PokeRomFan Posted June 14 Posted June 14 On 6/7/2026 at 6:39 AM, Kwevlo said: It works, i play it on joiplay as well. U need the rpg maker plugin as well to play, just google it and lookup a video or something. But it works for sure. Is it on iOS you play too? I can’t seem to find a plugin download. By chance you know where or got a link? I’m used to Delta Emulator only so Joiplay is pretty new to me but I can’t get it to work
DrakonX1991 Posted June 14 Posted June 14 Can anyone help me with finding the 2000 coins in the rocket locations, I have finished all of them if that makes the inaccessible??
unknowncummonster Posted June 14 Posted June 14 Another question what does it mean pokemon above 30 obey you. I got multiple level 30 but i dont really know what does it mean they obey me, does it just make it easier for me to catch level 30 pokemon or it means other thing? Im new with pokemon not really a big pokemon fan
SingleForLife Posted June 14 Posted June 14 9 minutes ago, unknowncummonster said: Another question what does it mean pokemon above 30 obey you. I got multiple level 30 but i dont really know what does it mean they obey me, does it just make it easier for me to catch level 30 pokemon or it means other thing? Im new with pokemon not really a big pokemon fan Don't know how much it matters in fangames and modern pokemon but basically when you overlevel your pokemon too much they start to disobey your commands in combat, using different moves than you selected or even refusing to do anything at all. 1
vhr2121 Posted June 14 Posted June 14 8 hours ago, unknowncummonster said: Another question what does it mean pokemon above 30 obey you. I got multiple level 30 but i dont really know what does it mean they obey me, does it just make it easier for me to catch level 30 pokemon or it means other thing? Im new with pokemon not really a big pokemon fan It's the obedience system. Quote A Pokémon will often not obey the player's commands if the player does not have the appropriate progression in the game's story, such as having a certain number of Badges. Completing the main story always makes all Pokémon obey the player. This mechanic exists to prevent players from trading in a high-leveled Pokémon from another game and easily beating the current game. Source: Bulbapedia 1
AJC46 Posted June 19 Posted June 19 On 7/12/2025 at 5:58 AM, IDKHowDoINameMyselfHere said: Using Mega/Giga Drain, Water Pulse and Retaliate causes this bug window to pop up. That causes the sprites' position to change as shown on the second screenshot. this is a known bug with essentials i've had this happen several other fan games using it, it doesn't crash the game it just cause graphical errors that resolve on their own. it can happen with any move but the more intense animations trigger it more often i'm not sure what causes it but it seems to be caused by the game not loading the animation properly which is why it bugs out positions and causes other graphical oddities that will resolve on their on
grugragolagran Posted June 19 Posted June 19 sorry if someonw already ask, but someone can make a video or tell me how to add more pokegirls please, i find some good sprites and well i wanna put them in the game
LordWarden Posted June 20 Posted June 20 Hey, made an account just for this, maybe I'll use it for more in the future. But I finished the game, and was going to do postgame stuff, before I decided to try and be smart and see if I couldn't make one of them shiny and touched the save file. I got an error, so changed it back, and it still won't open now. A big mistake, but was hoping I could get some help fixing it. The error says Script '<internal:marshal>' line34: ArgumentError occured. dump format error(0x72) Anyone know how I can fix it, or did I screw myself over
whateverdontcare Posted June 20 Posted June 20 On 6/14/2026 at 6:21 AM, unknowncummonster said: Another question what does it mean pokemon above 30 obey you. I got multiple level 30 but i dont really know what does it mean they obey me, does it just make it easier for me to catch level 30 pokemon or it means other thing? Im new with pokemon not really a big pokemon fan It only matters with traded pokemon. The way they tell you about it is very confusing because why would they think traded pokemon when they tell you "all pokemon above level 30 will obey you." But it's just a mechanic to try to prevent cheesing the game by trading overleveled pokemon from another file. Which obviously is irrelevant to a singleplayer pokemon essentials fangame. Though there are a few in-game trades, it would apply to those.
AJC46 Posted June 20 Posted June 20 (edited) On 6/19/2026 at 2:56 PM, grugragolagran said: sorry if someonw already ask, but someone can make a video or tell me how to add more pokegirls please, i find some good sprites and well i wanna put them in the game you need front and back sprites (and their shiny versions) a box/party menu sprite (shiny version optional here) in the corresponding front back and icon folders. adding them in after that is just a simple as adding a new entries for them into in the following files in the PBS Encounters.txt - so that after adding their entries in to the files below you can have them as wild random encounters with your desired encounter rate. Pokemon.txt - this sets their name various stats and movepool. entries here need to match the sprite filename. Pokemon_metrics.txt - entry so that the game knows how to display the sprites. regional_dexs.txt- a entry here is so that the game knows they are obtainable. and a optional addition(s) to pokemon_forms.txt if you want to add form variations like regional variants or rotom's various forms from the mainline games imputed in similar manner as in the pokemon.txt with their base form with their altered stats and/or typing and movepools of their variations. for example from this fangame on top of the default lass it has 3 inputs in pokemon_forms.txt that cover the johto sinnoh and unova lass variants. it's rather simple to add more once you know how and what to add and change. Edited Tuesday at 03:05 PM by AJC46
AJC46 Posted June 21 Posted June 21 also those creating sprites for this as a reminder to make corresponding back sprites and box/party menu ui sprites as well i mean i've seen several nice sprite works for front sprites but without corresponding back sprites and box/party menu UI sprites to go with them it pretty much restricts them to unobtainable enemy battle only encounters (although the offical games generally has fallback tricks to prevent the game from freaking out and crashing and what not if hacked into a team and i think essentials and rpg maker itself can be coded to also have fallbacks in such cases)
RyuUzuki Posted June 23 Author Posted June 23 On 6/21/2026 at 5:59 PM, AJC46 said: also those creating sprites for this as a reminder to make corresponding back sprites and box/party menu ui sprites as well i mean i've seen several nice sprite works for front sprites but without corresponding back sprites and box/party menu UI sprites to go with them it pretty much restricts them to unobtainable enemy battle only encounters (although the offical games generally has fallback tricks to prevent the game from freaking out and crashing and what not if hacked into a team and i think essentials and rpg maker itself can be coded to also have fallbacks in such cases) it does already, if you catch a pokemon that doesn't have all the sprites but it's a form of already existing mon it will use the base form instead. If it is new mon it will use a black circle with a question mark.
