excidium93 Posted June 7, 2021 Posted June 7, 2021 5 hours ago, MGUnkown said: hmm, still hitting the download cap, looks like its ~2 GB MEGA has a limit of around 5GB every 8h or so (maybe dynamically scaling with the serverload)
Guest Posted June 7, 2021 Posted June 7, 2021 Think you can do Sexlab Aroused Creautres next? It doesn't have too much dialogue in it but it would be nice to hear it voiced.
Executaball Posted June 13, 2021 Posted June 13, 2021 (edited) Hey, thanks so much for your work here, most of the voices sound amazing. Do you think you'd be interested in doing troubles of heroine? Since it's mostly a dialogue based mod anyways it's a pretty big element of it. It's probably somewhere between Sexlab Survival and Babo Dialogue in size. Would suggest submissive Lola as well and its extension (extension is very small, probably below 50 lines of dialogue): All 3 of these are have official SE versions or are SE compatible. Edited June 13, 2021 by executaball 1
Hex Bolt Posted June 13, 2021 Posted June 13, 2021 12 hours ago, executaball said: Would suggest submissive Lola as well.... @Roggvir has already done a lot of work creating some voice files for Submissive Lola: The Resubmission (and he's done valuable reporting of typos in the dialog). If you ask, he might like to make them available here (that's up to him).
Executaball Posted June 13, 2021 Posted June 13, 2021 (edited) (My own VASynth voice packs have been moved to its own post, link here) BSA packed DoubleCheeseburger voice packs: So I realized I was getting 5 minute launch times in MO2 with a couple of these installed, figured it was the file transfer speed with MO2's vfs. I've packed most of the voice packs I'm using into BSAs which should reduce space and improve load times, for me went from 3-5 minute Skyrim launch time back to a few seconds. - Any loose files like Sexlab Survival has should automatically overwrite since the BSA loads first. If you'd like to use the voices within the pack over the original voice files, you just need to delete the sound/voice folder within the original mod. - Prison overhaul was the only mod that came with its own BSA, so I unpacked and merged it with the voice pack. The original BSA only had 2 texture files related to hair so I assume it will continue to work for the near future, just make sure there are no changes to POP's BSA file when installing new updated versions and it will continue to work. - There is a notable size reduction but the obvious point of this is to reduce the file numbers. For example SL Survival's voice pack has 66,476 files and 47 folders. With Babo dialogue coming to 174,736 files. **New conversions** SL Survival DoubleCheeseburger BSA Voice Pack V0.662 beta Loose file size (1.83 GB) reduced to BSA (1.72 GB), Archived (1.56 GB) SE (ESL): https://bit.ly/3wswvdu LE (BSA only, load with MO): https://bit.ly/36xPfxH **These BSA below are packaged for SE only** RadiantProstitution DoubleCheeseburger BSA Voice Pack v5.0 Loose file size (1.39 GB) reduced to BSA (1.32 GB), Archived (1.20 GB) https://mega.nz/file/dBpEFB7Z#_4ryYw-oH7QkdR_PsFgwIj2_uvg2n4Vr6g4mF9OuiBQ Spank That Ass DoubleCheeseburger BSA Voice Pack v4.5 Loose file size (242 MB) reduced to BSA (213 MB), Archived (182 MB) https://mega.nz/file/YAhlSIwA#AVDN7wvDk0WPJ3zmVUid9181EzdYn5c4qK7sOvBir60 SL Defeat Baka Edition DoubleCheeseburger BSA Voice Pack v1.02 Loose file size (316 MB) reduced to BSA (285 MB), Archived (251 MB) https://mega.nz/file/1IwAjBTY#_7V0Khd6ywNTn8a86w6G2phoYs0TtTIqzATQQP0F0fE Prison Overhaul DoubleCheeseburger BSA Voice Pack V5.0 Loose file size (744 MB) reduced to BSA (674 MB), Archived (596 MB) https://mega.nz/file/5BA0UD5S#f97OV3q6OycMwxzf0vqMzziHZ9TEcsDO_ALlxsdUESU (Split) Babo Dialogue DoubleCheeseburger BSA Voice Pack (Full) V3.901 Loose file size (6.84 GB) reduced to 4x BSAs (6.52 GB), Archived (5.97 GB) https://mega.nz/file/UZhWnYDA#XHLXgTaTloHMEabJMdHjf5B0_Rq9vOnVtapknZU_q8k SLHH Expansion DoubleCheeseburger BSA Voice Pack V3.44 Loose file size (234 MB) reduced to BSA (219 MB), Archived (199 MB) https://mega.nz/file/RcgFiK4R#f71whsCZOws1Ro4Xv4ojPayJmvAq1dt6alSk2YvQO7Y SL Approach Redux DoubleCheeseburger BSA Voice Pack V1.70 Loose file size (1.55 GB) reduced to BSA (1.47 GB), Archived (1.34 GB) https://mega.nz/file/Fd4CxRoa#yDRhAgq0gCAdX7mGuKowmkQEmr2VHrWZwaSPn1Tlb4M Edited July 11, 2021 by executaball 13
LostDremoraDream Posted June 14, 2021 Posted June 14, 2021 I'd like to add a request by chance... Possibly, could you do Spectator Crowds Ultra for the few comments shouted out when NPCs watch your character?
