Lyskorie Posted September 25 Author Posted September 25 Good news - the Spatioquake/Colonization mechanics were done before BGA, so I only have faith patching left to go, which can be worked on as soon as the DLC comes out - so expect an update around the first week of October at the latest. I expect any patching for the Lite version to take a while however - I'm in no hurry as often shortly after a DLC is out, usually only POD and AGOT are available on the latest version - POD can be played with normal DOL, and AGOT (and other TCs in general) genuinely takes so long to boot that I do not have the will nor time to test and compatch the Lite ver. for total conversions. 2
Monedeath Posted September 25 Posted September 25 On 9/18/2026 at 6:30 PM, anonanon421 said: On a side note I plan to do a lot of Regula Futa Succubus games but when I thought about trying to do some kind of compatch or ask you to do one I realized that the entirety of Regula assumes a male character and it'd be an unreasonable amount of work even if everyone got together to really put in the effort. So I play as is and ignore when the localization doesn't quite work and maybe once I summon up the energy to do the historical futa subjugation stuff I half-wrote I may do some crossover stuff. So far nothing's broken. IIRC, the main dev behind RM2 has "eventual" plans for a female/gender neutral play option as the head of faith. But it's a "when someone(/they) gets around to it" item that's a very low priority. So depending on the changes being made to enable your desired end goal, you might be able to have a lot of the relevant code incorporated into RM itself depending on how you go about implementing it. Even if much of it remains inactive and unable to be used within a normal RM playthrough for the time being.
Lyskorie Posted September 30 Author Posted September 30 (edited) Updated for 1.20 'Crozier' and By God Alone DLC. Changelog: Quote Daughters of Lust 0.20 Features Worldrender After a sufficient number of Expeditions, a somewhat strong Succubus or Fox Spirit can get prompted about the Worldrender. Reaching 200 Succubus Mastery or 7 Tails allows conclusive decision Has a choice to either allow Spatioquakes to be unleashed, rendering counties into recolonizable wasteland, or not and keep a powerful artifact for yourself Spatioquakes have a chance to be set up every year if there exists a succubus with 200 Mastery or a Fox Spirit with 7+ Tails. When set up, it will go off after a number of days, which will be notified. Succubi and Fox Spirits have some options to manage a pending spatioquake: Ward Realm: Protect your realm from the impact of a spatioquake Dampen Quake: Remove some counties from affected area, outside of epicenter Harness: Use great amounts of Sexual Power/Essence to harness the power of a quake into a charge that can be unleashed on any one county of choice. You can set how long a spatioquake hits after getting a warning, and how long after one can it be fired again. Colonization Inspired by AGOT, Godherja and LotR RIE wastelands. Counties rendered inhospitable by a spatioquake is open to Colonzation Rulers bordering a wasteland county or within 62500 squared distance of it can colonize Each ruler can have at most 1-3 colonies personally, scaled with ruler tier Colonization progress tracked by story cycle Colonies take on the colonizer's culture and rite, unless chosen otherwise through event. Tweaks CK3 1.20 'Crozier' & By God Alone-related Changes A ton of changes from Faith to Rite scopes - I genuinely cannot write them out because there are so many. Restructuring of doctrines, and binning some placeholder doctrines once used to govern cross-religion hostility Doctrines now have divergent values as well. Old religion groups, outside of Lilithist, has been REMOVED. Old DoL faiths are mapped to specific single-rite Faiths within the intended religion (Madeleinist and Maromil being Christian, for example). This is done to preserve holy sites, as holy sites are faith-level and not rite-level. Changed has_doctrine for tenet to has_tenet, as per Crozier structure Updated succession law structure to fit the new structure introduced in Crozier The old heresy and mend schism clone decisions have been rendered obsolete Scholar trait doesn't exist anymore and has been replaced by Erudite Bumped number of virtues/sins traits from 7 in vanilla Crozier to 10 so that Lustful can make it sometimes. Others [POD] Bookmark characters will no longer lose their DOL faith on startup. Cambion tutorial event will not happen for non-player succubus conversions, preventing spam of random lowkey cracked female witches. Succubus revelation big event now limited to Duchy-tier or higher succubi to prevent spam from unlanded succubi. Properly ported over the Lust doctrine tree from Dei Additional Attribution Spatioquake icon from the Noun Project Spatioquake decision art from Scenes Design ——BOUNDARY APOCALYPSE by D. Rock-Art (https://www.artstation.com/artwork/wy0Vg) Yes, I am aware Carnalitas isn't updated yet. You can have this as a treat. Edited September 30 by Lyskorie 2
Xelaria Posted October 1 Posted October 1 Well that was quick, maybe too quick, using the un-updated Carnalitas (even without DoL) is doing stuff like not being able to grant feudal titles as any ruler (I managed to quick patch it by finding the grant tile interaction, simply copying the new vanilla one and adding the carn_can_grant trigger). Is there a way that the mod can add in ways to use the futanari trait other than just the corruption into a succubus? Attempting to make a dynasty, but haven't reached the relevant dynasty perk for at-will miracle births, and was hoping that would help. I know this would usually be handled by PfM, but that hasn't been updated yet (and I usually play either only DoL or only PfM because of lag and etc.)
