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Posted
13 minutes ago, stnfnk said:

Make sure MinAI beta6 is overwriting Mantella v12.

 

It needs the edited script to make the action keywords work.

Yes, it does overwrite the original file from Mantella - both in Vortex and in the Data folder (the file is from 02.09 when the mod was updated).

Posted
2 hours ago, HBoo said:

Response Log: "content": "-kiss- -grope- -spankass- Ooh, I love a bit of resistance... Don't worry, I'll make it worth your while! Mmm, such soft lips... and that body..."


Everything works perfectly fine.

However, I think we should add a guideline that a keyword can only be used once per answer.

 

"However, you can't use multiple keywords at the same time."
"You can only use a keyword once in a single answer."

 

Of course, it also worked well with multiple keywords appearing at the same time.

 

Anyway, everything seems to be working perfectly fine, now I just need to improve the prompts and I'll be able to enjoy the Skyrim I want 🤣

Please do share your prompt improvements!

Posted
23 minutes ago, Mortox said:

Yes, it does overwrite the original file from Mantella - both in Vortex and in the Data folder (the file is from 02.09 when the mod was updated).

Your installation is broken somehow. See if it works on a new game? 

Posted
2 hours ago, Mortox said:

Yes, it does overwrite the original file from Mantella - both in Vortex and in the Data folder (the file is from 02.09 when the mod was updated).

 

Also - Mantella updated just a few days ago. Make sure you're running the latest version (0.12).

Posted

Beta7

  • Aroused integration now works even if Devious Devices is not installed.
  • Tweaked various prompts.
  • Fixed several bugs resulting in backwards conditions for teasing, pinching, etc.
  • Added support for Devious Followers skooma deal - Player can ask devious follower about drugs (Ask for drugs instead of skooma since voice recognition has trouble with the word "skooma"). Devious follower can also drug the player at will if the player has accepted the skooma deal.
Posted

awesome.  is there any plan to support multiple actors or is it my setup?  I tried adding a few more actors to a PC/DF scene and found that device and Sexlab targets get a bit mixed up.

Posted (edited)

I managed to route the issue and I believe you have to update the main page.

 

This line from my Papyrus log:

 

Quote

Error: Unable to link type of variable "libs" on object "minai_mainquestcontroller"

 

Says it can't link with [libs]. I checked your source script (thanks for providing it with the mod files!) and it refers to:

 

Quote

zadLibs libs

 

Which are the files from your other mid "Devious Devices - Integration" after installation of which the actions started working, which basically makes it a hard/soft requirement (I mean, it works, they say smut but what's the point if the NPCs do not take actions?🙂). Additionally, since you distribute the DeviousDevices.dll with "Devious Devices - Integration" I had to search for a relevant DLL for my game version (I'm on 1170).

 

====================================

 

New question!

 

Now everything works fine, but during one prompt output generation LLMs tend to add a bunch of keywords to their answers, this leads to things like: during SexLab scene the NPC starts hugging/kissing my character from Sexlab Approach, breaking out of SexLab animation. I have to escape the grope [full the grey meter with A/D buttons], then re-align the SexLab scene and it continues. Also, it can start to -molest- from SexLab HorribleHarrasement during the SexLab Approach grope scene, where I have both the grey meter from SLAP and the prompt window from SLHH. Any advice on how to avoid that? I guess I can avoid talking during SexLab scenes, but there is no way to prevent both -kiss- / -hug- + -molest- keywords to trigger during the same LLM output, leading to a lot of UI garbage on my screen and broken animation. ;(

 

Upd.: I mean, just look at that, I guess the game wasn't ready to perform so many actions at a time, this is a copy from Mantella output:

Quote

Synthesizing voiceline: -hug- -pinchnipples- -spankass- -molest- -startsex- Well, hello there, deary.

 

Edited by Mortox
Posted (edited)
6 hours ago, dynamo-swamp said:

awesome.  is there any plan to support multiple actors or is it my setup?  I tried adding a few more actors to a PC/DF scene and found that device and Sexlab targets get a bit mixed up.

