pays properly, it may be that one of them doesn't do it properly.
Sebastian Posted May 19, 2014 Posted May 19, 2014 Any known factors that can cause the customer assist quest to stop functioning? IE once you have talked with Master and talk to mr Tavish, you are frozen in place and nothing happens from that point? I managed to semi dislodge and get it running to a certain point by using the Player control in the ZaZ animations menu and trying to force a talk with Tavish. He would then initiate a dialog asking if I was ready, but that was all I could get, the quest froze from that point on.
kurotatsu Posted May 19, 2014 Posted May 19, 2014 I found a solution for scenes stuck: - type "epc" in console - press E key to activate dialog with each person present one by one, they say something scene-wise immediately before normal answer, scene will continue. Sometimes they have several lines to say, so must be activated few times - if person is too far to activate - use player.moveto command in console, ID of person can be seen after clicking on them with console open. Scenes won't play for me on their own, using this magic did the trick. I'm still trying to figure out what mod affects actors this way, making them passive.
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