Verstort Posted November 2, 2014 Posted November 2, 2014 3.7 bug: new gag system bugs I like the idea, although I'm not sure it makes sense you can talk to other quest givers with the gag on, but I like the idea that you can play with it on, at least with your mod. Bug: If you ask master to remove the gag, you can say no and continue talking to her as gagged, this is good, but if you take the removal option, she didn't remove the gag, just added money to the bill but the gag is still on me. standard ebonite ball harness gag. I was able to do most of quest 4 gagged up until I needed to speak with De'zra, she would only give the generic gag dialog when I tried to reach her part of the quest. So being gagged halts the quest at this point, unless I find a key someplace. Can't steal a key without Erani watching either, since she's on auto follow, hmm... For now I guess I'll add a key with console for this one part only.
Veladarius Posted November 2, 2014 Author Posted November 2, 2014 3.7 bug: new gag system bugs I like the idea, although I'm not sure it makes sense you can talk to other quest givers with the gag on, but I like the idea that you can play with it on, at least with your mod. Bug: If you ask master to remove the gag, you can say no and continue talking to her as gagged, this is good, but if you take the removal option, she didn't remove the gag, just added money to the bill but the gag is still on me. standard ebonite ball harness gag. I was able to do most of quest 4 gagged up until I needed to speak with De'zra, she would only give the generic gag dialog when I tried to reach her part of the quest. So being gagged halts the quest at this point, unless I find a key someplace. Can't steal a key without Erani watching either, since she's on auto follow, hmm... For now I guess I'll add a key with console for this one part only. The gag may have been broken, the function to remove the gag has the same setup as the other devices, so long as it does not have the blockgeneric keyword it should remove it. For De'Zra I will try setting that dialogue so you can at least get to it using the standard gagged dialogue setup.
Aluminium Posted November 2, 2014 Posted November 2, 2014 Quest 2, PC lying on the floor, Master orders Herran to (I guess) unbind the PC and... the oaf just sits there, fiddling with the air, while PC continues to lie helplessly and Master just stares. What should I do or what have I done wrong, for that matter?
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Quest 2, PC lying on the floor, Master orders Herran to (I guess) unbind the PC and... the oaf just sits there, fiddling with the air, while PC continues to lie helplessly and Master just stares. What should I do or what have I done wrong, for that matter? The blindfold and gag should be removed at that point, check your log to see if there is something delaying or stopping it from working.
Aluminium Posted November 3, 2014 Posted November 3, 2014 Quest 2, PC lying on the floor, Master orders Herran to (I guess) unbind the PC and... the oaf just sits there, fiddling with the air, while PC continues to lie helplessly and Master just stares. What should I do or what have I done wrong, for that matter? The blindfold and gag should be removed at that point, check your log to see if there is something delaying or stopping it from working. Nope. Only regular Sexlab stuff (apropos etc.) I\ll keep trying but is there a possible manual workaround?
Verstort Posted November 3, 2014 Posted November 3, 2014 3.7 bug (likely old, just adding my experience): Erani scene is bugged After quest 4, when you go back to get erani, the scene breaks during/after the warp to the VIP house. Master says "meet me at the vip house" tells harran to follow her, then the fade out takes place, except they disappear and my character is still where we were when we started talking to master, stuck. Setting the next stage got me through the quest, but without meeting erani, teleported to her found her playing at the beach. https://imgur.com/a/hiGhY And to think I thought master never let her slaves have any fun.
Aluminium Posted November 3, 2014 Posted November 3, 2014 Oh god, my log is clotted with a line I can't even begin to comprehend. [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC85)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC81): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC81)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC84): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC84)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC83): Ref is in an unloaded cell, so it cannot cast spells.. stack: And that's with the Wheels of Lull disabled. I feel like skipping quest 2 with a console command would be the only solution, how do I get the quest's ID and last stage?