Yeah, I'd like to support this better. I was playing with this pre-mantella 0.12, but Mantella itself had issues with this then.. Haven't played with it much on 0.12 yet. What happened in your test specifically? 

 

2 hours ago, Mortox said:

I managed to route the issue and I believe you have to update the main page.

 

This line from my Papyrus log:

 

 

Says it can't link with [libs]. I checked your source script (thanks for providing it with the mod files!) and it refers to:

 

 

Which are the files from your other mid "Devious Devices - Integration" after installation of which the actions started working, which basically makes it a hard/soft requirement (I mean, it works, they say smut but what's the point if the NPCs do not take actions?🙂). Additionally, since you distribute the DeviousDevices.dll with "Devious Devices - Integration" I had to search for a relevant DLL for my game version (I'm on 1170).

 

====================================

 

New question!

 

Now everything works fine, but during one prompt output generation LLMs tend to add a bunch of keywords to their answers, this leads to things like: during SexLab scene the NPC starts hugging/kissing my character from Sexlab Approach, breaking out of SexLab animation. I have to escape the grope [full the grey meter with A/D buttons], then re-align the SexLab scene and it continues. Also, it can start to -molest- from SexLab HorribleHarrasement during the SexLab Approach grope scene, where I have both the grey meter from SLAP and the prompt window from SLHH. Any advice on how to avoid that? I guess I can avoid talking during SexLab scenes, but there is no way to prevent both -kiss- / -hug- + -molest- keywords to trigger during the same LLM output, leading to a lot of UI garbage on my screen and broken animation. ;(

 

Upd.: I mean, just look at that, I guess the game wasn't ready to perform so many actions at a time, this is a copy from Mantella output:

 

I know of at least one other user that isn't using devious devices that this is working for. 🤔. Not all of your errors were related to that either. It's possible that I'm doing something wrong with the soft dependency there, but it should be working just like any of the others...

 

If you are going to use DD, use the updated "Devious Devices for SE". The one linked in my signature is the original DD that I wrote years ago. The community has maintained more updated versions.

 

Haha. I'll update the script to only process one "exclusive" keyword per message to avoid overlapping animations and breakage. Still, it's probably not ideal that the LLM just firehosed them out like that. See if you can tweak the prompt in the configuration to get it to only use one keyword per sentence? I'll see about including this in a future update. Try adding something like " You should use only one keyword per sentence." to the section of the prompt in the configuration that pertains to keywords.

 

Talking during sex scenes is also fun. I'll see about blocking the "Exclusive" keywords that cause you to enter animations / scenes from playing during sex.

Edited by Min
Posted
22 hours ago, Loopdeloop said:

The mod doesn't trigger any Sexlab or SL approach animations for me, what I get is a dialogue description of the npc's actions instead, of 'pinching nipples' etc. 

 

I installed Devious Devices SE and the MinAI mod now works with actions triggering correctly (other than multiple occurring as previously reported by another user).

 

Great mod, exactly what I was hoping somebody would develop.

Posted

Small release is up with a few bugfixes

 

Beta8

  • Several small prompt tweaks to Devious Follower.
  • Fixed issue causing multiple conflicting scenes to trigger simultaneously if the LLM sends too many at once. This is only a partial fix. In a future release I'll block them from starting if you're already in a scene like this as well. For now, avoid talking if you're in a SLHH harass, sex scene, etc. 
Posted (edited)
10 hours ago, Min said:

Yeah, I'd like to support this better. I was playing with this pre-mantella 0.12, but Mantella itself had issues with this then.. Haven't played with it much on 0.12 yet. What happened in your test specifically? 

 

This was with 0.12 and beta 7.  Essentially the sexlab targets or device targets randomized among the participants.  So the DF ended up groping themselves, or vibrating one of the other scene participants, even if they seemed to be addressing the player in the ongoing dialogues.  The participants ended up targeting the DF for sexlab rather than the player.  At points the player character would actually receive the intended action.  As far as I can tell it seemed totally random.  P+ 1.8.25 in case it matters. 