VahzahVulom Posted June 14, 2021 Posted June 14, 2021 from a quick scan through this thread I haven't seen anyone ask about this so forgive me if someone has... can you share the Xedit script that you use to get the lines for batching... Please
Park Simp Posted June 14, 2021 Posted June 14, 2021 10 hours ago, executaball said: Hey so I realized I was getting 5 minute launch times in MO2 with a couple of these installed, figured it was the file transfer speed with MO2's vfs. I've packed most of the voice packs I'm using into BSAs which should reduce space and improve load times, for me went from 3-5 minute Skyrim launch time back to a few seconds. Hope it's okay to share here: - Any loose files like Sexlab Survival has should automatically overwrite since the BSA loads first. If you'd like to use the voices within the pack over the original voice files, you just need to delete the sound/voice folder within the original mod. - Prison overhaul was the only mod that came with its own BSA, so I unpacked and merged it with the voice pack. The original BSA only had 2 texture files related to hair so I assume it will continue to work for the near future, just make sure there are no changes to POP's BSA file when installing new updated versions and it will continue to work. - There is a notable size reduction but the obvious point of this is to reduce the file numbers. For example SL Survival's voice pack has 66,476 files and 47 folders. With Babo dialogue coming to 174,736 files. SL Survival DoubleCheeseburger BSA Voice Pack V0.635 Loose file size (2.20 GB) reduced to BSA (2.07 GB), Archived (1.57 GB) https://mega.nz/file/ZBgzHKyY#C1Ts6rDoqda09CN4D4hJi-YMatpofwYVcfWkqq9_Aqw Prison Overhal DoubleCheeseburger BSA Voice Pack V5.0 Loose file size (744 MB) reduced to BSA (674 MB), Archived (596 MB) https://mega.nz/file/5BA0UD5S#f97OV3q6OycMwxzf0vqMzziHZ9TEcsDO_ALlxsdUESU SLHH Expansion DoubleCheeseburger BSA Voice Pack V3.44 Loose file size (234 MB) reduced to BSA (219 MB), Archived (199 MB) https://mega.nz/file/RcgFiK4R#f71whsCZOws1Ro4Xv4ojPayJmvAq1dt6alSk2YvQO7Y SL Approach DoubleCheeseburger BSA Voice Pack V1.70 Loose file size (1.55 GB) reduced to BSA (1.47 GB), Archived (1.34 GB) https://mega.nz/file/Fd4CxRoa#yDRhAgq0gCAdX7mGuKowmkQEmr2VHrWZwaSPn1Tlb4M RadiantProstitution DoubleCheeseburger BSA Voice Pack v5.0 Loose file size (1.39 GB) reduced to BSA (1.32 GB), Archived (1.20 GB) https://mega.nz/file/dBpEFB7Z#_4ryYw-oH7QkdR_PsFgwIj2_uvg2n4Vr6g4mF9OuiBQ Babo Dialogue DoubleCheeseburger BSA Voice Pack (Full) V3.901 Loose file size (6.84 GB) reduced to BSA (6.52 GB), Archived (5.97 GB) https://mega.nz/file/0MBElJgR#9bXBi_zRX2wOJJ-UIZqjSONE46kyy_TI0f2tjtVnQX8 SL Defeat Baka Edition DoubleCheeseburger BSA Voice Pack v1.02 Loose file size (316 MB) reduced to BSA (285 MB), Archived (251 MB) https://mega.nz/file/1IwAjBTY#_7V0Khd6ywNTn8a86w6G2phoYs0TtTIqzATQQP0F0fE This is brilliant thank you. I was wondering why my launch times were so long now after installing these over a few days. Feel a bit silly now ?