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Oh god, my log is clotted with a line I can't even begin to comprehend. [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC85)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC81): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC81)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC84): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC84)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC83): Ref is in an unloaded cell, so it cannot cast spells.. stack: And that's with the Wheels of Lull disabled. I feel like skipping quest 2 with a console command would be the only solution, how do I get the quest's ID and last stage? The quest ID is CDxExpQuest02 the command sqs CDxExpquest02 will give a listing of the stages and indicate the ones that are done, advance it to the next stage (though it may not work in the middle of a scene). If those errors are on scripts from a mod you uninstalled then you should clean the save with a save cleaner as it will interfere with other scripts.
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 3.7 bug (likely old, just adding my experience): Erani scene is bugged After quest 4, when you go back to get erani, the scene breaks during/after the warp to the VIP house. Master says "meet me at the vip house" tells harran to follow her, then the fade out takes place, except they disappear and my character is still where we were when we started talking to master, stuck. Setting the next stage got me through the quest, but without meeting erani, teleported to her found her playing at the beach. https://imgur.com/a/hiGhY And to think I thought master never let her slaves have any fun. It should have teleported you to the VIP house along with them, everyone's teleport command is in the same stage so I don't know why it would do yours and not everyone elses.
SweetBejeezuzBooStop Posted November 3, 2014 Posted November 3, 2014 Heh yeah it's gone missing! I was just coming here to report the same thing. I was eager to give it a try since I am stuck on Elisif, who refuses to reconsider her position after several days. I had to manually setstage as Veladrius suggested another fellow member a few posts ago: Im on the Jarl Elsif quest and its been 3 days and she still hasn't reconsidered is that a bug? It should have triggered by now, each time you talk to her your chances should increase by 10 and the target is only 60. setstage cdxExpQuest03 80 will advance it, just make sure you are near her when you do it. My problem was that Elisif accepted on the second try, but then the dialogue where she asked about the devices looped and she never went to lock the door as she agreed to do when you were successful. The manual trigger solved the problem though. I've finished the quest now, but feel sorry for Elisif. Will there be a a possible solution for the quest in the future where Elisif choses to not wear the chastity devices but sign the documents, so that you can complete the quest without locking her for eternity? I've rescued Erani now in quest 4, one small thing bugged me though: Only 3 normal skyrim bandits were guarding refugee's rest, can you please add custom made bandits like your very tough bandit gangs you have to fight during the "delivery for master" quests there too? Finally another big thank you, as i said earlier through quest 2 i had 3 CTDs and with quest 3 i had to manually advance the quest to stage 80. So it seems you have squashed lots of bugs with your recent day by day updates and it seems almost as stable as normal skyrim already. I had lots of fun so far and am amazed about the sheer size the mod now has. It's more or less the scope of one of skyrim's smaller cities like morthal. The bandits at the tower are leveled bandits but are set to harder difficulties, I may replace them in the future but it is not definite. So I'm not sure if this is a bug or a feature but one my of followers, arissa has taken it upon herself to become one of the masters slaves. I can't talk to her and she now just acts as one of the display slaves in the shop. I have only done a few delivery missions, and one demo for tavish. Will post a pap log after, need sleep right now (its like 5am here lol). Speak with the Master, one of the lower dialogue options will have the request to release them. Hah that's a pretty interesting 'undocumented feature'! Your companions might just decide The Master is a better leader than the player, and stay with her forever as one of her slaves. I managed to get Elisif to change her mind, even without the update or the console command... I guess given enough time, she does eventually come around either way, and