Min Posted August 27, 2024 Author Posted August 27, 2024 Just now, Barka said: Unclear indeed. I tried to test quite a lot today on local models. Comments about clothes by keywords work best (I use Arousal NG). The rest of the features could not be reproduced, the arousal reading itself seems to be poorly determined too  So, all of the keywords are injected conditionally depending on the situation in game. For example, NPC's should not try activating your vibrators with -teaseweak- if you're not wearing any devious piercings/plugs. Likewise, if you don't have SLApp / SLHH installed, the hug/molest/grope keywords won't work. First thing to check would be to read your papyrus.0.log looking to see what is being injected into the prompt.  If the right keywords are being injected, your model probably just doesn't understand the prompt correctly. The prompts work pretty well with the model I ship out of the box in the configs (meta-llama/llama-3-70b-instruct).Â
Min Posted August 27, 2024 Author Posted August 27, 2024 4 minutes ago, stnfnk said: Â That's awesome. Â Can they be made aware of other NPC or PC arousal? Maybe dependent on nudity or SOS_Revealing and other keywords? They're already aware of the PC's arousal levels. NPC -> NPC is possible, sure.Â
jc321 Posted August 27, 2024 Posted August 27, 2024 This one is evolving quite well if you were looking for some additional integrations.Â
Min Posted August 27, 2024 Author Posted August 27, 2024 New version released: Beta4: Added Sunhelm integration for weather awareness. Made spank event only reset daily spank rule for DF if it was from the DF. Improved NPC arousal support. NPC's will now be aware of eachother's arousal levels. NPC's will now be aware of their own arousal levels. Tweaked DF personality injection a bit to account for them now being aware of their own arousal levels. Expanded sexlab aroused keyword awareness support for NPC's. They will now be aware of what SLA tagged items they are wearing, and what other NPC's are wearing. Improved DD support NPC's will now be aware of other NPC's worn devices. NPC's will now be aware if they are wearing any devices. I haven't tested the NPC -> NPC awareness much yet to see how the LLM responds to this. The prompt injection should be working fine though. Let me know how it goes! 2
Min Posted August 27, 2024 Author Posted August 27, 2024 Ah, I forgot to extend DD support to let NPC's trigger eachother's devices / vibrations. I'll do that next release.
jc321 Posted August 27, 2024 Posted August 27, 2024 @Min Sorry to ask in this topic thread but you do mention you have made these aware in this mod. Given your use of VR if you have Sexlab Approach and Sexlab Horrible Harrassment loaded when you get an animation do you get the spin issue?  When the follower decides to make an example of you (through AI) an animation kicks in (pre sexlab anim) and will incur the spin wrath.  Also, did you put some keywords in for door lock? as they seemed to come up (similar fashion to the tease ones) in dialogue, my follower was fully aware that I had given them a key and then saw the keyword lock door (roughly) come up in dialogue, just wondering if you were experimenting.  Today my follower sent me to Rorikstead to take part in a tournament (is there such a thing?) only to find nothing was happening when I got there but started saying something suspicious is going on, and all is not as it seems..  And now I'm being asked to go and find some mysterious herb called moonpetal in a forest..  I've got no idea if these are real things of my follower is making taking me for a ride. Â
Min Posted August 27, 2024 Author Posted August 27, 2024 (edited) 29 minutes ago, jc321 said: @Min Sorry to ask in this topic thread but you do mention you have made these aware in this mod. Given your use of VR if you have Sexlab Approach and Sexlab Horrible Harrassment loaded when you get an animation do you get the spin issue?  When the follower decides to make an example of you (through AI) an animation kicks in (pre sexlab anim) and will incur the spin wrath.  Also, did you put some keywords in for door lock? as they seemed to come up (similar fashion to the tease ones) in dialogue, my follower was fully aware that I had given them a key and then saw the keyword lock door (roughly) come up in dialogue, just wondering if you were experimenting.  Today my follower sent me to Rorikstead to take part in a tournament (is there such a thing?) only to find nothing was happening when I got there but started saying something suspicious is going on, and all is not as it seems..  And now I'm being asked to go and find some mysterious herb called moonpetal in a forest..  I've got no idea if these are real things of my follower is making taking me for a ride.   I patched SLHH, SLApp, and Babo locally to fix the spin issues with them for myself.  I did not put in keywords for door lock. The AI probably hallucinated the keyword based on my prompts to get it to use keywords more often. That is something I plan on doing though  Likewise, your follower taking you to Rorikstead sounds like the LLM hallucinating. This mod doesn't add any new content to the game (Such as tournaments, or moonpetals). This is a two-way bridge giving the AI awareness of adult mods, and letting the AI interact with them. Well, that and making it a bit less prudish.  Edited August 27, 2024 by Min
bruhfrman Posted August 28, 2024 Posted August 28, 2024 Plans to integrate other mods like Submissive Lola, Public Whore, etc?
