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Posted

didn't have to do that when adding things i bet they either didn't do it right or tried to add things on a non decrypted version.

Posted
On 5/12/2026 at 1:16 PM, Kwevlo said:

That was the plan at first, but then i thought it would be nice to have more areas for the girls and the added gen 1 to 9 mons, then i thought about adding the sevii island, then when i was adding the sevii trainers i thought why not overhaul it etc. So yeah gonna overhaul all trainers now as well.

How's this project coming along? I figured that I'd check back in on its progress now that it's been a while.

Posted
On 7/5/2026 at 5:12 AM, AJC46 said:

didn't have to do that when adding things i bet they either didn't do it right or tried to add things on a non decrypted version.

Maybe 🤔 thats why I was asking for a proper guide for joiplay cause it does not work the same as PC 

Posted (edited)

i don't know because i'm not doing joyplay or other such things and am playing on a proper pc/laptop from what i can tell the majority of times people seem to have issues is with those things.

Edited by AJC46
Posted

Hey RyuUzuki, just wanted to ask if you are still working on another game, or if its been but on hold/canceled. If it's still in the works I wanted to know if you post progress and where I can see it. If you don't just please tell me the estimate of how much of it is done.

Posted
14 hours ago, Monsterouz said:

Hey RyuUzuki, just wanted to ask if you are still working on another game, or if its been but on hold/canceled. If it's still in the works I wanted to know if you post progress and where I can see it. If you don't just please tell me the estimate of how much of it is done.

Yes I do still work on the game daily. I don't post any progress anywhere, but right now the game is fully playable until you defeat Cyrus in Celestic town and obtain surf.

So about 60% done.

Posted

Replaying the first game again just to get a feel for any no overlevel or nuzlockes, I realized Minimize+Calm Mind+Stored Power on Clefable is pretty good, just have to watch out for random screech or rocket grunts. 

 

Possible top tiers are Butterfree with compound eyes+sleep powder+QD via level or heart scale, Jynx with Sweet Kiss+Dream Eater, Alakazam and Sabrina are a must obviously. Gengar has a wider movepool than FR/LG and gets Nasty Plot through TM. Scizor would be goated if it was easier to catch in Nuzlockes. QD Hilda would also be pretty good. Would try modding in Annihilape and megas but can't be bothered. 

 

SD Speed Boost Backer + Bulky recipient also goes crazy like usual, I rolled a 31 HP+Def IV electric backer and rolled through gym 3-6 easily. Work up Speed Boost backer works in a pinch for special attackers (Minimize+Cosmic Power Clef?) but I don't personally like it. Bulky recipient can be literally anything, Gardenia/Mom/Whitney/Snorlax/Cowgirl/Backpacker+Marvel Scale, that's kinda the beauty. If you wanna grind for EVs sure you can. 

 

Caught Dragonair in the Safari but it's hard to level and DTail+DRush is incredibly useless. 

 

Rain teams might go crazy but I am not a fan of Politoed or ParasolLady's stats. In a doubles setting I would have ran DeepSeaTooth Clamperl + Trickroom Drizzle but alas. 

 

Idk how valuable utility is in nuzlockes, but light clay and wish isn't available anywhere. 

 

Haven't looked at other weaker/easily encountered humans. 

Posted (edited)
On 7/15/2026 at 5:04 AM, Legonut031 said:

Replaying the first game again just to get a feel for any no overlevel or nuzlockes, I realized Minimize+Calm Mind+Stored Power on Clefable is pretty good, just have to watch out for random screech or rocket grunts. 

 

Possible top tiers are Butterfree with compound eyes+sleep powder+QD via level or heart scale, Jynx with Sweet Kiss+Dream Eater, Alakazam and Sabrina are a must obviously. Gengar has a wider movepool than FR/LG and gets Nasty Plot through TM. Scizor would be goated if it was easier to catch in Nuzlockes. QD Hilda would also be pretty good. Would try modding in Annihilape and megas but can't be bothered. 

 

SD Speed Boost Backer + Bulky recipient also goes crazy like usual, I rolled a 31 HP+Def IV electric backer and rolled through gym 3-6 easily. Work up Speed Boost backer works in a pinch for special attackers (Minimize+Cosmic Power Clef?) but I don't personally like it. Bulky recipient can be literally anything, Gardenia/Mom/Whitney/Snorlax/Cowgirl/Backpacker+Marvel Scale, that's kinda the beauty. If you wanna grind for EVs sure you can. 

 

Caught Dragonair in the Safari but it's hard to level and DTail+DRush is incredibly useless. 

 

Rain teams might go crazy but I am not a fan of Politoed or ParasolLady's stats. In a doubles setting I would have ran DeepSeaTooth Clamperl + Trickroom Drizzle but alas. 

 

Idk how valuable utility is in nuzlockes, but light clay and wish isn't available anywhere. 