things proceeded from there. I then ran into a problem with Ulfric in the 4th quest, probably because I hadn't done any of the main quest.. when I rescued the slave and was sent to confront Ulfric, the quest marker lead me right to him, but he wasn't there! I guess this is what people were talking about before, with needing to kick off the main quest to make this work properly. I was able to get around it by getting Ulfric's RefID and typing 'enable', which caused him to fade into existence, at which point he had all the proper quest dialogue. I guess everything is fine now, save that Master didn't offer her to me... but maybe that happens a bit later or something, I dunno. Did you try going to Ulfic's bedroom? Sometimes he sleeps. Maybe the quest marker is keyed on the location, and not the actor. Since Ashra XIII skipped the main quest they are likely using LAL. Until you go to Helgen and Alduin leaves Ulfric is disabled and is why the quest marker points to a blank spot. The new version (which is now up) has an alternate in case that happens. HI! I'm super new at this mod thing since I always played Skyrim vanilla so, I ran into a little problem with this mod. When I'm at the thalmor embassy and the guard takes me to talk to Elewen to deliver the stuff the scene after that won't play. I mean, I give the things, I get the prompt that says she's smiling and then one guy becomes hostile and Elewen runs away. I've tried enabling my controls but that just makes one guy attack me, I've tried tcai still no go. I've loaded and reloaded still nada. Help pls? Thank you see below For some reason I can't edit my previous post but I found a solution for the guards going crazy and running around. I used Tdetect in the console BUT now the game freezes after the conversation with the guard that's supposed to take me to Solar any ideas? Make sure you are on at least v 3.6, for some reason the Thalmor start fighting each other so all the factions were redone on them. For the change to take effect you will have to go back to a save from before you went up to the front gate. Hi yeah, Thanks so much for the prompt reply. I updated to 3.7 and it's still happening I'm still getting that bug I'll try tcai and tdetect if it works and won't freeze me out EDIT Aaaand nada! Dang, Does this by any chance conflict with SexLab Sex Slave mod? I don't know what's wrong, I ran into the thalmor embassy before I installed this mod but I didn't enter or anything. I'm still at the early stages of the Dragonborn quest line but I've finished the Darkbrotherhood and Thieves guild quest.
Wandering_Mania Posted November 3, 2014 Posted November 3, 2014 Oh god, my log is clotted with a line I can't even begin to comprehend. [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC85)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC81): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC81)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC84): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC84)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC83): Ref is in an unloaded cell, so it cannot cast spells.. stack: And that's with the Wheels of Lull disabled. I feel like skipping quest 2 with a console command would be the only solution, how do I get the quest's ID and last stage? What mod is at 5A in your load order?
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Heh yeah it's gone missing! I was just coming here to report the same thing. I was eager to give it a try since I am stuck on Elisif, who refuses to reconsider her position after several days. I had to manually setstage as Veladrius suggested another fellow member a few posts ago: Im on the Jarl Elsif quest and its been 3 days and she still hasn't reconsidered is that a bug? It should have triggered by now, each time you talk to her your chances should increase by 10 and the target is only 60. setstage cdxExpQuest03 80 will advance it, just make sure you are near her when you do it. My problem was that Elisif accepted on the second try, but then the dialogue where she asked about the devices looped and she never went to lock the door as she agreed to do when you were successful. The manual trigger solved the problem though. I've finished the quest now, but feel sorry for Elisif. Will there be a a possible solution for the quest in the future where Elisif choses to not wear the chastity devices but sign the documents, so that you can complete the quest without locking her for eternity? I've rescued Erani now in quest 4, one small thing bugged me though: Only 3 normal skyrim bandits were guarding refugee's rest, can you please add custom made bandits like your very tough bandit gangs you