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Posted

I can't find a thread for SkyrimNet so I thought I'd ask here, since it's still Min's project and there's a lot of discussion here already...

I get the following error when I try to launch with SkyrimNet:

"SkyrimNet.dll: couldn't load plugin (0000007E)"

 

It adds some stuff about different versions possibly being mismatched, but doesn't give any specific suggestions... And I can't see any mismatch.
I have the latest VC++ redistributables, I have "Part 1" Engine Fixes 7.0.19 and the manually installed "Part 2" SKSE Preloader 7.0. I'm not sure what else could be wrong with my preparation, but clearly something is?

Posted
55 minutes ago, TheCaptn said:

I can't find a thread for SkyrimNet so I thought I'd ask here, since it's still Min's project and there's a lot of discussion here already...

I get the following error when I try to launch with SkyrimNet:

"SkyrimNet.dll: couldn't load plugin (0000007E)"

 

It adds some stuff about different versions possibly being mismatched, but doesn't give any specific suggestions... And I can't see any mismatch.
I have the latest VC++ redistributables, I have "Part 1" Engine Fixes 7.0.19 and the manually installed "Part 2" SKSE Preloader 7.0. I'm not sure what else could be wrong with my preparation, but clearly something is?

During Beta support is on the Discord: https://discord.gg/gHHS7HpJS9
As to your problem, looks like the dll could not find the esp. Make sure it's installed and active. Also if you are on a game version prior to 1.6.1130 make sure you got BEES installed.

Posted
2 hours ago, Talesien said:

As to your problem, looks like the dll could not find the esp. Make sure it's installed and active. Also if you are on a game version prior to 1.6.1130 make sure you got BEES installed.

 

Thanks, the ESP is active. LOOT puts it quite high in the load order (120/652) and I tried making it a late loader, but nothing changed. Game version is AE 1.6.1170.0.8.

Posted (edited)
9 hours ago, TheCaptn said:

 

Thanks, the ESP is active. LOOT puts it quite high in the load order (120/652) and I tried making it a late loader, but nothing changed. Game version is AE 1.6.1170.0.8.

As long as it is getting loaded, it shouldn't matter much where the esp gets loaded in the LO. I don't think it contains anything that's in danger of getting overwritten. Also, the dll would at least find the plugin, no matter if any records are overwritten by other plugins or not. 
Given that, the most likely explanation would be that you are using the CUDA version, but missed installing the CUDA Toolkit 12.x (note that another major version of the Toolkit like 11.x or 13.x will not work). https://github.com/MinLL/SkyrimNet-GamePlugin?tab=readme-ov-file#-system-requirements

Edited by Talesien
  • 1 month later...
Posted

hi, what llm model do you use for local ?  is it enable uncensored for play with skoomawore topics and verbal abuse for DD stuff?

Posted

Can anyone explain how to get TTS programs for Mantella, MinAI, CHIM, etc., to create non-robotic voices? I use XTTS in CHIM (I'll try Mantella soon), but the resulting voice is monotonous and lacks tonal or emotional variation. I use good online LLMs that know what to say to sound natural and realistic, but XTTS can't interpret emotion in the generated voices. I'm open to:

 

a) Modify "things" in the XTTS configuration (I have no idea, but I hope you do; for now, I've left the XTTS values untouched).

 

b) Change the TTS program to one that someone can tell me works better.

 

c) Try experimental things like Chatterbox, if someone can explain how to do it.

 

d) Try capturing voice samples if someone can explain how. I have no idea how to do it, and so far I'm using the CHIM system, which by default accesses the game characters' audio (I think), which already offers a very wide range of varied phrases.

 

I tried using XTTS to add prompts so that a vicious follower would gasp and moan in the middle of sentences... but although it's clear from the dialogue text that the LLM is trying, nothing similar is heard in the TTS's voice generation.

Posted
On 1/26/2026 at 5:25 PM, Godaux said:

Can anyone explain how to get TTS programs for Mantella, MinAI, CHIM, etc., to create non-robotic voices? I use XTTS in CHIM (I'll try Mantella soon), but the resulting voice is monotonous and lacks tonal or emotional variation. I use good online LLMs that know what to say to sound natural and realistic, but XTTS can't interpret emotion in the generated voices. I'm open to:

 

a) Modify "things" in the XTTS configuration (I have no idea, but I hope you do; for now, I've left the XTTS values untouched).

 

b) Change the TTS program to one that someone can tell me works better.

 

c) Try experimental things like Chatterbox, if someone can explain how to do it.

 

d) Try capturing voice samples if someone can explain how. I have no idea how to do it, and so far I'm using the CHIM system, which by default accesses the game characters' audio (I think), which already offers a very wide range of varied phrases.

 

I tried using XTTS to add prompts so that a vicious follower would gasp and moan in the middle of sentences... but although it's clear from the dialogue text that the LLM is trying, nothing similar is heard in the TTS's voice generation.

Well XTTS wasn't bad for it's time, actually given it's speed and low memory consumption it likely was even a bit ahead of its time, but it's a sunsetter for two years now.
If you are using SkyrimNet, you've two choices to solve you problem IMO. A.) Inworld TTS, pretty darn good, but not cheap (though you get one month for free). Chatterbox, if you got a GPU to run it on, which it appears you got. If you want to run it on windows grab this: https://github.com/langfod/chatterbox/releases/latest. The current SkyrimNet Beta 14 can use this out of the box. If you want to use it on a Linuxserver, it can be compiled for Linux, but you need to remove some Windows specific dependencies first. You can send me a PM if you need details. Most Chatterbox versions out there seem to use the OpenAI's FastAPI, while SkyrimNet relies on Gradio, so the options are limited. Basically that variant is the only one I found using the Gradio API.
As for voice samples, pretty straight forward with SkyrimNet, you can just upload it on the chars Bio page. No idea how Chim handles it, but if you use the Mantella XTTS it should be enough to place the wav file in the right speakers folder.

