Demonwolf218 Posted August 24, 2024 Posted August 24, 2024 Dynamic Female Modesty Devious Devices Patch View File Summary: This is a patch for mods in the Devious Devices ecosystem to work along with Dynamic Feminine Female Modesty Animations. Basic Info: I am releasing this WIP patch to hopefully get useful feed back from the community. Modesty has a higher OAR priority the DD making this mod completely necessary for proper functionality of both mods. This mod will disable all modesty animations from playing while the hands are bound. It also adds keywords to Bras, Belts, and Catsuits to not be revealing. Requirements: Dynamic Feminine Female Modesty Animations Currently Patched Mods: Devious Devices NG (older versions not supported) PB Devious Guards Laura's Bondage Shop SLUTS Devious Lore Devious Arachnophobia Sexlab Defeat Baka Edition Devious Devices - Equip Deviously Vanilla Devious Regulations Deviously Accessible 10.1 Other mods: There is a second optional file for download. This is a SPID mod that makes all the members of the Temple of Dibella faction not use any modesty animations. This is for people who use: Naked Dibellans - SPID Detailed NPCs - Ayleid Piercings for NPCs But this should still work for any mod that makes them naked. Future Plans: Toys&Love SE 2.62 SexLab Parasites - Kyne's Blessing SE Shout Like a Virgin Evolved SE 9.22 Trapped In Rubber Deviously Cursed Loot Rubber Facility Being A Doggy Zaz Animation: Seems to work "as is". If it ever gets updated to OAR I will do a full patch... Corsec's Lewd Patches Clusterfuck Madness: Needs patch for "Non-Devious Devices" but relies on zaz to work Buxom Wench Yuriana: Status unknown? Known issues: 🤕 Devious Devices NG: Hobble Skirts with exposed breast can't have modesty animations play or they will cause issues with the legs. Zaz based mods: Seems to be hit or miss and need an update to work better with replacer mods. Feedback and bug reports: Please read everything above before posting. Please include the name of the armor and what mod it is from. Submitter Demonwolf218 Submitted 08/23/2024 Category Adult Mods Requirements Dynamic Feminine Female Modesty Animations Regular Edition Compatible No 4
legionofpwn Posted August 24, 2024 Posted August 24, 2024 youknowhowlongIbeenwaitinforthis? Seriously though been having this issue for a while and couldn't figure out the conditions to prevent modesty from playing when DDs are equipped. Thanks for making this, excited for the SLUTS patch
bondjamesbond Posted August 24, 2024 Posted August 24, 2024 Thank you for making this, it worked well. I am hoping to add an item to the modesty ini file, but am not sure how to name it and where exactly to place it. Mod info: The mod is Simple Ropes by krzp, it contains the esp "DD NG Simple Ropes.esp" and four files in the meshes folder (simpleropes.nif, simpleropes.tri, simpleropes_dress.nif, simpleropes_legs.nif). I've tried the armbinder section and tried naming simpleropes with numerous variations similar to how the other files are named, but none work. I don't understand where the zad, zadx, etc. are coming from, so I am probably missing something. As far as how the simple ropes are animated, the wrist act as an armbinder, the legs act as a hobble dress. I was really only trying to get the wrist working. Any help is appreciated. If not, no worries. Thank you.
