Tanglin Posted October 28, 2014 Posted October 28, 2014 Put it into a container, it should reequip properly then. Ah, that fixed it, thanks! Oh I found out something regarding this - even though the piercing is gone, on the screen that shows your current effects, it still says that my PC's Clit is pierced. How to remove this effect? Secondly, are we supposed to be able to wear Erani's Removal ring? Each time I try to put it on, it is immediately unequiped. Even when I use console command to player.equipitem, it still gets unequipped. Is this working as intended? Edit: Oh I just read an earlier post of yours about the duplicate items in Erani's inventory. I guess I'm not too familiar with the latest DD items like the piercings. On the Pierced Clitoris current effect, is it supposed to mean anything?
Belin Posted October 28, 2014 Posted October 28, 2014 Love the mod, it worked almost flawlessly besides a few issues with equipment alignment at the Thalmor embassy, and when Elenwen got blocked in a door frame by some guards (which righted itself eventually by one of the guards teleporting away). I also had some weirdness in the embassy where player dom animations would play instead of player sub ones, turning the Thalmor gangbangs into invisible strap-on pegging, bi-curious threesomes where one guard was the meat in the proverbial sandwich instead of the dragonborn... which aside from being pretty funny, was almost certainly because I hadn't configured Sexlab properly (to, I assume, exclude that sort of behaviour?) and not a fault of the mod itself. My one suggestion/desire for future content would be more permanent body modification like the clit piercing that Elenwen gives you, but in a story driven context where they might be given to (or forced on) the dragonborn without having to manually menu dive out of character. Matching nipple piercings are obvious, but I'd love something like integrating slavetats like QAYL does, for things like brandings and other humiliating/degrading/sexual tattoos. I'd like to think that even if Master doesn't get to keep the player character as a slave, she'd at least like to put them in situations (just like at the Thalmor embassy) where they'd end up with a few souvenirs to remind them of her.
DevotedGynoid Posted October 28, 2014 Posted October 28, 2014 Love the mod, it worked almost flawlessly besides a few issues with equipment alignment at the Thalmor embassy, and when Elenwen got blocked in a door frame by some guards (which righted itself eventually by one of the guards teleporting away). I also had some weirdness in the embassy where player dom animations would play instead of player sub ones, turning the Thalmor gangbangs into invisible strap-on pegging, bi-curious threesomes where one guard was the meat in the proverbial sandwich instead of the dragonborn... which aside from being pretty funny, was almost certainly because I hadn't configured Sexlab properly (to, I assume, exclude that sort of behaviour?) and not a fault of the mod itself. My one suggestion/desire for future content would be more permanent body modification like the clit piercing that Elenwen gives you, but in a story driven context where they might be given to (or forced on) the dragonborn without having to manually menu dive out of character. Matching nipple piercings are obvious, but I'd love something like integrating slavetats like QAYL does, for things like brandings and other humiliating/degrading/sexual tattoos. I'd like to think that even if Master doesn't get to keep the player character as a slave, she'd at least like to put them in situations (just like at the Thalmor embassy) where they'd end up with a few souvenirs to remind them of her. The funny thing was, Elenwen scolded me during that scene because an earlier DD Cursed Loot event had pierced my clit, saying "Why did you remove it? I really wanted to be the one to do that to you. I also had the player dom animations run during some of the events, I found that using the swap positions key (+/= by default) a time or two corrected it. I still found it hilarious. Also, Vel, since I've done the expansion quests, when you're ready to add the player slavery and so forth, will I have to do a fresh game to do it? (Not that big a deal, since I've already proven that I can get all the way through it. I will try again with SPERG and a few other mods active, so I can get a better indication of what works and what doesn't.
magicrealm Posted October 28, 2014 Posted October 28, 2014 when i was on the way to boethia, i battled a Group of thugs and trolls in the Tower at east end of the map. when all were killed , quest started "another errand for master".- now the merchants are killed go to the slave. it leads me to morthal fallions house. but when i am inside, it leads me outside. outside it leads me inside ....??