Min Posted August 28, 2024 Author Posted August 28, 2024 43 minutes ago, bruhfrman said: Plans to integrate other mods like Submissive Lola, Public Whore, etc? Â Both are in my load-order and will be integrated when I get around to playing them in my current playthrough. 1
DayTri Posted August 28, 2024 Posted August 28, 2024 10 minutes ago, Min said: Â Both are in my load-order and will be integrated when I get around to playing them in my current playthrough. Â I've been thinking about this mod a lot since you posted it since it really seems to have the potential to hugely change the way this game is played (and also to ruin my life). Â One thing that seems hard to handle is restricted player speech. There are really good scenes in public whore where the PC is forced to say something because she's being affected by drugs or magic. Â Is there any way for this mod to filter player input to allow those kinds of scenes? Like if the PC is supposed to be drugged but the player isn't acting like it, could the input be rejected and the NPC refuse to respond until the player responds appropriately?
Min Posted August 28, 2024 Author Posted August 28, 2024 24 minutes ago, DayTri said: Â I've been thinking about this mod a lot since you posted it since it really seems to have the potential to hugely change the way this game is played (and also to ruin my life). Â One thing that seems hard to handle is restricted player speech. There are really good scenes in public whore where the PC is forced to say something because she's being affected by drugs or magic. Â Is there any way for this mod to filter player input to allow those kinds of scenes? Like if the PC is supposed to be drugged but the player isn't acting like it, could the input be rejected and the NPC refuse to respond until the player responds appropriately? Â Hmmm. That's outside of what I can do with the interface that's exposed to me. Â Also, it's certainly hugely changed my game. My devious follower is a lot of fun. I've added new functionality to him, so that the AI will participate in deal negotiations with you now. Convince you to wear a chastity belt, and then call Devious Follower's acceptDeal function to lock it in if you agree to it. Pretty fun. 1
dynamo-swamp Posted August 28, 2024 Posted August 28, 2024 (edited) super good so far, i had decent consistency and little censorship using nousresearch/hermes-3-llama-3.1-405b:extended i thought some of the other roleplay oriented and less censored tunes would work better but they tend to turn the interaction prompts, background text or world and char. info into word salad.  is there a command to equip specific devices, if the PC is mouthy or struggling etc? Edited August 28, 2024 by dynamo-swamp 1
nilead Posted August 28, 2024 Posted August 28, 2024 Blink and this one gets twice as good. Marvelous job!
jc321 Posted August 28, 2024 Posted August 28, 2024 (edited) 13 hours ago, Min said: Likewise, your follower taking you to Rorikstead sounds like the LLM hallucinating. That was some serious hallucinations. Not only did the AI give me directions, even commented when I was approaching Rorikstead, realised once we had arrived and then inform me to go to the Inn (to find this mystery tournament) it then started asking me to speak to such and such (that's when it all stared falling apart).  So .. I guess (your way ahead of me here!) in theory, once you've got the supporting framework that allows your follower to respond to certain keywords (ie: locking doors, equipping/removing items) and then providing a profile of an NPC (through Mantella?) it's almost a case of self writing quests and every playthrough is a different adventure.  13 hours ago, Min said: I patched SLHH, SLApp, and Babo locally to fix the spin issues with them for myself  Is that patch your able to share or if it's a tweak to the esp could I PM you for the details?  Edited August 28, 2024 by jc321
HBoo Posted August 28, 2024 Posted August 28, 2024 It seems better to use the uncensored version than just llama-3-70b on open router.  cognitivecomputations/dolphin-llama-3-70b  If you modify the instructions, the AI will use commands like Spank quite often, and will have less intelligence degradation due to jailbreak phrases. It's fast, and it's cheap.  PS. I'm currently testing with Mantella preview 2 and it's definitely much better, the response time is faster and a lot of other things have really improved. 2
Min Posted August 28, 2024 Author Posted August 28, 2024 1 hour ago, HBoo said: It seems better to use the uncensored version than just llama-3-70b on open router.  cognitivecomputations/dolphin-llama-3-70b  If you modify the instructions, the AI will use commands like Spank quite often, and will have less intelligence degradation due to jailbreak phrases. It's fast, and it's cheap.  PS. I'm currently testing with Mantella preview 2 and it's definitely much better, the response time is faster and a lot of other things have really improved. Cool, I'll check out that model. Thanks. What changes did you make to the instructions? A big part of my goal in releasing this this early is to get people's feedback on stuff like this.  Does it work out of the box with preview 2? I wouldn't expect it to! There are some pretty significant changes. I did talk to the Mantella devs though, and Preview 2 will be backwards compatible save-game wise.