sharkdragon37 Posted Sunday at 03:15 AM Posted Sunday at 03:15 AM What are the shiny chances? Because at the first Professor Oak assistant, I got a shiny Lyra. But for the second assitant, which I got Leaf, she wasn't shiny. So I wonder what the shiny chances are?
AJC46 Posted Sunday at 05:39 AM Posted Sunday at 05:39 AM (edited) if it's using more recent generation mechanics the shiny chance is what it's been since gen 6 which is 1/4096 prior to gen 6 the odds were 1/8192. there's a code in Essentials that can be set to either have gen 2-5 odds or gen 6+ odds. if they didn't alter anything and things seem to be running on more modern mechanics the odds are likely the modern odds. Edited Sunday at 06:44 AM by AJC46
sharkdragon37 Posted Sunday at 01:14 PM Posted Sunday at 01:14 PM Where would I change that then? In which file?
abcwhat56 Posted Tuesday at 01:24 PM Posted Tuesday at 01:24 PM I am wondering if it is possible to add a new charecter that can be a evolved form of something ? And how do we add new charecter?
AJC46 Posted Tuesday at 03:08 PM Posted Tuesday at 03:08 PM 1 hour ago, abcwhat56 said: I am wondering if it is possible to add a new charecter that can be a evolved form of something ? And how do we add new charecter? it's pretty trivial to add more you just need proper images to serve as sprites and then it's as trivial as some new text entries in a few files. it's not really that hard it does require a decrypted version to do so though but there are downloads for such versions in this thread.
abcwhat56 Posted Tuesday at 03:47 PM Posted Tuesday at 03:47 PM 36 minutes ago, AJC46 said: it's pretty trivial to add more you just need proper images to serve as sprites and then it's as trivial as some new text entries in a few files. it's not really that hard it does require a decrypted version to do so though but there are downloads for such versions in this thread. I have the deenceypted version and tried that but game crasesh everytime that pokemon arrives 🥲
abcwhat56 Posted Tuesday at 03:48 PM Posted Tuesday at 03:48 PM Just now, abcwhat56 said: I have the deenceypted version and tried that but game crasesh everytime that pokemon arrives 🥲 So a proper guide would be better cause I won't know what mistake I am doing without that 🥲
abcwhat56 Posted Tuesday at 03:50 PM Posted Tuesday at 03:50 PM 2 minutes ago, abcwhat56 said: I have the deenceypted version and tried that but game crasesh everytime that pokemon arrives 🥲 It works fine when changing the main sprite. I changed some shines like changing shiny Cynthia hair to black and so but when I add new sprites it just crash
abcwhat56 Posted 21 hours ago Posted 21 hours ago 17 hours ago, abcwhat56 said: It works fine when changing the main sprite. I changed some shines like changing shiny Cynthia hair to black and so but when I add new sprites it just crash 18 hours ago, abcwhat56 said: It works fine when changing the main sprite. I changed some shines like changing shiny Cynthia hair to black and so but when I add new sprites it just crash I tried to add BUNEARY and LOPUNNY as tear cause they already have the sprites but the game just won't open after I put them in those txt files
qiuyue Posted 16 hours ago Posted 16 hours ago 5 hours ago, abcwhat56 said: 我尝试把卷耳兔和长耳兔添加到游戏中,因为它们已经有了精灵图,但是把它们放到txt文件里之后游戏就打不开了。 Have you added the complete information about the new Pokémon to the PBS file?
abcwhat56 Posted 14 hours ago Posted 14 hours ago 1 hour ago, qiuyue said: Have you added the complete information about the new Pokémon to the PBS file? I did. I copied all the necessary info from the gen 5 back up txt files and pasted it. Is it because I am in Android that the game is not opening? Even after i deleted the change or paste the backup one ?
abcwhat56 Posted 14 hours ago Posted 14 hours ago 7 minutes ago, abcwhat56 said: I did. I copied all the necessary info from the gen 5 back up txt files and pasted it. Is it because I am in Android that the game is not opening? Even after i deleted the change or paste the backup one ? Everytime I do something with the txt files my game does work anymore .I used the debug menu from the game and changed the level Bulbasaur evolves to 15 saved and changed it back to 16 closed and reopen my game and it doesn't work anymore 🥲
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