Demonwolf218 Posted August 24, 2024 Author Posted August 24, 2024 2 hours ago, legionofpwn said: youknowhowlongIbeenwaitinforthis? Seriously though been having this issue for a while and couldn't figure out the conditions to prevent modesty from playing when DDs are equipped. Thanks for making this, excited for the SLUTS patch I already finished the SLUTS patch. It should be up later today. 57 minutes ago, bondjamesbond said: Thank you for making this, it worked well. I am hoping to add an item to the modesty ini file, but am not sure how to name it and where exactly to place it. Mod info: The mod is Simple Ropes by krzp, it contains the esp "DD NG Simple Ropes.esp" and four files in the meshes folder (simpleropes.nif, simpleropes.tri, simpleropes_dress.nif, simpleropes_legs.nif). I've tried the armbinder section and tried naming simpleropes with numerous variations similar to how the other files are named, but none work. I don't understand where the zad, zadx, etc. are coming from, so I am probably missing something. As far as how the simple ropes are animated, the wrist act as an armbinder, the legs act as a hobble dress. I was really only trying to get the wrist working. Any help is appreciated. If not, no worries. Thank you. This is the mod from the Devious Devices Discord, right? I will download and patch it today. There are multiple ways to patch each device. I mostly use EditorIDs, but you can use names or slots. I would start a new line for each mod and add the EditorIDs separated by a comma. To stop all animation, use the keyword NoModestyAll. 1
bondjamesbond Posted August 24, 2024 Posted August 24, 2024 (edited) 3 hours ago, Demonwolf218 said: 3 hours ago, Demonwolf218 said: This is the mod from the Devious Devices Discord, right? I will download and patch it today. There are multiple ways to patch each device. I mostly use EditorIDs, but you can use names or slots. I would start a new line for each mod and add the EditorIDs separated by a comma. To stop all animation, use the keyword NoModestyAll. Yes that is the one from the DD NG Discord. The file is posted under the mesh and texture content section. Not good with discord website, but here is the link: • Discord | #mesh-and-texture-content | Devious Devices Development Thank you again! Edited August 24, 2024 by bondjamesbond Adding link to DD NG Discord
bondjamesbond Posted August 24, 2024 Posted August 24, 2024 3 hours ago, bondjamesbond said: Yes that is the one from the DD NG Discord. The file is posted under the mesh and texture content section. Not good with discord website, but here is the link: • Discord | #mesh-and-texture-content | Devious Devices Development Thank you again! I wasn't familiar with the Editor ID, so once I looked that up and looked in xedit, I was able to find that info and use it as you suggested. Now I've got it working. Here is the info I typed in the modesty ini file in the event it helps anyone who would have this mod as well: ;DD NG Simple Ropes Keyword = NoModestyAll|Armor|zadxNG_Simple_Rope_Arms_Inventory,zadxNG_Simple_Rope_Arms_Rendered,zadxNG_Simple_Rope_Legs_Inventory,zadxNG_Simple_Rope_Legs_Rendered,zadxng_rope_cuffs_Legs_Inventory,zadxng_rope_cuffs_Legs_Rendered
Demonwolf218 Posted August 24, 2024 Author Posted August 24, 2024 22 minutes ago, bondjamesbond said: I wasn't familiar with the Editor ID, so once I looked that up and looked in xedit, I was able to find that info and use it as you suggested. Now I've got it working. Here is the info I typed in the modesty ini file in the event it helps anyone who would have this mod as well: ;DD NG Simple Ropes Keyword = NoModestyAll|Armor|zadxNG_Simple_Rope_Arms_Inventory,zadxNG_Simple_Rope_Arms_Rendered,zadxNG_Simple_Rope_Legs_Inventory,zadxNG_Simple_Rope_Legs_Rendered,zadxng_rope_cuffs_Legs_Inventory,zadxng_rope_cuffs_Legs_Rendered Thanks, but i already updates the mod for you! You also don't actual need the "inventory" armor patched. This is because it doesn't actually get equipped to the player. Meaning OAR will not recognize when it's equipped.
bondjamesbond Posted August 24, 2024 Posted August 24, 2024 48 minutes ago, Demonwolf218 said: Thanks, but i already updates the mod for you! You also don't actual need the "inventory" armor patched. This is because it doesn't actually get equipped to the player. Meaning OAR will not recognize when it's equipped. Thank you for doing that, and for all the tips
muhavaux33 Posted September 4, 2024 Posted September 4, 2024 (edited) Thank you for your contribution. I didn't even know a mod like this existed and wouldn't have found it if you hadn't uploaded a DD patch for said mod. edit: Although mostly compatible with zaz it won't work with zaz's yokes. Zaz would indeed benefit from an oar conversion. Hmmm 🤔💡 Edited September 4, 2024 by muhavaux33
Demonwolf218 Posted September 19, 2024 Author Posted September 19, 2024 On 9/4/2024 at 11:06 AM, muhavaux33 said: Thank you for your contribution. I didn't even know a mod like this existed and wouldn't have found it if you hadn't uploaded a DD patch for said mod. edit: Although mostly compatible with zaz it won't work with zaz's yokes. Zaz would indeed benefit from an oar conversion. Hmmm 🤔💡 Thanks for the info, let me know if the new update fixes things!
blazeblades Posted November 15, 2024 Posted November 15, 2024 Do you have any plans to add compatibility with Advanced Nudity Detection?