Lyskorie Posted October 1 Author Posted October 1 3 hours ago, Xelaria said: Well that was quick, maybe too quick, using the un-updated Carnalitas (even without DoL) is doing stuff like not being able to grant feudal titles as any ruler (I managed to quick patch it by finding the grant tile interaction, simply copying the new vanilla one and adding the carn_can_grant trigger). Is there a way that the mod can add in ways to use the futanari trait other than just the corruption into a succubus? Attempting to make a dynasty, but haven't reached the relevant dynasty perk for at-will miracle births, and was hoping that would help. I know this would usually be handled by PfM, but that hasn't been updated yet (and I usually play either only DoL or only PfM because of lag and etc.) Not really within the scope of the mod, but do leave suggestions if you think there are things that can be done here. I would prefer not too much overlap with PfM though.
KuroNecron Posted October 2 Posted October 2 I am currently doing a Giselle run, but no matter what i do i cannot marry, the option in the character interactions is just not there... Am i missing something (a story decision or some such?), or is this a bug?
Lyskorie Posted October 2 Author Posted October 2 1 hour ago, KuroNecron said: I am currently doing a Giselle run, but no matter what i do i cannot marry, the option in the character interactions is just not there... Am i missing something (a story decision or some such?), or is this a bug? You should be able to if you choose any of the aspirations that remove your nun-hood, or renounce your vows manually afterwards. To my knowledge, nothing else should block it.
KuroNecron Posted October 3 Posted October 3 19 hours ago, Lyskorie said: You should be able to if you choose any of the aspirations that remove your nun-hood, or renounce your vows manually afterwards. To my knowledge, nothing else should block it. It was probably me overlooking something... I did some scientific savescumming, and as soon as i either settled down/got landed i could marry, or as soon as i converted religion (in my case to Madeleinism) it also worked. Aspiration i chose "Restore the holy roman empire" or "restore charlemagne" or however it was called.
Felx4321 Posted October 3 Posted October 3 So I found 2 bugs as an adventurer fox following the greak cristion rite I was not able to embark on a trial of tails. The decision was unlocked, but clicking it did nothing. Also, as a succubus, the facinare interaction took power but did not actually apply the opinion buff. I was playing with medieval matriarchs and I have not gotten around to tating without it. 1
Lyskorie Posted October 3 Author Posted October 3 3 hours ago, Felx4321 said: So I found 2 bugs as an adventurer fox following the greak cristion rite I was not able to embark on a trial of tails. The decision was unlocked, but clicking it did nothing. Also, as a succubus, the facinare interaction took power but did not actually apply the opinion buff. I was playing with medieval matriarchs and I have not gotten around to tating without it. Will take a look. I was planning to push out a hotfix on the weekend because I noticed I neglected to update how gender laws are now handled in 1.20, but getting to tack on some extra issues will help. The faith/rite stuff is frankly rather thorny to deal with mostly because I have to screen them on a case by case basis. 1
hasksksks Posted October 3 Posted October 3 There is a bug where the exclusive event characters in DOL have "Akom" as their religion. There was already a bug where this would happen if you changed a character's gender. Also, the religions in DOL have disappeared.