have to fight during the "delivery for master" quests there too? Finally another big thank you, as i said earlier through quest 2 i had 3 CTDs and with quest 3 i had to manually advance the quest to stage 80. So it seems you have squashed lots of bugs with your recent day by day updates and it seems almost as stable as normal skyrim already. I had lots of fun so far and am amazed about the sheer size the mod now has. It's more or less the scope of one of skyrim's smaller cities like morthal. The bandits at the tower are leveled bandits but are set to harder difficulties, I may replace them in the future but it is not definite. So I'm not sure if this is a bug or a feature but one my of followers, arissa has taken it upon herself to become one of the masters slaves. I can't talk to her and she now just acts as one of the display slaves in the shop. I have only done a few delivery missions, and one demo for tavish. Will post a pap log after, need sleep right now (its like 5am here lol). Speak with the Master, one of the lower dialogue options will have the request to release them. Hah that's a pretty interesting 'undocumented feature'! Your companions might just decide The Master is a better leader than the player, and stay with her forever as one of her slaves. I managed to get Elisif to change her mind, even without the update or the console command... I guess given enough time, she does eventually come around either way, and things proceeded from there. I then ran into a problem with Ulfric in the 4th quest, probably because I hadn't done any of the main quest.. when I rescued the slave and was sent to confront Ulfric, the quest marker lead me right to him, but he wasn't there! I guess this is what people were talking about before, with needing to kick off the main quest to make this work properly. I was able to get around it by getting Ulfric's RefID and typing 'enable', which caused him to fade into existence, at which point he had all the proper quest dialogue. I guess everything is fine now, save that Master didn't offer her to me... but maybe that happens a bit later or something, I dunno. Did you try going to Ulfic's bedroom? Sometimes he sleeps. Maybe the quest marker is keyed on the location, and not the actor. Since Ashra XIII skipped the main quest they are likely using LAL. Until you go to Helgen and Alduin leaves Ulfric is disabled and is why the quest marker points to a blank spot. The new version (which is now up) has an alternate in case that happens. HI! I'm super new at this mod thing since I always played Skyrim vanilla so, I ran into a little problem with this mod. When I'm at the thalmor embassy and the guard takes me to talk to Elewen to deliver the stuff the scene after that won't play. I mean, I give the things, I get the prompt that says she's smiling and then one guy becomes hostile and Elewen runs away. I've tried enabling my controls but that just makes one guy attack me, I've tried tcai still no go. I've loaded and reloaded still nada. Help pls? Thank you see below For some reason I can't edit my previous post but I found a solution for the guards going crazy and running around. I used Tdetect in the console BUT now the game freezes after the conversation with the guard that's supposed to take me to Solar any ideas? Make sure you are on at least v 3.6, for some reason the Thalmor start fighting each other so all the factions were redone on them. For the change to take effect you will have to go back to a save from before you went up to the front gate. Hi yeah, Thanks so much for the prompt reply. I updated to 3.7 and it's still happening I'm still getting that bug I'll try tcai and tdetect if it works and won't freeze me out EDIT Aaaand nada! Dang, Does this by any chance conflict with SexLab Sex Slave mod? I don't know what's wrong, I ran into the thalmor embassy before I installed this mod but I didn't enter or anything. I'm still at the early stages of the Dragonborn quest line but I've finished the Darkbrotherhood and Thieves guild quest. It shouldn't conflict with anything, the interiors of the Embassy, Dungeon and Solar are all duplicates of the original with modifications (they don't even connect to the outside world). All of the guards and npc's there are custom as well and none have the standard factions (custom as well). You can try the console command 'resetai' or 'recycleactor' on them, I would try getting them all at the same time so they don't start fighting in between doing each of them. Also, the female guards can be disabled if necessary as well.
ukiaiko Posted November 3, 2014 Posted November 3, 2014 I install V3.7..and...I'm sorry to ask. where can I find the new locations ?
