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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

 

It's a fun mod but the bandits on the delivery quests are too easy to kill.  You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging.

 

I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some.

 

Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you?

 

 

I have no problems with bandits either - I'm lvl 52, moslty archer/rogue with nightingale set (no extra enchants or improvements). I just shoot them while guards are distracting them :D. I use SkyRe I made it give me 3 perk points every level and disabled enemy overhaul part which gives all NPCs perks based on their level, I'm thinking about reenabling it at lvl 55 or so... it was making the game way too difficult at lvl 2-15 for me so I disabled it.

 

To balance bandid difficulty - maybe it would be possible to scale them based on player level? Or maybe add some stun/paralyze skill they could use on guards and then switch focus on player?

 

 

I use SkyRe as well, but in my experience the guards don't attack the bandits. Are you talking about the bandits added by this mod, or in general?

 

 

I am talking about the bandits added by this mod, they level with the player but their gear is a little more limited. I was thinking of adding some additional bandits at higher levels and / or adding more versions of the weapons and rebuilding their armor leveled lists to include some better items at higher levels. I may see if I can do something to see if the player has a follower and do something for that as well.

Posted

OK, now it's really weird.

I indeed installed FuzRoDoh some time ago, but it didn't created it's INI. So I renamed dll from "Fuz Ro D'oh.dll" to "FuzRoDoh.dll" and it worked! INI created, all lines shown, lips move.

However, another thing broke - now PC doesn't has her input frozen, can move freely, like no commands were issued. Mr. Tavish scene stops playing after his words "You, come here", right after stripping PC. If I remember correctly, it then his slavegirl should move, but she simply stands there...

Posted

 

I am talking about the bandits added by this mod, they level with the player but their gear is a little more limited. I was thinking of adding some additional bandits at higher levels and / or adding more versions of the weapons and rebuilding their armor leveled lists to include some better items at higher levels. I may see if I can do something to see if the player has a follower and do something for that as well.

 

 

It's probably a rather poor way to do it, but if you can detect the followers, you can trigger a paralysis trap to force the player to fight alone.

Posted

 

 

 

It's a fun mod but the bandits on the delivery quests are too easy to kill.  You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging.

 

I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some.

 

Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you?

 

 

I have no problems with bandits either - I'm lvl 52, moslty archer/rogue with nightingale set (no extra enchants or improvements). I just shoot them while guards are distracting them :D. I use SkyRe I made it give me 3 perk points every level and disabled enemy overhaul part which gives all NPCs perks based on their level, I'm thinking about reenabling it at lvl 55 or so... it was making the game way too difficult at lvl 2-15 for me so I disabled it.

 

To balance bandid difficulty - maybe it would be possible to scale them based on player level? Or maybe add some stun/paralyze skill they could use on guards and then switch focus on player?

 

 

 

I use SkyRe as well, but in my experience the guards don't attack the bandits. Are you talking about the bandits added by this mod, or in general?

 

 

Bandits added by this mod - guards attack them only after they hit me or I hit them. Also I use Interesting NPCs, Immersive patrols, Inconsiquential NPCs - maybe one of those mods adjust factions?

 

Posted

 

 

 

 

It's a fun mod but the bandits on the delivery quests are too easy to kill.  You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging.

 

I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some.

 

Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you?

 

 

I have no problems with bandits either - I'm lvl 52, moslty archer/rogue with nightingale set (no extra enchants or improvements). I just shoot them while guards are distracting them :D. I use SkyRe I made it give me 3 perk points every level and disabled enemy overhaul part which gives all NPCs perks based on their level, I'm thinking about reenabling it at lvl 55 or so... it was making the game way too difficult at lvl 2-15 for me so I disabled it.

 

To balance bandid difficulty - maybe it would be possible to scale them based on player level? Or maybe add some stun/paralyze skill they could use on guards and then switch focus on player?

 

 

 

I use SkyRe as well, but in my experience the guards don't attack the bandits. Are you talking about the bandits added by this mod, or in general?

 

 

Bandits added by this mod - guards attack them only after they hit me or I hit them. Also I use Interesting NPCs, Immersive patrols, Inconsiquential NPCs - maybe one of those mods adjust factions?

 

 

I use Immersive Patrols, so that's not what's doing it. I *think* that if guards are attacking things that attack you, it's because you're in their friend faction. Are you a thane? Maybe that does it.

Posted

 

 

 

 

 

It's a fun mod but the bandits on the delivery quests are too easy to kill.  You should consider giving them some health regenerating armor, similar to the high level vampires in the Requiem mod to make them more challenging.

 

I think you are the first person to say that. I have been thinking of doing some things to vary the bandits some.

 

Just wondering, what mods do you use to change combat and what level is your character and did you have any followers with you?