Lyskorie Posted October 3 Author Posted October 3 15 minutes ago, hasksksks said: There is a bug where the exclusive event characters in DOL have "Akom" as their religion. There was already a bug where this would happen if you changed a character's gender. Also, the religions in DOL have disappeared. Shouldn't be a problem if you aren't trying to force the new version to load on 1.19, given all the religion changes. If you are on 1.20 then I would like to redirect you to this specific part in the changelog I published with the update: Quote Old religion groups, outside of Lilithist, has been REMOVED. Old DoL faiths are mapped to specific single-rite Faiths within the intended religion (Madeleinist and Maromil being Christian, for example). This is done to preserve holy sites, as holy sites are faith-level and not rite-level. A forcefemmed unlanded character's rite being un-set is a known issue, I'm trying to see what can be done there;
Monedeath Posted October 3 Posted October 3 3 hours ago, hasksksks said: There is a bug where the exclusive event characters in DOL have "Akom" as their religion. There was already a bug where this would happen if you changed a character's gender. Also, the religions in DOL have disappeared. Having just attempted a playthrough with MM and DOL, I did get to see an Amazonian appear as a member of the Akom faith. In the case of the Amazonian, MM hasn't updated to 1.20 yet, and due to the religious changes, the (not updated) mod likely failed to create their faith so they went to "unassigned" and were spit out as members of the Akom faith. Which seems to be the default placeholder for such things in CK3. So if you're seeing event characters showing up as Akom, you need to find out what mod(if any) they belong to, and check to make sure that the mod is the correct version for the one you're playing on CK3. If you're on 1.20 and the mod has been updated, then it becomes time to note which character/event is broken so they can investigate. Although for obvious reasons, dev interest in fixing a pre-1.20 bug for non-1.20 players is probably near zero regardless of the mod in question.
Lordoz15 Posted October 4 Posted October 4 i think there is something wrong with artificat expeditions? berfore the update i remember you had to right click on the owner of the county the expedition site was in and the "travel to site" action was selectable. now the action does not appear anymore
Lyskorie Posted October 4 Author Posted October 4 2 hours ago, Lordoz15 said: i think there is something wrong with artificat expeditions? berfore the update i remember you had to right click on the owner of the county the expedition site was in and the "travel to site" action was selectable. now the action does not appear anymore It still works like that. Just make sure you right click on the actual owner of the county and not just whoever the top liege is.
Aniakos Posted October 4 Posted October 4 I think the alter appearance interaction isn't working. Playing as an eclesiastical succubus and after revealing myself and pressing the alter appearance menu in decisions, all options are missing, as in, blank nothing there. But the button to confirm it still works, and just sort of...makes the horns and wings appear or disappear
kbmbgb Posted October 4 Posted October 4 Seconding both alter appearance not working and the start expedition interaction not showing up.
Lyskorie Posted October 4 Author Posted October 4 1 hour ago, Aniakos said: I think the alter appearance interaction isn't working. Playing as an eclesiastical succubus and after revealing myself and pressing the alter appearance menu in decisions, all options are missing, as in, blank nothing there. But the button to confirm it still works, and just sort of...makes the horns and wings appear or disappear Press back to get back to the options. For some reason, due to something Paradox did in the backend, the decisions default decision option widget now starts on second stage by default.
kbmbgb Posted October 4 Posted October 4 8 minutes ago, Lyskorie said: Press back to get back to the options. For some reason, due to something Paradox did in the backend, the decisions default decision option widget now starts on second stage by default. Yeah that got it. To add on, expedition options only seem to be showing up when revealed
Lyskorie Posted October 4 Author Posted October 4 Just now, kbmbgb said: Yeah that got it. To add on, expedition options only seem to be showing up when revealed Shows up normally on my end, and I have not touched it for the last few updates, and it is not affected by the faith update. Make sure you actually select whoever owns the county the expedition site is in, not just their liege or top liege.
kbmbgb Posted October 4 Posted October 4 Ok think it might just be a display bug where expedition map mode tooltip isn't picking up whether permanent sites have been recently explored.
RandomBrit2421 Posted October 4 Posted October 4 (edited) the embark on trial for tail isnt working for me? i click embark and then nothing happens does it only work if youre playing in japan or something? Edited October 4 by RandomBrit2421
Lyskorie Posted October 5 Author Posted October 5 3 hours ago, RandomBrit2421 said: the embark on trial for tail isnt working for me? i click embark and then nothing happens does it only work if youre playing in japan or something? Scroll up. It's a known issue with how holy sites are now handled.
RandomBrit2421 Posted October 5 Posted October 5 10 hours ago, Lyskorie said: Scroll up. It's a known issue with how holy sites are now handled. forgive me, i apparently hadnt searched hard enough while i was looking for a fix.
Frel Posted October 5 Posted October 5 first I love the mod and mechanics, one thing that can frustrating though is the warlord or rather, how she becomes so powerful before you can reach her to stop her progress. Which can be very annoying when you play other bookmark succubae or your own. I know Phaze had similar issue with their Futa mod and addressed it by giving an option to either weaken her or even snap her. Would it be possible to have similar option ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now