Herowynne Posted June 14, 2021 Posted June 14, 2021 (edited) On 5/19/2021 at 2:37 PM, DoubleCheeseburger said: As for Prison Overhaul Patched 5.00 the male jailer speaks MaleEvenTonedAccented voice type. MaleEvenTonedAccented happens to be one of the few generic voice types that xVASynth is missing at the moment. This means that male jailer will be still muted. Unlucky. But the good news is that you can easily change the voice of the jailer to MaleEvenToned, for example, using Creation Kit, xEdit (search for XX0259D5 FormID, with XX being POP's load order index of course), Lazy Tools or similar mods or tools. I tried MaleEvenToned for the POP Jailer, but did not like it. I much prefer the MaleBrute voice for the Jailer. Here is an ESL-flagged ESP file with one NPC override record to change the Jailer's voice to MaleBrute. POPJailerVoice.esp When I do future SE conversions of POP for Inte, I plan to switch the Jailer's voice to MaleBrute during my conversion process. EDIT July 2, 2021 - MaleEvenTonedAccented is now available and sounds quite good, so I have dropped my plan to change the Jailer's voice type in future SE conversions of POP. Folks who want the Jailer's voice to be MaleBrute are welcome to use the patch provided here. Edited July 2, 2021 by Herowynne 5
tcoblack Posted June 15, 2021 Posted June 15, 2021 (edited) Is there a way to quickly do this for other mods? What process did you follow to get the dialogue and match it to voices? With that knowledge, I think we can get a lot more done or at least, I could try and upload the results (if I'm allowed to) here. Further, a guide on how to set up lip syncing with CK64. Hope that's not too much to ask and it'll allow us all to do the same. Should anyone else know the process, I'm happy to try and add voices to some of these mods via synth. Edited June 15, 2021 by tcoblack 1
DoubleCheeseburger Posted June 15, 2021 Author Posted June 15, 2021 On 6/14/2021 at 9:14 AM, VahzahVulom said: from a quick scan through this thread I haven't seen anyone ask about this so forgive me if someone has... can you share the Xedit script that you use to get the lines for batching... Please 6 hours ago, tcoblack said: Is there a way to quickly do this for other mods? What process did you follow to get the dialogue and match it to voices? With that knowledge, I think we can get a lot more done or at least, I could try and upload the results (if I'm allowed to) here. Further, a guide on how to set up lip syncing with CK64. Hope that's not too much to ask and it'll allow us all to do the same. Should anyone else know the process, I'm happy to try and add voices to some of these mods via synth. Hopefully, I'll be able to share my xEdit script this weekend with some basic usage example. Meanwhile, does anyone know if Skyrim Special Edition BSA files are backwards compatible with Legendary Edition? So far, it seems that there is no reason to not pack voice files into BSA, but Legendary Edition players would need to extract and repack files which is not so convenient. 2
Herowynne Posted June 15, 2021 Posted June 15, 2021 2 hours ago, DoubleCheeseburger said: does anyone know if Skyrim Special Edition BSA files are backwards compatible with Legendary Edition? My understanding (which could be wrong) is that the BSA file formats are different between LE and SE. I use the BSArch tool to make BSA files, and it has different command-line options for making LE versus SE BSA files.
tcoblack Posted June 15, 2021 Posted June 15, 2021 Quote Hopefully, I'll be able to share my xEdit script this weekend with some basic usage example. That sounds fantastic. I realised (pretty early on) that you were probably using some custom script to get it into a CSV format and then batch building (or something to that effect). The problem was extracting NAM 1 - Response Text from the dialogs or filtering for that only. I didn't fancy copy pasting everything myself and was hoping you'd be around to explain the process. Glad to hear you're more proficient than me and made a script for this lol. Looking forward to it and thanks for your plentiful work already!