tallal Posted October 28, 2014 Posted October 28, 2014 On customer assiist quest. seemed the month had got set to the one after next, (was set to 0 and day 15 when set for a visit in month 10, i.e was set to the 15th after next) tried seeting month to 11 and the visit all seemed OK on the 15th, talked to master after visit and got a recover quest all OK and told next vist will be on the 1st. but on return from recoveory quest master says I was late for a visit get whipped etc, the after night with slaves dialog and pay fine then when next talk to master late again....
Macacoso Posted October 28, 2014 Posted October 28, 2014 I'm having some trouble with the Thalmor Embassy quest. It's that bug where the Thalmor soldiers start fighting a specific point of the map for no apparent reason. I've already updated to version 3.5 and checked the scripts folder for the cdxjail files, and found none. I'm assuming the file I'm supposed to delete is named -exactly- cdxjail, and not cdxjailwaiting, which actually is in my scripts folder. I managed to get past the first instance of this nonsense by quicksaving and quickloading, but this time I just can't get past it. They go into combat no matter what, I already tried quicksaving and quickloading numerous times and nothing changed. I'd like some help with this, as the only way I see to fix this is to reinstall the mod and just avoid that quest altogether, and I actually want to go through all the quests. They're the reason I got the mod in the first place.
Veladarius Posted October 28, 2014 Author Posted October 28, 2014 Okay, I've completed the first 2 expansion quests, but now I am having an issue with Elisif. She puts everything on, signs the journal, then walks to the door, and does not open it at all. She just stands there. I've tried enable/disable player controls, reset player idle, but she still does not unlock the door and the quest does not continue, it stays stuck at stage 310. Use the esp that was posted in this post. Now I just feel silly. Thanks a ton, and it worked right from loading in the point I had saved right before she went to open the door. Have completed the mod 100%, and eagerly waiting to see what comes next. As a side note: I wore the "Free Trial" items for almost a month (completing all the expansion quests) before Master let me out of them. Also, for those using DD Cursed Loot, if you set the total number of active devices to 5, you will not (with very few exceptions, since I did trigger one of them) trigger any cursed loot events, since the collar, arm cuffs, leg cuffs, chastity bra, and chastity belt (with or without plugs) satisfy that requirement. (Although, this was a good thing, since my arousal was at 100% all the time while locked inside...) I've thoroughly tested Erani's packages, and she works well with EFF, not sure about UFO or AFT as of yet. I have her working in a custom house (Frostvale Estate), and she goes where she's supposed to. I will get around to testing with UFO and AFT soon, as well as other custom player homes. Put it into a container, it should reequip properly then. Ah, that fixed it, thanks! Oh I found out something regarding this - even though the piercing is gone, on the screen that shows your current effects, it still says that my PC's Clit is pierced. How to remove this effect? Secondly, are we supposed to be able to wear Erani's Removal ring? Each time I try to put it on, it is immediately unequiped. Even when I use console command to player.equipitem, it still gets unequipped. Is this working as intended? Edit: Oh I just read an earlier post of yours about the duplicate items in Erani's inventory. I guess I'm not too familiar with the latest DD items like the piercings. On the Pierced Clitoris current effect, is it supposed to mean anything? That effect stays, it does not do anything other than say you have been pierced. Love the mod, it worked almost flawlessly besides a few issues with equipment alignment at the Thalmor embassy, and when Elenwen got blocked in a door frame by some guards (which righted itself eventually by one of the guards teleporting away). I also had some weirdness in the embassy where player dom animations would play instead of player sub ones, turning the Thalmor gangbangs into invisible strap-on pegging, bi-curious threesomes where one guard was the meat in the proverbial sandwich instead of the dragonborn... which aside from being pretty funny, was almost certainly because I hadn't configured Sexlab properly (to, I assume, exclude that sort of behaviour?) and not