Demonwolf218 Posted November 26, 2024 Author Posted November 26, 2024 On 11/14/2024 at 6:36 PM, blazeblades said: Do you have any plans to add compatibility with Advanced Nudity Detection? Most Armor mods are already patched to work with Dynamic Feminine Female Modesty Animations OAR. If there is an armor you would like patched you can request it here. If its LoversLab or hyper sexual you can request it on this Form and I will add it to the official release, I contribute there often to make sure everyone has maximum compatibility
Gondolian Posted January 11, 2025 Posted January 11, 2025 Hi DemonWolf, how can i get the face preset used in the mod image?
Demonwolf218 Posted January 11, 2025 Author Posted January 11, 2025 1 hour ago, Gondolian said: Hi DemonWolf, how can i get the face preset used in the mod image? This was taken from the Dynamic Feminine Female Modesty Animations page.
Black714 Posted February 22, 2025 Posted February 22, 2025 it's not working anymore with version 4.0. sadly, I try to modified but the Syntax is not working with the new one. weird 🥲
Fraying9981 Posted June 17, 2025 Posted June 17, 2025 Hello I know this is a patch for dd, but can you provide guidance as to how to add a condition for the animation not to trigger too when arousal is high lets say higher than 30? There are many conditions in oar menu and im a bit new to this and the conditions system
Spy999 Posted August 28, 2025 Posted August 28, 2025 Can you update this for version 4.0? It doesn’t work for me.
Demonwolf218 Posted August 29, 2025 Author Posted August 29, 2025 13 hours ago, DeathLock1 said: Can you update this for version 4.0? It doesn’t work for me. Are you using the 3.0 version of my mod? I Tested it and everything was working. What devises from what ESP are not working?
Demonwolf218 Posted August 29, 2025 Author Posted August 29, 2025 On 6/17/2025 at 4:01 PM, Fraying9981 said: Hello I know this is a patch for dd, but can you provide guidance as to how to add a condition for the animation not to trigger too when arousal is high lets say higher than 30? There are many conditions in oar menu and im a bit new to this and the conditions system Best to do it in either Author or User mode (see top right). Do it for both NPC and PC or what ever you prefer. Add a New Condition to Master Settings Set to Faction Rank. Plugin name is SexLabAroused.esm and the ID is 3fc36 You can set the rank to anything you want. Remember to save it at the bottom!
Fraying9981 Posted August 29, 2025 Posted August 29, 2025 3 hours ago, Demonwolf218 said: Best to do it in either Author or User mode (see top right). Do it for both NPC and PC or what ever you prefer. Add a New Condition to Master Settings Set to Faction Rank. Plugin name is SexLabAroused.esm and the ID is 3fc36 You can set the rank to anything you want. Remember to save it at the bottom! thank you! I actually managed to do it with Advanced nudity detection which has the option. since you know well OAR, may I ask how can you make sure DD/zad cuff animations always overwrite everything? I have some OAR animations that break the cuff animations, it's a bit annoying.
Demonwolf218 Posted August 29, 2025 Author Posted August 29, 2025 6 hours ago, Fraying9981 said: thank you! I actually managed to do it with Advanced nudity detection which has the option. since you know well OAR, may I ask how can you make sure DD/zad cuff animations always overwrite everything? I have some OAR animations that break the cuff animations, it's a bit annoying. The newer DDNG has something called "offset animations" that should override even OAR mods. This keeps the arms or leg in the same position regardless of what animation the rest of the body is playing. It came out in a recent update and kinda made my patch partially redundant. DDNG also has a very high priority so it should not be overwritten by anything anyways. Zaz is getting pretty outdated. It still relies on FNIS framework to function. This means both DAR and OAR will both overwrite it in just about any scenario. You would need to either update ZAZ to use OAR or update all the OAR mods you have installed to have conditions to prevent them from playing when items with ZAZ keywords are worn. The second option is not too hard because you only have to patch one of the OAR mods and then copy and paste that condition into all the other ones. I think the only keyword you need to worry about is zbfEffectKeepOffsetAnim.