DoubleCheeseburger Posted June 15, 2021 Author Posted June 15, 2021 On 6/14/2021 at 12:46 AM, executaball said: I've packed most of the voice packs I'm using into BSAs which should reduce space and improve load times, for me went from 3-5 minute Skyrim launch time back to a few seconds. On 6/14/2021 at 11:51 PM, Herowynne said: I tried MaleEvenToned for the POP Jailer, but did not like it. I much prefer the MaleBrute voice for the Jailer. Here is an ESL-flagged ESP file with one NPC override record to change the Jailer's voice to MaleBrute. Thank you for making these! Mentioned both posts in the original post. 7 hours ago, Herowynne said: My understanding (which could be wrong) is that the BSA file formats are different between LE and SE. I use the BSArch tool to make BSA files, and it has different command-line options for making LE versus SE BSA files. Oh well. Can't really see myself making separate BSAs both for SE and LE. Maintaining it will get tedious really fast. Thanks for the insight.
RJLbwb Posted June 16, 2021 Posted June 16, 2021 12 hours ago, Herowynne said: My understanding (which could be wrong) is that the BSA file formats are different between LE and SE. I use the BSArch tool to make BSA files, and it has different command-line options for making LE versus SE BSA files. The BSA would have mesh files packed in it which aren't compatible between LE and SE.
lrk19 Posted June 18, 2021 Posted June 18, 2021 The sex dialogue during sex for Spank That Ass seems either broken or incomplete. All the voice lines for the participants other than the player come from a male voice (commoner or guard maybe)? Even trolls and women have that same voice, so for some reason there's a male voice telling you you're good at eating pussy (weird). The trolls thing might be unavoidable, since it's a quirk of SPA that some beasts can talk.
DoubleCheeseburger Posted June 19, 2021 Author Posted June 19, 2021 Added download links for the following plugins to the initial post: Slave Girls by hydragorgon; SexLab TDF Prostitution and Pimping; Make Skyrim Straight Again; Death Alternative - Your Money or Your Life. 3
Popular Post DoubleCheeseburger Posted June 19, 2021 Author Popular Post Posted June 19, 2021 (edited) How to Make Voice Files Yourself This is my approach to making voice files for various mods written step by step. During this guide I'm gonna generate voice files for Death Alternative - Your Money or Your Life for Skyrim Special Edition which comes with daymoyl.esm as an example, but the same process applies for any other plugin. Moreover, it should work Skyrim Legendary Edition and probably Fallout 4 too. Getting Ready Through out this guide I'm gonna be using various software. For your convenience here is the complete list of tools I'm gonna be using: xVASynth for text to speech synthesis. More specifically, SKVA Synth; FFmpeg for post processing of generated audio files; xEdit (also known as SSEEdit) for exporting dialogue lines from the plugin; Mod Organizer 2 for mod management. Even though any other mod manager should do the job too, this guide will assume that you use Mod Organizer 2; Creation Kit x64 with SSE CreationKit Fixes installed and FonixData.cdf from Legendary Edition placed in "Skyrim Special Edition\Data\Sound\Voice\Processing" directory for lip sync (.lip) files generation; Unfuzer CPP Edition for packing .wav and .lip files into .fuz; Sublime Text for configuring dialogue export script (but any text editor will do too). There are plenty of guides on the Internet on how to install every program from this list, so I'm not gonna cover this here. Getting xVASynth Ready It's important to configure xVASynth so it generates voice files in the appropriate for Skyrim (and probably Fallout 4) format. 1. Launch xVASynth. 