 

Haven't looked at other weaker/easily encountered humans. 

the Johto swimmer is very strong water/ice type with decent attack and good speed between icicle crash liquidation and body slam covers just about everything relevant and if you mod in some tutors to fully access her full learn pool she's coded with you also get drill run dragon dance and zen headbutt. and she's pretty in every body of water and you can fish her up as soon as you get the good rod at 20% and is a very common surfing encounter once you can surf.

 

Peach with a fire stone evolves into a decent fast strong fire/fairy strong special attacker with strong moves to blast foes with who you as soon as you can get into route 5 to get her egg and since you can by evo stones like gen 1/FR/LG at celedon city as soon has you get to the department store there you can have her evolved form.

 

Elesa after evolving via thunder stone is pretty much a faster and slightly stronger elecivire on crack in terms of stats although she has bad overall coverage options even if you mod in tutors to access her full learn set.

 

Flannery is another competent physical attacker with high base attack stat a speed stat more than good enough for this game and sheer force to make her flare blitzs wreck faces of anything that not immune or 4x resisting with a good defensive stat.

 

Mom aka Delia'a/Ash's Mom has great physcial stats Moxie to get sweeping momentum going and you get her pretty early on.

 

the Sinnohian Lass has good speed and high attack and is the best lass to have on the team as a straight forward physical attacker.

 

Guitarist is another relatively early pick up that while being the lowest encounter rate in route 10 (the soonest you can find) is worth picking up as it has good speed and special attack and a movepool that's good enough to use this electric/poison type with access to strong moves like overdrive hyper voice/boomburst (with these moves being buffed by punk rock ability) and eventually sludge bomb it served me well on my playthough.

 

and now for critic time 

 

among the starter girls May eventually has the most competent stats and enough of her accessible movepool to go either way but she badly needs a learn-set tweak as otherwise she's outclassed by peach's evolved form for a special attacker because her full learnset is actually really good you just don't have access to most of it without either modding in tutors or adding to her level up pool instead of her tutor pool.

 

Leaf and Lyra badly need movepool tweaks because while they do have good stats they are addled with obtainable movepools that can't properly use them or in most egregiously for lyra's evos case her some of her strongest options for her special attacking stat are trapped behind unobtainable curse because there's not away to teach her.

 

Leaf is only marginally better movepool wise she's like a really odd stronger physical but slower Sceptile but without sceptile's good physcial learn pool.

 

now they aren't unusable it's just they aren't as good as they could be and because of it may is by far leaps and bounds better because may just can use what she can get better.

 

in terms of ranking starters it would be May>>>>>>>>>>>>Leaf>>>>>>Lyra

Edited by AJC46
Posted
On 7/12/2026 at 4:29 AM, RyuUzuki said:

Yes I do still work on the game daily. I don't post any progress anywhere, but right now the game is fully playable until you defeat Cyrus in Celestic town and obtain surf.

So about 60% done.

honestly 60% means you still need the 7th and 8th gym (easy since both of the gym leaders are males), the climax for team galactic and the distortion world (since this is based on platinum), elite four and champion, and the post game (aka the battle island i like to call it including the battle frontier (again since this based on platinum)).

Posted
10 hours ago, supersonic426 said:

also ryuuzuki, how many new women are catchable in the sequel?

There is 141 girls in the game so far. That's counting evolutions and regional variants. not counting mega and alternate forms.

I will not tell you how many new and who it is though.

Posted (edited)
18 hours ago, RyuUzuki said:

There is 141 girls in the game so far. That's counting evolutions and regional variants. not counting mega and alternate forms.

I will not tell you how many new and who it is though.

only wanted to know the number and nothing else so yeah.

Edited by supersonic426
Posted

Hi guys, is the shiny randomness really working?
I was trying to shiny hunt Misty, but I keep getting the exact same one.
It is always Mild natured, mischievous. I already tried resetting and catching 5 times, all the same.
I reset by saving infront of Misty and then pressing f12 to reset the game.
 

Posted

The other static encounters such as the starters, trades mon, all does properly randomise their nature and IVs on each reset, so their shiny randomness should be fine. 
However, somehow, only Misty is not working. Neither closing the game entirely, nor around the cave, changes the randomness of Misty, it is still alway Mild nature, mischievous.
Is it somehow that Misty is the only bugged encounter?

Posted
4 hours ago, Zappky said:

The other static encounters such as the starters, trades mon, all does properly randomise their nature and IVs on each reset, so their shiny randomness should be fine. 
However, somehow, only Misty is not working. Neither closing the game entirely, nor around the cave, changes the randomness of Misty, it is still alway Mild nature, mischievous.
Is it somehow that Misty is the only bugged encounter?

It is not a bug, Misty is coded to always be Mild Natute and 31 IV in Sp. atk.

Posted
19 hours ago, RyuUzuki said:

It is not a bug, Misty is coded to always be Mild Natute and 31 IV in Sp. atk.