a fault of the mod itself. My one suggestion/desire for future content would be more permanent body modification like the clit piercing that Elenwen gives you, but in a story driven context where they might be given to (or forced on) the dragonborn without having to manually menu dive out of character. Matching nipple piercings are obvious, but I'd love something like integrating slavetats like QAYL does, for things like brandings and other humiliating/degrading/sexual tattoos. I'd like to think that even if Master doesn't get to keep the player character as a slave, she'd at least like to put them in situations (just like at the Thalmor embassy) where they'd end up with a few souvenirs to remind them of her. The funny thing was, Elenwen scolded me during that scene because an earlier DD Cursed Loot event had pierced my clit, saying "Why did you remove it? I really wanted to be the one to do that to you. I also had the player dom animations run during some of the events, I found that using the swap positions key (+/= by default) a time or two corrected it. I still found it hilarious. Also, Vel, since I've done the expansion quests, when you're ready to add the player slavery and so forth, will I have to do a fresh game to do it? (Not that big a deal, since I've already proven that I can get all the way through it. I will try again with SPERG and a few other mods active, so I can get a better indication of what works and what doesn't. The dialogue for piercing the player didn't make sense if they had been pierced so I just had it check to see if you had been or not. when i was on the way to boethia, i battled a Group of thugs and trolls in the Tower at east end of the map. when all were killed , quest started "another errand for master".- now the merchants are killed go to the slave. it leads me to morthal fallions house. but when i am inside, it leads me outside. outside it leads me inside ....?? The trigger out at Refugee's Rest (the tower west of Windhelm) is where part of the 4th quest is located. There is a trigger box out there but it should be disabled until that quest starts, the marker is likely pointing to the slave who is placed there but is kept in an interior cell that is not connected to anything. For whatever reason Fallion's door is the portal to that space. If you have a save that is before it was triggered, use this esp (has the fix for it): Captured Dreams.esp I will be putting up a new version likely later tonight with this and some other fixes.
Veladarius Posted October 28, 2014 Author Posted October 28, 2014 On customer assiist quest. seemed the month had got set to the one after next, (was set to 0 and day 15 when set for a visit in month 10, i.e was set to the 15th after next) tried seeting month to 11 and the visit all seemed OK on the 15th, talked to master after visit and got a recover quest all OK and told next vist will be on the 1st. but on return from recoveory quest master says I was late for a visit get whipped etc, the after night with slaves dialog and pay fine then when next talk to master late again.... I will check and make sure the dates and such are being reset. Make sure you are using the latest version as there were some changes done to it recently. I'm having some trouble with the Thalmor Embassy quest. It's that bug where the Thalmor soldiers start fighting a specific point of the map for no apparent reason. I've already updated to version 3.5 and checked the scripts folder for the cdxjail files, and found none. I'm assuming the file I'm supposed to delete is named -exactly- cdxjail, and not cdxjailwaiting, which actually is in my scripts folder. I managed to get past the first instance of this nonsense by quicksaving and quickloading, but this time I just can't get past it. They go into combat no matter what, I already tried quicksaving and quickloading numerous times and nothing changed. I'd like some help with this, as the only way I see to fix this is to reinstall the mod and just avoid that quest altogether, and I actually want to go through all the quests. They're the reason I got the mod in the first place. Did you update before you entered the Embassy? If so the factions will not reset as they are kept in the save game and it won't change them on already loaded npc's. In the mean time I will double check that I did not miss updating any of the npc's factions.
Macacoso Posted October 28, 2014 Posted October 28, 2014 I loaded a previous save where I hadn't gone to the Embassy yet, after I updated. I figured it wouldn't work otherwise.