SweetBejeezuzBooStop Posted November 3, 2014 Posted November 3, 2014 Heh yeah it's gone missing! I was just coming here to report the same thing. I was eager to give it a try since I am stuck on Elisif, who refuses to reconsider her position after several days. I had to manually setstage as Veladrius suggested another fellow member a few posts ago: Im on the Jarl Elsif quest and its been 3 days and she still hasn't reconsidered is that a bug? It should have triggered by now, each time you talk to her your chances should increase by 10 and the target is only 60. setstage cdxExpQuest03 80 will advance it, just make sure you are near her when you do it. My problem was that Elisif accepted on the second try, but then the dialogue where she asked about the devices looped and she never went to lock the door as she agreed to do when you were successful. The manual trigger solved the problem though. I've finished the quest now, but feel sorry for Elisif. Will there be a a possible solution for the quest in the future where Elisif choses to not wear the chastity devices but sign the documents, so that you can complete the quest without locking her for eternity? I've rescued Erani now in quest 4, one small thing bugged me though: Only 3 normal skyrim bandits were guarding refugee's rest, can you please add custom made bandits like your very tough bandit gangs you have to fight during the "delivery for master" quests there too? Finally another big thank you, as i said earlier through quest 2 i had 3 CTDs and with quest 3 i had to manually advance the quest to stage 80. So it seems you have squashed lots of bugs with your recent day by day updates and it seems almost as stable as normal skyrim already. I had lots of fun so far and am amazed about the sheer size the mod now has. It's more or less the scope of one of skyrim's smaller cities like morthal. The bandits at the tower are leveled bandits but are set to harder difficulties, I may replace them in the future but it is not definite. So I'm not sure if this is a bug or a feature but one my of followers, arissa has taken it upon herself to become one of the masters slaves. I can't talk to her and she now just acts as one of the display slaves in the shop. I have only done a few delivery missions, and one demo for tavish. Will post a pap log after, need sleep right now (its like 5am here lol). Speak with the Master, one of the lower dialogue options will have the request to release them. Hah that's a pretty interesting 'undocumented feature'! Your companions might just decide The Master is a better leader than the player, and stay with her forever as one of her slaves. I managed to get Elisif to change her mind, even without the update or the console command... I guess given enough time, she does eventually come around either way, and things proceeded from there. I then ran into a problem with Ulfric in the 4th quest, probably because I hadn't done any of the main quest.. when I rescued the slave and was sent to confront Ulfric, the quest marker lead me right to him, but he wasn't there! I guess this is what people were talking about before, with needing to kick off the main quest to make this work properly. I was able to get around it by getting Ulfric's RefID and typing 'enable', which caused him to fade into existence, at which point he had all the proper quest dialogue. I guess everything is fine now, save that Master didn't offer her to me... but maybe that happens a bit later or something, I dunno. Did you try going to Ulfic's bedroom? Sometimes he sleeps. Maybe the quest marker is keyed on the location, and not the actor. Since Ashra XIII skipped the main quest they are likely using LAL. Until you go to Helgen and Alduin leaves Ulfric is disabled and is why the quest marker points to a blank spot. The new version (which is now up) has an alternate in case that happens. HI! I'm super new at this mod thing since I always played Skyrim vanilla so, I ran into a little problem with this mod. When I'm at the thalmor embassy and the guard takes me to talk to Elewen to deliver the stuff the scene after that won't play. I mean, I give the things, I get the prompt that says she's smiling and then one guy becomes hostile and Elewen runs away. I've tried enabling my controls but that just makes one guy attack me, I've tried tcai still no go. I've loaded and reloaded still nada. Help pls? Thank you see below For some reason I can't edit my previous post but I found a solution for the guards going crazy and running around. I used Tdetect in the console BUT now the game freezes after the conversation with the guard that's supposed to take me to Solar any ideas? Make sure you are on at least v 3.6, for some reason the Thalmor start fighting each other so all the factions were redone on them. For the change to take effect you will have to go back to a save from before you went up to the front gate. Hi yeah, Thanks so much for the prompt reply. I updated to 3.7 and it's still happening I'm still getting that bug I'll try tcai and tdetect if it works and won't freeze me out EDIT Aaaand nada! Dang, Does this by any chance conflict with SexLab Sex Slave mod? I don't know what's wrong, I ran into the thalmor embassy before I installed this mod but I didn't enter or anything. I'm still at the early stages of the Dragonborn quest line but I've finished the Darkbrotherhood and Thieves guild quest. It shouldn't conflict with anything, the interiors of the Embassy, Dungeon and Solar are all duplicates of the original with modifications (they don't even connect to the outside world). All of the guards and npc's there are custom as well and none have the standard factions (custom as well). You can try the console command 'resetai' or 'recycleactor' on them, I would try getting them all at the same time so they don't start fighting in between doing each of them. Also, the female guards can be disabled if necessary as well. Is there a way to manually trigger it? Maybe a console to get passed it? I really wanna play this mod thank you sorry for pestering you
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 I install V3.7..and...I'm sorry to ask. where can I find the new locations ? How do you start the expansion? I've been really confused on how it happens The expansion starts automatically upon reaching level 8. If you install it and that character is already level 8 then it will start either when you level up again or when you walk inside the shop. Total in game time for it to finish it about 17 days and you will not see any buildings until after the first quest.