  • 2 weeks later...
Posted
3 hours ago, Hank9458 said:

dose SkyrimNet work with sexlab ? or i need MinAi? im bit confused i couldn't find any info about that 

SkyrimNet in itself is (like Chim or Mantella) SFW. There are NSFW extension available for both SexLab and Ostim.

  • 3 weeks later...
Posted (edited)
On 2/5/2026 at 11:59 AM, Talesien said:

SkyrimNet in itself is (like Chim or Mantella) SFW. There are NSFW extension available for both SexLab and Ostim.

Is SkyrimNet compatible with local LLMs or free APIs (if there are any)? Are its NSFW extensions as/more complex than those available here for CHIM or Mantella? Does it feature long term memory?

 

Sorry about the multiple questions. Just came back after a while and bam, a new Skyrim AI system is out there - just trying to figure out what the best setup might be atm, aiming at maximizing long term memory/context consistency on a single character or just a few, over many occasional interactions with different NPCs. Last I played Skyrim with AI it was "old" Herika and a 300h+ run, much of that time spent interacting with her, too much to afford a paid API. Thanks!

Edited by petronius
Posted
2 hours ago, petronius said:

Is SkyrimNet compatible with local LLMs or free APIs (if there are any)? Are its NSFW extensions as/more complex than those available here for CHIM or Mantella? Does it feature long term memory?

 

Sorry about the multiple questions. Just came back after a while and bam, a new Skyrim AI system is out there - just trying to figure out what the best setup might be atm, aiming at maximizing long term memory/context consistency on a single character or just a few, over many occasional interactions with different NPCs. Last I played Skyrim with AI it was "old" Herika and a 300h+ run, much of that time spent interacting with her, too much to afford a paid API. Thanks!

Yes, though it tends to do better with stronger LLM's, at least for some tasks, you can set individual LLM's/providers for various things so you can split the load.
It features various forms of memory, mainly memories aka recording of events (that includes dialogues). Technically those are retained long term, but are effectively more of a short term memory (though they are limited less by time elapsed and more by 'volume', so the amount of input tokens is kept under control). Those can be distilled into diaries for better long term access.
I'm not sure what's currently available for Mantella/Chim as far as NSFW goes, so I can't really answer that.

Posted
3 hours ago, Talesien said:

Yes, though it tends to do better with stronger LLM's, at least for some tasks, you can set individual LLM's/providers for various things so you can split the load.
It features various forms of memory, mainly memories aka recording of events (that includes dialogues). Technically those are retained long term, but are effectively more of a short term memory (though they are limited less by time elapsed and more by 'volume', so the amount of input tokens is kept under control). Those can be distilled into diaries for better long term access.
I'm not sure what's currently available for Mantella/Chim as far as NSFW goes, so I can't really answer that.

Thanks! Has anyone posted a complete setup guide for local and free LLMs only? I couldn't find a comprehensive installation guide on github, the entire LLM configuration stage in the git page is "Complete the guided setup wizard with your API keys". Since it makes no mention of locally running LLMs, I'm not sure as a "non-IT person" I can hack the necessary adjustments. I'm guessing one can run koboldcpp and use its address in the live configuration? Completely guessing in the dark.

Posted
16 hours ago, petronius said:

Thanks! Has anyone posted a complete setup guide for local and free LLMs only? I couldn't find a comprehensive installation guide on github, the entire LLM configuration stage in the git page is "Complete the guided setup wizard with your API keys". Since it makes no mention of locally running LLMs, I'm not sure as a "non-IT person" I can hack the necessary adjustments. I'm guessing one can run koboldcpp and use its address in the live configuration? Completely guessing in the dark.

Should work, yes. It does so for ITT, STT and TTS, which is all I use local models for, but I see no reasons why it would work differently with models for meta, dialogue, action usage, etc. You could likely ask on the Discord.

  • 4 weeks later...
Posted
4 hours ago, FoxerGods said:

Does this mod work with Mantella instead of chim?

No, and at this point I doubt it works very well (or at all) with Chim either.

  • 4 weeks later...
Posted (edited)

It's been long time since i last tried this, but previously it was with a paid credits from some AI site. Nowadays i have Ollama installed that can use any LLM offline. Google search gave some info on the integration with MinAI using this search (ofc you can further discuss with it for details... damn the world has gone far, even though i don't know if this would work or not):

Quote

minAI Skyrim setup with ollama

 

Edit: Ok i read MinAI is deprecated, use SkyrimNet instead

https://github.com/MinLL/SkyrimNet-GamePlugin/tree/main

 

It's only really deprecated if it includes all the kinky aspects of this mod though.

Edited by Zaflis
Posted
On 4/17/2026 at 5:24 AM, Zaflis said:

It's been long time since i last tried this, but previously it was with a paid credits from some AI site. Nowadays i have Ollama installed that can use any LLM offline. Google search gave some info on the integration with MinAI using this search (ofc you can further discuss with it for details... damn the world has gone far, even though i don't know if this would work or not):

 

Edit: Ok i read MinAI is deprecated, use SkyrimNet instead

https://github.com/MinLL/SkyrimNet-GamePlugin/tree/main

 

It's only really deprecated if it includes all the kinky aspects of this mod though.

 

We have pretty much all of the same kinky coverage in SkyrimNet as I had built in CHIM. MinAI is indeed deprecated, as in "it's unsupported and known to not work well with modern versions of CHIM". We're approaching the 1.0 release at some point soon; I'll start a dedicated thread here in LL when that happens, though all the plugins can be found on the discord in the meantime.

  • 1 month later...

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