Veladarius Posted October 28, 2014 Author Posted October 28, 2014 I loaded a previous save where I hadn't gone to the Embassy yet, after I updated. I figured it wouldn't work otherwise. See if this one makes a difference. There was one npc who had the Thalmor faction still but he was disabled, may explain why they are attacking a blank spot. Captured Dreams.esp Why they can detect a disabled npc is beyond me but I try not to be surprised at the stupid things that happen in the game. Edit: I have not tested this yet but it may cause issues with the guard at the exterior.
Macacoso Posted October 28, 2014 Posted October 28, 2014 (edited) I will try it now, I'll let you know if it changed anything. Update: It happened again at the first place (after the guard puts your character in the maid outfit and sends her to Elenwen, and she says "Hold up a moment."), but I quicksaved before the loading screen and tried again, and it worked properly. The problem is still there, whatever it is. You can get past it by loading an earlier save (right after the loading screen), but it's based on chance, it seems. The third instance (I believe) is impossible to get past, however. It happens when the guard is walking you towards a room containing Elenwen and three "guests". Edited October 28, 2014 by Macacoso
Rickonhh Posted October 28, 2014 Posted October 28, 2014 I just downloaded and installed the mod. Looks great btw. I opted for a retrieval quest. Everything went great. I got to the area and retrieved the package from the dead courier. However, after I put the package in my inventory the white arrow, quest marker, whatever, didn't dissapear from hovering over the dead body. And the quest didn't advance. I looked back in the old replies and didn't see anything regarding this. Hope someone can give some advice on this. Thanks. That was corrected in v 3.4 but you can advance it manually if necessary: setstage cdxrecoverdelivery 200 If you are on a version prior to that I suggest finishing the quest then updating. Thanks. I thought I had the latest version but I checked and it wasn't. Don't know how that happened. I downloaded the v 3.4
Veladarius Posted October 28, 2014 Author Posted October 28, 2014 I will try it now, I'll let you know if it changed anything. Update: It happened again at the first place (after the guard puts your character in the maid outfit and sends her to Elenwen, and she says "Hold up a moment."), but I quicksaved before the loading screen and tried again, and it worked properly. The problem is still there, whatever it is. You can get past it by loading an earlier save (right after the loading screen), but it's based on chance, it seems. The third instance (I believe) is impossible to get past, however. It happens when the guard is walking you towards a room containing Elenwen and three "guests". On a save that was made once you have entered the Embassy it will not update the factions as technically all the npc's are in the main room in the Embassy but are disabled.
Macacoso Posted October 28, 2014 Posted October 28, 2014 I'm sorry, I should've said I rolled back to a save I made before I went into the Embassy at all to try it again.
Veladarius Posted October 28, 2014 Author Posted October 28, 2014 I'm sorry, I should've said I rolled back to a save I made before I went into the Embassy at all to try it again. I am starting to test now, had some other script changes I needed to finish before I could start.
BigOnes69 Posted October 28, 2014 Posted October 28, 2014 I had restarted before the embassy and ran into the attacks but once I used the command TCAI it played all the way through. I will try the new esp tonight. I must say with all the fucked up broken beyond recognition shit such as government, legal system, financial system, corporate system, and society in general, that no one is willing to fix, then to watch you fix this small part of our escapism is inspiring to say the least. I just wanted you to know that I respect this. Your story line is well done and presented also. I am willing to bet if Skyrim had music enhancements that you would make that much more better. Ataboy.
Macacoso Posted October 29, 2014 Posted October 29, 2014 I did try to use TCAI (I figured turning their combat AI off would make them ignore whatever they're so angry at), but it did little. Instead of running to a specific place in the Embassy and attacking it repeatedly, they detected the thing "What was that?" "Who's there?" and just walked about without attacking. It still broke the quest. And yeah, I'm quite happy that I got such a quick response for my problem. This mod is awesome and so is Veladarius.
doncabezahueca Posted October 29, 2014 Posted October 29, 2014 Ok on the Thalmor Embassy quest. There are several gay scenes. My character is female. This may be unimportant info. Who knows, I have been drinking but! There are two Thalmor. I have nothing against gay and I do think most Thalmor are gay but, I don't want to watch the Thalmor engage in a threesome where one Thalmor blows the other during the threesome. Is this intended and something I need to live with which I wouldn't like to or is this a bad roll or the dice where all of the guards are men and some are supposed to be women?
