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Posted
58 minutes ago, 51offthescale said:

This guide is what I used to get started: https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread/page/3/#comment-3415080

I think the only thing I do differently is use an xVASynth plugin for creating .lip and .fuz files. The guide says to set Audio sample rate to 22050 but I have it at 44100 (there was a reason for this but I can't remember why).

I'd start small when setting batch size and setting number of processes. I found myself hitting ram limits (64GB) way before hitting cpu/gpu limits. Also multi-processing for synthesising and generating lip/fuz never worked for me.

 

Edit: I also use a different dialogue export script: https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread/page/15/#comment-3840008

 

Nice, thanks! I have only 32 gb RAM but I'll try anyway

Posted

Question: Will the voicepack for "Cum Addiction Begging Addon" work with the lines in "Vampiric Cum Addiction?" It's the same author, and I believe the same voice lines, but the mod implementation is different (vampire vs. non-vampire). 

 

I searched for "vampire" in this mod but didn't see any results.  I can download and check out in SSEdit, I'm just not on my gaming rig at the moment.

Posted
6 hours ago, fighter139 said:

Will the voicepack for "Cum Addiction Begging Addon" work with the lines in "Vampiric Cum Addiction?"

My first instinct was to say no, however from the description of the mod:
 

Quote

This mod is actually a fork of CABA, reusing all the same forms, scripts, and IDs

so maybe? I would just install the voicepack and try running through the dialogue.

 

Something that I've just noticed is that I stupidly didn't remove .lip and .wav files from the BSA... I'll remove these and reupload the pack.

  • 2 weeks later...
Posted (edited)
20 hours ago, NNS10 said:

Is there actually a version 0.4.1.7 or was the "7" accidentally left over from the ".7z" file extension?

Good question. I don't use the mod and no longer have a local copy of the version I used to generate the dialogue so I assume I did as you said and misplaced the "7".

I'll remove the erroneous "7".

Edited by 51offthescale
Posted
On 4/6/2025 at 4:56 PM, Nethertale said:

Nah I got that over 6GB whole ass heavy base pack, I am not that retarded to do that 😅

 

On 4/6/2025 at 5:10 PM, 51offthescale said:

Lol just thought I'd make sure.

So I didn't know that there's multiple downloads in the SLSF folder and downloaded the whole thing. I left to piss while it was saying "zipping 1 folder" and came back to 5 files downloading and, yeah..... You ever see the video of the WTF cockatoo?

Posted (edited)

Hello, when I use Thief's voice pack, most of the time I hear the English version of the conversation, but there are a few Russian sentences in it (maybe not, I'm not familiar with Russian). Is there a Russian voice pack? I would like to try.

Edited by wbzdwss
Posted
11 hours ago, wbzdwss said:

Hello, when I use Thief's voice pack, most of the time I hear the English version of the conversation, but there are a few Russian sentences in it (maybe not, I'm not familiar with Russian). Is there a Russian voice pack? I would like to try.

I don't use the mod so have no idea what content it contains. All of the dialogue in the mod would be voiced in whatever language the dialogue was written in. I'm not sure if there is a Russian voice pack, I can't see one on this thread.

Posted
On 4/25/2025 at 2:15 AM, 51offthescale said:

I don't use the mod so have no idea what content it contains. All of the dialogue in the mod would be voiced in whatever language the dialogue was written in. I'm not sure if there is a Russian voice pack, I can't see one on this thread.

Thanks for your reply! Forget about it.

  • 3 weeks later...
Posted
12 hours ago, ShankBrother123 said:

Hi, is voice pack for Troubles of Heroine 3.0.0 works well with 3.0.2?

I assume so, doesn't look like 3.0.2 changes anything significant.

  • 4 weeks later...
  • 3 weeks later...
Posted
On 6/15/2025 at 2:13 AM, Velessir said:

Would you consider of making a VoicePack for this mod, please? 

 

On 6/29/2025 at 1:35 PM, mia753 said:

Are there any plans to update the voices in the Thief mod for Dogma?

I am no longer making voicepacks, I don't have a PC capable of making them anymore.

Posted

man thanks for the great work. I'm downloading like 25 gbs of these shit. Im sure the game's gonna crash or won't even load. LETS GOO

  • 2 weeks later...
Posted
On 6/14/2025 at 8:13 PM, Velessir said:

@51offthescale Hi! Would you consider of making a VoicePack for this mod, please? 