 

With multi-actor the LLM invented some p. awesome scenes.  There may be a separate issue with this feature I noticed with Mantella.  If the actors weren't all added at conversation start, they may not be incorporated and the 'lead' (the DF) will speak their dialogue.  It seems like this feature isn't totally solid, as I noticed that actors can also drop off the conversation and adding them again does nothing.  Otherwise,it is very cool and can lead to dynamic and surprising twists.

Edited by dynamo-swamp
Posted

Hey just wanted to ask, if I don't have some mods listed in your description (e.g. Devious Followers), can I still use the mod? Also, can it roleplay in ways that aren't in a mod (e.g., specific fetishes like futa)? I assume it works with both female and male npcs right? I am planning to play on Skyrim VR

Posted
9 hours ago, Loopdeloop said:

 

I installed Devious Devices SE and the MinAI mod now works with actions triggering correctly (other than multiple occurring as previously reported by another user).

 

Great mod, exactly what I was hoping somebody would develop.

Did the NPC still use the -keyword- actions or only descriptions?

Posted
9 hours ago, bruhfrman said:

Hey just wanted to ask, if I don't have some mods listed in your description (e.g. Devious Followers), can I still use the mod? Also, can it roleplay in ways that aren't in a mod (e.g., specific fetishes like futa)? I assume it works with both female and male npcs right? I am planning to play on Skyrim VR

I'm pretty sure it can if that's what you tell your follower what your particular desire is but you might find some of the LLM's might have filtered/blocked NSFW content, LLM's previously mentioned in this thread would be your best bet to try. 

 

@Min using Beta 8 and Mantella 0.12 and all seems to be working fine. I do have an issue with Radiant conversations which worked perfectly once but was so frequent I upped the delay in the MCM and now don't get them at all .. but that's a Mantella issue (just not seen anyone else have an issue so far). 

 

One thing I did have was over use of the keywords where my follower would constantly use the same keyword and sentence in almost every response but I just told them to ignore the keyword and .. job done! .. I suspect I'd need to tweak the initial profiling of the character to tone down the use to my liking but all works. 

 

One thing I was wondering (possible feature request?) is if there's a simple mod/plugin to give your character some basic poses, such as lying down or crawling animation, since sometimes your follower may request these actions. I did look at plugging in the MariaEden base mod which has various poses but the latest version sends me on a world of VR spin .. wondering if you new of any alternatives that allow a simple key/button press mod to change  pose ... Or for those in VR whether a keyword or voice command could accomplish the same thing?

 

 

 

Posted (edited)

First of all, really cool mod.

Some suggested mod integrations:

 

SOS

SGOIF/SGO4

MME

EC

Curse of Life

 

I was going to do personal modifications to make some integrations on my own, but you seem to be a pretty active developer and that's great. I say this as I'm using a heavily modified version of SGOIF I made due to slow development and large amount of bugs. Deving is very annoying for me as I have a large amount of problems with CK. I also don't want to make modifications to this for personal use in case of large features being added that I would have to merge in and refactor.

Keep it up, this shit is wicked.🔥

Edited by mcdoodlebob
Posted (edited)
11 hours ago, pillowpatroll said:

Did the NPC still use the -keyword- actions or only descriptions?

Sorry, I should have said that keywords are now triggering animations from Sexlab and SL Approach. 

Edited by Loopdeloop
Posted

Alvor took it upon himself to *assault* my follower while we were minding our own business in Riverwood, and apologised for it afterward, saying he got 'carried away'. Is that this mod? I don't have anything else installed that could result in that action, and it took my by surprise. 

Posted
6 hours ago, jc321 said:

I'm pretty sure it can if that's what you tell your follower what your particular desire is but you might find some of the LLM's might have filtered/blocked NSFW content, LLM's previously mentioned in this thread would be your best bet to try. 