Cool, then I will take it that she can still become shiny even while the nature and IV are not randomised

Posted

Can someone tell me or have any tutorial for drawing girl sprite?
I want to do some of my own but I dont know how to do yet.
I wnt to know about the resolution that author use to draw the sprite

 

Posted
On 7/21/2026 at 11:13 PM, CraftMine06 said:

Can someone tell me or have any tutorial for drawing girl sprite?
I want to do some of my own but I dont know how to do yet.
I wnt to know about the resolution that author use to draw the sprite

 

the resolution of the sprites are 128x128 double that of the GBA games which go as big as 64x64 although in theory it can be just about any res you want given this a RPGM thing running a pokemon battle plug-in that is what poke essentials is

 

128x128 is just to make it look good and fit in with the default UI although it's easy enough to customize the UI to be pretty much any UI you want instead.

 

anything more is behind what i can tell and help with i've mostly been looking around editing my own copy with sprites i edited to be usable by RPGMXP with proper transparency for this and another essentials game i've also been modding my copy of.

Posted (edited)
On 7/24/2026 at 7:34 AM, BtR1403 said:

Hey! 

First of all, great game!
I installed Delta Speed up and it doesn't seem to work? Any Ideas?

1, U need to decrypt the game. 2, u need Rpg Maker. 3, u need to delete the PluginScripts.rxdata in the data folder. 4, Load up Rpg Maker and click playtest while holding down Ctrl and its done.

Edited by Kwevlo
Posted
On 7/5/2026 at 3:33 AM, CaptainCursed02 said:

How's this project coming along? I figured that I'd check back in on its progress now that it's been a while.

Havent touched it in a while as i was busy with work and other stuff, did decide to make some changes on girl images tho, decided that pixelart style still looked better so im doing that now, also decided to make for most girls evolution lines as well. I will drop some images of some girls i made when i have some time.

Girls i made now are as follows:

 

Fairy Tail:
Anna Heartfillia, 2 girls, 1 evolutions each, total girls 4

Aquarius, 2 girls, 1 evolution each, total girls 4

Virgo, 1 girl that after evolving into second stage it can evolve into 3 different girls, so a total of 5 girls.

Total of girls now is: 13

Final Fantasy:

Tifa Lockhart, at her first stage she has 6 different evolutions, total girls is 7.

Total of girls is: 7

 

Pokemon:
Molly Hale, 1 girl with second and third stage evolution, total girls is 3.
Sabrina, 3 girls with all second stage evolutions only, total of girls is: 6

Total of girls is: 9

 

So total amount now is 29 so far.

Soon i have some time off so i will start working on this a bit more again.

 

 

Posted
3 hours ago, Kwevlo said:

Havent touched it in a while as i was busy with work and other stuff, did decide to make some changes on girl images tho, decided that pixelart style still looked better so im doing that now, also decided to make for most girls evolution lines as well. I will drop some images of some girls i made when i have some time.

Girls i made now are as follows:

 

Fairy Tail:
Anna Heartfillia, 2 girls, 1 evolutions each, total girls 4

Aquarius, 2 girls, 1 evolution each, total girls 4

Virgo, 1 girl that after evolving into second stage it can evolve into 3 different girls, so a total of 5 girls.

Total of girls now is: 13

Final Fantasy:

Tifa Lockhart, at her first stage she has 6 different evolutions, total girls is 7.

Total of girls is: 7

 

Pokemon:
Molly Hale, 1 girl with second and third stage evolution, total girls is 3.
Sabrina, 3 girls with all second stage evolutions only, total of girls is: 6

Total of girls is: 9

 

So total amount now is 29 so far.

Soon i have some time off so i will start working on this a bit more again.

 

 

So, you made Tifa the eevee of the humans? That's interesting, I will say. Would like to know how each one differs, beyond just typing. Maybe you did gave it a lot of thought, but I'd like to imagine that you were inspired by something akin to the original 6 jobs advancements from FF1 (Knight, Ninja, Master [Souped up version of Monk], Black Wizard, White Wizard, and Red Wizard), in terms of tactical functionality with moves and abilities that run with those archetypes in mind? The next FF7 will be getting a job system akin to that game, so it wouldn't be that farfetched to see with Tifa now.

Posted
5 hours ago, Kwevlo said:

Havent touched it in a while as i was busy with work and other stuff, did decide to make some changes on girl images tho, decided that pixelart style still looked better so im doing that now, also decided to make for most girls evolution lines as well. I will drop some images of some girls i made when i have some time.

Girls i made now are as follows:

 

Fairy Tail:
Anna Heartfillia, 2 girls, 1 evolutions each, total girls 4

Aquarius, 2 girls, 1 evolution each, total girls 4

Virgo, 1 girl that after evolving into second stage it can evolve into 3 different girls, so a total of 5 girls.

Total of girls now is: 13

Final Fantasy:

Tifa Lockhart, at her first stage she has 6 different evolutions, total girls is 7.

Total of girls is: 7

 

Pokemon:
Molly Hale, 1 girl with second and third stage evolution, total girls is 3.
Sabrina, 3 girls with all second stage evolutions only, total of girls is: 6

Total of girls is: 9

 

So total amount now is 29 so far.

Soon i have some time off so i will start working on this a bit more again.

 

 

Cool, Real life always comes first so I get it. I'm just glad to hear that your project isn't cancelled. thanks for the update and good luck :)

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