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Heh yeah it's gone missing! I was just coming here to report the same thing. I was eager to give it a try since I am stuck on Elisif, who refuses to reconsider her position after several days. I had to manually setstage as Veladrius suggested another fellow member a few posts ago: Im on the Jarl Elsif quest and its been 3 days and she still hasn't reconsidered is that a bug? It should have triggered by now, each time you talk to her your chances should increase by 10 and the target is only 60. setstage cdxExpQuest03 80 will advance it, just make sure you are near her when you do it. My problem was that Elisif accepted on the second try, but then the dialogue where she asked about the devices looped and she never went to lock the door as she agreed to do when you were successful. The manual trigger solved the problem though. I've finished the quest now, but feel sorry for Elisif. Will there be a a possible solution for the quest in the future where Elisif choses to not wear the chastity devices but sign the documents, so that you can complete the quest without locking her for eternity? I've rescued Erani now in quest 4, one small thing bugged me though: Only 3 normal skyrim bandits were guarding refugee's rest, can you please add custom made bandits like your very tough bandit gangs you have to fight during the "delivery for master" quests there too? Finally another big thank you, as i said earlier through quest 2 i had 3 CTDs and with quest 3 i had to manually advance the quest to stage 80. So it seems you have squashed lots of bugs with your recent day by day updates and it seems almost as stable as normal skyrim already. I had lots of fun so far and am amazed about the sheer size the mod now has. It's more or less the scope of one of skyrim's smaller cities like morthal. The bandits at the tower are leveled bandits but are set to harder difficulties, I may replace them in the future but it is not definite. So I'm not sure if this is a bug or a feature but one my of followers, arissa has taken it upon herself to become one of the masters slaves. I can't talk to her and she now just acts as one of the display slaves in the shop. I have only done a few delivery missions, and one demo for tavish. Will post a pap log after, need sleep right now (its like 5am here lol). Speak with the Master, one of the lower dialogue options will have the request to release them. Hah that's a pretty interesting 'undocumented feature'! Your companions might just decide The Master is a better leader than the player, and stay with her forever as one of her slaves. I managed to get Elisif to change her mind, even without the update or the console command... I guess given enough time, she does eventually come around either way, and things proceeded from there. I then ran into a problem with Ulfric in the 4th quest, probably because I hadn't done any of the main quest.. when I rescued the slave and was sent to confront Ulfric, the quest marker lead me right to him, but he wasn't there! I guess this is what people were talking about before, with needing to kick off the main quest to make this work properly. I was able to get around it by getting Ulfric's RefID and typing 'enable', which caused him to fade into existence, at which point he had all the proper quest dialogue. I guess everything is fine now, save that Master didn't offer her to me... but maybe that happens a bit later or something, I dunno. Did you try going to Ulfic's bedroom? Sometimes he sleeps. Maybe the quest marker is keyed on the location, and not the actor. Since Ashra XIII skipped the main quest they are likely using LAL. Until you go to Helgen and Alduin leaves Ulfric is disabled and is why the quest marker points to a blank spot. The new version (which is now up) has an alternate in case that happens. HI! I'm super new at this mod thing since I always played Skyrim vanilla so, I ran into a little problem with this mod. When I'm at the thalmor embassy and the guard takes me to talk to Elewen to deliver the stuff the scene after that won't play. I mean, I give the things, I get the prompt that says she's smiling and then one guy becomes hostile and Elewen runs away. I've tried enabling my controls but that just makes one guy attack me, I've tried tcai still no go. I've loaded and reloaded still nada. Help pls? Thank you see below For some reason I can't edit my previous post but I found a