2. Open settings by clicking on the cog icon on top right: Spoiler 3. Make sure that the "Use ffmpeg post-processing (requires ffmpeg >=4.3)" checkbox is checked. Make sure that the "Audio format (wav, mp3, etc)" field contains "wav". Make sure that the "Audio sample rate (Hz)" field contains "22050". Make sure that the "Audio bit depth" field contains "pcm_s16le": Spoiler Getting xVASynth Dialogue Export xEdit Script Ready This is my personal xEdit script that allows to easily export dialogue lines from any plugin in the xVASynth ready format. It also offers easy way to update voice files whenever plugin or xVASynth voice list get updated without necessity of doing the whole process from scratch by creating cache files. Installation 1. Download archive from this post. 2. Unpack it into your xEdit folder next to other scripts. In my case it's "F:\Program Files (x86)\SSEEdit\Edit Scripts". Configuration Before you can use the script there is some configuring that needs to be done. 1. Open xVASynth Dialogue Export.pas with any text editor. The Initialize function contains some basic script settings. 2. Find audioOutputPath. This is the audio output directory. Specify your desired destination where all generated audio files will be stored. I like to generate audio files directly into Mod Organizer mods folder, so in my case, since I'm doing voice files for Death Alternative, it's going to be: "D:\MO2\Mods\Death Alternative - Your Money or Your Life 7.0.1a.2 Voice Files". 3. Find skvaVoiceIds.CommaText. This property basically contains comma separated list of available voice models in the <xVASynth Voice ID>=<Game Voice ID> format. Add or remove voices from the list according to your xVASynth voice models list. 4. Find maleVoices.CommaText and femaleVoices.CommaText. These properties contain the list of comma separated game voices grouped by sex. Add or remove voices from the list according to your xVASynth voice models list. 5. Optionally find filterText. If True, the script will filter out some parts of the text using the regular expressions listed below. Generally, you want to keep this variable True. 6. Optionally find cachePath. Adjust path for the cache files. 7. Optionally find outputPath. Adjust output path for the xVASynth ready batch files. 8. Optionally find trustedVoicedPlugins.CommaText. Specify popular mod dependencies that have their dialogues voiced. For Skyrim the default value should work just fine. Creating Voice Files Exporting Dialogue Lines 1. Launch xEdit. 2. Load your load order. 3. In the plugin browser find the mod you're making voice files for. In my case it's daymoyl.esm. 4. Right click on it and choose "Apply Script...": Spoiler 5. In the Apply Script popup find "xVASynth Dialogue Export" script and press OK: Spoiler 6. Wait while script does its job. The more dialogue lines in plugin the longer process will be. The process will be slower if cache file for the plugin is present, because script will have to compare each dialogue line against those contained in cache file. One the process is completed the script will print something like this in the "Messages" tab: Spoiler The generated file(s) will be placed in the "xVASynth Dialogue Export" xEdit folder. In my case it's "F:\Program Files (x86)\SSEEdit\Edit Scripts\xVASynth Dialogue Export\daymoyl.esm-1.csv". Synthesizing Voice Files Now it's time for speech synthesis using xVASynth itself. 1. Launch xVASynth. 2. Open batch synthesis by clicking on the table icon on top right: Spoiler 3. Drag .csv file made by xEdit script and drop it into xVASynth's drop zone. Output directory doesn't matter as the .csv contains all the necessary path information. 5. Once .csv file is processed, press "Synthesize Batch" and wait while xVASynth does its job. Spoiler xVASynth will start generating .wav files. Creating Lip Sync Files 1. Activate mod that contains voice files in Mod Organizer 2. If you don't see it, select any mod in the left pan and press F5. 2. In Mod Organizer 2 configure new executable for Creation Kit. In the "Arguments" field type -GenerateLips:<Plugin name>. In my case it's "-GenerateLips:daymoyl.esm". My final executable settings looks like this: Spoiler 3. Launch new Creation Kit executable. Creation Kit will start to generate .lip files for the specified plugin. Generated files will be placed to the overwrite mod. In my case it "C:\Users\admin\AppData\Local\ModOrganizer\SkyrimSE\overwrite\sound\Voice". 