 

@Min using Beta 8 and Mantella 0.12 and all seems to be working fine. I do have an issue with Radiant conversations which worked perfectly once but was so frequent I upped the delay in the MCM and now don't get them at all .. but that's a Mantella issue (just not seen anyone else have an issue so far). 

 

One thing I did have was over use of the keywords where my follower would constantly use the same keyword and sentence in almost every response but I just told them to ignore the keyword and .. job done! .. I suspect I'd need to tweak the initial profiling of the character to tone down the use to my liking but all works. 

 

One thing I was wondering (possible feature request?) is if there's a simple mod/plugin to give your character some basic poses, such as lying down or crawling animation, since sometimes your follower may request these actions. I did look at plugging in the MariaEden base mod which has various poses but the latest version sends me on a world of VR spin .. wondering if you new of any alternatives that allow a simple key/button press mod to change  pose ... Or for those in VR whether a keyword or voice command could accomplish the same thing?

 

 

 

Pose integration is a good suggestion. If anyone has suggestions for a mod that both allows the player to enter a pose, and exposes events when the player does so, I'd consider integrating it.

 

 

Posted (edited)
5 hours ago, mcdoodlebob said:

First of all, really cool mod.

Some suggested mod integrations:

 

SOS

SGOIF/SGO4

MME

EC

Curse of Life

 

I was going to do personal modifications to make some integrations on my own, but you seem to be a pretty active developer and that's great. I say this as I'm using a heavily modified version of SGOIF I made due to slow development and large amount of bugs. Deving is very annoying for me as I have a large amount of problems with CK. I also don't want to make modifications to this for personal use in case of large features being added that I would have to merge in and refactor.

Keep it up, this shit is wicked.🔥

 

I just created a repo on Github for this. If you want to contribute, feel free to send me a PR: https://github.com/MinLL/MinAI/

 

I try to keep my usage of the CK to an absolute minimum, as it's pretty painful. I do use it where necessary, but most of the changes to this mod are just script changes. I use this to compile scripts without having to use the CK: https://www.nexusmods.com/skyrimspecialedition/mods/23852

Edited by Min
Posted
13 minutes ago, Loopdeloop said:

Alvor took it upon himself to *assault* my follower while we were minding our own business in Riverwood, and apologised for it afterward, saying he got 'carried away'. Is that this mod? I don't have anything else installed that could result in that action, and it took my by surprise. 

If Alvor and your companion were both in a Mantella dialogue together, it's possible. This mod doesn't add any specific functionality like that. Instead, it bridges what the LLM wants to do with various adult mods, giving them the capability to do adult things in game.

Posted (edited)
12 minutes ago, Min said:

If Alvor and your companion were both in a Mantella dialogue together, it's possible. This mod doesn't add any specific functionality like that. Instead, it bridges what the LLM wants to do with various adult mods, giving them the capability to do adult things in game.

Yep, that's what's happening. My follower will strike up a conversation with a passing NPC through Mantella's radiant dialogue, and the NPC she's having the conversation with will sometimes get 'carried away' with her.  The conversations afterwards are very interesting, and have so far involved death threats, apologies and gold being paid.

Edited by Loopdeloop
Posted
9 minutes ago, Min said:

 

I just created a repo on Github for this. If you want to contribute, feel free to send me a PR: https://github.com/MinLL/MinAI/

 

I try to keep my usage of the CK to an absolute minimum, as it's pretty painful. I do use it where necessary, but most of the changes to this mod are just script changes. I use this to compile scripts without having to use the CK: https://www.nexusmods.com/skyrimspecialedition/mods/23852

 

Yes, I also use that as well. For me, it's a problem of attaching scripts to objects/keywords with CK and I am unable to do that or really anything with CK. I have to annoyingly do script stuff for an esp manually in xEdit.

 

I will look into contributing. Currently still messing around with the mod in-game. Need to keep looking over the scripts and how all this works. 

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