Veladarius Posted October 29, 2014 Author Posted October 29, 2014 Ok on the Thalmor Embassy quest. There are several gay scenes. My character is female. This may be unimportant info. Who knows, I have been drinking but! There are two Thalmor. I have nothing against gay and I do think most Thalmor are gay but, I don't want to watch the Thalmor engage in a threesome where one Thalmor blows the other during the threesome. Is this intended and something I need to live with which I wouldn't like to or is this a bad roll or the dice where all of the guards are men and some are supposed to be women? The player should be in the middle position, beyond that the position used is random. If you prefer a diffrent position they can be changed using the SexLab hotkeys.
doncabezahueca Posted October 29, 2014 Posted October 29, 2014 oh ok. Thank you. That scene was quite difficult to watch. Now Im stuck behind lady Elisef. Waiting for her to unlock the door and let us out of her room.
doncabezahueca Posted October 29, 2014 Posted October 29, 2014 uh I just read a previous post. Im gonna load the esp provided and try it out. And it works. Thank you very much for the work that your have done so far even though I have not yet finished this expansion of this mod I look forward to any more work that is done.
darkconsole Posted October 29, 2014 Posted October 29, 2014 so master has offered to make my devices permanent. unrelated related statement, i've seen a helmet hiding mod which actually messed with the armor addon entry in papyrus instead of the usual invisible nif hacks. this got me thinking, because i dislike the captured dreams belt textures. do you think there is a way, where you could go up to master and say master, the belt i have here goes with my armor and fits better blah blah blah, here are my keys. then you'd dick with the armor for the script instance of the device im wearing and alter it to use the captured dreams key. "sure. but we're going to need to upgrade the lock." i made a dd set that does match my armor >_>; the helmet mod and all that made me thinking about this, if there was a way you can change the value of the key property in the devious device on the fly like that. swapping might be difficult if she already has a set on you. if you can edit the key property like that, maybe a quest line where you say you want to use a set, put all the stuff you want in a box, come back a few days later after she retrofits it, then swaps your set for you.
Veladarius Posted October 29, 2014 Author Posted October 29, 2014 so master has offered to make my devices permanent. unrelated related statement, i've seen a helmet hiding mod which actually messed with the armor addon entry in papyrus instead of the usual invisible nif hacks. this got me thinking, because i dislike the captured dreams belt textures. do you think there is a way, where you could go up to master and say master, the belt i have here goes with my armor and fits better blah blah blah, here are my keys. then you'd dick with the armor for the script instance of the device im wearing and alter it to use the captured dreams key. "sure. but we're going to need to upgrade the lock." i made a dd set that does match my armor >_>; the helmet mod and all that made me thinking about this, if there was a way you can change the value of the key property in the devious device on the fly like that. At some point but it requires making new versions of the items as the Armor Addon can't be changed. I plan on adding Shop keyed versions of all the different types of devices but there are a lot of them. Currently, including CD custom finish items, there are 117 items available between Integration, the expansion and Captured Dreams. For me to make my quest versions of them I have to set up 234 items of which I have about 40 or so done currently (CD items and a few others).
darkconsole Posted October 29, 2014 Posted October 29, 2014 aye the trick would be being able to do it dynamically, being able to edit only the instance of armor requested. instance wise it must be possible, not sure if enough of the api is exposed though.
Mallomar42 Posted October 29, 2014 Posted October 29, 2014 Hey veladrius love your mod, but I'm having a bit of a problem. I Did the delivery quest for master but when I was done none of the devices were removed even though she said that she would do so. I was able to console command the chastity belt off but the collar refuses to come off every time I think I got it off it either reappears or reequips itself. Don't know what to do about it.
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