Fraying9981 Posted August 29, 2025 Posted August 29, 2025 (edited) 1 hour ago, Demonwolf218 said: The newer DDNG has something called "offset animations" that should override even OAR mods. This keeps the arms or leg in the same position regardless of what animation the rest of the body is playing. It came out in a recent update and kinda made my patch partially redundant. DDNG also has a very high priority so it should not be overwritten by anything anyways. Zaz is getting pretty outdated. It still relies on FNIS framework to function. This means both DAR and OAR will both overwrite it in just about any scenario. You would need to either update ZAZ to use OAR or update all the OAR mods you have installed to have conditions to prevent them from playing when items with ZAZ keywords are worn. The second option is not too hard because you only have to patch one of the OAR mods and then copy and paste that condition into all the other ones. I think the only keyword you need to worry about is zbfEffectKeepOffsetAnim. Thanks for being precise. I will provide clarification. I use DD NG latest version and understand the difference between FNIS & OAR (which I use a lot). What I noticed is when using ZaZ devices such as cuffs, the animation is often overwritten by other OAR animations (for long periods such as 30 seconds therefore I dont think it's FNIS because FNIS OAR conflict by my experience tended to make the characters animations blink). Based on what you say. I believe it might be the DD NG OAR that includes ZaZ devices (via the keywords i suppose) that gets overwritten also based on what i see on the animation log. the log says: project default female name: animation/male/XXidleXX.hkx path: female/XXidleXX.hkx generally when i load a cell the cuffs work properly. then after a while they stop working completely until I reequip them the thing is, I never understood how to find which OAR was causing the overwrite. can you suggest an approach? edit: i also get the issue when a yoke is equipped with a blindofld device. the blindfold device animation overtakes. if you have any ideas, thanks in advance! Edited August 29, 2025 by Fraying9981
Demonwolf218 Posted August 31, 2025 Author Posted August 31, 2025 On 8/29/2025 at 2:08 PM, Fraying9981 said: Thanks for being precise. I will provide clarification. I use DD NG latest version and understand the difference between FNIS & OAR (which I use a lot). What I noticed is when using ZaZ devices such as cuffs, the animation is often overwritten by other OAR animations (for long periods such as 30 seconds therefore I dont think it's FNIS because FNIS OAR conflict by my experience tended to make the characters animations blink). Based on what you say. I believe it might be the DD NG OAR that includes ZaZ devices (via the keywords i suppose) that gets overwritten also based on what i see on the animation log. the log says: project default female name: animation/male/XXidleXX.hkx path: female/XXidleXX.hkx generally when i load a cell the cuffs work properly. then after a while they stop working completely until I reequip them the thing is, I never understood how to find which OAR was causing the overwrite. can you suggest an approach? edit: i also get the issue when a yoke is equipped with a blindofld device. the blindfold device animation overtakes. if you have any ideas, thanks in advance! I did some test and it seems like i was wrong. ZAZ uses offset animations too, but the script that applies them doesn't seem to work properly. It's supposed to update twice a second until it is removed but for some reason just stops if you interact with something like furniture. Probably to stop it from interfering with all the furniture in ZAZ. If you are just playing with ZAZ for roleplay purposes I would suggest you use something like Non-Devious Devises or DD-Equip. The first one just adds devices you can take on and off without a lock.
Fraying9981 Posted August 31, 2025 Posted August 31, 2025 36 minutes ago, Demonwolf218 said: I did some test and it seems like i was wrong. ZAZ uses offset animations too, but the script that applies them doesn't seem to work properly. It's supposed to update twice a second until it is removed but for some reason just stops if you interact with something like furniture. Probably to stop it from interfering with all the furniture in ZAZ. If you are just playing with ZAZ for roleplay purposes I would suggest you use something like Non-Devious Devises or DD-Equip. The first one just adds devices you can take on and off without a lock. thanks for your help. to be more specific: I don't like zaz devices that much but I like the backside cuffs. DD doesn't have a lot of choice for backside cuffs I also play with Pah Diary of Mine, which comes with its own items imported from DD I believe. When a yoke is equipped with a blindfold, it's the yoke arm animation that tends to be overtaken by the blindfold arm animation, and breaking immersion Thanks in advance if you have any tips!
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