Enthralled: Custom Npc Quests for Paradise Halls and Diary of Mine 1.5.1


I also repacked this mod version "just for DOM7" as we discussed with it's author in thread. So it would be easier to run it (because it doesn't require PAHE)

Enthralled Custom NPCs for DOM7.zip 22.99 MB · 1 download

Did you do this a while ago? Did you first do this as BSA file? (I believe that was the format. if so and this is the only one I have been getting static on 2 NPC, the priest and the steward in riften, had to do a restart of a play through and this is the second time I heard this from those 2 NPC. any advice?

  • 5 weeks later...
Posted

I'm using Radiant Prostitution 8.1.1 SE w/ the 8.1.1 Voice Lines but i'm having an issue with the same 1-2 voice lines repeating instead of following the dialogue when speaking with the my debtor in game. 

Does anyone know what might be causing this? It seems to always be the final 1-2 voice lines - if the dialogue tree has more than 2 lines it skips those beginning lines and will just repeat the last 2 lines over, until the dialouge ends.

  • 2 weeks later...
Posted
On 8/17/2025 at 4:48 AM, labuser1234 said:

Does anyone know what might be causing this?

I don't use this mod so not entirely sure. From a quick glance at the dialogue in the mod and the lines that have been generated it looks like everything is there. 

I have come across something similar to this in another mod (SLSFC) where I had all of the dialogue generated, but some parts of specific conversations wouldn't play. The voice line would either repeat or be silent. This was fixed in an update to SLSFC, possibly due to conditions for certain dialogue, so it could be a similar situation for this mod.

  • 2 weeks later...
Posted

the npc "borrowing gold" voice dialogue from vendors in radiant prostitution were silent. i tried to borrow gold in windhelm inn (forgot what her name is) and hulda from whiterun and they were silent voiced. please fix it. thank you

  • 4 weeks later...
Posted
On 9/20/2024 at 3:27 AM, Gudulba said:

Ok, so here's my summary so far:

 

-> Ciri player voice: seems to work fine so far. Sound quality is sometimes good, sometimes not that good. Maybe add a note on the description page to load it below the main voices files in MO2. -> https://we.tl/t-ZU9VE0fsbC

 

-> Vanilla player voice: to make it work, vanilla female voice files (maybe EvenToned or YoungEager) have to be copied into a folder named "dft_dummyvoice". Maybe you have to reupload the main voice pack files with this folder?

 

-> Traka, the riekling, has the vanilla DLC2Riekling voice type assigned. I generated his lines, but most of the time, he nonetheless stays silent even with a generated riekling voice. To make things more complicated, sometimes (mostly during cutscenes), his voice is working...! No idea why. As it is only a minor character with little dialogue, I am not sure whether it is worth it to add his lines to the voice pack.

 

-> Tulvar, Vilgen and Ogir with voice bd_Silent_VT:
"I just did something similar on a different mod that had an unvoiced NPC. Here's what I did to get them a "vanilla" voice.

    Open mod in SSEEdit and change npc voicetype to vanilla voice.
    Run dialogue export script.
    Generate lines.
    Revert voicetype to original.
    Rename folder containing fuz files to original voicetype"

With your instructions, they are now indeed voiced (I used MaleBandit)! Important note: about 90 other NPCs seem to use this voice type. According to their description in SSEEdit, most of them are males and a few females, but it is not clear whether they have dialogue or not. Maybe add a note on the description page that it is kind of experimental. -> https://we.tl/t-HB4lJK9Hm3

Hey the link is dead can you re-upload?

Posted (edited)

Hello there,

 

I was trying to use the voice pack Devious Carriages Redux v1.0.5. 

 

Unfortunately I didn't hear a single peep from either the drivers or the attacking bandits.

 

Anyone else having issues with this pack? Or am I missing something?

 

MO2 left side

image.png.981799d3bf28c6d2951ecab48f3dd54e.png

 

Load Order

image.png.90cde959274bde576bb5f95eeb05cc83.png

 

 

Edited by monsta88
Posted (edited)
On 10/14/2025 at 9:13 AM, monsta88 said:

Anyone else having issues with this pack? Or am I missing something?

I didn't make that pack so not sure, could be due to the mod being ESL so form ids between voicing and dialogue don't match.

 

Edit:
Looks like Devious Carriages Redux comes with its own voicepack which is probably worth using over this one. I'm not sure what the intent was behind the pack here if the mod already has its own voicepack.

Edited by 51offthescale
Posted
9 hours ago, 51offthescale said:

Looks like Devious Carriages Redux comes with its own voicepack which is probably worth using over this one. I'm not sure what the intent was behind the pack here if the mod already has its own voicepack.

 

Yes, I tried with that too, that works. The intent might be to include all lines with all the different voices, The pack here is like 12 times larger than the official one.

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