 

 

I have no problems with bandits either - I'm lvl 52, moslty archer/rogue with nightingale set (no extra enchants or improvements). I just shoot them while guards are distracting them :D. I use SkyRe I made it give me 3 perk points every level and disabled enemy overhaul part which gives all NPCs perks based on their level, I'm thinking about reenabling it at lvl 55 or so... it was making the game way too difficult at lvl 2-15 for me so I disabled it.

 

To balance bandid difficulty - maybe it would be possible to scale them based on player level? Or maybe add some stun/paralyze skill they could use on guards and then switch focus on player?

 

 

 

I use SkyRe as well, but in my experience the guards don't attack the bandits. Are you talking about the bandits added by this mod, or in general?

 

 

Bandits added by this mod - guards attack them only after they hit me or I hit them. Also I use Interesting NPCs, Immersive patrols, Inconsiquential NPCs - maybe one of those mods adjust factions?

 

 

I use Immersive Patrols, so that's not what's doing it. I *think* that if guards are attacking things that attack you, it's because you're in their friend faction. Are you a thane? Maybe that does it.

 

 

The bandits use custom factions, all the vanilla ones were removed. I think if you are a thane or an ally of the guards for whatever reason they will come to your aid.

Posted

OK, now it's really weird.

I indeed installed FuzRoDoh some time ago, but it didn't created it's INI. So I renamed dll from "Fuz Ro D'oh.dll" to "FuzRoDoh.dll" and it worked! INI created, all lines shown, lips move.

However, another thing broke - now PC doesn't has her input frozen, can move freely, like no commands were issued. Mr. Tavish scene stops playing after his words "You, come here", right after stripping PC. If I remember correctly, it then his slavegirl should move, but she simply stands there...

 

I have seen this happen with other mods that take control of your character, such as sexlab random attack. If it releases you after the scene with tavish starts it releases the player and the scene stops. I don't know if it is possible to manually disable the players control or not. I am going to see if I can put something in to disable it again if that happens, possibly something in the MCM menu but I am not sure how well it will work.

Posted

re: bandits being too easy.

 

My lvl5 mage got her ass handed to her in 2 hits.  I actually figured it was intentional, that you where supposed to just lose.

Posted

Giving this mod a tryout and really like it so far, excellent work.  I have run into a glitch and need some advice.  I was doing the delivery for the Master and everything was going fine.  I got stopped by the bandits, gave up my stuff, they proceeded to add more gear and then left.  Afterwards the animation events stopped working.  I would get the noise and the comment on the top left but no animation.

 

Second, I went back to the shop, Master wouldn't remove belt.  I followed the clues and got help but... I get the dialog and some time passes but the gear is still on.  I can't remove it via console and am just about stuck at this point.

 

Any thoughts?

Posted

This is a great mod and I'm loving it!

But there's a bug that are happening to me, after I owe alot of debt to the master, my character was forced to equip arm cuffs, leg cuffs, belt and bar from the shop (All have name "Captured Dreams" in the front). After I paid all my debt, the master removed all devices except the arm cuffs, I could not see the item in my inventory but it appears on my character. I tried to use   player.unequipall  console command but it only remove the cuffs for a short perid of time, after a while it will come back up again. I also could not equip other arm cuffs and it says something like "not possible to wear more than one pair of arm cuffs". Can someone give me a hand on this?

Posted

Giving this mod a tryout and really like it so far, excellent work.  I have run into a glitch and need some advice.  I was doing the delivery for the Master and everything was going fine.  I got stopped by the bandits, gave up my stuff, they proceeded to add more gear and then left.  Afterwards the animation events stopped working.  I would get the noise and the comment on the top left but no animation.

 

Second, I went back to the shop, Master wouldn't remove belt.  I followed the clues and got help but... I get the dialog and some time passes but the gear is still on.  I can't remove it via console and am just about stuck at this point.

 

Any thoughts?

 

This should remove the belt and collar from the quest:

 

 

 

setstage cdxDeliveryController 94

then

setstage cdxDeliveryController 500

 

 

 

Post a papyrus log and I will check it out.

Posted

This is a great mod and I'm loving it!

But there's a bug that are happening to me, after I owe alot of debt to the master, my character was forced to equip arm cuffs, leg cuffs, belt and bar from the shop (All have name "Captured Dreams" in the front). After I paid all my debt, the master removed all devices except the arm cuffs, I could not see the item in my inventory but it appears on my character. I tried to use   player.unequipall  console command but it only remove the cuffs for a short perid of time, after a while it will come back up again. I also could not equip other arm cuffs and it says something like "not possible to wear more than one pair of arm cuffs". Can someone give me a hand on this?

 

A few pages back I explained how to remove broken item, see if that works.

Posted

 

This is a great mod and I'm loving it!