4. Eventually Creation Kit will go through all dialogue lines and close itself. Now it's time to verify the result. First, compare number of files in xVASynth output directory with number of files in Creation Kit output directory. In my case it's "D:\MO2\Mods\Death Alternative - Your Money or Your Life 7.0.1a.2 Voice Files\sound\Voice\daymoyl.esm" and "C:\Users\admin\AppData\Local\ModOrganizer\SkyrimSE\overwrite\sound\Voice\daymoyl.esm". Ideally, both numbers should be the same. But sometimes Creation Kit refuses to generate .lip files for some reason. There is no unified process of figuring out why this happens. In most cases it's due to faulty dialogue conditions. Some plugins modify dialogue lines from the original Skyrim (which is weird on itself considering that original voice line will remain untouched), in this case Creation Kit won't generate .lip file too. 5. Once everything is verified and resolved, copy .lip files from Creation Kit output directory ("C:\Users\admin\AppData\Local\ModOrganizer\SkyrimSE\overwrite\sound\Voice\daymoyl.esm" in my case) to xVASynth output directory ("D:\MO2\Mods\Death Alternative - Your Money or Your Life 7.0.1a.2 Voice Files\sound\Voice\daymoyl.esm") respecting the folder structure. If everything is done correctly every .wav file will be paired with the .lip file: Spoiler Packing Files in .fuz 1. Launch Unfuzer. 2. Point it to the earlier created Mod Organizer 2 mod folder in the "Folder to parse" option. In my case it's "D:\MO2\Mods\Death Alternative - Your Money or Your Life 7.0.1a.2 Voice Files". 3. Make sure that "Parse subfolders", "Recursively" and "Process .lip files" checkboxes are all checked. 4. Press "Refuz (Wav->Xwm->Fuz)". Unfuzer will start to pack .wav and .lip pairs into single .fuz file. Finishing All done! Your mod should be voiced now. Previously generated .csv file(s) (in my case daymoyl.esm-1.csv) can be (and probably should be) deleted now. But keep cache file in the "Edit Scripts\xVASynth Dialogue Export\cache" folder. It will come handy when you decide to update voice files for new version of the mod or new xVASynth voices. Optionally share your work with others. xVASynth Dialogue Export v3.2.zip Edited January 7, 2022 by DoubleCheeseburger 31
DoubleCheeseburger Posted June 19, 2021 Author Posted June 19, 2021 (edited) That's it, my xEdit script is shared and the guide is written. I will polish it in the future eliminating typos and probably adding more info. As for now I'll be low active for the next 2-3 weeks as things got intense at work and require my personal attention (and a lot of it). As for voice packs, if I have spare time, I'll do SexLab Survival from scratch because it was my first pack and it was made using bugged xEdit script, not to mention terrible lip sync and missing recently added voice models. Have a nice weekend everyone. Edited June 19, 2021 by DoubleCheeseburger 3
preserotri Posted June 20, 2021 Posted June 20, 2021 regarding Radiant Prostitution/Gigolo - it has been picked up and updated again - might be worth taking a look at 1
Dremora Lord Posted June 22, 2021 Posted June 22, 2021 Deviously Cursed Loot would be another good mod to generate sound files for. Its strange seeing unvoiced dialogue now lol. 1
Executaball Posted June 23, 2021 Posted June 23, 2021 On 6/14/2021 at 5:46 AM, executaball said: Hey so I realized I was getting 5 minute launch times in MO2 with a couple of these installed, figured it was the file transfer speed with MO2's vfs. I've packed most of the voice packs I'm using into BSAs which should reduce space and improve load times, for me went from 3-5 minute Skyrim launch time back to a few seconds. Hope it's okay to share here: - Any loose files like Sexlab Survival has should automatically overwrite since the BSA loads first. If you'd like to use the voices within the pack over the original voice files, you just need to delete the sound/voice folder within the