solution for the guards going crazy and running around. I used Tdetect in the console BUT now the game freezes after the conversation with the guard that's supposed to take me to Solar any ideas? Make sure you are on at least v 3.6, for some reason the Thalmor start fighting each other so all the factions were redone on them. For the change to take effect you will have to go back to a save from before you went up to the front gate. Hi yeah, Thanks so much for the prompt reply. I updated to 3.7 and it's still happening I'm still getting that bug I'll try tcai and tdetect if it works and won't freeze me out EDIT Aaaand nada! Dang, Does this by any chance conflict with SexLab Sex Slave mod? I don't know what's wrong, I ran into the thalmor embassy before I installed this mod but I didn't enter or anything. I'm still at the early stages of the Dragonborn quest line but I've finished the Darkbrotherhood and Thieves guild quest. It shouldn't conflict with anything, the interiors of the Embassy, Dungeon and Solar are all duplicates of the original with modifications (they don't even connect to the outside world). All of the guards and npc's there are custom as well and none have the standard factions (custom as well). You can try the console command 'resetai' or 'recycleactor' on them, I would try getting them all at the same time so they don't start fighting in between doing each of them. Also, the female guards can be disabled if necessary as well. Is there a way to manually trigger it? Maybe a console to get passed it? I really wanna play this mod thank you sorry for pestering you If you want to skip the entire quest the stage that ends things is 550 but you will also have to set CDxExpMain to 300 as well. When you updated your game, were you already inside the embassy?
Aluminium Posted November 3, 2014 Posted November 3, 2014 Oh god, my log is clotted with a line I can't even begin to comprehend. [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC85)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC81): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC81)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC84): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC84)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC83): Ref is in an unloaded cell, so it cannot cast spells.. stack: And that's with the Wheels of Lull disabled. I feel like skipping quest 2 with a console command would be the only solution, how do I get the quest's ID and last stage? What mod is at 5A in your load order? That's the thing - it used to be Wheels of Lull until I turned it off, yet the error remains
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Oh god, my log is clotted with a line I can't even begin to comprehend. [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC85)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC81): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC81)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC84): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5A46A25E)].SPELL.Cast() - "<native>" Line ? [ (5A29FC84)]._Lull_BottomFirerScript.OnUpdate() - "_Lull_BottomFirerScript.psc" Line 15 [11/03/2014 - 02:42:17AM] warning: (5A29FC83): Ref is in an unloaded cell, so it cannot cast spells.. stack: And that's with the Wheels of Lull disabled. I feel like skipping quest 2 with a console command would be the only solution, how do I get the quest's ID and last stage? What mod is at 5A in your load order? That's the thing - it used to be Wheels of Lull until I turned it off, yet the error remains Use a save cleaner to remove the scripts from your save game, they typically do not go away by themselves.
SullenMan Posted November 3, 2014 Posted November 3, 2014 I want to offer you a very clever move, which at a minimum expenditure of time and resources to increase your project twice.you can make it so that if the debt Player before Mrs. exceeds a predetermined amount, she sends PC again on a visit to the Thalmor Embassy?this time it is repeated in a circle, except for the scene with the assistant and the first scene of "1st dating + mr's letter." thus the head of the embassy said: "I liked our last meeting and I am happy to repeat it again," and then start the cyclical, smaller version of the quest, which we passed in the Thalmor. its follow-up player is sent back to the store and get a reward of about 5000 so get playing time and increase the minimum work on scripts.