But there's a bug that are happening to me, after I owe alot of debt to the master, my character was forced to equip arm cuffs, leg cuffs, belt and bar from the shop (All have name "Captured Dreams" in the front). After I paid all my debt, the master removed all devices except the arm cuffs, I could not see the item in my inventory but it appears on my character. I tried to use   player.unequipall  console command but it only remove the cuffs for a short perid of time, after a while it will come back up again. I also could not equip other arm cuffs and it says something like "not possible to wear more than one pair of arm cuffs". Can someone give me a hand on this?

 

A few pages back I explained how to remove broken item, see if that works.

 

 

Thank you for replying, I'll go check it out.  But is there a possible way to fix this bug? Because the custom device from the shop looks great :P

Posted

It could get broken for example because you had more than one belt in your inventory.

Those things happen sometimes with all sort of devious items.

Posted

By the way, something I just thought of... y'know those dead couriers you have to retrieve a delivery from? I noticed they're all dead male bandits or something like that, wouldn't it be much more fitting to make them women wearing the delivery uniform, with a belt, collar, and plugs on?

Posted

I'm getting stuck with the punishment in the shop.

 

The Master tells the player to go > strips player > chains up player from the ceiling > Herran equips whip > Herran immediately unequips whip

 

And nothing happens after that. What's causing it?

Posted

 

 

This is a great mod and I'm loving it!

But there's a bug that are happening to me, after I owe alot of debt to the master, my character was forced to equip arm cuffs, leg cuffs, belt and bar from the shop (All have name "Captured Dreams" in the front). After I paid all my debt, the master removed all devices except the arm cuffs, I could not see the item in my inventory but it appears on my character. I tried to use   player.unequipall  console command but it only remove the cuffs for a short perid of time, after a while it will come back up again. I also could not equip other arm cuffs and it says something like "not possible to wear more than one pair of arm cuffs". Can someone give me a hand on this?

 

A few pages back I explained how to remove broken item, see if that works.

 

 

Thank you for replying, I'll go check it out.  But is there a possible way to fix this bug? Because the custom device from the shop looks great :P

 

 

 

It could get broken for example because you had more than one belt in your inventory.

Those things happen sometimes with all sort of devious items.

 

The issue with items no longer synchronized is an issue with Integration and is something Min is actively working on.

Posted

I'm getting stuck with the punishment in the shop.

 

The Master tells the player to go > strips player > chains up player from the ceiling > Herran equips whip > Herran immediately unequips whip

 

And nothing happens after that. What's causing it?

 

It is stopping because the whip was unequipped, no idea why it would since I have a few commands there to equip and draw the whip. If you search for zbf in the console you can try equipping the cane, if he still stands there then equip the crop. I will add a button to the MCM to reequip the cane.

Posted

I tried unequipping/re-equipping the cane and equipping the crop, but he still just stands there. I used the console command "setalert 1" to force him to draw the whip but nothing happens after that too.

Posted

Did you see the dialogue? The only thing I can think of is you may be missing Fus Ro D'oh, that seems to cause issues with the scenes.

Posted

I am guessing that it is doing it constantly? Also, is it the punishment by the slaves or by the display? post a copy of a papyrus log where it happens and I will see if I can spot anything in it.

Posted

 

OK, now it's really weird.

I indeed installed FuzRoDoh some time ago, but it didn't created it's INI. So I renamed dll from "Fuz Ro D'oh.dll" to "FuzRoDoh.dll" and it worked! INI created, all lines shown, lips move.

However, another thing broke - now PC doesn't has her input frozen, can move freely, like no commands were issued. Mr. Tavish scene stops playing after his words "You, come here", right after stripping PC. If I remember correctly, it then his slavegirl should move, but she simply stands there...

 

I have seen this happen with other mods that take control of your character, such as sexlab random attack. If it releases you after the scene with tavish starts it releases the player and the scene stops. I don't know if it is possible to manually disable the players control or not. I am going to see if I can put something in to disable it again if that happens, possibly something in the MCM menu but I am not sure how well it will work.

 

 

Hmmm, could be. Anyways, it worked flawlessly with new game, so problem is certainly in my save now.

I wonder if detecting correct startup of FuzRoDoh and fixing it could be useful for others to create a topic about it?

 

Posted

Vel, I have noticed a couple of times getting an update saying Captured Dreams file has been updated but haven't seen anything change on the download page dramatically. I was wondering if these were just minor text updates or plug in updates (like shinny catsuit and whatnot)?

Posted

Vel, I have noticed a couple of times getting an update saying Captured Dreams file has been updated but haven't seen anything change on the download page dramatically. I was wondering if these were just minor text updates or plug in updates (like shinny catsuit and whatnot)?

 

Just some updates to the page itself, trying to make it a bit nicer and keep them uniform between the front page and the download page. There have been a number of times that I update one page and some of that will make it to the other but not everything.

 

 

I have a few fixes I am testing now including replacing the setdontmove with the setvehicle command so the camera can move during the outdoor punishment and the scene with Tavish. It will be another patch like the 2.61 was, no need to redownload textures if they didn't change.

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