Min Posted August 28, 2024 Author Posted August 28, 2024 (edited) 4 hours ago, dynamo-swamp said: super good so far, i had decent consistency and little censorship using nousresearch/hermes-3-llama-3.1-405b:extended i thought some of the other roleplay oriented and less censored tunes would work better but they tend to turn the interaction prompts, background text or world and char. info into word salad.  is there a command to equip specific devices, if the PC is mouthy or struggling etc? Not yet. I do plan on having the AI be able to equip devices later (There's nothing preventing that), but want to have the model interactions a bit more refined first to avoid it being too oppressive.  I'll check that model out too. Thanks.  4 hours ago, nilead said: Blink and this one gets twice as good. Marvelous job! Thanks!  Edited August 28, 2024 by Min 1
Min Posted August 28, 2024 Author Posted August 28, 2024 3 hours ago, jc321 said: That was some serious hallucinations. Not only did the AI give me directions, even commented when I was approaching Rorikstead, realised once we had arrived and then inform me to go to the Inn (to find this mystery tournament) it then started asking me to speak to such and such (that's when it all stared falling apart).  So .. I guess (your way ahead of me here!) in theory, once you've got the supporting framework that allows your follower to respond to certain keywords (ie: locking doors, equipping/removing items) and then providing a profile of an NPC (through Mantella?) it's almost a case of self writing quests and every playthrough is a different adventure.   Is that patch your able to share or if it's a tweak to the esp could I PM you for the details?  Yeah, that's the goal! Freeform, unlimited roleplay scenarios with tight game integrations.  The patch is a few script edits. Feel free to PM me.
wiffe Posted August 28, 2024 Posted August 28, 2024 ah.. there's no mod like this for ostim, i just switch sexlab to ostim:((
Min Posted August 28, 2024 Author Posted August 28, 2024 Just now, wiffe said: ah.. there's no mod like this for ostim, i just switch sexlab to ostim:(( There's nothing at all that stops me from integrating this with ostim, except I'm not using it in my game currently. Does it work with VR?
Min Posted August 28, 2024 Author Posted August 28, 2024 (edited) Beta5: Changed default model to nousresearch/hermes-3-llama-3.1-405b:extended - In my testing, I found that this produced less repetitive, more intelligent AI that used the keywords better, and obeyed the prompts more closely. Kudos to dynamo_swamp for the suggestion! Doubled the size of the context window. AI will now be able to carry on much longer conversations without having to "gather its thoughts for a moment". Increased the frequency penalty. This results in the AI being much less repetitive. Decreased token response count. This results in the AI being less long-winded and rambly. Almost all events can now be triggered from NPC -> NPC. Some are still player exclusive due to how the dependent mods have integrated their scenes (SLHH, SLapp, etc). Example: NPC's should now be able to trigger eachother's plugs to vibrate. Added better support for DF deal negotiation. You can now ask your follower about your debt (If they don't bring it up) once you're into the "force deal" territory. If you verbally agree to it, the deal will be accepted. Note: You can't currently reject the deal through this system. The prompt was giving me issues. If you want to reject the deal, do so through the normal dialogue. Expanded and improved prompt when in the chastity game from the DF, and improved chastity prompt in general. Muted mantella radiant notification spam. Added gold/debt to ignore list for mantella awareness so npc does not comment on picking up / dropping them off. Note: I shipped a new config file with this version (config_beta5.ini). Rename it to config.ini, and copy it to your mantella software folder. Edited August 28, 2024 by Min 3
Ewura Posted August 28, 2024 Posted August 28, 2024 (edited) Big fan of your work! This mod is a must have for AI users. Edited August 28, 2024 by Ewura 1
jc321 Posted August 28, 2024 Posted August 28, 2024 3 hours ago, Min said: nousresearch/hermes-3-llama-3.1-405b:extended I spent the previous 2 hours using the non extended (and much slower) version before you posted this one - And they both appear to be free on usage. Pretty uncensored from what I can see.  3 hours ago, Min said: Added better support for DF deal negotiation. You can now ask your follower about your debt (If they don't bring it up) once you're into the "force deal" territory. If you verbally agree to it, the deal will be accepted. Note: You can't currently reject the deal through this system. The prompt was giving me issues. If you want to reject the deal, do so through the normal dialogue. Dumb question time again, but if follower starts talking about making a new deal there's a prompt top left that say's something like AI:Deal .. At that point if I accept the deal verbally does this actually integrate into Devious Followers? as I'm not seeing any rules added if I check the MCM .. Or is this just roleplay currently?  Â
Min Posted August 28, 2024 Author Posted August 28, 2024 (edited) 24 minutes ago, jc321 said: I spent the previous 2 hours using the non extended (and much slower) version before you posted this one - And they both appear to be free on usage. Pretty uncensored from what I can see.  Dumb question time again, but if follower starts talking about making a new deal there's a prompt top left that say's something like AI:Deal .. At that point if I accept the deal verbally does this actually integrate into Devious Followers? as I'm not seeing any rules added if I check the MCM .. Or is this just roleplay currently? It should actually accept the deal through the DF framework (It did last time when I had to renegotiate our arrangement in my local testing earlier). There should be more information in your papyrus log about what happened if it didn't work. Edited August 28, 2024 by Min
pillowpatroll Posted August 28, 2024 Posted August 28, 2024 I have been trying to read trough the documentation, but I am missing if it says anywhere that the NPC can initiate sex with the player if they want. You said that the player can convince an NPC to have sex, and the NPC's can convince eachother, But can the NPC take the initiative with the player?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now