EnragedRabisu Posted November 3, 2014 Posted November 3, 2014 Not sure if it's intended or not, but after getting dismissed for the Thalmor quest, my follower (Mystic Knight Sara) keeps saying "(whispered) Leave me alone, I don't want to get into trouble."She said this between quests (I think I checked before starting another, anyways), and after I had started the Erani quest (though, I was able to have Lydia follow me; I sent her back to get Erani to follow me). Currently, I'm at the end of the Erani quest (after you turn her over to De'Zra, I presume you have to wait a few days to get this to continue).So basically I'm asking if this is intended behaviour and she'll come back after I finish all the quests, or if something broke and she's stuck unavailable (or I just missed the chance to pick her up between quests).Edit: She had been back in Whiterun when I was talking to her... After finishing the Erani quest (the courier came and gave me a letter), she's in the Captured Dreams shop, locked up, with the same dialogue. Appears to just be a strange glitch where she actually went to her 'home' despite, I suspect, being intended to stay at the shop.
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Not sure if it's intended or not, but after getting dismissed for the Thalmor quest, my follower (Mystic Knight Sara) keeps saying "(whispered) Leave me alone, I don't want to get into trouble." She said this between quests (I think I checked before starting another, anyways), and after I had started the Erani quest (though, I was able to have Lydia follow me; I sent her back to get Erani to follow me). Currently, I'm at the end of the Erani quest (after you turn her over to De'Zra, I presume you have to wait a few days to get this to continue). So basically I'm asking if this is intended behaviour and she'll come back after I finish all the quests, or if something broke and she's stuck unavailable (or I just missed the chance to pick her up between quests). Edit: She had been back in Whiterun when I was talking to her... After finishing the Erani quest (the courier came and gave me a letter), she's in the Captured Dreams shop, locked up, with the same dialogue. Appears to just be a strange glitch where she actually went to her 'home' despite, I suspect, being intended to stay at the shop. You need to ask the Master to release them, the dialogue is in one of the lower dialogue options for her.
Nixea Posted November 3, 2014 Posted November 3, 2014 What's the ideal follower mod that doesn't conflic with Erani's behavior? I've tried not to run ATF or EFF for fear of Erani going derp badly, but I can't stand the sight of my Housecarl Rayya reverting to her lame starting gear when she's not following me instead of the badass custom armor and dragonbone war axe I've crafted specifically for her, an issue which would be fixed if I had a decent follower mod loaded up.
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 What's the ideal follower mod that doesn't conflic with Erani's behavior? I've tried not to run ATF or EFF for fear of Erani going derp badly, but I can't stand the sight of my Housecarl Rayya reverting to her lame starting gear when she's not following me instead of the badass custom armor and dragonbone war axe I've crafted specifically for her, an issue which would be fixed if I had a decent follower mod loaded up. I use AFT with no issues so far. You can modify her outfit (I suggest adding her restraints to any outfit you set up) and you should probably use her commands (follow or stay) as well as the follower commands so there isn't any conflict in her AI. I have found that with AFT and setting up an outfit that she ends up with 2 sets of restraints, the second set can be removed (do not put them on, you will not get them off without using the console).
trelensis Posted November 3, 2014 Posted November 3, 2014 Hi, Thanks for this awesome mod. I've got some bugs with the thalmor quest. Right after the two guards have finish what they had to do, i'm teleported back to my cell, and then after a few seconds... ctd, no error popup and no obvious error message in papyrus0.log. Any idea what may cause this ? I begin to ear foot step comming before the ctd, i suppose someone is supposed to come talk to me, may it be the cause of the crash ?
Veladarius Posted November 3, 2014 Author Posted November 3, 2014 Hi, Thanks for this awesome mod. I've got some bugs with the thalmor quest. Right after the two guards have finish what they had to do, i'm teleported back to my cell, and then after a few seconds... ctd, no error popup and no obvious error message in papyrus0.log. Any idea what may cause this ? I begin to ear foot step comming before the ctd, i suppose someone is supposed to come talk to me, may it be the cause of the crash ? It is one of the guards coming over to get you ready for the next part, it should not cause any crash.
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