original mod. - Prison overhaul was the only mod that came with its own BSA, so I unpacked and merged it with the voice pack. The original BSA only had 2 texture files related to hair so I assume it will continue to work for the near future, just make sure there are no changes to POP's BSA file when installing new updated versions and it will continue to work. - There is a notable size reduction but the obvious point of this is to reduce the file numbers. For example SL Survival's voice pack has 66,476 files and 47 folders. With Babo dialogue coming to 174,736 files. SL Survival DoubleCheeseburger BSA Voice Pack V0.635 Loose file size (2.20 GB) reduced to BSA (2.07 GB), Archived (1.57 GB) https://mega.nz/file/ZBgzHKyY#C1Ts6rDoqda09CN4D4hJi-YMatpofwYVcfWkqq9_Aqw RadiantProstitution DoubleCheeseburger BSA Voice Pack v5.0 Loose file size (1.39 GB) reduced to BSA (1.32 GB), Archived (1.20 GB) https://mega.nz/file/dBpEFB7Z#_4ryYw-oH7QkdR_PsFgwIj2_uvg2n4Vr6g4mF9OuiBQ Spank That Ass DoubleCheeseburger BSA Voice Pack v4.5 Loose file size (242 MB) reduced to BSA (213 MB), Archived (182 MB) https://mega.nz/file/YAhlSIwA#AVDN7wvDk0WPJ3zmVUid9181EzdYn5c4qK7sOvBir60 SL Defeat Baka Edition DoubleCheeseburger BSA Voice Pack v1.02 Loose file size (316 MB) reduced to BSA (285 MB), Archived (251 MB) https://mega.nz/file/1IwAjBTY#_7V0Khd6ywNTn8a86w6G2phoYs0TtTIqzATQQP0F0fE Prison Overhaul DoubleCheeseburger BSA Voice Pack V5.0 Loose file size (744 MB) reduced to BSA (674 MB), Archived (596 MB) https://mega.nz/file/5BA0UD5S#f97OV3q6OycMwxzf0vqMzziHZ9TEcsDO_ALlxsdUESU Babo Dialogue DoubleCheeseburger BSA Voice Pack (Full) V3.901 Loose file size (6.84 GB) reduced to BSA (6.52 GB), Archived (5.97 GB) https://mega.nz/file/0MBElJgR#9bXBi_zRX2wOJJ-UIZqjSONE46kyy_TI0f2tjtVnQX8 SLHH Expansion DoubleCheeseburger BSA Voice Pack V3.44 Loose file size (234 MB) reduced to BSA (219 MB), Archived (199 MB) https://mega.nz/file/RcgFiK4R#f71whsCZOws1Ro4Xv4ojPayJmvAq1dt6alSk2YvQO7Y SL Approach Redux DoubleCheeseburger BSA Voice Pack V1.70 Loose file size (1.55 GB) reduced to BSA (1.47 GB), Archived (1.34 GB) https://mega.nz/file/Fd4CxRoa#yDRhAgq0gCAdX7mGuKowmkQEmr2VHrWZwaSPn1Tlb4M Okay.. So I'm actually experiencing some problems with packing Babo dialogue in BSA. Some dialogue work and others never output, are stuck on blank, then attempting to exit dialogue instantly CTDs. Didn't have this issue with the loose files. Also not having any issue with other BSAs... Babodialogue does have the most files / voice lines of all of the sound packs, so I'm thinking that might be an element of it. Still not sure why right now. If anyone has tried the Babodialouge BSA voice pack and had it work / not work let me know ;-;
AndysLab Posted June 23, 2021 Posted June 23, 2021 (edited) 10 hours ago, executaball said: Okay.. So I'm actually experiencing some problems with packing Babo dialogue in BSA. Some dialogue work and others never output, are stuck on blank, then attempting to exit dialogue instantly CTDs. Didn't have this issue with the loose files. Also not having any issue with other BSAs... Babodialogue does have the most files / voice lines of all of the sound packs, so I'm thinking that might be an element of it. Still not sure why right now. If anyone has tried the Babodialouge BSA voice pack and had it work / not work let me know ;-; I made my own BSA's and am having issues with BaboDialogue too, I'm not getting CTDs with it, but whenever someone uses a line from babo there is no sound and it wont let me select a response. Also not really sure what's causing it, all the other BSA's I made seem to be working fine too. EDIT: Looked into it a little more, didn't realise the file was so big ~8gb!! Skyrim doesn't seem to like BSA files over (around) 2gb, split it into 4 separate 2gb BSAs and load them in with dummy ESLs (since you can only have 2 BSAs attached to one mod - 'modname.bsa' & 'modname - textures.bsa'), will hopefully work but haven't tested yet Edited June 23, 2021 by AndysLab
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